Computer Science As T

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  computer science as-t: Calculus Revisited R.W. Carroll, 2002-12-31 In this book the details of many calculations are provided for access to work in quantum groups, algebraic differential calculus, noncommutative geometry, fuzzy physics, discrete geometry, gauge theory, quantum integrable systems, braiding, finite topological spaces, some aspects of geometry and quantum mechanics and gravity.
  computer science as-t: How to Prove It Daniel J. Velleman, 2006-01-16 Many students have trouble the first time they take a mathematics course in which proofs play a significant role. This new edition of Velleman's successful text will prepare students to make the transition from solving problems to proving theorems by teaching them the techniques needed to read and write proofs. The book begins with the basic concepts of logic and set theory, to familiarize students with the language of mathematics and how it is interpreted. These concepts are used as the basis for a step-by-step breakdown of the most important techniques used in constructing proofs. The author shows how complex proofs are built up from these smaller steps, using detailed 'scratch work' sections to expose the machinery of proofs about the natural numbers, relations, functions, and infinite sets. To give students the opportunity to construct their own proofs, this new edition contains over 200 new exercises, selected solutions, and an introduction to Proof Designer software. No background beyond standard high school mathematics is assumed. This book will be useful to anyone interested in logic and proofs: computer scientists, philosophers, linguists, and of course mathematicians.
  computer science as-t: Structure and Interpretation of Computer Programs Harold Abelson, Gerald Jay Sussman, 2022-05-03 A new version of the classic and widely used text adapted for the JavaScript programming language. Since the publication of its first edition in 1984 and its second edition in 1996, Structure and Interpretation of Computer Programs (SICP) has influenced computer science curricula around the world. Widely adopted as a textbook, the book has its origins in a popular entry-level computer science course taught by Harold Abelson and Gerald Jay Sussman at MIT. SICP introduces the reader to central ideas of computation by establishing a series of mental models for computation. Earlier editions used the programming language Scheme in their program examples. This new version of the second edition has been adapted for JavaScript. The first three chapters of SICP cover programming concepts that are common to all modern high-level programming languages. Chapters four and five, which used Scheme to formulate language processors for Scheme, required significant revision. Chapter four offers new material, in particular an introduction to the notion of program parsing. The evaluator and compiler in chapter five introduce a subtle stack discipline to support return statements (a prominent feature of statement-oriented languages) without sacrificing tail recursion. The JavaScript programs included in the book run in any implementation of the language that complies with the ECMAScript 2020 specification, using the JavaScript package sicp provided by the MIT Press website.
  computer science as-t: Computer Science Illuminated Nell B. Dale, John Lewis, 2013 Revised and updated with the latest information in the field, the Fifth Edition of best-selling Computer Science Illuminated continues to provide students with an engaging breadth-first overview of computer science principles and provides a solid foundation for those continuing their study in this dynamic and exciting discipline. Authored by two of today's most respected computer science educators, Nell Dale and John Lewis, the text carefully unfolds the many layers of computing from a language-neutral perspective, beginning with the information layer, progressing through the hardware, programming, operating systems, application, and communication layers, and ending with a discussion on the limitations of computing. Separate program language chapters are available as bundle items for instructors who would like to explore a particular programming language with their students. Ideal for introductory computing and computer science courses, the fifth edition's thorough presentation of computing systems provides computer science majors with a solid foundation for further study, and offers non-majors a comprehensive and complete introduction to computing. New Features of the Fifth Edition: - Includes a NEW chapter on computer security (chapter 17) to provide readers with the latest information, including discussions on preventing unauthorized access and guidelines for creating effective passwords, types of malware anti-virus software, problems created by poor programming, protecting your online information including data collection issues with Facebook, Google, etc., and security issues with mobile and portable devices. - A NEW section on cloud computing (chapter 15) offers readers an overview