computer science and design northeastern: How to Design Programs, second edition Matthias Felleisen, Robert Bruce Findler, Matthew Flatt, Shriram Krishnamurthi, 2018-05-25 A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming. |
computer science and design northeastern: Robot-Proof, revised and updated edition Joseph E. Aoun, 2024-10-15 A fresh look at a “robot-proof” education in the new age of generative AI. In 2017, Robot-Proof, the first edition, foresaw the advent of the AI economy and called for a new model of higher education designed to help human beings flourish alongside smart machines. That economy has arrived. Creative tasks that, seven years ago, seemed resistant to automation can now be performed with a simple prompt. As a result, we must now learn not only to be conversant with these technologies, but also to comprehend and deploy their outputs. In this revised and updated edition, Joseph Aoun rethinks the university’s mission for a world transformed by AI, advocating for the lifelong endeavor of a “robot-proof” education. Aoun puts forth a framework for a new curriculum, humanics, which integrates technological, data, and human literacies in an experiential setting, and he renews the call for universities to embrace lifelong learning through a social compact with government, employers, and learners themselves. Drawing on the latest developments and debates around generative AI, Robot-Proof is a blueprint for the university as a force for human reinvention in an era of technological change—an era in which we must constantly renegotiate the shifting boundaries between artificial intelligence and the capacities that remain uniquely human. |
computer science and design northeastern: PrivacyÕs Blueprint Woodrow Hartzog, 2018-04-09 The case for taking design seriously in privacy law -- Why design is (almost) everything -- Privacy law's design gap -- Privacy values in design -- Setting boundaries for design -- A toolkit for privacy design -- Social media -- Hide and seek technologies -- The internet of things |
computer science and design northeastern: Game Research Methods: An Overview Patri Lankoski, Staffan Björk, et al., 2015 Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games.--Provided by publisher. |
computer science and design northeastern: Pattern Language for Game Design Christopher Barney, 2020-12-08 Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander’s work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander’s work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com. |
computer science and design northeastern: Landscapes from Antiquity Simon Stoddart, 2001 This is the first volume of an exciting new project; Antiquity , drawing on its 75-year tradition of publishing articles of enduring value, has brought together twenty-four classic papers on a central archaeological theme. The papers have been selected to represent ancient and modern landscape approaches, organized into thematic sections: Early studies of Fox and Curwen, aerial photography of Bradford, Crawford and St Joseph, survey method, integrated regional landscapes, physical, industrial, contested and experienced landscapes. Each section is introduced with an overview and personal perspective by Simon Stoddart, the current editor of Antiquity . As he points out in the introduction, the editor of Antiquity has always drawn on the most exciting and relevant of current research. Consequently the frequency and content of landscape in Antiquity provides illuminating commentary on the definition and prominence of the theme landscape in archaeological research. Contents: Early studies of landscape: Prehistoric Cart-tracks in Malta ( T. Zammit ); Dykes ( Cyril Fox ); The Hebrides: a Cultural Backwater ( E. Cecil Curwen ); Native Settlements of Northumberland ( A. H. A. Hogg ). The impact of aerial photography: Woodbury. Two marvellous air-photographs ( O. G. S. Crawford ); Iron Age square enclosures in Rhineland ( K. V. Decker and I. Scollar ); Aerial reconnaissance in Picardy ( R. Agache ); Air reconnaissance: recent results ( J. K. St Joseph ). Survey method and analysis: Understanding early medieval pottery distributions ( A. J. Schofield ); Exploring the topography of the mind: GIS, social space and archaeology ( Marcos Llobera ). Integrated landscape archaeology: Neolithic settlement patterns at Avebury, Wiltshire ( Robin Holgate ); Stonehenge for the ancestors: the stones pass on the message ( M. Parker Pearson and Ramilisonina ); Aerial reconnaissance of the Fen Basin ( D. N. Riley ); The Fenland Project: from survey management and beyond ( John Coles and David Hall ); Siticulosa Apulia ( John Bradford and P. R. Williams-Hunt ); Archaeology and the Etruscan countryside ( Graeme Barker ). Physical landscapes: Active tectonics and land-use strategies: a Palaeolithic example from northwest Greece ( Geoff Bailey, Geoff King and Derek Sturdy ); A guide for archaeologists investigating Holocene landscapes ( A. J. Howard and M. G. Macklin ). Industrial landscapes: Trouble at t'mill: industrial archaeology in the 1980s ( C. M. Clark ); Towards an archaeology of navvy huts and settlements of the industrial revolution ( Michael Morris ). Contested landscapes: The Berlin Wall: production, preservation and consumption of a 20th-century monument ( Frederick Baker ); Seeing stars: character and identity in the landscapes of modern Macedonia ( Keith Brown ). Experienced landscapes: Forms of power: dimensions of an Irish megalithic landscape ( Jean McMann ); Late woodland landscapes of Wisconsin: ridges, fields, effigy mounds and territoriality ( William Gustav Gartner ). |
