Computer Science Curriculum High School



  computer science curriculum high school: Computational Thinking and Coding for Every Student Jane Krauss, Kiki Prottsman, 2016-10-28 Empower tomorrow’s tech innovators Our students are avid users and consumers of technology. Isn’t it time that they see themselves as the next technological innovators, too? Computational Thinking and Coding for Every Student is the beginner’s guide for K-12 educators who want to learn to integrate the basics of computer science into their curriculum. Readers will find Practical strategies for teaching computational thinking and the beginning steps to introduce coding at any grade level, across disciplines, and during out-of-school time Instruction-ready lessons and activities for every grade Specific guidance for designing a learning pathway for elementary, middle, or high school students Justification for making coding and computer science accessible to all A glossary with definitions of key computer science terms, a discussion guide with tips for making the most of the book, and companion website with videos, activities, and other resources Momentum for computer science education is growing as educators and parents realize how fundamental computing has become for the jobs of the future. This book is for educators who see all of their students as creative thinkers and active contributors to tomorrow’s innovations. Kiki Prottsman and Jane Krauss have been at the forefront of the rising popularity of computer science and are experts in the issues that the field faces, such as equity and diversity. In this book, they’ve condensed years of research and practitioner experience into an easy to read narrative about what computer science is, why it is important, and how to teach it to a variety of audiences. Their ideas aren’t just good, they are research-based and have been in practice in thousands of classrooms...So to the hundreds and thousands of teachers who are considering, learning, or actively teaching computer science—this book is well worth your time. Pat Yongpradit Chief Academic Officer, Code.org
  computer science curriculum high school: The Power of Technology for Learning Noah P. Barsky, Mike Clements, Jakob Ravn, Kelly Smith, 2008-09-17 In today’s dynamic global business environment where knowledge is a main asset and learning becomes the most important process, Business Education needs to employ the right practices to develop future leaders. Businesses require graduates that become true experts. But can business schools indeed create learning experiences that address the needs of the global marketplace? Can they teach students to build learning organizations? The articles in this volume detail successful approaches developed by business educators and researchers. The approaches have been implemented to solve real problems and to provide students with the ethical and analytical abilities they will need to both compete and contribute to the betterment of others. The thematic part of this volume focuses on the potential of interactive on-line activities to promote business and economics education. They demonstrate the benefits that learning technologies can bring and show how to overcome potential problem issues.
  computer science curriculum high school: Lifelong Kindergarten Mitchel Resnick, 2018-08-28 How lessons from kindergarten can help everyone develop the creative thinking skills needed to thrive in today's society. In kindergartens these days, children spend more time with math worksheets and phonics flashcards than building blocks and finger paint. Kindergarten is becoming more like the rest of school. In Lifelong Kindergarten, learning expert Mitchel Resnick argues for exactly the opposite: the rest of school (even the rest of life) should be more like kindergarten. To thrive in today's fast-changing world, people of all ages must learn to think and act creatively—and the best way to do that is by focusing more on imagining, creating, playing, sharing, and reflecting, just as children do in traditional kindergartens. Drawing on experiences from more than thirty years at MIT's Media Lab, Resnick discusses new technologies and strategies for engaging young people in creative learning experiences. He tells stories of how children are programming their own games, stories, and inventions (for example, a diary security system, created by a twelve-year-old girl), and collaborating through remixing, crowdsourcing, and large-scale group projects (such as a Halloween-themed game called Night at Dreary Castle, produced by more than twenty kids scattered around the world). By providing young people with opportunities to work on projects, based on their passions, in collaboration with peers, in a playful spirit, we can help them prepare for a world where creative thinking is more important than ever before.
  computer science curriculum high school: Computer Science Principles Kevin Hare, 2022-04
  computer science curriculum high school: Blown to Bits Harold Abelson, Ken Ledeen, Harry R. Lewis, 2008 'Blown to Bits' is about how the digital explosion is changing everything. The text explains the technology, why it creates so many surprises and why things often don't work the way we expect them to. It is also about things the information explosion is destroying: old assumptions about who is really in control of our lives.
  computer science curriculum high school: How to Design Programs, second edition Matthias Felleisen, Robert Bruce Findler, Matthew Flatt, Shriram Krishnamurthi, 2018-05-25 A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.
  computer science curriculum high school: FTCE Computer Science K-12 Secrets Study Guide Ftce Exam Secrets Test Prep Team, 2014-03-31 ***Includes Practice Test Questions*** FTCE Computer Science K-12 Secrets helps you ace the Florida Teacher Certification Examinations, without weeks and months of endless studying. Our comprehensive FTCE Computer Science K-12 Secrets study guide is written by our exam experts, who painstakingly researched every topic and concept that you need to know to ace your test. Our original research reveals specific weaknesses that you can exploit to increase your exam score more than you've ever imagined. FTCE Computer Science K-12 Secrets includes: The 5 Secret Keys to FTCE Test Success: Time Is Your Greatest Enemy, Guessing is Not Guesswork, Practice Smarter, Not Harder, Prepare, Don't Procrastinate, Test Yourself; Introduction to the FTCE Series; A comprehensive General Strategy review including: Make Predictions, Answer the Question, Benchmark, Valid Information, Avoid Fact Traps, Milk the Question, The Trap of Familiarity, Eliminate Answers, Tough Questions, Brainstorm, Read Carefully, Face Value, Prefixes, Hedge Phrases, Switchback Words, New Information, Time Management, Contextual Clues, Don't Panic, Pace Yourself, Answer Selection, Check Your Work, Beware of Directly Quoted Answers, Slang, Extreme Statements, Answer Choice Families; Along with a complete, in-depth study guide for your specific FTCE exam, and much more...
  computer science curriculum high school: Getting Smart Tom Vander Ark, 2011-09-20 A comprehensive look at the promise and potential of online learning In our digital age, students have dramatically new learning needs and must be prepared for the idea economy of the future. In Getting Smart, well-known global education expert Tom Vander Ark examines the facets of educational innovation in the United States and abroad. Vander Ark makes a convincing case for a blend of online and onsite learning, shares inspiring stories of schools and programs that effectively offer personal digital learning opportunities, and discusses what we need to do to remake our schools into smart schools. Examines the innovation-driven world, discusses how to combine online and onsite learning, and reviews smart tools for learning Investigates the lives of learning professionals, outlines the new employment bargain, examines online universities and smart schools Makes the case for smart capital, advocates for policies that create better learning, studies smart cultures
