Computer Science Field Trips

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  computer science field trips: Literature-Based Teaching in the Content Areas Carole Cox, 2011-01-12 Forty classroom-tested, classroom-ready literature-based strategies for teaching in the K–8 content areas Grounded in theory and best-practices research, this practical text provides teachers with 40 strategies for using fiction and non-fiction trade books to teach in five key content areas: language arts and reading, social studies, mathematics, science, and the arts. Each strategy provides everything a teacher needs to get started: a classroom example that models the strategy, a research-based rationale, relevant content standards, suggested books, reader-response questions and prompts, assessment ideas, examples of how to adapt the strategy for different grade levels (K–2, 3–5, and 6–8), and ideas for differentiating instruction for English language learners and struggling students. Throughout the book, student work samples and classroom vignettes bring the content to life.
  computer science field trips: Web Literacy for Educators Alan November, 2008-04-22 The author offers exercises, examples, handouts, and basic tips to help both learners and educators find and evaluate information on the Web for quality and validity.
  computer science field trips: Sheep in a Jeep Nancy E. Shaw, 1986 Beep Beep Sheep in a jeep on a hill that s steep.Sheep in a Jeep is well-loved by the preschool and early-reader sets for its slapstick story of five sheep (in a jeep) and silly sound effects especially when the jeep goes splash and thud in the mud Nancy Shaw s rollicking rhymes are Seuss-snappy, and Margot Apple s appealing pencil illustrations are expressive and hilarious. Shear delight. Don t miss Shaw and Apple s other sheep-heaped titles: Sheep in a Shop, Sheep on a Ship, Sheep Out to Eat, Sheep Trick or Treat, Sheep Blast Off, and Sheep Take a Hike.
  computer science field trips: The Dot Peter H. Reynolds, 2022-05-31 Vashti believes that she cannot draw, but her art teacher's encouragement leads her to change her mind and she goes on to encourage another student who feels the same as she had.
  computer science field trips: The Knowledge Gap Natalie Wexler, 2020-08-04 The untold story of the root cause of America's education crisis--and the seemingly endless cycle of multigenerational poverty. It was only after years within the education reform movement that Natalie Wexler stumbled across a hidden explanation for our country's frustrating lack of progress when it comes to providing every child with a quality education. The problem wasn't one of the usual scapegoats: lazy teachers, shoddy facilities, lack of accountability. It was something no one was talking about: the elementary school curriculum's intense focus on decontextualized reading comprehension skills at the expense of actual knowledge. In the tradition of Dale Russakoff's The Prize and Dana Goldstein's The Teacher Wars, Wexler brings together history, research, and compelling characters to pull back the curtain on this fundamental flaw in our education system--one that fellow reformers, journalists, and policymakers have long overlooked, and of which the general public, including many parents, remains unaware. But The Knowledge Gap isn't just a story of what schools have gotten so wrong--it also follows innovative educators who are in the process of shedding their deeply ingrained habits, and describes the rewards that have come along: students who are not only excited to learn but are also acquiring the knowledge and vocabulary that will enable them to succeed. If we truly want to fix our education system and unlock the potential of our neediest children, we have no choice but to pay attention.
  computer science field trips: Handbook of Research on Science Education Sandra K. Abell, Ken Appleton, Deborah Hanuscin, 2013-03-07 This state-of-the art research Handbook provides a comprehensive, coherent, current synthesis of the empirical and theoretical research concerning teaching and learning in science and lays down a foundation upon which future research can be built. The contributors, all leading experts in their research areas, represent the international and gender diversity that exists in the science education research community. As a whole, the Handbook of Research on Science Education demonstrates that science education is alive and well and illustrates its vitality. It is an essential resource for the entire science education community, including veteran and emerging researchers, university faculty, graduate students, practitioners in the schools, and science education professionals outside of universities. The National Association for Research in Science Teaching (NARST) endorses the Handbook of Research on Science Education as an important and valuable synthesis of the current knowledge in the field of science education by leading individuals in the field. For more information on NARST, please visit: http://www.narst.org/.
  computer science field trips: Foundations of Computer Studies 1 ,