of the latest way in which businesses and users interact with computers and mobile devices. - The section on social networks (moved to chapter 16) has been rewritten to include up-to-date information, including new data on Google+ and Facebook. - The sections covering HTML have been updated to include HTML5. - Includes revised and updated Did You Know callouts in the chapter margins. - The updated Ethical Issues at the end of each chapter have been revised to tie the content to the recently introduced tenth strand recommended by the ACM stressing the importance of computer ethics. Instructor Resources: -Answers to the end of chapter exercises -Answers to the lab exercises -PowerPoint Lecture Outlines -PowerPoint Image Bank -Test Bank Every new copy is packaged with a free access code to the robust Student Companion Website featuring: Animated Flashcards; Relevant Web Links; Crossword Puzzles; Interactive Glossary; Step by step tutorial on web page development; Digital Lab Manual; R. Mark Meyer's labs, Explorations in Computer Science; Additional programming chapters, including Alice, C++, Java, JavaScript, Pascal, Perl, Python, Ruby, SQL, and VB.NET; C++ Language Essentials labs; Java Language Essentials labs; Link to Download Pep/8
  computer science as-t: Mathematical Foundation of Computer Science J. Rajendra Prasad, T. Rama Rao, A. Madana Mohan Rao, 2009
  computer science as-t: Classic Computer Science Problems in Java David Kopec, 2020-12-21 Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. Summary Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. You’ll work through a series of exercises based in computer science fundamentals that are designed to improve your software development abilities, improve your understanding of artificial intelligence, and even prepare you to ace an interview. As you work through examples in search, clustering, graphs, and more, you'll remember important things you've forgotten and discover classic solutions to your new problems! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Whatever software development problem you’re facing, odds are someone has already uncovered a solution. This book collects the most useful solutions devised, guiding you through a variety of challenges and tried-and-true problem-solving techniques. The principles and algorithms presented here are guaranteed to save you countless hours in project after project. About the book Classic Computer Science Problems in Java is a master class in computer programming designed around 55 exercises that have been used in computer science classrooms for years. You’ll work through hands-on examples as you explore core algorithms, constraint problems, AI applications, and much more. What's inside Recursion, memoization, and bit manipulation Search, graph, and genetic algorithms Constraint-satisfaction problems K-means clustering, neural networks, and adversarial search About the reader For intermediate Java programmers. About the author David Kopec is an assistant professor of Computer Science and Innovation at Champlain College in Burlington, Vermont. Table of Contents 1 Small problems 2 Search problems 3 Constraint-satisfaction problems 4 Graph problems 5 Genetic algorithms 6 K-means clustering 7 Fairly simple neural networks 8 Adversarial search 9 Miscellaneous problems 10 Interview with Brian Goetz
  computer science as-t: Assessing and Responding to the Growth of Computer Science Undergraduate Enrollments National Academies of Sciences, Engineering, and Medicine, Division on Engineering and Physical Sciences, Computer Science and Telecommunications Board, Policy and Global Affairs, Board on Higher Education and Workforce, Committee on the Growth of Computer Science Undergraduate Enrollments, 2018-04-28 The field of computer science (CS) is currently experiencing a surge in undergraduate degree production and course enrollments, which is straining program resources at many institutions and causing concern among faculty and administrators about how best to respond to the rapidly growing demand. There is also significant interest about what this growth will mean for the future of CS programs, the role of computer science in academic institutions, the field as a whole, and U.S. society more broadly. Assessing and Responding to the Growth of Computer Science Undergraduate Enrollments seeks to provide a better understanding of the current trends in computing enrollments in the context of past trends. It examines drivers of the current enrollment surge, relationships between the surge and current and potential gains in diversity in the field, and the potential impacts of responses to the increased demand for computing in higher education, and it considers the likely effects of those responses on students, faculty, and institutions. This report provides recommendations for what institutions of higher education, government agencies, and the private sector can do to respond to the surge and plan for a strong and sustainable future for the field of CS in general, the health of the institutions of higher education, and the prosperity of the nation.
