Computer History Museum Free Days

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  computer history museum free days: Computer Structures C. Gordon Bell, Allen Newell, 1971
  computer history museum free days: Fearless Genius Doug Menuez, 2014-06-03 An award-winning documentary photographer delivers a stunning visual history of the Silicon Valley technology boom, in which he was witness to key moments in the careers of Steve Jobs and more than seventy other leading innovators as they created today’s digital world. An eye-opening chronicle of the Silicon Valley technology boom, capturing key moments in the careers of Steve Jobs and more than seventy other leading innovators as they created today’s digital world In the spring of 1985, a technological revolution was under way in Silicon Valley, and documentary photographer Doug Menuez was there in search of a story—something big. At the same time, Steve Jobs was being forced out of his beloved Apple and starting over with a new company, NeXT Computer. His goal was to build a supercomputer with the power to transform education. Menuez had found his story: he proposed to photograph Jobs and his extraordinary team as they built this new computer, from conception to product launch. In an amazing act of trust, Jobs granted Menuez unlimited access to the company, and, for the next three years, Menuez was able to get on film the spirit and substance of innovation through the day-to-day actions of the world’s top technology guru. From there, the project expanded to include the most trailblazing companies in Silicon Valley, all of which granted Menuez the same complete access that Jobs had. Menuez photographed behind the scenes with John Warnock at Adobe, John Sculley at Apple, Bill Gates at Microsoft, John Doerr at Kleiner Perkins, Bill Joy at Sun Microsystems, Gordon Moore and Andy Grove at Intel, Marc Andreessen at Netscape, and more than seventy other leading companies and innovators. It would be fifteen years before Menuez stopped taking pictures, just as the dotcom bubble burst. An extraordinary era was coming to its close. With his singular behind-the-scenes access to these notoriously insular companies, Menuez was present for moments of heartbreaking failure and unexpected success, moments that made history, and moments that revealed the everyday lives of the individuals who made it happen. This period of rapid, radical change would affect almost every aspect of our culture and our lives in ways both large and small and would also create more jobs and wealth than any other time in human history. And Doug Menuez was there, a witness to a revolution. In more than a hundred photographs and accompanying commentary, Fearless Genius captures the human face of innovation and shows what it takes to transform powerful ideas into reality.
  computer history museum free days: The Charisma Machine Morgan G. Ames, 2019-11-19 A fascinating examination of technological utopianism and its complicated consequences. In The Charisma Machine, Morgan Ames chronicles the life and legacy of the One Laptop per Child project and explains why—despite its failures—the same utopian visions that inspired OLPC still motivate other projects trying to use technology to “disrupt” education and development. Announced in 2005 by MIT Media Lab cofounder Nicholas Negroponte, One Laptop per Child promised to transform the lives of children across the Global South with a small, sturdy, and cheap laptop computer, powered by a hand crank. In reality, the project fell short in many ways—starting with the hand crank, which never materialized. Yet the project remained charismatic to many who were captivated by its claims of access to educational opportunities previously out of reach. Behind its promises, OLPC, like many technology projects that make similarly grand claims, had a fundamentally flawed vision of who the computer was made for and what role technology should play in learning. Drawing on fifty years of history and a seven-month study of a model OLPC project in Paraguay, Ames reveals that the laptops were not only frustrating to use, easy to break, and hard to repair, they were designed for “technically precocious boys”—idealized younger versions of the developers themselves—rather than the children who were actually using them. The Charisma Machine offers a cautionary tale about the allure of technology hype and the problems that result when utopian dreams drive technology development.
  computer history museum free days: Programmed Inequality Mar Hicks, 2018-02-23 This “sobering tale of the real consequences of gender bias” explores how Britain lost its early dominance in computing by systematically discriminating against its most qualified workers: women (Harvard Magazine) In 1944, Britain led the world in electronic computing. By 1974, the British computer industry was all but extinct. What happened in the intervening thirty years holds lessons for all postindustrial superpowers. As Britain struggled to use technology to retain its global power, the nation’s inability to manage its technical labor force hobbled its transition into the information age. In Programmed Inequality, Mar Hicks explores the story of labor feminization and gendered technocracy that undercut British efforts to computerize. That failure sprang from the government’s systematic neglect of its largest trained technical workforce simply because they were women. Women were a hidden engine of growth in high technology from World War II to the 1960s. As computing experienced a gender flip, becoming male-identified in the 1960s and 1970s, labor problems grew into structural ones and gender discrimination caused the nation’s largest computer user—the civil service and sprawling public sector—to make decisions that were disastrous for the British computer industry and the nation as a whole. Drawing on recently opened government files, personal interviews, and the archives of major British computer companies, Programmed Inequality takes aim at the fiction of technological meritocracy. Hicks explains why, even today, possessing technical skill is not enough to ensure that women will rise to the top in science and technology fields. Programmed Inequality shows how the disappearance of women from the field had grave macroeconomic consequences for Britain, and why the United States risks repeating those errors in the twenty-first century.
  computer history museum free days: The Big Score Michael Shawn Malone, 1985
  computer history museum free days: Digital Resilience Ray Rothrock, 2018-04-19 In the Digital Age of the twenty-first century, the question is not if you will be targeted, but when. Are you prepared? If not, where does one begin? For an enterprise to be fully prepared for the immanent attack, it must be actively monitoring networks, taking proactive steps to understand and contain attacks, enabling continued operation during an incident, and have a full recovery plan already in place. Cybersecurity expert Ray Rothrock has provided for businesses large and small a must-have resource that highlights: the tactics used by today’s hackers, vulnerabilities lurking in networks, and strategies not just for surviving attacks, but thriving while under assault. Businesses and individuals will understand better the threats they face, be able to identify and address weaknesses, and respond to exploits swiftly and effectively. From data theft to downed servers, from malware to human error, cyber events can be triggered anytime from anywhere around the globe. Digital Resilience provides the resilience-building strategies your business needs to prevail--no matter what strikes.
  computer history museum free days: The Age of Edison Ernest Freeberg, 2014-01-28 A sweeping history of the electric light revolution and the birth of modern America The late nineteenth century was a period of explosive technological creativity, but more than any other invention, Thomas Edison’s incandescent light bulb marked the arrival of modernity, transforming its inventor into a mythic figure and avatar of an era. In The Age of Edison, award-winning author and historian Ernest Freeberg weaves a narrative that reaches from Coney Island and Broadway to the tiniest towns of rural America, tracing the progress of electric light through the reactions of everyone who saw it and capturing the wonder Edison’s invention inspired. It is a quintessentially American story of ingenuity, ambition, and possibility in which the greater forces of progress and change are made by one of our most humble and ubiquitous objects.
