computer science activities for high school students: Guide to Teaching Computer Science Orit Hazzan, Tami Lapidot, Noa Ragonis, 2015-01-07 This textbook presents both a conceptual framework and detailed implementation guidelines for computer science (CS) teaching. Updated with the latest teaching approaches and trends, and expanded with new learning activities, the content of this new edition is clearly written and structured to be applicable to all levels of CS education and for any teaching organization. Features: provides 110 detailed learning activities; reviews curriculum and cross-curriculum topics in CS; explores the benefits of CS education research; describes strategies for cultivating problem-solving skills, for assessing learning processes, and for dealing with pupils’ misunderstandings; proposes active-learning-based classroom teaching methods, including lab-based teaching; discusses various types of questions that a CS instructor or trainer can use for a range of teaching situations; investigates thoroughly issues of lesson planning and course design; examines the first field teaching experiences gained by CS teachers. |
computer science activities for high school students: Lifelong Kindergarten Mitchel Resnick, 2018-08-28 How lessons from kindergarten can help everyone develop the creative thinking skills needed to thrive in today's society. In kindergartens these days, children spend more time with math worksheets and phonics flashcards than building blocks and finger paint. Kindergarten is becoming more like the rest of school. In Lifelong Kindergarten, learning expert Mitchel Resnick argues for exactly the opposite: the rest of school (even the rest of life) should be more like kindergarten. To thrive in today's fast-changing world, people of all ages must learn to think and act creatively—and the best way to do that is by focusing more on imagining, creating, playing, sharing, and reflecting, just as children do in traditional kindergartens. Drawing on experiences from more than thirty years at MIT's Media Lab, Resnick discusses new technologies and strategies for engaging young people in creative learning experiences. He tells stories of how children are programming their own games, stories, and inventions (for example, a diary security system, created by a twelve-year-old girl), and collaborating through remixing, crowdsourcing, and large-scale group projects (such as a Halloween-themed game called Night at Dreary Castle, produced by more than twenty kids scattered around the world). By providing young people with opportunities to work on projects, based on their passions, in collaboration with peers, in a playful spirit, we can help them prepare for a world where creative thinking is more important than ever before. |
computer science activities for high school students: Computational Thinking and Coding for Every Student Jane Krauss, Kiki Prottsman, 2016-10-28 Empower tomorrow’s tech innovators Our students are avid users and consumers of technology. Isn’t it time that they see themselves as the next technological innovators, too? Computational Thinking and Coding for Every Student is the beginner’s guide for K-12 educators who want to learn to integrate the basics of computer science into their curriculum. Readers will find Practical strategies for teaching computational thinking and the beginning steps to introduce coding at any grade level, across disciplines, and during out-of-school time Instruction-ready lessons and activities for every grade Specific guidance for designing a learning pathway for elementary, middle, or high school students Justification for making coding and computer science accessible to all A glossary with definitions of key computer science terms, a discussion guide with tips for making the most of the book, and companion website with videos, activities, and other resources Momentum for computer science education is growing as educators and parents realize how fundamental computing has become for the jobs of the future. This book is for educators who see all of their students as creative thinkers and active contributors to tomorrow’s innovations. Kiki Prottsman and Jane Krauss have been at the forefront of the rising popularity of computer science and are experts in the issues that the field faces, such as equity and diversity. In this book, they’ve condensed years of research and practitioner experience into an easy to read narrative about what computer science is, why it is important, and how to teach it to a variety of audiences. Their ideas aren’t just good, they are research-based and have been in practice in thousands of classrooms...So to the hundreds and thousands of teachers who are considering, learning, or actively teaching computer science—this book is well worth your time. Pat Yongpradit Chief Academic Officer, Code.org |
computer science activities for high school students: Getting Smart Tom Vander Ark, 2011-09-20 A comprehensive look at the promise and potential of online learning In our digital age, students have dramatically new learning needs and must be prepared for the idea economy of the future. In Getting Smart, well-known global education expert Tom Vander Ark examines the facets of educational innovation in the United States and abroad. Vander Ark makes a convincing case for a blend of online and onsite learning, shares inspiring stories of schools and programs that effectively offer personal digital learning opportunities, and discusses what we need to do to remake our schools into smart schools. Examines the innovation-driven world, discusses how to combine online and onsite learning, and reviews smart tools for learning Investigates the lives of learning professionals, outlines the new employment bargain, examines online universities and smart schools Makes the case for smart capital, advocates for policies that create better learning, studies smart cultures |
