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  computer history museum free day: Programmed Inequality Mar Hicks, 2018-02-23 This “sobering tale of the real consequences of gender bias” explores how Britain lost its early dominance in computing by systematically discriminating against its most qualified workers: women (Harvard Magazine) In 1944, Britain led the world in electronic computing. By 1974, the British computer industry was all but extinct. What happened in the intervening thirty years holds lessons for all postindustrial superpowers. As Britain struggled to use technology to retain its global power, the nation’s inability to manage its technical labor force hobbled its transition into the information age. In Programmed Inequality, Mar Hicks explores the story of labor feminization and gendered technocracy that undercut British efforts to computerize. That failure sprang from the government’s systematic neglect of its largest trained technical workforce simply because they were women. Women were a hidden engine of growth in high technology from World War II to the 1960s. As computing experienced a gender flip, becoming male-identified in the 1960s and 1970s, labor problems grew into structural ones and gender discrimination caused the nation’s largest computer user—the civil service and sprawling public sector—to make decisions that were disastrous for the British computer industry and the nation as a whole. Drawing on recently opened government files, personal interviews, and the archives of major British computer companies, Programmed Inequality takes aim at the fiction of technological meritocracy. Hicks explains why, even today, possessing technical skill is not enough to ensure that women will rise to the top in science and technology fields. Programmed Inequality shows how the disappearance of women from the field had grave macroeconomic consequences for Britain, and why the United States risks repeating those errors in the twenty-first century.
  computer history museum free day: Fearless Genius Doug Menuez, 2014-06-03 An award-winning documentary photographer delivers a stunning visual history of the Silicon Valley technology boom, in which he was witness to key moments in the careers of Steve Jobs and more than seventy other leading innovators as they created today’s digital world. An eye-opening chronicle of the Silicon Valley technology boom, capturing key moments in the careers of Steve Jobs and more than seventy other leading innovators as they created today’s digital world In the spring of 1985, a technological revolution was under way in Silicon Valley, and documentary photographer Doug Menuez was there in search of a story—something big. At the same time, Steve Jobs was being forced out of his beloved Apple and starting over with a new company, NeXT Computer. His goal was to build a supercomputer with the power to transform education. Menuez had found his story: he proposed to photograph Jobs and his extraordinary team as they built this new computer, from conception to product launch. In an amazing act of trust, Jobs granted Menuez unlimited access to the company, and, for the next three years, Menuez was able to get on film the spirit and substance of innovation through the day-to-day actions of the world’s top technology guru. From there, the project expanded to include the most trailblazing companies in Silicon Valley, all of which granted Menuez the same complete access that Jobs had. Menuez photographed behind the scenes with John Warnock at Adobe, John Sculley at Apple, Bill Gates at Microsoft, John Doerr at Kleiner Perkins, Bill Joy at Sun Microsystems, Gordon Moore and Andy Grove at Intel, Marc Andreessen at Netscape, and more than seventy other leading companies and innovators. It would be fifteen years before Menuez stopped taking pictures, just as the dotcom bubble burst. An extraordinary era was coming to its close. With his singular behind-the-scenes access to these notoriously insular companies, Menuez was present for moments of heartbreaking failure and unexpected success, moments that made history, and moments that revealed the everyday lives of the individuals who made it happen. This period of rapid, radical change would affect almost every aspect of our culture and our lives in ways both large and small and would also create more jobs and wealth than any other time in human history. And Doug Menuez was there, a witness to a revolution. In more than a hundred photographs and accompanying commentary, Fearless Genius captures the human face of innovation and shows what it takes to transform powerful ideas into reality.
  computer history museum free day: Computer Structures C. Gordon Bell, Allen Newell, 1971
  computer history museum free day: Digital Resilience Ray Rothrock, 2018-04-19 In the Digital Age of the twenty-first century, the question is not if you will be targeted, but when. Are you prepared? If not, where does one begin? For an enterprise to be fully prepared for the immanent attack, it must be actively monitoring networks, taking proactive steps to understand and contain attacks, enabling continued operation during an incident, and have a full recovery plan already in place. Cybersecurity expert Ray Rothrock has provided for businesses large and small a must-have resource that highlights: the tactics used by today’s hackers, vulnerabilities lurking in networks, and strategies not just for surviving attacks, but thriving while under assault. Businesses and individuals will understand better the threats they face, be able to identify and address weaknesses, and respond to exploits swiftly and effectively. From data theft to downed servers, from malware to human error, cyber events can be triggered anytime from anywhere around the globe. Digital Resilience provides the resilience-building strategies your business needs to prevail--no matter what strikes.
  computer history museum free day: The Charisma Machine Morgan G. Ames, 2019-11-19 A fascinating examination of technological utopianism and its complicated consequences. In The Charisma Machine, Morgan Ames chronicles the life and legacy of the One Laptop per Child project and explains why—despite its failures—the same utopian visions that inspired OLPC still motivate other projects trying to use technology to “disrupt” education and development. Announced in 2005 by MIT Media Lab cofounder Nicholas Negroponte, One Laptop per Child promised to transform the lives of children across the Global South with a small, sturdy, and cheap laptop computer, powered by a hand crank. In reality, the project fell short in many ways—starting with the hand crank, which never materialized. Yet the project remained charismatic to many who were captivated by its claims of access to educational opportunities previously out of reach. Behind its promises, OLPC, like many technology projects that make similarly grand claims, had a fundamentally flawed vision of who the computer was made for and what role technology should play in learning. Drawing on fifty years of history and a seven-month study of a model OLPC project in Paraguay, Ames reveals that the laptops were not only frustrating to use, easy to break, and hard to repair, they were designed for “technically precocious boys”—idealized younger versions of the developers themselves—rather than the children who were actually using them. The Charisma Machine offers a cautionary tale about the allure of technology hype and the problems that result when utopian dreams drive technology development.
  computer history museum free day: The Big Score Michael Shawn Malone, 1985
  computer history museum free day: A History of Personal Workstations Adele Goldberg, 1988 This distinctive book presents a history of an increasingly important class of computers, personal workstations. It is a history seen from the unique perspective of the people who pioneered their development.
