Computer Science Minor Usc



  computer science minor usc: Careers in Information Science Louise Schultz, 1963 Presents copy for use as a reference brochure and a giveaway sheet to be distributed to guidance counselors to help them direct young people into the growing field of Information Science. Sets forth that Information Science is concerned with the properties, behavior, and flow of information. Describes how it is used, both by individuals and in large systems. Discusses the opportunities in Information Science and outlines three relatively different career areas: (1) Special Librarianship; (2) Literature Analysis; and (3) Information System Design. Details an educational program appropriate for participation in these career areas. Concludes that Information Science is a new but rapidly growing field pushing the frontiers of human knowledge and, thus, contributing to human well-being and progress. (Author).
  computer science minor usc: Future U.S. Workforce for Geospatial Intelligence National Research Council, Policy and Global Affairs, Board on Higher Education and Workforce, Division on Earth and Life Studies, Board on Earth Sciences and Resources, Committee on the Future U.S. Workforce for Geospatial Intelligence, 2013-04-28 We live in a changing world with multiple and evolving threats to national security, including terrorism, asymmetrical warfare (conflicts between agents with different military powers or tactics), and social unrest. Visually depicting and assessing these threats using imagery and other geographically-referenced information is the mission of the National Geospatial-Intelligence Agency (NGA). As the nature of the threat evolves, so do the tools, knowledge, and skills needed to respond. The challenge for NGA is to maintain a workforce that can deal with evolving threats to national security, ongoing scientific and technological advances, and changing skills and expectations of workers. Future U.S. Workforce for Geospatial Intelligence assesses the supply of expertise in 10 geospatial intelligence (GEOINT) fields, including 5 traditional areas (geodesy and geophysics, photogrammetry, remote sensing, cartographic science, and geographic information systems and geospatial analysis) and 5 emerging areas that could improve geospatial intelligence (GEOINT fusion, crowdsourcing, human geography, visual analytics, and forecasting). The report also identifies gaps in expertise relative to NGA's needs and suggests ways to ensure an adequate supply of geospatial intelligence expertise over the next 20 years.
  computer science minor usc: Artificial Intelligence in Society OECD, 2019-06-11 The artificial intelligence (AI) landscape has evolved significantly from 1950 when Alan Turing first posed the question of whether machines can think. Today, AI is transforming societies and economies. It promises to generate productivity gains, improve well-being and help address global challenges, such as climate change, resource scarcity and health crises.
  computer science minor usc: Summary of a Workshop on Using Information Technology to Enhance Disaster Management National Research Council, Computer Science and Telecommunications Board, Committee on Using Information Technology to Enhance Disaster Management, 2005-10-03 Section 214 of the E-government Act of 2002 called on the Administrator of the Office of Electronic Government in the Office of Management and Budget, in consultation with the Federal Emergency Management Agency (FEMA), to ensure that a study is conducted on using information technology to enhance crisis preparedness, response, and consequence management of natural and manmade disasters. The section cited as a goal to improve how information technology is used in coordinating and facilitating information on disaster preparedness, response, and recovery, while ensuring the availability of such information across multiple access channels. In early 2005, FEMA, via a subcontract through Battelle Memorial Institute, asked the Computer Science and Telecommunications Board (CSTB) of the National Research Council (NRC) to undertake a two-phase study on these issues. Summary of a Workshop on Using Information Technology to Enhance Disaster Management culminates phase 1 of the project. CSTB established the Committee on Using Information Technology to Enhance Disaster Management, and a public workshop was held under the committee's auspices on June 22-23, 2005. The committee's goal for the workshop was to establish a base of information for its study by hearing about present and future uses of IT from the perspective of federal, state, and local disaster management officials and users together with a sampling of relevant IT research and development activities. A variety of representatives of federal, state, and local government agencies, private industry, and the research community participated. Panelists at the workshop presented a range of views on the present state of the art and practice and future opportunities to harness information technology to aid in the management of natural and human-made disasters. This report summarizes some of the key points made by workshop participants. This report also contains the workshop agenda and includes biographical information for committee members and staff. In phase 2 of its study, the committee will supplement the inputs received at the workshop with information gathered at several site visits and a series of additional briefings. Phase 2 will culminate in a final report, expected in spring 2006, which provides findings and recommendations on requirements for effective use of information technology for disaster management, research and development needs and opportunities, and related research management and technology transition considerations.