computer science activities for high school students: Computational Fairy Tales Jeremy Kubica, 2012 Introduces principles of computational thinking, illustrating high-level computer science concepts, the motivation behind them, and their application in a non-computer fairy tale domain.--Amazon.com. |
computer science activities for high school students: Computer Science in K-12 Shuchi Grover, 2020-04 Coding teaches our students the essence of logical thinking and problem solving while also preparing them for a world in which computing is becoming increasingly pervasive. While there's excitement and enthusiasm about programming becoming an intrinsic part of K-12 curricula the world over, there's also growing anxiety about preparing teachers to teach effectively at all grade levels.This book strives to be an essential, enduring, practical guide for every K-12 teacher anywhere who is either teaching or planning to teach computer science and programming at any grade level. To this end, readers will discover:? An A-to-Z organization that affords comprehensive insight into teaching introductory programming.? 26 chapters that cover foundational concepts, practices and well-researched pedagogies related to teaching introductory programming as an integral part of K-12 computer science. Cumulatively these chapters address the two salient building blocks of effective teaching of introductory programming-what content to teach (concepts and practices) and how to teach (pedagogy).? Concrete ideas and rich grade-appropriate examples inspired by practice and research for classroom use.? Perspectives and experiences shared by educators and scholars who are actively practicing and/or examiningthe teaching of computer science and programming in K-12 classrooms. |
computer science activities for high school students: Head First Programming David Griffiths, Paul Barry, 2009-11-16 Looking for a reliable way to learn how to program on your own, without being overwhelmed by confusing concepts? Head First Programming introduces the core concepts of writing computer programs -- variables, decisions, loops, functions, and objects -- which apply regardless of the programming language. This book offers concrete examples and exercises in the dynamic and versatile Python language to demonstrate and reinforce these concepts. Learn the basic tools to start writing the programs that interest you, and get a better understanding of what software can (and cannot) do. When you're finished, you'll have the necessary foundation to learn any programming language or tackle any software project you choose. With a focus on programming concepts, this book teaches you how to: Understand the core features of all programming languages, including: variables, statements, decisions, loops, expressions, and operators Reuse code with functions Use library code to save time and effort Select the best data structure to manage complex data Write programs that talk to the Web Share your data with other programs Write programs that test themselves and help you avoid embarrassing coding errors We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Programming uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep. |
computer science activities for high school students: Algorithms Unplugged Berthold Vöcking, Helmut Alt, Martin Dietzfelbinger, Rüdiger Reischuk, Christian Scheideler, Heribert Vollmer, Dorothea Wagner, 2010-12-10 Algorithms specify the way computers process information and how they execute tasks. Many recent technological innovations and achievements rely on algorithmic ideas – they facilitate new applications in science, medicine, production, logistics, traffic, communi¬cation and entertainment. Efficient algorithms not only enable your personal computer to execute the newest generation of games with features unimaginable only a few years ago, they are also key to several recent scientific breakthroughs – for example, the sequencing of the human genome would not have been possible without the invention of new algorithmic ideas that speed up computations by several orders of magnitude. The greatest improvements in the area of algorithms rely on beautiful ideas for tackling computational tasks more efficiently. The problems solved are not restricted to arithmetic tasks in a narrow sense but often relate to exciting questions of nonmathematical flavor, such as: How can I find the exit out of a maze? How can I partition a treasure map so that the treasure can only be found if all parts of the map are recombined? How should I plan my trip to minimize cost? Solving these challenging problems requires logical reasoning, geometric and combinatorial imagination, and, last but not least, creativity – the skills needed for the design and analysis of algorithms. In this book we present some of the most beautiful algorithmic ideas in 41 articles written in colloquial, nontechnical language. Most of the articles arose out of an initiative among German-language universities to communicate the fascination of algorithms and computer science to high-school students. The book can be understood without any prior knowledge of algorithms and computing, and it will be an enlightening and fun read for students and interested adults. |
computer science activities for high school students: The Little LISPer Daniel P. Friedman, Matthias Felleisen, 1989 |