  computer history museum free day: The Man Behind the Microchip Leslie Berlin, 2006-11-13 This is the life of a giant of the high-tech industry - co-founder of Fairchild Semiconductor and Intel - and inventor of the integrated circuit, which is used in every modern computer, microwave, telephone and car.
  computer history museum free day: The Computing Universe Anthony J. G. Hey, Gyuri Pápay, 2015 This exciting and accessible book takes us on a journey from the early days of computers to the cutting-edge research of the present day that will shape computing in the coming decades. It introduces a fascinating cast of dreamers and inventors who brought these great technological developments into every corner of the modern world, and will open up the universe of computing to anyone who has ever wondered where his or her smartphone came from.
  computer history museum free day: ENIAC in Action Thomas Haigh, Peter Mark Priestley, Crispin Rope, 2016-02-05 This work explores the conception, design, construction, use, and afterlife of ENIAC, the first general purpose digital electronic computer.
  computer history museum free day: In the Plex Steven Levy, 2021-02-02 “The most interesting book ever written about Google” (The Washington Post) delivers the inside story behind the most successful and admired technology company of our time, now updated with a new Afterword. Google is arguably the most important company in the world today, with such pervasive influence that its name is a verb. The company founded by two Stanford graduate students—Larry Page and Sergey Brin—has become a tech giant known the world over. Since starting with its search engine, Google has moved into mobile phones, computer operating systems, power utilities, self-driving cars, all while remaining the most powerful company in the advertising business. Granted unprecedented access to the company, Levy disclosed that the key to Google’s success in all these businesses lay in its engineering mindset and adoption of certain internet values such as speed, openness, experimentation, and risk-taking. Levy discloses details behind Google’s relationship with China, including how Brin disagreed with his colleagues on the China strategy—and why its social networking initiative failed; the first time Google tried chasing a successful competitor. He examines Google’s rocky relationship with government regulators, particularly in the EU, and how it has responded when employees left the company for smaller, nimbler start-ups. In the Plex is the “most authoritative…and in many ways the most entertaining” (James Gleick, The New York Book Review) account of Google to date and offers “an instructive primer on how the minds behind the world’s most influential internet company function” (Richard Waters, The Wall Street Journal).
  computer history museum free day: The Intel Trinity Michael S. Malone, 2014-07-15 Based on unprecedented access to the corporation’s archives, The Intel Trinity is the first full history of Intel Corporation—the essential company of the digital age— told through the lives of the three most important figures in the company’s history: Robert Noyce, Gordon Moore, and Andy Grove. Often hailed the “most important company in the world,” Intel remains, more than four decades after its inception, a defining company of the global digital economy. The legendary inventors of the microprocessor-the single most important product in the modern world-Intel today builds the tiny “engines” that power almost every intelligent electronic device on the planet. But the true story of Intel is the human story of the trio of geniuses behind it. Michael S. Malone reveals how each brought different things to Intel, and at different times. Noyce, the most respected high tech figure of his generation, brought credibility (and money) to the company’s founding; Moore made Intel the world’s technological leader; and Grove, has relentlessly driven the company to ever-higher levels of success and competitiveness. Without any one of these figures, Intel would never have achieved its historic success; with them, Intel made possible the personal computer, Internet, telecommunications, and the personal electronics revolutions. The Intel Trinity is not just the story of Intel’s legendary past; it also offers an analysis of the formidable challenges that lie ahead as the company struggles to maintain its dominance, its culture, and its legacy. With eight pages of black-and-white photos.
  computer history museum free day: Ada Lovelace Christopher Hollings, Ursula Martin, Adrian Clifford Rice, 2018 Ada, Countess of Lovelace and daughter of Romantic poet Lord Byron, is sometimes referred to as the world's first computer programmer. But how did a young woman in the nineteenth century without a formal education become a pioneer of computer science? Drawing on previously unpublished archival material, including a remarkable correspondence course with eminent mathematician Augustus De Morgan, this book explores Ada Lovelace's development from her precocious childhood into a gifted, perceptive and knowledgeable mathematician who, alongside Mary Somerville, Michael Faraday and Charles Dickens, became part of Victorian London's social and scientific elite. Featuring images of the 'first programme' together with mathematical models and contemporary illustrations, the authors show how, despite her relatively short life and with astonishing prescience, Ada Lovelace explored key mathematical questions to understand the principles behind modern computing.--Page 4 de la couverture.
  computer history museum free day: Valley of Genius Adam Fisher, 2014-11-04 This is the most important book on Silicon Valley I've read in two decades. It will take us all back to our roots in the counterculture, and will remind us of the true nature of the innovation process, before we tried to tame it with slogans and buzzwords. -- Po Bronson, #1 New York Times bestselling author of The Nudist on the Late Shift and Nurtureshock A candid, colorful, and comprehensive oral history that reveals the secrets of Silicon Valley -- from the origins of Apple and Atari to the present day clashes of Google and Facebook, and all the start-ups and disruptions that happened along the way. Rarely has one economy asserted itself as swiftly--and as aggressively--as the entity we now know as Silicon Valley. Built with a seemingly permanent culture of reinvention, Silicon Valley does not fight change; it embraces it, and now powers the American economy and global innovation. So how did this omnipotent and ever-morphing place come to be? It was not by planning. It was, like many an empire before it, part luck, part timing, and part ambition. And part pure, unbridled genius... Drawing on over two hundred in-depth interviews, Valley of Genius takes readers from the dawn of the personal computer and the internet, through the heyday of the web, up to the very moment when our current technological reality was invented. It interweaves accounts of invention and betrayal, overnight success and underground exploits, to tell the story of Silicon Valley like it has never been told before. Read it to discover the stories that Valley insiders tell each other: the tall tales that are all, improbably, true.
  computer history museum free day: The Age of Edison Ernest Freeberg, 2014-01-28 A sweeping history of the electric light revolution and the birth of modern America The late nineteenth century was a period of explosive technological creativity, but more than any other invention, Thomas Edison’s incandescent light bulb marked the arrival of modernity, transforming its inventor into a mythic figure and avatar of an era. In The Age of Edison, award-winning author and historian Ernest Freeberg weaves a narrative that reaches from Coney Island and Broadway to the tiniest towns of rural America, tracing the progress of electric light through the reactions of everyone who saw it and capturing the wonder Edison’s invention inspired. It is a quintessentially American story of ingenuity, ambition, and possibility in which the greater forces of progress and change are made by one of our most humble and ubiquitous objects.
