computer science computer requirements: Careers in Information Science Louise Schultz, 1963 Presents copy for use as a reference brochure and a giveaway sheet to be distributed to guidance counselors to help them direct young people into the growing field of Information Science. Sets forth that Information Science is concerned with the properties, behavior, and flow of information. Describes how it is used, both by individuals and in large systems. Discusses the opportunities in Information Science and outlines three relatively different career areas: (1) Special Librarianship; (2) Literature Analysis; and (3) Information System Design. Details an educational program appropriate for participation in these career areas. Concludes that Information Science is a new but rapidly growing field pushing the frontiers of human knowledge and, thus, contributing to human well-being and progress. (Author). |
computer science computer requirements: The Computer Science Activity Book Christine Liu, Tera Johnson, 2018-10-02 A hands-on introduction to computer science concepts for non-technical readers. Activities include word searches, mazes, Find the Bug! hunts, matching games, Color by Boolean (a twist on the classic Paint by Numbers), and more. The Computer Science Activity Book is the perfect companion for curious youngsters and grown-ups -- especially those who think they'll never understand how computers work. As readers work their way through this collection of fun and innovative hands-on exercises, they'll learn the core programming concepts and computer terminology that form the foundation of a STEM education. Readers learn about historical figures like Charles Babbage, Ada Lovelace, Grace Hopper, and Alan Turing; how computers store data and run programs; and how the parts of a computer work together (like the hard drive, RAM, and CPU) through activities that teach foundational programming concepts like drawing a garden of flowers using for loops and creating creatures with conditional statements. |
computer science computer requirements: Assessing and Responding to the Growth of Computer Science Undergraduate Enrollments National Academies of Sciences, Engineering, and Medicine, Division on Engineering and Physical Sciences, Computer Science and Telecommunications Board, Policy and Global Affairs, Board on Higher Education and Workforce, Committee on the Growth of Computer Science Undergraduate Enrollments, 2018-04-28 The field of computer science (CS) is currently experiencing a surge in undergraduate degree production and course enrollments, which is straining program resources at many institutions and causing concern among faculty and administrators about how best to respond to the rapidly growing demand. There is also significant interest about what this growth will mean for the future of CS programs, the role of computer science in academic institutions, the field as a whole, and U.S. society more broadly. Assessing and Responding to the Growth of Computer Science Undergraduate Enrollments seeks to provide a better understanding of the current trends in computing enrollments in the context of past trends. It examines drivers of the current enrollment surge, relationships between the surge and current and potential gains in diversity in the field, and the potential impacts of responses to the increased demand for computing in higher education, and it considers the likely effects of those responses on students, faculty, and institutions. This report provides recommendations for what institutions of higher education, government agencies, and the private sector can do to respond to the surge and plan for a strong and sustainable future for the field of CS in general, the health of the institutions of higher education, and the prosperity of the nation. |
computer science computer requirements: Computer Science Handbook Allen B. Tucker, 2004-06-28 When you think about how far and fast computer science has progressed in recent years, it's not hard to conclude that a seven-year old handbook may fall a little short of the kind of reference today's computer scientists, software engineers, and IT professionals need. With a broadened scope, more emphasis on applied computing, and more than 70 chap |
computer science computer requirements: Computer Science Edward K. Blum, Alfred V Aho, 2011-12-02 Computer Science: The Hardware, Software and Heart of It focuses on the deeper aspects of the two recognized subdivisions of Computer Science, Software and Hardware. These subdivisions are shown to be closely interrelated as a result of the stored-program concept. Computer Science: The Hardware, Software and Heart of It includes certain classical theoretical computer science topics such as Unsolvability (e.g. the halting problem) and Undecidability (e.g. Godel’s incompleteness theorem) that treat problems that exist under the Church-Turing thesis of computation. These problem topics explain inherent limits lying at the heart of software, and in effect define boundaries beyond which computer science professionals cannot go beyond. Newer topics such as Cloud Computing are also covered in this book. After a survey of traditional programming languages (e.g. Fortran and C++), a new kind of computer Programming for parallel/distributed computing is presented using the message-passing paradigm which is at the heart of large clusters of computers. This leads to descriptions of current hardware platforms for large-scale computing, such as clusters of as many as one thousand which are the new generation of supercomputers. This also leads to a consideration of future quantum computers and a possible escape from the Church-Turing thesis to a new computation paradigm. The book’s historical context is especially helpful during this, the