computer science activities for high school students: Teaching Computing Henry M. Walker, 2018-04-24 Teaching can be intimidating for beginning faculty. Some graduate schools and some computing faculty provide guidance and mentoring, but many do not. Often, a new faculty member is assigned to teach a course, with little guidance, input, or feedback. Teaching Computing: A Practitioner’s Perspective addresses such challenges by providing a solid resource for both new and experienced computing faculty. The book serves as a practical, easy-to-use resource, covering a wide range of topics in a collection of focused down-to-earth chapters. Based on the authors’ extensive teaching experience and his teaching-oriented columns that span 20 years, and informed by computing-education research, the book provides numerous elements that are designed to connect with teaching practitioners, including: A wide range of teaching topics and basic elements of teaching, including tips and techniques Practical tone; the book serves as a down-to-earth practitioners’ guide Short, focused chapters Coherent and convenient organization Mix of general educational perspectives and computing-specific elements Connections between teaching in general and teaching computing Both historical and contemporary perspectives This book presents practical approaches, tips, and techniques that provide a strong starting place for new computing faculty and perspectives for reflection by seasoned faculty wishing to freshen their own teaching. |
computer science activities for high school students: Coding in the Classroom Ryan Somma, 2020-10-20 A book for anyone teaching computer science, from elementary school teachers and coding club coaches to parents looking for some guidance. Computer science opens more doors for today's youth than any other discipline - which is why Coding in the Classroom is your key to unlocking students' future potential. Author Ryan Somma untangles the current state of CS education standards; describes the cognitive, academic, and professional benefits of learning CS; and provides numerous strategies to promote computational thinking and get kids coding! Whether you're a teacher, an after-school coach, or a parent seeking accessible ways to boost your kid's computer savvy, Coding in the Classroom is here to help. With quick-start programming strategies, scaffolded exercises for every grade level, and ideas for designing CS events that promote student achievement, this book is a rock-solid roadmap to CS integration from a wide variety of on-ramps. You'll learn: tips and resources for teaching programming concepts via in-class activities and games, without a computer development environments that make coding and sharing web apps a breeze lesson plans for the software lifecycle process and techniques for facilitating long-term projects ways to craft interdisciplinary units that bridge CS and computational thinking with other content areas Coding in the Classroom does more than make CS less formidable - it makes it more fun! From learning computational thinking via board games to building their own websites, students are offered a variety of entry points for acquiring the skills they need to succeed in the 21st-century workforce. Moreover, Somma understands how schools operate - and he's got your back. You'll be empowered to advocate for the value of implementing CS across the curriculum, get stakeholder buy-in, and build the supportive, equitable coding community that your school deserves. |
computer science activities for high school students: Towards a Collaborative Society Through Creative Learning Therese Keane, Cathy Lewin, Torsten Brinda, Rosa Bottino, 2023-09-27 This book contains the revised selected, refereed papers from the IFIP World Conference on Computers in Education on Towards a Collaborative Society through Creative Learning, WCCE 2022, Hiroshima, Japan, August 20-24, 2022. A total of 61 papers (54 full papers and 7 short papers) were carefully reviewed and selected from 131 submissions. They were organized in topical sections as follows: Digital Education and Computing in Schools, Digital Education and Computing in Higher Education, National Policies and Plans for Digital Competence. |
computer science activities for high school students: Improving K-12 STEM Education Outcomes through Technological Integration Urban, Michael J., 2015-11-12 The application of technology in classroom settings has equipped educators with innovative tools and techniques for effective teaching practice. Integrating digital technologies at the elementary and secondary levels helps to enrich the students’ learning experience and maximize competency in the areas of science, technology, engineering, and mathematics. Improving K-12 STEM Education Outcomes through Technological Integration focuses on current research surrounding the effectiveness, performance, and benefits of incorporating various technological tools within science, technology, engineering, and mathematics classrooms. Focusing on evidence-based approaches and current educational innovations, this book is an essential reference source for teachers, teacher educators, and professionals interested in how emerging technologies are benefiting teaching and/or learning efficacy. |
computer science activities for high school students: Deep Learning for Coders with fastai and PyTorch Jeremy Howard, Sylvain Gugger, 2020-06-29 Deep learning is often viewed as the exclusive domain of math PhDs and big tech companies. But as this hands-on guide demonstrates, programmers comfortable with Python can achieve impressive results in deep learning with little math background, small amounts of data, and minimal code. How? With fastai, the first library to provide a consistent interface to the most frequently used deep learning applications. Authors Jeremy Howard and Sylvain Gugger, the creators of fastai, show you how to train a model on a wide range of tasks using fastai and PyTorch. You’ll also dive progressively further into deep learning theory to gain a complete understanding of the algorithms behind the scenes. Train models in computer vision, natural language processing, tabular data, and collaborative filtering Learn the latest deep learning techniques that matter most in practice Improve accuracy, speed, and reliability by understanding how deep learning models work Discover how to turn your models into web applications Implement deep learning algorithms from scratch Consider the ethical implications of your work Gain insight from the foreword by PyTorch cofounder, Soumith Chintala |
