Advertisement
computer science digital media: The Science of Digital Media Jennifer Burg, 2009 For computer science or interdisciplinary introductory digital media courses Digital media courses arise in a variety of contexts Computer Science, Art, Communication. This innovative series makes it easy for instructors and students to learn the concepts of digital media from whichever perspective they choose. The Science of Digital Media demystifies the essential mathematics, algorithms, and technology that are the foundation of digital media tools. It focuses clearly on essential concepts, while still encouraging hands-on use of the software and enabling students to create their own digital media projects. Instructor Resources: Community Website Solutions to Exercises in text Student Resources: Active Book (e-book version) Example code from text (for students not purchasing interactive website) Please visit http://www.prenhall.com/digitalmedia to access these resources. |
computer science digital media: Digital Media Tools Nigel Chapman, Jenny Chapman, 2007-12-10 Digital Media Tools is a clearly focussed introduction to the major software tools used for creating digital graphics, multimedia and Web pages. There are substantial chapters on each of the industry-leading applications such as Photoshop or Flash, plus an introductory chapter on the common interface elements. Readers will acquire a basic fluency with these important tools, learn what they do best and what their limitations are. The book is lavishly illustrated throughout, and files are provided on the supporting web site for students to work through all the major examples themselves. The approach is highly practical and founded in the authors’ extensive experience with these tools, but also supported by a thorough understanding and explanation of the technical and theoretical issues underpinning their use. Digital Media Tools is designed to be the perfect practical companion text to the authors’ latest course Web Design: A Complete Introduction. This edition brings this very successful book up to date and provides information on the latest versions of Photoshop, Flash, Illustrator and Dreamweaver, along with new coverage of Bridge. This 3rd edition introduces a wide range of new teaching and learning features both in the book itself and on the new supporting Web site www.digitalmediatools.org |
computer science digital media: Digital Media Rimon Elias, 2014-03-27 Focusing on the computer graphics required to create digital media this book discusses the concepts and provides hundreds of solved examples and unsolved problems for practice. Pseudo codes are included where appropriate but these coding examples do not rely on specific languages. The aim is to get readers to understand the ideas and how concepts and algorithms work, through practicing numeric examples. Topics covered include: 2D Graphics 3D Solid Modelling Mapping Techniques Transformations in 2D and 3D Space Illuminations, Lighting and Shading Ideal as an upper level undergraduate text, Digital Media – A Problem-solving Approach for Computer Graphic, approaches the field at a conceptual level thus no programming experience is required, just a basic knowledge of mathematics and linear algebra. |
computer science digital media: Phantasmal Media D. Fox Harrell, 2013-11-08 An argument that great expressive power of computational media arises from the construction of phantasms—blends of cultural ideas and sensory imagination. In Phantasmal Media, D. Fox Harrell considers the expressive power of computational media. He argues, forcefully and persuasively, that the great expressive potential of computational media comes from the ability to construct and reveal phantasms—blends of cultural ideas and sensory imagination. These ubiquitous and often-unseen phantasms—cognitive phenomena that include sense of self, metaphors, social categories, narrative, and poetic thinking—influence almost all our everyday experiences. Harrell offers an approach for understanding and designing computational systems that have the power to evoke these phantasms, paying special attention to the exposure of oppressive phantasms and the creation of empowering ones. He argues for the importance of cultural content, diverse worldviews, and social values in computing. The expressive power of phantasms is not purely aesthetic, he contends; phantasmal media can express and construct the types of meaning central to the human condition. Harrell discusses, among other topics, the phantasm as an orienting perspective for developers; expressive epistemologies, or data structures based on subjective human worldviews; morphic semiotics (building on the computer scientist Joseph Goguen's theory of algebraic semiotics); cultural phantasms that influence consensus and reveal other perspectives; computing systems based on cultural models; interaction and expression; and the ways that real-world information is mapped onto, and instantiated by, computational data structures. The concept of phantasmal media, Harrell argues, offers new possibilities for using the computer to understand and improve the human condition through the human capacity to imagine. |
computer science digital media: Digital Media and the Making of Network Temporality Philip Pond, 2021-05-04 This book presents an exciting new theory of time for a world built on hyper-fast digital media networks. Computers have changed the human social experience enormously. We’re becoming familiar with many of the macro changes, but we rarely consider the complex, underlying mechanics of how a technology interacts with our social, political and economic worlds. And we cannot explain how the mechanics of a technology are being translated into social influence unless we understand the role of time in that process. Offering an original reconsideration of temporality, Philip Pond explains how super-powerful computers and global webs of connection have remade time through speed. The book introduces key developments in network time theory and explains their importance, before presenting a new model of time which seeks to reconcile the traditionally separate subjective and objective approaches to time theory and measurement. |
computer science digital media: Digital Media Primer Yue-Ling Wong, 2013 Digital Media Primer is designed for students from all disciplines interested in learning the foundational concepts and basic techniques in digital media production. The Second edition has been expanded so that while readers learn the concepts and techniques of digital media production, they will also learn basic computer programming skills. The Primer is not tied to a specific application program like Flash or Photoshop; instead, the author introduces tools and techniques using a task-based approach and provides the rationale for the techniques. This way, the skills readers learn are transferable to whatever tool they end up using or have access to. For readers that do not know how to navigate certain tools, Wong provides brief Application tutorials as supplemental material. |