centenary of Turing's birth. Alan Turing is widely regarded as the father of Computer Science, since many concepts in both the hardware and software of Computer Science can be traced to his pioneering research. Turing was a multi-faceted mathematician-engineer and was able to work on both concrete and abstract levels. This book shows how these two seemingly disparate aspects of Computer Science are intimately related. Further, the book treats the theoretical side of Computer Science as well, which also derives from Turing's research. Computer Science: The Hardware, Software and Heart of It is designed as a professional book for practitioners and researchers working in the related fields of Quantum Computing, Cloud Computing, Computer Networking, as well as non-scientist readers. Advanced-level and undergraduate students concentrating on computer science, engineering and mathematics will also find this book useful. |
computer science computer requirements: Leonardo's Laptop Ben Shneiderman, 2003 Using the inspiration of Leonardo da Vinci to build a new, humanistic computing that focuses on users' needs and goals. |
computer science computer requirements: Data Pipelines Pocket Reference James Densmore, 2021-02-10 Data pipelines are the foundation for success in data analytics. Moving data from numerous diverse sources and transforming it to provide context is the difference between having data and actually gaining value from it. This pocket reference defines data pipelines and explains how they work in today's modern data stack. You'll learn common considerations and key decision points when implementing pipelines, such as batch versus streaming data ingestion and build versus buy. This book addresses the most common decisions made by data professionals and discusses foundational concepts that apply to open source frameworks, commercial products, and homegrown solutions. You'll learn: What a data pipeline is and how it works How data is moved and processed on modern data infrastructure, including cloud platforms Common tools and products used by data engineers to build pipelines How pipelines support analytics and reporting needs Considerations for pipeline maintenance, testing, and alerting |
computer science computer requirements: Optimized C++ Kurt Guntheroth, 2016-04-27 In today’s fast and competitive world, a program’s performance is just as important to customers as the features it provides. This practical guide teaches developers performance-tuning principles that enable optimization in C++. You’ll learn how to make code that already embodies best practices of C++ design run faster and consume fewer resources on any computer—whether it’s a watch, phone, workstation, supercomputer, or globe-spanning network of servers. Author Kurt Guntheroth provides several running examples that demonstrate how to apply these principles incrementally to improve existing code so it meets customer requirements for responsiveness and throughput. The advice in this book will prove itself the first time you hear a colleague exclaim, “Wow, that was fast. Who fixed something?” Locate performance hot spots using the profiler and software timers Learn to perform repeatable experiments to measure performance of code changes Optimize use of dynamically allocated variables Improve performance of hot loops and functions Speed up string handling functions Recognize efficient algorithms and optimization patterns Learn the strengths—and weaknesses—of C++ container classes View searching and sorting through an optimizer’s eye Make efficient use of C++ streaming I/O functions Use C++ thread-based concurrency features effectively |
computer science computer requirements: Jacob K. Javits Gifted and Talented Students Education Program , 1998 |
computer science computer requirements: Computer Science Illuminated Nell B. Dale, John Lewis, 2013 Revised and updated with the latest information in the field, the Fifth Edition of best-selling Computer Science Illuminated continues to provide students with an engaging breadth-first overview of computer science principles and provides a solid foundation for those continuing their study in this dynamic and exciting discipline. Authored by two of today's most respected computer science educators, Nell Dale and John Lewis, the text carefully unfolds the many layers of computing from a language-neutral perspective, beginning with the information layer, progressing through the hardware, programming, operating systems, application, and communication layers, and ending with a discussion on the limitations of computing. Separate program language chapters are available as bundle items for instructors who would like to explore a particular programming language with their students. Ideal for introductory computing and computer science courses, the fifth edition's thorough presentation of computing systems provides computer science majors with a solid foundation for further study, and offers non-majors a comprehensive and complete introduction to computing. New Features of the Fifth Edition: - Includes a NEW chapter on computer security (chapter 17) to provide readers with the latest information, including discussions on preventing unauthorized access and guidelines for creating effective passwords, types of malware anti-virus software, problems created by poor programming, protecting your online information including data collection issues with Facebook, Google, etc., and security issues with mobile and portable devices. - A NEW section on cloud computing (chapter 15) offers readers an overview of the latest way in which businesses and users interact with computers and mobile devices. - The section on social networks (moved to chapter 16) has been rewritten to include up-to-date information, including new