Advertisement
computer science degree years: Assessing and Responding to the Growth of Computer Science Undergraduate Enrollments National Academies of Sciences, Engineering, and Medicine, Division on Engineering and Physical Sciences, Computer Science and Telecommunications Board, Policy and Global Affairs, Board on Higher Education and Workforce, Committee on the Growth of Computer Science Undergraduate Enrollments, 2018-04-28 The field of computer science (CS) is currently experiencing a surge in undergraduate degree production and course enrollments, which is straining program resources at many institutions and causing concern among faculty and administrators about how best to respond to the rapidly growing demand. There is also significant interest about what this growth will mean for the future of CS programs, the role of computer science in academic institutions, the field as a whole, and U.S. society more broadly. Assessing and Responding to the Growth of Computer Science Undergraduate Enrollments seeks to provide a better understanding of the current trends in computing enrollments in the context of past trends. It examines drivers of the current enrollment surge, relationships between the surge and current and potential gains in diversity in the field, and the potential impacts of responses to the increased demand for computing in higher education, and it considers the likely effects of those responses on students, faculty, and institutions. This report provides recommendations for what institutions of higher education, government agencies, and the private sector can do to respond to the surge and plan for a strong and sustainable future for the field of CS in general, the health of the institutions of higher education, and the prosperity of the nation. |
computer science degree years: System Architecture Wolfgang J. Paul, Christoph Baumann, Petro Lutsyk, Sabine Schmaltz, 2016-10-04 The pillars of the bridge on the cover of this book date from the Roman Empire and they are in daily use today, an example of conventional engineering at its best. Modern commodity operating systems are examples of current system programming at its best, with bugs discovered and fixed on a weekly or monthly basis. This book addresses the question of whether it is possible to construct computer systems that are as stable as Roman designs. The authors successively introduce and explain specifications, constructions and correctness proofs of a simple MIPS processor; a simple compiler for a C dialect; an extension of the compiler handling C with inline assembly, interrupts and devices; and the virtualization layer of a small operating system kernel. A theme of the book is presenting system architecture design as a formal discipline, and in keeping with this the authors rely on mathematics for conciseness and precision of arguments to an extent common in other engineering fields. This textbook is based on the authors' teaching and practical experience, and it is appropriate for undergraduate students of electronics engineering and computer science. All chapters are supported with exercises and examples. |
computer science degree years: Ultralearning Scott H. Young, 2019-08-06 Now a Wall Street Journal bestseller. Learn a new talent, stay relevant, reinvent yourself, and adapt to whatever the workplace throws your way. Ultralearning offers nine principles to master hard skills quickly. This is the essential guide to future-proof your career and maximize your competitive advantage through self-education. In these tumultuous times of economic and technological change, staying ahead depends on continual self-education—a lifelong mastery of fresh ideas, subjects, and skills. If you want to accomplish more and stand apart from everyone else, you need to become an ultralearner. The challenge of learning new skills is that you think you already know how best to learn, as you did as a student, so you rerun old routines and old ways of solving problems. To counter that, Ultralearning offers powerful strategies to break you out of those mental ruts and introduces new training methods to help you push through to higher levels of retention. Scott H. Young incorporates the latest research about the most effective learning methods and the stories of other ultralearners like himself—among them Benjamin Franklin, chess grandmaster Judit Polgár, and Nobel laureate physicist Richard Feynman, as well as a host of others, such as little-known modern polymath Nigel Richards, who won the French World Scrabble Championship—without knowing French. Young documents the methods he and others have used to acquire knowledge and shows that, far from being an obscure skill limited to aggressive autodidacts, ultralearning is a powerful tool anyone can use to improve their career, studies, and life. Ultralearning explores this fascinating subculture, shares a proven framework for a successful ultralearning project, and offers insights into how you can organize and exe - cute a plan to learn anything deeply and quickly, without teachers or budget-busting tuition costs. Whether the goal is to be fluent in a language (or ten languages), earn the equivalent of a college degree in a fraction of the time, or master multiple tools to build a product or business from the ground up, the principles in Ultralearning will guide you to success. |