  computer history museum free days: The Man Behind the Microchip Leslie Berlin, 2006-11-13 This is the life of a giant of the high-tech industry - co-founder of Fairchild Semiconductor and Intel - and inventor of the integrated circuit, which is used in every modern computer, microwave, telephone and car.
  computer history museum free days: ENIAC in Action Thomas Haigh, Peter Mark Priestley, Crispin Rope, 2016-02-05 This work explores the conception, design, construction, use, and afterlife of ENIAC, the first general purpose digital electronic computer.
  computer history museum free days: Core Memory , 2018-08 An unprecedented combination of computer history and striking images, Core Memory reveals modern technology's evolution through the world's most renowned computer collection, the Computer History Museum in the Silicon Valley. Vivid photos capture these historically important machines including the Eniac, Crays 1 3, Apple I and II while authoritative text profiles each, telling the stories of their innovations and peculiarities
  computer history museum free days: A History of Modern Computing, second edition Paul E. Ceruzzi, 2003-04-08 From the first digital computer to the dot-com crash—a story of individuals, institutions, and the forces that led to a series of dramatic transformations. This engaging history covers modern computing from the development of the first electronic digital computer through the dot-com crash. The author concentrates on five key moments of transition: the transformation of the computer in the late 1940s from a specialized scientific instrument to a commercial product; the emergence of small systems in the late 1960s; the beginning of personal computing in the 1970s; the spread of networking after 1985; and, in a chapter written for this edition, the period 1995-2001. The new material focuses on the Microsoft antitrust suit, the rise and fall of the dot-coms, and the advent of open source software, particularly Linux. Within the chronological narrative, the book traces several overlapping threads: the evolution of the computer's internal design; the effect of economic trends and the Cold War; the long-term role of IBM as a player and as a target for upstart entrepreneurs; the growth of software from a hidden element to a major character in the story of computing; and the recurring issue of the place of information and computing in a democratic society. The focus is on the United States (though Europe and Japan enter the story at crucial points), on computing per se rather than on applications such as artificial intelligence, and on systems that were sold commercially and installed in quantities.
  computer history museum free days: A Logic Named Joe Murray Leinster, 2005 Three complete novels, one of them a Hugo Award finalist, with a number of short stories.
  computer history museum free days: Quantum Mechanics (A Ladybird Expert Book) Jim Al-Khalili, 2017-01-26 What is quantum mechanics? Learn from the experts in the ALL-NEW LADYBIRD EXPERT SERIES A clear, simple and entertaining introduction to the weird, mind-bending world of the very, very small. Written by physicist and broadcaster Professor Jim Al-Khalili, Quantum Mechanics explores all the key players, breakthroughs, controversies and unanswered questions of the quantum world. You'll discover: - How the sun shines - Why light is both a wave and a particle - The certainty of the Uncertainty Principle - Schrodinger's Cat - Einstein's spooky action - How to build a quantum computer - Why quantum mechanics drives even its experts completely crazy 'Jim Al-Khalili has done an admirable job of condensing the ideas of quantum physics from Max Planck to the possibilities of quantum computers into brisk, straightforward English' THE TIMES Learn about other topics in the Ladybird Experts series including The Big Bang, Gravity, Climate Change and Evolution. Written by the leading lights and most outstanding communicators in their fields, the Ladybird Expert books provide clear, accessible and authoritative introductions to subjects drawn from science, history and culture. For an adult readership, the Ladybird Expert series is produced in the same iconic small format pioneered by the original Ladybirds. Each beautifully illustrated book features the first new illustrations produced in the original Ladybird style for nearly forty years.
  computer history museum free days: Digital Retro Gordon Laing, 2004-09-21 This book tells the story of the classic home computers that paved the way for the PCs we use today - from 1977s pioneering MITS Altair to the latest swivel screen designs of the iMac and the Tablet PC.
  computer history museum free days: The Intel Trinity Michael S. Malone, 2014-07-15 Based on unprecedented access to the corporation’s archives, The Intel Trinity is the first full history of Intel Corporation—the essential company of the digital age— told through the lives of the three most important figures in the company’s history: Robert Noyce, Gordon Moore, and Andy Grove. Often hailed the “most important company in the world,” Intel remains, more than four decades after its inception, a defining company of the global digital economy. The legendary inventors of the microprocessor-the single most important product in the modern world-Intel today builds the tiny “engines” that power almost every intelligent electronic device on the planet. But the true story of Intel is the human story of the trio of geniuses behind it. Michael S. Malone reveals how each brought different things to Intel, and at different times. Noyce, the most respected high tech figure of his generation, brought credibility (and money) to the company’s founding; Moore made Intel the world’s technological leader; and Grove, has relentlessly driven the company to ever-higher levels of success and competitiveness. Without any one of these figures, Intel would never have achieved its historic success; with them, Intel made possible the personal computer, Internet, telecommunications, and the personal electronics revolutions. The Intel Trinity is not just the story of Intel’s legendary past; it also offers an analysis of the formidable challenges that lie ahead as the company struggles to maintain its dominance, its culture, and its legacy. With eight pages of black-and-white photos.
  computer history museum free days: The Computing Universe Anthony J. G. Hey, Gyuri Pápay, 2015 This exciting and accessible book takes us on a journey from the early days of computers to the cutting-edge research of the present day that will shape computing in the coming decades. It introduces a fascinating cast of dreamers and inventors who brought these great technological developments into every corner of the modern world, and will open up the universe of computing to anyone who has ever wondered where his or her smartphone came from.
  computer history museum free days: History of the Church of Jesus Christ of Latter-day Saints Church of Jesus Christ of Latter-Day Saints,
