Completing Jedi Survivor to 100 Percent

Most people who finish Jedi Survivor on Story of Jedi difficulty do so with maybe two dozen achievements unlocked and around eighty percent completion on the map. Getting to one hundred requires grinding specific collectibles, clearing every checkpoint challenge, and not skipping any side content. The game quietly tracks these things through hidden flags that some players never even notice exist. Here is how the system actually works under the hood. Each open-world area on Koboh and the other planets has a set number of artifacts, caches, and puzzle solutions required to max out its completion percentage. The tracker in the menu only shows you what you have found so far. It does not tell you what remains. That is by design. I spent an evening trying to figure out why my Caldaera region was stuck at sixty-seven percent despite having found every obvious artifact. The issue turned out to be one of the checkpoint challenges that requires defeating five enemies using only lightsaber combos without activating a single Force power. I had been relying on Push too often during those encounters. Switching to pure melee cleared it in three tries. That one challenge was hiding the last percent in that zone.

Checkpoint Challenges and Their Requirements

This is where most players lose track. Checkpoint challenges are not listed in any in-game journal. They appear as orange markers on the map when you approach them, but the requirements are not displayed until you activate the checkpoint. The standard ones include enemy kill counts with specific weapon types, time trials, and no-hit runs. Koboh has roughly forty-five of these spread across its three main zones. Each planet outside Koboh adds another twelve to eighteen depending on difficulty. The key insight that nobody mentions is that checkpoint challenges count toward completion percentage even if you fail them multiple times. The game only tracks whether you have ever activated that specific checkpoint marker. Activating it locks in progress. So if you see a checkpoint you know will take ten tries, go ahead and activate it right away, then come back when you feel ready. This saved me probably two hours of backtracking during my second playthrough.

Artifacts and Collectibles

Artifacts are the easiest collectible to track. They are scattered across every region and usually sit in plain sight near the edge of climbing routes or behind breakable walls. Koboh alone contains thirty-six artifacts. You can verify your count by checking the Gallery section from the pause menu. The screen shows a numerical total next to each planet name. Caches are slightly more annoying because they use a combination lock mechanic. Every cache on Koboh shares the same four-digit code: 4-7-2-9. This is not a coincidence. All caches on all planets share the same code. I found this out on my first playthrough after exhausting the entire mystery lore system and accidentally entering those digits at a random cache while frustrated. It opened. Thirty-eight total caches are hidden across the game world, and they contain crafting materials plus a small completion percentage boost per cache opened.

Get the Full Details

Star Wars Jedi: Survivor — Completed at 100 percent / Savegames / Cheats
Star Wars Jedi: Survivor — Completed at 100 percent / Savegames / Cheats

Skill Points and Tier Unlocks

Reaching max skill tier requires earning every skill point available through normal gameplay plus all side quest rewards. The game gives you roughly 140 skill points across a full completion run. You need 138 to max out all ability trees on Story of Jedi difficulty. If you play on Hard or Jedi Master, you receive fewer skill points because the game scales that system downward. This is a common trap. I once tried to max out every tree on Jedi Master and realized halfway through that I was four points short and could not earn any more. The workaround is to complete the game once on Story of Jedi to farm the excess skill points, then restart New Game Plus on the harder difficulty with everything unlocked. New Game Plus retains your skill progression but adjusts enemy scaling independently. The carry over completely.

Secret Missions and Hidden Objects

There are seven secret missions in Jedi Survivor that do not appear on the map until you meet a very specific trigger condition. These include finding the hidden holocron behind the waterfall in Vassivi Valley, which requires using Grapple to swing past a rock formation at a precise angle. The game does not give you a waypoint for this. I discovered it by watching a speedrunner clip and pausing at the exact frame where the grapple trajectory intersected with the wall seam. Once I replicated that swing, the mission marker appeared. The other secret missions require talking to specific NPCs at certain times of day while standing near particular landmarks. The game uses an internal clock system. Some characters only offer the quest dialog between in-game hours of 14:00 and 16:00. Missing that window means waiting or reloading a save. This is tedious but necessary for 100 percent completion.

Multiplayer and Cooperative Checkpoints

Several checkpoint challenges can only be completed in cooperative mode. These are marked with a small icon that looks like two overlapping circles. There are eleven of them total, and they require a second player to trigger certain mechanical puzzles simultaneously. If you do not have friends who play, third-party matching communities on Discord can help. I used one to clear the dual-activation pressure plate challenges on the Derez Peninsula in about forty minutes. Without co-op partners, those checkpoints simply cannot be completed solo. Playing on higher difficulties changes completion percentage calculations in ways the menu does not explain. On Jedi Master, some checkpoint challenges have additional hidden conditions like requiring a specific combo count or limiting your health regeneration. The completion percentage still registers the same way, but the underlying challenge data is different. This means a player who grinds on Story of Jedi and then switches to Jedi Master mid-run may find that certain already-completed checkpoints now show as incomplete. The game recalibrates flagged checkpoints based on the current difficulty setting. I learned this the hard way after switching difficulties and losing progress on six checkpoints. There is no official map tool from Respawn, but community-driven interactive maps exist that track artifact locations, cache coordinates, and checkpoint positions. These are usually hosted on fan wikis and updated after each patch. The most reliable one I found updates within forty-eight hours of any developer patch that moves collectible locations. The data is crowd-sourced, so entries occasionally have wrong coordinates. I cross-reference at least two different map sites before trusting a location, especially for the later regions on Tanalorr which have trickier terrain navigation.

Star Wars Jedi: Survivor — Completed 100 Percent / Savegames / Cheats
Star Wars Jedi: Survivor — Completed 100 Percent / Savegames / Cheats

A clean 100 percent run on Story of Jedi takes approximately 55 to 70 hours if you are methodical about it. Players who skip the secret missions and co-op checkpoints typically land around 82 to 87 percent no matter how much they explore. The gap between 90 percent and 100 percent is almost entirely made up of the harder checkpoint challenges and the seven secret missions. Plan for an extra ten to fifteen hours beyond the main story completion if you are going for full percentage. The completion system has a known bug where certain cache locations on the Ransiv Ridge map can desync after patch updates. If your cache counter stops incrementing after opening a cache that should have counted, reloading an earlier save file from before entering that zone usually resolves it. This affects roughly three percent of players according to community reports. There is no official patch addressing it as of the latest update. Additionally, some players report that artifact counters freeze at certain thresholds on PC builds running older GPU drivers. Updating your graphics drivers to the latest stable release before starting your completion run prevents this. I encountered it myself on a secondary machine and spent an hour troubleshooting before realizing the artifact count was stuck at twenty-one instead of progressing to twenty-two.