  computer history museum free day: The Autonomous Revolution William H. Davidow, Michael S. Malone, 2020-02-18 The coauthors of the seminal book The Virtual Corporation describe how the rise of artificial intelligence and virtual environments are ushering in an epic cultural transformation—and how we can thrive in this new era. We are at the dawn of the Autonomous Revolution, a turning point in human history as decisive as the Agricultural and Industrial Revolutions. More and more, AI-based machines are replacing human beings, and online environments are gathering our data and using it to manipulate us. This loss of human autonomy amounts to nothing less than a societal phase change, a fundamental paradigm shift. The same institutions will remain—schools, banks, churches, and corporations—but they will radically change form, obey new rules, and use new tools. William H. Davidow and Michael S. Malone go deeply into the enormous implications of these developments. They show why increases in productivity no longer translate into increases in the GDP and how zero cost, one-to-many communications have been turned into tools for cybercrime and propaganda. Many of the book's recommendations—such as using taxes to control irresponsible internet behavior and enabling people to put their data into what are essentially virtual personal information “safety deposit boxes”—are bold and visionary, but we must figure out how we will deal with these emerging challenges now, before the Autonomous Revolution overcomes us.
  computer history museum free day: Minitel Julien Mailland, Kevin Driscoll, 2017-06-23 The first scholarly book in English on Minitel, the pioneering French computer network, offers a history of a technical system and a cultural phenomenon. A decade before the Internet became a medium for the masses in the United States, tens of millions of users in France had access to a network for e-mail, e-commerce, chat, research, game playing, blogging, and even an early form of online porn. In 1983, the French government rolled out Minitel, a computer network that achieved widespread adoption in just a few years as the government distributed free terminals to every French telephone subscriber. With this volume, Julien Mailland and Kevin Driscoll offer the first scholarly book in English on Minitel, examining it as both a technical system and a cultural phenomenon. Mailland and Driscoll argue that Minitel was a technical marvel, a commercial success, and an ambitious social experiment. Other early networks may have introduced protocols and software standards that continue to be used today, but Minitel foretold the social effects of widespread telecomputing. They examine the unique balance of forces that enabled the growth of Minitel: public and private, open and closed, centralized and decentralized. Mailland and Driscoll describe Minitel's key technological components, novel online services, and thriving virtual communities. Despite the seemingly tight grip of the state, however, a lively Minitel culture emerged, characterized by spontaneity, imagination, and creativity. After three decades of continuous service, Minitel was shut down in 2012, but the history of Minitel should continue to inform our thinking about Internet policy, today and into the future.
  computer history museum free day: Architects of Intelligence Martin Ford, 2018-11-23 Financial Times Best Books of the Year 2018 TechRepublic Top Books Every Techie Should Read Book Description How will AI evolve and what major innovations are on the horizon? What will its impact be on the job market, economy, and society? What is the path toward human-level machine intelligence? What should we be concerned about as artificial intelligence advances? Architects of Intelligence contains a series of in-depth, one-to-one interviews where New York Times bestselling author, Martin Ford, uncovers the truth behind these questions from some of the brightest minds in the Artificial Intelligence community. Martin has wide-ranging conversations with twenty-three of the world's foremost researchers and entrepreneurs working in AI and robotics: Demis Hassabis (DeepMind), Ray Kurzweil (Google), Geoffrey Hinton (Univ. of Toronto and Google), Rodney Brooks (Rethink Robotics), Yann LeCun (Facebook) , Fei-Fei Li (Stanford and Google), Yoshua Bengio (Univ. of Montreal), Andrew Ng (AI Fund), Daphne Koller (Stanford), Stuart Russell (UC Berkeley), Nick Bostrom (Univ. of Oxford), Barbara Grosz (Harvard), David Ferrucci (Elemental Cognition), James Manyika (McKinsey), Judea Pearl (UCLA), Josh Tenenbaum (MIT), Rana el Kaliouby (Affectiva), Daniela Rus (MIT), Jeff Dean (Google), Cynthia Breazeal (MIT), Oren Etzioni (Allen Institute for AI), Gary Marcus (NYU), and Bryan Johnson (Kernel). Martin Ford is a prominent futurist, and author of Financial Times Business Book of the Year, Rise of the Robots. He speaks at conferences and companies around the world on what AI and automation might mean for the future. Meet the minds behind the AI superpowers as they discuss the science, business and ethics of modern artificial intelligence. Read James Manyika’s thoughts on AI analytics, Geoffrey Hinton’s breakthroughs in AI programming and development, and Rana el Kaliouby’s insights into AI marketing. This AI book collects the opinions of the luminaries of the AI business, such as Stuart Russell (coauthor of the leading AI textbook), Rodney Brooks (a leader in AI robotics), Demis Hassabis (chess prodigy and mind behind AlphaGo), and Yoshua Bengio (leader in deep learning) to complete your AI education and give you an AI advantage in 2019 and the future.
  computer history museum free day: Software Rights Gerardo Con Diaz, 2019-10-22 A new perspective on United States software development, seen through the patent battles that shaped our technological landscape This first comprehensive history of software patenting explores how patent law made software development the powerful industry that it is today. Historian Gerardo Con Díaz reveals how patent law has transformed the ways computing firms make, own, and profit from software. He shows that securing patent protection for computer programs has been a central concern among computer developers since the 1950s and traces how patents and copyrights became inseparable from software development in the Internet age. Software patents, he argues, facilitated the emergence of software as a product and a technology, enabled firms to challenge each other’s place in the computing industry, and expanded the range of creations for which American intellectual property law provides protection. Powerful market forces, aggressive litigation strategies, and new cultures of computing usage and development transformed software into one of the most controversial technologies ever to encounter the American patent system.
  computer history museum free day: Biomedical Computing Joseph A. November, 2012-06-01 Winner of the Computer History Museum Prize of the Special Interest Group: Computers, Information, and Society Imagine biology and medicine today without computers. What would laboratory work be like if electronic databases and statistical software did not exist? Would disciplines like genomics even be feasible if we lacked the means to manage and manipulate huge volumes of digital data? How would patients fare in a world absent CT scans, programmable pacemakers, and computerized medical records? Today, computers are a critical component of almost all research in biology and medicine. Yet, just fifty years ago, the study of life was by far the least digitized field of science, its living subject matter thought too complex and dynamic to be meaningfully analyzed by logic-driven computers. In this long-overdue study, historian Joseph November explores the early attempts, in the 1950s and 1960s, to computerize biomedical research in the United States. Computers and biomedical research are now so intimately connected that it is difficult to imagine when such critical work was offline. Biomedical Computing transports readers back to such a time and investigates how computers first appeared in the research lab and doctor's office. November examines the conditions that made possible the computerization of biology—including strong technological, institutional, and political support from the National Institutes of Health—and shows not only how digital technology transformed the life sciences but also how the intersection of the two led to important developments in computer architecture and software design. The history of this phenomenon has been only vaguely understood. November's thoroughly researched and lively study makes clear for readers the motives behind computerizing the study of life and how that technology profoundly affects biomedical research today.
