Computer History Museum Store

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  computer history museum store: ENIAC in Action Thomas Haigh, Peter Mark Priestley, Crispin Rope, 2016-02-05 This work explores the conception, design, construction, use, and afterlife of ENIAC, the first general purpose digital electronic computer.
  computer history museum store: Apple Judy Dodge Cummings, 2018-12-15 Apple takes a look at the world's largest tech company, examining its many ups and downs in the decades since it was founded by Steve Jobs and Steve Wozniak. Features include a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO.
  computer history museum store: Museums and the History of Computing Simone Natale, Petrina Foti, Ross Parry, 2024-07-26 Museums and the History of Computing examines the critical role that cultural organizations, such as museums and galleries, play in shaping ‘digital heritage’: the cultural heritage surrounding computer technology. Focusing on digital technologies as objects and practices that museums collect, exhibit, and preserve for the future, this book highlights how and why museums play a crucial role in preserving the rich heritage of the digital world, constructing powerful narratives that help make it relevant to the public. It demonstrates that the museum can be a powerful means of safeguarding and interpreting ephemeral and continually changing digital technology, offering new pathways for rethinking the very meaning of digital objects and practices in contemporary societies. It provides practices and strategies for the preservation and exhibition of computing artifacts and ways to accommodate and respond to narratives about histories of computing that circulate in the public arena. Bringing together leading museum and university researchers and practitioners, and mobilizing cross-cutting debates and approaches in areas such as museum studies, cultural heritage, history of technology, anthropology, and media studies, this book challenges us to think critically about what ‘digital’ is when examined not only as a tool but as a cultural object deserving of attention and a place within the museum. Museums and the History of Computing is for museum studies students and researchers as well as museum practitioners – especially those with an interest in digital technology and heritage. It will be of interest to researchers and students interested in histories of computing and digital media and in digital media studies.
  computer history museum store: Computer Structures C. Gordon Bell, Allen Newell, 1971
  computer history museum store: The Marketing of Historic Sites, Museums, Exhibits, and Archives , 2005
  computer history museum store: Spreading the Barcode Bill Selmeier, 2009-04-14 Personal memories of Bill Selmeier from the 1970s when he contributed to the establishment of the U.P.C. barcode
  computer history museum store: Image Objects Jacob Gaboury, 2021-08-03 How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects. Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium. Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century. The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational.
  computer history museum store: Museum Store Management Mary Miley Theobald, 2000-09-26 Offering expert advice for every phase of museum store management, this volume is essential reading for anyone planning to open or manage a museum store. Theobald takes the guesswork out of planning and managing the museum store, informing the manager on all relevant topics such as sales tables, profits, licensing, training, product promotion, publications, inventory, merchandise, and trademarks, just to name a few. The Second Edition contains an additional chapter on merchandising, updated statistics, POS information, more illustrations and examples, additional advice on Related/Unrelated products ('Tax Status and the IRS'), and Internet information on vendors and other resources.
  computer history museum store: PC Mag , 1985-02-05 PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
  computer history museum store: Geek Silicon Valley Ashlee Vance, 2007-11-01 Silicon Valley veterans and newbies alike will want to explore this book that delves into the rich history behind the region that birthed the world's most important industry. Technology journalist Ashlee Vance has captured almost every aspect of the area stretching between San Francisco and San Jose, California, starting with the eager radio and electronics enthusiasts of the early 1900s and ending with the computing powerhouses of today such as Google and Apple. Along the way, the book profiles the people and places that have elevated Silicon Valley to an almost mythic pedestal. This book delivers Silicon Valley, taking us from success story to failed startup and back again as we drive the roads from San Francisco to Menlo Park, Palo Alto, Mountain View, Sunnyvale, Santa Clara and San Jose. It's full of profiles of the larger-than-life characters that pioneered the processor, computer, and Internet revolutions. The book's vibrant design includes Silicon Valley Soundbytes packed with insider information and trivia, and Click Here sidebars, which suggest places to eat, drink, and shop. Place by place, readers get the inside scoop on all the addresses that count, which include Microsoft research centers; the headquarters of Google, Hewlett-Packard, Intel, Sun Microsystems, and Oracle; research powerhouses such as Stanford University, NASA Ames, and Lawrence Livermore National Laboratory; the Computer History Museum and The Tech Museum; the Shoreline Amphitheater; the Churchill Club; and many more.
  computer history museum store: Digital Resilience Ray Rothrock, 2018-04-19 In the Digital Age of the twenty-first century, the question is not if you will be targeted, but when. Are you prepared? If not, where does one begin? For an enterprise to be fully prepared for the immanent attack, it must be actively monitoring networks, taking proactive steps to understand and contain attacks, enabling continued operation during an incident, and have a full recovery plan already in place. Cybersecurity expert Ray Rothrock has provided for businesses large and small a must-have resource that highlights: the tactics used by today’s hackers, vulnerabilities lurking in networks, and strategies not just for surviving attacks, but thriving while under assault. Businesses and individuals will understand better the threats they face, be able to identify and address weaknesses, and respond to exploits swiftly and effectively. From data theft to downed servers, from malware to human error, cyber events can be triggered anytime from anywhere around the globe. Digital Resilience provides the resilience-building strategies your business needs to prevail--no matter what strikes.