data on Google+ and Facebook. - The sections covering HTML have been updated to include HTML5. - Includes revised and updated Did You Know callouts in the chapter margins. - The updated Ethical Issues at the end of each chapter have been revised to tie the content to the recently introduced tenth strand recommended by the ACM stressing the importance of computer ethics. Instructor Resources: -Answers to the end of chapter exercises -Answers to the lab exercises -PowerPoint Lecture Outlines -PowerPoint Image Bank -Test Bank Every new copy is packaged with a free access code to the robust Student Companion Website featuring: Animated Flashcards; Relevant Web Links; Crossword Puzzles; Interactive Glossary; Step by step tutorial on web page development; Digital Lab Manual; R. Mark Meyer's labs, Explorations in Computer Science; Additional programming chapters, including Alice, C++, Java, JavaScript, Pascal, Perl, Python, Ruby, SQL, and VB.NET; C++ Language Essentials labs; Java Language Essentials labs; Link to Download Pep/8 |
computer science computer requirements: Essential Logic for Computer Science Rex Page, Ruben Gamboa, 2019-01-08 An introduction to applying predicate logic to testing and verification of software and digital circuits that focuses on applications rather than theory. Computer scientists use logic for testing and verification of software and digital circuits, but many computer science students study logic only in the context of traditional mathematics, encountering the subject in a few lectures and a handful of problem sets in a discrete math course. This book offers a more substantive and rigorous approach to logic that focuses on applications in computer science. Topics covered include predicate logic, equation-based software, automated testing and theorem proving, and large-scale computation. Formalism is emphasized, and the book employs three formal notations: traditional algebraic formulas of propositional and predicate logic; digital circuit diagrams; and the widely used partially automated theorem prover, ACL2, which provides an accessible introduction to mechanized formalism. For readers who want to see formalization in action, the text presents examples using Proof Pad, a lightweight ACL2 environment. Readers will not become ALC2 experts, but will learn how mechanized logic can benefit software and hardware engineers. In addition, 180 exercises, some of them extremely challenging, offer opportunities for problem solving. There are no prerequisites beyond high school algebra. Programming experience is not required to understand the book's equation-based approach. The book can be used in undergraduate courses in logic for computer science and introduction to computer science and in math courses for computer science students. |
computer science computer requirements: Writing for Computer Science Justin Zobel, 2004-06-03 A complete update to a classic, respected resource Invaluable reference, supplying a comprehensive overview on how to undertake and present research |
computer science computer requirements: Computers at Risk National Research Council, Division on Engineering and Physical Sciences, Computer Science and Telecommunications Board, Commission on Physical Sciences, Mathematics, and Applications, System Security Study Committee, 1990-02-01 Computers at Risk presents a comprehensive agenda for developing nationwide policies and practices for computer security. Specific recommendations are provided for industry and for government agencies engaged in computer security activities. The volume also outlines problems and opportunities in computer security research, recommends ways to improve the research infrastructure, and suggests topics for investigators. The book explores the diversity of the field, the need to engineer countermeasures based on speculation of what experts think computer attackers may do next, why the technology community has failed to respond to the need for enhanced security systems, how innovators could be encouraged to bring more options to the marketplace, and balancing the importance of security against the right of privacy. |
computer science computer requirements: Computer Engineering for Babies Chase Roberts, 2021-10-20 An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED. |
computer science computer requirements: Computer Science and its Applications James J. (Jong Hyuk) Park, Ivan Stojmenovic, Hwa Young Jeong, Gangman Yi, 2014-11-29 The 6th FTRA International Conference on Computer Science and its Applications (CSA-14) will be held in Guam, USA, Dec. 17 - 19, 2014. CSA-14 presents a comprehensive conference focused on the various aspects of advances in engineering systems in computer science, and applications, including ubiquitous computing, U-Health care system, Big Data, UI/UX for human-centric computing, Computing Service, Bioinformatics and Bio-Inspired Computing and will show recent advances on various aspects of computing technology, Ubiquitous Computing Services and its application. |
computer science computer requirements: Computer Science Distilled Wladston Ferreira Filho, 2017-01-17 A walkthrough of computer science concepts you must know. Designed for readers who don't care for academic formalities, it's a fast and easy computer science guide. It teaches the foundations you need to program computers effectively. After a simple introduction to discrete math, it presents common algorithms and data structures. It also outlines the principles that make computers and programming languages work. |
computer science computer requirements: Code Charles Petzold, 2022-08-02 The classic guide to how computers work, updated with new chapters and interactive graphics For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think. - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution. |