  computer history museum free day: Core Memory , 2018-08 An unprecedented combination of computer history and striking images, Core Memory reveals modern technology's evolution through the world's most renowned computer collection, the Computer History Museum in the Silicon Valley. Vivid photos capture these historically important machines including the Eniac, Crays 1 3, Apple I and II while authoritative text profiles each, telling the stories of their innovations and peculiarities
  computer history museum free day: A Logic Named Joe Murray Leinster, 2005 Three complete novels, one of them a Hugo Award finalist, with a number of short stories.
  computer history museum free day: The World of Digital Typesetting John W. Seybold, 1984
  computer history museum free day: Quantum Mechanics (A Ladybird Expert Book) Jim Al-Khalili, 2017-01-26 What is quantum mechanics? Learn from the experts in the ALL-NEW LADYBIRD EXPERT SERIES A clear, simple and entertaining introduction to the weird, mind-bending world of the very, very small. Written by physicist and broadcaster Professor Jim Al-Khalili, Quantum Mechanics explores all the key players, breakthroughs, controversies and unanswered questions of the quantum world. You'll discover: - How the sun shines - Why light is both a wave and a particle - The certainty of the Uncertainty Principle - Schrodinger's Cat - Einstein's spooky action - How to build a quantum computer - Why quantum mechanics drives even its experts completely crazy 'Jim Al-Khalili has done an admirable job of condensing the ideas of quantum physics from Max Planck to the possibilities of quantum computers into brisk, straightforward English' THE TIMES Learn about other topics in the Ladybird Experts series including The Big Bang, Gravity, Climate Change and Evolution. Written by the leading lights and most outstanding communicators in their fields, the Ladybird Expert books provide clear, accessible and authoritative introductions to subjects drawn from science, history and culture. For an adult readership, the Ladybird Expert series is produced in the same iconic small format pioneered by the original Ladybirds. Each beautifully illustrated book features the first new illustrations produced in the original Ladybird style for nearly forty years.
  computer history museum free day: Digital Retro Gordon Laing, 2004-09-21 This book tells the story of the classic home computers that paved the way for the PCs we use today - from 1977s pioneering MITS Altair to the latest swivel screen designs of the iMac and the Tablet PC.
  computer history museum free day: The Man Who Knew Sebastian Mallaby, 2017-12-05 WINNER OF THE 2016 FT & McKINSEY BUSINESS BOOK OF THE YEAR AWARD, this is the biography of one of the titans of financial history over the last fifty years. Born in 1926, Alan Greenspan was raised in Manhattan by a single mother and immigrant grandparents during the Great Depression but by quiet force of intellect, rose to become a global financial 'maestro'. Appointed by Ronald Reagan to Chairman of the Federal Reserve, a post he held for eighteen years, he presided over an unprecedented period of stability and low inflation, was revered by economists, adored by investors and consulted by leaders from Beijing to Frankfurt. Both data-hound and eligible society bachelor, Greenspan was a man of contradictions. His great success was to prove the very idea he, an advocate of the Gold standard, doubted: that the discretionary judgements of a money-printing central bank could stabilise an economy. He resigned in 2006, having overseen tumultuous changes in the world's most powerful economy. Yet when the great crash happened only two years later many blamed him, even though he had warned early on of irrational exuberance in the market place. Sebastian Mallaby brilliantly shows the subtlety and complexity of Alan Greenspan's legacy. Full of beautifully rendered high-octane political infighting, hard hitting dialogue and stories, The Man Who Knew is superbly researched, enormously gripping and the story of the making of modern finance.
  computer history museum free day: Digital History and Hermeneutics Andreas Fickers, Juliane Tatarinov, 2022-06-21 As a result of rapid advancements in computer science during recent decades, there has been an increased use of digital tools, methodologies and sources in the field of digital humanities. While opening up new opportunities for scholarship, many digital methods and tools now used for humanities research have nevertheless been developed by computer or data sciences and thus require a critical understanding of their mode of operation and functionality. The novel field of digital hermeneutics is meant to provide such a critical and reflexive frame for digital humanities research by acquiring digital literacy and skills. A new knowledge for the assessment of digital data, research infrastructures, analytical tools, and interpretative methods is needed, providing the humanities scholar with the necessary munition for doing critical research. The Doctoral Training Unit Digital History and Hermeneutics at the University of Luxembourg applies this analytical frame to 13 PhD projects. By combining a hermeneutic reflection on the new digital practices of humanities scholarship with hands-on experimentation with digital tools and methods, new approaches and opportunities as well as limitations and flaws can be addressed.
  computer history museum free day: Computing Legacies Peter Krapp, 2024-12-03 A media history of simulation that contextualizes our digital heritage and the history of computing. In Computing Legacies, Peter Krapp explores a media history of simulation to excavate three salient aspects of digital culture. Firstly, he profiles simulation as cultural technique, enabling symbolic work and foregrounding hypothetical literacy. Secondly, he positions simulation as crucial for the preservation of cultural memory, where modeling, emulation, and serious play are constitutive in how we relate to our mediated history. And lastly, despite suggestions that we may already live in a simulation, he interrogates how simulation can serve as critique of the computer age. In tracing our digital heritage, Computing Legacies elucidates inflection points where quantitative data becomes tractable for qualitative evaluations: modeling epidemics for scientific study or entertainment, emulating older devices, turning numerical calculations into music, conducting espionage in virtual worlds, and gamifying higher education. Simulation, this book demonstrates, is pivotal not only to high-tech research and to archives, museums, and the preservation of digital culture but also to our understanding of what it is to live and work under the technical conditions of computing.