  computer history museum store: Dependable and Historic Computing Cliff B. Jones, John L. Lloyd, 2012-01-24 This Festschrift volume, published in honor of Brian Randell on the occasion of his 75th birthday, contains a total of 37 refereed contributions. Two biographical papers are followed by the six invited papers that were presented at the conference 'Dependable and Historic Computing: The Randell Tales', held during April 7-8, 2011 at Newcastle University, UK. The remaining contributions are authored by former scientific colleagues of Brian Randell. The papers focus on the core of Brian Randell’s work: the development of computing science and the study of its history. Moreover, his wider interests are reflected and so the collection comprises papers on software engineering, storage fragmentation, computer architecture, programming languages and dependability. There is even a paper that echoes Randell’s love of maps. After an early career with English Electric and then with IBM in New York and California, Brian Randell joined Newcastle University. His main research has been on dependable computing in all its forms, especially reliability, safety and security aspects, and he has led several major European collaborative projects.
  computer history museum store: On the Foundations of Computing Giuseppe Primiero, 2020 On The Foundations of Computing is a technical, historical and conceptual investigation in the three main methodological approaches to the computational sciences: mathematical, engineering and experimental. The first part of the volume explores the background behind the formal understanding of computing, originating at the end of the XIX century, and it invesitagtes the formal origins and conceptual development of the notions of computation, algorithm and program. The second part of the volume overviews the construction of physical devices to perform automated tasks and it considers associated technical and conceptual issues. We start from the design and construction of the first generation of computing machines, explore their evolution and progress in engineering (for both hardware and software), and investigate their theoretical and conceptual problems. The third part of the volume analyses the methods and principles of experimental sciences founded on computational methods. We study the use of machines to perform scientific tasks, with particular reference to computer models and simulations. Each part aims at defining a notion of computational validity according to the corresponding methodological approach--
  computer history museum store: Silicon Valley David A. Laws, 2003-03-01 Silicon Valley: Exploring the Communities Behind the Digital Revolution is a photo essay and souvenir guide to the Santa Clara Valley landscape and communities where engineers and scientists learned how to turn sand (silicon) into gold (computer chips).
  computer history museum store: Four Shades of Gray Simon Peter Rowberry, 2022-04-05 This first book-length analysis of Amazon’s Kindle explores the platform’s technological, bibliographical, and social impact on publishing. Four Shades of Gray offers the first book-length analysis of Amazon’s Kindle and its impact on publishing. Simon Peter Rowberry recounts how Amazon built the infrastructure for a new generation of digital publications, then considers the consequences of having a single company control the direction of the publishing industry. Exploring the platform from the perspectives of technology, texts, and uses, he shows how the Kindle challenges traditional notions of platforms as discrete entities. He argues that Amazon’s influence extends beyond “disruptive technology” to embed itself in all aspects of the publishing trade; yet despite industry pushback, he says, the Kindle has had a positive influence on publishing. Rowberry documents the first decade of the Kindle with case studies of Kindle Popular Highlights, an account of the digitization of books published after 1922, and a discussion of how Amazon’s patent filings reflect a shift in priorities. Rowberry argues that while it was initially convenient for the book trade to outsource ebook development to Amazon, doing so has had adverse consequences for publishers in the mid- and long term, limiting opportunities for developing an inclusive and forward-thinking digital platform. While it has forced publishers to embrace digital forms, the Kindle has also empowered some previously marginalized readerships. Although it is still too early to judge the long-term impact of ebooks compared with that of the older technologies of clay tablets, the printing press, and offset printing, the shockwaves of the Kindle continue to shape publishing.
  computer history museum store: The Geek Atlas John Graham-Cumming, 2009-05-21 The history of science is all around us, if you know where to look. With this unique traveler's guide, you'll learn about 128 destinations around the world where discoveries in science, mathematics, or technology occurred or is happening now. Travel to Munich to see the world's largest science museum, watch Foucault's pendulum swinging in Paris, ponder a descendant of Newton's apple tree at Trinity College, Cambridge, and more. Each site in The Geek Atlas focuses on discoveries or inventions, and includes information about the people and the science behind them. Full of interesting photos and illustrations, the book is organized geographically by country (by state within the U.S.), complete with latitudes and longitudes for GPS devices. Destinations include: Bletchley Park in the UK, where the Enigma code was broken The Alan Turing Memorial in Manchester, England The Horn Antenna in New Jersey, where the Big Bang theory was confirmed The National Cryptologic Museum in Fort Meade, Maryland The Trinity Test Site in New Mexico, where the first atomic bomb was exploded The Joint Genome Institute in Walnut Creek, California You won't find tedious, third-rate museums, or a tacky plaque stuck to a wall stating that Professor X slept here. Every site in this book has real scientific, mathematical, or technological interest -- places guaranteed to make every geek's heart pound a little faster. Plan a trip with The Geek Atlas and make your own discoveries along the way.