computer science computer requirements: Essential Computer Hardware Kevin Wilson, 2018-04-11 Bits, bytes, RAM, CPUs, hard drives and dvd drives. Master the geeky acronyms and simplify computer hardware & terminology with ease. This book is great for beginners, a basic computing class, or someone looking to buy a computer. |
computer science computer requirements: Security Informatics Christopher C. Yang, Michael Chau, Jau-Hwang Wang, Hsinchun Chen, 2010-01-08 Intelligence and Security Informatics (ISI) is defined as the study of the development and use of advanced information systems and technologies for national, international, and societal security-related applications. With the rise of global terrorism, the field has been given an increasing amount of attention from academic researchers, law enforcement, intelligent experts, information technology consultants and practitioners. SECURITY INFORMATICS is global in scope and perspective. Leading experts will be invited as contributing authors from the US, UK, Denmark, Israel, Singapore, Hong Kong, Taiwan, Europe, etc. It is the first systematic, archival volume treatment of the field and will cover the very latest advances in ISI research and practice. It is organized in four major subject areas: (1) Information and Systems Security, (2) Information Sharing and Analysis in Security Informatics, (3) Infrastructure Protection and Emergency Responses, and (4) National Security and Terrorism Informatics. |
computer science computer requirements: The Computer Book Simson L Garfinkel, Rachel H. Grunspan, 2019-01-15 An illustrated journey through 250 milestones in computer science, from the ancient abacus to Boolean algebra, GPS, and social media. With 250 illustrated landmark inventions, publications, and events—encompassing everything from ancient record-keeping devices to the latest computing technologies—The Computer Book takes a chronological journey through the history and future of computer science. Two expert authors, with decades of experience working in computer research and innovation, explore topics including: the Sumerian abacus * the first spam message * Morse code * cryptography * early computers * Isaac Asimov’s laws of robotics * UNIX and early programming languages * movies * video games * mainframes * minis and micros * hacking * virtual reality * and more “What a delight! A fast trip through the computing landscape in the company of friendly tour guides who know the history.” —Harry Lewis, Gordon McKay Professor of Computer Science, Harvard University |
computer science computer requirements: Guide to Teaching Computer Science Orit Hazzan, Tami Lapidot, Noa Ragonis, 2015-01-07 This textbook presents both a conceptual framework and detailed implementation guidelines for computer science (CS) teaching. Updated with the latest teaching approaches and trends, and expanded with new learning activities, the content of this new edition is clearly written and structured to be applicable to all levels of CS education and for any teaching organization. Features: provides 110 detailed learning activities; reviews curriculum and cross-curriculum topics in CS; explores the benefits of CS education research; describes strategies for cultivating problem-solving skills, for assessing learning processes, and for dealing with pupils’ misunderstandings; proposes active-learning-based classroom teaching methods, including lab-based teaching; discusses various types of questions that a CS instructor or trainer can use for a range of teaching situations; investigates thoroughly issues of lesson planning and course design; examines the first field teaching experiences gained by CS teachers. |
computer science computer requirements: Integrating Computer Science Across the Core Tom Liam Lynch, Gerald Ardito, Pam Amendola, 2020-03-24 Integrating Computer Science Across the Core is a guide to systematizing computer science and computational thinking practices in your school. While most books explain how to teach computer science as a stand-alone discipline, this innovative approach will help you leverage your existing curriculum to deepen and expand students’ learning experiences in all content areas. Effective, equitable, and sustainable, this blueprint provides principals, curriculum directors, directors of technology, and other members of your school or district leadership team with suggested organizational structures, tips for professional learning, and key resources like planning instruments. |
computer science computer requirements: Innovations and Advances in Computer Sciences and Engineering Tarek Sobh, 2010-03-10 Innovations and Advances in Computer Sciences and Engineering includes a set of rigorously reviewed world-class manuscripts addressing and detailing state-of-the-art research projects in the areas of Computer Science, Software Engineering, Computer Engineering, and Systems Engineering and Sciences. Innovations and Advances in Computer Sciences and Engineering includes selected papers form the conference proceedings of the International Conference on Systems, Computing Sciences and Software Engineering (SCSS 2008) which was part of the International Joint Conferences on Computer, Information and Systems Sciences and Engineering (CISSE 2008). |
computer science computer requirements: Princeton Review AP Computer Science A Prep, 2022 The Princeton Review, 2021-08-31 Make sure you’re studying with the most up-to-date prep materials! Look for the newest edition of this title, The Princeton Review AP Computer Science A Prep, 2023 (ISBN: 9780593450727, on-sale September 2020). Publisher's Note: Products purchased from third-party sellers are not guaranteed by the publisher for quality or authenticity, and may not include access to online tests or materials included with the original product. |