  computer science minor usc: Web Technologies and Applications Weihong Han, Zi Huang, Changjun Hu, Hongli Zhang, Li Guo, 2014-08-15 This book constitutes the refereed proceedings of the workshops held at the 16th Asia-Pacific Web Conference, APWeb 2014, in Changsha, China, in September 2014. The 34 full papers were carefully reviewed and selected from 59 submissions. This volume presents the papers that have been accepted for the following workshops: First International Workshop on Social Network Analysis, SNA 2014; First International Workshop on Network and Information Security, NIS 2014; First International Workshop on Internet of Things Search, IoTS 2014. The papers cover various issues in social network analysis, security and information retrieval against the heterogeneous big data.
  computer science minor usc: Department of Transportation and Related Agencies Appropriations for 1987 United States. Congress. House. Committee on Appropriations. Subcommittee on Department of Transportation and Related Agencies Appropriations, 1986
  computer science minor usc: Improving Disaster Management National Research Council, Division on Engineering and Physical Sciences, Computer Science and Telecommunications Board, Committee on Using Information Technology to Enhance Disaster Management, 2007-06-01 Information technology (IT) has the potential to play a critical role in managing natural and human-made disasters. Damage to communications infrastructure, along with other communications problems exacerbated the difficulties in carrying out response and recovery efforts following Hurricane Katrina. To assist government planning in this area, the Congress, in the E-government Act of 2002, directed the Federal Emergency Management Agency (FEMA) to request the NRC to conduct a study on the application of IT to disaster management. This report characterizes disaster management providing a framework for considering the range and nature of information and communication needs; presents a vision of the potential for IT to improve disaster management; provides an analysis of structural, organizational, and other non-technical barriers to the acquisition, adoption, and effective use of IT in disaster; and offers an outline of a research program aimed at strengthening IT-enabled capabilities for disaster management.
  computer science minor usc: University Curricula in the Marine Sciences and Related Fields , 1973
  computer science minor usc: Deep Learning and Its Applications Arvind Kumar Tiwari, 2021 In just the past five years, deep learning has taken the world by surprise, driving rapid progress in fields as diverse as computer vision, natural language processing, automatic speech recognition, etc. This book presents an introduction to deep learning and various applications of deep learning such as recommendation systems, text recognition, diabetic retinopathy prediction of breast cancer, prediction of epilepsy, sentiment, fake news detection, software defect prediction and protein function prediction--
  computer science minor usc: University Bulletin University of California (System), 1985
  computer science minor usc: Programming Robots with ROS Morgan Quigley, Brian Gerkey, William D. Smart, 2015-11-16 Want to develop novel robot applications, but don’t know how to write a mapping or object-recognition system? You’re not alone, but you’re certainly not without help. By combining real-world examples with valuable knowledge from the Robot Operating System (ROS) community, this practical book provides a set of motivating recipes for solving specific robotics use cases. Ideal for enthusiasts, from students in robotics clubs to professional robotics scientists and engineers, each recipe describes a complete solution using ROS open source libraries and tools. You’ll learn how to complete tasks described in the recipes, as well as how to configure and recombine components for other tasks. If you’re familiar with Python, you’re ready to go. Learn fundamentals, including key ROS concepts, tools, and patterns Program robots that perform an increasingly complex set of behaviors, using the powerful packages in ROS See how to easily add perception and navigation abilities to your robots Integrate your own sensors, actuators, software libraries, and even a whole robot into the ROS ecosystem Learn tips and tricks for using ROS tools and community resources, debugging robot behavior, and using C++ in ROS
  computer science minor usc: Department of Transportation and Related Agencies Appropriations for 1987: Department of Transportation United States. Congress. House. Committee on Appropriations. Subcommittee on Department of Transportation and Related Agencies Appropriations, 1986
  computer science minor usc: Game Design Workshop Tracy Fullerton, 2014-03-05 Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.
  computer science minor usc: Mathematical Foundations of Infinite-Dimensional Statistical Models Evarist Giné, Richard Nickl, 2021-03-25 In nonparametric and high-dimensional statistical models, the classical Gauss–Fisher–Le Cam theory of the optimality of maximum likelihood estimators and Bayesian posterior inference does not apply, and new foundations and ideas have been developed in the past several decades. This book gives a coherent account of the statistical theory in infinite-dimensional parameter spaces. The mathematical foundations include self-contained 'mini-courses' on the theory of Gaussian and empirical processes, approximation and wavelet theory, and the basic theory of function spaces. The theory of statistical inference in such models - hypothesis testing, estimation and confidence sets - is presented within the minimax paradigm of decision theory. This includes the basic theory of convolution kernel and projection estimation, but also Bayesian nonparametrics and nonparametric maximum likelihood estimation. In a final chapter the theory of adaptive inference in nonparametric models is developed, including Lepski's method, wavelet thresholding, and adaptive inference for self-similar functions. Winner of the 2017 PROSE Award for Mathematics.