computer science digital media: Digital Theology Erkki Sutinen, Anthony-Paul Cooper, 2021-07-27 Digital theology is an emerging and evolving field of research in academia. It is gaining traction with scholars across a variety of subjects including; Computer Science, Theology, Sociology of Religion and the wider Humanities. |
computer science digital media: Applying Color Theory to Digital Media and Visualization Theresa-Marie Rhyne, 2016-10-14 This book provides an overview of the application of color theory concepts to digital media and visualization. It highlights specific color concepts like color harmony and shows how to apply the concept with case study examples and usage of actual online and mobile color tools. Color deficiencies are reviewed and discussed are color tools for examining how a specific color map design will look to someone with the deficiency. Other books on color examine artists' use of color, color management, or color science. This book applies fundamental color concepts to digital media and visualization solutions. It is intended for digital media and visualization content creators and developers. Presents Color Theory Concepts that can be applied to digital media and visualization problems over and over again Offers Comprehensive Review of the Historical Progression of Color Models Demonstrates actual case study implementations of color analyses tools Provides overview of Color Theory and Harmony Analytics in terms of online and mobile analysis tools Teaches the color theory language to use in interacting with color management professionals |
computer science digital media: Handbook of Research on Digital Media and Creative Technologies Harrison, Dew, 2015-03-31 Emerging technologies enable a wide variety of creative expression, from music and video to innovations in visual art. These aesthetics, when properly explored, can enable enhanced communication between all kinds of people and cultures. The Handbook of Research on Digital Media and Creative Technologies considers the latest research in education, communication, and creative social expression using digital technologies. By exploring advances in art and culture across national and sociological borders, this handbook serves to provide artists, theorists, information communication specialists, and researchers with the tools they need to effectively disseminate their ideas across the digital plane. |
computer science digital media: Death and Digital Media Michael Arnold, Martin Gibbs, Tamara Kohn, James Meese, Bjorn Nansen, 2017-11-22 Death and Digital Media provides a critical overview of how people mourn, commemorate and interact with the dead through digital media. It maps the historical and shifting landscape of digital death, considering a wide range of social, commercial and institutional responses to technological innovations. The authors examine multiple digital platforms and offer a series of case studies drawn from North America, Europe and Australia. The book delivers fresh insight and analysis from an interdisciplinary perspective, drawing on anthropology, sociology, science and technology studies, human-computer interaction, and media studies. It is key reading for students and scholars in these disciplines, as well as for professionals working in bereavement support capacities. |
computer science digital media: Digital Media Processing Hazarathaiah Malepati, 2010-06-25 Multimedia processing demands efficient programming in order to optimize functionality. Data, image, audio, and video processing, some or all of which are present in all electronic devices today, are complex programming environments. Optimized algorithms (step-by-step directions) are difficult to create but can make all the difference when developing a new application.This book discusses the most current algorithms available that will maximize your programming keeping in mind the memory and real-time constraints of the architecture with which you are working. A wide range of algorithms is covered detailing basic and advanced multimedia implementations, along with, cryptography, compression, and data error correction. The general implementation concepts can be integrated into many architectures that you find yourself working with on a specific project. Analog Devices' BlackFin technology is used for examples throughout the book. - Discusses how to decrease algorithm development times to streamline your programming - Covers all the latest algorithms needed for contrained systems - Includes case studies on WiMAX, GPS, and portable media players |
computer science digital media: Digital Media Richard L. Lewis, Richard Lewis, James Luciana, 2005 This extensively illustrated and comprehensive book introduces both novice and professional photographers to the new and fascinating field of digital media. The history of computers from calculators to today's multimedia is followed carefully. The book shows the transition from analog imaging to digital imaging, with major improvements in clarity. The techniques used in today's multimedia exercises are fully described with focus on what can be created. The authors are proficient in bridging the gap between the new media and the world of arts and design.Basic concepts and associated techniques of image editing, digital illustration painting, 2D and 3D animation, digital layout, and web page design work. Hundreds of illustrations visually explain the more complex issues such as, reproducing photos and their histograms, and remapping values using the Levelscontrol for correcting problems in image density and contrast. Information on vector illustration is available for Adobe, Illustrator, Macromedia, Freehand, and Corel Draw programs.For novice and professional photographers, artists, illustrators, 2D and 3D animators, and Website designers. |
computer science digital media: Education and Social Media Christine Greenhow, Julia Sonnevend, Colin Agur, 2016-05-13 How are widely popular social media such as Facebook, Twitter, and Instagram transforming how teachers teach, how kids learn, and the very foundations of education? What controversies surround the integration of social media in students' lives? The past decade has brought increased access to new media, and with this, new opportunities and challenges for education. In this book, leading scholars from education, law, communications, sociology, and cultural studies explore the digital transformation now taking place in a variety of educational contexts. The contributors examine such topics as social media usage in schools, online youth communities, and distance learning in developing countries; the disruption of existing educational models of how knowledge is created and shared; privacy; accreditation; and the tension between the new ease of sharing and copyright laws. Case studies examine teaching media in K-12 schools and at universities; tuition-free, open education powered by social media, as practiced by University of the People; new financial models for higher education; the benefits and challenges of MOOCS (Massive Open Online Courses); social media and teacher education; and the civic and individual advantages of teens' participatory play. |
