Getting Every Achievement and Item in Terraria

Most people think Terraria is beatable after taking down Moon Lord. It isn't. The completionist side of the game runs parallel to the main campaign and requires grinding things most players ignore until late game. I've done this three times across different worlds, and each run taught me something I wish I knew before I started. Steam achievements alone total around 40, but reaching actual 100 percent means collecting every item in the bestiary, maxing out every buff, and finishing every event. That's a different project entirely. The process usually takes between 60 and 120 hours depending on whether you're speedrunning achievements or doing a careful gather-everything run.

Terraria Gameplay Trailer 100 Percent Completion

The term comes up a lot because some content creators use it as a label for completionist videos. The actual work behind it is straightforward but tedious. You need to track what's missing constantly, which means using external databases like the Terraria Wiki or the official wiki. I keep a spreadsheet open the entire time. Writing down what I've collected versus what's still missing saves more time than you'd expect, especially when dealing with rarity-based drops from specific biomes at certain times of night. One thing nobody talks about is how hard it is to catch every NPC. You think getting them all is easy because the game marks who's available. Wrong. The Traveling Merchant doesn't count toward NPC completion, but the Goblin Tinkerer can fail to spawn if your world is already three weeks old when the army event triggers. I lost a whole playthrough because I didn't spawn him early enough and his prison was buried under a later expansion. What I ended up doing was creating a fresh world specifically for NPC collection. That run took eight hours for every single NPC slot filled correctly. The real bottleneck in any Terraria Gameplay Trailer 100 Percent Completion effort is the loot drop rates. Some items have less than one percent chance from particular enemies. The Angelic Powers from pink ice zombies, the Necromantic Scroll from the slimes in the Underground Hallow, those kinds of things. You can farm them, but you need to build an arena with proper bait and use summon weapons so your character isn't just standing there swinging a sword for forty-five minutes straight.

Here's a counter-intuitive detail most guides skip: crafting every item in the game requires materials from every biome, including ones most players never visit past the first boss. The Jungle Temple doors, for example, need six Lihzahrd Bricks each, and those only drop from enemies inside the temple. Most people kill the Wall of Flesh and move on. If you want 100 percent, you need to enter the temple, fight through every room, and collect everything before moving deeper. The Golem boss isn't the end of it either. There are post-Golem materials scattered through the Dungeon that require accessing hard-mode-only areas, which means building elevators and pathways through terrain that will try to kill you repeatedly. Another pitfall is assuming you can do this solo. You absolutely can, but certain events scale poorly with single-player. The Old One's Army event, for instance, requires waves of enemies that become significantly harder once you reach tier three. I learned that the hard way during my second run when I tried to complete it without summons and died about twelve times in a row. Switching to a mana-based class with Crystal Serpents as companions cut the difficulty in half and made the event manageable in about twenty minutes per wave instead of stretching across an hour. If you're tracking progress, here's the practical breakdown of what takes the longest. Bestiary entries require killing or capturing one of every enemy type. That alone is roughly 150 unique entries across all biomes and difficulty settings. Some enemies only spawn during specific weather events or time windows, which means you'll be spending more time in the Ocean biome at midnight than almost anything else. The Angler quests also count toward completion and can take weeks of daily logins to finish properly. There's no shortcut around those. You just log in and fish until the reward queue empties.

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9 years have led up to this bittersweet moment, 100% completion : r/Terraria
9 years have led up to this bittersweet moment, 100% completion : r/Terraria

There's also a hidden requirement most people miss: you need to defeat every boss in Classic mode, Expert mode, and Master mode separately. The Trophy and Memorial system tracks these individually, and the completion meter doesn't combine them. I spent an entire weekend running a Master mode world just to get the third set of boss trophies. That run added about thirty hours to the total time. It was worth it though, because the unique materials from Master mode bosses unlock several weapons you can't craft any other way. The downside is that 100 percent completion breaks the game's pacing for most people. You end up grinding instead of playing. The fun drops off after about forty hours when the novelty of collecting everything wears thin and you're just farming Slimer summons in the same biome for the hundredth time. I stopped tracking achievements after my third world and switched to focusing on specific cosmetic goals instead. It's more enjoyable that way, even if the completion percentage stays lower. For anyone committed to finishing this properly, download the Terraria Wiki mobile app before you start. The offline lookup feature saves you from alt-tabbing constantly, and the filtered search lets you check exactly what drops where in under five seconds. That tool alone shaves probably ten hours off a full completion run compared to working from browser tabs.