Computer And Software Engineering

Advertisement



  computer and software engineering: Guide to the Software Engineering Body of Knowledge (Swebok(r)) IEEE Computer Society, 2014 In the Guide to the Software Engineering Body of Knowledge (SWEBOK(R) Guide), the IEEE Computer Society establishes a baseline for the body of knowledge for the field of software engineering, and the work supports the Society's responsibility to promote the advancement of both theory and practice in this field. It should be noted that the Guide does not purport to define the body of knowledge but rather to serve as a compendium and guide to the knowledge that has been developing and evolving over the past four decades. Now in Version 3.0, the Guide's 15 knowledge areas summarize generally accepted topics and list references for detailed information. The editors for Version 3.0 of the SWEBOK(R) Guide are Pierre Bourque (Ecole de technologie superieure (ETS), Universite du Quebec) and Richard E. (Dick) Fairley (Software and Systems Engineering Associates (S2EA)).
  computer and software engineering: Modern Software Engineering David Farley, 2021-11-16 Improve Your Creativity, Effectiveness, and Ultimately, Your Code In Modern Software Engineering, continuous delivery pioneer David Farley helps software professionals think about their work more effectively, manage it more successfully, and genuinely improve the quality of their applications, their lives, and the lives of their colleagues. Writing for programmers, managers, and technical leads at all levels of experience, Farley illuminates durable principles at the heart of effective software development. He distills the discipline into two core exercises: learning and exploration and managing complexity. For each, he defines principles that can help you improve everything from your mindset to the quality of your code, and describes approaches proven to promote success. Farley's ideas and techniques cohere into a unified, scientific, and foundational approach to solving practical software development problems within realistic economic constraints. This general, durable, and pervasive approach to software engineering can help you solve problems you haven't encountered yet, using today's technologies and tomorrow's. It offers you deeper insight into what you do every day, helping you create better software, faster, with more pleasure and personal fulfillment. Clarify what you're trying to accomplish Choose your tools based on sensible criteria Organize work and systems to facilitate continuing incremental progress Evaluate your progress toward thriving systems, not just more legacy code Gain more value from experimentation and empiricism Stay in control as systems grow more complex Achieve rigor without too much rigidity Learn from history and experience Distinguish good new software development ideas from bad ones Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
  computer and software engineering: Computer Games and Software Engineering Kendra M. L. Cooper, Walt Scacchi, 2015-05-08 Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to
  computer and software engineering: Computer Engineering for Babies Chase Roberts, 2021-10-20 An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.
  computer and software engineering: Computer, Network, Software, and Hardware Engineering with Applications Norman F. Schneidewind, 2012-03-27 There are many books on computers, networks, and software engineering but none that integrate the three with applications. Integration is important because, increasingly, software dominates the performance, reliability, maintainability, and availability of complex computer and systems. Books on software engineering typically portray software as if it exists in a vacuum with no relationship to the wider system. This is wrong because a system is more than software. It is comprised of people, organizations, processes, hardware, and software. All of these components must be considered in an integrative fashion when designing systems. On the other hand, books on computers and networks do not demonstrate a deep understanding of the intricacies of developing software. In this book you will learn, for example, how to quantitatively analyze the performance, reliability, maintainability, and availability of computers, networks, and software in relation to the total system. Furthermore, you will learn how to evaluate and mitigate the risk of deploying integrated systems. You will learn how to apply many models dealing with the optimization of systems. Numerous quantitative examples are provided to help you understand and interpret model results. This book can be used as a first year graduate course in computer, network, and software engineering; as an on-the-job reference for computer, network, and software engineers; and as a reference for these disciplines.
  computer and software engineering: Computing Handbook Teofilo Gonzalez, Jorge Diaz-Herrera, Allen Tucker, 2014-05-07 The first volume of this popular handbook mirrors the modern taxonomy of computer science and software engineering as described by the Association for Computing Machinery (ACM) and the IEEE Computer Society (IEEE-CS). Written by established leading experts and influential young researchers, it examines the elements involved in designing and implementing software, new areas in which computers are being used, and ways to solve computing problems. The book also explores our current understanding of software engineering and its effect on the practice of software development and the education of software professionals.