  computer science minor usc: ARPANET Directory , 1978
  computer science minor usc: InfoWorld , 1986-08-11 InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
  computer science minor usc: Who's who in Artificial Intelligence Alan Kernoff, 1986
  computer science minor usc: InfoWorld , 1986-08-25 InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
  computer science minor usc: Game AI Pro 2 Steven Rabin, 2015-04-17 Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com
  computer science minor usc: Women Scientists in America Margaret W. Rossiter, 2012-04-02 This survey of female scientists in recent American history “offers compelling data alongside the multiple stories of individual women” (Science). The third volume of Margaret W. Rossiter’s landmark survey of the history of American women scientists focuses on their pioneering efforts and contributions from 1972 to the present. Central to this story are the struggles and successes of women scientists in the era of affirmative action. Scores of previously isolated women scientists were suddenly energized to do things they had rarely, if ever, done before—form organizations and recruit new members, start rosters and projects, put out newsletters, confront authorities, and even fight (and win) lawsuits. Rossiter follows the major activities of these groups in several fields—from engineering to the physical, biological, and social sciences—and their campaigns to raise consciousness, see legislation enforced, lobby for passage of the Equal Rights Amendment, and serve as watchdogs of the media. This comprehensive volume also covers the changing employment circumstances in the federal government, academia, industry, and the nonprofit sector and discusses contemporary battles to increase the number of women members of the National Academy of Science and women presidents of scientific societies. In writing this book, Rossiter mined nearly one hundred previously unexamined archival collections and more than fifty oral histories. With the thoroughness and resourcefulness that characterize the earlier volumes, she recounts the rich history of the courageous and resolute women determined to realize their scientific ambitions.
  computer science minor usc: Game AI Pro 360: Guide to Movement and Pathfinding Steve Rabin, 2019-09-10 Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI programmers that explore better ways to smooth paths, avoid obstacles, and navigate 3D space with cutting-edge techniques. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online
  computer science minor usc: The American Research University from World War II to World Wide Web Charles M. Vest, 2007-06-01 Forty years after Clark Kerr coined the term multiversity, the American research university has continued to evolve into a complex force for social and economic good. This volume provides a unique opportunity to explore the current state of the research university system. Charles M. Vest, one of the leading advocates for autonomy for American higher education, offers a multifaceted view of the university at the beginning of a new century. With a complex mission and funding structure, the university finds its international openness challenged by new security concerns and its ability to contribute to worldwide opportunity through sharing and collaboration dramatically expanded by the Internet. In particular, Vest addresses the need to nurture broad access to our universities and stay true to the fundamental mission of creating opportunity.
  computer science minor usc: Architecture for the Commons Jose Sanchez, 2020-08-04 Architecture for the Commons dives into an analysis of how the tectonics of a building is fundamentally linked to the economic organizations that allow them to exist. By tracing the origins and promises of current technological practices in design, the book provides an alternative path, one that reconsiders the means of achieving complexity through combinatorial strategies. This move requires reconsidering serial production with crowdsourcing and user content in mind. The ideas presented will be explored through the design research developed within Plethora Project, a design practice that explores the use of video game interfaces as a mechanism for participation and user design. The research work presented throughout the book seeks to align with a larger project that is currently taking place in many different fields: The Construction of the Commons. By developing both the ideological and physical infrastructure, the project of the Commons has become an antidote to current economic practices that perpetuate inequality. The mechanisms of the production and governance of the Commons are discussed, inviting the reader to get involved and participate in the discussion. The current political and economic landscape calls for a reformulation of our current economic practices and alternative value systems that challenge the current market monopolies. This book will be of great interest not only to architects and designers studying the impact of digital technologies in the field of design but also to researchers studying novel techniques for social participation and cooperating of communities through digital networks. The book connects principles of architecture, economics and social sciences to provide alternatives to the current production trends.