computer science activities for high school students: Powerful Learning Linda Darling-Hammond, Brigid Barron, P. David Pearson, Alan H. Schoenfeld, Elizabeth K. Stage, Timothy D. Zimmerman, Gina N. Cervetti, Jennifer L. Tilson, 2015-07-15 In Powerful Learning, Linda Darling-Hammond and an impressive list of co-authors offer a clear, comprehensive, and engaging exploration of the most effective classroom practices. They review, in practical terms, teaching strategies that generate meaningful K–2 student understanding, and occur both within the classroom walls and beyond. The book includes rich stories, as well as online videos of innovative classrooms and schools, that show how students who are taught well are able to think critically, employ flexible problem-solving, and apply learned skills and knowledge to new situations. |
computer science activities for high school students: Everything You Need to Ace Computer Science and Coding in One Big Fat Notebook Workman Publishing, 2020-04-28 From the editors of Brain Quest, America’s #1 educational bestseller! This Big Fat Notebook makes it all “sink in” with key concepts, mnemonic devices, definitions, diagrams, and doodles to help you understand computer science. Including: Computing systems Binary code Algorithms Computational thinking Loops, events, and procedures Programming in Scratch and Python Boolean Expressions Web development Cybersecurity HTML CSS …and more! The Big Fat Notebook series is built on a simple and irresistible conceit—borrowing the notes from the smartest kid in class. Each book in the series meets Common Core State Standards, Next Generation Science Standards, and state history standards, and are vetted by National and State Teacher of the Year Award–winning teachers. They make learning fun and are the perfect next step for every kid who grew up on Brain Quest. |
computer science activities for high school students: Mindstorms Seymour A Papert, 2020-10-06 In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible. |
computer science activities for high school students: Ditch That Textbook Matt Miller, 2015-04-13 Textbooks are symbols of centuries-old education. They're often outdated as soon as they hit students' desks. Acting by the textbook implies compliance and a lack of creativity. It's time to ditch those textbooks--and those textbook assumptions about learning In Ditch That Textbook, teacher and blogger Matt Miller encourages educators to throw out meaningless, pedestrian teaching and learning practices. He empowers them to evolve and improve on old, standard, teaching methods. Ditch That Textbook is a support system, toolbox, and manifesto to help educators free their teaching and revolutionize their classrooms. |
computer science activities for high school students: Universal Design for Learning in the Classroom Tracey E. Hall, Anne Meyer, David H. Rose, 2012-07-31 Clearly written and well organized, this book shows how to apply the principles of universal design for learning (UDL) across all subject areas and grade levels. The editors and contributors describe practical ways to develop classroom goals, assessments, materials, and methods that use UDL to meet the needs of all learners. Specific teaching ideas are presented for reading, writing, science, mathematics, history, and the arts, including detailed examples and troubleshooting tips. Particular attention is given to how UDL can inform effective, innovative uses of technology in the inclusive classroom. Subject Areas/Keywords: assessments, classrooms, content areas, curriculum design, digital media, educational technology, elementary, inclusion, instruction, learning disabilities, literacy, schools, secondary, special education, supports, teaching methods, UDL, universal design Audience: General and special educators in grades K-8, literacy specialists, school psychologists, administrators, teacher educators, and graduate students-- |
computer science activities for high school students: The Power of Technology for Learning Noah P. Barsky, Mike Clements, Jakob Ravn, Kelly Smith, 2008-09-17 In today’s dynamic global business environment where knowledge is a main asset and learning becomes the most important process, Business Education needs to employ the right practices to develop future leaders. Businesses require graduates that become true experts. But can business schools indeed create learning experiences that address the needs of the global marketplace? Can they teach students to build learning organizations? The articles in this volume detail successful approaches developed by business educators and researchers. The approaches have been implemented to solve real problems and to provide students with the ethical and analytical abilities they will need to both compete and contribute to the betterment of others. The thematic part of this volume focuses on the potential of interactive on-line activities to promote business and economics education. They demonstrate the benefits that learning technologies can bring and show how to overcome potential problem issues. |