  computer and software engineering: SOFTWARE ENGINEERING: AN ENGINEERING APPROACH Peters, 2007-03 Market_Desc: · Programmers· Software Engineers· Requirements Engineers· Software Quality Engineers Special Features: · Offers detailed coverage of software measures. Exposes students to quantitative methods of identifying important features of software products and processes· Complete Case Study. Through an air traffic control study, students can trace the application of methods and practices in each chapter· Problems. A broad range of problems and references follow each chapter· Glossary of technical terms and acronyms facilitate review of basic ideas· Example code given in C++ and Java· References to related web pages make it easier for students to expand horizons About The Book: This book is the first comprehensive study of a quantitative approach to software engineering, outlining prescribed software design practices and measures necessary to assess software quality, cost, and reliability. It also introduces Computational Intelligence, which can be applied to the development of software systems.
  computer and software engineering: Software Engineering at Google Titus Winters, Tom Manshreck, Hyrum Wright, 2020-02-28 Today, software engineers need to know not only how to program effectively but also how to develop proper engineering practices to make their codebase sustainable and healthy. This book emphasizes this difference between programming and software engineering. How can software engineers manage a living codebase that evolves and responds to changing requirements and demands over the length of its life? Based on their experience at Google, software engineers Titus Winters and Hyrum Wright, along with technical writer Tom Manshreck, present a candid and insightful look at how some of the worldâ??s leading practitioners construct and maintain software. This book covers Googleâ??s unique engineering culture, processes, and tools and how these aspects contribute to the effectiveness of an engineering organization. Youâ??ll explore three fundamental principles that software organizations should keep in mind when designing, architecting, writing, and maintaining code: How time affects the sustainability of software and how to make your code resilient over time How scale affects the viability of software practices within an engineering organization What trade-offs a typical engineer needs to make when evaluating design and development decisions
  computer and software engineering: Software Engineering and Computer Games Rudy von Bitter Rucker, 2003 This book solves the dilemma of wanting to learn Windows-based sorfware engineering without knowing Windows programming. The basics in Windows programming are explained alongside ideas of object-oriented sortware engineering. (Midwest).
  computer and software engineering: Software Engineering: Effective Teaching and Learning Approaches and Practices Ellis, Heidi J.C., Demurjian, Steven A., Naveda, J. Fernando, 2008-10-31 Over the past decade, software engineering has developed into a highly respected field. Though computing and software engineering education continues to emerge as a prominent interest area of study, few books specifically focus on software engineering education itself. Software Engineering: Effective Teaching and Learning Approaches and Practices presents the latest developments in software engineering education, drawing contributions from over 20 software engineering educators from around the globe. Encompassing areas such as student assessment and learning, innovative teaching methods, and educational technology, this much-needed book greatly enhances libraries with its unique research content.
  computer and software engineering: Software Engineering and Testing B. B. Agarwal, S. P. Tayal, Mahesh Gupta, 2010 This book is designed for use as an introductory software engineering course or as a reference for programmers. Up-to-date text uses both theory applications to design reliable, error-free software. Includes a companion CD-ROM with source code third-party software engineering applications.
  computer and software engineering: Computer Systems and Software Engineering: Concepts, Methodologies, Tools, and Applications Management Association, Information Resources, 2017-12-01 Professionals in the interdisciplinary field of computer science focus on the design, operation, and maintenance of computational systems and software. Methodologies and tools of engineering are utilized alongside computer applications to develop efficient and precise information databases. Computer Systems and Software Engineering: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on trends, techniques, and uses of various technology applications and examines the benefits and challenges of these computational developments. Highlighting a range of pertinent topics such as utility computing, computer security, and information systems applications, this multi-volume book is ideally designed for academicians, researchers, students, web designers, software developers, and practitioners interested in computer systems and software engineering.
  computer and software engineering: Fundamentals of Dependable Computing for Software Engineers John Knight, 2012-01-12 Fundamentals of Dependable Computing for Software Engineers presents the essential elements of computer system dependability. The book describes a comprehensive dependability-engineering process and explains the roles of software and software engineers in computer system dependability. Readers will learn: Why dependability matters What it means for a system to be dependable How to build a dependable software system How to assess whether a software system is adequately dependable The author focuses on the actions needed to reduce the rate of failure to an acceptable level, covering material essential for engineers developing systems with extreme consequences of failure, such as safety-critical systems, security-critical systems, and critical infrastructure systems. The text explores the systems engineering aspects of dependability and provides a framework for engineers to reason and make decisions about software and its dependability. It also offers a comprehensive approach to achieve software dependability and includes a bibliography of the most relevant literature. Emphasizing the software engineering elements of dependability, this book helps software and computer engineers in fields requiring ultra-high levels of dependability, such as avionics, medical devices, automotive electronics, weapon systems, and advanced information systems, construct software systems that are dependable and within budget and time constraints.