computer science degree years: Ember.js Cookbook Erik Hanchett, 2016-02-29 Arm yourself with over 65 hands-on recipes to master the skills of building scalable web applications with Ember.js About This Book This book is your one-stop solution to the key features of Ember.js. Become skilled in the art of building web-apps in a fraction of the code you'd write in other frameworks. Build JavaScript apps that don't break the web! Our 100 recipes will make this a cakewalk for you! This books makes learning Ember.js easy by breaking down each topic into simple-to-understand recipes Who This Book Is For Anyone who wants to explore Ember.js and wishes to get hands on making sophisticated web apps with less coding will find this book handy. Prior experience in Coding and familiarity with JavaScript is recommended. If you've heard of Ember.js or are just curious on how a single-page application framework works, then this book is for you. What You Will Learn Skip the boilerplate code with Ember CLI generators Create a component with actions and events Set up a model with Ember Data using fixture data Create several different types of test cases and run them Manage and set up user authentication using Ember Simple Auth Add animated transitions to your app with Liquid Fire Set up a service and initializer with dependency injection Create a working chat application Set up an Ember Service and initializer with dependency injection Create a working chat application In Detail Ember.js is an open source JavaScript framework that will make you more productive. It uses common idioms and practices, making it simple to create amazing single-page applications. It also lets you create code in a modular way using the latest JavaScript features. Not only that, it has a great set of APIs to get any task done. The Ember.js community is welcoming newcomers and is ready to help you when needed. This book provides in-depth explanations on how to use the Ember.js framework to take you from beginner to expert. You'll start with some basic topics and by the end of the book, you'll know everything you need to know to build a fully operational Ember application. We'll begin by explaining key points on how to use the Ember.js framework and the associated tools. You'll learn how to effectively use Ember CLI and how to create and deploy your application. We'll take a close look at the Ember object model and templates by examining bindings and observers. We'll then move onto Ember components, models, and Ember Data. We'll show you examples on how to connect to RESTful databases. Next we'll get to grips with testing with integration and acceptance tests using QUnit. We will conclude by covering authentication, services, and Ember add-ons. We'll explore advanced topics such as services and initializers, and how to use them together to build real-time applications. Style and approach Each recipe in this book will make it that much easier to understand Ember.js. Recipe after recipe, you will learn the concepts of Ember.js by following the simple step-by-step processes |
computer science degree years: Vue.js in Action Erik Hanchett, Ben Listwon, 2018-09-10 Summary Web pages are rich with data and graphics, and it's challenging to maintain a smooth and quick user experience. Vue.js in Action teaches you how to build a fast, flowing web UI with the Vue.js framework. As you move through the book, you'll put your skills to practice by building a complete web store application with product listings, a checkout process, and an administrative interface. About the technology Vue.js is a lightweight frontend framework, offering easy two-way data binding, a reactive UI, and a common-sense project structure. It uses UI patterns and modern HTML to deliver impossibly fast page loads and silky smooth transitions—all from a tiny code footprint. It’s a delight to develop in Vue using ordinary JavaScript and its integrated Vuex state management tool. About the book Vue.js in Action is your guide to building modern web apps. You’ll start by exploring the reactive UI model while you get comfortable with Vue’s unique features. Then, you’ll go deeper as you build a shopping cart with an admin interface and the ability to manage stock! Finally, you’ll extend your app, adding transitions, tests, and other key features until it’s production ready. What's inside Clearly annotated code and illustrations Modeling data and consuming APIs Easy state management with Vuex Creating custom directives About the reader Written for web developers with some experience in JavaScript, HTML, and CSS. About the author Erik Hanchett and Benjamin Listwon are experienced web engineers and fearless explorers of new ideas. Vue.js is a front-end framework that builds on many of the reactive UI ideas introduced in React.js. Vue.js in Action teaches readers to build fast, flowing web UI with the Vue.js framework. As they move through the book, readers put their skills to practice by building a complete web store application with product listings, a checkout process, and an administrative interface! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. |