  computer science field trips: Teaching AI Michelle Zimmerman, 2018-12-15 Get the tools, resources and insights you need to explore artificial intelligence in the classroom and explore what students need to know about living in a world with AI. For many, artificial intelligence, or AI, may seem like science fiction, or inherently overwhelming. The reality is that AI is already being applied in industry and, for many of us, in our daily lives as well. A better understanding of AI can help you make informed decisions in the classroom that will impact the future of your students. Drawing from a broad variety of expert voices from countries including Australia, Japan, and South Africa, as well as educators from around the world and underrepresented student voices, this book explores some of the ways AI can improve education. These include educating learners about AI, teaching them about living in a world where they will be surrounded by AI and helping educators understand how they can use AI to augment human ability. Each chapter offers activities and questions to help you deepen your understanding, try out new concepts and reflect on the information presented. Links to media artifacts from trusted sources will help make your learning experience more dynamic while also providing additional resources to use in your classroom. This book: • Offers a unique approach to the topic, with chapter opening scenes, case studies, and featured student voices. • Discusses a variety of ways to teach students about AI, through design thinking, project-based learning and STEM connections. • Includes lesson ideas, activities and tools for exploring AI with your students. • Includes references to films and other media you can use in class to start discussions on AI or inspire design thinking and STEM projects. In Teaching AI, you’ll learn what AI is, how it works and how to use it to better prepare students in a world with increased human-computer interaction.
  computer science field trips: Keena Ford and the Field Trip Mix-Up Melissa Thomson, 2009-07-09 Keena Ford is so excited to go on a field trip to the United States Capitol with her second-grade class! At school, she is running for a spot on the student council, and on the field trip she's going to meet a real live U.S. representative. The only trouble is, mean Tiffany Harris keeps teasing Keena and taking the best place in line. Keena doesn't mean to get into trouble, but trouble seems to find her anyway!
  computer science field trips: A Streetcar to Subduction and Other Plate Tectonic Trips by Public Transport in San Francisco Clyde Wahrhaftig, 1984
  computer science field trips: The Current State of Social Studies , 1982 This volume, one in a series resulting from Project SPAN (Social Studies/Social Science Education: Priorities, Practices, and Needs), reviews and analyzes the current state of K-12 social studies. A major purpose of the review and analysis was to form a basis for recommendations for future directions that might be taken to improve social studies. The report contains six sections. The first section provides a broad and integrative analysis of the interrelated topics of rationales, definitions, approaches, goals, and objectives of social studies. The second section, Curriculum Organization in Social Studies, describes the typical pattern of social studies programs from kindergarten through grade 12, stating that despite numerous variations that have occurred, the dominant pattern throughout the nation is one that was established more than 60 years ago. Social Studies Curriculum Materials, the third section of the volume, describes the great extent to which students, teachers, administrators, and the public accept and rely on curriculum materials as essential aids to teaching, learning, and classroom management. Foremost among curriculum materials being used are textbooks. The topic of the fourth section is Social Studies Teachers. There is general agreement that the teacher is the central figure, the key, or the magic ingredient in the learning process. The fifth section, Instructional Practices in Social Studies, presents a detailed report on what teachers do. The last section, Barriers to Change in Social Studies, focusing on the fact that the new social studies had relatively little impact on the schools, explores reasons for lack of change in schools. (Author/RM)