  computer and software engineering: Computers: Systems & Applications P. Sudharshan & J. Jeyabalan, 2004 Computers: Systems & Applications has been designed for the course on Fundamentals/Introduction of Computers for both undergraduate and postgraduate students of all universities in India. It integrates all the basic concepts and latest information about computers. The contents of the book are student-friendly and give a complete coverage of computers, and the latest advancements in the field of information technology.
  computer and software engineering: Software Engineering for Science Jeffrey C. Carver, Neil P. Chue Hong, George K. Thiruvathukal, 2016-11-03 Software Engineering for Science provides an in-depth collection of peer-reviewed chapters that describe experiences with applying software engineering practices to the development of scientific software. It provides a better understanding of how software engineering is and should be practiced, and which software engineering practices are effective for scientific software. The book starts with a detailed overview of the Scientific Software Lifecycle, and a general overview of the scientific software development process. It highlights key issues commonly arising during scientific software development, as well as solutions to these problems. The second part of the book provides examples of the use of testing in scientific software development, including key issues and challenges. The chapters then describe solutions and case studies aimed at applying testing to scientific software development efforts. The final part of the book provides examples of applying software engineering techniques to scientific software, including not only computational modeling, but also software for data management and analysis. The authors describe their experiences and lessons learned from developing complex scientific software in different domains. About the Editors Jeffrey Carver is an Associate Professor in the Department of Computer Science at the University of Alabama. He is one of the primary organizers of the workshop series on Software Engineering for Science (http://www.SE4Science.org/workshops). Neil P. Chue Hong is Director of the Software Sustainability Institute at the University of Edinburgh. His research interests include barriers and incentives in research software ecosystems and the role of software as a research object. George K. Thiruvathukal is Professor of Computer Science at Loyola University Chicago and Visiting Faculty at Argonne National Laboratory. His current research is focused on software metrics in open source mathematical and scientific software.
  computer and software engineering: The Productive Programmer Neal Ford, 2008-07-03 Anyone who develops software for a living needs a proven way to produce it better, faster, and cheaper. The Productive Programmer offers critical timesaving and productivity tools that you can adopt right away, no matter what platform you use. Master developer Neal Ford not only offers advice on the mechanics of productivity-how to work smarter, spurn interruptions, get the most out your computer, and avoid repetition-he also details valuable practices that will help you elude common traps, improve your code, and become more valuable to your team. You'll learn to: Write the test before you write the code Manage the lifecycle of your objects fastidiously Build only what you need now, not what you might need later Apply ancient philosophies to software development Question authority, rather than blindly adhere to standards Make hard things easier and impossible things possible through meta-programming Be sure all code within a method is at the same level of abstraction Pick the right editor and assemble the best tools for the job This isn't theory, but the fruits of Ford's real-world experience as an Application Architect at the global IT consultancy ThoughtWorks. Whether you're a beginner or a pro with years of experience, you'll improve your work and your career with the simple and straightforward principles in The Productive Programmer.
  computer and software engineering: A Concise Introduction to Software Engineering Pankaj Jalote, 2008-10-17 An introductory course on Software Engineering remains one of the hardest subjects to teach largely because of the wide range of topics the area enc- passes. I have believed for some time that we often tend to teach too many concepts and topics in an introductory course resulting in shallow knowledge and little insight on application of these concepts. And Software Engineering is ?nally about application of concepts to e?ciently engineer good software solutions. Goals I believe that an introductory course on Software Engineering should focus on imparting to students the knowledge and skills that are needed to successfully execute a commercial project of a few person-months e?ort while employing proper practices and techniques. It is worth pointing out that a vast majority of the projects executed in the industry today fall in this scope—executed by a small team over a few months. I also believe that by carefully selecting the concepts and topics, we can, in the course of a semester, achieve this. This is the motivation of this book. The goal of this book is to introduce to the students a limited number of concepts and practices which will achieve the following two objectives: – Teach the student the skills needed to execute a smallish commercial project.