computer science and design northeastern: Hackers & Painters Paul Graham, 2004-05-18 The author examines issues such as the rightness of web-based applications, the programming language renaissance, spam filtering, the Open Source Movement, Internet startups and more. He also tells important stories about the kinds of people behind technical innovations, revealing their character and their craft. |
computer science and design northeastern: Realm of Racket Matthias Felleisen, David Van Horn, Conrad Barski, Northeastern University Students, 2013-06-13 Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun! |
computer science and design northeastern: A First Course in Network Science Filippo Menczer, Santo Fortunato, Clayton A. Davis, 2020-01-30 Networks are everywhere: networks of friends, transportation networks and the Web. Neurons in our brains and proteins within our bodies form networks that determine our intelligence and survival. This modern, accessible textbook introduces the basics of network science for a wide range of job sectors from management to marketing, from biology to engineering, and from neuroscience to the social sciences. Students will develop important, practical skills and learn to write code for using networks in their areas of interest - even as they are just learning to program with Python. Extensive sets of tutorials and homework problems provide plenty of hands-on practice and longer programming tutorials online further enhance students' programming skills. This intuitive and direct approach makes the book ideal for a first course, aimed at a wide audience without a strong background in mathematics or computing but with a desire to learn the fundamentals and applications of network science. |
computer science and design northeastern: Nazis of Copley Square Charles Gallagher, 2021-09-28 The forgotten history of American terrorists who, in the name of God, conspired to overthrow the government and formed an alliance with Hitler. On January 13, 1940, FBI agents burst into the homes and offices of seventeen members of the Christian Front, seizing guns, ammunition, and homemade bombs. J. Edgar HooverÕs charges were incendiary: the group, he alleged, was planning to incite a revolution and install a Òtemporary dictatorshipÓ in order to stamp out Jewish and communist influence in the United States. Interviewed in his jail cell, the frontÕs ringleader was unbowed: ÒAll I can say isÑlong live Christ the King! Down with communism!Ó In Nazis of Copley Square, Charles Gallagher provides a crucial missing chapter in the history of the American far right. The men of the Christian Front imagined themselves as crusaders fighting for the spiritual purification of the nation, under assault from godless communism, and they were hardly alone in their beliefs. The front traced its origins to vibrant global Catholic theological movements of the early twentieth century, such as the Mystical Body of Christ and Catholic Action. The frontÕs anti-Semitism was inspired by Sunday sermons and by lay leaders openly espousing fascist and Nazi beliefs. Gallagher chronicles the evolution of the front, the transatlantic cloak-and-dagger intelligence operations that subverted it, and the mainstream political and religious leaders who shielded the frontÕs activities from scrutiny. Nazis of Copley Square offers a grim tale of faith perverted to violent ends, and its lessons provide a warning for those who hope to stop the spread of far-right violence today. |
computer science and design northeastern: Assessing and Responding to the Growth of Computer Science Undergraduate Enrollments National Academies of Sciences, Engineering, and Medicine, Division on Engineering and Physical Sciences, Computer Science and Telecommunications Board, Policy and Global Affairs, Board on Higher Education and Workforce, Committee on the Growth of Computer Science Undergraduate Enrollments, 2018-04-28 The field of computer science (CS) is currently experiencing a surge in undergraduate degree production and course enrollments, which is straining program resources at many institutions and causing concern among faculty and administrators about how best to respond to the rapidly growing demand. There is also significant interest about what this growth will mean for the future of CS programs, the role of computer science in academic institutions, the field as a whole, and U.S. society more broadly. Assessing and Responding to the Growth of Computer Science Undergraduate Enrollments seeks to provide a better understanding of the current trends in computing enrollments in the context of past trends. It examines drivers of the current enrollment surge, relationships between the surge and current and potential gains in diversity in the field, and the potential impacts of responses to the increased demand for computing in higher education, and it considers the likely effects of those responses on students, faculty, and institutions. This report provides recommendations for what institutions of higher education, government agencies, and the private sector can do to respond to the surge and plan for a strong and sustainable future for the field of CS in general, the health of the institutions of higher education, and the prosperity of the nation. |