computer science digital media: Colour Image Science Lindsay MacDonald, M. Ronnier Luo, 2002-10-22 The scope and importance of colour image science has grown rapidly in recent years. In parallel with the proliferation of consumer imaging products, the capabilities of colour displays, printers and digital cameras increase. New challenges for colour image science are emerging as cross-media image reproduction is applied in Internet and multimedia displays, motion pictures, digital television and augmented-reality systems. Colour Image Science takes an interdisciplinary approach, combining aspects of human vision with colour image capture, processing and reproduction: * Colour Vision - How we see and remember colours * Multispectral Imaging - Capturing and storing images in more than 3 channels * Image Processing - Correcting image colours and accessing databasess * Gamut Mapping - How to render colours in cross-media image reproduction * Image Quality - Metrics and methods for assessing images Colour Image Science will appeal to a wide readership, including scientists and engineers involved in the research and development of colour imaging products. It will also be a valuable reference text for post-graduate students in computer science, digital imaging and multimedia programmes. |
computer science digital media: Cloud Computing and Digital Media Kuan-Ching Li, Qing Li, Timothy K. Shih, 2014-03-07 Cloud Computing and Digital Media: Fundamentals, Techniques, and Applications presents the fundamentals of cloud and media infrastructure, novel technologies that integrate digital media with cloud computing, and real-world applications that exemplify the potential of cloud computing for next-generation digital media. It brings together technologie |
computer science digital media: Developer's Digital Media Reference Curtis Poole, Janette Bradley, 2013-04-26 Designed for media professionals working across a broad range of formats, Developer's Digital Media Reference is an excellent reference guide for those keeping pace with this dynamic industry. As convergence between the World Wide Web, multimedia, and television production communities continues, there is an increased demand for professionals to familiarize themselves with the many new delivery contexts, including hybrid DVD (where digital video content and computer data live on the same disc), interactive TV, and streaming media. Developer's Digital Media Reference covers essential technologies such as SVG (scalable vector graphics), SMIL (Synchronized Multimedia Integration Language, a markup language for creating animations on the web), MPEG-4 (compression standard for streaming audio/video), and Dynamic Web Applications. In addition to serving as a quick-look-up guide, this text is organized to explain today's major media: server-based architectures, disc-based architectures, distribution architectures, and merging/shared architectures. Each topic is discussed in terms of the technological background-evolution, current tools, and production tips and techniques. |
computer science digital media: Digital Media Ethics Charles Ess, 2013-12-17 The original edition of this accessible and interdisciplinary textbook was the first to consider the ethical issues of digital media from a global perspective, introducing ethical theories from multiple cultures. This second edition has been thoroughly updated to cover current research and scholarship, and recent developments and technological changes. It also benefits from extensively updated case-studies and pedagogical material, including examples of “watershed” events such as privacy policy developments on Facebook and Google+ in relation to ongoing changes in privacy law in the US, the EU, and Asia. New for the second edition is a section on “citizen journalism” and its implications for traditional journalistic ethics. With a significantly updated section on the “ethical toolkit,” this book also introduces students to prevailing ethical theories and illustrates how they are applied to central issues such as privacy, copyright, pornography and violence, and the ethics of cross-cultural communication online. Digital Media Ethics is student- and classroom-friendly: each topic and theory is interwoven throughout the volume with detailed sets of questions, additional resources, and suggestions for further research and writing. Together, these enable readers to foster careful reflection upon, writing about, and discussion of these issues and their possible resolutions. |
computer science digital media: Handbook of Research on Children's Consumption of Digital Media Sar?, Gül?ah, 2018-07-06 One of the consequences of the digital revolution is the availability and pervasiveness of media and technology. They became an integral part of many people’s lives, including children, who are often exposed to media and technology at an early age. Due to this early exposure, children have become targeted consumers for businesses and other organizations that seek to utilize the data they generate. The Handbook of Research on Children's Consumption of Digital Media is a scholarly research publication that examines how children have become consumers as well as how their consumption habits have changed in the age of digital and media technologies. Featuring current research on cyber bullying, social media, and digital advertising, this book is geared toward marketing and advertising professionals, consumer researchers, international business strategists, academicians, and upper-level graduate students seeking current research on the transformation of child to consumer. |
computer science digital media: Best Practices in Digital Media Todd Shelton, 2015-08-11 Best Practices in Digital Media: A Beginning Developer's Guide to Project Organization and Structure teaches beginning digital media students how to initiate, organize, and structure a digital media project and discusses how strong organizational skills will help them in the industry. The book emphasizes the importance of folders to keep projects intact throughout the development process and explains the positive outcomes of staying organized. Students will learn important techniques used by industry professionals to keep their teams up-to-date on projects. They will see how this leads to reaching project deadlines as quickly and efficiently as possible, which increases client satisfaction and respect. The various chapters address specifics such as creating project structure, understanding project paths, creating templates for projects, and creating harmonies with directories. Best Practices in Digital Media gives students skills that will not only help them complete their course projects successfully, but that will be useful and valuable as they enter the professional world. The book is best-suited to any introductory digital media or primary web course. Filled with widely applicable material, it can also be used in other introductory media classes. |