computer science computer requirements: Ideas That Created the Future Harry R. Lewis, 2021-02-02 Classic papers by thinkers ranging from from Aristotle and Leibniz to Norbert Wiener and Gordon Moore that chart the evolution of computer science. Ideas That Created the Future collects forty-six classic papers in computer science that map the evolution of the field. It covers all aspects of computer science: theory and practice, architectures and algorithms, and logic and software systems, with an emphasis on the period of 1936-1980 but also including important early work. Offering papers by thinkers ranging from Aristotle and Leibniz to Alan Turing and Nobert Wiener, the book documents the discoveries and inventions that created today's digital world. Each paper is accompanied by a brief essay by Harry Lewis, the volume's editor, offering historical and intellectual context. |
computer science computer requirements: Program Arcade Games Paul Craven, 2015-12-31 Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge. |
computer science computer requirements: Teach Yourself How to Learn Saundra Yancy McGuire, 2023-07-03 Following up on her acclaimed Teach Students How to Learn, that describes teaching strategies to facilitate dramatic improvements in student learning and success, Saundra McGuire here presents these secrets direct to students. Her message is that Any student can use simple, straightforward strategies to start making A’s in their courses and enjoy a lifetime of deep, effective learning. Beginning with explaining how expectations about learning, and the study efforts required, differ between college and secondary school, the author introduces her readers, through the concept of metacognition, to the importance and powerful consequences of understanding themselves as learners. This framework and the recommended strategies that support it are useful for anyone moving on to a more advanced stage of education, so this book also has an intended audience of students preparing to go to high school, graduate school, or professional school. In a conversational tone, and liberally illustrated by anecdotes of past students, the author combines introducing readers to concepts like Bloom’s Taxonomy (to illuminate the difference between studying and learning), fixed and growth mindsets, as well as to what brain science has to tell us about rest, nutrition and exercise, together with such highly specific learning strategies as how to read a textbook, manage their time and take tests. With engaging exercises and thought-provoking reflections, this book is an ideal motivational and practical text for study skills and first year experience courses. |
computer science computer requirements: Computer-system Requirements Kenneth J. Thurber, Peter C. Patton, 1983 This book is about the determination of requirements for the architecture of computing systems. A system consists of an application-defined environment, together with a set of software and hardware that hosts the application. Computing systems architects should be able to make realistic, relevant, and user-responsive global system designs. |
computer science computer requirements: Python Crash Course Eric Matthes, 2015-11-01 Python Crash Course is a fast-paced, thorough introduction to Python that will have you writing programs, solving problems, and making things that work in no time. In the first half of the book, you’ll learn about basic programming concepts, such as lists, dictionaries, classes, and loops, and practice writing clean and readable code with exercises for each topic. You’ll also learn how to make your programs interactive and how to test your code safely before adding it to a project. In the second half of the book, you’ll put your new knowledge into practice with three substantial projects: a Space Invaders–inspired arcade game, data visualizations with Python’s super-handy libraries, and a simple web app you can deploy online. As you work through Python Crash Course you’ll learn how to: –Use powerful Python libraries and tools, including matplotlib, NumPy, and Pygal –Make 2D games that respond to keypresses and mouse clicks, and that grow more difficult as the game progresses –Work with data to generate interactive visualizations –Create and customize Web apps and deploy them safely online –Deal with mistakes and errors so you can solve your own programming problems If you’ve been thinking seriously about digging into programming, Python Crash Course will get you up to speed and have you writing real programs fast. Why wait any longer? Start your engines and code! Uses Python 2 and 3 |
computer science computer requirements: Programming Pearls Jon Bentley, 2016-04-21 When programmers list their favorite books, Jon Bentley’s collection of programming pearls is commonly included among the classics. Just as natural pearls grow from grains of sand that irritate oysters, programming pearls have grown from real problems that have irritated real programmers. With origins beyond solid engineering, in the realm of insight and creativity, Bentley’s pearls offer unique and clever solutions to those nagging problems. Illustrated by programs designed as much for fun as for instruction, the book is filled with lucid and witty descriptions of practical programming techniques and fundamental design principles. It is not at all surprising that Programming Pearls has been so highly valued by programmers at every level of experience. In this revision, the first in 14 years, Bentley has substantially updated his essays to reflect current programming methods and environments. In addition, there are three new essays on testing, debugging, and timing set representations string problems All the original programs have been rewritten, and an equal amount of new code has been generated. Implementations of all the programs, in C or C++, are now available on the Web. What remains the same in this new edition is Bentley’s focus on the hard core of programming problems and his delivery of workable solutions to those problems. Whether you are new to Bentley’s classic or are revisiting his work for some fresh insight, the book is sure to make your own list of favorites. |