  computer science field trips: Ask a Manager Alison Green, 2018-05-01 From the creator of the popular website Ask a Manager and New York’s work-advice columnist comes a witty, practical guide to 200 difficult professional conversations—featuring all-new advice! There’s a reason Alison Green has been called “the Dear Abby of the work world.” Ten years as a workplace-advice columnist have taught her that people avoid awkward conversations in the office because they simply don’t know what to say. Thankfully, Green does—and in this incredibly helpful book, she tackles the tough discussions you may need to have during your career. You’ll learn what to say when • coworkers push their work on you—then take credit for it • you accidentally trash-talk someone in an email then hit “reply all” • you’re being micromanaged—or not being managed at all • you catch a colleague in a lie • your boss seems unhappy with your work • your cubemate’s loud speakerphone is making you homicidal • you got drunk at the holiday party Praise for Ask a Manager “A must-read for anyone who works . . . [Alison Green’s] advice boils down to the idea that you should be professional (even when others are not) and that communicating in a straightforward manner with candor and kindness will get you far, no matter where you work.”—Booklist (starred review) “The author’s friendly, warm, no-nonsense writing is a pleasure to read, and her advice can be widely applied to relationships in all areas of readers’ lives. Ideal for anyone new to the job market or new to management, or anyone hoping to improve their work experience.”—Library Journal (starred review) “I am a huge fan of Alison Green’s Ask a Manager column. This book is even better. It teaches us how to deal with many of the most vexing big and little problems in our workplaces—and to do so with grace, confidence, and a sense of humor.”—Robert Sutton, Stanford professor and author of The No Asshole Rule and The Asshole Survival Guide “Ask a Manager is the ultimate playbook for navigating the traditional workforce in a diplomatic but firm way.”—Erin Lowry, author of Broke Millennial: Stop Scraping By and Get Your Financial Life Together
  computer science field trips: Learning Science in Informal Environments National Research Council, Division of Behavioral and Social Sciences and Education, Center for Education, Board on Science Education, Committee on Learning Science in Informal Environments, 2009-05-27 Informal science is a burgeoning field that operates across a broad range of venues and envisages learning outcomes for individuals, schools, families, and society. The evidence base that describes informal science, its promise, and effects is informed by a range of disciplines and perspectives, including field-based research, visitor studies, and psychological and anthropological studies of learning. Learning Science in Informal Environments draws together disparate literatures, synthesizes the state of knowledge, and articulates a common framework for the next generation of research on learning science in informal environments across a life span. Contributors include recognized experts in a range of disciplines-research and evaluation, exhibit designers, program developers, and educators. They also have experience in a range of settings-museums, after-school programs, science and technology centers, media enterprises, aquariums, zoos, state parks, and botanical gardens. Learning Science in Informal Environments is an invaluable guide for program and exhibit designers, evaluators, staff of science-rich informal learning institutions and community-based organizations, scientists interested in educational outreach, federal science agency education staff, and K-12 science educators.
  computer science field trips: Soils and Civilizations Neal Eash, 2013-12-19 Introduction to Soils & Civilizations introduces students to soil management and its importance to the stability and sustainability of civilizations. This text examines how the application of soil-science fundamentals and adequate land-use planning could have alleviated some of history s land-use disasters, including the period in the 1930s of severe, prolonged drought and extreme soil erosion known as the 'Dust Bowl.' Throughout history, major civilizations failed as soil productivity diminished as a result of deforestation and abuse of marginal lands processes that continue today. This anthology brings together the global perspectives of the foremost researchers in the field, including both classic and contemporary selections. After reading Introduction to Soils & Civilizations, students will be able to describe the factors contributing to accelerated soil erosion rates and explain the relationship between soil degradation and the fall of historic and prehistoric civilizations. Biography Dr. Neal Eash is an associate professor in the Biosystems Engineering & Soil Science Department at the University of Tennessee. His research focuses on soil fertility and carbon cycling in farming systems. He conducts ongoing no-till research in Lesotho and Mozambique, and he continues to farm his own 160-acre farm in Ohio using only no-till methods. Dr. Eash worked as an agricultural extensionist in Botswana, Africa, and collected soil samples for his M.S. degree that studied the effects of 1,500 years of near-continuous agriculture in the Colca Valley, Peru. Dr. Eash has written more than 60 publications, including one textbook and more than 30 refereed publications and he serves as an Associate Editor of Agronomy Journal.