  computer and software engineering: Dictionary of Computer Science, Engineering and Technology Philip A. Laplante, 2017-12-19 A complete lexicon of technical information, the Dictionary of Computer Science, Engineering, and Technology provides workable definitions, practical information, and enhances general computer science and engineering literacy. It spans various disciplines and industry sectors such as: telecommunications, information theory, and software and hardware systems. If you work with, or write about computers, this dictionary is the single most important resource you can put on your shelf. The dictionary addresses all aspects of computing and computer technology from multiple perspectives, including the academic, applied, and professional vantage points. Including more than 8,000 terms, it covers all major topics from artificial intelligence to programming languages, from software engineering to operating systems, and from database management to privacy issues. The definitions provided are detailed rather than concise. Written by an international team of over 80 contributors, this is the most comprehensive and easy-to-read reference of its kind. If you need to know the definition of anything related to computers you will find it in the Dictionary of Computer Science, Engineering, and Technology.
  computer and software engineering: Facts and Fallacies of Software Engineering Robert L. Glass, 2003 Regarding the controversial and thought-provoking assessments in this handbook, many software professionals might disagree with the authors, but all will embrace the debate. Glass identifies many of the key problems hampering success in this field. Each fact is supported by insightful discussion and detailed references.
  computer and software engineering: A Philosophy of Software Design John K. Ousterhout, 2021 This book addresses the topic of software design: how to decompose complex software systems into modules (such as classes and methods) that can be implemented relatively independently. The book first introduces the fundamental problem in software design, which is managing complexity. It then discusses philosophical issues about how to approach the software design process and it presents a collection of design principles to apply during software design. The book also introduces a set of red flags that identify design problems. You can apply the ideas in this book to minimize the complexity of large software systems, so that you can write software more quickly and cheaply.--Amazon.
  computer and software engineering: Software Engineering Perspectives in Computer Game Development Kendra M. L. Cooper, 2021-07-05 Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives
  computer and software engineering: IEEE Computer Society Real-World Software Engineering Problems J. Fernando Naveda, Stephen B. Seidman, 2013-02-22 Key problems for the IEEE Computer Society Certified Software Development Professional (CSDP) Certification Program IEEE Computer Society Real-World Software Engineering Problems helps prepare software engineering professionals for the IEEE Computer Society Certified Software Development Professional (CSDP) Certification Program. The book offers workable, real-world sample problems with solutions to help readers solve common problems. In addition to its role as the definitive preparation guide for the IEEE Computer Society Certified Software Development Professional (CSDP) Certification Program, this resource also serves as an appropriate guide for graduate-level courses in software engineering or for professionals interested in sharpening or refreshing their skills. The book includes a comprehensive collection of sample problems, each of which includes the problem's statement, the solution, an explanation, and references. Topics covered include: * Engineering economics * Test * Ethics * Maintenance * Professional practice * Software configuration * Standards * Quality assurance * Requirements * Metrics * Software design * Tools and methods * Coding * SQA and V & V IEEE Computer Society Real-World Software Engineering Problems offers an invaluable guide to preparing for the IEEE Computer Society Certified Software Development Professional (CSDP) Certification Program for software professionals, as well as providing students with a practical resource for coursework or general study.
  computer and software engineering: Software Engineer's Reference Book John A McDermid, 2013-10-22 Software Engineer's Reference Book provides the fundamental principles and general approaches, contemporary information, and applications for developing the software of computer systems. The book is comprised of three main parts, an epilogue, and a comprehensive index. The first part covers the theory of computer science and relevant mathematics. Topics under this section include logic, set theory, Turing machines, theory of computation, and computational complexity. Part II is a discussion of software development methods, techniques and technology primarily based around a conventional view of the software life cycle. Topics discussed include methods such as CORE, SSADM, and SREM, and formal methods including VDM and Z. Attention is also given to other technical activities in the life cycle including testing and prototyping. The final part describes the techniques and standards which are relevant in producing particular classes of application. The text will be of great use to software engineers, software project managers, and students of computer science.
  computer and software engineering: Real-World Software Projects for Computer Science and Engineering Students Varun Gupta, Anh Nguyen-Duc, 2021-02-24 Developing projects outside of a classroom setting can be intimidating for students and is not always a seamless process. Real-World Software Projects for Computer Science and Engineering Students is a quick, easy source for tackling such issues. Filling a critical gap in the research literature, the book: Is ideal for academic project supervisors. Helps researchers conduct interdisciplinary research. Guides computer science students on undertaking and implementing research-based projects This book explains how to develop highly complex, industry-specific projects touching on real-world complexities of software developments. It shows how to develop projects for students who have not yet had the chance to gain real-world experience, providing opportunity to become familiar with the skills needed to implement projects using standard development methodologies. The book is also a great source for teachers of undergraduate students in software engineering and computer science as it can help students prepare for the risk and uncertainty that is typical of software development in industrial settings.
