Communication With The Service Was Interrupted Xcode

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  communication with the service was interrupted. xcode: Mac OS X and iOS Internals Jonathan Levin, 2012-11-05 An in-depth look into Mac OS X and iOS kernels Powering Macs, iPhones, iPads and more, OS X and iOS are becoming ubiquitous. When it comes to documentation, however, much of them are shrouded in mystery. Cocoa and Carbon, the application frameworks, are neatly described, but system programmers find the rest lacking. This indispensable guide illuminates the darkest corners of those systems, starting with an architectural overview, then drilling all the way to the core. Provides you with a top down view of OS X and iOS Walks you through the phases of system startup—both Mac (EFi) and mobile (iBoot) Explains how processes, threads, virtual memory, and filesystems are maintained Covers the security architecture Reviews the internal Apis used by the system—BSD and Mach Dissects the kernel, XNU, into its sub components: Mach, the BSD Layer, and I/o kit, and explains each in detail Explains the inner workings of device drivers From architecture to implementation, this book is essential reading if you want to get serious about the internal workings of Mac OS X and iOS.
  communication with the service was interrupted. xcode: Pro Git Scott Chacon, Ben Straub, 2014-11-18 Pro Git (Second Edition) is your fully-updated guide to Git and its usage in the modern world. Git has come a long way since it was first developed by Linus Torvalds for Linux kernel development. It has taken the open source world by storm since its inception in 2005, and this book teaches you how to use it like a pro. Effective and well-implemented version control is a necessity for successful web projects, whether large or small. With this book you’ll learn how to master the world of distributed version workflow, use the distributed features of Git to the full, and extend Git to meet your every need. Written by Git pros Scott Chacon and Ben Straub, Pro Git (Second Edition) builds on the hugely successful first edition, and is now fully updated for Git version 2.0, as well as including an indispensable chapter on GitHub. It’s the best book for all your Git needs.
  communication with the service was interrupted. xcode: iOS 7 Development Recipes Hans-Eric Grnlund, Joseph Hoffman, Shawn Grimes, Colin Francis, 2014-01-21 iOS 7 Development Recipes: A Problem-Solution Approach is your code reference and guide to developing solutions on the iPad, iPhone, and other iOS 7 SDK devices and platforms. This book provides in-depth code samples and discussions for scenarios that developers face every day. You'll find numerous examples of real-world cases that will enable you to build fully functional applications quickly and efficiently. The recipes included in this book are wide in scope and have been geared toward the professional developer. You'll find clear and concise code samples accompanying each recipe, and you will be presented with cutting-edge solutions that bring forth the best that the iOS 7 SDK has to offer. The recipes include: Working with Auto Layout to build flexible user interfaces that adapt to different screen sizes Building applications that incorporate multimedia Building location-aware apps Understanding best practices for application design and development You'll find this book to be an indispensable reference for all your iOS development.
  communication with the service was interrupted. xcode: Building Real-time Mobile Solutions with MQTT and IBM MessageSight Bryan Boyd, Joel Gauci, Michael P Robertson, Nguyen Van Duy, Rahul Gupta, Vasfi Gucer, Vladimir Kislicins, IBM Redbooks, 2014-12-05 MQTT is a messaging protocol designed for the Internet of Things (IoT). It is lightweight enough to be supported by the smallest devices, yet robust enough to ensure that important messages get to their destinations every time. With MQTT devices, such as energy meters, cars, trains, mobile phones and tablets, and personal health care devices, devices can communicate with each other and with other systems or applications. IBM® MessageSight is a messaging appliance designed to handle the scale and security of a robust IoT solution. MessageSight allows you to easily secure connections, configure policies for messaging, and scale to up to a million concurrently connected devices. This IBM Redbooks® publication introduces MQTT and MessageSight through a simple key fob remote MQTT application. It then dives into the architecture and development of a robust, cross-platform Ride Share and Taxi solution (PickMeUp) with real-time voice, GPS location sharing, and chat among a variety of mobile platforms. The publication also includes an addendum describing use cases in a variety of other domains, with sample messaging topology and suggestions for design.
  communication with the service was interrupted. xcode: Swift 3 for Absolute Beginners Gary Bennett, Brad Lees, 2016-12-20 Stay motivated and overcome obstacles while learning to use Swift Playgrounds to be a great iOS developer. This book is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven’t programmed since school, and it is now updated for Swift 3. Many people have a difficult time believing they can learn to write iOS apps. Swift 3 for Absolute Beginners, along with the free, live online training sessions will show you how to do so. You'll learn Object Oriented Programming and be introduced to HealthKit before moving on to write your own iPhone and Watch apps from scratch. Gary Bennett and Brad Lees are full-time professional iOS developers and have developed a broad spectrum of apps for Fortune 500 companies. The authors have taken their combined 12 years of writing apps, teaching online iOS courses, the experience from their first three iOS books, along with their online instruction and free online forum at XcelMe.com to create an excellent training book. What You’ll Learn: · Work with Swift classes, properties, and functions · Examine proper user interface and user experience design · Understand Swift data types: integers, floats, strings, and booleans · Use Swift data collections: arrays and dictionaries · Review Boolean logic, comparing data, and flow control Who This Book Is For Anyone who wants to learn to develop apps for the Mac, iPhone, and iPad, and Watch using the Swift programming language. No previous programming experience is necessary.
  communication with the service was interrupted. xcode: IPhone Forensics Jonathan Zdziarski, 2008-09-12 This book is a must for anyone attempting to examine the iPhone. The level of forensic detail is excellent. If only all guides to forensics were written with this clarity!-Andrew Sheldon, Director of Evidence Talks, computer forensics experts With iPhone use increasing in business networks, IT and security professionals face a serious challenge: these devices store an enormous amount of information. If your staff conducts business with an iPhone, you need to know how to recover, analyze, and securely destroy sensitive data. iPhone Forensics supplies the knowledge necessary to conduct complete and highly specialized forensic analysis of the iPhone, iPhone 3G, and iPod Touch. This book helps you: Determine what type of data is stored on the device Break v1.x and v2.x passcode-protected iPhones to gain access to the device Build a custom recovery toolkit for the iPhone Interrupt iPhone 3G's secure wipe process Conduct data recovery of a v1.x and v2.x iPhone user disk partition, and preserve and recover the entire raw user disk partition Recover deleted voicemail, images, email, and other personal data, using data carving techniques Recover geotagged metadata from camera photos Discover Google map lookups, typing cache, and other data stored on the live file system Extract contact information from the iPhone's database Use different recovery strategies based on case needs And more. iPhone Forensics includes techniques used by more than 200 law enforcement agencies worldwide, and is a must-have for any corporate compliance and disaster recovery plan.