  computer history museum free days: Makers of the Microchip Christophe Lecuyer, David C. Brock, 2010-09-03 The first years of the company that developed the microchip and created the model for a successful Silicon Valley start-up. In the first three and a half years of its existence, Fairchild Semiconductor developed, produced, and marketed the device that would become the fundamental building block of the digital world: the microchip. Founded in 1957 by eight former employees of the Schockley Semiconductor Laboratory, Fairchild created the model for a successful Silicon Valley start-up: intense activity with a common goal, close collaboration, and a quick path to the market (Fairchild's first device hit the market just ten months after the company's founding). Fairchild Semiconductor was one of the first companies financed by venture capital, and its success inspired the establishment of venture capital firms in the San Francisco Bay area. These firms would finance the explosive growth of Silicon Valley over the next several decades. This history of the early years of Fairchild Semiconductor examines the technological, business, and social dynamics behind its innovative products. The centerpiece of the book is a collection of documents, reproduced in facsimile, including the company's first prospectus; ideas, sketches, and plans for the company's products; and a notebook kept by cofounder Jay Last that records problems, schedules, and tasks discussed at weekly meetings. A historical overview, interpretive essays, and an introduction to semiconductor technology in the period accompany these primary documents.
  computer history museum free days: Ada Lovelace Christopher Hollings, Ursula Martin, Adrian Clifford Rice, 2018 Ada, Countess of Lovelace and daughter of Romantic poet Lord Byron, is sometimes referred to as the world's first computer programmer. But how did a young woman in the nineteenth century without a formal education become a pioneer of computer science? Drawing on previously unpublished archival material, including a remarkable correspondence course with eminent mathematician Augustus De Morgan, this book explores Ada Lovelace's development from her precocious childhood into a gifted, perceptive and knowledgeable mathematician who, alongside Mary Somerville, Michael Faraday and Charles Dickens, became part of Victorian London's social and scientific elite. Featuring images of the 'first programme' together with mathematical models and contemporary illustrations, the authors show how, despite her relatively short life and with astonishing prescience, Ada Lovelace explored key mathematical questions to understand the principles behind modern computing.--Page 4 de la couverture.
  computer history museum free days: Minitel Julien Mailland, Kevin Driscoll, 2017-06-23 The first scholarly book in English on Minitel, the pioneering French computer network, offers a history of a technical system and a cultural phenomenon. A decade before the Internet became a medium for the masses in the United States, tens of millions of users in France had access to a network for e-mail, e-commerce, chat, research, game playing, blogging, and even an early form of online porn. In 1983, the French government rolled out Minitel, a computer network that achieved widespread adoption in just a few years as the government distributed free terminals to every French telephone subscriber. With this volume, Julien Mailland and Kevin Driscoll offer the first scholarly book in English on Minitel, examining it as both a technical system and a cultural phenomenon. Mailland and Driscoll argue that Minitel was a technical marvel, a commercial success, and an ambitious social experiment. Other early networks may have introduced protocols and software standards that continue to be used today, but Minitel foretold the social effects of widespread telecomputing. They examine the unique balance of forces that enabled the growth of Minitel: public and private, open and closed, centralized and decentralized. Mailland and Driscoll describe Minitel's key technological components, novel online services, and thriving virtual communities. Despite the seemingly tight grip of the state, however, a lively Minitel culture emerged, characterized by spontaneity, imagination, and creativity. After three decades of continuous service, Minitel was shut down in 2012, but the history of Minitel should continue to inform our thinking about Internet policy, today and into the future.
  computer history museum free days: The Man Who Knew Sebastian Mallaby, 2017-12-05 WINNER OF THE 2016 FT & McKINSEY BUSINESS BOOK OF THE YEAR AWARD, this is the biography of one of the titans of financial history over the last fifty years. Born in 1926, Alan Greenspan was raised in Manhattan by a single mother and immigrant grandparents during the Great Depression but by quiet force of intellect, rose to become a global financial 'maestro'. Appointed by Ronald Reagan to Chairman of the Federal Reserve, a post he held for eighteen years, he presided over an unprecedented period of stability and low inflation, was revered by economists, adored by investors and consulted by leaders from Beijing to Frankfurt. Both data-hound and eligible society bachelor, Greenspan was a man of contradictions. His great success was to prove the very idea he, an advocate of the Gold standard, doubted: that the discretionary judgements of a money-printing central bank could stabilise an economy. He resigned in 2006, having overseen tumultuous changes in the world's most powerful economy. Yet when the great crash happened only two years later many blamed him, even though he had warned early on of irrational exuberance in the market place. Sebastian Mallaby brilliantly shows the subtlety and complexity of Alan Greenspan's legacy. Full of beautifully rendered high-octane political infighting, hard hitting dialogue and stories, The Man Who Knew is superbly researched, enormously gripping and the story of the making of modern finance.
  computer history museum free days: Valley of Genius Adam Fisher, 2014-11-04 This is the most important book on Silicon Valley I've read in two decades. It will take us all back to our roots in the counterculture, and will remind us of the true nature of the innovation process, before we tried to tame it with slogans and buzzwords. -- Po Bronson, #1 New York Times bestselling author of The Nudist on the Late Shift and Nurtureshock A candid, colorful, and comprehensive oral history that reveals the secrets of Silicon Valley -- from the origins of Apple and Atari to the present day clashes of Google and Facebook, and all the start-ups and disruptions that happened along the way. Rarely has one economy asserted itself as swiftly--and as aggressively--as the entity we now know as Silicon Valley. Built with a seemingly permanent culture of reinvention, Silicon Valley does not fight change; it embraces it, and now powers the American economy and global innovation. So how did this omnipotent and ever-morphing place come to be? It was not by planning. It was, like many an empire before it, part luck, part timing, and part ambition. And part pure, unbridled genius... Drawing on over two hundred in-depth interviews, Valley of Genius takes readers from the dawn of the personal computer and the internet, through the heyday of the web, up to the very moment when our current technological reality was invented. It interweaves accounts of invention and betrayal, overnight success and underground exploits, to tell the story of Silicon Valley like it has never been told before. Read it to discover the stories that Valley insiders tell each other: the tall tales that are all, improbably, true.
  computer history museum free days: Biomedical Computing Joseph A. November, 2012-06-01 Winner of the Computer History Museum Prize of the Special Interest Group: Computers, Information, and Society Imagine biology and medicine today without computers. What would laboratory work be like if electronic databases and statistical software did not exist? Would disciplines like genomics even be feasible if we lacked the means to manage and manipulate huge volumes of digital data? How would patients fare in a world absent CT scans, programmable pacemakers, and computerized medical records? Today, computers are a critical component of almost all research in biology and medicine. Yet, just fifty years ago, the study of life was by far the least digitized field of science, its living subject matter thought too complex and dynamic to be meaningfully analyzed by logic-driven computers. In this long-overdue study, historian Joseph November explores the early attempts, in the 1950s and 1960s, to computerize biomedical research in the United States. Computers and biomedical research are now so intimately connected that it is difficult to imagine when such critical work was offline. Biomedical Computing transports readers back to such a time and investigates how computers first appeared in the research lab and doctor's office. November examines the conditions that made possible the computerization of biology—including strong technological, institutional, and political support from the National Institutes of Health—and shows not only how digital technology transformed the life sciences but also how the intersection of the two led to important developments in computer architecture and software design. The history of this phenomenon has been only vaguely understood. November's thoroughly researched and lively study makes clear for readers the motives behind computerizing the study of life and how that technology profoundly affects biomedical research today.