  computer science curriculum high school: Stuck in the Shallow End, updated edition Jane Margolis, 2017-03-03 Why so few African American and Latino/a students study computer science: updated edition of a book that reveals the dynamics of inequality in American schools. The number of African Americans and Latino/as receiving undergraduate and advanced degrees in computer science is disproportionately low. And relatively few African American and Latino/a high school students receive the kind of institutional encouragement, educational opportunities, and preparation needed for them to choose computer science as a field of study and profession. In Stuck in the Shallow End, Jane Margolis and coauthors look at the daily experiences of students and teachers in three Los Angeles public high schools: an overcrowded urban high school, a math and science magnet school, and a well-funded school in an affluent neighborhood. They find an insidious “virtual segregation” that maintains inequality. The race gap in computer science, Margolis discovers, is one example of the way students of color are denied a wide range of occupational and educational futures. Stuck in the Shallow End is a story of how inequality is reproduced in America—and how students and teachers, given the necessary tools, can change the system. Since the 2008 publication of Stuck in the Shallow End, the book has found an eager audience among teachers, school administrators, and academics. This updated edition offers a new preface detailing the progress in making computer science accessible to all, a new postscript, and discussion questions (coauthored by Jane Margolis and Joanna Goode).
  computer science curriculum high school: Handbook of Research on Equity in Computer Science in P-16 Education Keengwe, Jared, Tran, Yune, 2020-11-13 The growing trend for high-quality computer science in school curricula has drawn recent attention in classrooms. With an increasingly information-based and global society, computer science education coupled with computational thinking has become an integral part of an experience for all students, given that these foundational concepts and skills intersect cross-disciplinarily with a set of mental competencies that are relevant in their daily lives and work. While many agree that these concepts should be taught in schools, there are systematic inequities that exist to prevent students from accessing related computer science skills. The Handbook of Research on Equity in Computer Science in P-16 Education is a comprehensive reference book that highlights relevant issues, perspectives, and challenges in P-16 environments that relate to the inequities that students face in accessing computer science or computational thinking and examines methods for challenging these inequities in hopes of allowing all students equal opportunities for learning these skills. Additionally, it explores the challenges and policies that are created to limit access and thus reinforce systems of power and privilege. The chapters highlight issues, perspectives, and challenges faced in P-16 environments that include gender and racial imbalances, population of growing computer science teachers who are predominantly white and male, teacher preparation or lack of faculty expertise, professional development programs, and more. It is intended for teacher educators, K-12 teachers, high school counselors, college faculty in the computer science department, school administrators, curriculum and instructional designers, directors of teaching and learning centers, policymakers, researchers, and students.
  computer science curriculum high school: Jacob K. Javits Gifted and Talented Students Education Program , 1998
  computer science curriculum high school: Computer Science Programming Basics in Ruby Ophir Frieder, Gideon Frieder, David Grossman, 2013-04-18 If you know basic high-school math, you can quickly learn and apply the core concepts of computer science with this concise, hands-on book. Led by a team of experts, you’ll quickly understand the difference between computer science and computer programming, and you’ll learn how algorithms help you solve computing problems. Each chapter builds on material introduced earlier in the book, so you can master one core building block before moving on to the next. You’ll explore fundamental topics such as loops, arrays, objects, and classes, using the easy-to-learn Ruby programming language. Then you’ll put everything together in the last chapter by programming a simple game of tic-tac-toe. Learn how to write algorithms to solve real-world problems Understand the basics of computer architecture Examine the basic tools of a programming language Explore sequential, conditional, and loop programming structures Understand how the array data structure organizes storage Use searching techniques and comparison-based sorting algorithms Learn about objects, including how to build your own Discover how objects can be created from other objects Manipulate files and use their data in your software
  computer science curriculum high school: MakerBot in the Classroom MakerBot Education, 2015-06-01
  computer science curriculum high school: Principles of Mathematics Carl Barnett Allendoerfer, Cletus Odia Oakley, 1953
  computer science curriculum high school: Princeton Review AP Computer Science A Prep, 2022 The Princeton Review, 2021-08-31 Make sure you’re studying with the most up-to-date prep materials! Look for the newest edition of this title, The Princeton Review AP Computer Science A Prep, 2023 (ISBN: 9780593450727, on-sale September 2020). Publisher's Note: Products purchased from third-party sellers are not guaranteed by the publisher for quality or authenticity, and may not include access to online tests or materials included with the original product.
  computer science curriculum high school: Deep Learning for Coders with fastai and PyTorch Jeremy Howard, Sylvain Gugger, 2020-06-29 Deep learning is often viewed as the exclusive domain of math PhDs and big tech companies. But as this hands-on guide demonstrates, programmers comfortable with Python can achieve impressive results in deep learning with little math background, small amounts of data, and minimal code. How? With fastai, the first library to provide a consistent interface to the most frequently used deep learning applications. Authors Jeremy Howard and Sylvain Gugger, the creators of fastai, show you how to train a model on a wide range of tasks using fastai and PyTorch. You’ll also dive progressively further into deep learning theory to gain a complete understanding of the algorithms behind the scenes. Train models in computer vision, natural language processing, tabular data, and collaborative filtering Learn the latest deep learning techniques that matter most in practice Improve accuracy, speed, and reliability by understanding how deep learning models work Discover how to turn your models into web applications Implement deep learning algorithms from scratch Consider the ethical implications of your work Gain insight from the foreword by PyTorch cofounder, Soumith Chintala
  computer science curriculum high school: Everything You Need to Ace Computer Science and Coding in One Big Fat Notebook Workman Publishing, 2020-04-28 From the editors of Brain Quest, America’s #1 educational bestseller! This Big Fat Notebook makes it all “sink in” with key concepts, mnemonic devices, definitions, diagrams, and doodles to help you understand computer science. Including: Computing systems Binary code Algorithms Computational thinking Loops, events, and procedures Programming in Scratch and Python Boolean Expressions Web development Cybersecurity HTML CSS …and more! The Big Fat Notebook series is built on a simple and irresistible conceit—borrowing the notes from the smartest kid in class. Each book in the series meets Common Core State Standards, Next Generation Science Standards, and state history standards, and are vetted by National and State Teacher of the Year Award–winning teachers. They make learning fun and are the perfect next step for every kid who grew up on Brain Quest.