  computer history museum store: Lonely Planet Northern California Lonely Planet, Helena Smith, Brett Atkinson, Sara Benson, Alison Bing, Celeste Brash, Nate Cavalieri, Michael Grosberg, Josephine Quintero, John A Vlahides, 2018-03-01 Lonely Planet: The world's leading travel guide publisher Lonely Planet Northern California is your passport to the most relevant, up-to-date advice on what to see and skip, and what hidden discoveries await you. Hike subalpine valleys in Yosemite National Park, take in views of the iconic Golden Gate Bridge in San Francisco, sample America's best wines in the Napa and Sonoma Valleys; all with your trusted travel companion. Get to the heart of Northern California and begin your journey now! Inside Lonely Planet Northern California: Color maps and images throughout Highlights and itineraries help you tailor your trip to your personal needs and interests Insider tips to save time and money and get around like a local, avoiding crowds and trouble spots Essential info at your fingertips - hours of operation, phone numbers, websites, transit tips, prices Honest reviews for all budgets - eating, sleeping, sight-seeing, going out, shopping, hidden gems that most guidebooks miss Cultural insights give you a richer, more rewarding travel experience - history, customs, film, television, music, arts, literature, landscapes, wildlife Over 18 color maps Covers San Francisco, the Bay Area, Napa Valley, Sonoma Valley, Coastal Highway 1, Redding, Gold Country, Lake Tahoe, Yosemite, the Sierra Nevada, Sacramento and more eBook Features: (Best viewed on tablet devices and smartphones) Downloadable PDF and offline maps prevent roaming and data charges Effortlessly navigate and jump between maps and reviews Add notes to personalise your guidebook experience Seamlessly flip between pages Bookmarks and speedy search capabilities get you to key pages in a flash Embedded links to recommendations' websites Zoom-in maps and images Inbuilt dictionary for quick referencing The Perfect Choice: Lonely Planet Northern California, our most comprehensive guide to Northern California, is perfect for both exploring top sights and taking roads less traveled. Looking for more extensive coverage? Check out Lonely Planet California for a comprehensive look at all the state has to offer. About Lonely Planet: Since 1973, Lonely Planet has become the world's leading travel media company with guidebooks to every destination, an award-winning website, mobile and digital travel products, and a dedicated traveller community. Lonely Planet covers must-see spots but also enables curious travellers to get off beaten paths to understand more of the culture of the places in which they find themselves. The world awaits! Lonely Planet guides have won the TripAdvisor Traveler's Choice Award in 2012, 2013, 2014, 2015, and 2016. 'Lonely Planet. It's on everyone's bookshelves; it's in every traveller's hands. It's on mobile phones. It's on the Internet. It's everywhere, and it's telling entire generations of people how to travel the world.' -- Fairfax Media 'Lonely Planet guides are, quite simply, like no other.' - New York Times Important Notice: The digital edition of this book may not contain all of the images found in the physical edition.
  computer history museum store: Lonely Planet Coastal California Lonely Planet, Nate Cavalieri, Brett Atkinson, Andrew Bender, Sara Benson, Alison Bing, Cristian Bonetto, Josephine Quintero, John A Vlahides, Ashley Harrell, 2018-03-01 #1 best-selling guide to Coastal California* Lonely Planet Coastal California is your passport to the most relevant, up-to-date advice on what to see and skip, and what hidden discoveries await you. Get to know the rocky Big Sur coast like the locals do, hug the world’s tallest tree in Redwood National and State Parks, or take a tour of biodynamic vineyards and sample new vintages in the Napa and Sonoma wine country; all with your trusted travel companion. Get to the heart of Coastal California and begin your journey now! Inside Lonely Planet’s Coastal California Travel Guide: Colour maps and images throughout Highlights and itineraries help you tailor your trip to your personal needs and interests Insider tips to save time and money and get around like a local, avoiding crowds and trouble spots Essential info at your fingertips - hours of operation, phone numbers, websites, transit tips, prices Honest reviews for all budgets - eating, sleeping, sight-seeing, going out, shopping, hidden gems that most guidebooks miss Cultural insights give you a richer, more rewarding travel experience - history, politics, customs, lifestyle, visual arts, literature, music, architecture, landscapes, wildlife, earthquakes, cuisine, wine Covers San Francisco, Marin County, Bay Area, San Jose, Napa Valley, Sonoma Valley, Coastal Highway 1, Redwood Coast, Santa Barbara, Los Angeles, Disneyland, Anaheim, San Diego and more eBook Features: (Best viewed on tablet devices and smartphones) Downloadable PDF and offline maps prevent roaming and data charges Effortlessly navigate and jump between maps and reviews Add notes to personalise your guidebook experience Seamlessly flip between pages Bookmarks and speedy search capabilities get you to key pages in a flash Embedded links to recommendations' websites Zoom-in maps and images Inbuilt dictionary for quick referencing The Perfect Choice: Lonely Planet Coastal California, our most comprehensive guide to coastal California, is perfect for both exploring top sights and taking roads less traveled. Looking for a guide focused on San Francisco or Los Angeles? Check out Lonely Planet’s San Francisco guide and Los Angeles, San Diego & Southern California guide for a comprehensive look at all these cities have to offer; or Pocket San Francisco and Pocket Los Angeles, handy-sized guides focused on the can’t-miss sights for a quick trip. About Lonely Planet: Since 1973, Lonely Planet has become the world's leading travel media company with guidebooks to every destination, an award-winning website, mobile and digital travel products, and a dedicated traveler community. Lonely Planet covers must-see spots but also enables curious travelers to get off beaten paths to understand more of the culture of the places in which they find themselves. *Best-selling guide to Coastal California. Source: Nielsen BookScan. Australia, UK and USA. Important Notice: The digital edition of this book may not contain all of the images found in the physical edition.
  computer history museum store: Law Library Benchmarks Primary Research Group, 2008 . Data in the report is based on a survey of 55 North American law libraries drawn from law firm, private company, university, courthouse and government agency law libraries. Data is broken out by size and type of library for ease in benchmarking. The 120+ page report covers developments in staffing, salaries, budgets, materials spending, use of blogs & wikis, use of legal directories, the library role in knowledge management, records management and content management systems. Patron and librarian training, reimbursement for library-related education and other issues are also covered in this latest edition.
  computer history museum store: Library Use of E-books Primary Research Group, 2008 Data in the report is based on a survey of 75 academic, public and special libraries. Librarians detail their plans on how they plan to develop their e-book collections, what they think of e-book readers and software, and which e-book aggregators and publishers appeal to them most and why. Other issues covered include: library production of e-books and collection digitization, e-book collection information literacy efforts, use of e-books in course reserves and inter-library loan, e-book pricing and inflation issues, acquisition sources and strategies for e-books and other issues of concern to libraries and book publishers.