computer science digital media: State of the Art in Digital Media and Applications Rae Earnshaw, 2017-08-25 This book presents the user-facing aspects of digital media, from the web and computer games, to mobile technologies and social media, and demonstrates how these are continuously growing and developing. The convergence of IT, telecommunications, and media is bringing about a revolution in the way information is collected, stored, accessed and distributed. Rae Earnshaw's book explores the principal factors driving this and the ways in which social and cultural contexts are affected by media content. This is Professor Earnshaw's fourth book in a series that focuses on digital media and creativity, and through the use of Case Studies; the theoretical, practical and technical aspects of digital media are examined. Readers are informed about how the user as content creator, publisher and broadcaster is changing the traditional roles of news media, publishers and entertainment corporations. Topics such as the evolution of digital imaging and the phenomenon of social media are discussed in relation to this. Professor Earnshaw also demonstrates how changes in technology produce shifts in the ways that consumers utilize it, in an increasing variety of application domains such as e-books, digital cameras, Facebook and Twitter. State of the Art in Digital Media and Applications will be invaluable for readers that want a comprehensive look at how emerging digital media technologies are being used, and how they are transforming how we create, consume, exchange and manipulate media content. |
computer science digital media: Principles of Digital Image Processing Wilhelm Burger, Mark J. Burge, 2013-11-18 This textbook is the third of three volumes which provide a modern, algorithmic introduction to digital image processing, designed to be used both by learners desiring a firm foundation on which to build, and practitioners in search of critical analysis and concrete implementations of the most important techniques. This volume builds upon the introductory material presented in the first two volumes with additional key concepts and methods in image processing. Features: practical examples and carefully constructed chapter-ending exercises; real implementations, concise mathematical notation, and precise algorithmic descriptions designed for programmers and practitioners; easily adaptable Java code and completely worked-out examples for easy inclusion in existing applications; uses ImageJ; provides a supplementary website with the complete Java source code, test images, and corrections; additional presentation tools for instructors including a complete set of figures, tables, and mathematical elements. |
computer science digital media: Digital Media, Youth, and Credibility Miriam J. Metzger, Andrew J. Flanagin, 2008 The difficulties in determining the quality of information on the Internet--in particular, the implications of wide access and questionable credibility for youth and learning. Today we have access to an almost inconceivably vast amount of information, from sources that are increasingly portable, accessible, and interactive. The Internet and the explosion of digital media content have made more information available from more sources to more people than at any other time in human history. This brings an infinite number of opportunities for learning, social connection, and entertainment. But at the same time, the origin of information, its quality, and its veracity are often difficult to assess. This volume addresses the issue of credibility--the objective and subjective components that make information believable--in the contemporary media environment. The contributors look particularly at youth audiences and experiences, considering the implications of wide access and the questionable credibility of information for youth and learning. They discuss such topics as the credibility of health information online, how to teach credibility assessment, and public policy solutions. Much research has been done on credibility and new media, but little of it focuses on users younger than college students. Digital Media, Youth, and Credibility fills this gap in the literature. Contributors Matthew S. Eastin, Gunther Eysenbach, Brian Hilligoss, Frances Jacobson Harris, R. David Lankes, Soo Young Rieh, S. Shyam Sundar, Fred W. Weingarten |
computer science digital media: Multimedia Computing Gerald Friedland, Ramesh Jain, 2014-07-28 This innovative textbook presents an experiential, holistic approach to multimedia computing along with practical algorithms. |
computer science digital media: Student-generated Digital Media in Science Education Garry Hoban, Wendy Nielsen, Alyce Shepherd, 2015-07-03 This timely and innovative book encourages us to ‘flip the classroom’ and empower our students to become content creators. Through creating digital media, they will not only improve their communication skills, but also gain a deeper understanding of core scientific concepts. This book will inspire science academics and science teacher educators to design learning experiences that allow students to take control of their own learning, to generate media that will stimulate them to engage with, learn about, and become effective communicators of science. Professors Susan Jones and Brian F. Yates, Australian Learning and Teaching Council Discipline Scholars for Science Represents a giant leap forward in our understanding of how digital media can enrich not only the learning of science but also the professional learning of science teachers. Professor Tom Russell, Queen’s University, Ontario, Canada This excellent edited collection brings together authors at the forefront of promoting media creation in science by children and young people. New media of all kinds are the most culturally significant forms in the lives of learners and the work in this book shows how they can move between home and school and provide new contexts for learning as well as an understanding of key concepts. Dr John Potter, London Knowledge Lab, Dept. of Culture, Communication and Media, University College London, UK Student-generated Digital Media in Science Education supports secondary school teachers, lecturers in universities and teacher educators in improving engagement and understanding in science by helping students