  computer science minor usc: The College Register , 1977
  computer science minor usc: Heroes and Scoundrels Matthew C. Ehrlich, Joe Saltzman, 2015-03-15 Whether it's the rule-defying lifer, the sharp-witted female newshound, or the irascible editor in chief, journalists in popular culture have shaped our views of the press and its role in a free society since mass culture arose over a century ago. Drawing on portrayals of journalists in television, film, radio, novels, comics, plays, and other media, Matthew C. Ehrlich and Joe Saltzman survey how popular media has depicted the profession across time. Their creative use of media artifacts provides thought-provoking forays into such fundamental issues as how pop culture mythologizes and demythologizes key events in journalism history and how it confronts issues of race, gender, and sexual orientation on the job. From Network to The Wire, from Lois Lane to Mikael Blomkvist, Heroes and Scoundrels reveals how portrayals of journalism's relationship to history, professionalism, power, image, and war influence our thinking and the very practice of democracy.
  computer science minor usc: The Entrepreneurship Movement and the University C. Sá, A. Kretz, 2015-03-20 Entrepreneurship is widely embraced today in political discourse, popular culture, and economic policy prescriptions. Several groups actively promote entrepreneurial thinking and practices in higher education. This book examines how this 'Entrepreneurship Movement' impacts higher education in Canada and the United States.
  computer science minor usc: Occupational Science Ruth Zemke, Florence Clark, 1996-01-01 Occupational Science: The Evolving Discipline presents the most current and comprehensive information on the development of occupational science. This exciting resource offers stimulating ideas about occupation and its implications for health and occupational therapy practice. The papers in this book, most of which are from presentations at the Occupational Science Symposia, reflect an extensive range of perspectives. Presentations by Stephen Hawking, Jane Goodall, and Mary Catherine Bateson are included, as well as other invited and peer-reviewed presentations. In these papers, experienced scholars share their ideas, hypotheses, and preliminary research, tying together the theory behind the study of occupational science. Each section of the book begins with a detailed introduction in which Zemke and Clark describe the relationship of each paper to the study of occupational science. This unique text provides an understanding of occupation that will give therapists a heightened concern for those activities in which their patients invest their energies and time, a better understanding of how participation in occupation shapes self-identity, a way to identify the motivating factors for participation in occupation, and knowledge of how patients can enhance their life opportunities.
  computer science minor usc: Hawking on the Big Bang and Black Holes Stephen W. Hawking, 1993 Stephen Hawking, the Lucasian Professor of Mathematics at Cambridge University, has made important theoretical contributions to gravitational theory and has played a major role in the development of cosmology and black hole physics. Hawking's early work, partly in collaboration with Roger Penrose, showed the significance of spacetime singularities for the big bang and black holes. His later work has been concerned with a deeper understanding of these two issues. The work required extensive use of the two great intellectual achievements of the first half of the Twentieth Century: general relativity and quantum mechanics; and these are reflected in the reprinted articles. Hawking's key contributions on black hole radiation and the no-boundary condition on the origin of the universe are included. The present compilation of Stephen Hawking's most important work also includes an introduction by him, which guides the reader though the major highlights of the volume. This volume is thus an essentialitem in any library and will be an important reference source for those interested in theoretical physics and applied mathematics. It is an excellent thing to have so many of Professor Hawking's most important contributions to the theory of black holes and space-time singularities all collected together in one handy volume. I am very glad to have them. Roger Penrose (Oxford) This was an excellent idea to put the best papers by Stephen Hawking together. Even his papers written many years ago remain extremely useful for those who study classical and quantum gravity. By watching the evolution of his ideas one can get a very clear picture of the development of quantum cosmology during thelast quarter of this century. Andrei Linde (Stanford) This review could have been quite short: 'The book contains a selection of 21 of Stephen Hawking's most significant papers with an overview written by the author'. This w
  computer science minor usc: Ranked Set Sampling Munir Ahmad, M. Hanif, Hassen A. Muttlak, 2010-09-13 Ranked Set Sampling is one of the new areas of study in this region of the world and is a growing subject of research. Recently, researchers have paid attention to the development of the types of sampling; though it was not welcome in the beginning, it has numerous advantages over the classical sampling techniques. Ranked Set Sampling is doubly random and can be used in any survey designs. The Pakistan Journal of Statistics had attracted statisticians and samplers around the world to write up aspects of Ranked Set Sampling. All of the essays in this book have been reviewed by many critics. This volume can be used as a reference book for postgraduate students in economics, social sciences, medical and biological sciences, and statistics. The subject is still a hot topic for MPhil and PhD students for their dissertations.