  computer and software engineering: Categories for Software Engineering Jose Luiz Fiadeiro, 2010-10-13 Demonstrates how category theory can be used for formal software development. The mathematical toolbox for the Software Engineering in the new age of complex interactive systems.
  computer and software engineering: Software Engineering Education Lionel E. Deimel, 1990-04-06
  computer and software engineering: Advances in Computer and Information Sciences and Engineering Tarek Sobh, 2008-08-15 Advances in Computer and Information Sciences and Engineering includes a set of rigorously reviewed world-class manuscripts addressing and detailing state-of-the-art research projects in the areas of Computer Science, Software Engineering, Computer Engineering, and Systems Engineering and Sciences. Advances in Computer and Information Sciences and Engineering includes selected papers from the conference proceedings of the International Conference on Systems, Computing Sciences and Software Engineering (SCSS 2007) which was part of the International Joint Conferences on Computer, Information and Systems Sciences and Engineering (CISSE 2007).
  computer and software engineering: Software Engineering in IoT, Big Data, Cloud and Mobile Computing Haengkon Kim, Roger Lee, 2020-12-26 This edited book presents scientific results of the International Semi-Virtual Workshop on Software Engineering in IoT, Big data, Cloud and Mobile Computing (SE-ICBM 2020) which was held on October 15, 2020, at Soongsil University, Seoul, Korea. The aim of this workshop was to bring together researchers and scientists, businessmen and entrepreneurs, teachers, engineers, computer users, and students to discuss the numerous fields of computer science and to share their experiences and exchange new ideas and information in a meaningful way. Research results about all aspects (theory, applications and tools) of computer and information science, and to discuss the practical challenges encountered along the way and the solutions adopted to solve them. The workshop organizers selected the best papers from those papers accepted for presentation at the workshop. The papers were chosen based on review scores submitted by members of the program committee and underwent further rigorous rounds of review. From this second round of review, 17 of the conference’s most promising papers are then published in this Springer (SCI) book and not the conference proceedings. We impatiently await the important contributions that we know these authors will bring to the field of computer and information science.
  computer and software engineering: Artificial Intelligence, Computer and Software Engineering Advances Miguel Botto-Tobar, Henry Cruz, Angela Díaz Cadena, 2021-04-20 This book constitutes the proceedings of the XV Multidisciplinary International Congress on Science and Technology (CIT 2020), held in Quito, Ecuador, on 26–30 October 2020, proudly organized by Universidad de las Fuerzas Armadas ESPE in collaboration with GDEON. CIT is an international event with a multidisciplinary approach that promotes the dissemination of advances in Science and Technology research through the presentation of keynote conferences. In CIT, theoretical, technical, or application works that are research products are presented to discuss and debate ideas, experiences, and challenges. Presenting high-quality, peer-reviewed papers, the book discusses the following topics: Artificial Intelligence Computational Modeling Data Communications Defense Engineering Innovation, Technology, and Society Managing Technology & Sustained Innovation, and Business Development Modern Vehicle Technology Security and Cryptography Software Engineering
  computer and software engineering: Engineering Software as a Service Armando Fox, David A. Patterson, 2016 (NOTE: this Beta Edition may contain errors. See http://saasbook.info for details.) A one-semester college course in software engineering focusing on cloud computing, software as a service (SaaS), and Agile development using Extreme Programming (XP). This book is neither a step-by-step tutorial nor a reference book. Instead, our goal is to bring a diverse set of software engineering topics together into a single narrative, help readers understand the most important ideas through concrete examples and a learn-by-doing approach, and teach readers enough about each topic to get them started in the field. Courseware for doing the work in the book is available as a virtual machine image that can be downloaded or deployed in the cloud. A free MOOC (massively open online course) at saas-class.org follows the book's content and adds programming assignments and quizzes. See http://saasbook.info for details.(NOTE: this Beta Edition may contain errors. See http://saasbook.info for details.) A one-semester college course in software engineering focusing on cloud computing, software as a service (SaaS), and Agile development using Extreme Programming (XP). This book is neither a step-by-step tutorial nor a reference book. Instead, our goal is to bring a diverse set of software engineering topics together into a single narrative, help readers understand the most important ideas through concrete examples and a learn-by-doing approach, and teach readers enough about each topic to get them started in the field. Courseware for doing the work in the book is available as a virtual machine image that can be downloaded or deployed in the cloud. A free MOOC (massively open online course) at saas-class.org follows the book's content and adds programming assignments and quizzes. See http://saasbook.info for details.