  computer science curriculum high school: Understanding by Design Grant P. Wiggins, Jay McTighe, 2005 What is understanding and how does it differ from knowledge? How can we determine the big ideas worth understanding? Why is understanding an important teaching goal, and how do we know when students have attained it? How can we create a rigorous and engaging curriculum that focuses on understanding and leads to improved student performance in today's high-stakes, standards-based environment? Authors Grant Wiggins and Jay McTighe answer these and many other questions in this second edition of Understanding by Design. Drawing on feedback from thousands of educators around the world who have used the UbD framework since its introduction in 1998, the authors have greatly revised and expanded their original work to guide educators across the K-16 spectrum in the design of curriculum, assessment, and instruction. With an improved UbD Template at its core, the book explains the rationale of backward design and explores in greater depth the meaning of such key ideas as essential questions and transfer tasks. Readers will learn why the familiar coverage- and activity-based approaches to curriculum design fall short, and how a focus on the six facets of understanding can enrich student learning. With an expanded array of practical strategies, tools, and examples from all subject areas, the book demonstrates how the research-based principles of Understanding by Design apply to district frameworks as well as to individual units of curriculum. Combining provocative ideas, thoughtful analysis, and tested approaches, this new edition of Understanding by Design offers teacher-designers a clear path to the creation of curriculum that ensures better learning and a more stimulating experience for students and teachers alike.
  computer science curriculum high school: Computer Science in K-12 Shuchi Grover, 2020-04 Coding teaches our students the essence of logical thinking and problem solving while also preparing them for a world in which computing is becoming increasingly pervasive. While there's excitement and enthusiasm about programming becoming an intrinsic part of K-12 curricula the world over, there's also growing anxiety about preparing teachers to teach effectively at all grade levels.This book strives to be an essential, enduring, practical guide for every K-12 teacher anywhere who is either teaching or planning to teach computer science and programming at any grade level. To this end, readers will discover:? An A-to-Z organization that affords comprehensive insight into teaching introductory programming.? 26 chapters that cover foundational concepts, practices and well-researched pedagogies related to teaching introductory programming as an integral part of K-12 computer science. Cumulatively these chapters address the two salient building blocks of effective teaching of introductory programming-what content to teach (concepts and practices) and how to teach (pedagogy).? Concrete ideas and rich grade-appropriate examples inspired by practice and research for classroom use.? Perspectives and experiences shared by educators and scholars who are actively practicing and/or examiningthe teaching of computer science and programming in K-12 classrooms.
  computer science curriculum high school: Picturing Programs Stephen Bloch, 2010 A first programming course should not be directed towards learning a particular programming language, but rather at learning to program well; the programming language should get out of the way and serve this goal. The simple, powerful Racket language (related to Scheme) allows us to concentrate on the fundamental concepts and techniques of computer programming, without being distracted by complex syntax. As a result, this book can be used at the high school (and perhaps middle school) level, while providing enough advanced concepts not usually found in a first course to challenge a college student. Those who have already done some programming (e.g. in Java, Python, or C++) will enhance their understanding of the fundamentals, un-learn some bad habits, and change the way they think about programming. We take a graphics-early approach: you'll start manipulating and combining graphic images from Chapter 1 and writing event-driven GUI programs from Chapter 6, even before seeing arithmetic. We continue using graphics, GUI and game programming throughout to motivate fundamental concepts. At the same time, we emphasize data types, testing, and a concrete, step-by-step process of problem-solving. After working through this book, you'll be prepared to learn other programming languages and program well in them. Or, if this is the last programming course you ever take, you'll understand many of the issues that affect the programs you use every day. I have been using Picturing Programs with my daughter, and there's no doubt that it's gentler than Htdp. It does exactly what Stephen claims, which is to move gradually from copy-and-change exercises to think-on-your-own exercises within each section. I also think it's nice that the worked exercises are clearly labeled as such. There's something psychologically appealing about the fact that you first see an example in the text of the book, and then a similar example is presented as if it were an exercise but they just happen to be giving away the answer. It is practically shouting out Here's a model of how you go about solving this class of problems, pay close attention . Mark Engelberg 1. Matthias & team have done exceptional, highly impressive work with HtDP. The concepts are close to genius. (perhaps yes, genius quality work) They are a MUST for any high school offering serious introductory CS curriculum. 2. Without Dr. Blochs book Picturing Programs, I would not have successfully implemented these concepts (Dr. Scheme, Racket, Design Recipe etc) into an ordinary High School Classroom. Any high school instructor who struggles to find ways to bring these great HtDP ideas to the typical high schooler, should immediately investigate the Bloch book. Think of it as coating the castor oil with chocolate. Brett Penza
  computer science curriculum high school: Ultralearning Scott H. Young, 2019-08-06 Now a Wall Street Journal bestseller. Learn a new talent, stay relevant, reinvent yourself, and adapt to whatever the workplace throws your way. Ultralearning offers nine principles to master hard skills quickly. This is the essential guide to future-proof your career and maximize your competitive advantage through self-education. In these tumultuous times of economic and technological change, staying ahead depends on continual self-education—a lifelong mastery of fresh ideas, subjects, and skills. If you want to accomplish more and stand apart from everyone else, you need to become an ultralearner. The challenge of learning new skills is that you think you already know how best to learn, as you did as a student, so you rerun old routines and old ways of solving problems. To counter that, Ultralearning offers powerful strategies to break you out of those mental ruts and introduces new training methods to help you push through to higher levels of retention. Scott H. Young incorporates the latest research about the most effective learning methods and the stories of other ultralearners like himself—among them Benjamin Franklin, chess grandmaster Judit Polgár, and Nobel laureate physicist Richard Feynman, as well as a host of others, such as little-known modern polymath Nigel Richards, who won the French World Scrabble Championship—without knowing French. Young documents the methods he and others have used to acquire knowledge and shows that, far from being an obscure skill limited to aggressive autodidacts, ultralearning is a powerful tool anyone can use to improve their career, studies, and life. Ultralearning explores this fascinating subculture, shares a proven framework for a successful ultralearning project, and offers insights into how you can organize and exe - cute a plan to learn anything deeply and quickly, without teachers or budget-busting tuition costs. Whether the goal is to be fluent in a language (or ten languages), earn the equivalent of a college degree in a fraction of the time, or master multiple tools to build a product or business from the ground up, the principles in Ultralearning will guide you to success.