  communication with the service was interrupted. xcode: C++ Coding Standards Herb Sutter, Andrei Alexandrescu, 2004-10-25 Consistent, high-quality coding standards improve software quality, reduce time-to-market, promote teamwork, eliminate time wasted on inconsequential matters, and simplify maintenance. Now, two of the world's most respected C++ experts distill the rich collective experience of the global C++ community into a set of coding standards that every developer and development team can understand and use as a basis for their own coding standards. The authors cover virtually every facet of C++ programming: design and coding style, functions, operators, class design, inheritance, construction/destruction, copying, assignment, namespaces, modules, templates, genericity, exceptions, STL containers and algorithms, and more. Each standard is described concisely, with practical examples. From type definition to error handling, this book presents C++ best practices, including some that have only recently been identified and standardized-techniques you may not know even if you've used C++ for years. Along the way, you'll find answers to questions like What's worth standardizing--and what isn't? What are the best ways to code for scalability? What are the elements of a rational error handling policy? How (and why) do you avoid unnecessary initialization, cyclic, and definitional dependencies? When (and how) should you use static and dynamic polymorphism together? How do you practice safe overriding? When should you provide a no-fail swap? Why and how should you prevent exceptions from propagating across module boundaries? Why shouldn't you write namespace declarations or directives in a header file? Why should you use STL vector and string instead of arrays? How do you choose the right STL search or sort algorithm? What rules should you follow to ensure type-safe code? Whether you're working alone or with others, C++ Coding Standards will help you write cleaner code--and write it faster, with fewer hassles and less frustration.
  communication with the service was interrupted. xcode: Pro Java 7 NIO.2 Anghel Leonard, 2012-01-28 Pro Java 7 NIO.2 addresses the three primary elements that offer new input/output (I/O) APIs in Java 7, giving you the skills to write robust, scalable Java applications: An extensive file I/O API system addresses feature requests that developers have sought since the inception of the JDK A socket channel API addresses multicasting, socket binding associated with channels, and related issues An asynchronous I/O API enables mapping to I/O facilities, completion ports, and various I/O event port mechanisms to enhance scalability NIO.2 for the Java platform, known as JSR 203, is a major feature of the new Java JDK 7 under the leadership of Alan Bateman as an OpenJDK project. Take advantage of these exciting new developments with Pro Java 7 NIO.2.
  communication with the service was interrupted. xcode: RxSwift (Fourth Edition) raywenderlich Tutorial Team, Junior Bontognali, Scott Gardner, Florent Pillet, Shai Mishali, Marin Todorov, 2020-08-11 Learn Reactive Programming in Swift with RxSwift!The popularity of reactive programming continues to grow on an every-increasing number of platforms and languages. Rx lets developers easily and quickly build apps with code that can be understood by other Rx developers - even over different platforms.Not only will you learn how to use the RxSwift port to create complex reactive applications on iOS, you'll also see how to easily solve common application design issues by using RxSwift. Finally you'll discover how to exercise full control over the library and leverage the full power of reactive programming in your apps.This books is for iOS developers who already feel comfortable with iOS and Swift, and want to dive deep into development with RxSwift.Topics Covered in RxSwift:- Getting Started: Get an introduction to the reactive programming paradigm, learn the terminology involved and see how to begin using RxSwift in your projects.- Event Management: Learn how to handle asynchronous event sequences via two key concepts in Rx - Observables and Observers.- Being Selective: See how to work with various events using concepts such as filtering, transforming, combining, and time operators.- UI Development: RxSwift makes it easy to work with UI of your apps using RXCocoa, which provides integration of both UIKit and Cocoa.- Intermediate Topics: Level up your RxSwift knowledge with chapters on reactive networking, multi-threading, and error handling.And much, much more!By the end of this book, you'll have hands-on experience solving common issues in a reactive paradigm - and you'l be well on your way to coming up with your own Rx patterns and solutions!
  communication with the service was interrupted. xcode: Digital Information and Communication Technology and Its Applications Hocine Cherifi, Jasni Mohamad Zain, Eyas El-Qawasmeh, 2011-06-17 This two-volume set CCIS 166 and 167 constitutes the refereed proceedings of the International Conference on Digital Information and Communication Technology and its Applications, DICTAP 2011, held in Dijon, France, in June 2010. The 128 revised full papers presented in both volumes were carefully reviewed and selected from 330 submissions. The papers are organized in topical sections on Web applications; image processing; visual interfaces and user experience; network security; ad hoc network; cloud computing; Data Compression; Software Engineering; Networking and Mobiles; Distributed and Parallel processing; social networks; ontology; algorithms; multimedia; e-learning; interactive environments and emergent technologies for e-learning; signal processing; information and data management.
  communication with the service was interrupted. xcode: iPhone SDK Programming: A Beginner's Guide James Brannan, 2009-08-03 Essential Skills--Made Easy! Now you can create your own iPhone and iPod touch applications in no time. iPhone SDK Programming: A Beginner's Guide shows you how to use Cocoa Touch, the Objective-C programming language, and the Xcode development tools. This hands-on guide features several self-contained projects, with the corresponding Xcode available for download and modification. By the end of the book you'll be able to build, test, and debug custom iPhone and iPod touch applications with ease. Designed for Easy Learning Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter Ask the Expert--Q&A sections filled with bonus information and helpful tips Try This--Hands-on exercises that show you how to apply your skills Notes--Extra information related to the topic being covered Tips--Helpful reminders or alternate ways of doing things Cautions--Errors and pitfalls to avoid Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated
  communication with the service was interrupted. xcode: Building Xamarin.Forms Mobile Apps Using XAML Dan Hermes, Nima Mazloumi, 2019-02-12 Leverage Xamarin.Forms to build iOS and Android apps using a single, cross-platform approach. This book is the XAML companion to the C# guide Xamarin Mobile Application Development. You'll begin with an overview of Xamarin.Forms, then move on to an in-depth XAML (eXtensible Application Markup Language) primer covering syntax, namespaces, markup extensions, constructors, and the XAML standard. XAML gives us both the power of decoupled UI development and the direct use of Xamarin.Forms elements. This book explores the core of the Xamarin.Forms mobile app UI: using layouts and FlexLayouts to position controls and views to design and build screens, formatting your UI using resource dictionaries, styles, themes and CSS, then coding user interactions with behaviors, commands, and triggers. You'll see how to use XAML to build sophisticated, robust cross-platform mobile apps and help your user get around your app using Xamarin.Forms navigation patterns. Building Xamarin.Forms Mobile Apps Using XAML explains how to bind UI to data models using data binding and using the MVVM pattern, and how to customize UI elements for each platform using industry-standard menus, effects, custom renderers, and native view declaration. What You Will Learn Create world-class mobile apps for iOS and Android using C# and XAMLBuild a XAML UI decoupled from the C# code behind Design UI layouts such as FrameLayout, controls, lists, and navigation patterns Style your app using resource dictionaries, styles, themes, and CSS Customize controls to have platform-specific features using effects, custom renderers, and native views Who This Book Is For XAML and C# developers, architects, and technical managers as well as many Android and iOS developers
  communication with the service was interrupted. xcode: Zero Configuration Networking Stuart Cheshire, Daniel Steinberg, 2006 It used to be that two laptops, sitting side by side, couldn't communicate with each other; they may as well have been a thousand miles apart. But that was then, before the advent of Zero Configuration Networking technology. This amazing cross-platform open source technology automatically connects electronic devices on a network, allowing them to interoperate seamlessly-without any user configuration. So now you don't have to lift a finger! Needless to say, it has completely changed the way people connect to devices and programs for printing, file sharing, and other activities. Zero Configuration Networking: The Definitive Guide walks you through this groundbreaking network technology, with a complete description of the protocols and ways to implement network-aware applications and devices. Written by two Zero Configuration Networking experts, including one of Apple's own computer scientists, the book covers more than just file sharing and printing. Zero Configuration Networking also enables activities such as music and photo sharing and automatic buddy discovery on Instant Messaging applications. In fact, Zero Configuration Networking can be used for virtually any device that can be controlled by a computer. And this handy guide has the inside scoop on all of its capabilities-and how you can easily apply them in your own environment. For the technically advanced, Zero Configuration Networking: The Definitive Guide examines the three core technologies that make up Zero Configuration Networking: Link-Local Addressing, Multicast DNS, and DNS Service Discovery. It also reviews a series of APIs, including C-API, Java API, CFNetServices, and Cocoa's NSNetServices. Whether you want to understand how iTunes works, or you want to network a series of laptops and other devices at your office for maximum efficiency, you'll find all the answers in this authoritative guide.
  communication with the service was interrupted. xcode: CyberResearch on the Ancient Near East and Neighboring Regions Vanessa Bigot Juloux, Amy Rebecca Gansell, Alessandro Di Ludovico, 2018-08-07 CyberResearch on the Ancient Near East and Neighboring Regions is now available on PaperHive! PaperHive is a new free web service that offers a platform to authors and readers to collaborate and discuss, using already published research. Please visit the platform to join the conversation. CyberResearch on the Ancient Near East and Neighboring Regions provides case studies on archaeology, objects, cuneiform texts, and online publishing, digital archiving, and preservation. Eleven chapters present a rich array of material, spanning the fifth through the first millennium BCE, from Anatolia, the Levant, Mesopotamia, and Iran. Customized cyber- and general glossaries support readers who lack either a technical background or familiarity with the ancient cultures. Edited by Vanessa Bigot Juloux, Amy Rebecca Gansell, and Alessandro Di Ludovico, this volume is dedicated to broadening the understanding and accessibility of digital humanities tools, methodologies, and results to Ancient Near Eastern Studies. Ultimately, this book provides a model for introducing cyber-studies to the mainstream of humanities research.
  communication with the service was interrupted. xcode: Learning Mobile App Development Jakob Iversen, Michael Eierman, 2013-12-17 The Only Tutorial Covering BOTH iOS and Android—for students and professionals alike! Now, one book can help you master mobile app development with both market-leading platforms: Apple’s iOS and Google’s Android. Perfect for both students and professionals, Learning Mobile App Development is the only tutorial with complete parallel coverage of both iOS and Android. With this guide, you can master either platform, or both—and gain a deeper understanding of the issues associated with developing mobile apps. You’ll develop an actual working app on both iOS and Android, mastering the entire mobile app development lifecycle, from planning through licensing and distribution. Each tutorial in this book has been carefully designed to support readers with widely varying backgrounds and has been extensively tested in live developer training courses. If you’re new to iOS, you’ll also find an easy, practical introduction to Objective-C, Apple’s native language. All source code for this book, organized by chapter, is available at https://github.com/LearningMobile/BookApps Coverage includes Understanding the unique design challenges associated with mobile apps Setting up your Android and iOS development environments Mastering Eclipse development tools for Android and Xcode 5 tools for iOS Designing interfaces and navigation schemes that leverage each platform’s power Reliably integrating persistent data into your apps Using lists (Android) or tables (iOS) to effectively present data to users Capturing device location, displaying it, and using it in your apps Accessing hardware devices and sensors Publishing custom apps internally within an organization Monetizing your apps on Apple’s AppStore or the Google Play marketplace, as well as other ways of profiting from app development, such as consulting and developer jobs
  communication with the service was interrupted. xcode: GIS LATAM Miguel Felix Mata-Rivera, Roberto Zagal-Flores, Javier Arellano Verdejo, Hugo Enrique Lazcano Hernandez, 2020-09-21 This book constitutes the refereed proceedings of the First GIS LATAM Conference, GIS LATAM 2020, held in September 2020. Due to the COVID-19 pandemic the conference was held online. The 9 full papers and 2 short papers were thoroughly reviewed and selected from 29 submissions. The papers are focused on the GIS applications in data analytics in spheres of health, environment, government, public, and education.
