Getting the Most Out of Your PS5 Pro Without Wasting Time
I spent about three weeks last month fiddling with display outputs and performance profiles after picking up the PS5 Pro. The thing that most people don't realize is that the console ships with conservative defaults tuned for the widest possible compatibility, not for the best experience on a modern display. Once you actually dig into the settings, there's a noticeable gap between what the system hands you and what it's capable of. This is essentially a curated set of configuration values you apply across the system settings, HDMI handshake parameters, and per-game performance modes. It touches things like HDR calibration, refresh rate negotiation, ray tracing toggles, and the new resolution scaling behavior that the Pro's CPU boost introduces. The goal is straightforward: lock in consistent frame pacing, prevent the console from downscaling unnecessarily, and make sure your TV or monitor is actually receiving the signal you think you're sending. I wrote this template up as a reference sheet because going through the settings menu one by one takes about forty-five minutes on the first pass, and it's easy to miss a setting if you don't have a checklist. The Pro adds a few new options compared to the base PS5, which makes it slightly more complicated than the previous generation.
How to Apply It Step by Step
Start with the HDMI settings. Go to Settings > Screen and Video > HDMI Signal and set it to Enhanced Format. If your display supports it, this pushes the handshake into the full bandwidth range. Without this, the PS5 Pro will sometimes fall back to a reduced refresh rate, especially when you're running ray-traced titles at 4K. Next, check the Resolution and Video Output section. Set your primary output to the native resolution of your display. I had a case where my TV was reporting 4K HDR at 60Hz while it was actually capable of 120Hz over HDMI 2.1, and the console was sitting at 60 because it hadn't renegotiated properly. I solved it by power-cycling the display before booting the console, then manually re-running the HDR calibration. The calibration tool will sometimes negotiate a higher refresh rate once it knows the display can handle it. Move into Performance Mode settings. The Pro has a dedicated Performance Mode and a Quality Mode with some middle-ground options now. I recommend enabling Performance Mode for anything that supports it natively, then checking individual game settings. Some games like Final Fantasy XVI and Horizon Forbidden West have their own internal performance targets that override the system-wide setting. This tripped me up — I'd set Performance Mode globally and wonder why God of War Ragnarok was still locking to 30 frames in certain areas. The game's own tuning was the bottleneck, not the template.
For ray tracing specifically, the Pro handles it better than the original, but there's a catch. Ray tracing on the Pro uses a hybrid approach where it sometimes renders at a lower internal resolution and upscales. If you're seeing shimmering or flickering on reflective surfaces, go into Settings > Screen and Video > Change Resolution and toggle between the options until the artifacting stops. It varies by game.
Get the Full Details

Download and Install
I've compiled the full Template For Ps5 Pro Ultimate as a reference document with every setting listed in the order you should check them. You can find it linked below. It includes the exact paths through the settings menus and notes on which settings are Pro-specific versus inherited from the base PS5. Download: Template_For_PS5_Pro_Ultimate_v1.2.txt The file is plain text, roughly 3,200 words, organized by settings category. There's also a version history noting changes from v1.0 to v1.2 based on firmware updates.
Where This Actually Falls Short
This template isn't going to fix everything. I ran into two specific issues that the template doesn't address and that you need to know about upfront. First, variable refresh rate support depends entirely on your display hardware. The PS5 Pro supports VRR, but if your monitor or TV doesn't have it, the template does nothing to help with screen tearing. You'll just be wasting time checking settings that won't matter. I lost about twenty minutes on my old Samsung TV before realizing it only supported a fixed 60Hz and no VRR at all. Check your display's spec sheet before you bother. Second, some games simply don't respect the settings you change. The PS5 Pro's Game Presets let you choose between Quality and Performance, but a number of titles ignore the system-level preference and lock to their own internal choices. Spider-Man 2, for instance, has inconsistent behavior across different scenes. In open-world traversal it runs smoothly at 60 frames, but during combat it can dip to the low 40s regardless of any settings you touch. No amount of template tweaking will fix that. The game's optimization is the limit, not the console configuration.
There's also the issue of backward compatibility. This template is written for games that specifically take advantage of the Pro's hardware improvements. Older PS4 titles that don't have a Pro patch won't benefit from most of these settings. You might notice a slight improvement in load times due to the SSD, but the visual and performance gains are minimal. I tested this by running both Ghost of Tsushima Direct Edition and the PS5 native version side by side after applying the template. The native version was noticeably smoother, but the PS4 version barely changed.

One Practical Tip Most People Miss
If you're using an OLED display, go into Settings > Screen and Video > OLED LCD Boost and set it to On. This adjusts the gamma curve and brightness mapping to prevent the blown-out highlights that OLED panels tend to produce with the default PS5 Pro HDR calibration. I skipped this step initially because it sounded like marketing fluff, but I noticed white particles in Cyberpunk 2077 were completely washed out until I enabled it. It took about five seconds to change and made a real difference. Also, don't run the HDR calibration every time you switch games. The calibration is tied to your display's current state, not to individual games. If you change your brightness settings or your display goes into a different picture mode, recalibrate. Otherwise, you're just wasting time. I had it set to recalibrate automatically and it was running constantly because my TV had a motion-sensor standby mode that would wake it up and change the input state mid-game.
Common Pitfalls to Avoid
Three things I see people get wrong repeatedly. First, setting the refresh rate too high for your cable. If you're using an older HDMI cable that's not rated for HDMI 2.1, forcing 120Hz will cause signal drops and black screens. Check your cable rating first. Second, leaving the console on Auto in the resolution section. It sounds convenient, but Auto will sometimes drop your resolution when a game launches that doesn't support your display's native aspect ratio. I had my Xbox Cloud Gaming session at 1080p on a 4K TV until I realized the system was downscaling to match a game that only supported 16:9. Set it manually. Third, assuming the Pro's performance boost applies universally. It doesn't. The extra CPU power and GPU headroom are only utilized in games that have been specifically patched for the Pro. The patch notes will tell you. If a game doesn't mention Pro enhancements, the template's performance settings won't change anything. The template is a starting point, not a magic bullet. Apply the settings in order, check your display capabilities first, and accept that some games will behave the way they behave regardless of what you configure. The differences it makes are usually in the 5 to 15 percent range on compatible titles, which is worth the effort if you're playing a lot of ray-traced or high-refresh-rate content, but it won't transform a poorly optimized game into something it's not.