computer science and design northeastern: Techno-Vernacular Creativity and Innovation Nettrice R. Gaskins, 2021-08-10 A novel approach to STEAM learning that engages students from historically marginalized communities in culturally relevant and inclusive maker education. The growing maker movement in education has become an integral part of both STEM and STEAM learning, tapping into the natural DIY inclinations of creative people as well as the educational power of inventing or making things. And yet African American, Latino/a American, and Indigenous people are underrepresented in maker culture and education. In this book, Nettrice Gaskins proposes a novel approach to STEAM learning that engages students from historically marginalized communities in culturally relevant and inclusive maker education. Techno-vernacular creativity (TVC) connects technical literacy, equity, and culture, encompassing creative innovations produced by ethnic groups that are often overlooked. TVC uses three main modes of activity: reappropriation, remixing, and improvisation. Gaskins looks at each of the three modes in turn, guiding readers from research into practice. Drawing on real-world examples, she shows how TVC creates dynamic learning environments where underrepresented ethnic students feel that they belong. Students who remix computationally, for instance, have larger toolkits of computational skills with which to connect cultural practices to STEAM subjects; reappropriation offers a way to navigate cultural repertoires; improvisation is firmly rooted in cultural and creative practices. Finally, Gaskins explores an equity-oriented approach that makes a distinction between conventional or dominant pedagogical approaches and culturally relevant or responsive making methods and practices. She describes TVC habits of mind and suggests methods of instructions and projects. |
computer science and design northeastern: Listening to Reading Stephen Ratcliffe, 2000-03-30 Contends that experimental writing--from Mallarme, Stein, and Cage to contemporary poets of the eighties and nineties--can teach us much about how we write and read both poetry and criticism. |
computer science and design northeastern: Bauhaus Futures Laura Forlano, Molly Wright Steenson, Mike Ananny, 2019-10-22 Essays, photo-essays, interviews, manifestos, diagrams, and a play explore the varied legacies, influences, and futures of the Bauhaus. What would keep the Bauhaus up at night if it were practicing today? A century after its founding by Walter Gropius in Weimar, Germany, as an “experimental laboratory of the future,” who are the pioneering experimentalists who reinscribe or resist Bauhaus traditions? This book explores the varied legacies, influences, and futures of the Bauhaus. Many of the animating issues of the Bauhaus—its integration of research, teaching, and practice; its experimentation with materials; its democratization of design; its open-minded, heterogeneous approach to ideas, theories, methods, and styles—remain relevant. The contributors to Bauhaus Futures address these but go further, considering issues that design has largely ignored for the last hundred years: gender, race, ethnicity, class, sexuality, and disability. Their contributions take the form of essays, photo-essays, interviews, manifestos, diagrams, and even a play. They discuss, among other things, the Bauhaus curriculum and its contemporary offshoots; Bauhaus legacies at the MIT Media Lab, Black Mountain College, and elsewhere; the conflict between the Bauhaus ideal of humanist universalism and current approaches to design concerned with race and justice; designed objects, from the iconic to the precarious; textile and weaving work by women in the Bauhaus and the present day; and design and technology. Contributors Alice Arnold, Jeffrey Bardzell, Shaowen Bardzell, Karen Kornblum Berntsen, Marshall Brown, Stuart Candy, Jessica Charlesworth, Elizabeth J. Chin, Taeyoon Choi, B. Coleman, Carl DiSalvo, Michael J. Golec, Kate Hennessy, Matthew Hockenberry, Joi Ito, Denisa Kera, N. Adriana Knouf, Silvia Lindtner, Shannon Mattern, Ramia Mazé, V. Mitch McEwen, Oliver Neumann, Paul Pangaro, Tim Parsons, Nassim Parvin, Joanne Pouzenc, Luiza Prado de O. Martin, Daniela K. Rosner, Natalie Saltiel, Trudi Lynn Smith, Carol Strohecker, Alex Taylor, Martin Thaler, Fred Turner, Andre Uhl, Jeff Watson, Robert Wiesenberger |
computer science and design northeastern: Visualization Analysis and Design Tamara Munzner, 2014-12-01 Learn How to Design Effective Visualization SystemsVisualization Analysis and Design provides a systematic, comprehensive framework for thinking about visualization in terms of principles and design choices. The book features a unified approach encompassing information visualization techniques for abstract data, scientific visualization techniques |
computer science and design northeastern: Computer Organization and Design David A. Patterson, John L. Hennessy, 2012 Rev. ed. of: Computer organization and design / John L. Hennessy, David A. Patterson. 1998. |
computer science and design northeastern: Industry Unbound Ari Ezra Waldman, 2021-09-28 Privacy law isn't working. Waldman's groundbreaking work explains why, showing how tech companies manipulate us, our behavior, and our law. |
computer science and design northeastern: Comparative Textual Media N. Katherine Hayles, Jessica Pressman, 2013-12-01 For the past few hundred years, Western cultures have relied on print. When writing was accomplished by a quill pen, inkpot, and paper, it was easy to imagine that writing was nothing more than a means by which writers could transfer their thoughts to readers. The proliferation of technical media in the latter half of the twentieth century has revealed that the relationship between writer and reader is not so simple. From telegraphs and typewriters to wire recorders and a sweeping array of digital computing devices, the complexities of communications technology have made mediality a central concern of the twenty-first century. Despite the attention given to the development of the media landscape, relatively little is being done in our academic institutions to adjust. In Comparative Textual Media, editors N. Katherine Hayles and Jessica Pressman bring together an impressive range of essays from leading scholars to address the issue, among them Matthew Kirschenbaum on archiving in the digital era, Patricia Crain on the connection