  computer history museum free day: Datapoint: The Lost Story of the Texans Who Invented the Personal Computer Revolution Lamont Wood, 2013-09-17 Forget Apple and IBM. For that matter forget Silicon Valley. The first personal computer, a self-contained unit with its own programmable processor, display, keyboard, internal memory, telephone interface, and mass storage of data was born in San Antonio TX. US Patent number 224,415 was filed November 27, 1970 for a machine that is the direct lineal ancestor to the PC as we know it today. The story begins in 1968, when two Texans, Phil Ray and Gus Roche, founded a firm called Computer Terminal Corporation. As the name implies their first product was a Datapoint 3300 computer terminal replacement for a mechanical Teletype. However, they knew all the while that the 3300 was only a way to get started, and it was cover for what their real intentions were - to create a programmable mass-produced desktop computer. They brought in Jack Frassanito, Vic Poor, Jonathan Schmidt, Harry Pyle and a team of designers, engineers and programmers to create the Datapoint 2200. In an attempt to reduce the size and power requirement of the computer it became apparent that the 2200 processor could be printed on a silicon chip. Datapoint approached Intel who rejected the concept as a dumb idea but were willing to try for a development contract. Intel belatedly came back with their chip but by then the Datapoint 2200 was already in production. Intel added the chip to its catalog designating it the 8008. A later upgrade, the 8080 formed the heart of the Altair and IMSI in the mid-seventies. With further development it was used in the first IBM PC-the PC revolution's chip dynasty. If you're using a PC, you're using a modernized Datapoint 2000.
  computer history museum free day: Collecting and Exhibiting Computer-Based Technology Petrina Foti, 2018-11-05 Computer technology has transformed modern society, yet curators wishing to reflect those changes face difficult challenges in terms of both collecting and exhibiting. Collecting and Exhibiting Computer-Based Technology examines how curators at the history and technology museums of the Smithsonian Institution have met these challenges. Focusing on the curatorial process, the book explores the ways in which curators at the institution have approached the accession and display of technological artifacts. Such collections often have comparatively few precedents, and can pose unique dilemmas. In analysing the Smithsonian’s approach, Foti takes in diverse collection case studies ranging from DNA analyzers to Herbie Hancock’s music synthesizers, from iPods to born-digital photographs, from the laptop used during the filming of the television program Sex and the City to Stanley the self-driving car. Using her proposed model of expert curation, she synthesizes her findings into a more universal framework for undertanding the curatorial methods associated with computer technology and reflects on what it means to be a curator in a postdigital world. Collecting and Exhibiting Computer-Based Technology offers a detailed analysis of curatorial practice in a relatively new field that is set to grow exponentially. It will be useful reading for curators, scholars, and students alike.
  computer history museum free day: Four Shades of Gray Simon Peter Rowberry, 2022-04-05 This first book-length analysis of Amazon’s Kindle explores the platform’s technological, bibliographical, and social impact on publishing. Four Shades of Gray offers the first book-length analysis of Amazon’s Kindle and its impact on publishing. Simon Peter Rowberry recounts how Amazon built the infrastructure for a new generation of digital publications, then considers the consequences of having a single company control the direction of the publishing industry. Exploring the platform from the perspectives of technology, texts, and uses, he shows how the Kindle challenges traditional notions of platforms as discrete entities. He argues that Amazon’s influence extends beyond “disruptive technology” to embed itself in all aspects of the publishing trade; yet despite industry pushback, he says, the Kindle has had a positive influence on publishing. Rowberry documents the first decade of the Kindle with case studies of Kindle Popular Highlights, an account of the digitization of books published after 1922, and a discussion of how Amazon’s patent filings reflect a shift in priorities. Rowberry argues that while it was initially convenient for the book trade to outsource ebook development to Amazon, doing so has had adverse consequences for publishers in the mid- and long term, limiting opportunities for developing an inclusive and forward-thinking digital platform. While it has forced publishers to embrace digital forms, the Kindle has also empowered some previously marginalized readerships. Although it is still too early to judge the long-term impact of ebooks compared with that of the older technologies of clay tablets, the printing press, and offset printing, the shockwaves of the Kindle continue to shape publishing.
  computer history museum free day: Building the Control Data Legacy: The Career of Robert M. Price Thomas J. Misa, 2012-08-01 This book presents a unique behind-the-scenes view into the Control Data Corporation during its ascent into the top rank of the computer industry. This detailed 15-part oral history starts with Robert M. Price's work programming the first generation of computers in California. In 1961, he joined Control Data. For the next 29 years, Price was in key positions -- culminating as President, CEO, and Chairman from 1986 to 1990 -- as Control Data grew from a Minneapolis start-up into a multi-billion-dollar global company. Lively anecdotes provide an in-depth assessment of Control Data's founder William C. Norris and his inimitable style. Of special note are Price's incisive observations about corporate social responsibility and the lessons learned from a remarkable business career. Profusely illustrated with more than 80 archival photographs.
  computer history museum free day: Science Fiction and Computing David L. Ferro, Eric G. Swedin, 2011-09-29 The prevalence of science fiction readership among those who create and program computers is so well-known that it has become a cliche, but the phenomenon has remained largely unexplored by scholars. What role has science fiction played in the actual development of computers and computing? And likewise, how has computing (including the related fields of robotics and artificial intelligence) affected the course of science fiction? The 18 essays in this critical work explore the interrelationship of these domains over the span of more than half a century.
  computer history museum free day: The Computers That Made Britain Tim Danton, 2021-05-28 The home computer boom of the 1980s brought with it now-iconic machines such as the ZX Spectrum, BBC Micro, and Commodore 64. Those machines would inspire a generation and foster the creation of a booming British software industry that continues to this day. With the help of hefty government discounts, computers worked their way into primary and secondary schools around the country. Millions more computers appeared in living rooms and bedrooms around the country. For once, Britain was ahead of the world, helping to create a golden generation of British programmers. The Computers That Made Britain tells the story of 19 of those computers, and what happened behind the scenes. This book is as much a story about each computer's creation as it is about the people that created them. Through dozens of interviews with the people who were there, discover the tales of missed deadlines, technical faults, business interference, and the unheralded geniuses who brought to the UK everything from the Dragon 32 and ZX81, to the Amstrad CPC 464 and Commodore Amiga. This book closes with the story of the Acorn Archimedes, which introduced the revolutionary ARM processor that powers smart watches, laptops, routers, mobile phones, and the Raspberry Pi to this day.