  computer science field trips: Book Fiesta! Pat Mora, 2009-03-10 Take a ride in a long submarine or fly away in a hot air balloon. Whatever you do, just be sure to bring your favorite book! Rafael López's colorful illustrations perfectly complement Pat Mora's lilting text in this delightful celebration of El día de los niños/El día de los libros; Children's Day/Book Day. Toon! Toon! Includes a letter from the author and suggestions for celebrating El día de los niños/El día de los libros; Children's Day/Book Day. Pasea por el mar en un largo submarino o viaja lejos en un globo aerostático. No importa lo que hagas, ¡no olvides traer tu libro preferido! Las coloridas ilustraciones de Rafael López complementan perfectamente el texto rítmico de Pat Mora en esta encantadora celebración de El día de los niños/El día de los libros. ¡Tun! ¡Tun! Incluye una carta de la autora y sugerencias para celebrar El día de los niños/El día de los libros. The author will donate a portion of the proceeds from this book to literacy initiatives related to Children's Day/Book Day. La autora donará una porción de las ganancias de este libro a programas para fomentar la alfabetización relacionados con El día de los niños/El día de los libros.
  computer science field trips: Enhancing Learning Through Self-assessment David Boud, 2013-10-18 Self-assessment is increasingly used in higher education as a strategy for both student learning and assessment. This book examines the full range of concerns about self-assessment, placing it in the wider context of innovative teaching and learning practices.
  computer science field trips: Rev Up Robotics Jorge Valenzuela, 2022-08-18 Author Jorge Valenzuela lays out the foundational skills of computational thinking required for programming with robotics. Unlike other robotics books and curriculum, Rev Up Robotics takes a cross-curricular approach, showing educators how to begin incorporating robotics into their content area lessons and in conjunction with other subjects. You’ll get an overview of standards-based skills that can be covered in English language arts, math, science, social studies and robotics electives. Teachers also get tips for selecting the robot that works for them and for students, and details on the functions of gears, motors and sensors. Also included is a deep dive into more advanced topics like the intersections of computer science, mechanical engineering and electrical engineering with robotics. Finally, you’ll find advice for getting students involved with competitive robotics, and case studies that offer empirical evidence for using robotics successfully in instruction. The book: • Shows how to help students recognize and apply the four elements of computational thinking to familiar situations. • Provides a pathway from working with visual blocks to programming in C++. • Discusses building and programming robots, with tips for adding your own code and troubleshooting. • Demonstrates how to manipulate basic movement to better understand the functions of gears, motors and sensors. With activities and examples for grade levels K-8, teachers come away with easy-to-implement cross-curricular ideas to engage students in computer science and engineering activities.
  computer science field trips: Field Trips Wayne J. Krepel, Charles R. DuVall, 1981
  computer science field trips: Citizen Inquiry Christothea Herodotou, Mike Sharples, Eileen Scanlon, 2017-09-21 Citizen Inquiry: Synthesising Science and Inquiry Learning is the first book of its kind to bring together the concepts of citizen science and inquiry-based learning to illustrate the pedagogical advantages of this approach. It shifts the emphasis of scientific investigations from scientists to the general public, by educating learners of all ages to determine their own research agenda and devise their own investigations underpinned by a model of scientific inquiry. ‘Citizen inquiry’ is an original approach to research education that refers to mass participation of the public in joining inquiry-led scientific investigations. Using a range of practical case studies underpinned by the theory of inquiry-based learning, this book has significant implications for teaching and learning through exploration of how new technologies can be used to engage with scientific research. Key features include: a new perspective on science education and science practice through crowd-sourced research explanation of the benefits of this innovative approach to teaching and learning a steady shift of emphasis from theory to application for readers to understand thoroughly the current state of research in the field and its applications to practice examples of practical applications of this approach and recommendations on how successful citizen inquiry applications can be developed. This edited volume is essential reading for academic researchers and professional educators interested in the potential of online technology in all levels of education, from primary and secondary level through to further education and lifelong learning. It will be ideal reading on any undergraduate or postgraduate course involving research methods in education as well as developments in science education and educational software.