unleash their enthusiasm for creating media within the science classroom. Written by pioneers who have been developing their ideas in students’ media making over the last 10 years, it provides a theoretical background, case studies, and a wide range of assignments and assessment tasks designed to address the vital issue of disengagement amongst science learners. It showcases opportunities for learners to use the tools that they already own to design, make and explain science content with five digital media forms that build upon each other— podcasts, digital stories, slowmation, video and blended media. Each chapter provides advice for implementation and evidence of engagement as learners use digital tools to learn science content, develop communication skills, and create science explanations. A student team’s music video animation of the Krebs cycle, a podcast on chemical reactions presented as commentary on a boxing match, a wiki page on an entry in the periodic table of elements, and an animation on vitamin D deficiency among hijab-wearing Muslim women are just some of the imaginative assignments demonstrated. Student-generated Digital Media in Science Education illuminates innovative ways to engage science learners with science content using contemporary digital technologies. It is a must-read text for all educators keen to effectively convey the excitement and wonder of science in the 21st century. |
computer science digital media: Digital Media and Technologies for Virtual Artistic Spaces Harrison, Dew, 2013-02-28 Emerging new technologies such as digital media have helped artists to position art into the everyday lives and activities of the public. These new virtual spaces allow artists to utilize a more participatory experience with their audience. Digital Media and Technologies for Virtual Artistic Spaces brings together a variety of artistic practices in virtual spaces and the interest in variable media and online platforms for creative interplay. Presenting frameworks and examples of current practices, this book is useful for artists, theorists, curators as well as researchers working with new technologies, social media platforms and digital culture. |
computer science digital media: Digital Media and Political Engagement Worldwide Eva Anduiza, Michael James Jensen, Laia Jorba, 2012-06-29 This book focuses on the impact of digital media use for political engagement across varied geographic and political contexts, using a diversity of methodological approaches and datasets. The book addresses an important gap in the contemporary literature on digital politics, identifying context dependent and transcendent political consequences of digital media use. While the majority of the empirical work in this field has been based on studies from the United States and United Kingdom, this volume seeks to place those results into comparative relief with other regions of the world. It moves debates in this field of study forward by identifying system-level attributes that shape digital political engagement across a wide variety of contexts. The evidence analyzed across the fifteen cases considered in the book suggests that engagement with digital environments influences users' political orientations and that contextual features play a significant role in shaping digital politics. |
computer science digital media: An Introduction to Digital Multimedia T. M. Savage, Savage, K. E. Vogel, 2009-09-29 Digital multimedia is a new form of literacy and a powerful tool of creative expression available to nearly everyone. Introduction to Digital Multimedia presents the concepts needed to fully understand multimedia as well as create it. Throughout the text, the authors encourage readers to think critically about the nature of the tools and media they use in order to be more effective, efficient, and creative in their own project development. The text also provides a clear introduction to all the basic concepts and tools of digital multimedia, including the fundamentals of digital data and computer hardware and software, making it appropriate for a first course in computing as well as courses in specific multimedia topics. A multimedia timeline as well as a historical overview of the evolution of multimedia thought and technologies provide background on early visions and possible future innovations. Introduction to Digital Multimedia is the ideal text for those interested in delving into the vast world of multimedia computing. |
computer science digital media: Computer Graphics and Multimedia John DiMarco, 2004-01-01 Art, technology, and information science combine into computer graphics and multimedia. This book explores the parameters of the aplication, problems and solutions related to digital disciplines. Contributing authors include computer scientists, multimedia researchers, computer artists, graphic designers, and digital media specialists. |
computer science digital media: The Digital Plenitude Jay David Bolter, 2019-05-07 How the creative abundance of today's media culture was made possible by the decline of elitism in the arts and the rise of digital media. Media culture today encompasses a universe of forms—websites, video games, blogs, books, films, television and radio programs, magazines, and more—and a multitude of practices that include making, remixing, sharing, and critiquing. This multiplicity is so vast that it cannot be comprehended as a whole. In this book, Jay David Bolter traces the roots of our media multiverse to two developments in the second half of the twentieth century: the decline of elite art and the rise of digital media. Bolter explains that we no longer have a collective belief in “Culture with a capital C.” The hierarchies that ranked, for example, classical music as more important than pop, literary novels as more worthy than comic books, and television and movies as unserious have broken down. The art formerly known as high takes its place in the media plenitude. The elite culture of the twentieth century has left its mark on our current media landscape in the form of what Bolter calls “popular modernism.” Meanwhile, new forms of digital media have emerged and magnified these changes, offering new platforms for communication and expression. Bolter outlines a series of dichotomies that characterize our current media culture: catharsis and flow, the continuous rhythm of digital experience; remix (fueled by the internet's vast resources for sampling and mixing) and originality; history (not replayable) and simulation (endlessly replayable); and social media and coherent politics. |
computer science digital media: Turing's Cathedral George Dyson, 2012 Documents the innovations of a group of eccentric geniuses who developed computer code in the mid-20th century as part of mathematician Alan Turin's theoretical universal machine idea, exploring how their ideas led to such developments as digital television, modern genetics and the hydrogen bomb. |