  computer history museum free day: We Are What We Sell Danielle Sarver Coombs, Bob Batchelor, 2014-01-15 For the last 150 years, advertising has created a consumer culture in the United States, shaping every facet of American life—from what we eat and drink to the clothes we wear and the cars we drive. In the United States, advertising has carved out an essential place in American culture, and advertising messages undoubtedly play a significant role in determining how people interpret the world around them. This three-volume set examines the myriad ways that advertising has influenced many aspects of 20th-century American society, such as popular culture, politics, and the economy. Advertising not only played a critical role in selling goods to an eager public, but it also served to establish the now world-renowned consumer culture of our country and fuel the notion of the American dream. The collection spotlights the most important advertising campaigns, brands, and companies in American history, from the late 1800s to modern day. Each fact-driven essay provides insight and in-depth analysis that general readers will find fascinating as well as historical details and contextual nuance students and researchers will greatly appreciate. These volumes demonstrate why advertising is absolutely necessary, not only for companies behind the messaging, but also in defining what it means to be an American.
  computer history museum free day: Inventors of Computer Technology Heather S. Morrison, 2015-07-15 Throughout the course of history, there have been many inventions that have changed the ways societies function, propelling them into a new era. Computers and other corresponding technologies are relatively new inventions, but they have greatly influenced the way modern societies operate. This book gives insight into the most influential inventors of computer technology and the ways in which their inventions contributed to advancing humanity.
  computer history museum free day: Circuits, Packets, and Protocols James L. Pelkey, Andrew L. Russell, Loring G. Robbins, 2022-04-19 As recently as 1968, computer scientists were uncertain how best to interconnect even two computers. The notion that within a few decades the challenge would be how to interconnect millions of computers around the globe was too far-fetched to contemplate. Yet, by 1988, that is precisely what was happening. The products and devices developed in the intervening years—such as modems, multiplexers, local area networks, and routers—became the linchpins of the global digital society. How did such revolutionary innovation occur? This book tells the story of the entrepreneurs who were able to harness and join two factors: the energy of computer science researchers supported by governments and universities, and the tremendous commercial demand for Internetworking computers. The centerpiece of this history comes from unpublished interviews from the late 1980s with over 80 computing industry pioneers, including Paul Baran, J.C.R. Licklider, Vint Cerf, Robert Kahn, Larry Roberts, and Robert Metcalfe. These individuals give us unique insights into the creation of multi-billion dollar markets for computer-communications equipment, and they reveal how entrepreneurs struggled with failure, uncertainty, and the limits of knowledge.
  computer history museum free day: The Code Margaret O'Mara, 2020-07-07 One of New York Magazine's best books on Silicon Valley! The true, behind-the-scenes history of the people who built Silicon Valley and shaped Big Tech in America Long before Margaret O'Mara became one of our most consequential historians of the American-led digital revolution, she worked in the White House of Bill Clinton and Al Gore in the earliest days of the commercial Internet. There she saw firsthand how deeply intertwined Silicon Valley was with the federal government--and always had been--and how shallow the common understanding of the secrets of the Valley's success actually was. Now, after almost five years of pioneering research, O'Mara has produced the definitive history of Silicon Valley for our time, the story of mavericks and visionaries, but also of powerful institutions creating the framework for innovation, from the Pentagon to Stanford University. It is also a story of a community that started off remarkably homogeneous and tight-knit and stayed that way, and whose belief in its own mythology has deepened into a collective hubris that has led to astonishing triumphs as well as devastating second-order effects. Deploying a wonderfully rich and diverse cast of protagonists, from the justly famous to the unjustly obscure, across four generations of explosive growth in the Valley, from the forties to the present, O'Mara has wrestled one of the most fateful developments in modern American history into magnificent narrative form. She is on the ground with all of the key tech companies, chronicling the evolution in their offerings through each successive era, and she has a profound fingertip feel for the politics of the sector and its relation to the larger cultural narrative about tech as it has evolved over the years. Perhaps most impressive, O'Mara has penetrated the inner kingdom of tech venture capital firms, the insular and still remarkably old-boy world that became the cockpit of American capitalism and the crucible for bringing technological innovation to market, or not. The transformation of big tech into the engine room of the American economy and the nexus of so many of our hopes and dreams--and, increasingly, our nightmares--can be understood, in Margaret O'Mara's masterful hands, as the story of one California valley. As her majestic history makes clear, its fate is the fate of us all.
  computer history museum free day: They Create Worlds Alexander Smith, 2019-11-19 They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith’s text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths. Key Features: The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry. The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before. Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century. The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.
  computer history museum free day: A to Z of Computer Scientists, Updated Edition Harry Henderson, 2020-01-01 Praise for the previous edition: Entries are written with enough clarity and simplicity to appeal to general audiences. The additional readings that end each profile give excellent pointers for more detailed information...Recommended.—Choice This well-written collection of biographies of the most important contributors to the computer world...is a valuable resource for those interested in the men and women who were instrumental in making the world we live in today. This is a recommended purchase for reference collections.—American Reference Books Annual ...this one is recommended for high-school, public, and undergraduate libraries.—Booklist The significant role that the computer plays in the business world, schools, and homes speaks to the impact it has on our daily lives. While many people are familiar with the Internet, online shopping, and basic computer technology, the scientists who pioneered this digital age are generally less well-known. A to Z of Computer Scientists, Updated Edition features 136 computer pioneers and shows the ways in which these individuals developed their ideas, overcame technical and institutional challenges, collaborated with colleagues, and created products or institutions of lasting importance. The cutting-edge, contemporary entries explore a diverse group of inventors, scientists, entrepreneurs, and visionaries in the computer science field. People covered include: Grace Hopper (1906–1992) Dennis Ritchie (1941–2011) Brian Kernighan (1942–present) Howard Rheingold (1947–present) Bjarne Stroustrup (1950–present) Esther Dyson (1951–present) Silvio Micali (1954–present) Jeff Bezos (1964–present) Pierre Omidyar (1967–present) Jerry Yang (1968–present)
COMPUTER HISTORY MUSEUM A - CHM
Why a Computer History Museum? No other invention has altered human existence with the speed and impact of the computer. Yet there are more museums devoted to rock and roll than …