  communication with the service was interrupted. xcode: Python Programming for Arduino Pratik Desai, 2015-02-27 This is the book for you if you are a student, hobbyist, developer, or designer with little or no programming and hardware prototyping experience, and you want to develop IoT applications. If you are a software developer or a hardware designer and want to create connected devices applications, then this book will help you get started.
  communication with the service was interrupted. xcode: Embedded Computing and Mechatronics with the PIC32 Microcontroller Kevin Lynch, Nicholas Marchuk, Matthew Elwin, 2015-12-08 For the first time in a single reference, this book provides the beginner with a coherent and logical introduction to the hardware and software of the PIC32, bringing together key material from the PIC32 Reference Manual, Data Sheets, XC32 C Compiler User's Guide, Assembler and Linker Guide, MIPS32 CPU manuals, and Harmony documentation. This book also trains you to use the Microchip documentation, allowing better life-long learning of the PIC32. The philosophy is to get you started quickly, but to emphasize fundamentals and to eliminate magic steps that prevent a deep understanding of how the software you write connects to the hardware. Applications focus on mechatronics: microcontroller-controlled electromechanical systems incorporating sensors and actuators. To support a learn-by-doing approach, you can follow the examples throughout the book using the sample code and your PIC32 development board. The exercises at the end of each chapter help you put your new skills to practice. Coverage includes: A practical introduction to the C programming language Getting up and running quickly with the PIC32 An exploration of the hardware architecture of the PIC32 and differences among PIC32 families Fundamentals of embedded computing with the PIC32, including the build process, time- and memory-efficient programming, and interrupts A peripheral reference, with extensive sample code covering digital input and output, counter/timers, PWM, analog input, input capture, watchdog timer, and communication by the parallel master port, SPI, I2C, CAN, USB, and UART An introduction to the Microchip Harmony programming framework Essential topics in mechatronics, including interfacing sensors to the PIC32, digital signal processing, theory of operation and control of brushed DC motors, motor sizing and gearing, and other actuators such as stepper motors, RC servos, and brushless DC motors For more information on the book, and to download free sample code, please visit http://www.nu32.org Extensive, freely downloadable sample code for the NU32 development board incorporating the PIC32MX795F512H microcontroller Free online instructional videos to support many of the chapters
  communication with the service was interrupted. xcode: Effective Java Joshua Bloch, 2008-05-08 Are you looking for a deeper understanding of the JavaTM programming language so that you can write code that is clearer, more correct, more robust, and more reusable? Look no further! Effective JavaTM, Second Edition, brings together seventy-eight indispensable programmer’s rules of thumb: working, best-practice solutions for the programming challenges you encounter every day. This highly anticipated new edition of the classic, Jolt Award-winning work has been thoroughly updated to cover Java SE 5 and Java SE 6 features introduced since the first edition. Bloch explores new design patterns and language idioms, showing you how to make the most of features ranging from generics to enums, annotations to autoboxing. Each chapter in the book consists of several “items” presented in the form of a short, standalone essay that provides specific advice, insight into Java platform subtleties, and outstanding code examples. The comprehensive descriptions and explanations for each item illuminate what to do, what not to do, and why. Highlights include: New coverage of generics, enums, annotations, autoboxing, the for-each loop, varargs, concurrency utilities, and much more Updated techniques and best practices on classic topics, including objects, classes, libraries, methods, and serialization How to avoid the traps and pitfalls of commonly misunderstood subtleties of the language Focus on the language and its most fundamental libraries: java.lang, java.util, and, to a lesser extent, java.util.concurrent and java.io Simply put, Effective JavaTM, Second Edition, presents the most practical, authoritative guidelines available for writing efficient, well-designed programs.
  communication with the service was interrupted. xcode: Swift Programming Matthew Mathias, John Gallagher, 2016-11-23 This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Through the authors' carefully constructed explanations and examples, you will develop an understanding of Swift grammar and the elements of effective Swift style. This book is written for Swift 3.0 and will also show you how to navigate Xcode 8 and get the most out of Apple's documentation. Throughout the book, the authors share their insights into Swift to ensure that you understand the hows and whys of Swift and can put that understanding to use in different contexts. After working through the book, you will have the knowledge and confidence to develop your own solutions to a wide range of programming challenges using Swift.
  communication with the service was interrupted. xcode: Practical Flutter Frank Zammetti, 2019-07-19 Explore what Flutter has to offer, where it came from, and where it’s going. Mobile development is progressing at a fast rate and with Flutter – an open-source mobile application development SDK created by Google – you can develop applications for Android and iOS, as well as Google Fuchsia.Learn to create three apps (a personal information manager, a chat system, and a game project) that you can install on your mobile devices and use for real. You will begin by getting a solid foundation of Flutter knowledge, and building on it immediately by constructing two more traditional productivity apps.. You will also learn to create a game, enabling you to see a whole other perspective on what Flutter can do. In addition to building these apps, you'll have the benefit of reviewing real-world issues you might encounter, along with ways to deal with them through tips and tricks, all designed to make your Flutter experience that much more productive and, frankly, fun! Practical Flutter will leave you with a solid grasp of how to build apps with Flutter, and springboard into creating more advanced apps on your own. By the time your journey through this material concludes, another larger one will begin as you springboard, well-prepared, into the larger world of Flutter development, tackling any project that comes your way with aplomb. Practical Flutter is a learning adventure you won't want to miss. What You'll Learn Get a Flutter project started and logically structure it Use the interface elements Flutter provides, such as widgets, controls, and extensions Build layouts using interface elements Use available tooling, specifically Android Studio Leverage server-side development and connect a Flutter app to a server back-end. Who This Book Is For Mobile developers who are looking to build for multiple mobile platforms and trying to do so with a codebase that is largely the same across all. Basic knowledge of iOS and Android generally, and some general programming experience is expected.
  communication with the service was interrupted. xcode: Sound and Music Computing Tapio Lokki, Stefania Serafin, Meinard Müller, Vesa Välimäki, 2018-06-26 This book is a printed edition of the Special Issue Sound and Music Computing that was published in Applied Sciences