  computer science as-t: Computer Science - Theory and Applications Edward A. Hirsch, Alexander A. Razborov, Alexei Semenov, Anatol Slissenko, 2008-05-14 This book constitutes the refereed proceedings of the Third International Computer Science Symposium in Russia, CSR 2008, held in Moscow, Russia, June 7-12, 2008. The 33 revised papers presented together with 5 invited papers and one opening lecture were carefully reviewed and selected from 103 submissions. All major areas in computer science are addressed. The theory track deals with algorithms, protocols, and data structures; complexity and cryptography; formal languages, automata and their applications to computer science; computational models and concepts; proof theory and applications of logic to computer science. The application part comprises programming and languages; computer architecture and hardware design; symbolic computing and numerical applications; application software; artificial intelligence and robotics.
  computer science as-t: Codeless Data Structures and Algorithms Armstrong Subero, 2020-02-13 In the era of self-taught developers and programmers, essential topics in the industry are frequently learned without a formal academic foundation. A solid grasp of data structures and algorithms (DSA) is imperative for anyone looking to do professional software development and engineering, but classes in the subject can be dry or spend too much time on theory and unnecessary readings. Regardless of your programming language background, Codeless Data Structures and Algorithms has you covered. In this book, author Armstrong Subero will help you learn DSAs without writing a single line of code. Straightforward explanations and diagrams give you a confident handle on the topic while ensuring you never have to open your code editor, use a compiler, or look at an integrated development environment. Subero introduces you to linear, tree, and hash data structures and gives you important insights behind the most common algorithms that you can directly apply to your own programs. Codeless Data Structures and Algorithms provides you with the knowledge about DSAs that you will need in the professional programming world, without using any complex mathematics or irrelevant information. Whether you are a new developer seeking a basic understanding of the subject or a decision-maker wanting a grasp of algorithms to apply to your projects, this book belongs on your shelf. Quite often, a new, refreshing, and unpretentious approach to a topic is all you need to get inspired. What You'll LearnUnderstand tree data structures without delving into unnecessary details or going into too much theoryGet started learning linear data structures with a basic discussion on computer memory Study an overview of arrays, linked lists, stacks and queues Who This Book Is ForThis book is for beginners, self-taught developers and programmers, and anyone who wants to understand data structures and algorithms but don’t want to wade through unnecessary details about quirks of a programming language or don’t have time to sit and read a massive book on the subject. This book is also useful for non-technical decision-makers who are curious about how algorithms work.
  computer science as-t: Computer Science Logic European Association for Computer Science Logic. Conference, 2006-09-20 This book constitutes the refereed proceedings of the 20th International Workshop on Computer Science Logic, CSL 2006, held as the 15th Annual Conference of the EACSL in Szeged, Hungary in September 2006. The 37 revised full papers presented together with 4 invited contributions were carefully reviewed and selected from 132 submissions. All current aspects of logic in computer science are addressed, including automated deduction and interactive theorem proving, constructive mathematics and type theory, equational logic and term rewriting, automata and formal logics, modal and temporal logic, model checking, logical aspects of computational complexity, finite model theory, computational proof theory, logic programming and constraints, lambda calculus and combinatory logic, categorical logic and topological semantics, domain theory, database theory, specification, extraction and transformation of programs, logical foundations of programming paradigms, verification of security protocols, linear logic, higher-order logic, nonmonotonic reasoning, as well as logics and type systems for biology.
  computer science as-t: Computer Science – Theory and Applications Fedor V. Fomin, Vladimir V. Podolskii, 2018-05-24 This book constitutes the proceedings of the 13th International Computer Science Symposium in Russia, CSR 2018, held in Moscow, Russia, in May 2018. The 24 full papers presented together with 7 invited lectures were carefully reviewed and selected from 42 submissions. The papers cover a wide range of topics such as algorithms and data structures; combinatorial optimization; constraint solving; computational complexity; cryptography; combinatorics in computer science; formal languages and automata; algorithms for concurrent and distributed systems; networks; and proof theory and applications of logic to computer science.