between a child’s formation of self and the possession of a book, and Mark Marino exploring how to read a digital text not for content but for traces of its underlying code. Primarily arguing for seeing print as a medium along with the scroll, electronic literature, and computer games, this volume examines the potential transformations if academic departments embraced a media framework. Ultimately, Comparative Textual Media offers new insights that allow us to understand more deeply the implications of the choices we, and our institutions, are making. Contributors: Stephanie Boluk, Vassar College; Jessica Brantley, Yale U; Patricia Crain, NYU; Adriana de Souza e Silva, North Carolina State U; Johanna Drucker, UCLA; Thomas Fulton, Rutgers U; Lisa Gitelman, New York U; William A. Johnson, Duke U; Matthew G. Kirschenbaum, U of Maryland; Patrick LeMieux; Mark C. Marino, U of Southern California; Rita Raley, U of California, Santa Barbara; John David Zuern, U of Hawai‘i at Mānoa. |
computer science and design northeastern: Deep Learning Essentials Anurag Bhardwaj, Wei Di, Jianing Wei, 2018-01-30 Get to grips with the essentials of deep learning by leveraging the power of Python Key Features Your one-stop solution to get started with the essentials of deep learning and neural network modeling Train different kinds of neural networks to tackle various problems in Natural Language Processing, computer vision, speech recognition, and more Covers popular Python libraries such as Tensorflow, Keras, and more, along with tips on training, deploying and optimizing your deep learning models in the best possible manner Book Description Deep Learning a trending topic in the field of Artificial Intelligence today and can be considered to be an advanced form of machine learning, which is quite tricky to master. This book will help you take your first steps in training efficient deep learning models and applying them in various practical scenarios. You will model, train, and deploy different kinds of neural networks such as Convolutional Neural Network, Recurrent Neural Network, and will see some of their applications in real-world domains including computer vision, natural language processing, speech recognition, and so on. You will build practical projects such as chatbots, implement reinforcement learning to build smart games, and develop expert systems for image captioning and processing. Popular Python library such as TensorFlow is used in this book to build the models. This book also covers solutions for different problems you might come across while training models, such as noisy datasets, small datasets, and more. This book does not assume any prior knowledge of deep learning. By the end of this book, you will have a firm understanding of the basics of deep learning and neural network modeling, along with their practical applications. What you will learn Get to grips with the core concepts of deep learning and neural networks Set up deep learning library such as TensorFlow Fine-tune your deep learning models for NLP and Computer Vision applications Unify different information sources, such as images, text, and speech through deep learning Optimize and fine-tune your deep learning models for better performance Train a deep reinforcement learning model that plays a game better than humans Learn how to make your models get the best out of your GPU or CPU Who this book is for Aspiring data scientists and machine learning experts who have limited or no exposure to deep learning will find this book to be very useful. If you are looking for a resource that gets you up and running with the fundamentals of deep learning and neural networks, this book is for you. As the models in the book are trained using the popular Python-based libraries such as Tensorflow and Keras, it would be useful to have sound programming knowledge of Python. |
computer science and design northeastern: GUI Design Essentials Susan Weinschenk, Pamela Jamar, Sarah C. Yeo, 1997-04-07 Developing software interfaces and company-wide GUI standards can be difficult, but it is nothing like having to continually redesign software that end users can't work with. This powerful book/CD-ROM package takes the uncertainty out of GUI design by providing you with everything you need to know to quickly design interfaces and your own GUI standards. Drawing upon their experience as leading interface designers, educators, and constultants, the authors teach you the art and science of user centered design. They show you how to bring end users into the design process in order to dramatically enhance the usability of your designs, while making efficient use of your design time. They tell you the right questions to ask and how to translate user feedback into practical design solutions. First, they describe the entire design process in detail, breaking it down into a series of steps accompanied by useful forms and checklists. Then they provide practical, step-by-step guidelines on how to design Windows 95, Windows 3.1, and the Web. On the CD-ROM you will find: Design quidelines as an online document; design guidelines in Microsoft Word 7.0 for you to use and customize; and, forms and checklists in Microsoft Word 7.0 for you to use and customize. |
computer science and design northeastern: Digital Workplace Learning Dirk Ifenthaler, 2018-02-01 This book aims to provide insight into how digital technologies may bridge and enhance formal and informal workplace learning. It features four major themes: 1. Current research exploring the theoretical underpinnings of digital workplace learning. 2. Insights into available digital technologies as well as organizational requirements for technology-enhanced learning in the workplace. 3. Issues and challenges for designing and implementing digital workplace learning as well as strategies for assessments of learning in the workplace. 4. Case studies, empirical research findings, and innovative examples from organizations which successfully adopted digital workplace learning. |