  communication with the service was interrupted. xcode: CUDA by Example Jason Sanders, Edward Kandrot, 2010-07-19 CUDA is a computing architecture designed to facilitate the development of parallel programs. In conjunction with a comprehensive software platform, the CUDA Architecture enables programmers to draw on the immense power of graphics processing units (GPUs) when building high-performance applications. GPUs, of course, have long been available for demanding graphics and game applications. CUDA now brings this valuable resource to programmers working on applications in other domains, including science, engineering, and finance. No knowledge of graphics programming is required—just the ability to program in a modestly extended version of C. CUDA by Example, written by two senior members of the CUDA software platform team, shows programmers how to employ this new technology. The authors introduce each area of CUDA development through working examples. After a concise introduction to the CUDA platform and architecture, as well as a quick-start guide to CUDA C, the book details the techniques and trade-offs associated with each key CUDA feature. You’ll discover when to use each CUDA C extension and how to write CUDA software that delivers truly outstanding performance. Major topics covered include Parallel programming Thread cooperation Constant memory and events Texture memory Graphics interoperability Atomics Streams CUDA C on multiple GPUs Advanced atomics Additional CUDA resources All the CUDA software tools you’ll need are freely available for download from NVIDIA. http://developer.nvidia.com/object/cuda-by-example.html
  communication with the service was interrupted. xcode: Continuous Software Engineering Jan Bosch, 2014-11-11 This book provides essential insights on the adoption of modern software engineering practices at large companies producing software-intensive systems, where hundreds or even thousands of engineers collaborate to deliver on new systems and new versions of already deployed ones. It is based on the findings collected and lessons learned at the Software Center (SC), a unique collaboration between research and industry, with Chalmers University of Technology, Gothenburg University and Malmö University as academic partners and Ericsson, AB Volvo, Volvo Car Corporation, Saab Electronic Defense Systems, Grundfos, Axis Communications, Jeppesen (Boeing) and Sony Mobile as industrial partners. The 17 chapters present the “Stairway to Heaven” model, which represents the typical evolution path companies move through as they develop and mature their software engineering capabilities. The chapters describe theoretical frameworks, conceptual models and, most importantly, the industrial experiences gained by the partner companies in applying novel software engineering techniques. The book’s structure consists of six parts. Part I describes the model in detail and presents an overview of lessons learned in the collaboration between industry and academia. Part II deals with the first step of the Stairway to Heaven, in which R&D adopts agile work practices. Part III of the book combines the next two phases, i.e., continuous integration (CI) and continuous delivery (CD), as they are closely intertwined. Part IV is concerned with the highest level, referred to as “R&D as an innovation system,” while Part V addresses a topic that is separate from the Stairway to Heaven and yet critically important in large organizations: organizational performance metrics that capture data, and visualizations of the status of software assets, defects and teams. Lastly, Part VI presents the perspectives of two of the SC partner companies. The book is intended for practitioners and professionals in the software-intensive systems industry, providing concrete models, frameworks and case studies that show the specific challenges that the partner companies encountered, their approaches to overcoming them, and the results. Researchers will gain valuable insights on the problems faced by large software companies, and on how to effectively tackle them in the context of successful cooperation projects.
  communication with the service was interrupted. xcode: Intel Galileo and Intel Galileo Gen 2 Manoel Ramon, 2014-12-31 Intel® Galileo and Intel® Galileo Gen 2: API Features and Arduino Projects for Linux Programmers provides detailed information about Intel® Galileo and Intel® Galileo Gen 2 boards for all software developers interested in Arduino and the Linux platform. The book covers the new Arduino APIs and is an introduction for developers on natively using Linux. Author Manoel Carlos Ramon is a member of the Intel Galileo development team; in this book he draws on his practical experience in working on the Galileo project as he shares the team’s findings, problems, fixes, workarounds, and techniques with the open source community. His areas of expertise are wide-ranging, including Linux-embedded kernel and device drivers, C/C++, Java, OpenGL, Assembler, Android NDK/SDK/ADK, and 2G/3G/4G modem integration. He has more than 17 years of experience in research and development of mobile devices and embedded circuits. His personal blog about programming is BytesThink (www.bytesthink.com).
  communication with the service was interrupted. xcode: The Definitive Guide to SQLite Grant Allen, Mike Owens, 2011-01-28 Outside of the world of enterprise computing, there is one database that enables a huge range of software and hardware to flex relational database capabilities, without the baggage and cost of traditional database management systems. That database is SQLite—an embeddable database with an amazingly small footprint, yet able to handle databases of enormous size. SQLite comes equipped with an array of powerful features available through a host of programming and development environments. It is supported by languages such as C, Java, Perl, PHP, Python, Ruby, TCL, and more. The Definitive Guide to SQLite, Second Edition is devoted to complete coverage of the latest version of this powerful database. It offers a thorough overview of SQLite’s capabilities and APIs. The book also uses SQLite as the basis for helping newcomers make their first foray into database development. In only a short time you can be writing programs as diverse as a server-side browser plug-in or the next great iPhone or Android application! Learn about SQLite extensions for C, Java, Perl, PHP, Python, Ruby, and Tcl. Get solid coverage of SQLite internals. Explore developing iOS (iPhone) and Android applications with SQLite. SQLite is the solution chosen for thousands of products around the world, from mobile phones and GPS devices to set-top boxes and web browsers. You almost certainly use SQLite every day without even realizing it!
  communication with the service was interrupted. xcode: iPhone Programming Aaron Hillegass, Joe Conway, 2010-04-13 Based on Big Nerd Ranch’s popular iPhone Bootcamp class, iPhone Programming: The Big Nerd Ranch Guide leads you through the essential tools and techniques for developing applications for the iPhone, iPad, and iPod Touch. In each chapter, you will learn programming concepts and apply them immediately as you build an application or enhance one from a previous chapter. These applications have been carefully designed and tested to teach the associated concepts and to provide practice working with the standard development tools Xcode, Interface Builder, and Instruments. The guide’s learn-while-doing approach delivers the practical knowledge and experience you need to design and build real-world applications. Here are some of the topics covered: Dynamic interfaces with animation Using the camera and photo library User location and mapping services Accessing accelerometer data Handling multi-touch gestures Navigation and tabbed applications Tables and creating custom rows Multiple ways of storing and loading data: archiving, Core Data, SQLite Communicating with web services ALocalization/Internationalization After many 'false starts' with other iPhone development books, these clear and concise tutorials made the concepts gel for me. This book is a definite must have for any budding iPhone developer. –Peter Watling, New Zealand, Developer of BubbleWrap