computer science degree years: Florida Institute of Technology Gordon Patterson, 2000-11 In the 1950s, East Central Florida underwent a vast transformation with the creation of the American space program. The sleepy fishing communities stretching from Titusville to Melbourne became home to an army of engineers, rocket scientists, and technicians who would soon take Florida and the nation into the missile age. With no opportunities for advanced study nearby, a handful of determined men and women launched Brevard Engineering College in 1958. In 1966, Florida's secretary of state approved the college's petition to change its name to Florida Institute of Technology. In its short history, Florida Tech has overcome formidable hurdles and succeeded in winning a place in the top ranks of scientific and technological universities. A college on the rise, Florida Tech has not only a bright future, but a rich and colorful history that has been captured in striking photographs. The exciting story of Countdown College-from the lift-off of Bumper 8 in 1950, which launched the space program in Florida, to the most recent high-tech additions to campus facilities-is the subject of this captivating new pictorial history. |
computer science degree years: Software Engineering and Development Enrique A. Belini, 2009 Software engineering is one of the most knowledge intensive jobs. Thus, having a good knowledge management (KM) strategy in these organisations is very important. This book examines software processes from a knowledge perspective flow, in order to identify the particular knowledge needs of such processes to then be in a better position for proposing systems or strategies to address those needs. Its possible benefits are illustrated through the results of a study in a software maintenance process within a small software organisation. Furthermore, software product line architecture is regarded as one of the crucial piece of entity in software product lines. The authors of this book discuss the state of the art of software product line engineering from the perspectives of business, architecture, process and organisation. In recent years, domain-specific languages have been proposed for modelling applications on a high level of abstraction. Although the usage of domain-specific languages offers clear advantages, their design is a highly complex task. This book presents a pragmatic way for designing and using domain-specific languages. Other chapters in this book examine the development of numerical methodologies for inverse determination of material constitutive model parameters, discuss some of the reasons for the irrelevancy of software engineering to the robotic community, review the evolution of robotic software over time, and propose the use of Ant Colony Optimisation, a kind of metaheuristic algorithm, to find general property violations in concurrent systems using a explicit state model checker. |
computer science degree years: The Elements of Computing Systems Noam Nisan, Shimon Schocken, 2008 This title gives students an integrated and rigorous picture of applied computer science, as it comes to play in the construction of a simple yet powerful computer system. |
computer science degree years: Calculus Revisited R.W. Carroll, 2002-12-31 In this book the details of many calculations are provided for access to work in quantum groups, algebraic differential calculus, noncommutative geometry, fuzzy physics, discrete geometry, gauge theory, quantum integrable systems, braiding, finite topological spaces, some aspects of geometry and quantum mechanics and gravity. |
computer science degree years: How to Prove It Daniel J. Velleman, 2006-01-16 Many students have trouble the first time they take a mathematics course in which proofs play a significant role. This new edition of Velleman's successful text will prepare students to make the transition from solving problems to proving theorems by teaching them the techniques needed to read and write proofs. The book begins with the basic concepts of logic and set theory, to familiarize students with the language of mathematics and how it is interpreted. These concepts are used as the basis for a step-by-step breakdown of the most important techniques used in constructing proofs. The author shows how complex proofs are built up from these smaller steps, using detailed 'scratch work' sections to expose the machinery of proofs about the natural numbers, relations, functions, and infinite sets. To give students the opportunity to construct their own proofs, this new edition contains over 200 new exercises, selected solutions, and an introduction to Proof Designer software. No background beyond standard high school mathematics is assumed. This book will be useful to anyone interested in logic and proofs: computer scientists, philosophers, linguists, and of course mathematicians. |
computer science degree years: Java Programming Ralph Bravaco, Shai Simonson, 2009-02-01 Java Programming, From The Ground Up, with its flexible organization, teaches Java in a way that is refreshing, fun, interesting and still has all the appropriate programming pieces for students to learn. The motivation behind this writing is to bring a logical, readable, entertaining approach to keep your students involved. Each chapter has a Bigger Picture section at the end of the chapter to provide a variety of interesting related topics in computer science. The writing style is conversational and not overly technical so it addresses programming concepts appropriately. Because of the flexibile organization of the text, it can be used for a one or two semester introductory Java programming class, as well as using Java as a second language. The text contains a large variety of carefully designed exercises that are more effective than the competition. |