computer science and design northeastern: Computer Science and its Applications Sang-Soo Yeo, Yi Pan, Yang Sun Lee, Hang Bae Chang, 2012-10-19 The 4th FTRA International Conference on Computer Science and its Applications (CSA-12) will be held in Jeju, Korea on November 22~25, 2012. CSA-12 will be the most comprehensive conference focused on the various aspects of advances in computer science and its applications. CSA-12 will provide an opportunity for academic and industry professionals to discuss the latest issues and progress in the area of CSA. In addition, the conference will publish high quality papers which are closely related to the various theories and practical applications in CSA. Furthermore, we expect that the conference and its publications will be a trigger for further related research and technology improvements in this important subject. CSA-12 is the next event in a series of highly successful International Conference on Computer Science and its Applications, previously held as CSA-11 (3rd Edition: Jeju, December, 2011), CSA-09 (2nd Edition: Jeju, December, 2009), and CSA-08 (1st Edition: Australia, October, 2008). |
computer science and design northeastern: Adaptive Object-oriented Software Karl J. Lieberherr, 1996 This ground-breaking book presents a complete methodology for adaptive programming in any object-oriented programming language. Lieberherr's adaptive method signals a new approach to object-oriented program design that goes beyond object encapsulation and hard-coded navigation paths to achieve more flexible interactions among objects. Programmers using this method work at a higher, schematic level of abstraction; graph notation represents the class structure and a propagation pattern language tells how to distribute meaningful methods - including navigation - across the structure. Using this method, programmers can easily adapt and modify programs as they evolve. This book can be used with any object-oriented programming environment, or with the Demeter Tools Version 5.5, a complete, professional software system for creating and maintaining adaptive programs. |
computer science and design northeastern: Computer Organization and Design RISC-V Edition David A. Patterson, John L. Hennessy, 2017-05-12 The new RISC-V Edition of Computer Organization and Design features the RISC-V open source instruction set architecture, the first open source architecture designed to be used in modern computing environments such as cloud computing, mobile devices, and other embedded systems. With the post-PC era now upon us, Computer Organization and Design moves forward to explore this generational change with examples, exercises, and material highlighting the emergence of mobile computing and the Cloud. Updated content featuring tablet computers, Cloud infrastructure, and the x86 (cloud computing) and ARM (mobile computing devices) architectures is included. An online companion Web site provides advanced content for further study, appendices, glossary, references, and recommended reading. - Features RISC-V, the first such architecture designed to be used in modern computing environments, such as cloud computing, mobile devices, and other embedded systems - Includes relevant examples, exercises, and material highlighting the emergence of mobile computing and the cloud |
computer science and design northeastern: The Math Olympian Richard Hoshino, 2015-01-26 BETHANY MACDONALD HAS TRAINED SIX LONG YEARS FOR THIS MOMENT. SHE'LL TRY TO SOLVE FIVE QUESTIONS IN THREE HOURS, FOR ONE IMPROBABLE DREAM. THE DREAM OF REPRESENTING HER COUNTRY, AND BECOMING A MATH OLYMPIAN. As a small-town girl in Nova Scotia bullied for liking numbers more than boys, and lacking the encouragement of her unsupportive single mother who frowns at her daughter's unrealistic ambition, Bethany's road to the International Math Olympiad has been marked by numerous challenges. Through persistence, perseverance, and the support of innovative mentors who inspire her with a love of learning, Bethany confronts these challenges and develops the creativity and confidence to reach her potential. In training to become a world-champion mathlete, Bethany discovers the heart of mathematics - a subject that's not about memorizing formulas, but rather about problem-solving and detecting patterns to uncover truth, as well as learning how to apply the deep and unexpected connections of mathematics to every aspect of her life, including athletics, spirituality, and environmental sustainability. As Bethany reflects on her long journey and envisions her exciting future, she realizes that she has shattered the misguided stereotype that only boys can excel in math, and discovers a sense of purpose that through mathematics, she can and she will make an extraordinary contribution to society. |
computer science and design northeastern: Machine Design Robert L. Norton, 2006 CD-ROM contains: 350 models for MATLAB, Mathcad, Excel and TK Solver -- general TK Solver soultion files -- Collection of TK Solver reules, lists and procedure functions. |
computer science and design northeastern: Design of Machinery Robert L. Norton, 1999 CD-ROM contains: Seven author-written programs. -- Examples and figures. -- Problem solutions. -- TKSolver Files. -- Working Model Files. |