computer science digital media: Content-Based Analysis of Digital Video Alan Hanjalic, 2007-05-08 Content-Based Analysis Of Digital Video focuses on fundamental issues underlying the development of content access mechanisms for digital video. It treats topics that are critical to successfully automating the video content extraction and retrieval processes, and includes coverage of: - Video parsing, - Video content indexing and representation, - Affective video content analysis. In this well illustrated book the author integrates related information currently scattered throughout the literature and combines it with new ideas into a unified theoretical approach to video content analysis. The material also suggests ideas for future research. Systems developers, researchers and students working in the area of content-based analysis and retrieval of video and multimedia in general will find this book invaluable. |
computer science digital media: Recent Advances in Digital Media Impacts on Identity, Sexuality, and Relationships Wright, Michelle F., 2019-11-29 Between adolescence and adulthood, individuals begin to explore themselves mentally and emotionally in an attempt to figure out who they are and where they fit in society. Social technologies in the modern age have ushered in an era where these evolving adolescents must circumvent the negative pressures of online influences while also still trying to learn how to be utterly independent. Recent Advances in Digital Media Impacts on Identity, Sexuality, and Relationships is a collection of critical reference materials that provides imperative research on identity exploration in emerging adults and examines how digital media is used to help explore and develop one’s identity. While highlighting topics such as mobile addiction, online intimacy, and cyber aggression, this publication explores a crucial developmental period in the human lifespan and how digital media hinders (or helps) maturing adults navigate life. This book is ideally designed for therapists, psychologists, sociologists, psychiatrists, researchers, educators, academicians, and professionals. |
computer science digital media: Intelligent Multimedia Computing Science Cyrus F. Nourani, 2005 Intelligent Multimedia Computing Science is an interdisciplinary field combining the arts, sciences, artificial intelligence, computer science, mathematics, and the humanities. The field presented is deeply rooted in Al, mathematical logic and models, modern communications, computer, and human sciences. Academic digital media studies are at times a partnership among Arts and Sciences, Computer Science, and Mathematics. The new fields encompass the intelligent and cognitive aspects of media arts and sciences, exploring the technical, cognitive, and aesthetic bases to human multimedia intelligence and its computation, the applications to business intelligence, model discovery, data mines and intelligent data bases, and IT. The monograph is a technical and practical book to the popular audience, to the business minded professionals, and to all groups wanting to be on an intelligent bearing to the new field. |
computer science digital media: Digital Multimedia: Concepts, Methodologies, Tools, and Applications Management Association, Information Resources, 2017-09-13 Contemporary society resides in an age of ubiquitous technology. With the consistent creation and wide availability of multimedia content, it has become imperative to remain updated on the latest trends and applications in this field. Digital Multimedia: Concepts, Methodologies, Tools, and Applications is an innovative source of scholarly content on the latest trends, perspectives, techniques, and implementations of multimedia technologies. Including a comprehensive range of topics such as interactive media, mobile technology, and data management, this multi-volume book is an ideal reference source for engineers, professionals, students, academics, and researchers seeking emerging information on digital multimedia. |
computer science digital media: The Routledge Companion to Digital Media and Children Lelia Green, Donell Holloway, Kylie Stevenson, Tama Leaver, Leslie Haddon, 2020-10-27 This companion presents the newest research in this important area, showcasing the huge diversity in children’s relationships with digital media around the globe, and exploring the benefits, challenges, history, and emerging developments in the field. Children are finding novel ways to express their passions and priorities through innovative uses of digital communication tools. This collection investigates and critiques the dynamism of children's lives online with contributions fielding both global and hyper-local issues, and bridging the wide spectrum of connected media created for and by children. From education to children's rights to cyberbullying and youth in challenging circumstances, the interdisciplinary approach ensures a careful, nuanced, multi-dimensional exploration of children’s relationships with digital media. Featuring a highly international range of case studies, perspectives, and socio-cultural contexts, The Routledge Companion to Digital Media and Children is the perfect reference tool for students and researchers of media and communication, family and technology studies, psychology, education, anthropology, and sociology, as well as interested teachers, policy makers, and parents. |
computer science digital media: Digital Media Steganography Mahmoud Hassaballah, 2020-06-27 The common use of the Internet and cloud services in transmission of large amounts of data over open networks and insecure channels, exposes that private and secret data to serious situations. Ensuring the information transmission over the Internet is safe and secure has become crucial, consequently information security has become one of the most important issues of human communities because of increased data transmission over social networks. Digital Media Steganography: Principles, Algorithms, and Advances covers fundamental theories and algorithms for practical design, while providing a comprehensive overview of the most advanced methodologies and modern techniques in the field of steganography. The topics covered present a collection of high-quality research works written in a simple manner by world-renowned leaders in the field dealing with specific research problems. It presents the state-of-the-art as well as the most recent trends in digital media steganography. - Covers fundamental theories and algorithms for practical design which form the basis of modern digital media steganography - Provides new theoretical breakthroughs and a number of modern techniques in steganography - Presents the latest advances in digital media steganography such as using deep learning and artificial neural network as well as Quantum Steganography |