Oral History of Ken Thompson
Q: Actually I'm a trustee at the Computer History Museum. It's my pleasure to interview Ken Thompson about his involvement with computer chess over the years. So Ken, welcome to the …

Computer History Museum Free Day (PDF) - archive.ncarb.org
The Top Books of the Year Computer History Museum Free Day The year 2023 has witnessed a noteworthy surge in literary brilliance, with numerous compelling novels enthralling the hearts …

Computer History Museum Free Day Full PDF
Computer History Museum Free Day: Computer Structures C. Gordon Bell,Allen Newell,1971 Computer History Museum ,2007 Fearless Genius Doug Menuez,2014-06-03 An award …

T o commemorate the 50th year of modern computing and …
according to latitude and day of the week, gives alternating 29- and 30-day lunar months. ... The Computer Museum Smithsonian Institution Photo No. 89-22161. 1858 — 1882 1876 Alexander …

FREE ART AND CULTURE, EVERY DAY OF THE WEEK - SOCAL …
Free general admission every day. Mon, Wed & Fri 11 AM–6 PM; Thurs 11 AM–8 PM; Sat–Sun 11 AM–5 PM 1st Thurs of every month, 10 AM–5 PM. Advance tickets required One weekend day …

Bell Origin of the Computer History Museum - V2.
The 2011 opening at the Computer History Museum of the world’s largest and most complete physical and cyber exhibit of computing history marks the sixth stage of a public museum’s …

COMPUTER HISTORY MUSEUM A - CHM
Osborne Computer survived would make my day. What is your favorite milestone in computer history? The coming of micros—many companies jumped in, writing and rewriting the rules as …

The Computer Museum Archive
Closed New Year's Day, Thanksgiving and Christmas. Admission: Adults $4.00; Students and senior citizens $3.00; free for museum members and after 6 p.m. on Fridays. Special rates are …

Computer History Museum Free Day (PDF) - archive.ncarb.org
Museum Free Day Kindle books Computer History Museum Free Day, with their inherent convenience, versatility, and wide array of titles, have undoubtedly transformed the way we …

Computer • History Museum
Jul 27, 2008 · Oral History of Linus Torvalds . Interviewed by: Grady Booch . Edited by: Dag Spicer . Recorded: July 27, 2008 . Portland, Oregon . CHM Reference number: X4596.2008

COMPUTER HISTORY MUSEUM A
history of computing is built on three pillars. First is the history itself—the people and teams behind the breakthroughs, the problems they were trying to solve or the opportunities they …

Computer History Museum Free Day - origin-biomed.waters
computer history museum free day: Fearless Genius Doug Menuez, 2014-06-03 An award-winning documentary photographer delivers a stunning visual history of the Silicon Valley …

COMPUTER HISTORY MUSEUM A
Our fi eld is a rich one, so read about colorful pioneering individuals like Charles Babbage, Andy Grove, and Gene Amdahl, and the remarkable story of Fairchild’s role in developing the …