computer science computer requirements: Structure and Interpretation of Computer Programs Harold Abelson, Gerald Jay Sussman, 2022-05-03 A new version of the classic and widely used text adapted for the JavaScript programming language. Since the publication of its first edition in 1984 and its second edition in 1996, Structure and Interpretation of Computer Programs (SICP) has influenced computer science curricula around the world. Widely adopted as a textbook, the book has its origins in a popular entry-level computer science course taught by Harold Abelson and Gerald Jay Sussman at MIT. SICP introduces the reader to central ideas of computation by establishing a series of mental models for computation. Earlier editions used the programming language Scheme in their program examples. This new version of the second edition has been adapted for JavaScript. The first three chapters of SICP cover programming concepts that are common to all modern high-level programming languages. Chapters four and five, which used Scheme to formulate language processors for Scheme, required significant revision. Chapter four offers new material, in particular an introduction to the notion of program parsing. The evaluator and compiler in chapter five introduce a subtle stack discipline to support return statements (a prominent feature of statement-oriented languages) without sacrificing tail recursion. The JavaScript programs included in the book run in any implementation of the language that complies with the ECMAScript 2020 specification, using the JavaScript package sicp provided by the MIT Press website. |
computer science computer requirements: Programming from the Ground Up Jonathan Bartlett, 2009-09-24 Programming from the Ground Up uses Linux assembly language to teach new programmers the most important concepts in programming. It takes you a step at a time through these concepts: * How the processor views memory * How the processor operates * How programs interact with the operating system * How computers represent data internally * How to do low-level and high-level optimization Most beginning-level programming books attempt to shield the reader from how their computer really works. Programming from the Ground Up starts by teaching how the computer works under the hood, so that the programmer will have a sufficient background to be successful in all areas of programming. This book is being used by Princeton University in their COS 217 Introduction to Programming Systems course. |
computer science computer requirements: Practical Programming in Tcl and Tk Brent B. Welch, Ken Jones, Jeffrey Hobbs, 2003 The bulk of the book is about Tcl scripting and the aspects of C programming to create Tcl extentions is given a lighter treatment.--Author. |
computer science computer requirements: InfoWorld , 2004-11-01 InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects. |
computer science computer requirements: Understanding by Design Grant P. Wiggins, Jay McTighe, 2005 What is understanding and how does it differ from knowledge? How can we determine the big ideas worth understanding? Why is understanding an important teaching goal, and how do we know when students have attained it? How can we create a rigorous and engaging curriculum that focuses on understanding and leads to improved student performance in today's high-stakes, standards-based environment? Authors Grant Wiggins and Jay McTighe answer these and many other questions in this second edition of Understanding by Design. Drawing on feedback from thousands of educators around the world who have used the UbD framework since its introduction in 1998, the authors have greatly revised and expanded their original work to guide educators across the K-16 spectrum in the design of curriculum, assessment, and instruction. With an improved UbD Template at its core, the book explains the rationale of backward design and explores in greater depth the meaning of such key ideas as essential questions and transfer tasks. Readers will learn why the familiar coverage- and activity-based approaches to curriculum design fall short, and how a focus on the six facets of understanding can enrich student learning. With an expanded array of practical strategies, tools, and examples from all subject areas, the book demonstrates how the research-based principles of Understanding by Design apply to district frameworks as well as to individual units of curriculum. Combining provocative ideas, thoughtful analysis, and tested approaches, this new edition of Understanding by Design offers teacher-designers a clear path to the creation of curriculum that ensures better learning and a more stimulating experience for students and teachers alike. |
