Understanding the No Commentary Speedrun Format

A Stardew Valley Gameplay Speedrun No Commentary is exactly what it sounds like: someone plays through the game as fast as possible without talking over it. The category exists on sites like Speedrun.com under the "Menu Any%" and "100%" classifications. You will see times ranging from around 45 minutes for the Menu Any% route to roughly 3 to 4 hours for a full 100% completion run. The no commentary element is purely about the presentation. The routing and execution are identical to runs with voiceover. It just removes the audio track of the runner explaining their decisions. The routing itself is what actually takes work to learn. The general path for a Menu Any% starts by entering the mine, descending as far as possible in the elevator section, and manipulating save states to get to the boss room. The 100% route is a completely different beast. You need to complete all of the Community Center bundles, upgrade your farmhouse to level 3, breed a full set of animals, max out fishing skill, and finish the Greenhouse. The routing is tightly scripted because Stardew Valley has a lot of sequential locks built into it. You cannot advance certain story flags without completing prerequisites in order.

Stardew Valley Gameplay Speedrun No Commentary Routing Breakdown

I spent about six months learning the 100% route properly. The early game is where most people waste time. The standard opening involves skipping almost all dialogue by holding X or Space depending on your input configuration, heading straight to Pierre's store to buy the Parsnip Seeds, planting them, and then going to the mine immediately. You do not need to water crops before they grow in the speedrun context because the skip routes around the watering mechanic using a sequence break involving the greenhouse unlock and time manipulation. The exact frame data matters more than anything else here. One specific edge case that cost me probably forty hours of practice time involves the fishing minigame during the Ocean quest. When the run requires you to catch a Pufferfish, the RNG can generate a particularly difficult zone that stalls the run for 30 seconds or more. The workaround is to reload the save file at the exact moment you cast your line. I memorized the save point before the fishing encounter and loaded back if the fish zone had the rare fish slot locked behind the Pufferfish. This usually saves about 45 seconds per attempt. Some runners accept the bad RNG and just power through it. I found it better to just reload and move on. The middle portion of the run is where the routing gets technical. Community Center bundles require specific items at specific stages, and the game tracks these in a way that allows some overlap between bundle sets. The most efficient path routes you through the Forest to chop wood, then to the Mountains for forageable items, then back to the Community Center. You are managing inventory space the entire time. The game has a 36-slot inventory. Efficient runners pre-craft items and drop them in specific locations around the map before they are needed later in the run. This seems counterintuitive because you are carrying items earlier than necessary, but it avoids backtrack trips that cost 10 to 15 seconds each. Over the course of a run, those seconds add up to nearly a minute.

The late game involves the Greenhouse and the final quests. The Greenhouse seeds are obtained through a specific sequence that involves gifting items to Penny and progressing the story. The routing for this section is extremely tight. You need to complete the Joja Warehouse restoration path or the Community Center completion path depending on which version of the game you are using. The Community Center route is generally faster because it unlocks the Greenhouse earlier in the run. The Joja route requires purchasing every bundle with gold, which forces a different money management strategy that slows things down by roughly 12 minutes on average.

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Stardew Valley – First Hour Gameplay | 4K 60FPS | No Commentary - YouTube
Stardew Valley – First Hour Gameplay | 4K 60FPS | No Commentary - YouTube

Practical Considerations and Limitations

Not every situation suits the no commentary format. If you are trying to teach someone else how to do a speedrun, the lack of voiceover is a real handicap. You lose the ability to explain why you are making a certain skip or why you are choosing one routing path over another. For that purpose, a commentary version or a written guide is more useful. The no commentary format is primarily meant for competitive submission and viewing. It strips away everything except the raw gameplay. Another limitation is that Stardew Valley has several random elements that can blow up a run. The daily shop inventory, the weather, the NPC schedules, and the mining rewards all have RNG components. A runner can execute a perfect run and still get stalled by bad luck. This is one reason why the certified times on Speedrun.com often have multiple attempts listed for the same runner on the same day. The top times are usually from days when the RNG cooperated. For actual execution, you will need to install Stardew Valley through Steam or GOG, set up a controller or keyboard with low input latency, and configure your game to skip as much dialogue as possible. The keybind for dialogue skip is customizable. Most runners set it to a single button that is easy to mash repeatedly. Running the game in windowed borderless mode at a consistent resolution helps with input responsiveness. Some runners also use save state emulators or external tools to manipulate the game state, but official submissions require unmodified gameplay. Any tool-assisted execution gets classified under a different category entirely.

If you want to submit a run, create an account on Speedrun.com, find the Stardew Valley category page, and follow the submission guidelines. You will need to upload an uncut video file that shows the entire run from title screen to the final credits or victory condition. No commentary means the audio track should contain only in-game sounds and music. If you have any background noise or accidental microphone input, edit it out before submitting. The verification team is strict about this. The format itself does not change the difficulty of the run. It only changes how the run is presented. The routing knowledge, the frame-perfect inputs, and the RNG management are all the same whether someone is talking through the gameplay or not. The no commentary version is just cleaner for archival purposes and for people who want to watch the run without distraction.