computer science degree years: Elements of Programming Interviews Adnan Aziz, Tsung-Hsien Lee, Amit Prakash, 2012 The core of EPI is a collection of over 300 problems with detailed solutions, including 100 figures, 250 tested programs, and 150 variants. The problems are representative of questions asked at the leading software companies. The book begins with a summary of the nontechnical aspects of interviewing, such as common mistakes, strategies for a great interview, perspectives from the other side of the table, tips on negotiating the best offer, and a guide to the best ways to use EPI. The technical core of EPI is a sequence of chapters on basic and advanced data structures, searching, sorting, broad algorithmic principles, concurrency, and system design. Each chapter consists of a brief review, followed by a broad and thought-provoking series of problems. We include a summary of data structure, algorithm, and problem solving patterns. |
computer science degree years: Computer Science Illuminated Nell B. Dale, John Lewis, 2013 Revised and updated with the latest information in the field, the Fifth Edition of best-selling Computer Science Illuminated continues to provide students with an engaging breadth-first overview of computer science principles and provides a solid foundation for those continuing their study in this dynamic and exciting discipline. Authored by two of today's most respected computer science educators, Nell Dale and John Lewis, the text carefully unfolds the many layers of computing from a language-neutral perspective, beginning with the information layer, progressing through the hardware, programming, operating systems, application, and communication layers, and ending with a discussion on the limitations of computing. Separate program language chapters are available as bundle items for instructors who would like to explore a particular programming language with their students. Ideal for introductory computing and computer science courses, the fifth edition's thorough presentation of computing systems provides computer science majors with a solid foundation for further study, and offers non-majors a comprehensive and complete introduction to computing. New Features of the Fifth Edition: - Includes a NEW chapter on computer security (chapter 17) to provide readers with the latest information, including discussions on preventing unauthorized access and guidelines for creating effective passwords, types of malware anti-virus software, problems created by poor programming, protecting your online information including data collection issues with Facebook, Google, etc., and security issues with mobile and portable devices. - A NEW section on cloud computing (chapter 15) offers readers an overview of the latest way in which businesses and users interact with computers and mobile devices. - The section on social networks (moved to chapter 16) has been rewritten to include up-to-date information, including new data on Google+ and Facebook. - The sections covering HTML have been updated to include HTML5. - Includes revised and updated Did You Know callouts in the chapter margins. - The updated Ethical Issues at the end of each chapter have been revised to tie the content to the recently introduced tenth strand recommended by the ACM stressing the importance of computer ethics. Instructor Resources: -Answers to the end of chapter exercises -Answers to the lab exercises -PowerPoint Lecture Outlines -PowerPoint Image Bank -Test Bank Every new copy is packaged with a free access code to the robust Student Companion Website featuring: Animated Flashcards; Relevant Web Links; Crossword Puzzles; Interactive Glossary; Step by step tutorial on web page development; Digital Lab Manual; R. Mark Meyer's labs, Explorations in Computer Science; Additional programming chapters, including Alice, C++, Java, JavaScript, Pascal, Perl, Python, Ruby, SQL, and VB.NET; C++ Language Essentials labs; Java Language Essentials labs; Link to Download Pep/8 |
computer science degree years: What If? Randall Munroe, 2014 From the creator of the wildly popular webcomic xkcd, hilarious and informative answers to important questions you probably never thought to ask Millions of people visit xkcd.com each week to read Randall Munroe's iconic webcomic. His stick-figure drawings about science, technology, language, and love have an enormous, dedicated following, as do his deeply researched answers to his fans' strangest questions. The queries he receives range from merely odd to downright diabolical: - What if I took a swim in a spent-nuclear-fuel pool? - Could you build a jetpack using downward-firing machine guns? - What if a Richter 15 earthquake hit New York City? - Are fire tornadoes possible? His responses are masterpieces of clarity and wit, gleefully and accurately explaining everything from the relativistic effects of a baseball pitched at near the speed of light to the many horrible ways you could die while building a periodic table out of all the actual elements. The book features new and never-before-answered questions, along with the most popular answers from the xkcd website. What If? is an informative feast for xkcd fans and anyone who loves to ponder the hypothetical. |