computer science computer requirements: Cloud Computing and Digital Media Kuan-Ching Li, Qing Li, Timothy K. Shih, 2014-03-07 Cloud Computing and Digital Media: Fundamentals, Techniques, and Applications presents the fundamentals of cloud and media infrastructure, novel technologies that integrate digital media with cloud computing, and real-world applications that exemplify the potential of cloud computing for next-generation digital media. It brings together technologies for media/data communication, elastic media/data storage, security, authentication, cross-network media/data fusion, interdevice media interaction/reaction, data centers, PaaS, SaaS, and more. The book covers resource optimization for multimedia cloud computing—a key technical challenge in adopting cloud computing for various digital media applications. It describes several important new technologies in cloud computing and digital media, including query processing, semantic classification, music retrieval, mobile multimedia, and video transcoding. The book also illustrates the profound impact of emerging health-care and educational applications of cloud computing. Covering an array of state-of-the-art research topics, this book will help you understand the techniques and applications of cloud computing, the interaction/reaction of mobile devices, and digital media/data processing and communication. |
computer science computer requirements: Encyclopedia of Mathematics Education Louise Grinstein, Sally I. Lipsey, 2001-03-15 This single-volume reference is designed for readers and researchers investigating national and international aspects of mathematics education at the elementary, secondary, and post-secondary levels. It contains more than 400 entries, arranged alphabetically by headings of greatest pertinence to mathematics education. The scope is comprehensive, encompassing all major areas of mathematics education, including assessment, content and instructional procedures, curriculum, enrichment, international comparisons, and psychology of learning and instruction. |
computer science computer requirements: Calculus Revisited R.W. Carroll, 2002-12-31 In this book the details of many calculations are provided for access to work in quantum groups, algebraic differential calculus, noncommutative geometry, fuzzy physics, discrete geometry, gauge theory, quantum integrable systems, braiding, finite topological spaces, some aspects of geometry and quantum mechanics and gravity. |
computer science computer requirements: Computer Contribution Act of 1983 United States. Congress. House. Committee on Ways and Means. Subcommittee on Select Revenue Measures, 1984 |
computer science computer requirements: Improving Computer Science Education Djordje M. Kadijevich, Charoula Angeli, Carsten Schulte, 2013 This title examines suitable theoretical frameworks for conceptualizing teaching and learning computer science. The book provides numerous examples of practical, 'real world' applications of major computer science information topics, such as spreadsheets, databases, and programming. |
COMPUTER SCIENCE CORE REQUIREMENTS - Utah Valley …
GRADUATION REQUIREMENTS: 1. Completion of a minimum of 120 semester credits, with a minimum of 40 upper-division credits. 2. Overall grade point average of 2.0 or above. 3. Must …
REQUIREMENTS FOR BACHELOR OF SCIENCE IN COMPUTER …
To receive the BS degree in computer science, students must earn a minimum of 126credit hours, including transfer credits, with a minimum 2.0 (C) grade-point average in computer science …
Checklist for BS in Computer Science - University of Houston
PRE-REQ RULE: Must earn C- or better in pre-requisite for COSC courses. C- RULE: MAXIMUM of 6 hours of grades below C- allowed in UH COSC courses. LAST 30 hours must be …
Computer Science Major Requirements Major: Computer …
Earn a minimum total of 120 credits in approved coursework. Some academic programs exceed this minimum. Satisfactory completion of the general education requirements as specified by …
Requirements for Computer Science - University of Central …
Requirements for the B.S. Degree in Computer Science Department of Computer Science and Engineering, University of Central Arkansas 3/25/22 revised CS Required Courses (42 hours) …
Computer Science - BS - Texas A&M University
COMPUTER SCIENCE - BS The computer science curriculum is designed to prepare students to enter the rapidly expanding field of computing. Program Requirements The freshman year is …
BACHELOR OF SCIENCE IN COMPUTER SCIENCE (3023)
BACHELOR OF SCIENCE IN COMPUTER SCIENCE (3023) B.127 ADMISSION Unless Senate decides otherwise, a student shall be required to meet the following criteria to be enrolled for …
COMPUTER SCIENCE - BACHELOR OF SCIENCE - Rutgers …
To continue in the program and graduate with a degree in computer science, a student must achieve a grade of C (2.0) or better in all computer science courses required for the major. …
2021-22 Bachelor of Science - Computer Science Degree …
requirements. The use of "Double-Dipper" courses are recommended, see approved list. All English, math, science, engineering, computer science courses must have a grade of "C" or …
Catalog 2025-2026 Computer Science - kings.edu
3 Students may select “free electives” for personal enrichment OR for Minor and/or Second Major Requirements. 4 The following “Free Electives” are recommended for omputer Science majors: …
Computer Science Departmental Requirements BS
Computer Science Departmental Requirements CSCI-BS and Prerequisite Structure Minimum grade for a required CS course: C Minimum grade for a required non-CS course: Residency …
B.S. Computer Science Requirements - app.kutztown.edu
Note that all students must achieve 120 undergraduate credits and a minimum 2.0 overall GPA to graduate. The final major GPA requirement for Computer Science is 2.25. 0 to 9 credits of …
Computer Science Degree Requirements (General Option)
Students in the Computer Science (COMP_BS) major, General Option, are required to complete 21 of the 27 credits of 400-level prescribed courses for the major, including the senior capstone …
2024-25 Computer Science BS Degree Sheet - University of …
All English, math, science, engineering, computer science courses must have a grade of "C" or higher for graduation and to progress. The last 30 credits of your degree need to be taken …