computer science and design northeastern: Algorithms Robert Sedgewick, Kevin Wayne, 2014-02-01 This book is Part I of the fourth edition of Robert Sedgewick and Kevin Wayne’s Algorithms, the leading textbook on algorithms today, widely used in colleges and universities worldwide. Part I contains Chapters 1 through 3 of the book. The fourth edition of Algorithms surveys the most important computer algorithms currently in use and provides a full treatment of data structures and algorithms for sorting, searching, graph processing, and string processing -- including fifty algorithms every programmer should know. In this edition, new Java implementations are written in an accessible modular programming style, where all of the code is exposed to the reader and ready to use. The algorithms in this book represent a body of knowledge developed over the last 50 years that has become indispensable, not just for professional programmers and computer science students but for any student with interests in science, mathematics, and engineering, not to mention students who use computation in the liberal arts. The companion web site, algs4.cs.princeton.edu contains An online synopsis Full Java implementations Test data Exercises and answers Dynamic visualizations Lecture slides Programming assignments with checklists Links to related material The MOOC related to this book is accessible via the Online Course link at algs4.cs.princeton.edu. The course offers more than 100 video lecture segments that are integrated with the text, extensive online assessments, and the large-scale discussion forums that have proven so valuable. Offered each fall and spring, this course regularly attracts tens of thousands of registrants. Robert Sedgewick and Kevin Wayne are developing a modern approach to disseminating knowledge that fully embraces technology, enabling people all around the world to discover new ways of learning and teaching. By integrating their textbook, online content, and MOOC, all at the state of the art, they have built a unique resource that greatly expands the breadth and depth of the educational experience. |
computer science and design northeastern: Head First Design Patterns Eric Freeman, Elisabeth Robson, Bert Bates, Kathy Sierra, 2004-10-25 Using research in neurobiology, cognitive science and learning theory, this text loads patterns into your brain in a way that lets you put them to work immediately, makes you better at solving software design problems, and improves your ability to speak the language of patterns with others on your team. |
computer science and design northeastern: Colleges That Create Futures Princeton Review, 2016-05-10 KICK-START YOUR CAREER WITH THE RIGHT ON-CAMPUS EXPERIENCE! When it comes to getting the most out of college, the experiences you have outside the classroom are just as important as what you study. Colleges That Create Futures looks beyond the usual “best of” college lists to highlight 50 schools that empower students to discover practical, real-world applications for their talents and interests. The schools in this book feature distinctive research, internship, and hands-on learning programs—all the info you need to help find a college where you can parlay your passion into a successful post-college career. Inside, You'll Find: • In-depth profiles covering career services, internship support, student group activity, alumni satisfaction, noteworthy facilities and programs, and more • Candid assessments of each school’s academics from students, current faculty, and alumni • Unique hands-on learning opportunities for students across majors • Testimonials on career prep from alumni in business, education, law, and much more *************************** What makes Colleges That Create Futures important? You've seen the headlines—lately the news has been full of horror stories about how the college educational system has failed many recent grads who leave school with huge debt, no job prospects, and no experience in the working world. Colleges That Create Futures identifies schools that don't fall into this trap but instead prepare students for successful careers! How are the colleges selected? Schools are selected based on survey results on career services, grad school matriculation, internship support, student group and government activity, alumni activity and salaries, and noteworthy facilities and programs. |
computer science and design northeastern: Topics in Topology. (AM-10), Volume 10 Solomon Lefschetz, 2016-03-02 Solomon Lefschetz pioneered the field of topology--the study of the properties of manysided figures and their ability to deform, twist, and stretch without changing their shape. According to Lefschetz, If it's just turning the crank, it's algebra, but if it's got an idea in it, it's topology. The very word topology comes from the title of an earlier Lefschetz monograph published in 1920. In Topics in Topology Lefschetz developed a more in-depth introduction to the field, providing authoritative explanations of what would today be considered the basic tools of algebraic topology. Lefschetz moved to the United States from France in 1905 at the age of twenty-one to find employment opportunities not available to him as a Jew in France. He worked at Westinghouse Electric Company in Pittsburgh and there suffered a horrible laboratory accident, losing both hands and forearms. He continued to work for Westinghouse, teaching mathematics, and went on to earn a Ph.D. and to pursue an academic career in mathematics. When he joined the mathematics faculty at Princeton University, he became one of its first Jewish faculty members in any discipline. He was immensely popular, and his memory continues to elicit admiring anecdotes. Editor of Princeton University Press's Annals of Mathematics from 1928 to 1958, Lefschetz built it into a world-class scholarly journal. He published another book, Lectures on Differential Equations, with Princeton in 1946. |
computer science and design northeastern: Introduction to Machine and Assembly Language Programming Philip J. Gust, 1986 |