  computer science field trips: National Educational Technology Standards for Students International Society for Technology in Education, 2007 This booklet includes the full text of the ISTE Standards for Students, along with the Essential Conditions, profiles and scenarios.
  computer science field trips: Learning from Museums John H. Falk, Lynn D. Dierking, 2018-10-16 This is the second edition ofJohn H. Falk and Lynn D. Dierking’s ground-breaking book, Learning from Museums. While the book still focuses on why, how, what, when, and with whom, people learn from their museum experiences, the authors further investigate the extension of museums beyond their walls and the changing perceptions of the roles that museums increasingly play in the 21st century with respect to the publics they serve (and those they would like to serve). This new edition offers an updated and synthesized version of the Contextual Model of Learning, as well as the latest advances in free-choice learning research, theory and practice, in order to provide readers a highly readable and informative understanding of the personal, sociocultural and physical dimensions of the museum experience. Falk and Dierking also fill in gaps in the 1st edition. Falk’s research focuses increasingly on the self-related needs that museums meet, and these findings enhance the personal context chapter. Dierking’s work delves deeply into the macro-sociocultural dimensions of learning, a topic not discussed in the sociocultural chapter in the first edition. Emphasizing the importance of time (and space), the second edition adds an entirely new chapter to describe the important dimension of time. They also insert findings from the burgeoning field of neuroscience. Latter chapters of the book discuss the evolving role of museums in the rapidly changing Information /Learning Society of the 21st century. New examples and suggestions highlight the ways that the new understandings of learning can help museum practitioners reinvent how museums can and should support the public’s lifelong, life-wide and life-deep learning.
  computer science field trips: The Little LISPer Daniel P. Friedman, Matthias Felleisen, 1989
  computer science field trips: Doing Science in Morning Meeting Lara Webb, Margaret Berry Wilson, 2013-05 Foster science learning with quick, fun, meaningful activities for kindergarten through 6th grade. Increase students' excitement about science, deepen content knowledge, and enhance science skills. The activities are easy to set up, require minimal materials, and are flexible enough to use at any time of day. Charts help you select activities by title, grade level, Morning Meeting component, science content, science standards addressed, and science discipline (physical sciences; life sciences; Earth and space sciences; and engineering, technology, and applications of science). For each of the 150 activities you will get: brief, easy-to-follow directions; open-ended questions to help students reflect on their learning; science content and standards covered; key scientific vocabulary to reinforce; ideas for variations and extensions (when applicable).
  computer science field trips: Summaries of Projects Completed National Science Foundation (U.S.),
  computer science field trips: What Can I Do Now Ferguson, 2009 Explores career opportunities in computer-related fields, focusing on ten specific occupations, discussing education, training, and skills needed, salary ranges, and ways to prepare for a career.
  computer science field trips: Floating, Brilliant, Gone Franny Choi, 2014-08-22 In her electrifying debut, Franny Choi leads readers through the complex landscapes of absence, memory, and identity. Beginning in loss and ending in reflective elation, Floating, Brilliant, Gone explores life as a brief impossibility, “infinite / until it isn’t.” Punctuated with haunting illustrations by Jess X. Chen, Choi’s poems read like lucid dreams that jolt awake at the most unexpected moments.
  computer science field trips: Soft Science Franny Choi, 2019-04-02 Paris Review Staff Pick A Book Riot Must-Read Poetry Collection Soft Science explores queer, Asian American femininity. A series of Turing Test-inspired poems grounds its exploration of questions not just of identity, but of consciousness—how to be tender and feeling and still survive a violent world filled with artificial intelligence and automation. We are dropped straight into the tangled intersections of technology, violence, erasure, agency, gender, and loneliness. Choi creates an exhilarating matrix of poetry, science, and technology. —Publishers Weekly Franny Choi combines technology and poetry to stunning effect. –BUSTLE “…these beautiful, fractal-like poems are meditations on identity and autonomy and offer consciousness-expanding forays into topics like violence and gender, love and isolation.” –NYLON
  computer science field trips: Teasing, Tattling, Defiance and More Margaret Berry Wilson, 2013 This practical guide by veteran teacher Margaret Berry Wilson first reviews why children misbehave, then offers positive, effective strategies to stop 10 common classroom behaviors quickly and respectfully--and get students back on track for learning.