  computer science curriculum high school: Tomorrow's Learning: Involving Everyone. Learning with and about Technologies and Computing Arthur Tatnall, Mary Webb, 2018-01-25 This book constitutes the refereed post-conference proceedings of the 11th IFIP TC 3 World Conference on Computers in Education, WCCE 2017, held in Dublin, Ireland, in July 2017. The 57 revised full papers and 10 short papers were carefully reviewed and selected from 116 submissions during two rounds of reviewing and improvement. The papers are organized in the following topical sections: futures of technology for learning and education; innovative practices with learning technologies; and computer science education and its future focus and development. Also included is The Dublin Declaration which identifies key aspects of innovation, development successes, concerns and interests in relation to ICT and education.
  computer science curriculum high school: Guide to Teaching Computer Science Orit Hazzan, Tami Lapidot, Noa Ragonis, 2015-01-07 This textbook presents both a conceptual framework and detailed implementation guidelines for computer science (CS) teaching. Updated with the latest teaching approaches and trends, and expanded with new learning activities, the content of this new edition is clearly written and structured to be applicable to all levels of CS education and for any teaching organization. Features: provides 110 detailed learning activities; reviews curriculum and cross-curriculum topics in CS; explores the benefits of CS education research; describes strategies for cultivating problem-solving skills, for assessing learning processes, and for dealing with pupils’ misunderstandings; proposes active-learning-based classroom teaching methods, including lab-based teaching; discusses various types of questions that a CS instructor or trainer can use for a range of teaching situations; investigates thoroughly issues of lesson planning and course design; examines the first field teaching experiences gained by CS teachers.
  computer science curriculum high school: Artificial Intelligence with Python Prateek Joshi, 2017-01-27 Build real-world Artificial Intelligence applications with Python to intelligently interact with the world around you About This Book Step into the amazing world of intelligent apps using this comprehensive guide Enter the world of Artificial Intelligence, explore it, and create your own applications Work through simple yet insightful examples that will get you up and running with Artificial Intelligence in no time Who This Book Is For This book is for Python developers who want to build real-world Artificial Intelligence applications. This book is friendly to Python beginners, but being familiar with Python would be useful to play around with the code. It will also be useful for experienced Python programmers who are looking to use Artificial Intelligence techniques in their existing technology stacks. What You Will Learn Realize different classification and regression techniques Understand the concept of clustering and how to use it to automatically segment data See how to build an intelligent recommender system Understand logic programming and how to use it Build automatic speech recognition systems Understand the basics of heuristic search and genetic programming Develop games using Artificial Intelligence Learn how reinforcement learning works Discover how to build intelligent applications centered on images, text, and time series data See how to use deep learning algorithms and build applications based on it In Detail Artificial Intelligence is becoming increasingly relevant in the modern world where everything is driven by technology and data. It is used extensively across many fields such as search engines, image recognition, robotics, finance, and so on. We will explore various real-world scenarios in this book and you'll learn about various algorithms that can be used to build Artificial Intelligence applications. During the course of this book, you will find out how to make informed decisions about what algorithms to use in a given context. Starting from the basics of Artificial Intelligence, you will learn how to develop various building blocks using different data mining techniques. You will see how to implement different algorithms to get the best possible results, and will understand how to apply them to real-world scenarios. If you want to add an intelligence layer to any application that's based on images, text, stock market, or some other form of data, this exciting book on Artificial Intelligence will definitely be your guide! Style and approach This highly practical book will show you how to implement Artificial Intelligence. The book provides multiple examples enabling you to create smart applications to meet the needs of your organization. In every chapter, we explain an algorithm, implement it, and then build a smart application.
  computer science curriculum high school: The Elements of Computing Systems Noam Nisan, Shimon Schocken, 2008 This title gives students an integrated and rigorous picture of applied computer science, as it comes to play in the construction of a simple yet powerful computer system.
  computer science curriculum high school: Why Johnny Can't Read Rudolf Flesch, 2012-01-03 The classic bestseller on phonics—the method that can teach children to read in six weeks. In 1955, Dr. Rudolf Flesch published Why Johnny Can’t Read, a sharp criticism of teaching methods being used in American schools—methods, he argued, that were failing children and lowering the nation’s literacy rates in comparison to other countries. He championed a return to phonics, which emphasized learning letters and their sounds rather than trying to memorize whole words and recognize them on sight. Time magazine reported that the book would “shock many a US parent and educator”—and indeed, it remained a bestseller for thirty-seven weeks and changed the way reading was taught. Today, this method of teaching is recommended by the U.S. Department of Education, and for parents who want to teach their child to read—whether in a homeschooling setting, in the preschool years, or as a supplement to classroom lessons—Why Johnny Can’t Read contains complete materials and instructions. “Forthright, clear, and persuasive.” —Language “For use by parents who will be able to help their children at home, with the primer contained in the book.” —Kirkus Reviews
  computer science curriculum high school: Introduction To Algorithms Thomas H Cormen, Charles E Leiserson, Ronald L Rivest, Clifford Stein, 2001 An extensively revised edition of a mathematically rigorous yet accessible introduction to algorithms.
  computer science curriculum high school: Structure and Interpretation of Computer Programs Harold Abelson, Gerald Jay Sussman, 2022-05-03 A new version of the classic and widely used text adapted for the JavaScript programming language. Since the publication of its first edition in 1984 and its second edition in 1996, Structure and Interpretation of Computer Programs (SICP) has influenced computer science curricula around the world. Widely adopted as a textbook, the book has its origins in a popular entry-level computer science course taught by Harold Abelson and Gerald Jay Sussman at MIT. SICP introduces the reader to central ideas of computation by establishing a series of mental models for computation. Earlier editions used the programming language Scheme in their program examples. This new version of the second edition has been adapted for JavaScript. The first three chapters of SICP cover programming concepts that are common to all modern high-level programming languages. Chapters four and five, which used Scheme to formulate language processors for Scheme, required significant revision. Chapter four offers new material, in particular an introduction to the notion of program parsing. The evaluator and compiler in chapter five introduce a subtle stack discipline to support return statements (a prominent feature of statement-oriented languages) without sacrificing tail recursion. The JavaScript programs included in the book run in any implementation of the language that complies with the ECMAScript 2020 specification, using the JavaScript package sicp provided by the MIT Press website.