computer science and design northeastern: Music and the Racial Imagination Ronald M. Radano, Philip V. Bohlman, 2000-12 A specter lurks in the house of music, and it goes by the name of race, write Ronald Radano and Philip Bohlman in their introduction. Yet the intimate relationship between race and music has rarely been examined by contemporary scholars, most of whom have abandoned it for the more enlightened notions of ethnicity and culture. Here, a distinguished group of contributors confront the issue head on. Representing an unusually broad range of academic disciplines and geographic regions, they critically examine how the imagination of race has influenced musical production, reception, and scholarly analysis, even as they reject the objectivity of the concept itself. Each essay follows the lead of the substantial introduction, which reviews the history of race in European and American, non-Western and global musics, placing it within the contexts of the colonial experience and the more recent formation of world music. Offering a bold, new revisionist agenda for musicology in a postmodern, postcolonial world, this book will appeal to students of culture and race across the humanities and social sciences. |
computer science and design northeastern: The Social Fact John P. Wihbey, 2019-04-16 How the structure of news, information, and knowledge is evolving and how news media can foster social connection. While the public believes that journalism remains crucial for democracy, there is a general sense that the news media are performing this role poorly. In The Social Fact, John Wihbey makes the case that journalism can better serve democracy by focusing on ways of fostering social connection. Wihbey explores how the structure of news, information, and knowledge and their flow through society are changing, and he considers ways in which news media can demonstrate the highest possible societal value in the context of these changes. Wihbey examines network science as well as the interplay between information and communications technologies (ICTs) and the structure of knowledge in society. He discusses the underlying patterns that characterize our increasingly networked world of information—with its viral phenomena and whiplash-inducing trends, its extremes and surprises. How can the traditional media world be reconciled with the world of social, peer-to-peer platforms, crowdsourcing, and user-generated content? Wihbey outlines a synthesis for news producers and advocates innovation in approach, form, and purpose. The Social Fact provides a valuable framework for doing audience-engaged media work of many kinds in our networked, hybrid media environment. It will be of interest to all those concerned about the future of news and public affairs. |
computer science and design northeastern: Security and Artificial Intelligence Lejla Batina, Thomas Bäck, Ileana Buhan, Stjepan Picek, 2022-04-07 AI has become an emerging technology to assess security and privacy, with many challenges and potential solutions at the algorithm, architecture, and implementation levels. So far, research on AI and security has looked at subproblems in isolation but future solutions will require sharing of experience and best practice in these domains. The editors of this State-of-the-Art Survey invited a cross-disciplinary team of researchers to a Lorentz workshop in 2019 to improve collaboration in these areas. Some contributions were initiated at the event, others were developed since through further invitations, editing, and cross-reviewing. This contributed book contains 14 invited chapters that address side-channel attacks and fault injection, cryptographic primitives, adversarial machine learning, and intrusion detection. The chapters were evaluated based on their significance, technical quality, and relevance to the topics of security and AI, and each submission was reviewed in single-blind mode and revised. |
computer science and design northeastern: Designing Publics Christopher A. Le Dantec, 2016-09-16 An exploration of design considerations in the design of technologies that support local collective action. Contemporary computing technologies have thoroughly embedded themselves in every aspect of modern life—conducting commerce, maintaining and extending our networks of friends, and mobilizing political movements all occur through a growing collection of devices and services designed to keep and hold our attention. Yet what happens when our attention needs to be more local, collective, and focused on our immediate communities? Perhaps more important, how can we imagine and create new technologies with local communities? In Designing Publics, Christopher Le Dantec explores these questions by designing technologies with the urban homeless. Drawing on a case study of the design of a computational infrastructure in a shelter for homeless women and their children, Le Dantec theorizes an alternate vision of design in community contexts. Focusing on collective action through design, Le Dantec investigates the way design can draw people together on social issues and create and sustain a public. By “designing publics” he refers both to the way publics arise out of design intervention and to the generative action publics take—how they “do design” as they mobilize and act in the world. This double lens offers a new view of how design and a diverse set of design practices circulate in sites of collective action rather than commercial production. |