  computer science field trips: Moving the Classroom Outdoors Herbert W. Broda, 2011 Designed to provide teachers and administrators with a range of practical suggestions for making the schoolyard a varied and viable learning resource, Moving the Classroom Outdoors presents concrete examples of how urban, suburban, and rural schools have enhanced the school site as a teaching tool. --from publisher description.
  computer science field trips: Virtual Field Trips Gail Cooper, Garry Cooper, 1997 A guide to Internet sites useful for students and teachers including sections on history, world travel, science, sports, famous people, and more.
  computer science field trips: Little Walks, Big Adventures Erin Buhr, 2018 While most activity books encourage indoor explorations, countless adventures and learning opportunities await outside! Going for a walk or exploring the local community can bring about much more than just exercise. Little Walks, Big Adventures helps you teach your toddler about his/her surroundings through fun and adventurous local explorations, outdoor games and activities that promote and enhance learning.
  computer science field trips: Open Learning and Teaching in Educational Communities Christoph Rensing, Sara de Freitas, Tobias Ley, Pedro J. Munoz-Merino, 2014-08-13 This book constitutes the refereed proceedings of the 9th European Conference on Technology Enhanced Learning, EC-TEL 2014, held in Graz, Austria, in September 2014. The 27 full papers and 18 short papers presented were carefully reviewed and selected from 165 submissions. They address topics such as informal learning, self-regulated and self-directed learning, reflective learning, inquiry based learning, communities of learners and communities of practice, learning design, learning analytics, personalization and adaptation, social media, computer supported collaborative learning, massive open online courses, schools and universities of the future.
  computer science field trips: SEE Directory of Awards National Science Foundation (U.S.). Directorate for Science and Engineering Education, 1989
  computer science field trips: The Everything New Teacher Book Melissa Kelly, 2010-03-18 Being a great teacher is more than lesson plans and seating charts. In this revised and expanded new edition of the classic bestseller, you learn what it takes to be the very best educator you can be, starting from day one in your new classroom! Filled with real-world life lessons from experienced teachers as well as practical tips and techniques, you'll gain the skill and confidence you need to create a successful learning environment for you and your students, including how to: Organize a classroom Create engaging lesson plans Set ground rules and use proper behavior management Deal with prejudice, controversy, and violence Work with colleagues and navigate the chain of command Incorporate mandatory test preparation within the curriculum Implement the latest educational theories In this book, veteran teacher Melissa Kelly provides you with the confidence you'll need to step into class and teach right from the start.
  computer science field trips: Mathemagics Arthur Benjamin, Michael Shermer, 1998 Using proven techniques, this volume shows how to add, subtract, multiply and divide faster than is possible with a calculator or pencil and paper, and helps readers conquer their nervousness about math.
  computer science field trips: Learning Science Outside the Classroom Martin Braund, Michael Jonathan Reiss, 2004 This book shows how a wide range of contexts for learning science can be used outside of the classroom, and includes learning: at museums, science centres and planetaria from newspapers, magazines and through ICT at industrial sites and through science trails at zoos, farms, botanic gardens, residential centres and freshwater habitats in school grounds. With contributions from well known and respected practitioners in all fields of science education and through using case studies, Learning Science Outside the Classroom offers practical guidance for teachers, assistant teaching staff and student teachers involved in primary and secondary education. It will help enable them to widen the scientific experience and understanding of pupils. The advice in this book has been checked for safety by CLEAPSS.
  computer science field trips: Orange Coast Magazine , 1993-03 Orange Coast Magazine is the oldest continuously published lifestyle magazine in the region, bringing together Orange County¹s most affluent coastal communities through smart, fun, and timely editorial content, as well as compelling photographs and design. Each issue features an award-winning blend of celebrity and newsmaker profiles, service journalism, and authoritative articles on dining, fashion, home design, and travel. As Orange County¹s only paid subscription lifestyle magazine with circulation figures guaranteed by the Audit Bureau of Circulation, Orange Coast is the definitive guidebook into the county¹s luxe lifestyle.
