What I Know About In Pursuit Of Sir Unicorn
I found this around early 2024 when someone posted a link on an indie game forum. It turns out to be a point-and-click adventure game that's been in development for a while. The premise follows a knight tracking down a very specific unicorn. Fairly standard fantasy setup, but the execution has some quirks worth noting.
In Pursuit Of Sir Unicorn — Getting It Running
The game is available on itch.io. The download is a Windows executable, roughly 400MB. It also runs on Linux through Proton without issues. Mac users are out of luck unless you use a VM. That's the current state of things. The developer hasn't commented on a native build as of my last check.
One thing nobody seems to mention in the walkthroughs: the game has a known memory leak on systems with more than 16GB RAM. I hit this myself on a 32GB machine. The game would start fine, then after about 45 minutes of play, it'd begin stuttering badly and eventually crash. The workaround is running a compatibility layer that limits the process memory. On Linux, I set PROTON_USE_WINED3D=1 and launched with a memory limit flag. That stabilized it. On Windows, there's a third-party tool called Process Lasso that can cap the game's memory usage. Set it to 8GB and the stutters disappear. Not a perfect fix, but it gets you through a full playthrough.
How the Gameplay Actually Works
It's a traditional point-and-click with inventory puzzles, dialogue trees, and a hint system. The hint system is generous — it'll give you the answer if you're stuck for more than five minutes. Some people find that ruins the experience. I don't. The puzzles aren't designed to be impossibly obscure. They're more about observation than logic. What's interesting about the game is its approach to dialogue. Each NPC has a disposition meter that shifts based on how you talk to them. This isn't just flavor text. Characters will refuse to help you later if you were rude early on, and they'll offer you items or shortcuts if you've been courteous. I learned this the hard way on my first run. I played a character who was aggressively sarcastic with everyone. Got to the mid-game and realized half the useful quest items were gated behind dialogue choices I'd already locked myself out of. Had to reload from a checkpoint.
Common Pitfalls
The biggest issue players hit is item locking. There's a section where you can pick up a key item and then trigger a scene that makes that item unreachable for the rest of the game. The save system creates a checkpoint before that scene, but it's not obvious. I'd recommend saving manually before every major scene transition. The autosave won't catch everything. Another thing: the game has multiple endings. Three total, depending on a handful of choices scattered across the second act. Most of the guides online only cover one ending. If you want all three, you'll need to do a second playthrough. I found the difference between endings to be fairly meaningful in terms of story resolution, not just cosmetic.
Performance Notes
On integrated graphics, the game runs at about 30fps on low settings. On a dedicated GPU, you can push it to 60fps on medium. The shader compilation stutter at launch is real — first time you run it, expect a 30-second pause before the main menu appears. This happens on both Windows and Linux. It's a one-time thing per installation. If you're looking for something similar but more polished, there's Unicorn Overlord if you want tactical combat instead of puzzles, or Thimbleweed Park if you want a more refined point-and-click experience. But if you specifically want In Pursuit Of Sir Unicorn, the itch.io page is still the only legitimate source. Anything else is a repack or worse.
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