  computer science as-t: Graph-Theoretic Concepts in Computer Science Christophe Paul, Michel Habib, 2009-12-03 The 35th International Workshop on Graph-Theoretic Concepts in Computer Science (WG 2009) took place at Montpellier (France), June 24–26 2009. About 80 computer scientists from all over the world (Australia, Belgium, Canada, China, Czech Republic, France, Germany, Greece, Israel, Japan, Korea, The Netherlands, Norway, Spain, UK, USA) attended the conference. Since1975,ithastakenplace20timesinGermany,fourtimesinTheNeth- lands, twice in Austria, as well as once in Italy, Slovakia, Switzerland, the Czech Republic, France, Norway, and the UK. The conference aims at uniting theory and practice by demonstrating how graph-theoretic concepts can be applied to various areas in computer science, or by extracting new problems from appli- tions. The goal is to present recent research results and to identify and explore directions of future research. The conference is well-balanced with respect to established researchers and young scientists. There were 69 submissions. Each submission was reviewed by at least three, and on average four, Program Committee members. The Committee decided to accept 28 papers. Due to the competition and the limited schedule, some good papers could not be accepted. Theprogramalsoincludedexcellentinvitedtalks:onegivenbyDanielKràlon “AlgorithmsforClassesofGraphswithBoundedExpansion,” the otherbyDavid Eppsteinon“Graph-TheoreticSolutionstoComputationalGeometryProblems.” The proceedings contains two survey papers on these topics.
  computer science as-t: Logical Foundations Of Computer Science (In 2 Volumes) Peter A Fejer, Dan A Simovici, 2024-07-30 Logic is a foundational mathematical discipline for Computer Science. This unique compendium provides the main ideas and techniques originating from logic. It is divided into two volumes — propositional logic and predicate logic. The volume presents some of the most important concepts starting with a variety of logic formalisms — Hilbert/Frege systems, tableaux, sequents, and natural deduction in both propositional and first-order logic, as well as transformations between these formalisms. Topics like circuit design, resolution, cutting planes, Hintikka sets, paramodulation, and program verification, which do not appear frequently in logic books are discussed in detail.The useful reference text has close to 800 exercises and supplements to deepen understanding of the subject. It emphasizes proofs and overcomes technical difficulties by providing detailed arguments. Computer scientists and mathematicians will benefit from this volume.
  computer science as-t: Problem Solving with Computers Paul Calter, 1973
  computer science as-t: Discovering Computer Science Jessen Havill, 2016-07-06 Discovering Computer Science: Interdisciplinary Problems, Principles, and Python Programming introduces computational problem solving as a vehicle of discovery in a wide variety of disciplines. With a principles-oriented introduction to computational thinking, the text provides a broader and deeper introduction to computer science than typical introductory programming books. Organized around interdisciplinary problem domains, rather than programming language features, each chapter guides students through increasingly sophisticated algorithmic and programming techniques. The author uses a spiral approach to introduce Python language features in increasingly complex contexts as the book progresses. The text places programming in the context of fundamental computer science principles, such as abstraction, efficiency, and algorithmic techniques, and offers overviews of fundamental topics that are traditionally put off until later courses. The book includes thirty well-developed independent projects that encourage students to explore questions across disciplinary boundaries. Each is motivated by a problem that students can investigate by developing algorithms and implementing them as Python programs. The book's accompanying website — http://discoverCS.denison.edu — includes sample code and data files, pointers for further exploration, errata, and links to Python language references. Containing over 600 homework exercises and over 300 integrated reflection questions, this textbook is appropriate for a first computer science course for computer science majors, an introductory scientific computing course or, at a slower pace, any introductory computer science course.