computer science digital media: The Capitol Riots Sandra Jeppesen, Michael Hoechsmann, iowyth hezel ulthiin, David VanDyke, Miranda McKee, 2022-05-09 The Capitol Riots maps out the events of the January 6, 2021 insurrectionary riots at the United States Capitol building, providing context for understanding the contributing factors and ongoing implications of the uprising. This definitive text explores the rise of populism, disinformation, conspiracy theories, the alt-right, and white supremacy during the lead-up to and planning of the Stop the Steal campaign, as well as the complex interplay during the riots of political performances, costumes, objectives, communications, digital media, datafication, race, gender, and—ultimately—power. Assembling raw data from social media, selfie photos and videos, and mainstream journalism, the authors develop a timeline and data visualizations representing the events. They delve into the complex, openly shared narratives, motivations, and actions of people on the ground that day who violated the symbolic center of U.S. democracy. An analysis of visual data reveals an affective outpouring of mutually amplifying expressions of frustration, fear, hate, anger, and anomie that correspond to similar logics and counter-logics in the polarized and chaotic contemporary media environment that have only been intensified by COVID-19 lockdowns, conspiracy theories, and a call to action at the Capitol from the outgoing POTUS and his inner circle. The book will appeal to both a general audience of those curious about how and why the Capitol riots unfolded and to students and scholars of communications, political science, media studies, sociology, education, surveillance studies, digital humanities, gender studies, critical whiteness studies, and datafication studies. It will also find an audience within computer science and technology studies through its approach to big data, data visualization, AI, algorithms, data tracking, and other data sciences. |
computer science digital media: An Introduction to Digital Multimedia Terry Michael Savage, K. E. Vogel, 2013-01-22 Computer Graphics & Graphics Applications |
computer science digital media: Digital Circuit Design for Computer Science Students Niklaus Wirth, 2012-12-06 The author is the leading programming language designer of our time and in this book, based on a course for 2nd-year students at, he closes the gap between hardware and software design. He encourages students to put the theory to work in exercises that include lab work culminating in the design of a simple yet complete computer. In short, a modern introduction to designing circuits using state-of-the-art technology and a concise, easy to master hardware description language (Lola). |
computer science digital media: Digital Art Yue-Ling Wong, 2009 This book explores the application of art and design principles in the digital realm. It explains some of the necessary technical details of digital media that can help readers make better technical decisions when using their tools for creative purposes. The book covers the essentials of digital media – digital imaging, video, audio, and multimedia authoring – while emphasizing the elements of art and design. Software-specific videos show how to use popular digital media applications. For anyone interested in learning the basics of digital media. |
The Intersection Between Computer Science and Digital …
JN: What do you anticipate is the future of computer science, cognitive science, and digital media, both individually & together? ! DPH: In computer science, there are areas such as human …
What Can I Do with a Major in Computational Media? - Ivan …
The BSCM curriculum gives students a grasp of the computer as a medium: the technical, the historical-critical, and the applied. Students gain significant hands-on and theoretical …
COMPUTER SCIENCE- DIGITAL MEDIA MAJOR BA AND BS …
COMPUTER SCIENCE- DIGITAL MEDIA MAJOR BA AND BS SYSTEMS CORE REQUIREMENTS. OWNCLOUD: CSE Documents: Curriculum Guides BA-BS DIGITAL …
Module Catalogue: Computer Science for Digital Media …
Module Catalogue: Computer Science for Digital Media (M.Sc.) The Master’s degree course in Computer Science for Digital Media lasts 4 semesters and comprises 120 credit points. Its aim …
Envisioning the Future of Computational Media
This is the final report of the Media Systems convening, held at UC Santa Cruz in 2012. This gathering brought together field-leading participants from media-focused computer science, …
BACHELOR OF SCIENCE DIGITAL MEDIA - Thomas College
Thomas College’s Digital Media program combines content from the Communications and Computer Science degrees to produce highly qualifi ed graduates prepared to succeed in …
Bachelor of Science in Computational Media
Graduates will be uniquely positioned to plan, create, and critique new digital media forms for entertainment, education, and business communication. 30 credit hours of courses in Music …
Application of computer digital media technology in …
Jun 17, 2024 · Digital media technology combines science and technology with art, breaking through the production methods and design ideas of earlier animation. From the initial design …
ENGINEERING. COMPUTER SCIENCE. DIGITAL MEDIA.
English that focuses on Computer Science (IECP), Electrical Engineering (IEEP) and Mechanical Engineering (IMEP). Students choose their favourite field of study and attend the courses for …
BACHELOR OF SCIENCE IN DIGITAL MEDIA - Cullen College of …
Digital Media students at the University of Houston (UH) Cullen College of Engineering’s Technology Division will be prepared for careers in the digital media industry and graduate …
html GEORGIA TECH head computational media - gatech.edu
B.S. in Computational Media combines computer science with digital media design, graduating students who can understand and manipulate both the technology and the media to create …
Introduction to Imaging and Multimedia - Rutgers University
Digital Multimedia is the field concerned with computer-controlled integration of text, graphics, images, videos, audio, and any other medium where every type of information can be …
Statewide Program of Study: Web Development - Texas …
It includes integration of websites with other computer applications and conversion of written, graphic, audio, and video components to compatible web formats using software designed to …
Envisioning the Future of Computational Media - UCSC
This is the final report of the Media Systems project, held at University of California, Santa Cruz in 2012. This gathering brought together field-leading participants from media-focused computer …
M.Sc. in Interactive Digital Media - Trinity College Dublin
This MSc course teaches the programming languages and applications used in digital media and also includes modules on interactive design, game design, narrative, and usability design.