computer science and design northeastern: Machine Learning with TensorFlow, Second Edition Mattmann A. Chris, 2021-02-02 Updated with new code, new projects, and new chapters, Machine Learning with TensorFlow, Second Edition gives readers a solid foundation in machine-learning concepts and the TensorFlow library. Summary Updated with new code, new projects, and new chapters, Machine Learning with TensorFlow, Second Edition gives readers a solid foundation in machine-learning concepts and the TensorFlow library. Written by NASA JPL Deputy CTO and Principal Data Scientist Chris Mattmann, all examples are accompanied by downloadable Jupyter Notebooks for a hands-on experience coding TensorFlow with Python. New and revised content expands coverage of core machine learning algorithms, and advancements in neural networks such as VGG-Face facial identification classifiers and deep speech classifiers. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Supercharge your data analysis with machine learning! ML algorithms automatically improve as they process data, so results get better over time. You don’t have to be a mathematician to use ML: Tools like Google’s TensorFlow library help with complex calculations so you can focus on getting the answers you need. About the book Machine Learning with TensorFlow, Second Edition is a fully revised guide to building machine learning models using Python and TensorFlow. You’ll apply core ML concepts to real-world challenges, such as sentiment analysis, text classification, and image recognition. Hands-on examples illustrate neural network techniques for deep speech processing, facial identification, and auto-encoding with CIFAR-10. What's inside Machine Learning with TensorFlow Choosing the best ML approaches Visualizing algorithms with TensorBoard Sharing results with collaborators Running models in Docker About the reader Requires intermediate Python skills and knowledge of general algebraic concepts like vectors and matrices. Examples use the super-stable 1.15.x branch of TensorFlow and TensorFlow 2.x. About the author Chris Mattmann is the Division Manager of the Artificial Intelligence, Analytics, and Innovation Organization at NASA Jet Propulsion Lab. The first edition of this book was written by Nishant Shukla with Kenneth Fricklas. Table of Contents PART 1 - YOUR MACHINE-LEARNING RIG 1 A machine-learning odyssey 2 TensorFlow essentials PART 2 - CORE LEARNING ALGORITHMS 3 Linear regression and beyond 4 Using regression for call-center volume prediction 5 A gentle introduction to classification 6 Sentiment classification: Large movie-review dataset 7 Automatically clustering data 8 Inferring user activity from Android accelerometer data 9 Hidden Markov models 10 Part-of-speech tagging and word-sense disambiguation PART 3 - THE NEURAL NETWORK PARADIGM 11 A peek into autoencoders 12 Applying autoencoders: The CIFAR-10 image dataset 13 Reinforcement learning 14 Convolutional neural networks 15 Building a real-world CNN: VGG-Face ad VGG-Face Lite 16 Recurrent neural networks 17 LSTMs and automatic speech recognition 18 Sequence-to-sequence models for chatbots 19 Utility landscape |
computer science and design northeastern: Essentials of Civil Engineering Materials Steven W. Cranford, Craig M. Shillaber, Matthew J. Eckelman, Kathryn E. Schulte Grahame, 2019-12-16 Essentials of Civil Engineering Materials provides students with a foundational guide to the types of materials used in civil engineering, as well as how these materials behave under the conditions for which they were designed and a basic understanding of the science of the materials. This critical knowledge prepares students to carefully consider and confidently select the best materials for the design, construction, and maintenance of future projects. The text begins by introducing the basic requirements of engineering materials, material properties and standards, experimental design, economic factors, and the issue of sustainability. Additional chapters explore the mechanical principles of materials, composite models and viscoelasticity, and material chemistry. Students read about various types of materials, including metals, steel, aggregates and cementitious materials, and wood. The book concludes with a chapter dedicated to the topic of sustainability. Each chapter includes closing remarks to summarize the key concepts of the chapter and problems to help students retain important learnings. Essentials of Civil Engineering Materials is an ideal resource for introductory courses in civil engineering. |
computer science and design northeastern: The Untold Story of the World's Leading Environmental Institution Maria H. Ivanova, 2021 A revisionist history of UNEP that recounts previously untold stories, corrects misperceptions, and reveals the life within what is often considered a lifeless bureaucracy-- |
computer science and design northeastern: Introduction to Electronic Circuits Jose Silva-Martinez, Marvin Onabajo, 2020-04-29 This book provides a compact and practical presentation of microelectronics circuits for a one-semester introductory course. Contrary to textbooks that are written for comprehensive two-semester electronics courses, the focus of this book is on the basic concepts and immediate discussion of application examples to instill more interest. The theoretical concepts are introduced by explaining the methods to analyze elementary electronic circuits with design considerations, design procedures, and simulation examples.With this approach, students are prepared early to design and measure simple electronic circuits in the laboratory. This is an exciting aspect that not only motivates students but also enables a well-rounded learning experience. |
Computer - Wikipedia
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Commencement
vision of Northeastern as a university that would be student-centered, practice-oriented, and urban. Northeastern developed the West Campus with architecturally acclaimed residence …
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