  computer science as-t: Explorations in Computing John S. Conery, 2014-09-24 An Active Learning Approach to Teaching the Main Ideas in Computing Explorations in Computing: An Introduction to Computer Science and Python Programming teaches computer science students how to use programming skills to explore fundamental concepts and computational approaches to solving problems. Tbook gives beginning students an introduction to
  computer science as-t: Computer Science Logic Matthias Baaz, Johann A. Makowsky, European Association for Computer Science Logic. Conference, 2003-08-18 This book constitutes the joint refereed proceedings of the 17th International Workshop on Computer Science Logic, CSL 2003, held as the 12th Annual Conference of the EACSL and of the 8th Kurt Gödel Colloquium, KGC 2003 in Vienna, Austria, in August 2003. The 30 revised full papers presented together with abstracts of 9 invited presentations were carefully reviewed and selected from a total of 112 submissions. All current aspects of computer science logic are addressed ranging from mathematical logic and logical foundations to the application of logics in various computing aspects.
  computer science as-t: Deep Learning for Coders with fastai and PyTorch Jeremy Howard, Sylvain Gugger, 2020-06-29 Deep learning is often viewed as the exclusive domain of math PhDs and big tech companies. But as this hands-on guide demonstrates, programmers comfortable with Python can achieve impressive results in deep learning with little math background, small amounts of data, and minimal code. How? With fastai, the first library to provide a consistent interface to the most frequently used deep learning applications. Authors Jeremy Howard and Sylvain Gugger, the creators of fastai, show you how to train a model on a wide range of tasks using fastai and PyTorch. You’ll also dive progressively further into deep learning theory to gain a complete understanding of the algorithms behind the scenes. Train models in computer vision, natural language processing, tabular data, and collaborative filtering Learn the latest deep learning techniques that matter most in practice Improve accuracy, speed, and reliability by understanding how deep learning models work Discover how to turn your models into web applications Implement deep learning algorithms from scratch Consider the ethical implications of your work Gain insight from the foreword by PyTorch cofounder, Soumith Chintala
  computer science as-t: C Programming for Engineering and Computer Science H. H. Tan, T. B. D'Orazio, 1999
  computer science as-t: Great Ideas in Computer Science, second edition Alan W. Biermann, 1997-03-06 In Great Ideas in Computer Science: A Gentle Introduction, Alan Biermann presents the great ideas of computer science that together comprise the heart of the field. He condenses a great deal of complex material into a manageable, accessible form. His treatment of programming, for example, presents only a few features of Pascal and restricts all programs to those constructions. Yet most of the important lessons in programming can be taught within these limitations. The student's knowledge of programming then provides the basis for understanding ideas in compilation, operating systems, complexity theory, noncomputability, and other topics. Whenever possible, the author uses common words instead of the specialized vocabulary that might confuse readers. Readers of the book will learn to write a variety of programs in Pascal, design switching circuits, study a variety of Von Neumann and parallel architectures, hand simulate a computer, examine the mechanisms of an operating system, classify various computations as tractable or intractable, learn about noncomputability, and explore many of the important issues in artificial intelligence. This second edition has new chapters on simulation, operating systems, and networks. In addition, the author has upgraded many of the original chapters based on student and instructor comments, with a view toward greater simplicity and readability.