CHAPTER Introduction to Computer Science and Media …
To explain what computer science is about and what computer scientists are concerned with. To explain why we digitize media. To explain why it’s valuable to study computing. To explain the …
Chapter 1 Introduction to Multimedia - Simon Fraser University
• To the computer science researcher, multimedia consists of a wide variety of topics: 1. Multimedia processing and coding: multimedia content analysis, content-based multimedia …
DIGITAL DESIGN AND EMERGENT MEDIA - Louisiana …
DIGITAL DESIGN AND EMERGENT MEDIA OVERVIEW The Digital Design & Emergent Media Certification Pathway is designed with a 21st century approach to media production – …
Immersive Media Design Major (CMSC) - University of …
Through this unique cross-campus alliance of expert faculty members and resources at the University of Maryland, the Immersive Media Design major provides the scientific and scholarly …
A qualification for every digital path
software developers, digital media producers, or just need to develop a broad overview of IT skills, Pearson aims to offer a pathway for everyone. For example, the GCSE qualification in …
The Intersection Between Computer Science and Digital …
JN: What do you anticipate is the future of computer science, cognitive science, and digital media, both individually & together? ! DPH: In computer science, there are areas such as human …
What Can I Do with a Major in Computational Media? - Ivan …
The BSCM curriculum gives students a grasp of the computer as a medium: the technical, the historical-critical, and the applied. Students gain significant hands-on and theoretical …
COMPUTER SCIENCE- DIGITAL MEDIA MAJOR BA AND BS …
COMPUTER SCIENCE- DIGITAL MEDIA MAJOR BA AND BS SYSTEMS CORE REQUIREMENTS. OWNCLOUD: CSE Documents: Curriculum Guides BA-BS DIGITAL …
Module Catalogue: Computer Science for Digital Media …
Module Catalogue: Computer Science for Digital Media (M.Sc.) The Master’s degree course in Computer Science for Digital Media lasts 4 semesters and comprises 120 credit points. Its aim …
Envisioning the Future of Computational Media
This is the final report of the Media Systems convening, held at UC Santa Cruz in 2012. This gathering brought together field-leading participants from media-focused computer science, …
BACHELOR OF SCIENCE DIGITAL MEDIA - Thomas College
Thomas College’s Digital Media program combines content from the Communications and Computer Science degrees to produce highly qualifi ed graduates prepared to succeed in …
Bachelor of Science in Computational Media
Graduates will be uniquely positioned to plan, create, and critique new digital media forms for entertainment, education, and business communication. 30 credit hours of courses in Music …
Application of computer digital media technology in …
Jun 17, 2024 · Digital media technology combines science and technology with art, breaking through the production methods and design ideas of earlier animation. From the initial design …
ENGINEERING. COMPUTER SCIENCE. DIGITAL MEDIA.
English that focuses on Computer Science (IECP), Electrical Engineering (IEEP) and Mechanical Engineering (IMEP). Students choose their favourite field of study and attend the courses for …
BACHELOR OF SCIENCE IN DIGITAL MEDIA - Cullen College …
Digital Media students at the University of Houston (UH) Cullen College of Engineering’s Technology Division will be prepared for careers in the digital media industry and graduate …
html GEORGIA TECH head computational media - gatech.edu
B.S. in Computational Media combines computer science with digital media design, graduating students who can understand and manipulate both the technology and the media to create …
Introduction to Imaging and Multimedia - Rutgers University
Digital Multimedia is the field concerned with computer-controlled integration of text, graphics, images, videos, audio, and any other medium where every type of information can be …
Statewide Program of Study: Web Development - Texas …
It includes integration of websites with other computer applications and conversion of written, graphic, audio, and video components to compatible web formats using software designed to …
Envisioning the Future of Computational Media - UCSC
This is the final report of the Media Systems project, held at University of California, Santa Cruz in 2012. This gathering brought together field-leading participants from media-focused computer …
M.Sc. in Interactive Digital Media - Trinity College Dublin
This MSc course teaches the programming languages and applications used in digital media and also includes modules on interactive design, game design, narrative, and usability design.
CHAPTER Introduction to Computer Science and Media …
To explain what computer science is about and what computer scientists are concerned with. To explain why we digitize media. To explain why it’s valuable to study computing. To explain the …
Chapter 1 Introduction to Multimedia - Simon Fraser University
• To the computer science researcher, multimedia consists of a wide variety of topics: 1. Multimedia processing and coding: multimedia content analysis, content-based multimedia …
DIGITAL DESIGN AND EMERGENT MEDIA - Louisiana …
DIGITAL DESIGN AND EMERGENT MEDIA OVERVIEW The Digital Design & Emergent Media Certification Pathway is designed with a 21st century approach to media production – …
Immersive Media Design Major (CMSC) - University of …
Through this unique cross-campus alliance of expert faculty members and resources at the University of Maryland, the Immersive Media Design major provides the scientific and …
A qualification for every digital path
software developers, digital media producers, or just need to develop a broad overview of IT skills, Pearson aims to offer a pathway for everyone. For example, the GCSE qualification in …