  computer history museum free days: Hackers Steven Levy, 2010-05-19 This 25th anniversary edition of Steven Levy's classic book traces the exploits of the computer revolution's original hackers -- those brilliant and eccentric nerds from the late 1950s through the early '80s who took risks, bent the rules, and pushed the world in a radical new direction. With updated material from noteworthy hackers such as Bill Gates, Mark Zuckerberg, Richard Stallman, and Steve Wozniak, Hackers is a fascinating story that begins in early computer research labs and leads to the first home computers. Levy profiles the imaginative brainiacs who found clever and unorthodox solutions to computer engineering problems. They had a shared sense of values, known as the hacker ethic, that still thrives today. Hackers captures a seminal period in recent history when underground activities blazed a trail for today's digital world, from MIT students finagling access to clunky computer-card machines to the DIY culture that spawned the Altair and the Apple II.
  computer history museum free days: Computing Legacies Peter Krapp, 2024-12-03 A media history of simulation that contextualizes our digital heritage and the history of computing. In Computing Legacies, Peter Krapp explores a media history of simulation to excavate three salient aspects of digital culture. Firstly, he profiles simulation as cultural technique, enabling symbolic work and foregrounding hypothetical literacy. Secondly, he positions simulation as crucial for the preservation of cultural memory, where modeling, emulation, and serious play are constitutive in how we relate to our mediated history. And lastly, despite suggestions that we may already live in a simulation, he interrogates how simulation can serve as critique of the computer age. In tracing our digital heritage, Computing Legacies elucidates inflection points where quantitative data becomes tractable for qualitative evaluations: modeling epidemics for scientific study or entertainment, emulating older devices, turning numerical calculations into music, conducting espionage in virtual worlds, and gamifying higher education. Simulation, this book demonstrates, is pivotal not only to high-tech research and to archives, museums, and the preservation of digital culture but also to our understanding of what it is to live and work under the technical conditions of computing.
  computer history museum free days: Circuits, Packets, and Protocols James L. Pelkey, Andrew L. Russell, Loring G. Robbins, 2022-04-19 As recently as 1968, computer scientists were uncertain how best to interconnect even two computers. The notion that within a few decades the challenge would be how to interconnect millions of computers around the globe was too far-fetched to contemplate. Yet, by 1988, that is precisely what was happening. The products and devices developed in the intervening years—such as modems, multiplexers, local area networks, and routers—became the linchpins of the global digital society. How did such revolutionary innovation occur? This book tells the story of the entrepreneurs who were able to harness and join two factors: the energy of computer science researchers supported by governments and universities, and the tremendous commercial demand for Internetworking computers. The centerpiece of this history comes from unpublished interviews from the late 1980s with over 80 computing industry pioneers, including Paul Baran, J.C.R. Licklider, Vint Cerf, Robert Kahn, Larry Roberts, and Robert Metcalfe. These individuals give us unique insights into the creation of multi-billion dollar markets for computer-communications equipment, and they reveal how entrepreneurs struggled with failure, uncertainty, and the limits of knowledge.
  computer history museum free days: Collecting and Exhibiting Computer-Based Technology Petrina Foti, 2018-11-05 Computer technology has transformed modern society, yet curators wishing to reflect those changes face difficult challenges in terms of both collecting and exhibiting. Collecting and Exhibiting Computer-Based Technology examines how curators at the history and technology museums of the Smithsonian Institution have met these challenges. Focusing on the curatorial process, the book explores the ways in which curators at the institution have approached the accession and display of technological artifacts. Such collections often have comparatively few precedents, and can pose unique dilemmas. In analysing the Smithsonian’s approach, Foti takes in diverse collection case studies ranging from DNA analyzers to Herbie Hancock’s music synthesizers, from iPods to born-digital photographs, from the laptop used during the filming of the television program Sex and the City to Stanley the self-driving car. Using her proposed model of expert curation, she synthesizes her findings into a more universal framework for undertanding the curatorial methods associated with computer technology and reflects on what it means to be a curator in a postdigital world. Collecting and Exhibiting Computer-Based Technology offers a detailed analysis of curatorial practice in a relatively new field that is set to grow exponentially. It will be useful reading for curators, scholars, and students alike.
  computer history museum free days: The Computers That Made Britain Tim Danton, 2021-05-28 The home computer boom of the 1980s brought with it now-iconic machines such as the ZX Spectrum, BBC Micro, and Commodore 64. Those machines would inspire a generation and foster the creation of a booming British software industry that continues to this day. With the help of hefty government discounts, computers worked their way into primary and secondary schools around the country. Millions more computers appeared in living rooms and bedrooms around the country. For once, Britain was ahead of the world, helping to create a golden generation of British programmers. The Computers That Made Britain tells the story of 19 of those computers, and what happened behind the scenes. This book is as much a story about each computer's creation as it is about the people that created them. Through dozens of interviews with the people who were there, discover the tales of missed deadlines, technical faults, business interference, and the unheralded geniuses who brought to the UK everything from the Dragon 32 and ZX81, to the Amstrad CPC 464 and Commodore Amiga. This book closes with the story of the Acorn Archimedes, which introduced the revolutionary ARM processor that powers smart watches, laptops, routers, mobile phones, and the Raspberry Pi to this day.