  computer and software engineering: Experimentation in Software Engineering Claes Wohlin, Per Runeson, Martin Höst, Magnus C. Ohlsson, Björn Regnell, Anders Wesslén, 2012-06-16 Like other sciences and engineering disciplines, software engineering requires a cycle of model building, experimentation, and learning. Experiments are valuable tools for all software engineers who are involved in evaluating and choosing between different methods, techniques, languages and tools. The purpose of Experimentation in Software Engineering is to introduce students, teachers, researchers, and practitioners to empirical studies in software engineering, using controlled experiments. The introduction to experimentation is provided through a process perspective, and the focus is on the steps that we have to go through to perform an experiment. The book is divided into three parts. The first part provides a background of theories and methods used in experimentation. Part II then devotes one chapter to each of the five experiment steps: scoping, planning, execution, analysis, and result presentation. Part III completes the presentation with two examples. Assignments and statistical material are provided in appendixes. Overall the book provides indispensable information regarding empirical studies in particular for experiments, but also for case studies, systematic literature reviews, and surveys. It is a revision of the authors’ book, which was published in 2000. In addition, substantial new material, e.g. concerning systematic literature reviews and case study research, is introduced. The book is self-contained and it is suitable as a course book in undergraduate or graduate studies where the need for empirical studies in software engineering is stressed. Exercises and assignments are included to combine the more theoretical material with practical aspects. Researchers will also benefit from the book, learning more about how to conduct empirical studies, and likewise practitioners may use it as a “cookbook” when evaluating new methods or techniques before implementing them in their organization.
  computer and software engineering: Financial Software Engineering Kevin Lano, Howard Haughton, 2019-05-02 In this textbook the authors introduce the important concepts of the financial software domain, and motivate the use of an agile software engineering approach for the development of financial software. They describe the role of software in defining financial models and in computing results from these models. Practical examples from bond pricing, yield curve estimation, share price analysis and valuation of derivative securities are given to illustrate the process of financial software engineering. Financial Software Engineering also includes a number of case studies based on typical financial engineering problems: *Internal rate of return calculation for bonds * Macaulay duration calculation for bonds * Bootstrapping of interest rates * Estimation of share price volatility * Technical analysis of share prices * Re-engineering Matlab to C# * Yield curve estimation * Derivative security pricing * Risk analysis of CDOs The book is suitable for undergraduate and postgraduate study, and for practitioners who wish to extend their knowledge of software engineering techniques for financial applications
  computer and software engineering: Artificial Intelligence, Computer and Software Engineering Advances Miguel Botto-Tobar, Henry Cruz, Angela Díaz Cadena, 2021-04-20 This book constitutes the proceedings of the XV Multidisciplinary International Congress on Science and Technology (CIT 2020), held in Quito, Ecuador, on 26–30 October 2020, proudly organized by Universidad de las Fuerzas Armadas ESPE in collaboration with GDEON. CIT is an international event with a multidisciplinary approach that promotes the dissemination of advances in Science and Technology research through the presentation of keynote conferences. In CIT, theoretical, technical, or application works that are research products are presented to discuss and debate ideas, experiences, and challenges. Presenting high-quality, peer-reviewed papers, the book discusses the following topics: Artificial Intelligence Computational Modeling Data Communications Defense Engineering Innovation, Technology, and Society Managing Technology & Sustained Innovation, and Business Development Modern Vehicle Technology Security and Cryptography Software Engineering
  computer and software engineering: Software Engineering: Principles and Practices, 2nd Edition Khurana Rohit, 2010 This revised edition of Software Engineering-Principles and Practices has become more comprehensive with the inclusion of several topics. The book now offers a complete understanding of software engineering as an engineering discipline. Like its previous edition, it provides an in-depth coverage of fundamental principles, methods and applications of software engineering. In addition, it covers some advanced approaches including Computer-aided Software Engineering (CASE), Component-based Software Engineering (CBSE), Clean-room Software Engineering (CSE) and formal methods. Taking into account the needs of both students and practitioners, the book presents a pragmatic picture of the software engineering methods and tools. A thorough study of the software industry shows that there exists a substantial difference between classroom study and the practical industrial application. Therefore, earnest efforts have been made in this book to bridge the gap between theory and practical applications. The subject matter is well supported by examples and case studies representing the situations that one actually faces during the software development process. The book meets the requirements of students enrolled in various courses both at the undergraduate and postgraduate levels, such as BCA, BE, BTech, BIT, BIS, BSc, PGDCA, MCA, MIT, MIS, MSc, various DOEACC levels and so on. It will also be suitable for those software engineers who abide by scientific principles and wish to expand their knowledge. With the increasing demand of software, the software engineering discipline has become important in education and industry. This thoughtfully organized second edition of the book provides its readers a profound knowledge of software engineering concepts and principles in a simple, interesting and illustrative manner.