computer science degree years: Computer Science Handbook Allen B. Tucker, 2004-06-28 When you think about how far and fast computer science has progressed in recent years, it's not hard to conclude that a seven-year old handbook may fall a little short of the kind of reference today's computer scientists, software engineers, and IT professionals need. With a broadened scope, more emphasis on applied computing, and more than 70 chap |
computer science degree years: ICT for GCSE Tim Roderick, Geoff Rushbrook, 2002-04-04 This is an illustrated summary book in full colour for classroom use and for examination revision, covering the requirements of GCSE Specifications from September 2001 in information technology/computing. |
computer science degree years: INTRODUCTION TO ARTIFICIAL INTELLIGENCE, Second Edition AKERKAR, RAJENDRA, 2014-07-18 This comprehensive text acquaints the readers with the important aspects of artificial intelligence (AI) and intelligent systems and guides them towards a better understanding of the subject. The text begins with a brief introduction to artificial intelligence, including application areas, its history and future, and programming. It then deals with symbolic logic, knowledge acquisition, representation and reasoning. The text also lucidly explains AI technologies such as computer vision, natural language processing, pattern recognition and speech recognition. Topics such as expert systems, neural networks, constraint programming and case-based reasoning are also discussed in the book. In the Second Edition, the contents and presentation have been improved thoroughly and in addition six new chapters providing a simulating and inspiring synthesis of new artificial intelligence and an appendix on AI tools have been introduced. The treatment throughout the book is primarily tailored to the curriculum needs of B.E./B.Tech. students in Computer Science and Engineering, B.Sc. (Hons.) and M.Sc. students in Computer Science, and MCA students. The book is also useful for computer professionals interested in exploring the field of artificial intelligence. Key Features • Exposes the readers to real-world applications of AI. • Concepts are duly supported by examples and cases. • Provides appendices on PROLOG, LISP and AI Tools. • Incorporates most recommendations of the Curriculum Committee on Computer Science/Engineering for AI and Intelligent Systems. • Exercises provided will help readers apply what they have learned. |
computer science degree years: Algorithms in C. Robert Sedgewick, 2001 This text aims to provide an introduction to graph algorithms and data structures and an understanding of the basic properties of a broad range of fundamental graph algorithms. It is suitable for anyone with some basic programming concepts. It covers graph properties and types, graph search, directed graphs, minimal spanning trees, shortest paths, and networks. |
computer science degree years: The Complete Guide to Article Writing Naveed Saleh, 2013-12-17 Master the art of article writing! The world of journalism is changing rapidly, and the modern journalist needs more than a basic knowledge of article writing to navigate it. The Complete Guide to Article Writing provides a compass for freelancers and students of journalism looking to write successfully on a wide variety of topics and for many different markets--both in print and online. From researching and interviewing to writing features, reviews, news articles, opinion pieces, and even blog posts, this one-stop guide will illuminate the intricacies of article writing so you can produce entertaining, informative, and salable articles. • Learn how to write coherently, cohesively, and concisely. • Choose the proper structure for the article you want to write. • Weave narrative and fact seamlessly into your pieces. • Develop your freelance platform with the latest in social media outlets. • Pitch your ideas like a pro. • Develop a professional relationship with editors. • And much more! Modern journalism can be a treacherous terrain, but with The Complete Guide to Article Writing as your companion, you'll not only survive the journey--you'll be able to write pieces that inform, entertain, inspire, delight--and sell! |
computer science degree years: Structure and Interpretation of Computer Programs Harold Abelson, Gerald Jay Sussman, 2022-05-03 A new version of the classic and widely used text adapted for the JavaScript programming language. Since the publication of its first edition in 1984 and its second edition in 1996, Structure and Interpretation of Computer Programs (SICP) has influenced computer science curricula around the world. Widely adopted as a textbook, the book has its origins in a popular entry-level computer science course taught by Harold Abelson and Gerald Jay Sussman at MIT. SICP introduces the reader to central ideas of computation by establishing a series of mental models for computation. Earlier editions used the programming language Scheme in their program examples. This new version of the second edition has been adapted for JavaScript. The first three chapters of SICP cover programming concepts that are common to all modern high-level programming languages. Chapters four and five, which used Scheme to formulate language processors for Scheme, required significant revision. Chapter four offers new material, in particular an introduction to the notion of program parsing. The evaluator and compiler in chapter five introduce a subtle stack discipline to support return statements (a prominent feature of statement-oriented languages) without sacrificing tail recursion. The JavaScript programs included in the book run in any implementation of the language that complies with the ECMAScript 2020 specification, using the JavaScript package sicp provided by the MIT Press website. |