  computer science curriculum high school: Second Handbook of Information Technology in Primary and Secondary Education Joke Voogt, Gerald A. Knezek, Rhonda Christensen, Kwok-Wing Lai, 2018 This book addresses the multiple components that are important for successful implementation of IT in education, including supporting student learning with technology.
  computer science curriculum high school: Computer Science K-12: Imagining the Possibilities! Doug Bergman, 2018-04-16 Whether you are an experienced teacher or someone new to the field, you'll find this book to be full of resources and information for schools looking to bring engaging and dynamic computer science to its students. If you are new to the field, or still researching if computer science fits in your school, you can use this book as a guide to help you understand that CS really is, research what kinds of technologies work in the classroom, the differences between the many programming languages, type of available curricula, training, recruitment, online communities, format of your classroom, and even pedagogical style. If you are an experienced computer science teacher looking for new ideas, new approaches, and new ways to engage students through a project-based approach, you will discover numerous proven strategies and case studies to help you take your CS program to the next level -- Back cover.
  computer science curriculum high school: AP® Computer Science Principles Crash Course Jacqueline Corricelli, 2018-01-04 AP® Computer Science Principles Crash Course® A Higher Score in Less Time! REA's AP® Computer Science Principles Crash Course® is the top choice for the last-minute studier or any Computer Science Principles student who wants a quick refresher on the course. Are you crunched for time? Have you started studying for your Advanced Placement® Computer Science Principles exam yet? How will you memorize everything you need to know before the test? Do you wish there was a fast and easy way to study for the exam AND boost your score? If this sounds like you, don't panic. REA's Crash Course for AP® Computer Science Principles is just what you need. Our Crash Course gives you: Targeted Review - Study Only What You Need to Know. The review is based on an in-depth analysis of the AP® Computer Science Principles course description outline and sample AP® test questions. It covers only the information tested on the exam, so you can make the most of your valuable study time. Expert Test-taking Strategies and Advice. Written by Jacqueline Corricelli, an award-winning AP® Computer Science Principles teacher and test development expert, the book gives you the topics and critical context that will matter most on exam day. Crash Course® relies on the author’s extensive analysis of the test’s structure and content. By following her advice, you can boost your score. REA's Online Practice Exam. Are you ready for your exam? Take REA's practice exam and find out. You'll get the benefits of timed testing, detailed explanations of answers, and automatic scoring analysis. Our practice exam is balanced to include every topic and type of question found on the actual AP® exam, so you'll be confident on test day. Whether you're cramming for the exam or reinforcing what you learn as you go through the course, this is the study guide every AP® Computer Science Principles student must have.
  computer science curriculum high school: National Educational Technology Standards for Students International Society for Technology in Education, 2007 This booklet includes the full text of the ISTE Standards for Students, along with the Essential Conditions, profiles and scenarios.
  computer science curriculum high school: Getting Started with Processing.py Allison Parrish, Ben Fry, Casey Reas, 2016-05-11 Processing opened up the world of programming to artists, designers, educators, and beginners. The Processing.py Python implementation of Processing reinterprets it for today's web. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, along with co-author Allison Parrish, Getting Started with Processing.py is your fast track to using Python's Processing mode.
  computer science curriculum high school: The Science of Reading Margaret J. Snowling, Charles Hulme, 2008-04-15 The Science of Reading: A Handbook brings together state-of-the-art reviews of reading research from leading names in the field, to create a highly authoritative, multidisciplinary overview of contemporary knowledge about reading and related skills. Provides comprehensive coverage of the subject, including theoretical approaches, reading processes, stage models of reading, cross-linguistic studies of reading, reading difficulties, the biology of reading, and reading instruction Divided into seven sections:Word Recognition Processes in Reading; Learning to Read and Spell; Reading Comprehension; Reading in Different Languages; Disorders of Reading and Spelling; Biological Bases of Reading; Teaching Reading Edited by well-respected senior figures in the field
  computer science curriculum high school: Developing Readers in the Academic Disciplines Doug Buehl, 2023-10-10 Being literate in an academic discipline is more than being able to read and comprehend text; you can think, speak, and write as a historian, scientist, mathematician, or artist. Author Doug Buehl strips away the one-size-fits-all approach to content area literacy and presents an instructional model for disciplinary literacy, which honors the discipline and helps students learn within that area. In this revised second edition, Developing Readers in the Academic Disciplines shows how to help students adjust their thinking to comprehend a range of complex texts that fall outside their reading comfort zones. Inside you'll find: Instructional tools that adapt generic literacy practices to discipline-specific variations Strategies for frontloading instruction to activate and build background knowledge New approaches for encouraging inquiry around disciplinary texts In-depth exploration of the role of argumentation in informational text Numerous examples from science, mathematics, history and social studies, English/language arts, and related arts to show you what vibrant learning looks like in various classroom settings Designed to be a natural companion to Buehl's Classroom Strategies for Interactive Learning, Developing Readers in the Academic Disciplines introduces teachers from all disciplines to new kinds of thinking and, ultimately, teaching that helps students achieve new levels of understanding.
  computer science curriculum high school: Digital Game-Based Learning Marc Prensky, 2007-03-01 Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power and enthusiasm, traditional training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.
  computer science curriculum high school: The Pendulum Swings Bernard Barker, 2010 T̀his is a book about doing schools differently ... a book of commitment to a better future and a book, ultimately, of hope.' Meg Maguire --Book Jacket.
  computer science curriculum high school: 102 Top Picks for Homeschool Curriculum Cathy Duffy, 2015 102 Top Picks makes it easy for home educators to select the right curriculum for each family situation and each child's learning style. Widely-recognized curriculum expert Cathy Duffy walks you through the curriculum selection process. This is an updated and extensively revised edition of 101 Top Picks for Homeschool Curriculum.
  computer science curriculum high school: Why Johnny Can't Add Morris Kline, 1974 Briefly discusses the traditional mathematics formerly taught in American schools and views the language and weaknesses of the modern math curriculum
  computer science curriculum high school: Physics & Chemistry Crac, 2007-05-01 Popular among university applicants and their advisers alike, these guides present a wide range of information on a specific degree discipline, laid out in tabular format enabling at-a-glance course comparison.
EXPLORING COMPUTER SCIENCE
The Exploring Computer Science course is more than a curriculum—it is a course that is shaped by four intertwined elements: curricular materials, professional development, assessments, …

