How to Set Up a Monthly Tracker for Your Nintendo Switch OLED
I've been tracking game progress on my Switch OLED for years now. The OLED model doesn't change how tracking works at all. It's just a screen upgrade. What matters is the app or spreadsheet you use. I'll walk you through my actual setup and what goes wrong, because the official documentation doesn't mention half of it. First, pick your tool. I use a Google Sheets template with conditional formatting, but there are also dedicated apps like Strava-style game trackers and Steam-like achievement trackers that work with Switch-compatible titles. The monthly format means resetting your counters every 30 days or on the first of each calendar month. Choose whichever feels less annoying to maintain. Here's the practical part. If you're tracking completionists, set up columns for: quest name, category, required items, NPC location, and completion status. If you're tracking playtime or speedrun splits, track segment times and PRs. Don't combine both into one sheet. I learned this the hard way.
The setup takes about 20 minutes for a fresh game if you already have a template. If you're building from scratch, expect 45 minutes to an hour. Factor in an extra 30 minutes to set up conditional formatting rules so completed tasks auto-highlight. Without that, you're doing manual color-coding every time you finish something, which gets old fast. Now, here's something nobody tells you: the Nintendo Switch OLED doesn't have an built-in playtime tracker per game that syncs externally. Yes, the system shows total hours played in the home menu, but that number is useless for detailed monthly tracking. It doesn't break down by save file, and it definitely doesn't export. I spent two weeks trying to make the system playtime data work with a custom script before I just accepted that manual entry is faster. The script took 10 minutes per session to update. Manual entry takes 30 seconds. For cloud saves, enable Nintendo Switch Online if you haven't already. It costs $4 per person per year, and having your saves automatically back up means you never lose a month's worth of tracking data if your console bricks. My friend lost everything once. He had zero backups. Don't be that guy.
When setting up your monthly resets, I recommend using actual calendar months, not rolling 30-day windows. Rolling windows create confusion when you're looking back at old data and trying to figure out why one month shows 40 hours and the next shows 22. Calendar months make pattern recognition way easier over time. I keep six months of data visible at once for trend spotting. Edge case I ran into: when playing multiple save files for the same game, my tracker got messy because I'd accidentally log progress from Save B into Save A's row. The workaround was simple but easy to miss. Add a "Save File" column as the first column in your sheet. Color-code each save file using conditional formatting based on that first column. It adds two minutes to initial setup but saves me probably 10 minutes a week in corrections. If you want downloadable templates, the r/Switch and r/gaming spreadsheet communities post updated ones regularly. Search for "monthly game tracker switch" and sort by top posts this year. Most are shared as Google Sheets links you can make a copy of. They range from bare-bones to incredibly complex. Start simple and add fields as you actually need them. People always over-engineer their first tracker.
Get the Full Details

One counter-intuitive thing: don't track everything. I used to log every single chest opened, every side quest, every enemy kill. After three months, the data was so granular it was pointless. You can't meaningfully compare "247 pots broken in Link's Awakening" between months. It just creates noise. Track the things that matter to you personally. For me, that's main story completion percentage, side quest count, and total playtime. Everything else is clutter. Common pitfall: people forget to account for online-only content. Games like Destiny 2 or Fortnite have monthly seasons that reset content availability. Your tracker needs a way to flag seasonal versus permanent objectives. I use a simple tag system: [Seasonal] in brackets before the objective name. When a season ends, I can filter those out instantly. Another limitation worth mentioning: this approach only works well for games where progress is clearly defined. If you're playing something like Animal Crossing, where "progress" is entirely subjective and there's no clear end state, a tracker becomes kind of meaningless. I tried it once. I gave up after a month because there's no objective way to mark "complete." Be honest with yourself about whether your game is even trackable.
For the OLED specifically, the bigger screen does make it slightly easier to read detailed spreadsheets if you're using the Switch in handheld mode while logged into Google Sheets on another device. It's a minor quality-of-life improvement. Don't buy the OLED just for this. But if you already have one, use it. Monthly trackers really shine when you're trying to hit a personal goal like "beat X games this month" or "spend no more than Y hours on this one game." The accountability helps more than people admit. I've cut my playtime on several games in half just by being forced to log every session. Get a template, set up your columns, test it with one game for two weeks, then adjust. That's the whole thing. There's no magic formula, no secret app that does it all perfectly. It's just organizing information so your brain doesn't have to carry it.