  computer and software engineering: Human Factors in Global Software Engineering Rehman, Mobashar, Amin, Aamir, Gilal, Abdul Rehman, Hashmani, Manzoor Ahmed, 2019-06-28 More software engineers are likely to work in a globally distributed environment, which brings benefits that include quick and better software development, less manpower retention, scalability, and less software development cost and sharing of knowledge from the global pool of employees. However, these work environments also introduce a physical separation between team members and project leaders, which can create problems in communication and ultimately lead to the failure of the project. Human Factors in Global Software Engineering is a collection of innovative research focusing on the challenges, issues, and importance of human factors in global software engineering organizations in order to help these organizations better manage their manpower and provide an appropriate culture and technology in order to make their software development projects successful. While highlighting topics including agile software, knowledge management, and human-computer interaction, this book is ideally designed for project managers, administrators, business professionals, researchers, practitioners, students, and academicians.
  computer and software engineering: Software Engineering Richard W. Selby, 2007-06-04 This is the most authoritative archive of Barry Boehm's contributions to software engineering. Featuring 42 reprinted articles, along with an introduction and chapter summaries to provide context, it serves as a how-to reference manual for software engineering best practices. It provides convenient access to Boehm's landmark work on product development and management processes. The book concludes with an insightful look to the future by Dr. Boehm.
  computer and software engineering: Security for Software Engineers James N. Helfrich, 2018-12-17 Targets software engineering students - one of the only security texts to target this audience. Focuses on the white-hat side of the security equation rather than the black-hat side. Includes many practical and real-world examples that easily translate into the workplace. Covers a one-semester undergraduate course. Describes all aspects of computer security as it pertains to the job of a software engineer and presents problems similar to that which an engineer will encounter in the industry.
  computer and software engineering: Research Software Engineering with Python Damien Irving, Kate Hertweck, Luke Johnston, Joel Ostblom, Charlotte Wickham, Greg Wilson, 2021-08-06 Writing and running software is now as much a part of science as telescopes and test tubes, but most researchers are never taught how to do either well. As a result, it takes them longer to accomplish simple tasks than it should, and it is harder for them to share their work with others than it needs to be. This book introduces the concepts, tools, and skills that researchers need to get more done in less time and with less pain. Based on the practical experiences of its authors, who collectively have spent several decades teaching software skills to scientists, it covers everything graduate-level researchers need to automate their workflows, collaborate with colleagues, ensure that their results are trustworthy, and publish what they have built so that others can build on it. The book assumes only a basic knowledge of Python as a starting point, and shows readers how it, the Unix shell, Git, Make, and related tools can give them more time to focus on the research they actually want to do. Research Software Engineering with Python can be used as the main text in a one-semester course or for self-guided study. A running example shows how to organize a small research project step by step; over a hundred exercises give readers a chance to practice these skills themselves, while a glossary defining over two hundred terms will help readers find their way through the terminology. All of the material can be re-used under a Creative Commons license, and all royalties from sales of the book will be donated to The Carpentries, an organization that teaches foundational coding and data science skills to researchers worldwide.
  computer and software engineering: Introduction to Computer Engineering Taylor L. Booth, 1984 A one-semester, undergraduate course stressing the use of information transfer concepts necessary to analysis and design of modern digital systems. It is organized to provide an integrated overview of the various classes of digital information-processing systems and devices and the interrelationship between the hardware and software techniques that can be used to solve problems.
  computer and software engineering: Software Engineering for Internet Applications Eve Astrid Andersson, Philip Greenspun, Andrew Grumet, 2006 After completing this self-contained course on server-based Internet applications software that grew out of an MIT course, students who start with only the knowledge of how to write and debug a computer program will have learned how to build sophisticated Web-based applications.
Difference between Software Engineering and Computer ...
May 29, 2024 · While both fields require a strong foundation in computer science and mathematics, software engineering is focused on software development processes, while …