  computer history museum store: Academic Library Building Renovation Benchmarks Primary Research Group, 2008 The report presents detailed data from 65 academic libraries about their completed, current, or planned library renovation projects. The study includes detailed data on capital spending, library redesign budgets, and spending on computer labs & infocommons, in-library classrooms, artwork, library furniture, carpeting and other flooring, and other elements of academic library renovations or new construction. Details construction preferences for architectural features such as atriums, landscaping, better access to restrooms and building entrances/exits, installation or expansion of library cafes, development of group work areas, better use of natural light, better soundproofing and other design features often sought in new academic library construction or renovation. Also explores the use of various renovation and building features designed to save energy. Other areas covered include student satisfaction with the library redesign, its impact on the use of library services, and governance issues over what campus groups guide and control the redesign. Data is broken out by size and type of library, and by libraries that have experienced recent renovation projects vs those that have not.
  computer history museum store: Survey of Academic & Research Library Journal Purchasing Practices Primary Research Group, 2008 The Survey of Academic & Research Library Journal Purchasing Practices presents data about the journals acquisitions and management practices of an international sample of academic and research libraries. The study reports on a broad range of issues, including: spending trends, use of print vs. electronic access, purchases in ¿bundles¿, purchases through consortia, the role of subscription agents, use and plans for use of open access, attitudes towards the pricing practices of a range of major journal publishers, sources of funding for journal purchases and relations with academic and administrative departments of library parent organizations, and the practical management of the journal acquisition process, among other issues.
  computer history museum store: Research Library International Benchmarks , 2008 Of main findings -- List of tables -- Participants -- 1. Intro -- 2. Staff -- 3. Capital budget -- 4. Materials spending -- 5. Grants -- 6. Collection digitization -- 7. Personnel changes -- 8. Technology investment -- 9. Intra-library employee communications -- 10. Relations with consortiums -- 11. Workstations and information literacy -- 12. Relations with college or institutional subsidiaries in foreign countries -- 13. Open access and digital repositories -- 14. Books and journals.
  computer history museum store: Survey of College Purchasing Managers , 2009
  computer history museum store: Emerging Issues in Academic Library Cataloging & Technical Services Elaine Sanchez, 2007 Of key findings. Description of university, library, and staffing -- Cataloging productivity -- New technologies, enhancement of online catalogs -- Transition to metadata standards -- Cataloging of web sites and digital, special collections -- Library catalog/ metadata training and presentation -- Database maintenance, holdings, and physical processing -- Relationship with acquisitions departments -- Staff education -- Other issues facing library cataloging staff -- Curry College -- The University of North Dakota -- Haverford College -- University of Washington -- Yale University -- Brigham Young University -- Illinois State University -- Louisiana State University -- Pennsylvania State University.
  computer history museum store: Libraries & the Mega-Internet Sites , 2008 Libraries & the Mega Internet Sites: A Survey of How Libraries Use and Relate to Google, Yahoo, Wikipedia, eBay, Amazon, Facebook, YouTube & Other Mega Internet Sites.
  computer history museum store: Survey of Assessment Practices in Higher Education , 2008 Of main findings -- Departmental assessment -- Standardized testing -- Assessment office -- Student assessment of instuctors -- Evaluation of adjunct faculty -- Faculty involvement in assessment -- Tutoring -- Assessing student services -- Assessment environment -- Curriculum changes -- Use of benchmarking data -- Use of consultants and services -- Post graduation assessment -- Assessing assessment.
  computer history museum store: Survey of Student Retention Policies in Higher Education , 2008 The Survey of Student Retention Policies in Higher Education presents data from a benchmarking study of the retention policies of 40 American colleges. Data is broken out for public and private colleges, by Carnegie class and enrollment level, to allow for easier benchmarking. This 100+ page study presents data on: spending on consulting services to aid in student retention, spending on conferences, reports and other information and analysis about retention; percentage of colleges that have a dean or other high level administrator for retention; retention rates for students; ways in which colleges track and present retention data; perceived impact of financial assistance on retention; perceived impact of severity in grading on retention; perceived impact of tutoring services on retention; perceived impact of psychological counseling serviceson retention; perceived impact of general economic conditions on retention; perceived impact of involvement in extra-curricular activities on retention; perceived impact of the quality of food services and residence halls on retention; use of interviews of transferees or drop outs from the college; use of interviews of graduates of the college; importance of exit interviews; percentage of colleges that maintain records on students that are engaged in few or no extracurricular activities; description of college info literacy policies; percentage of colleges that offer child care services to students; role of part time job finding services; perceived importance of career services division for retention; perceived importance of the academic advising services unit for retention; perceived importance of peer mentoring for retention; percentage of colleges that intervene at pre-determined thresholds of student difficulties such as number of classes missed or low grade point average; description of college efforts to reach out to help high risk students; College spending on tutoring services; Projected future spending on tutoring services; Perceived impact of tutoring services on retention; Source of tutors; Cost of Tutors; percentage of residence halls that have student advisory centers; percentage of colleges that have hired consultants to advise on the academic advising services; Annual Budget of the academic advising unit; number of full time equivalent positions allocated to the academic advising unit; description of rate of growth in the college's financial aid to students over the past two years; description of changes in tuition levels; perceived view of the need to increase financial aid or lower tuition in order to maintain or enhance enrollment; institutional attitudes towards the encouragement of instructor-student interaction outside of class; percentage of students that need special help in reading, writing or pronouncing English; percentage of colleges that offer ESL.