  computer history museum free days: Four Shades of Gray Simon Peter Rowberry, 2022-04-05 This first book-length analysis of Amazon’s Kindle explores the platform’s technological, bibliographical, and social impact on publishing. Four Shades of Gray offers the first book-length analysis of Amazon’s Kindle and its impact on publishing. Simon Peter Rowberry recounts how Amazon built the infrastructure for a new generation of digital publications, then considers the consequences of having a single company control the direction of the publishing industry. Exploring the platform from the perspectives of technology, texts, and uses, he shows how the Kindle challenges traditional notions of platforms as discrete entities. He argues that Amazon’s influence extends beyond “disruptive technology” to embed itself in all aspects of the publishing trade; yet despite industry pushback, he says, the Kindle has had a positive influence on publishing. Rowberry documents the first decade of the Kindle with case studies of Kindle Popular Highlights, an account of the digitization of books published after 1922, and a discussion of how Amazon’s patent filings reflect a shift in priorities. Rowberry argues that while it was initially convenient for the book trade to outsource ebook development to Amazon, doing so has had adverse consequences for publishers in the mid- and long term, limiting opportunities for developing an inclusive and forward-thinking digital platform. While it has forced publishers to embrace digital forms, the Kindle has also empowered some previously marginalized readerships. Although it is still too early to judge the long-term impact of ebooks compared with that of the older technologies of clay tablets, the printing press, and offset printing, the shockwaves of the Kindle continue to shape publishing.
  computer history museum free days: Computer Science Illuminated Nell Dale, John Lewis, 2019-01-17 Fully revised aDesigned for the introductory computing and computer science course, the student-friendly Computer Science Illuminated, Seventh Edition provides students with a solid foundation for further study, and offers non-majors a complete introduction to computing. Fully revised and updated, the Seventh Edition of this best-selling text retains the accessibility and in-depth coverage of previous editions, while incorporating all-new material on cutting-edge issues in computer science. Authored by the award-winning team Nell Dale and John nd updated, the Seventh Edition of the best-selling text Computer Science Illuminated retains the accessibility and in-depth coverage of previous editions, while incorporating all-new material on cutting-edge issues in computer science. Authored by the award-winning Nell Dale and John Lewis, Computer Science Illuminated’s unique and innovative layered approach moves through the levels of computing from an organized, language-neutral perspective.
  computer history museum free days: Computer Architecture Joseph D. Dumas II, 2016-11-25 Not only does almost everyone in the civilized world use a personal computer, smartphone, and/or tablet on a daily basis to communicate with others and access information, but virtually every other modern appliance, vehicle, or other device has one or more computers embedded inside it. One cannot purchase a current-model automobile, for example, without several computers on board to do everything from monitoring exhaust emissions, to operating the anti-lock brakes, to telling the transmission when to shift, and so on. Appliances such as clothes washers and dryers, microwave ovens, refrigerators, etc. are almost all digitally controlled. Gaming consoles like Xbox, PlayStation, and Wii are powerful computer systems with enhanced capabilities for user interaction. Computers are everywhere, even when we don’t see them as such, and it is more important than ever for students who will soon enter the workforce to understand how they work. This book is completely updated and revised for a one-semester upper level undergraduate course in Computer Architecture, and suitable for use in an undergraduate CS, EE, or CE curriculum at the junior or senior level. Students should have had a course(s) covering introductory topics in digital logic and computer organization. While this is not a text for a programming course, the reader should be familiar with computer programming concepts in at least one language such as C, C++, or Java. Previous courses in operating systems, assembly language, and/or systems programming would be helpful, but are not essential.
  computer history museum free days: Coding Literacy Annette Vee, 2017-07-28 How the theoretical tools of literacy help us understand programming in its historical, social and conceptual contexts. The message from educators, the tech community, and even politicians is clear: everyone should learn to code. To emphasize the universality and importance of computer programming, promoters of coding for everyone often invoke the concept of “literacy,” drawing parallels between reading and writing code and reading and writing text. In this book, Annette Vee examines the coding-as-literacy analogy and argues that it can be an apt rhetorical frame. The theoretical tools of literacy help us understand programming beyond a technical level, and in its historical, social, and conceptual contexts. Viewing programming from the perspective of literacy and literacy from the perspective of programming, she argues, shifts our understandings of both. Computer programming becomes part of an array of communication skills important in everyday life, and literacy, augmented by programming, becomes more capacious. Vee examines the ways that programming is linked with literacy in coding literacy campaigns, considering the ideologies that accompany this coupling, and she looks at how both writing and programming encode and distribute information. She explores historical parallels between writing and programming, using the evolution of mass textual literacy to shed light on the trajectory of code from military and government infrastructure to large-scale businesses to personal use. Writing and coding were institutionalized, domesticated, and then established as a basis for literacy. Just as societies demonstrated a “literate mentality” regardless of the literate status of individuals, Vee argues, a “computational mentality” is now emerging even though coding is still a specialized skill.
  computer history museum free days: Inventors of Computer Technology Heather S. Morrison, 2015-07-15 Throughout the course of history, there have been many inventions that have changed the ways societies function, propelling them into a new era. Computers and other corresponding technologies are relatively new inventions, but they have greatly influenced the way modern societies operate. This book gives insight into the most influential inventors of computer technology and the ways in which their inventions contributed to advancing humanity.
  computer history museum free days: A to Z of Computer Scientists, Updated Edition Harry Henderson, 2020-01-01 Praise for the previous edition: Entries are written with enough clarity and simplicity to appeal to general audiences. The additional readings that end each profile give excellent pointers for more detailed information...Recommended.—Choice This well-written collection of biographies of the most important contributors to the computer world...is a valuable resource for those interested in the men and women who were instrumental in making the world we live in today. This is a recommended purchase for reference collections.—American Reference Books Annual ...this one is recommended for high-school, public, and undergraduate libraries.—Booklist The significant role that the computer plays in the business world, schools, and homes speaks to the impact it has on our daily lives. While many people are familiar with the Internet, online shopping, and basic computer technology, the scientists who pioneered this digital age are generally less well-known. A to Z of Computer Scientists, Updated Edition features 136 computer pioneers and shows the ways in which these individuals developed their ideas, overcame technical and institutional challenges, collaborated with colleagues, and created products or institutions of lasting importance. The cutting-edge, contemporary entries explore a diverse group of inventors, scientists, entrepreneurs, and visionaries in the computer science field. People covered include: Grace Hopper (1906–1992) Dennis Ritchie (1941–2011) Brian Kernighan (1942–present) Howard Rheingold (1947–present) Bjarne Stroustrup (1950–present) Esther Dyson (1951–present) Silvio Micali (1954–present) Jeff Bezos (1964–present) Pierre Omidyar (1967–present) Jerry Yang (1968–present)
