The Difference Between How Far You Went and Where You Actually Ended Up
Displacement is one of those concepts that sounds simple until you're grading 40 lab reports and realize half the students are confusing it with distance. I've been teaching introductory physics for long enough that I can predict exactly where people will mess this up. The short version: displacement is a vector. It only cares about where you started and where you finished. Distance is a scalar. It counts every step you took along the way. That's the whole thing, really. The formal definition involves vectors, but let me skip ahead to something that actually matters in practice. When I'm working with kinematics problems, displacement is the straight-line difference between two position points. If you walk 3 meters east, then 4 meters north, your displacement isn't 7 meters. It's 5 meters at an angle of about 53 degrees from east. The Pythagorean theorem gives you the magnitude, and basic trig gives you the direction. That direction piece is where people get tripped up because they forget vectors have both components and they need to carry both through every calculation. Here's the practical way I approach it. Write down your initial position vector and your final position vector. Subtract the initial from the final. The result is your displacement vector. Do not try to do this in your head with multi-leg trips. I've seen students lose points on exams because they added magnitudes like scalars instead of resolving components first. It happens constantly. Write out the components. Add the x-components together, add the y-components together. Then convert back to magnitude and direction at the very end.
I ran into a particularly nasty edge case once with a student who was working on a projectile problem where the launch and landing heights were different. Standard displacement formulas assume level ground, and when that assumption breaks, everything gets messier. The object traveled a curved parabolic path, so the distance was substantially longer than the displacement. I had them set up a coordinate system with the launch point at the origin, calculated the final position using the range equation with the height differential included, and then computed displacement as the vector from origin to that final position. The distance traveled required an elliptic integral for the arc length. They didn't need that. They only needed the straight-line separation. That's the core insight most textbooks bury under layers of derivation. Another thing that catches people off guard: displacement can be zero. If you run a full lap around a 400-meter track and finish where you started, your displacement is zero. Your distance is 400 meters. This matters in work calculations because work equals force times displacement, not force times distance. Push a book across a table and back to where it started. The net displacement is zero, so the net work done by conservative forces over that round trip is zero. Friction is different because it's non-conservative, but that's a separate discussion that confuses people even more. When you're dealing with one-dimensional motion, displacement simplifies to final position minus initial position. Positive means you moved in the positive direction. Negative means you moved in the negative direction. The sign carries real information here. I tell my students to treat the sign as seriously as the magnitude because losing a negative sign is the most common error I see in any physics course. It's a simple subtraction, but under time pressure during exams, people routinely drop it.
The units are the same as distance. Meters in SI. Centimeters, kilometers, miles if you're working in other systems. But always include direction when you state a displacement value. Saying "5 meters" is incomplete. Saying "5 meters east" or "5 meters at 53 degrees north of east" is correct. The direction isn't decorative. It's essential to the definition. For multi-dimensional problems, I recommend breaking everything into components early and keeping them separate until the final step. Work in x and y independently. Then recombine. This prevents the kind of errors that come from trying to juggle angles and magnitudes simultaneously in your head. It also makes it easier to spot when something is wrong. If your x-component of displacement is larger than your total magnitude, you made a mistake somewhere. There are situations where displacement as a concept starts to break down or become less useful. In general relativity, the geometry isn't flat, so straight-line displacement between two points depends on the spacetime curvature between them. For most introductory purposes this doesn't matter, but if you ever move into higher-level work, the Euclidean assumption behind simple displacement calculations no longer holds. In relativistic contexts, you also need to account for the fact that different observers may measure different displacements depending on their reference frames. Not something you'll encounter in high school physics, but worth knowing the boundaries of the concept.
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Displacement velocity is displacement divided by time. Average velocity uses total displacement over total time interval. Instantaneous velocity is the derivative of position with respect to time. These are different things, and mixing them up is another classic mistake. Average speed is distance divided by time. Average velocity is displacement divided by time. Same time interval, different numerators, completely different answers when your path isn't a straight line. If you want to get better at this, the most effective drill is to draw every problem. Map out the starting point, draw arrows for each leg of the motion with correct relative lengths and directions, then construct the resultant vector from tail to head. Visual representation catches errors that algebra alone won't. I still do this for complex problems even after decades of teaching. The diagram reveals things the equations hide.