computer science activities for high school students: From Phase Transitions to Chaos Gza Gyrgyi, 1992 This volume comprises about forty research papers and essays covering a wide range of subjects in the forefront of contemporary statistical physics. The contributors are renown scientists and leading authorities in several different fields. This book is dedicated to Pter Szpfalusy on the occasion of his sixtieth birthday. Emphasis is placed on his two main areas of research, namely phase transitions and chaotic dynamical systems, as they share common aspects like the applicability of the probabilistic approach or scaling behaviour and universality. Several papers deal with equilibrium phase transitions, critical dynamics, and pattern formation. Also represented are disordered systems, random field systems, growth processes, and neural network. Statistical properties of interacting electron gases, such as the Kondo lattice, the Wigner crystal, and the Hubbard model, are treated. In the field of chaos, Hamiltonian transport and resonances, strange attractors, multifractal characteristics of chaos, and the effect of weak perturbations are discussed. A separate section is devoted to selected mathematical aspects of dynamical systems like the foundation of statistical mechanics, including the problem of ergodicity, and rigorous results on quantum chaos. |
computer science activities for high school students: The Knowledge Gap Natalie Wexler, 2020-08-04 The untold story of the root cause of America's education crisis--and the seemingly endless cycle of multigenerational poverty. It was only after years within the education reform movement that Natalie Wexler stumbled across a hidden explanation for our country's frustrating lack of progress when it comes to providing every child with a quality education. The problem wasn't one of the usual scapegoats: lazy teachers, shoddy facilities, lack of accountability. It was something no one was talking about: the elementary school curriculum's intense focus on decontextualized reading comprehension skills at the expense of actual knowledge. In the tradition of Dale Russakoff's The Prize and Dana Goldstein's The Teacher Wars, Wexler brings together history, research, and compelling characters to pull back the curtain on this fundamental flaw in our education system--one that fellow reformers, journalists, and policymakers have long overlooked, and of which the general public, including many parents, remains unaware. But The Knowledge Gap isn't just a story of what schools have gotten so wrong--it also follows innovative educators who are in the process of shedding their deeply ingrained habits, and describes the rewards that have come along: students who are not only excited to learn but are also acquiring the knowledge and vocabulary that will enable them to succeed. If we truly want to fix our education system and unlock the potential of our neediest children, we have no choice but to pay attention. |
computer science activities for high school students: Stuck in the Shallow End, updated edition Jane Margolis, 2017-03-03 Why so few African American and Latino/a students study computer science: updated edition of a book that reveals the dynamics of inequality in American schools. The number of African Americans and Latino/as receiving undergraduate and advanced degrees in computer science is disproportionately low. And relatively few African American and Latino/a high school students receive the kind of institutional encouragement, educational opportunities, and preparation needed for them to choose computer science as a field of study and profession. In Stuck in the Shallow End, Jane Margolis and coauthors look at the daily experiences of students and teachers in three Los Angeles public high schools: an overcrowded urban high school, a math and science magnet school, and a well-funded school in an affluent neighborhood. They find an insidious “virtual segregation” that maintains inequality. The race gap in computer science, Margolis discovers, is one example of the way students of color are denied a wide range of occupational and educational futures. Stuck in the Shallow End is a story of how inequality is reproduced in America—and how students and teachers, given the necessary tools, can change the system. Since the 2008 publication of Stuck in the Shallow End, the book has found an eager audience among teachers, school administrators, and academics. This updated edition offers a new preface detailing the progress in making computer science accessible to all, a new postscript, and discussion questions (coauthored by Jane Margolis and Joanna Goode). |
computer science activities for high school students: Supporting Learning Flow Through Integrative Technologies Tsukasa Hirashima, Ulrich Hoppe, Shelley Shwu-Ching Young, 2007 Contains a range of issues related to using information technology for learning. This book indicates a move from local support of specific learning activities towards supporting learning and teaching processes in a broader context beyond single tools and individuals users, considering user/learner groups on different levels of granularity. |
computer science activities for high school students: Teaching Computational Thinking Maureen D. Neumann, Lisa Dion, 2021-12-21 A guide for educators to incorporate computational thinking—a set of cognitive skills applied to problem solving—into a broad range of subjects. Computational thinking—a set of mental and cognitive tools applied to problem solving—is a fundamental skill that all of us (and not just computer scientists) draw on. Educators have found that computational thinking enhances learning across a range of subjects and reinforces students’ abilities in reading, writing, and arithmetic. This book offers a guide for incorporating computational thinking into middle school and high school classrooms, presenting a series of activities, projects, and tasks that employ a range of pedagogical practices and cross a variety of content areas. As students problem solve, communicate, persevere, work as a team, and learn from mistakes, they develop a concrete understanding of the abstract principles used in computer science to create code and other digital artifacts. The book guides students and teachers to integrate computer programming with visual art and geometry, generating abstract expressionist–style images; construct topological graphs that represent the relationships between characters in such literary works as Harry Potter and the Sorcerer’s Stone and Romeo and Juliet; apply Newtonian physics to the creation of computer games; and locate, analyze, and present empirical data relevant to social and political issues. Finally, the book lists a variety of classroom resources, including the programming languages Scratch (free to all) and Codesters (free to teachers). An accompanying website contains the executable programs used in the book’s activities. |