K-12 Computer Science Standards - csteachers.org
The CSTA K–12 Computer Science Standards delineate a core set of learning objectives designed to provide the foundation for a complete computer science curriculum and its …

K-12 Computer Science Curriculum Guide - Education …
rricula for students in grades K–12. This guide was developed as part of an initiative for school districts to accelerate the creation of classroom opportunities for learning CS that are …

Computer Science Standards - Curriculum Frameworks (CA …
The California Computer Science Standards are based on the computer science core concepts and core practices, aligned to the K–12 Computer Science Framework. The standards were …

Computer Science: A curriculum for schools - ICDST
Section 1: Importance of Computer Science at school. Section 2: Key Concepts that arise repeatedly in Computer Science. Section 3: Key Processes that pupils should be able to carry …

AP Computer Science A Course Syllabus and Planning Guide
UTeach AP Computer Science A has been designed as a year-long high school course that fully addresses the big ideas, computational thinking practices and skills, and sequenced …

The Code.org CS Principles Curriculum Overview
Code.org has set out to write a comprehensive and rigorous Computer Science Principles curriculum designed specifically for the high school setting - one that is flexible and …

Louisiana K-12 Computer Science Education Plan
Louisiana’s vision for K-12 Computer Science Education is to increase digital literacy skills through engagement with a progression of computer science concepts and experiences which …

Curriculum framework structure and principles - microsoft.com
The Microsoft Computer Science Framework includes curriculum structure and guidance, as well as a program of study objectives and proposed content for Computer Science that spans …

Exploring Computer Science - Harvard University
Exploring Computer Science teaches the creative, collaborative, interdisciplinary, and problem-solving nature of computing with instructional materials which feature an inquiry-based …

Computer Science Curriculum and Resource Guide - IN.gov
Mar 3, 2021 · Computer science curriculum decisions are made by each Local Education Agency, and no matter the curriculum decision, it is up to the Local Education Agency to ensure that all …

Computer Science: Essential Knowledge for All Students
The K–12 Computer Science Framework provides high-level, conceptual guidance for the computer science skills and knowledge students need to build across elementary, middle, and …

K-12 Computer Science Standards - CT.gov
The CSTA K–12 Computer Science Standards delineate a core set of learning objectives designed to provide the foundation for a complete computer science curriculum and its …

Code.org Computer Science Principles Syllabus and Overview
Code.org’s Computer Science Principles (CSP) curriculum is a full-year, rigorous, entry-level course that introduces high school students to the foundations of modern computing.