  computer history museum store: Trends in Rare Book & Documents Special Collections Management Caroline Rinaldy, 2008 This special report examines the management practices and business decisions of special collections libraries with a focus on rare books, manuscripts, maps, and other historical documents. The report profiles the John J. Burns Library of Rare Books and Special Collections at Boston College, the Buffalo and Erie County Public Library, the L. Tom Perry Special Collections at Brigham Young University-Provo, the Huntington Library, the Newberry Library, the San Antonio Public Library, the Watkinson Library at Trinity College, the Special Collections Research Center at the University of Southern Illinois-Carbondale, and the Bancroft Library at the University of California-Berkeley. Interviews were conducted in November and December of 2007. Additional information through an online form was provided by San Jose State University Kent State University Map Library AGS Libraries, University of Wisconsin-Milwaukee and California State University-Chico.
  computer history museum store: The Cognitive Sciences Carolyn P. Sobel, Paul Li, 2013-01-17 The Cognitive Sciences: An Interdisciplinary Approach, Second Edition offers an engaging, thorough introduction to the cognitive sciences. Authors Carolyn Sobel and Paul Li examine the historical and contemporary issues and research findings of the core cognitive science disciplines: cognitive psychology, neuroscience, artificial intelligence, linguistics, evolutionary psychology, and philosophy. For each of these core disciplines, the historical development and classic research studies are presented in one chapter and current research development and issues follow in a second chapter, offering students a broad understanding of the development of each concentration in the cognitive sciences. The text presents a student-friendly approach to understanding how each discipline has contributed to the growth of cognitive science and the implications for future research. NEW TO THIS EDITION Includes a new chapter on evolutionary psychology, an important emerging field in the cognitive sciences. Offers fully updated research, including subjects such as embodied cognition and extended cognition (philosophy), bilingualism indicating its wide-ranging effects on brain capabilities (linguistics), and current work in neuroplasticity (neuroscience). A new image program helps illustrate new and key concepts in the text. The companion website contains helpful pedagogical features to aid faculty and students. Praise for The Cognitive Sciences, Second Edition “I am impressed with the completeness of the text. I have suffered from some tunnel vision thinking that all cognitive science intros needed to be more thematic. The field approach of this one is a refreshing change.” - Kenneth M. Moorman, Transylvania University “You have a winner. It is well organized, cutting edge, theoretical, and substantive, and easy to read. The stories and contextualization of the material for the reader was the biggest strength of this text.” - Thelon Byrd Jr., Bowie State University “The text is clear, organized, and, overall, very well-written. In fact, it has been a pleasure to read. It should be very accessible to undergrads in an introductory cognitive science course, whether majors or not. - Michael R. Scheessele, Indiana University South Bend
  computer history museum store: Multiple-Base Number System Vassil Dimitrov, Graham Jullien, Roberto Muscedere, 2017-12-19 Computer arithmetic has become so fundamentally embedded into digital design that many engineers are unaware of the many research advances in the area. As a result, they are losing out on emerging opportunities to optimize its use in targeted applications and technologies. In many cases, easily available standard arithmetic hardware might not necessarily be the most efficient implementation strategy. Multiple-Base Number System: Theory and Applications stands apart from the usual books on computer arithmetic with its concentration on the uses and the mathematical operations associated with the recently introduced multiple-base number system (MBNS). The book identifies and explores several diverse and never-before-considered MBNS applications (and their implementation issues) to enhance computation efficiency, specifically in digital signal processing (DSP) and public key cryptography. Despite the recent development and increasing popularity of MBNS as a specialized tool for high-performance calculations in electronic hardware and other fields, no single text has compiled all the crucial, cutting-edge information engineers need to optimize its use. The authors’ main goal was to disseminate the results of extensive design research—including much of their own—to help the widest possible audience of engineers, computer scientists, and mathematicians. Dedicated to helping readers apply discoveries in advanced integrated circuit technologies, this single reference is packed with a wealth of vital content previously scattered throughout limited-circulation technical and mathematical journals and papers—resources generally accessible only to researchers and designers working in highly specialized fields. Leveling the informational playing field, this resource guides readers through an in-depth analysis of theory, architectural techniques, and the latest research on the subject, subsequently laying the groundwork users require to begin applying MBNS.
  computer history museum store: The Burden of Choice Jonathan Cohn, 2019-03 The Burden of Choice examines how recommendations for products, media, news, romantic partners, and even cosmetic surgery operations are produced and experienced online. With its cultural studies and humanities-driven methodologies focused on close readings, historical research, and qualitative analysis, this book models a promising avenue for the study of algorithms and culture.