computer science activities for high school students: Artificial Intelligence with Python Prateek Joshi, 2017-01-27 Build real-world Artificial Intelligence applications with Python to intelligently interact with the world around you About This Book Step into the amazing world of intelligent apps using this comprehensive guide Enter the world of Artificial Intelligence, explore it, and create your own applications Work through simple yet insightful examples that will get you up and running with Artificial Intelligence in no time Who This Book Is For This book is for Python developers who want to build real-world Artificial Intelligence applications. This book is friendly to Python beginners, but being familiar with Python would be useful to play around with the code. It will also be useful for experienced Python programmers who are looking to use Artificial Intelligence techniques in their existing technology stacks. What You Will Learn Realize different classification and regression techniques Understand the concept of clustering and how to use it to automatically segment data See how to build an intelligent recommender system Understand logic programming and how to use it Build automatic speech recognition systems Understand the basics of heuristic search and genetic programming Develop games using Artificial Intelligence Learn how reinforcement learning works Discover how to build intelligent applications centered on images, text, and time series data See how to use deep learning algorithms and build applications based on it In Detail Artificial Intelligence is becoming increasingly relevant in the modern world where everything is driven by technology and data. It is used extensively across many fields such as search engines, image recognition, robotics, finance, and so on. We will explore various real-world scenarios in this book and you'll learn about various algorithms that can be used to build Artificial Intelligence applications. During the course of this book, you will find out how to make informed decisions about what algorithms to use in a given context. Starting from the basics of Artificial Intelligence, you will learn how to develop various building blocks using different data mining techniques. You will see how to implement different algorithms to get the best possible results, and will understand how to apply them to real-world scenarios. If you want to add an intelligence layer to any application that's based on images, text, stock market, or some other form of data, this exciting book on Artificial Intelligence will definitely be your guide! Style and approach This highly practical book will show you how to implement Artificial Intelligence. The book provides multiple examples enabling you to create smart applications to meet the needs of your organization. In every chapter, we explain an algorithm, implement it, and then build a smart application. |
computer science activities for high school students: Informatics in Schools. Engaging Learners in Computational Thinking Külli Kori, Mart Laanpere, 2020-11-05 This book constitutes the proceedings of the 13th International Conference on Informatics in Schools: Situation, Evolution and Perspectives, ISSEP 2020, held in Tallinn, Estonia, in November 2020. Due to COVID-19 related travelling restrictions the conference had to be switched to online format. The 18 revised full papers presented were carefully reviewed and selected from 53 submissions. They are organized in topical sections named: Tasks for Informatics Competitions; Engagement and Gender Issues in School Informatics; Informatics Teacher Education; Curriculum and Pedagogical Issues. |
computer science activities for high school students: Introduction To Algorithms Thomas H Cormen, Charles E Leiserson, Ronald L Rivest, Clifford Stein, 2001 An extensively revised edition of a mathematically rigorous yet accessible introduction to algorithms. |
computer science activities for high school students: Resources in Education , 2001 |
computer science activities for high school students: Handbook of Research on New Media Literacy at the K-12 Level: Issues and Challenges Tan Wee Hin, Leo, Subramaniam, R., 2009-05-31 Provides comprehensive articles on significant issues, methods, and theories currently combining the studies of technology and literacy. |
computer science activities for high school students: Informatics in Schools: Contributing to 21st Century Education Ivan Kalas, Roland T. Mittermeir, 2011-11-10 This book constitutes the refereed proceedings of the 5th International Conference on Informatics in Schools: Situation, Evolution and Perspectives, ISSEP 2011, held in Bratislava, Slovakia, in October 2011. The 20 revised full papers presented were carefully reviewed and selected from 69 submissions. A broad variety of topics related to teaching informatics in schools is addressed ranging from national experience reports to paedagogical and methodological issues. The papers are organized in topical sections on informatics education - the spectrum of options, national perspectives, outreach programmes, teacher education, informatics in primary schools, advanced concepts of informatics in schools, as well as competitions and exams. |
computer science activities for high school students: Matter & Interactions Ruth W. Chabay, 1999 |