  computer history museum free days: We Are What We Sell Danielle Sarver Coombs, Bob Batchelor, 2014-01-15 For the last 150 years, advertising has created a consumer culture in the United States, shaping every facet of American life—from what we eat and drink to the clothes we wear and the cars we drive. In the United States, advertising has carved out an essential place in American culture, and advertising messages undoubtedly play a significant role in determining how people interpret the world around them. This three-volume set examines the myriad ways that advertising has influenced many aspects of 20th-century American society, such as popular culture, politics, and the economy. Advertising not only played a critical role in selling goods to an eager public, but it also served to establish the now world-renowned consumer culture of our country and fuel the notion of the American dream. The collection spotlights the most important advertising campaigns, brands, and companies in American history, from the late 1800s to modern day. Each fact-driven essay provides insight and in-depth analysis that general readers will find fascinating as well as historical details and contextual nuance students and researchers will greatly appreciate. These volumes demonstrate why advertising is absolutely necessary, not only for companies behind the messaging, but also in defining what it means to be an American.
  computer history museum free days: Computing Paul E. Ceruzzi, 2012-06-15 Discover the history of computing through 4 major threads of development in this compact, accessible history covering punch cards, Silicon Valley, smartphones, and much more. In an accessible style, computer historian Paul Ceruzzi offers a broad though detailed history of computing, from the first use of the word “digital” in 1942 to the development of punch cards and the first general purpose computer, to the internet, Silicon Valley, and smartphones and social networking. Ceruzzi identifies 4 major threads that run throughout all of computing’s technological development: • Digitization: the coding of information, computation, and control in binary form • The convergence of multiple streams of techniques, devices, and machines • The steady advance of electronic technology, as characterized famously by “Moore's Law” • Human-machine interface The history of computing could be told as the story of hardware and software, or the story of the Internet, or the story of “smart” hand-held devices. In this concise and accessible account of the invention and development of digital technology, Ceruzzi offers a general and more useful perspective for students of computer science and history.
  computer history museum free days: Intangible Intangibles Brad Sherman, 2024-04-30 Discusses the dematerialisation of the invention, provides a history of patentable subject matter, and examines how law, science, and technology interact.
  computer history museum free days: Regional Renaissance Charles W. Wessner, Thomas R. Howell, 2019-09-14 This book examines ways in which formerly prosperous regions can renew their economy during and after a period of industrial and economic recession. Using New York’s Capital Region (i.e., Albany, Troy, Schenectady, etc.) as a case study, the authors show how entrepreneurship, innovation, investment in education, research and political collaboration are critical to achieving regional success. In this way, the book provides other regions and nations with a real-life model for successful economic development. In the past half century, the United States and other nations have seen an economic decline of formerly prosperous regions as a result of new technology and globalization. One of the hardest-hit United States regions is Upstate New York or “the Capital Region”; it experienced a demoralizing hemorrhage of manufacturing companies, jobs and people to other regions and countries. To combat this, the region, with the help of state leaders, mounted a decades-long effort to renew and restore the region’s economy with a particular focus on nanotechnology. As a result, New York’s Capital Region successfully added thousands of well-paying, skill-intensive manufacturing jobs. New York’s success story serves as a model for economic development for policy makers that includes major public investments in educational institutions and research infrastructure; partnerships between academia, industry and government; and creation of frameworks for intra-regional collaboration by business, government, and academic actors. Featuring recommendations for best practices in regional development policy, this book is appropriate for scholars, students, researchers and policy makers in regional development, innovation, R&D policy, economic development and economic growth.
  computer history museum free days: Laboratory Lifestyles Sandra Kaji-O'Grady, Chris L. Smith, Russell Hughes, 2019-02-05 A generously illustrated examination of the boom in luxurious, resort-style scientific laboratories and how this affects scientists' work. The past decade has seen an extraordinary laboratory-building boom. This new crop of laboratories features spectacular architecture and resort-like amenities. The buildings sprawl luxuriously on verdant campuses or sit sleekly in expensive urban neighborhoods. Designed to attract venture capital, generous philanthropy, and star scientists, these laboratories are meant to create the ideal conditions for scientific discovery. Yet there is little empirical evidence that shows if they do. Laboratory Lifestyles examines this new species of scientific laboratory from architectural, economic, social, and scientific perspectives. Generously illustrated with photographs of laboratories and scientists at work in them, the book investigates how “lifestyle science” affects actual science. Are scientists working when they stretch in a yoga class, play volleyball in the company tournament, chat in an on-site café, or show off their facilities to visiting pharmaceutical executives? The book describes, among other things, the role of beanbag chairs in the construction of science at Xerox PARC; the Southern California vibe of the RAND Corporation (Malibu), General Atomic (La Jolla), and Hughes Research Laboratories (Malibu); and Biosphere 2's “bionauts” as both scientists and scientific subjects; and interstellar laboratories. Laboratory Lifestyles (the title is an allusion to Bruno Latour and Steve Woolgar's influential Laboratory Life) documents a shift in what constitutes scientific practice; these laboratories and their lifestyles are as experimental as the science they cultivate. Contributors Kathleen Brandt, Russell Hughes, Tim Ivison, Sandra Kaji-O'Grady, Stuart W. Leslie, Brian Lonsway, Sean O'Halloran, Simon Sadler, Chris L. Smith, Nicole Sully, Ksenia Tatarchenko, William Taylor, Julia Tcharfas, Albena Yaneva, Stelios Zavos
  computer history museum free days: A History of the Internet and the Digital Future Johnny Ryan, 2010-09-15 A History of the Internet and the Digital Future tells the story of the development of the Internet from the 1950s to the present and examines how the balance of power has shifted between the individual and the state in the areas of censorship, copyright infringement, intellectual freedom, and terrorism and warfare. Johnny Ryan explains how the Internet has revolutionized political campaigns; how the development of the World Wide Web enfranchised a new online population of assertive, niche consumers; and how the dot-com bust taught smarter firms to capitalize on the power of digital artisans. From the government-controlled systems of the Cold War to today’s move towards cloud computing, user-driven content, and the new global commons, this book reveals the trends that are shaping the businesses, politics, and media of the digital future.
Restoring and Demonstrating 1960s Vintage Computers at …
• Deepens museum’s presentation and interpretation of computing history • Enriches visitors’ experience • Bolsters museum’s educational mission • Illustrates the fundamentals of …