  computer science as-t: Game Programming Patterns Robert Nystrom, 2014-11-03 The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
  computer science as-t: Ultralearning Scott H. Young, 2019-08-06 Now a Wall Street Journal bestseller. Learn a new talent, stay relevant, reinvent yourself, and adapt to whatever the workplace throws your way. Ultralearning offers nine principles to master hard skills quickly. This is the essential guide to future-proof your career and maximize your competitive advantage through self-education. In these tumultuous times of economic and technological change, staying ahead depends on continual self-education—a lifelong mastery of fresh ideas, subjects, and skills. If you want to accomplish more and stand apart from everyone else, you need to become an ultralearner. The challenge of learning new skills is that you think you already know how best to learn, as you did as a student, so you rerun old routines and old ways of solving problems. To counter that, Ultralearning offers powerful strategies to break you out of those mental ruts and introduces new training methods to help you push through to higher levels of retention. Scott H. Young incorporates the latest research about the most effective learning methods and the stories of other ultralearners like himself—among them Benjamin Franklin, chess grandmaster Judit Polgár, and Nobel laureate physicist Richard Feynman, as well as a host of others, such as little-known modern polymath Nigel Richards, who won the French World Scrabble Championship—without knowing French. Young documents the methods he and others have used to acquire knowledge and shows that, far from being an obscure skill limited to aggressive autodidacts, ultralearning is a powerful tool anyone can use to improve their career, studies, and life. Ultralearning explores this fascinating subculture, shares a proven framework for a successful ultralearning project, and offers insights into how you can organize and exe - cute a plan to learn anything deeply and quickly, without teachers or budget-busting tuition costs. Whether the goal is to be fluent in a language (or ten languages), earn the equivalent of a college degree in a fraction of the time, or master multiple tools to build a product or business from the ground up, the principles in Ultralearning will guide you to success.
  computer science as-t: R for Data Science Hadley Wickham, Garrett Grolemund, 2016-12-12 Learn how to use R to turn raw data into insight, knowledge, and understanding. This book introduces you to R, RStudio, and the tidyverse, a collection of R packages designed to work together to make data science fast, fluent, and fun. Suitable for readers with no previous programming experience, R for Data Science is designed to get you doing data science as quickly as possible. Authors Hadley Wickham and Garrett Grolemund guide you through the steps of importing, wrangling, exploring, and modeling your data and communicating the results. You'll get a complete, big-picture understanding of the data science cycle, along with basic tools you need to manage the details. Each section of the book is paired with exercises to help you practice what you've learned along the way. You'll learn how to: Wrangle—transform your datasets into a form convenient for analysis Program—learn powerful R tools for solving data problems with greater clarity and ease Explore—examine your data, generate hypotheses, and quickly test them Model—provide a low-dimensional summary that captures true signals in your dataset Communicate—learn R Markdown for integrating prose, code, and results
  computer science as-t: Information Storage and Management EMC Education Services, 2012-04-30 The new edition of a bestseller, now revised and update throughout! This new edition of the unparalleled bestseller serves as a full training course all in one and as the world's largest data storage company, EMC is the ideal author for such a critical resource. They cover the components of a storage system and the different storage system models while also offering essential new material that explores the advances in existing technologies and the emergence of the Cloud as well as updates and vital information on new technologies. Features a separate section on emerging area of cloud computing Covers new technologies such as: data de-duplication, unified storage, continuous data protection technology, virtual provisioning, FCoE, flash drives, storage tiering, big data, and more Details storage models such as Network Attached Storage (NAS), Storage Area Network (SAN), Object Based Storage along with virtualization at various infrastructure components Explores Business Continuity and Security in physical and virtualized environment Includes an enhanced Appendix for additional information This authoritative guide is essential for getting up to speed on the newest advances in information storage and management.
  computer science as-t: How to Design Programs, second edition Matthias Felleisen, Robert Bruce Findler, Matthew Flatt, Shriram Krishnamurthi, 2018-05-25 A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.
  computer science as-t: Applied Probability— Computer Science: The Interface Ralph L. Disney, Teunis J. Ott, 2013-03-14
  computer science as-t: Logical Foundations of Computer Science Sergei Artemov, Anil Nerode, 2007-06-30 This book constitutes the refereed proceedings of the International Symposium on Logical Foundations of Computer Science, LFCS 2007, held in New York, NY, USA in June 2007. The volume presents 36 revised refereed papers that address all current aspects of logic in computer science.