computer science activities for high school students: Creating the Coding Generation in Primary Schools Steve Humble, 2017-09-14 Creating the Coding Generation in Primary Schools sets out the what, why and how of coding. Written by industry innovators and experts, it shows how you can bring the world of coding to your primary school practice. It is packed with a range of inspirational ideas for the cross-curricular teaching of coding, from demystifying algebra in maths, to teaching music, to designing digital storytelling, as well as an insight into the global movement of free coding clubs for young people such as CoderDojo and Girls Learning Code. Key topics explored include: what we mean by ‘coding’ understanding and teaching computational thinking building pupils’ passion for and confidence with technologies artificial intelligence systems how gender impacts on coding STEM learning and Computer Science using Minecraft to improve pupil engagement fun projects using a Raspberry Pi. Designed to be read from cover to cover or dipped into for ideas and advice, Creating the Coding Generation in Primary Schools offers all teachers a deeper knowledge and understanding of coding that will help them support and inspire the coding generation. It is cool to code! |
computer science activities for high school students: Using Educational Robots to Enhance Learning Dejian Liu, |
computer science activities for high school students: Ambient Intelligence Ioannis Chatzigiannakis, Boris De Ruyter, Irene Mavrommati, 2019-11-06 This book constitutes the refereed proceedings of the 15th European Conference on Ambient Intelligence, AmI 2019, held in Rome, Italy, in November 2019. The 20 full papers presented together with 10 short papers were carefully reviewed and selected from 50 submissions. The papers cover topics such as embedded devices that can merge unobtrusively and in natural ways using information and intelligence hidden in the network connecting these devices (e.g., the Internet of Things). The main topic of AmI 2019 was “Data-driven Ambient Intelligence,” which follows the vision of Calm Technology, where technology is useful but does not demand our full attention or interfere with our usual behavior and activities. |
computer science activities for high school students: Source Book of Projects , 1981 |
computer science activities for high school students: Informatics in Schools. Curricula, Competences, and Competitions Andrej Brodnik, Jan Vahrenhold, 2015-09-23 This book constitutes the refereed proceedings of the 8th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2015, held in Ljubljana, Slovenia, in September/October 2015. The 14 full papers presented together with 3 invited talks were carefully reviewed and selected from 36 submissions. The focus of the conference was on following topics: sustainable education in informatics for pupils of all ages; connecting informatics lessons to the students’ everyday lives; teacher education in informatics; and research on informatics in schools (empirical/qualitative/quantitative/theory building/research methods/comparative studies/transferability of methods and results from other disciplines). |
computer science activities for high school students: Informatics in Schools. New Ideas in School Informatics Sergei N. Pozdniakov, Valentina Dagienė, 2019-11-11 This book constitutes the proceedings of the 12th International Conference on Informatics in Schools: Situation, Evolution and Perspectives, ISSEP 2019, held in Larnaca, Cyprus, in November 2019. The 23 revised full papers presented were carefully reviewed and selected from 55 submissions. They are organized in topical sections named : teacher education in informatics, primary education in informatics, contemporary computer science ideas in school informatics, teaching informatics: from highschool to university levels, contests, competitions and games in informatics. |
computer science activities for high school students: Thesaurus of ERIC Descriptors , 1972 |
computer science activities for high school students: The African American Student's Guide to STEM Careers Robert T. Palmer, Andrew T. Arroyo, Alonzo Flowers, 2016-12-05 This book comprehensively reviews the factors that facilitate access and success of Black students in STEM majors in higher education, and it shares compelling testimonies from Black STEM professionals that will help inspire the next generation of Black scientists and engineers. Most experts agree that America's success depends on having a workforce that is highly prepared in STEM areas. Unfortunately, students of color continue to be underrepresented in higher education, and specifically, in completing degrees and entering careers within the STEM fields. This book supports African American students (as well as all students) who are interested in STEM careers, providing information on the top colleges with STEM-related programs, particularly those that best support racially diverse students; practical advice for preparing for entrance into STEM programs; and inspirational stories of successful African Americans in STEM-related careers. Authored by three educators expert in the areas of academic development of African Americans and minorities, STEM, and higher education, The African American Student's Guide to STEM Careers focuses on preparing Black students for STEM from K–12 through graduate school. Readers will more fully appreciate the importance of STEM, recognize why more Black students need to be more actively engaged in these disciplines, and understand how to prepare Black students for success in STEM throughout the educational pipeline. |
50+ STEM activities for any secondary classroom - STEM …
It consists of easy to run, short and practical STEM activities which are ideal for any setting; classroom, outside and home. Activities can be adapted to suit the setting or time available …
Binary Numbers Lesson Plan - Colorado School of Mines
binary numbers and how the activities will help introduce the concept of binary numbers to the students.