  computer history museum store: Circuits, Packets, and Protocols James L. Pelkey, Andrew L. Russell, Loring G. Robbins, 2022-04-19 As recently as 1968, computer scientists were uncertain how best to interconnect even two computers. The notion that within a few decades the challenge would be how to interconnect millions of computers around the globe was too far-fetched to contemplate. Yet, by 1988, that is precisely what was happening. The products and devices developed in the intervening years—such as modems, multiplexers, local area networks, and routers—became the linchpins of the global digital society. How did such revolutionary innovation occur? This book tells the story of the entrepreneurs who were able to harness and join two factors: the energy of computer science researchers supported by governments and universities, and the tremendous commercial demand for Internetworking computers. The centerpiece of this history comes from unpublished interviews from the late 1980s with over 80 computing industry pioneers, including Paul Baran, J.C.R. Licklider, Vint Cerf, Robert Kahn, Larry Roberts, and Robert Metcalfe. These individuals give us unique insights into the creation of multi-billion dollar markets for computer-communications equipment, and they reveal how entrepreneurs struggled with failure, uncertainty, and the limits of knowledge.
  computer history museum store: The Mobile Wave Michael J. Saylor, 2013-05-28 In the tradition of international bestsellers, Future Shock and Megatrends, Michael J. Saylor, CEO of MicroStrategy, brings TheMobile Wave, a ground-breaking analysis of the impact of mobile intelligence -- the fifth wave of computer technology. The Mobile Waveargues that the changes brought by mobile computing are so big and widespread that it's impossible for us to see it all, even though we are all immersed in it. Saylor explains that the current generation of mobile smart phones and tablet computers has set the stage to become the universal computing platform for the world. In the hands of billions of people and accessible anywhere and anytime, mobile computers are poised to become an appendage of the human being and an essential tool for modern life. With the perspective of a historian, the precision of a technologist, and the pragmatism of a CEO, Saylor provides a panoramic view of the future mobile world. He describes how: A Harvard education will be available to anyone with the touch of a screen. Cash will become virtual software and crime proof. Cars, homes, fruit, animals, and more will be tagged so they can tell you about themselves. Buying an item will be as easy as pointing our mobile device to scan and pay.Land and capital will become more of a liability than an asset. Social mobile media will push all businesses to think and act like software companies. Employment will shift as more service-oriented jobs are automated by mobile software. Products, businesses, industries, economies, and even society will be altered forever as the Mobile wave washes over us and changes the landscape. With so much change, The Mobile Wave is a guidebook for individuals, business leaders, and public figures who must navigate the new terrain as mobile intelligence changes everything.
  computer history museum store: Early Computing in Britain Simon Lavington, 2019-07-06 This unique book presents the story of the pioneering manufacturing company Ferranti Ltd. – producer of the first commercially-available computers – and of the nine end-user organisations who purchased these machines with government help in the period 1951 to 1957. The text presents personal reminiscences from many of the diverse engineers, programmers and marketing staff who contributed to this important episode in the emergence of modern computers, further illustrated by numerous historical photographs. Considerable technical details are also supplied in the appendices. Topics and features: provides the historical background to the Ferranti Mark I, including the contributions of von Neumann and Turing, and the prototype known as The Baby; describes the transfer of technologies from academia to industry and the establishment of Ferranti’s computer production resources; reviews Ferranti’s efforts to adapt their computers for sale to business and commercial markets, and to introduce competitive new products; covers the use of early Ferranti computers for defence applications in different government establishments in the UK, including GCHQ Cheltenham; discusses the installation and applications of Ferranti computers at universities in the UK, Canada, and Italy; presents the story of the purchase of a Ferranti Mark I* machine by the Amsterdam Laboratories of the Shell company; details the use of Ferranti Mark I* computers in the UK’s aerospace industry and compares this with the American scene; relates the saga of Ferranti’s journey from its initial success as the first and largest British computer manufacturer to its decline and eventual bankruptcy. This highly readable text/reference will greatly appeal to professionals interested in the practical development of early computers, as well as to specialists in computer history seeking technical material not readily available elsewhere. The educated general reader will also find much to enjoy in the photographs and personal anecdotes that provide an accessible insight into the early days of computing.
  computer history museum store: Journal of Interdisciplinary Science Topics, Volume 5 Cheryl Hurkett, 2016-06-03 The Journal of Interdisciplinary Science Topics (JIST) form part of the 'Interdisciplinary Research Journal' module in the third year of both the BSc and MSci Interdisciplinary Science degrees. It is intended to provide students with hands-on experience of, and insight into, the academic publishing process. The activity models the entire process from paper writing and submission, refereeing other students' papers, sitting on the editorial board that makes final decisions on the papers, to finally publishing in an online journal. This book is a compilation of the papers written by undergraduate students that were published during the 2015/2016 academic year.
  computer history museum store: Clio Wired Roy Rosenzweig, 2011-01-27 In these pathbreaking essays, Roy Rosenzweig charts the impact of new media on teaching, researching, preserving, presenting, and understanding history. Negotiating between the cyberenthusiasts who champion technological breakthroughs and the digital skeptics who fear the end of traditional humanistic scholarship, Rosenzweig re-envisions the practices and professional rites of academic historians while analyzing and advocating for the achievements of amateur historians. While he addresses the perils of doing history online, Rosenzweig eloquently identifies the promises of digital work, detailing innovative strategies for powerful searches in primary and secondary sources, the increased opportunities for dialogue and debate, and, most of all, the unprecedented access afforded by the Internet. Rosenzweig draws attention to the opening up of the historical record to new voices, the availability of documents and narratives to new audiences, and the attractions of digital technologies for new and diverse practitioners. Though he celebrates digital history's democratizing influences, Rosenzweig also argues that the future of the past in this digital age can only be ensured through the active resistance to efforts by corporations to control access and profit from the Web.