  computer science minor usc: Structure and Design G. G. Schierle, 2017-08-25 Structures support load and are essential to define form and space. To design structures in synergy with form and space requires creativity and informed intuition of structural principles. The objective of Structure and Design is to introduce structural principles as the foundation of creative design and demonstrate successful application through many case studies. Using rich illustrations, Structure and Design clarifies complex concepts without calculus and provides greater insight for readers with mathematics background. It includes details in wood, steel, concrete, masonry, and fabric and contains graphs that streamline complex tasks, such as column buckling and design for wind and seismic forces. Structure and Design is a reference book for design studios, architects, civil engineers, and builders and an excellent text for courses relating to those fields. G G Schierle holds Ph.D. and master of architecture degrees from the University of California, Berkeley and a Dipl-Ing degree from Stuttgart University of Applied Sciences. He teaches structures and design at the University of Southern California and has also taught at University of California, Berkeley, University of California, Los Angeles, and Stanford University. He is a Fellow of the American Institute of Architects, recipient of the Creative Achievement Award of the Association of Collegiate Schools of Architecture, founding director of University of Southern California's master of building science program, and a professional architect. He has lectured and published extensively on design for earthquake safety and tensile structures, including lectures at American Institute of Architects national conventions. Professor Schierle has served on the California structure license committee, the Journal for Architectural Education editorial board, and the Fabric Architecture magazine advisory board and annual awards jury. His professional practice includes major projects in America, Asia, and Europe.
  computer science minor usc: Managing IT/Community Partnerships in the 21st Century Lazar, Jonathan K., 2001-07-01 With the growth of the technology industry and the increasing importance of the Internet in education and everyday life, academic IT departments are beginning to form partnerships with both non-profit and for-profit organizations in the local community. These partnerships can relate to the whole curriculum, to specific classes, to students internships, to theoretical research, and to industrial research, and there are many other possibilities for IT/Community partnerships. Managing IT/Community Partnerships in the 21st Century explores the various possibilities for partnerships between academic IT departments and community-based organizations.
  computer science minor usc: The Birds of America John James Audubon, 1842 This edition has 65 new images, making a total of 500. The original configurations were altered so that there is only one species per plate. The text is a revision of the Ornithological Biography, rearranged according to Audubon's Synopsis of the Birds of North America (1839).
  computer science minor usc: The Wiley Handbook of Psychology, Technology, and Society Larry D. Rosen, Nancy Cheever, L. Mark Carrier, 2015-03-16 Edited by three of the world's leading authorities on the psychology of technology, this new handbook provides a thoughtful and evidence-driven examination of contemporary technology's impact on society and human behavior. Includes contributions from an international array of experts in the field Features comprehensive coverage of hot button issues in the psychology of technology, such as social networking, Internet addiction and dependency, Internet credibility, multitasking, impression management, and audience reactions to media Reaches beyond the more established study of psychology and the Internet, to include varied analysis of a range of technologies, including video games, smart phones, tablet computing, etc. Provides analysis of the latest research on generational differences, Internet literacy, cyberbullying, sexting, Internet and cell phone dependency, and online risky behavior
  computer science minor usc: Networks, Crowds, and Markets David Easley, Jon Kleinberg, 2010-07-19 Are all film stars linked to Kevin Bacon? Why do the stock markets rise and fall sharply on the strength of a vague rumour? How does gossip spread so quickly? Are we all related through six degrees of separation? There is a growing awareness of the complex networks that pervade modern society. We see them in the rapid growth of the internet, the ease of global communication, the swift spread of news and information, and in the way epidemics and financial crises develop with startling speed and intensity. This introductory book on the new science of networks takes an interdisciplinary approach, using economics, sociology, computing, information science and applied mathematics to address fundamental questions about the links that connect us, and the ways that our decisions can have consequences for others.