  computer science field trips: STEM Road Map Carla C. Johnson, Erin E. Peters-Burton, Tamara J. Moore, 2015-07-03 STEM Road Map: A Framework for Integrated STEM Education is the first resource to offer an integrated STEM curricula encompassing the entire K-12 spectrum, with complete grade-level learning based on a spiraled approach to building conceptual understanding. A team of over thirty STEM education professionals from across the U.S. collaborated on the important work of mapping out the Common Core standards in mathematics and English/language arts, the Next Generation Science Standards performance expectations, and the Framework for 21st Century Learning into a coordinated, integrated, STEM education curriculum map. The book is structured in three main parts—Conceptualizing STEM, STEM Curriculum Maps, and Building Capacity for STEM—designed to build common understandings of integrated STEM, provide rich curriculum maps for implementing integrated STEM at the classroom level, and supports to enable systemic transformation to an integrated STEM approach. The STEM Road Map places the power into educators’ hands to implement integrated STEM learning within their classrooms without the need for extensive resources, making it a reality for all students.
  computer science field trips: Scarce Goods Tom Koch, 2001-11-30 In 1841 the American sailing ship William Brown struck an iceberg. About half of the passengers and all of the crew were saved in two small, open boats. The next night, half of the passengers in the larger long-boat were thrown overboard because the boat was overfull. This was the first case of lifeboat ethics, of hard choices in the face of scarcity. Since then the question has been who should die so that others, equally needy, might live? Both the case of the William Brown and the ethics it spawned have been used in recent years to describe the problem of health care rationing generally, and organ transplantation specifically. Koch reexamines and reinterpretes the paradigm case of lifeboat ethics, the story of the William Brown, not as an unavoidable tragedy, but as an avoidable series of errors. Its relation to more general issues of distributive justice are then considered. The lessons learned from both the historical review and its application to distributive principles are then applied to the problem of graft organ distribution in the United States. Through the use of maps, the problem of organ distribution is considered at a range of scales, from the international to the urban. The contextual issues become more evident as one moves from international to hemispheric, fron national to regional, and then local systems. Finally, Koch reviews the lessons in light of other problems of distribution in the face of scarcity. The central lesson-that scarcity is exacerbated where it is not in fact created by our distributive programs-is explored thoroughly. The result is no good choices for anyone and the continuation of the scarcity that for most seems inevitable, but, from the evidence provided, is itself an outcome of inequalities of distribution at different scales of society. Of particular interest to students, scholars, and policymakers involved with issues of planning and health care economics, medical geography, and concepts of justice.
  computer science field trips: Digital Marketing Annmarie Hanlon, 2018-12-29 An unbiased approach to the latest digital marketing models, offering students and practitioners a range of tools to implement in their digital marketing planning and strategy. Covering all aspects of digital marketing planning, and the latest digital marketing models, the book aims to provide a roadmap for a digital marketing journey. As such, its structure maps against the development of a digital marketing plan. In addition to this, the content is supported by case examples from real-world organizations, and a number of features throughout the chapters: Smartphone sixty seconds features in every chapter, to evaluate influencers in relation to the topic covered. Digital tool boxes introduce professional tools (for example how Google shares its aggregate data to inform marketers about shopping insights, trends and benchmarks Ethical insights provide a reflective and challenging look at social issues and the negative sides to marketing. The book is complemented by online resources for both instructors and students, these include PowerPoint slides, an instructor’s guide, exercises and activities relating to each chapter, digital marketing planning documents, digital marketing model templates, quizzes, annotated recommended video links, links to free online tools and SAGE journal article recommendations. Suitable for digital and e-marketing courses on marketing and advertising degrees as well as professional courses for anyone interested in gaining a holistic understanding of digital marketing.
Computer - Wikipedia
A computer is a machine that can be programmed to automatically carry out sequences of arithmetic or logical operations (computation). Modern digital electronic computers can …