  communication with the service was interrupted. xcode: iOS Core Animation Nick Lockwood, 2013-08-12 Core Animation is the technology underlying Apple’s iOS user interface. By unleashing the full power of Core Animation, you can enhance your app with impressive 2D and 3D visual effects and create exciting and unique new interfaces. ¿ In this in-depth guide, iOS developer Nick Lockwood takes you step-by-step through the Core Animation framework, building up your understanding through sample code and diagrams together with comprehensive explanations and helpful tips. Lockwood demystifies the Core Animation APIs, and teaches you how to make use of Layers and views, software drawing and hardware compositing Layer geometry, hit testing and clipping Layer effects, transforms and 3D interfaces Video playback, text, tiled images, OpenGL, particles and reflections Implicit and explicit animations Property animations, keyframes and transitions Easing, frame-by-frame animation and physics Performance tuning and much, much more! Approximately 356 pages. www.informit.com/aw
  communication with the service was interrupted. xcode: The Book of Qt 4 Daniel Molkentin, 2007 Presenting hints on developing user-friendly applications, Molkentin explores tools needed to create dialog boxes, steps to follow when developing a GUI-based application, and how to visualize data using Qt's model-view concept.
  communication with the service was interrupted. xcode: Seven Concurrency Models in Seven Weeks Paul Butcher, 2014 Offers information on how to exploit the parallel architectures in a computer's GPU to improve code performance, scalability, and resilience.
  communication with the service was interrupted. xcode: HTML5 Canvas Steve Fulton, Jeff Fulton, 2013-04-11 Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development. Create and modify 2D drawings, text, and bitmap images Use algorithms for math-based movement and physics interactions Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games Use bitmaps and tile sheets to develop animated game graphics Go mobile: build web apps and then modify them for iOS devices Explore ways to use Canvas for 3D and multiplayer game applications
  communication with the service was interrupted. xcode: Nginx Module Extension Usama Dar, 2013-12 This book is a step-by-step, example-oriented tutorial that will teach you to implement Nginx modules, as well as how to extend Nginx with core and third party modules.Nginx Module Extension is intended for advanced users, system administrators, and developers of Nginx modules. You need to have prior experience with using Nginx as a web server and basic Nginx configuration changes. You also need basic understanding of GNU tools like configure and make, in order to be able to compile the source code. Proficiency in C programming and advanced operating system knowledge on Linux kernel, for example, would also come in handy.
  communication with the service was interrupted. xcode: Java Concurrency in Practice Tim Peierls, Brian Goetz, Joshua Bloch, Joseph Bowbeer, Doug Lea, David Holmes, 2006-05-09 Threads are a fundamental part of the Java platform. As multicore processors become the norm, using concurrency effectively becomes essential for building high-performance applications. Java SE 5 and 6 are a huge step forward for the development of concurrent applications, with improvements to the Java Virtual Machine to support high-performance, highly scalable concurrent classes and a rich set of new concurrency building blocks. In Java Concurrency in Practice, the creators of these new facilities explain not only how they work and how to use them, but also the motivation and design patterns behind them. However, developing, testing, and debugging multithreaded programs can still be very difficult; it is all too easy to create concurrent programs that appear to work, but fail when it matters most: in production, under heavy load. Java Concurrency in Practice arms readers with both the theoretical underpinnings and concrete techniques for building reliable, scalable, maintainable concurrent applications. Rather than simply offering an inventory of concurrency APIs and mechanisms, it provides design rules, patterns, and mental models that make it easier to build concurrent programs that are both correct and performant. This book covers: Basic concepts of concurrency and thread safety Techniques for building and composing thread-safe classes Using the concurrency building blocks in java.util.concurrent Performance optimization dos and don'ts Testing concurrent programs Advanced topics such as atomic variables, nonblocking algorithms, and the Java Memory Model
  communication with the service was interrupted. xcode: Server Side Swift with Vapor Raywenderlich Com Tutorial Team, Tim Condon, Tanner Nelson, 2018-08-20 Learn how to use Swift on the server! Server Side Swift with Vapor introduces you to the world of server development with the added bonus of using Swift. You'll learn how to build APIs, web sites, databases, application servers and use Vapor's very own Vapor Cloud to host your solutions off-site. You'll use many of Vapor's modules such as Fluent, Vapor's ORM, and Leaf, the templating engine for building web pages. Who This Book Is For This book is for iOS developers who already know the basics of iOS and Swift development and want to transfer that knowledge to writing server based applications. Topics Covered in Server Side Swift with Vapor HTTP Learn the basics of how to make requests to and from servers. Fluent Learn how to use Fluent to save and manage your models in databases. Controllers Learn how to use controllers to route your requests and responses. Leaf Learn how Vapor's Leaf module and its templating language allow you to build dynamic web sites directly. Middleware Learn how built-in Vapor modules can assist with common tasks such as validating users, settings required response headers, serving static files and more. One thing you can count on: After reading this book, you'll be prepared to write your own server-side applications using Vapor and, of course, Swift.