  computer science minor usc: Welcome to Wherever We Are Deborah J. Cohan, 2020-02-14 In this extraordinary memoir, Deborah Cohan shares her story of caring for her elderly father, a man who was often generous and loving, but who also subjected her to a lifetime of cruelty, rage, and controlling behavior. Trained as a sociologist and family violence counselor, Cohan reflects on how she healed from decades of emotional abuse.
  computer science minor usc: Introduction to Game Design, Prototyping, and Development Jeremy Gibson Bond, 2022-08-05 Learn All the Design & Development Skills You Need to Make Great Games with Unity, the World's Most Popular Professional Game Engine If you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this book provides. Leading instructor and indie game developer Jeremy Gibson Bond covers all three disciplines that you need to succeed: game design theory, rapid iterative prototyping, and practical programming. Building on two previous best-sellers, this Third Edition contains hundreds of improvements across more than 400 new pages, all designed to make it even easier to understand and more useful in modern game development. The five game tutorials have been thoroughly revised and expanded to cover even more best practices for prototyping and development, and all examples now use Unity 2020.3 LTS (Long Term Support), a stable and feature-rich standard for years to come. The new content includes greatly enhanced tutorials, a chapter on Unity's high-performance Data-Oriented Tech Stack (DOTS), new Coding Challenges to help you transition to making your own games from scratch, and tips on next steps after you have finished the book. The revamped website includes playable versions of all example games, plus an exciting new tool that provides immediate feedback on potential errors in your own code. Part I: Game Design and Paper Prototyping Use the Layered Tetrad to understand and design powerful interactive experiences. Explore the core game design practices of paper prototyping, testing, and iteration. Learn effective strategies for staying on track and on schedule. Get tips for finding a rewarding job in today's industry. Part II: Programming C# in Unity Learn C# from the basics through class inheritance, object-oriented programming, and data-oriented design. Part III: Game Prototype Tutorials Implement games across five genres: arcade, casual physics, space shooter, solitaire card game, and top-down adventure game. Each game is designed to be easily extensible into your own projects.Take three games from prototype to “first playable” through new extended tutorial chapters that refi ne the games further than in previous editions of the book. NEW! Part IV: Next Steps Tackle the new, growing library of Coding Challenges, a proven method for transitioning from tutorials to creating your own projects from scratch.Get ideas and resources for new projects to tackle on your own.
  computer science minor usc: Guide American Anthropological Association, 2008
  computer science minor usc: Principles of Mathematics Carl Barnett Allendoerfer, Cletus Odia Oakley, 1953
  computer science minor usc: Air Force Software Sustainment and Maintenance of Weapons Systems National Academies of Sciences, Engineering, and Medicine, Division on Engineering and Physical Sciences, Air Force Studies Board, Committee on Software Sustainment and Maintenance of Weapons Systems, 2020-07-09 Modern software engineering practices, pioneered by the commercial software community, have begun transforming Department of Defense (DoD) software development, integration processes, and deployment cycles. DoD must further adopt and adapt these practices across the full defense software life cycle - and this adoption has implications for software maintenance and software sustainment across the U.S. defense community. Air Force Software Sustainment and Maintenance of Weapons Systems evaluates the current state of software sustainment within the U.S. Air Force and recommends changes to the software sustainment enterprise. This report assesses how software that is embedded within weapon platforms is currently sustained within the U.S. Air Force; identifies the unique requirements of software sustainment; develops and recommends a software sustainment work breakdown structure; and identifies the necessary personnel skill sets and core competencies for software sustainment.
  computer science minor usc: Dramatic Storytelling and Narrative Design Ross Berger, 2024-10-23 This book provides an industry professional's first-hand perspective on narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book delves into the foundations of compelling storytelling through structural analysis and character archetype breakdowns. The understanding of game narrative is widened to include examples from other media. The author breaks down the structure of popular games and show how the structural elements are applied in practice. In addition to discussing industry trends, the author illustrates how the leveraging of transmedia can make a video game franchise endure over time. This updated new edition contains brand new chapters on Conflict and The Future of Interactive Storytelling, as well as deepened coverage on Character and World and Roles and Responsibilities. The author adds new discussion to the Analysis of Narrative in Contemporary Games through an examination of the HBO television adaption of The Last of Us. This book will be of great interest to all those interested in the craft of storytelling, narrative design, and game writing.
Computer - Wikipedia
A computer is a machine that can be programmed to automatically carry out sequences of arithmetic or logical operations (computation). Modern digital electronic computers can …