MAP - CHM
WELCOME MUSEUM INFO EXHIBITS MUSEUM HOURS Wednesday–Sunday, 10 a.m.– 5 p.m. MEMBERSHIP Choose the membership level that’s right for you and enjoy benefits like free …

Computer • History
Feb 5, 2015 · In Denmark, of course, you have free tuition so that’s not a problem, but coming from a family with few resources the idea of taking on debts for a six- ... twenty languages …

Oral History of Ken Thompson
Q: Actually I'm a trustee at the Computer History Museum. It's my pleasure to interview Ken Thompson about his involvement with computer chess over the years. So Ken, welcome to the …

The Computer Museum Archive
Closed New Year's Day, Thanksgiving and Christmas. Admission: Adults $4.00; Students and senior citizens $3.00; free for museum members and after 6 p.m. on Fridays. Special rates are …

Carver Mead Oral History - Computer History Museum
Today I'm interviewing Dr. Carver Mead, the Gordon and Betty Moore Professor of Engineering and Applied Science Emeritus at California Institute of Technology or Caltech in Pasadena, …

COMPUTER HISTORY MUSEUM A
Our fi eld is a rich one, so read about colorful pioneering individuals like Charles Babbage, Andy Grove, and Gene Amdahl, and the remarkable story of Fairchild’s role in developing the …

FREE ART AND CULTURE, EVERY DAY OF THE WEEK - SOCAL …
Many museums offer free admission for EBT and/or military families, and museums not listed here may occasionally offer free days. Please consult museum websites directly for further …

Restoring and Demonstrating 1960s Vintage Computers at …
Beginning in 2003, the Computer History Museum in Mountain View, California, sponsored long-term projects to fully restore and demonstrate three large 1960s vintage computers: a DEC …

Core Magazine September 2003 - CHM
Cover: Celebrating the opening of the Alpha Phase of the Computer History Museum at 1401 N. Shoreline Boulevard in Mountain View, California! See. article on page 2. The Museum …

T o commemorate the 50th year of modern computing and …
Timeline of Computing History o commemorate the 50th year of modern computing and the Computer Society, the timeline on the following pages traces the evolution of computing and …

Shang-Yi, Chiang oral history - Computer History Museum
Chiang: But these days in Taiwan, start from kindergarten they begin to learn English. Fairbairn: So, at what point did you decide to come to the U.S. for college? Is that something you always