  computer history museum store: Lonely Planet California Lonely Planet, Andrea Schulte-Peevers, Brett Atkinson, Andrew Bender, Sara Benson, Alison Bing, Cristian Bonetto, Celeste Brash, Nate Cavalieri, Michael Grosberg, 2018-02-01 Lonely Planet: The world's leading travel guide publisher Lonely Planet California is your passport to the most relevant, up-to-date advice on what to see and skip, and what hidden discoveries await you. Sashay out onto San Francisco's Golden Gate Bridge, walk beneath ancient redwoods, or taste wine in Sonoma Valley; all with your trusted travel companion. Get to the heart of California and begin your journey now! Inside Lonely Planet California: Color maps and images throughout Highlights and itineraries help you tailor your trip to your personal needs and interests Insider tips to save time and money and get around like a local, avoiding crowds and trouble spots Essential info at your fingertips - hours of operation, phone numbers, websites, transit tips, prices Honest reviews for all budgets - eating, sleeping, sight-seeing, going out, shopping, hidden gems that most guidebooks miss Cultural insights give you a richer, more rewarding travel experience - history, customs, film, television, music, arts, literature, landscapes, wildlife Over 19 color maps Covers San Francisco, Napa Valley, Coastal Highway 1, Sacramento, Lake Tahoe, Yosemite, the Sierra Nevada, Disneyland, Los Angeles, Orange County, San Diego, Palm Springs and more eBook Features: (Best viewed on tablet devices and smartphones) Downloadable PDF and offline maps prevent roaming and data charges Effortlessly navigate and jump between maps and reviews Add notes to personalise your guidebook experience Seamlessly flip between pages Bookmarks and speedy search capabilities get you to key pages in a flash Embedded links to recommendations' websites Zoom-in maps and images Inbuilt dictionary for quick referencing The Perfect Choice: Lonely Planet California , our most comprehensive guide to California, is perfect for both exploring top sights and taking roads less traveled About Lonely Planet: Lonely Planet is a leading travel media company and the world’s number one travel guidebook brand, providing both inspiring and trustworthy information for every kind of traveler since 1973. Over the past four decades, we’ve printed over 145 million guidebooks and grown a dedicated, passionate global community of travelers. You’ll also find our content online, and in mobile apps, video, 14 languages, nine international magazines, armchair and lifestyle books, ebooks, and more. Important Notice: The digital edition of this book may not contain all of the images found in the physical edition.
  computer history museum store: Lonely Planet San Francisco 1 Ashley Harrell, 2022-12 Lonely Planet’s San Francisco is your passport to the most relevant, up-to-date advice on what to see and skip, and what hidden discoveries await you. Catch a ferry to Alcatraz, wander in the Castro, and admire the Mission murals; all with your trusted travel companion. Get to the heart of San Francisco and begin your journey now! Inside Lonely Planet’s San Francisco Travel Guide: Up-to-date information - all businesses were rechecked before publication to ensure they are still open after 2020’s COVID-19 outbreak NEW top experiences feature - a visually inspiring collection of San Francisco’s best experiences and where to have them What's NEW feature taps into cultural trends and helps you find fresh ideas and cool new areas NEW pull-out, passport-size 'Just Landed' card with wi-fi, ATM and transport info - all you need for a smooth journey from airport to hotel Planning tools for family travelers - where to go, how to save money, plus fun stuff just for kids Color maps and images throughout Highlights and itineraries help you tailor your trip to your personal needs and interests Insider tips to save time and money and get around like a local, avoiding crowds and trouble spots Essential info at your fingertips - hours of operation, websites, transit tips, prices Honest reviews for all budgets - eating, sleeping, sightseeing, going out, shopping, hidden gems that most guidebooks miss Cultural insights give you a richer, more rewarding travel experience - history, people, music, landscapes, wildlife, cuisine, politics Over 40 maps Covers The Marina, Fisherman’s Wharf, the Piers, Downtown, Civic Center, SoMa, North Beach, Chinatown, Nob Hill, Russian Hill, Japantown, Fillmore, Pacific Heights, The Mission, Dogpatch, Potrero Hill, the Castro, The Haight, Hayes Valley, Golden Gate Park, the Avenues The Perfect Choice: Lonely Planet’s San Francisco, our most comprehensive guide to San Francisco, is perfect for both exploring top sights and taking roads less traveled. Looking for just the highlights? Check out Pocket San Francisco, a handy-sized guide focused on the can't-miss sights for a quick trip. Looking for more extensive coverage? Check out Lonely Planet’s USA for a comprehensive look at all the country has to offer. About Lonely Planet: Lonely Planet is a leading travel media company, providing both inspiring and trustworthy information for every kind of traveler since 1973. Over the past four decades, we've printed over 145 million guidebooks and phrasebooks for 120 languages, and grown a dedicated, passionate global community of travelers. You'll also find our content online, and in mobile apps, videos, 14 languages, armchair and lifestyle books, ebooks, and more, enabling you to explore every day. 'Lonely Planet guides are, quite simply, like no other.' – New York Times 'Lonely Planet. It's on everyone's bookshelves; it's in every traveler's hands. It's on mobile phones. It's on the Internet. It's everywhere, and it's telling entire generations of people how to travel the world.' – Fairfax Media (Australia)
  computer history museum store: Re-thinking Intellectual Property YiJun Tian, 2008-08-20 This book examines the problems in the current Intellectual Property Rights regime, in the context of digitization, knowledge economy, and globalization. The volume also provides specific theoretical, policy and legislative suggestions for changes which would contribute to the establishment of an international knowledge equilibrium society.
Computer - Wikipedia
A computer is a machine that can be programmed to automatically carry out sequences of arithmetic or logical operations (computation). Modern digital electronic computers can …