  computer science as-t: Mathematics for Computer Science Eric Lehman, F. Thomson Leighton, Albert R. Meyer, 2017-03-08 This book covers elementary discrete mathematics for computer science and engineering. It emphasizes mathematical definitions and proofs as well as applicable methods. Topics include formal logic notation, proof methods; induction, well-ordering; sets, relations; elementary graph theory; integer congruences; asymptotic notation and growth of functions; permutations and combinations, counting principles; discrete probability. Further selected topics may also be covered, such as recursive definition and structural induction; state machines and invariants; recurrences; generating functions.
  computer science as-t: Advanced Computer Science and Information Technology Tai-hoon Kim, Hojjat Adeli, Rosslin John Robles, Maricel Balitanas, 2011-09-09 This volume constitutes the refereed proceedings of the Third International Conference on Advanced Science and Technology, AST 2011, held in Seoul, South Korea, in September 2011. The 37 revised full papers presented in this volume were carefully reviewed and selected from numerous submissions. The papers feature ideas, problems and solutions relating to the multifaceted aspects of the Advanced Science and Technology, such as communication and networking; ubiquitous multimedia computing; security technology and information assurance; computer science, software engineering and applications thereof; bio-science and bio-technology; u- and e-service, science and technology; database theory and application; control and automation; signal processing, image processing and pattern recognition; as well as grid and distributed computing.
  computer science as-t: Software Engineering for Internet Applications Eve Astrid Andersson, Philip Greenspun, Andrew Grumet, 2006 After completing this self-contained course on server-based Internet applications software that grew out of an MIT course, students who start with only the knowledge of how to write and debug a computer program will have learned how to build sophisticated Web-based applications.
  computer science as-t: Automata, Languages and Programming Michele Bugliesi, Bart Preneel, Vladimiro Sassone, Ingo Wegener, 2006-06-29 The two-volume set LNCS 4051 and LNCS 4052 constitutes the refereed proceedings of the 33rd International Colloquium on Automata, Languages and Programming, ICALP 2006, held in Venice, Italy, July 2006. In all, these volumes present more 100 papers and lectures. Volume II (4052) presents 2 invited papers and 2 additional conference tracks with 24 papers each, focusing on algorithms, automata, complexity and games as well as on security and cryptography foundation.
  computer science as-t: The Elements of Computing Systems Noam Nisan, Shimon Schocken, 2008 This title gives students an integrated and rigorous picture of applied computer science, as it comes to play in the construction of a simple yet powerful computer system.
  computer science as-t: SOFSEM 2007: Theory and Practice of Computer Science Jan van Leeuwen, Giuseppe F. Italiano, Wiebe van der Hoek, Christoph Meinel, Harald Sack, František Plášil, 2007-07-13 This book constitutes the refereed proceedings of the 33rd Conference on Current Trends in Theory and Practice of Computer Science, SOFSEM 2007, held in Harrachov, Czech Republic in January 2007. The 69 revised full papers, presented together with 11 invited contributions were carefully reviewed and selected from 283 submissions. The papers were organized in four topical tracks.
  computer science as-t: The Magic of Computer Science Donald Kossmann, 2021-05-10 We are living in the era of digital transformation. Computers are rapidly becoming the most important tool for companies, science, society, and indeed our everyday life. We all need a basic understanding of Computer Science to make sense of the world, to make decisions, and to improve our lives. Yet there are many misunderstandings about Computer Science. The reason is that it is a nascent discipline that has evolved rapidly and had to reinvent itself several times over the last 100 years – from the beginnings of scientific computing to the modern era of smartphones and the cloud. This book gives an intuitive introduction to the foundations and main concepts of Computer Science. It describes the basic ideas of solving problems with algorithms, modern data-driven approaches, and artificial intelligence (AI). It also provides many examples that require no background in technology. This book is directed toward teenagers who may wonder whether they should major in Computer Science, though it will also appeal to anyone who wants to immerse themselves in the art of Computer Science and modern information technology. Of course, not everyone must become a computer expert, but everyone should take advantage of and understand the innovations and advances of modern technology.