SILICON VALLEY: THE UNTOLD STORY - CHM
The Exponential Center at the Computer History Museum captures the legacy and advances the future of entrepreneurship and innovation in Silicon Valley and around the world. Our mission …

Oral history of Morris Chang
Oral history of Morris Chang CHM Ref: X4151.2008 © 2007 Computer History Museum Page 4 of 18 Patterson: What were some of the highlights during your 25 years at TI? How did you end …

Shang-Yi, Chiang oral history - Computer History Museum
Oral History of Shang-Yi Chiang CHM Ref: 2022.0040 © 2022 Computer History Museum Page 6 of 49 Chiang: In my time, so I was fortunate enough to be able to get into National Taiwan …

Core Magazine May 2006 - CHM
Start an online adventure in computer history! Visit: www.computerhistory.org/core. This issue of Core is a wonderful demonstration that being a com-puter museum is about more than just …

Oral History of Pat Gelsinger - Computer History Museum
Oral History of Pat Gelsinger CHM Ref: X8899.2019 © 2019 Computer History Museum Page 4 of 29 I was a hunter with all of my relatives. The first day of hunting season was a school holiday. …

Oral History of Donna Dubinsky, Part 2 of 2
Oral History of Donna Dubinsky, Part 2 of 2 Interviewed by: Marc Weber Edited by: Dag Spicer Recorded May 30, 2023 CHM Reference number: 2023.0053

COMPUTER HISTORY MUSEUM A - CHM
Why a Computer History Museum? No other invention has altered human existence with the speed and impact of the computer. Yet there are more museums devoted to rock and roll than …

Oral History of Ken Thompson
Q: Actually I'm a trustee at the Computer History Museum. It's my pleasure to interview Ken Thompson about his involvement with computer chess over the years. So Ken, welcome to the …

Computer History Museum Free Day (PDF) - archive.ncarb.org
The Top Books of the Year Computer History Museum Free Day The year 2023 has witnessed a noteworthy surge in literary brilliance, with numerous compelling novels enthralling the hearts …

Computer History Museum Free Day Full PDF
Computer History Museum Free Day: Computer Structures C. Gordon Bell,Allen Newell,1971 Computer History Museum ,2007 Fearless Genius Doug Menuez,2014-06-03 An award …

T o commemorate the 50th year of modern computing and …
according to latitude and day of the week, gives alternating 29- and 30-day lunar months. ... The Computer Museum Smithsonian Institution Photo No. 89-22161. 1858 — 1882 1876 …

FREE ART AND CULTURE, EVERY DAY OF THE WEEK - SOCAL …
Free general admission every day. Mon, Wed & Fri 11 AM–6 PM; Thurs 11 AM–8 PM; Sat–Sun 11 AM–5 PM 1st Thurs of every month, 10 AM–5 PM. Advance tickets required One weekend …

Bell Origin of the Computer History Museum - V2.
The 2011 opening at the Computer History Museum of the world’s largest and most complete physical and cyber exhibit of computing history marks the sixth stage of a public museum’s …

COMPUTER HISTORY MUSEUM A - CHM
Osborne Computer survived would make my day. What is your favorite milestone in computer history? The coming of micros—many companies jumped in, writing and rewriting the rules as …

The Computer Museum Archive
Closed New Year's Day, Thanksgiving and Christmas. Admission: Adults $4.00; Students and senior citizens $3.00; free for museum members and after 6 p.m. on Fridays. Special rates are …

Computer History Museum Free Day (PDF) - archive.ncarb.org
Museum Free Day Kindle books Computer History Museum Free Day, with their inherent convenience, versatility, and wide array of titles, have undoubtedly transformed the way we …

Computer • History Museum
Jul 27, 2008 · Oral History of Linus Torvalds . Interviewed by: Grady Booch . Edited by: Dag Spicer . Recorded: July 27, 2008 . Portland, Oregon . CHM Reference number: X4596.2008

COMPUTER HISTORY MUSEUM A
history of computing is built on three pillars. First is the history itself—the people and teams behind the breakthroughs, the problems they were trying to solve or the opportunities they …

Computer History Museum Free Day - origin-biomed.waters
computer history museum free day: Fearless Genius Doug Menuez, 2014-06-03 An award-winning documentary photographer delivers a stunning visual history of the Silicon Valley …

COMPUTER HISTORY MUSEUM A
Our fi eld is a rich one, so read about colorful pioneering individuals like Charles Babbage, Andy Grove, and Gene Amdahl, and the remarkable story of Fairchild’s role in developing the …

SILICON VALLEY: THE UNTOLD STORY - CHM
The Exponential Center at the Computer History Museum captures the legacy and advances the future of entrepreneurship and innovation in Silicon Valley and around the world. Our mission …

Oral history of Morris Chang
Oral history of Morris Chang CHM Ref: X4151.2008 © 2007 Computer History Museum Page 4 of 18 Patterson: What were some of the highlights during your 25 years at TI? How did you end …

Shang-Yi, Chiang oral history - Computer History Museum
Oral History of Shang-Yi Chiang CHM Ref: 2022.0040 © 2022 Computer History Museum Page 6 of 49 Chiang: In my time, so I was fortunate enough to be able to get into National Taiwan …

Core Magazine May 2006 - CHM
Start an online adventure in computer history! Visit: www.computerhistory.org/core. This issue of Core is a wonderful demonstration that being a com-puter museum is about more than just …

Oral History of Pat Gelsinger - Computer History Museum
Oral History of Pat Gelsinger CHM Ref: X8899.2019 © 2019 Computer History Museum Page 4 of 29 I was a hunter with all of my relatives. The first day of hunting season was a school holiday. …

Oral History of Donna Dubinsky, Part 2 of 2
Oral History of Donna Dubinsky, Part 2 of 2 Interviewed by: Marc Weber Edited by: Dag Spicer Recorded May 30, 2023 CHM Reference number: 2023.0053