COMPUTER HISTORY MUSEUM A - CHM
Why a Computer History Museum? No other invention has altered human existence with the speed and impact of the computer. Yet there are more museums devoted to rock and roll than …

Bell Origin of the Computer History Museum - V2.
The 2011 opening at the Computer History Museum of the world’s largest and most complete physical and cyber exhibit of computing history marks the sixth stage of a public museum’s …

!chm core12 01-25 links524 - Computer History Museum
Computer History Museum. Hollar directs the Museum’s strategic planning and op-erations. He is responsible for leading the Museum toward its goal of being the world’s lead-ing institution …

Oral History of N. R. Narayana Murthy - Computer History …
Oral History of N. R. Narayana Murthy CHM Ref: X8632.2018 © 2018 Computer History Museum Page 3 of 16 Kapoor: Could you give us a sense of what this meant for your experience of the …

Computer History Museum
Computer pioneers Dick Shoup and Alvy Ray Smith will be speaking on the evolution and development of Superpaint, the world's first computer painting program, developed at Xerox …

Oral history of Morris Chang
Oral history of Morris Chang CHM Ref: X4151.2008 © 2007 Computer History Museum Page 4 of 18 Patterson: What were some of the highlights during your 25 years at TI? How did you end …

Bell Origin of the Computer History Museum V2 - The …
Abstract. The 2011 opening at the Computer History Museum of the world’s largest and most complete physical and cyber exhibit of computing history marks the sixth stage of a public …

COMPUTER HISTORY MUSEUM A
history of computing is built on three pillars. First is the history itself—the people and teams behind the breakthroughs, the problems they were trying to solve or the opportunities they …

Restoring and Demonstrating 1960s Vintage Computers at …
• Deepens museum’s presentation and interpretation of computing history • Enriches visitors’ experience • Bolsters museum’s educational mission • Illustrates the fundamentals of …

MAP - CHM
WELCOME MUSEUM INFO EXHIBITS MUSEUM HOURS Wednesday–Sunday, 10 a.m.– 5 p.m. MEMBERSHIP Choose the membership level that’s right for you and enjoy benefits like free …

Computer • History
Feb 5, 2015 · In Denmark, of course, you have free tuition so that’s not a problem, but coming from a family with few resources the idea of taking on debts for a six- ... twenty languages …

Oral History of Ken Thompson
Q: Actually I'm a trustee at the Computer History Museum. It's my pleasure to interview Ken Thompson about his involvement with computer chess over the years. So Ken, welcome to the …

The Computer Museum Archive
Closed New Year's Day, Thanksgiving and Christmas. Admission: Adults $4.00; Students and senior citizens $3.00; free for museum members and after 6 p.m. on Fridays. Special rates are …

Carver Mead Oral History - Computer History Museum
Today I'm interviewing Dr. Carver Mead, the Gordon and Betty Moore Professor of Engineering and Applied Science Emeritus at California Institute of Technology or Caltech in Pasadena, …

COMPUTER HISTORY MUSEUM A
Our fi eld is a rich one, so read about colorful pioneering individuals like Charles Babbage, Andy Grove, and Gene Amdahl, and the remarkable story of Fairchild’s role in developing the …

FREE ART AND CULTURE, EVERY DAY OF THE WEEK - SOCAL …
Many museums offer free admission for EBT and/or military families, and museums not listed here may occasionally offer free days. Please consult museum websites directly for further …

Restoring and Demonstrating 1960s Vintage Computers at …
Beginning in 2003, the Computer History Museum in Mountain View, California, sponsored long-term projects to fully restore and demonstrate three large 1960s vintage computers: a DEC …

Core Magazine September 2003 - CHM
Cover: Celebrating the opening of the Alpha Phase of the Computer History Museum at 1401 N. Shoreline Boulevard in Mountain View, California! See. article on page 2. The Museum …

T o commemorate the 50th year of modern computing and …
Timeline of Computing History o commemorate the 50th year of modern computing and the Computer Society, the timeline on the following pages traces the evolution of computing and …

Shang-Yi, Chiang oral history - Computer History Museum
Chiang: But these days in Taiwan, start from kindergarten they begin to learn English. Fairbairn: So, at what point did you decide to come to the U.S. for college? Is that something you always

COMPUTER HISTORY MUSEUM A - CHM
Why a Computer History Museum? No other invention has altered human existence with the speed and impact of the computer. Yet there are more museums devoted to rock and roll than …

Bell Origin of the Computer History Museum - V2.
The 2011 opening at the Computer History Museum of the world’s largest and most complete physical and cyber exhibit of computing history marks the sixth stage of a public museum’s …

!chm core12 01-25 links524 - Computer History Museum
Computer History Museum. Hollar directs the Museum’s strategic planning and op-erations. He is responsible for leading the Museum toward its goal of being the world’s lead-ing institution …

Oral History of N. R. Narayana Murthy - Computer History …
Oral History of N. R. Narayana Murthy CHM Ref: X8632.2018 © 2018 Computer History Museum Page 3 of 16 Kapoor: Could you give us a sense of what this meant for your experience of the …

Computer History Museum
Computer pioneers Dick Shoup and Alvy Ray Smith will be speaking on the evolution and development of Superpaint, the world's first computer painting program, developed at Xerox …

Oral history of Morris Chang
Oral history of Morris Chang CHM Ref: X4151.2008 © 2007 Computer History Museum Page 4 of 18 Patterson: What were some of the highlights during your 25 years at TI? How did you end …

Bell Origin of the Computer History Museum V2 - The …
Abstract. The 2011 opening at the Computer History Museum of the world’s largest and most complete physical and cyber exhibit of computing history marks the sixth stage of a public …

COMPUTER HISTORY MUSEUM A
history of computing is built on three pillars. First is the history itself—the people and teams behind the breakthroughs, the problems they were trying to solve or the opportunities they …