Computer | Definition, History, Operating Systems, & Facts
A computer is a programmable device for processing, storing, and displaying information. Learn more in this article about modern digital electronic computers and their design, constituent …

What is a Computer?
Feb 6, 2025 · What is a Computer? A computer is a programmable device that stores, retrieves, and processes data. The term "computer" was originally given to humans (human computers) …

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Shop Micro Center for electronics, PCs, laptops, Apple products, and much more. Enjoy in-store pickup, top deals, and expert same-day tech support.

What is a Computer? - GeeksforGeeks
Apr 7, 2025 · A computer is an electronic device that processes, stores, and executes instructions to perform tasks. It includes key components such as the CPU (Central Processing Unit), RAM …

Computer Basics: What is a Computer? - GCFGlobal.org
What is a computer? A computer is an electronic device that manipulates information, or data. It has the ability to store, retrieve, and process data. You may already know that you can use a …

What is a Computer? (Definition & Meaning) - Webopedia
Oct 9, 2024 · A computer is a programmable machine that responds to specific instructions and uses hardware and software to perform tasks. Different types of computers, including …

Computer - Simple English Wikipedia, the free encyclopedia
A computer is a machine that uses electronics to input, process, store, and output data. Data is information such as numbers, words, and lists. Input of data means to read information from a …

Laptop & Desktop Computers - Staples
Buy the computer that fits your exact needs. Choose from laptops, desktops PCs, notebooks, and accessories. Invest in a quality computer for work or personal use.

What is Computer? Definition, Characteristics and Classification
Aug 7, 2024 · A computer is an electronic device wherein we need to input raw data to be processed with a set of programs to produce a desirable output. Computers have the ability to …

Computer - Wikipedia
A computer is a machine that can be programmed to automatically carry out sequences of arithmetic or logical operations (computation). Modern digital electronic computers can …

Computer | Definition, History, Operating Systems, & Facts
A computer is a programmable device for processing, storing, and displaying information. Learn more in this article about modern digital electronic computers and their design, constituent …

What is a Computer?
Feb 6, 2025 · What is a Computer? A computer is a programmable device that stores, retrieves, and processes data. The term "computer" was originally given to humans (human computers) …

Micro Center - Computer & Electronics Retailer - Shop Now
Shop Micro Center for electronics, PCs, laptops, Apple products, and much more. Enjoy in-store pickup, top deals, and expert same-day tech support.

What is a Computer? - GeeksforGeeks
Apr 7, 2025 · A computer is an electronic device that processes, stores, and executes instructions to perform tasks. It includes key components such as the CPU (Central Processing Unit), RAM …

Computer Basics: What is a Computer? - GCFGlobal.org
What is a computer? A computer is an electronic device that manipulates information, or data. It has the ability to store, retrieve, and process data. You may already know that you can use a …

What is a Computer? (Definition & Meaning) - Webopedia
Oct 9, 2024 · A computer is a programmable machine that responds to specific instructions and uses hardware and software to perform tasks. Different types of computers, including …

Computer - Simple English Wikipedia, the free encyclopedia
A computer is a machine that uses electronics to input, process, store, and output data. Data is information such as numbers, words, and lists. Input of data means to read information from a …

Laptop & Desktop Computers - Staples
Buy the computer that fits your exact needs. Choose from laptops, desktops PCs, notebooks, and accessories. Invest in a quality computer for work or personal use.

What is Computer? Definition, Characteristics and Classification
Aug 7, 2024 · A computer is an electronic device wherein we need to input raw data to be processed with a set of programs to produce a desirable output. Computers have the ability to …