Computer | Definition, History, Operating Systems, & Facts
A computer is a programmable device for processing, storing, and displaying information. Learn more in this article about modern digital electronic computers and their design, constituent …

What is a Computer?
Feb 6, 2025 · What is a Computer? A computer is a programmable device that stores, retrieves, and processes data. The term "computer" was originally given to humans (human computers) …

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Shop Micro Center for electronics, PCs, laptops, Apple products, and much more. Enjoy in-store pickup, top deals, and expert same-day tech support.

What is a Computer? - GeeksforGeeks
Apr 7, 2025 · A computer is an electronic device that processes, stores, and executes instructions to perform tasks. It includes key components such as the CPU (Central Processing Unit), RAM …

Computer Basics: What is a Computer? - GCFGlobal.org
What is a computer? A computer is an electronic device that manipulates information, or data. It has the ability to store, retrieve, and process data. You may already know that you can use a …

What is a Computer? (Definition & Meaning) - Webopedia
Oct 9, 2024 · A computer is a programmable machine that responds to specific instructions and uses hardware and software to perform tasks. Different types of computers, including …

Computer - Simple English Wikipedia, the free encyclopedia
A computer is a machine that uses electronics to input, process, store, and output data. Data is information such as numbers, words, and lists. Input of data means to read information from a …

Laptop & Desktop Computers - Staples
Buy the computer that fits your exact needs. Choose from laptops, desktops PCs, notebooks, and accessories. Invest in a quality computer for work or personal use.

What is Computer? Definition, Characteristics and Classification
Aug 7, 2024 · A computer is an electronic device wherein we need to input raw data to be processed with a set of programs to produce a desirable output. Computers have the ability to …

Computer - Wikipedia
A computer is a machine that can be programmed to automatically carry out sequences of arithmetic or logical operations (computation). Modern digital electronic computers can …

Computer | Definition, History, Operating Systems, & Facts
A computer is a programmable device for processing, storing, and displaying information. Learn more in this article about modern digital electronic computers and their design, constituent …

What is a Computer?
Feb 6, 2025 · What is a Computer? A computer is a programmable device that stores, retrieves, and processes data. The term "computer" was originally given to humans (human computers) …

Micro Center - Computer & Electronics Retailer - Shop Now
Shop Micro Center for electronics, PCs, laptops, Apple products, and much more. Enjoy in-store pickup, top deals, and expert same-day tech support.

What is a Computer? - GeeksforGeeks
Apr 7, 2025 · A computer is an electronic device that processes, stores, and executes instructions to perform tasks. It includes key components such as the CPU (Central Processing Unit), RAM …

Computer Basics: What is a Computer? - GCFGlobal.org
What is a computer? A computer is an electronic device that manipulates information, or data. It has the ability to store, retrieve, and process data. You may already know that you can use a …

What is a Computer? (Definition & Meaning) - Webopedia
Oct 9, 2024 · A computer is a programmable machine that responds to specific instructions and uses hardware and software to perform tasks. Different types of computers, including …

Computer - Simple English Wikipedia, the free encyclopedia
A computer is a machine that uses electronics to input, process, store, and output data. Data is information such as numbers, words, and lists. Input of data means to read information from a …

Laptop & Desktop Computers - Staples
Buy the computer that fits your exact needs. Choose from laptops, desktops PCs, notebooks, and accessories. Invest in a quality computer for work or personal use.

What is Computer? Definition, Characteristics and Classification
Aug 7, 2024 · A computer is an electronic device wherein we need to input raw data to be processed with a set of programs to produce a desirable output. Computers have the ability to …