2022 Computer Science Design Thinking Introduction
Sep 21, 2022 · All students receive computer science and design thinking instruction from Kindergarten through grade 12. The study of these disciplines focuses on deep understanding …

Computer Science Implementation Toolkit - IN.gov
After June 30, 2021, each public high school, including each charter school, shall offer at least one (1) computer science course as a one (1) semester elective in the public high school's …

A High-School Program in Computer Science
This paper describes a new high-school curriculum in computer science, that has been proposed by a committee formed in 1990 by the Israel Ministry of Education.

Exploring Computer Science
The Exploring Computer Science curriculum was developed around a framework of both computer science content and computational practice. This combination of both content and …

Computer Science K-12 Standards
Introduce the fundamental concepts and applications of computer science to all students, beginning at the elementary school level. Make computer science at the secondary level …

Presenting Computer Science Concepts to High School Students
up-to-date articles about applications of computer science. In this paper we discuss in more detail the value of a broader view of computer sci-ence for high schools students, and then describe …

Computer Science in Elementary and Secondary Schools
In this paper we examine the current computer science curriculum in elementary schools and identify its shortcomings. We then presents a new approach to teaching computer science at the …

Programming, Robotics, and Control for High School …
The rest of this article presents and evaluates a PBL high school engineering program that addresses the eight NGSS practices through teaching programming, robotics, and control. 3 A …

K-12 Computer Science Standards - CT.gov
Levels 1A, 1B, 2, and 3A are the computer science standards for ALL students. The Level 3B standards are intended for students who wish to pursue the study of computer science in high …

HIGH SCHOOL COMPUTER SCIENCE EDUCATION COURSE …
The AP Computer Science A course curriculum is compatible with many CS1 courses in colleges and universities. ½ or 1 . Max credit = 1. 23582 . Advanced Placement Computer Science Principles© …

The High School Curriculum - Success Academies
High School Academics Our core sequence offers four years of robust, inquiry-based study in English, History, Math, and Science. We consider these courses essential to a world-class high …

EXPLORING COMPUTER SCIENCE Artificial Intelligence
Exploring Computer Science — Alternate Curriculum Unit: Artificial Intelligence Acknowledgments Artificial Intelligence (alternate unit) was written and developed by Beverly Clarke. She is author …

1 Foundations for High-Quality High School Programming …
Jan 23, 2024 · 2 Graduation Requirements 9.1.c. Graduation Requirements. The state graduation requirements total 22 credits. See the High School Programming Chart for specific credits …

The New Senior Secondary Curriculum for Sierra Leone
k) A high-quality computer science course in high school can help students develop mental dexterity and adaptable skills that help them to succeed in life. l) The escalating interest that …

Exploring Computer Science
to bring Exploring Computer Science course to their local high schools. Reaching historically underrepresented students continues to be a major emphasis of this course. Standards The …

TOE00091.dvi - CMU School of Computer Science
Model High School Computer Science Curriculum, published by Merrit et al. [1994] and the publication entitled “A High-School Program in Computer Science” [Gal-Ezer et al. 1995]. In …

K-12 Computer Science Model Curriculum - Ohio …
in the statistic that females who take high school AP Computer Science are 10 times more likely to major in computer science 1 The “Equity and Computer Science” section has been modified from …

Maryland Technology Education Standards
Exploring Computer Science Foundations of Computer Science* Advanced Placement Computer Science Principles *Identifies courses in a Career and Technology Education Program of Study. …

Information Technology Program Guide 2023-2024
10157E1000 Computer Science A, AP 10013G1000 Computer Science Essentials - PLTW 10159E10HL Computer Science, HL, IB 10019E1000 Computer Science Principles, AP …

AP Computer Science Principles Syllabus and Planning Guide …
Aug 18, 2019 · The curriculum also provides one window of time for students to complete the requiredCreate Task. The sequencing and a high-level description of allcomponents is outlined …

The Ontario Curriculum, Grades 9 and 10: Technological …
outlined in the interdisciplinary studies curriculum policy document. The secondary school technological education curriculum is designed to build on the foundation of knowledge and skills …

Computer Science Courses as a Graduation Requirement at …
of reasons for not adding more computer science classes to their curriculum with the lack of a state requirement being a part of that reason. States have attempted to add computer science …

Learning Framework for Classes 11-12 Computer Science …
Learning Framework for Classes 11-12 Computer Science (CBSE) 1. FOREWORD The vision of the National Education Policy (NEP) 2020 released by the Government of India, directs that children …

CTE Essential Standards - NC DPI
Computer Science, IT, and Technology Education . Family and Consumer Sciences Education ... organizing tool for curriculum design, school guidance, and a framework for seamless transition …

Maryland’s K-12 Computer Science Standards
5 . Maryland K-12 Computer Science Standards Design Team . Design Team Leadership Affiliation Lynne Gilli, Ed.D. Maryland State Department of Education

Computer Science Discoveries - Code.org
computer science. The basics of computer science help nurture creativity and problem-solving skills, preparing students for a future in any field or career. What is Computer Science …

2024-2025 High School Course Titles and Descriptions - IN.gov
IndianaDepartmentofEducation HighSchoolCourseTitlesandDescriptions:2024-2025 TableofContents Introduction 3 IndianaDepartmentofEducationCourseTitlesandDescriptions

Computer Science Standards - Illinois State Board of Education
- K-12 Computer Science Framework Computer science practices 8 and 9 below were added to the original seven-core practices from the K-12 Computer Science Framework to meet the needs of …

The Code.org CS Principles Curriculum Overview
Code.org has set out to write a comprehensive and rigorous Computer Science Principles curriculum designed specifically for the high school setting - one that is flexible and comfortable …

Reimagining Computer Science in the Curriculum
the benefit of developing a national Computer Science curriculum at a school level. Countries such as Israel, New Zealand, Poland, the United Kingdom (England), Vietnam, the Netherlands, …