  communication with the service was interrupted. xcode: Electron in Action Steve Kinney, 2018-10-02 Summary Electron in Action guides you, step-by-step, as you learn to build cross-platform desktop applications that run on Windows, OSX, and Linux. By the end of the book, you'll be ready to build simple, snappy applications using JavaScript, Node, and the Electron framework. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Wouldn't it be great to build desktop applications using just your web dev skills? Electron is a framework designed for exactly that! Fully cross-platform, Electron lets you use JavaScript and Node to create simple, snappy desktop apps. Spinning up tools, games, and utilities with Electron is fast, practical, and fun! About the Book Electron in Action teaches you to build cross-platform applications using JavaScript, Node, and the Electron framework. You'll learn how to think like a desktop developer as you build a text tool that reads and renders Markdown. You'll add OS-specific features like the file system, menus, and clipboards, and use Chromium's tools to distribute the finished product. You'll even round off your learning with data storage, performance optimization, and testing. What's inside Building for macOS, Windows, and Linux Native operating system APIs Using third-party frameworks like React Deploying to the Mac App Store About the Reader Requires intermediate JavaScript and Node skills. No experience building desktop apps required. About the Author Steven Kinney is a principal engineer at SendGrid, an instructor with Frontend Masters, and the organizer of the DinosaurJS conference in Denver, Colorado. Table of Contents PART 1 - GETTING STARTED WITH ELECTRON Introducing Electron Your first Electron application PART 2 - BUILDING CROSS-PLATFORM APPLICATIONS WITH ELECTRON Building a notes application Using native file dialog boxes and facilitating interprocess communication Working with multiple windows Working with files Building application and context menus Further operating system integration and dynamically enabling menu items Introducing the tray module Building applications with the menubar library Using transpilers and frameworks Persisting use data and using native Node.js modules Testing applications with Spectron PART 3 - DEPLOYING ELECTRON APPLICATIONS Building applications for deployment Releasing and updating applications Distributing your application through the Mac App Store
  communication with the service was interrupted. xcode: A Guide to Kernel Exploitation Enrico Perla, Massimiliano Oldani, 2010-10-28 A Guide to Kernel Exploitation: Attacking the Core discusses the theoretical techniques and approaches needed to develop reliable and effective kernel-level exploits, and applies them to different operating systems, namely, UNIX derivatives, Mac OS X, and Windows. Concepts and tactics are presented categorically so that even when a specifically detailed vulnerability has been patched, the foundational information provided will help hackers in writing a newer, better attack; or help pen testers, auditors, and the like develop a more concrete design and defensive structure.The book is organized into four parts. Part I introduces the kernel and sets out the theoretical basis on which to build the rest of the book. Part II focuses on different operating systems and describes exploits for them that target various bug classes. Part III on remote kernel exploitation analyzes the effects of the remote scenario and presents new techniques to target remote issues. It includes a step-by-step analysis of the development of a reliable, one-shot, remote exploit for a real vulnerabilitya bug affecting the SCTP subsystem found in the Linux kernel. Finally, Part IV wraps up the analysis on kernel exploitation and looks at what the future may hold. - Covers a range of operating system families — UNIX derivatives, Mac OS X, Windows - Details common scenarios such as generic memory corruption (stack overflow, heap overflow, etc.) issues, logical bugs and race conditions - Delivers the reader from user-land exploitation to the world of kernel-land (OS) exploits/attacks, with a particular focus on the steps that lead to the creation of successful techniques, in order to give to the reader something more than just a set of tricks
  communication with the service was interrupted. xcode: Handbook of Mobile Teaching and Learning Yu (Aimee) Zhang, 2015-10-14 Mobile technologies have been used in higher education for many years. They provide good solutions for teaching and learning and make learning available anywhere and anytime. This book includes six sections: design, development, adoption, collaboration, evaluation and future of mobile teaching and learning technology in higher education. It includes different projects and practices in higher education across different countries. The book provides in-depth background information and cases studies in high technology teaching and learning and future expectations for new technology in higher education. The variety of projects and programs running in different country helps boost innovation and discussion in future projects and practices. It also provide guidelines for future design and development of mobile applications for higher education.
  communication with the service was interrupted. xcode: Wireless Communication Networks and Systems, Global Edition Cory Beard, William Stallings, 2016-01-05 For courses in wireless communication networks and systems A Comprehensive Overview of Wireless Communications Wireless Communication Networks and Systems covers all types of wireless communications, from satellite and cellular to local and personal area networks. Organised into four easily comprehensible, reader-friendly parts, it presents a clear and comprehensive overview of the field of wireless communications. For those who are new to the topic, the book explains basic principles and fundamental topics concerning the technology and architecture of the field. Numerous figures and tables help clarify discussions, and each chapter includes a list of keywords, review questions, homework problems, and suggestions for further reading. The book includes an extensive online glossary, a list of frequently used acronyms, and a reference list. A diverse set of projects and other student exercises enables instructors to use the book as a component in a varied learning experience, tailoring courses to meet their specific needs. The full text downloaded to your computer With eBooks you can: search for key concepts, words and phrases make highlights and notes as you study share your notes with friends eBooks are downloaded to your computer and accessible either offline through the Bookshelf (available as a free download), available online and also via the iPad and Android apps. Upon purchase, you'll gain instant access to this eBook. Time limit The eBooks products do not have an expiry date. You will continue to access your digital ebook products whilst you have your Bookshelf installed.
  communication with the service was interrupted. xcode: Objective-C Programming Aaron Hillegass, 2011 Looks at the basics of Objective-C programming for Apple technologies, covering such topics as Xcode, classes, properties, categories, loops, and ARC.
  communication with the service was interrupted. xcode: Digital Forensic Education Xiaolu Zhang, Kim-Kwang Raymond Choo, 2019-07-24 In this book, the editors explain how students enrolled in two digital forensic courses at their institution are exposed to experiential learning opportunities, where the students acquire the knowledge and skills of the subject-matter while also learning how to adapt to the ever-changing digital forensic landscape. Their findings (e.g., forensic examination of different IoT devices) are also presented in the book. Digital forensics is a topic of increasing importance as our society becomes “smarter” with more of the “things” around us been internet- and inter-connected (e.g., Internet of Things (IoT) and smart home devices); thus, the increasing likelihood that we will need to acquire data from these things in a forensically sound manner. This book is of interest to both digital forensic educators and digital forensic practitioners, as well as students seeking to learn about digital forensics.
Communication | Definition, Types, Examples, & Facts | Britannica
May 8, 2025 · Communication, the exchange of meanings between individuals through a common system of symbols. This article treats the functions, types, and psychology of communication. …