Computer Science Bachelor of Science - UMD
outside of Computer Science at the 300- or 400-level. No course in or cross-listed with CMSC can be counted. An overall 2.0 average must be earned in these courses. Each course must be …
Requirements for Computer Science - University of Central …
Requirements for the B.S. Degree in Computer Science Department of Computer Science, University of Central Arkansas 2/21/20 revised CS Required Courses (42 hours) Math …
COMPUTER SCIENCE - University of Cape Town
WHAT COURSES WILL YOU TAKE? The compulsory courses below are the minimum a student must complete for the major. WHO WOULD BE INTERESTED IN THIS MAJOR? A Computer …
Requirements effective Fall 2024 for class of 2026+
In order to pursue this emphasis the student must get their courses approved along with their advisor's signature at least three quarters before they graduate. Three of the five upper division …
2021-22 Bachelor of Arts - Computer Science Degree …
All English, math, science, engineering, computer science courses must have a grade of "C" or higher for graduation and to progress. 4-yr institution. The last 30 credits of your degree need …
Bachelor of Science, Computer Science program guide
Bachelor of Science, Computer Science The Bachelor of Science in Computer Science prepares students for a career in the high demand field of Computer Science. Upon program …
COMPUTER SCIENCE CORE REQUIREMENTS - Utah Valley …
GRADUATION REQUIREMENTS: 1. Completion of a minimum of 120 semester credits, with a minimum of 40 upper-division credits. 2. Overall grade point average of 2.0 or above. 3. Must …
REQUIREMENTS FOR BACHELOR OF SCIENCE IN …
To receive the BS degree in computer science, students must earn a minimum of 126credit hours, including transfer credits, with a minimum 2.0 (C) grade-point average in computer science …
Checklist for BS in Computer Science - University of Houston
PRE-REQ RULE: Must earn C- or better in pre-requisite for COSC courses. C- RULE: MAXIMUM of 6 hours of grades below C- allowed in UH COSC courses. LAST 30 hours must be …
Computer Science Major Requirements Major: Computer …
Earn a minimum total of 120 credits in approved coursework. Some academic programs exceed this minimum. Satisfactory completion of the general education requirements as specified by …
Requirements for Computer Science - University of Central …
Requirements for the B.S. Degree in Computer Science Department of Computer Science and Engineering, University of Central Arkansas 3/25/22 revised CS Required Courses (42 hours) …
Computer Science - BS - Texas A&M University
COMPUTER SCIENCE - BS The computer science curriculum is designed to prepare students to enter the rapidly expanding field of computing. Program Requirements The freshman year is …
BACHELOR OF SCIENCE IN COMPUTER SCIENCE (3023)
BACHELOR OF SCIENCE IN COMPUTER SCIENCE (3023) B.127 ADMISSION Unless Senate decides otherwise, a student shall be required to meet the following criteria to be enrolled for …
COMPUTER SCIENCE - BACHELOR OF SCIENCE - Rutgers …
To continue in the program and graduate with a degree in computer science, a student must achieve a grade of C (2.0) or better in all computer science courses required for the major. …
2021-22 Bachelor of Science - Computer Science Degree …
requirements. The use of "Double-Dipper" courses are recommended, see approved list. All English, math, science, engineering, computer science courses must have a grade of "C" or …
Catalog 2025-2026 Computer Science - kings.edu
3 Students may select “free electives” for personal enrichment OR for Minor and/or Second Major Requirements. 4 The following “Free Electives” are recommended for omputer Science …
Computer Science Departmental Requirements BS
Computer Science Departmental Requirements CSCI-BS and Prerequisite Structure Minimum grade for a required CS course: C Minimum grade for a required non-CS course: Residency …
B.S. Computer Science Requirements - app.kutztown.edu
Note that all students must achieve 120 undergraduate credits and a minimum 2.0 overall GPA to graduate. The final major GPA requirement for Computer Science is 2.25. 0 to 9 credits of …
Computer Science Degree Requirements (General Option)
Students in the Computer Science (COMP_BS) major, General Option, are required to complete 21 of the 27 credits of 400-level prescribed courses for the major, including the senior …
2024-25 Computer Science BS Degree Sheet - University of …
All English, math, science, engineering, computer science courses must have a grade of "C" or higher for graduation and to progress. The last 30 credits of your degree need to be taken …
Computer Science Bachelor of Science - UMD
outside of Computer Science at the 300- or 400-level. No course in or cross-listed with CMSC can be counted. An overall 2.0 average must be earned in these courses. Each course must be …
Requirements for Computer Science - University of Central …
Requirements for the B.S. Degree in Computer Science Department of Computer Science, University of Central Arkansas 2/21/20 revised CS Required Courses (42 hours) Math …
COMPUTER SCIENCE - University of Cape Town
WHAT COURSES WILL YOU TAKE? The compulsory courses below are the minimum a student must complete for the major. WHO WOULD BE INTERESTED IN THIS MAJOR? A Computer …
Requirements effective Fall 2024 for class of 2026+
In order to pursue this emphasis the student must get their courses approved along with their advisor's signature at least three quarters before they graduate. Three of the five upper …
2021-22 Bachelor of Arts - Computer Science Degree …
All English, math, science, engineering, computer science courses must have a grade of "C" or higher for graduation and to progress. 4-yr institution. The last 30 credits of your degree need …