Computer Science - Mississippi Department of Education
This document is designed to provide K-12 computer science teachers with a basis for curriculum development. In order to prepare students for careers and college, it outlines what knowledge …

2024-2025 - Trussville City Schools
May 6, 2024 · *Taking Accelerated Math 7 and Accelerated Math 8 in middle school does not earn one of the four math credits required for a high school diploma. Students must take 4 math …

Digital Literacy and Computer Science - Massachusetts …
The Framework is a significant step forward from the state’s prior Instructional Technology and 2008 Technological Literacy standards. The Framework incorporates and updates expectations …

Geneseo High School Course Planning Guide - schoolboard.net
Geneseo High School is committed to helping all students develop their full potential and to prepare them to be independent, productive, and responsible citizens by offering an academic and extra …

TENNESSEE STATE BOARD OF EDUCATION APPROVED …
9. JROTC Military Science 10. Science 10.1 Physical Science 10.2 Biology I, Biology II 10.3 Human Anatomy and Physiology 10.4 Chemistry I, II 10.5 Earth Science 10.6 Geology 10.7 Environmental …

OFFICE OF CHIEF ACADEMIC OFFICER Summary of State …
Mississippi Secondary Curriculum Frameworks in Career and Technical Education, Middle School . 2020 Exploring Computer Science . Program CIP: 11.0101 — Computer and Information Sciences …

Computer Science 8-12 - Texas Education Agency
COMPUTER SCIENCE STANDARDS Standard I. All teachers use technology-related terms, concepts, data input strategies, and ethical practices to make informed decisions about ...

Kentucky Academic Standards Computer Science
Kentucky Academic Standards (KAS) for Computer Science 12. Elementary (K-5) Computer Science Standards 12 Middle School (6-8) Computer Science Standards 23 High School (9-12) Computer …

High School Course Catalog - Rock Hill Schools
Aug 1, 2024 · 2024-25 Rock Hill High School Course Catalog published July 2024 Updated August 1, 2024 JM ... Science 48-54 Social Studies 55-59 Health and Physical Education 60-61 World …

FLORIDA’S STATE ACADEMIC STANDARDS COMPUTER …
Statutes, where computer science courses and content are defined as those that provide students with the opportunity to learn coding, computing principles, and computational thinking. Florida’s …

COURSE CSE1010: COMPUTER SCIENCE 1 - Alberta.ca
1. identify and describe the nature, approaches and areas of interest of computer science 1.1 define and describe computer science with consideration of: 1.1.1 the main goal of the discipline 1.1.2 …

Chapter 74. Curriculum Requirements - Texas Education …
Curriculum Requirements . Subchapter B. Graduation Requirements §74.11. High School Graduation Requirements. (a) To receive a high school diploma, a student entering Grade 9 in the 2014-2015 …

Developing Implementation Measures for K-12 Computer …
conditions for successful implementation of an introductory high school computer science curriculum along two-dimensions: teaching quality and curriculum enactment. Additionally, we …

A High-School Program in Computer Science
A High-School Program in Computer Science Judith Gal-Ezer⁄ Catriel Beeriy David Harelz Amiram Yehudaix Abstract The authors are part of a committee that has been designing a new high …

AP Computer Science Principles - Brooklyn Technical High …
Mar 10, 2022 · AP Computer Science Principles Curriculum Framework 7 Introduction 7 Overview of the Curriculum Framework ... pursue college-level studies while still in high school. Through …

GHANA EDUCATION SERVICE
the shortfalls in the current school curriculum in relation to learning and assessment. The Ministry of Education is committed to ensuring that our schools develop globally competitive high school …

Computer Science Courses 2023-2024 - Florida Department …
SECONDARY COMPUTER SCIENCE COURSES . Middle and high schools in each district, including combination schools in which any of grades 6-12 are taught, ... Florida Virtual School (FLVS) or …

COMPUTER SCIENCE - REB
in the curriculum, Computer Science syllabus was reviewed to ensure that the syllabus is responsive to the needs of the learner with a shift from knowledge-based learning to competence-based …

High School Course Description Guide - American School of …
AP SCIENCE OR MATH OR COMPUTER SCIENCE COURSE Course offerings at ASD: Statistics, Calculus AB, Calculus BC, Biology Chemistry, Physics 1, Physics C or Computer Science …

Introducing Artificial Intelligence in High School Curriculum
and methods of the field. High-school students exhibit enough level of maturity and critical thinking for understanding the technological and cognitive foundations and methods of AI. This paper …

Upper Secondary - Ministry of Education (MOE)
The computer education framework comprises three dimensions: • Computer as a Science • Computer as a Tool • Computer in Society Computer as a Science The dimension of Computer as …

Computer Science Curriculum High School - origin …
computer science curriculum high school: The Power of Technology for Learning Noah P. Barsky, Mike Clements, Jakob Ravn, Kelly Smith, 2008-09-17 In today’s dynamic global business …

Computer Science Project - A.C.E. School of Tomorrow
Computer Science Project The Computer Science course is designed to fulfill the computer education requirements for most high school courses of study. Students may earn credit when …

Framework for Computer Science 7-12 Program Guidelines
preparation program are based upon the Computer Science Teachers Association (CSTA) Revised Academic standards1. The CSTA academic standards detail a core set of learning objectives …

Computer Science Standards - Ohio Department of Education
concept or strand to provide computer science experiences for allOhio students. The K-8 standards integrate computer science into instruction across subject areas including mathematics, science, …

Computer Science Education Summit 2022 - Superintendents
Exploring Computer Science Curriculum MSIS = 000283 Year-long Course for 9th-12th grade 6 Units –approximately 6 weeks each Unit 1: Human Computer Interaction ... • Use ECS or CSE to …