Communication - Wikipedia
There are many forms of communication, including human linguistic communication using sounds, sign language, and writing as well as animals exchanging information and attempts to …

What Is Communication? How to Use It Effectively
Communication is sharing messages through words, signs, and more to create and exchange meaning. Feedback is a key part of communication, and can be given through words or body …

What is Communication? Verbal, Non-Verbal & Written
Communication is simply the act of transferring information from one place, person or group to another. Every communication involves (at least) one sender, a message and a recipient. This …

What is Communication? The Definition of Communication
Apr 30, 2011 · Communication is the act of conveying information for the purpose of creating a shared understanding. It’s something that humans do every day. The word “communication” …

What is Communication? Types, Meaning and Importance
In simple terms, communication is the process of exchanging information between individuals or groups. It involves the transmission of ideas, feelings, or facts from one person (the sender) to …

1.1 What is Communication: Types and Forms
Communication generates meaning by sending and receiving symbolic cues influenced by multiple contexts. There are three types of communication: verbal, nonverbal, and written. …

Effective Communication Improving Your Interpersonal Skills
Mar 13, 2025 · Whether you’re trying to improve communication with your romantic partner, kids, boss, or coworkers, learning the following communication skills can help strengthen your …

What is Communication? - National Communication Association
At its foundation, Communication focuses on how people use messages to generate meanings within and across various contexts, and is the discipline that studies all forms, modes, media, …

12 Types of Communication (2025) - Helpful Professor
Sep 21, 2023 · Generally, we categorize it into the four main mediums of communication: verbal, nonverbal, written, and visual. However, we can also look at other ways to distil …

Communication | Definition, Types, Examples, & Facts | Britannica
May 8, 2025 · Communication, the exchange of meanings between individuals through a common system of symbols. This article treats the functions, types, and psychology of communication. …

Communication - Wikipedia
There are many forms of communication, including human linguistic communication using sounds, sign language, and writing as well as animals exchanging information and attempts to …

What Is Communication? How to Use It Effectively
Communication is sharing messages through words, signs, and more to create and exchange meaning. Feedback is a key part of communication, and can be given through words or body …

What is Communication? Verbal, Non-Verbal & Written
Communication is simply the act of transferring information from one place, person or group to another. Every communication involves (at least) one sender, a message and a recipient. This …

What is Communication? The Definition of Communication
Apr 30, 2011 · Communication is the act of conveying information for the purpose of creating a shared understanding. It’s something that humans do every day. The word “communication” …

What is Communication? Types, Meaning and Importance
In simple terms, communication is the process of exchanging information between individuals or groups. It involves the transmission of ideas, feelings, or facts from one person (the sender) to …

1.1 What is Communication: Types and Forms
Communication generates meaning by sending and receiving symbolic cues influenced by multiple contexts. There are three types of communication: verbal, nonverbal, and written. …

Effective Communication Improving Your Interpersonal Skills
Mar 13, 2025 · Whether you’re trying to improve communication with your romantic partner, kids, boss, or coworkers, learning the following communication skills can help strengthen your …

What is Communication? - National Communication Association
At its foundation, Communication focuses on how people use messages to generate meanings within and across various contexts, and is the discipline that studies all forms, modes, media, …

12 Types of Communication (2025) - Helpful Professor
Sep 21, 2023 · Generally, we categorize it into the four main mediums of communication: verbal, nonverbal, written, and visual. However, we can also look at other ways to distil …