COMPUTER APPLICATIONS CURRICULUM - Middle Township …
TECH.8.1.12 - [Standard] - All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and
Computer Science Activity Pack 6-8 - Middle School 890
Computer Science Activity Pack Mi d d l e S c h o o l A c t i v i t i e s R o b o t Zi n e Type : Unplugged With advances in Artificial Intelligence (AI), it is more important than ever that we …
Computer Science Careers: Preparing High School Students …
Apr 18, 2022 · This resource provides helpful information for high school teachers and counselors to better understand computer science, an industry that has many high-wage jobs open across …
K12 Engineering Activities and Resources for Home
• Great Annotated Computer Science Resources for NM Educators and Families from Paige Prescot and PED • Tinkercad (High School/College) Free online software tools for designing …
Presenting Computer Science Concepts to High School Students
Computer science at high school often focuses on programming, but a broader view of other areas of computer science has key benefits for both writing programs that are more efficient …
Computer Science Activities For High School Students
Dec 21, 2021 · a conceptual framework and detailed implementation guidelines for computer science (CS) teaching. Updated with the latest teaching approaches and trends, and expanded …
Computer Skills Basics Handouts and Worksheets
Basics: Worksheet 1b - Computer Parts Match Up Draw a line between the definition on the left and the computer part on the right. A device that allows you to transfer CPU case or Tower
Computer-Based Energy Projects (Four Activities)
For high school students, a project in which they model their own homes powered by renewable energy resources would send a very important message about the feasibility (depending on …
INTEGRATING COMPUTER SCIENCE INTO OTHER SUBJECT …
Whether it be in elementary, middle, or high school, students can create interactive stories in language arts or discuss the consequences of peer-to-peer networks with copyrighted files in …
Engaging High School Students in Modeling and Simulation …
We have developed a new publicly available media-enhanced approach for teaching modeling and sim-ulation, designated as Tra cJam. The approach consists of two core activities, both of …
Hour of Code Unplugged Activity Packet
a computer. This activity packet is designed for children and their grown ups to learn some of the fundamentals of coding together through interactive activities. Print this packet (double-sided is …
Computer Science Education for MS and HS Teachers - State …
Dec 4, 2019 · Middle school students may be exposed to computer science in a computer class or during activities integrated into art, English language arts, math, science, social studies, and …
Cryptography Lesson Plan - Colorado School of Mines
The purpose of this module is to provide students an introduction into the world of cryptography through the Caesar cipher and to help students understand how cryptography is used in …
Computer Science Activities For High School Students Full PDF
range of subjects and reinforces students abilities in reading writing and arithmetic This book offers a guide for incorporating computational thinking into middle school and high school …
Data Science for High School Computer Science Workshop
pathways to bringing data science into high school, along with a number of open questions. (See biographies of workshop participants in Appendix A.) The workshop included four elements: 1) …
Computational Thinking for the Rest of Us: A Liberal Arts …
Computer science students developed hands-on programming lessons using Scratch Programming and App Inventor, presented these lessons during most of the sessions, and …
Classroom Activity: Student Guide: Coin Toss-up - Scien…
Combination Count for Series #1-10 Count for Series #11-20 Total Count (Series #1-20) 5 Heads 4 Heads, 1 …
This year’s Fluor Challenge - Science Buddies
expert team of scientists and educators at Science Buddies, the Fluor Engineering Challenge allows us to share a truly hands-on and highly …
Teacher's Guide to Science Projects - Science Buddies
science fair project ideas, answers, and tools for teachers and students in grades K-12. The goal of this guide is to give you tools to overcome some …
Launch Time: The Physics of Catapult Projectile Motion
1. Upload your videos to a computer, and open them in a program that can play them frame-by-frame (we recommend Apple QuickTime®, as …
Tips for Pouring and Storing Agar Plates - Science Buddies
Stack empty petri plates about 10 high. Place one hand on the top of the stack and use the other hand to draw the marking pen down the front of the …