Computer | Definition, History, Operating Systems, & Facts
A computer is a programmable device for processing, storing, and displaying information. Learn more in this article about modern digital electronic computers and their design, constituent …

What is a Computer?
Feb 6, 2025 · What is a Computer? A computer is a programmable device that stores, retrieves, and processes data. The term "computer" was originally given to humans (human computers) …

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Shop Micro Center for electronics, PCs, laptops, Apple products, and much more. Enjoy in-store pickup, top deals, and expert same-day tech support.

What is a Computer? - GeeksforGeeks
Apr 7, 2025 · A computer is an electronic device that processes, stores, and executes instructions to perform tasks. It includes key components such as the CPU (Central Processing Unit), RAM …

Computer Basics: What is a Computer? - GCFGlobal.org
What is a computer? A computer is an electronic device that manipulates information, or data. It has the ability to store, retrieve, and process data. You may already know that you can use a …

What is a Computer? (Definition & Meaning) - Webopedia
Oct 9, 2024 · A computer is a programmable machine that responds to specific instructions and uses hardware and software to perform tasks. Different types of computers, including …

Computer - Simple English Wikipedia, the free encyclopedia
A computer is a machine that uses electronics to input, process, store, and output data. Data is information such as numbers, words, and lists. Input of data means to read information from a …

Laptop & Desktop Computers - Staples
Buy the computer that fits your exact needs. Choose from laptops, desktops PCs, notebooks, and accessories. Invest in a quality computer for work or personal use.

What is Computer? Definition, Characteristics and Classification
Aug 7, 2024 · A computer is an electronic device wherein we need to input raw data to be processed with a set of programs to produce a desirable output. Computers have the ability to …

Computer - Wikipedia
A computer is a machine that can be programmed to automatically carry out sequences of arithmetic or logical operations (computation). Modern digital electronic computers can …

Computer | Definition, History, Operating Systems, & Facts
A computer is a programmable device for processing, storing, and displaying information. Learn more in this article about modern digital electronic computers and their design, constituent …

What is a Computer?
Feb 6, 2025 · What is a Computer? A computer is a programmable device that stores, retrieves, and processes data. The term "computer" was originally given to humans (human computers) …

Micro Center - Computer & Electronics Retailer - Shop Now
Shop Micro Center for electronics, PCs, laptops, Apple products, and much more. Enjoy in-store pickup, top deals, and expert same-day tech support.

What is a Computer? - GeeksforGeeks
Apr 7, 2025 · A computer is an electronic device that processes, stores, and executes instructions to perform tasks. It includes key components such as the CPU (Central Processing Unit), RAM …

Computer Basics: What is a Computer? - GCFGlobal.org
What is a computer? A computer is an electronic device that manipulates information, or data. It has the ability to store, retrieve, and process data. You may already know that you can use a …

What is a Computer? (Definition & Meaning) - Webopedia
Oct 9, 2024 · A computer is a programmable machine that responds to specific instructions and uses hardware and software to perform tasks. Different types of computers, including …

Computer - Simple English Wikipedia, the free encyclopedia
A computer is a machine that uses electronics to input, process, store, and output data. Data is information such as numbers, words, and lists. Input of data means to read information from a …

Laptop & Desktop Computers - Staples
Buy the computer that fits your exact needs. Choose from laptops, desktops PCs, notebooks, and accessories. Invest in a quality computer for work or personal use.

What is Computer? Definition, Characteristics and Classification
Aug 7, 2024 · A computer is an electronic device wherein we need to input raw data to be processed with a set of programs to produce a desirable output. Computers have the ability to …