  computer science as-t: Graph-Theoretic Concepts in Computer Science Juraj Hromkovič, Ondrej Sykora, 2005-06-28 This book constitutes the thoroughly refereed post-workshop proceedings of the 24th International Workshop on Graph-Theoretic Concepts in Computer Science, WG'98, held in Smolenice Castle, Slovak Republic, in June 1998. The 30 revised full papers presented were carefully selected from a total of 61 submissions. The papers provide a wealth of new results for various classes of graphs, graph computations, graph algorithms and graph-theoretic applications in computer science.
  computer science as-t: Computer Science in K-12 Shuchi Grover, 2020-04 Coding teaches our students the essence of logical thinking and problem solving while also preparing them for a world in which computing is becoming increasingly pervasive. While there's excitement and enthusiasm about programming becoming an intrinsic part of K-12 curricula the world over, there's also growing anxiety about preparing teachers to teach effectively at all grade levels.This book strives to be an essential, enduring, practical guide for every K-12 teacher anywhere who is either teaching or planning to teach computer science and programming at any grade level. To this end, readers will discover:? An A-to-Z organization that affords comprehensive insight into teaching introductory programming.? 26 chapters that cover foundational concepts, practices and well-researched pedagogies related to teaching introductory programming as an integral part of K-12 computer science. Cumulatively these chapters address the two salient building blocks of effective teaching of introductory programming-what content to teach (concepts and practices) and how to teach (pedagogy).? Concrete ideas and rich grade-appropriate examples inspired by practice and research for classroom use.? Perspectives and experiences shared by educators and scholars who are actively practicing and/or examiningthe teaching of computer science and programming in K-12 classrooms.
  computer science as-t: SOFSEM 2016: Theory and Practice of Computer Science Rūsiņš Mārtiņš Freivalds, Gregor Engels, Barbara Catania, 2016-01-14 This book constitutes the proceedings of the 42nd International Conference on Current Trends in Theory and Practice of Computer Science, SOFSEM 2016, held in Harrachov, Czech Republic, in January 2016. The 43 full papers presented in this volume were carefully reviewed and selected from 116 submissions. They are organized in topical sections named: foundations of computer science; software engineering: methods, tools, applications; and data, information, and knowledge engineering. The volume also contains 7 invited talks in full paper length.
  computer science as-t: Graph-Theoretic Concepts in Computer Science Petr Kolman, Jan Kratochvíl, 2011-12-01 This book constitutes the revised selected papers of the 37th International Workshop on Graph-Theoretic Concepts in Computer Science, WG 2011, held at Teplá Monastery, Czech Republic, in June 2011. The 28 revised papers presented were carefully reviewed and selected from 52 submissions. The workshop aims at merging theory and practice by demonstrating how concepts from graph theory can be applied to various areas in computer science, and by extracting new graph theoretic problems from applications.
  computer science as-t: FST TCS 2002: Foundations of Software Technology and Theoretical Computer Science Manindra Agrawal, 2002-11-29 This book constitutes the refereed proceedings of the 22nd Conference on Foundations of Software Technology and Theoretical Computer Science, FST TCS 2002, held in Kanpur, India in December 2002. The 26 revised full papers presented together with 5 invited contributions were carefully reviewed and selected from 108 submissions. A broad variety of topics from the theory of computing are addressed, from algorithmics and discrete mathematics as well as from logics and programming theory.
  computer science as-t: A Computer Science Tapestry Owen L. Astrachan, 2000 A Computer Science Tapestry is designed for use in a first course in computer science (CS1) that uses C++ as its programming language. This book covers basic concepts in programming, program design and computer science and gives students a good introduction to the C++ language. In the second edition, Astrachan has put more emphasis on object-oriented programming by introducing a graphics library and including a new chapter on object-oriented techniques. He has also added new case studies and design tips.
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