Computer Engineering vs. Software Engineering: Which Is …
Jul 14, 2021 · The main difference between the two is that computer engineering focuses more on the physical hardware systems, while software engineering focuses more on implementing, …

Computer Science vs. Software Engineering: Explore Their ...
Oct 21, 2024 · Computer science is the study of computer systems, including the interactions between hardware, software, and computer applications. Meanwhile, software engineering …

Computer Engineering vs. Software Engineering: Which Field is ...
Mar 28, 2024 · Among the pivotal decisions for prospective engineering students is selecting between two closely related yet distinct fields: computer engineering and software engineering. …

Computer Science vs. Software Engineering: A Career Guide
The main difference between computer science and software engineering is that software engineering is only one aspect of computer science. Computer science includes other fields — …

Computer Science vs. Software Engineering: What’s the …
Feb 6, 2025 · Software engineering is a field that focuses on how software is built and maintained. Software engineers are involved with every step of the software lifecycle, from designing and …

Computer Engineering vs. Software ... - Maryville Online
Computer engineers build the hardware components; software engineers write the code that runs on the components. Computer engineers design, build, and test open_in_new computer …

Difference between Software Engineering and Computer ...
May 29, 2024 · While both fields require a strong foundation in computer science and mathematics, software engineering is focused on software development processes, while computer …

Computer Engineering vs. Software Engineering: Which Is …
Jul 14, 2021 · The main difference between the two is that computer engineering focuses more on the physical hardware systems, while software engineering focuses more on implementing, …

Computer Science vs. Software Engineering: Explore Their ...
Oct 21, 2024 · Computer science is the study of computer systems, including the interactions between hardware, software, and computer applications. Meanwhile, software engineering …

Computer Engineering vs. Software Engineering: Which Field is ...
Mar 28, 2024 · Among the pivotal decisions for prospective engineering students is selecting between two closely related yet distinct fields: computer engineering and software engineering. …

Computer Science vs. Software Engineering: A Career Guide
The main difference between computer science and software engineering is that software engineering is only one aspect of computer science. Computer science includes other fields — …

Computer Science vs. Software Engineering: What’s the …
Feb 6, 2025 · Software engineering is a field that focuses on how software is built and maintained. Software engineers are involved with every step of the software lifecycle, from designing and …

Computer Engineering vs. Software ... - Maryville Online
Computer engineers build the hardware components; software engineers write the code that runs on the components. Computer engineers design, build, and test open_in_new computer …