computer science degree years: Algorithms Robert Sedgewick, 1988 Software -- Programming Techniques. |
computer science degree years: Discrete Algorithmic Mathematics, Third Edition Stephen B. Maurer, Anthony Ralston, 2005-01-21 Thoroughly revised for a one-semester course, this well-known and highly regarded book is an outstanding text for undergraduate discrete mathematics. It has been updated with new or extended discussions of order notation, generating functions, chaos, aspects of statistics, and computational biology. Written in a lively, clear style that talks to the reader, the book is unique for its emphasis on algorithmics and the inductive and recursive paradigms as central mathematical themes. It includes a broad variety of applications, not just to mathematics and computer science, but to natural and social science as well. A manual of selected solutions is available for sale to students; see sidebar. A complete solution manual is available free to instructors who have adopted the book as a required text. |
computer science degree years: The Minimum You Need to Know about Logic to Work in IT Roland Hughes, 2007 This book is part of aaThe Minimum You Need to Knowaa family of books by Logikal Solutions. As the family expands they will cover an increasing variety of topics. This book is designed to be used as a text book for classes in logic from high school to college level. It should be one of the first courses you have on IT and this should be one of the first books you read when starting in IT. Not only does this book cover flow charting and pseudocode, it teaches the reader to think before they start mapping out the logic to solve a problem. The author of this book is an industry veteran with nearly 20 years in the field. It has been his experience that recent graduates, from any country, are nearly useless at problem solving. If they cannot point, click, and drag, they cannot solve the problem. This book is an attempt to teach them how to solve the problem. An instructoraas guide is available for schools looking to make this book the basis of coursework. |
computer science degree years: A Programmer's Guide to Computer Science William M Springer II, 2020-01-03 You know how to code..but is it enough? Do you feel left out when other programmers talk about asymptotic bounds? Have you failed a job interview because you don't know computer science? The author, a senior developer at a major software company with a PhD in computer science, takes you through what you would have learned while earning a four-year computer science degree. Volume one covers the most frequently referenced topics, including algorithms and data structures, graphs, problem-solving techniques, and complexity theory. When you finish this book, you'll have the tools you need to hold your own with people who have - or expect you to have - a computer science degree. |
computer science degree years: Hackers & Painters Paul Graham, 2004-05-18 The author examines issues such as the rightness of web-based applications, the programming language renaissance, spam filtering, the Open Source Movement, Internet startups and more. He also tells important stories about the kinds of people behind technical innovations, revealing their character and their craft. |
computer science degree years: Security Informatics Christopher C. Yang, Michael Chau, Jau-Hwang Wang, Hsinchun Chen, 2010-01-08 Intelligence and Security Informatics (ISI) is defined as the study of the development and use of advanced information systems and technologies for national, international, and societal security-related applications. With the rise of global terrorism, the field has been given an increasing amount of attention from academic researchers, law enforcement, intelligent experts, information technology consultants and practitioners. SECURITY INFORMATICS is global in scope and perspective. Leading experts will be invited as contributing authors from the US, UK, Denmark, Israel, Singapore, Hong Kong, Taiwan, Europe, etc. It is the first systematic, archival volume treatment of the field and will cover the very latest advances in ISI research and practice. It is organized in four major subject areas: (1) Information and Systems Security, (2) Information Sharing and Analysis in Security Informatics, (3) Infrastructure Protection and Emergency Responses, and (4) National Security and Terrorism Informatics. |
computer science degree years: Studies in Computer Science John R. Rice, Richard A. DeMillo, 2012-12-06 This book is the proceedings ofa conference held November 1-3, 1989, to honor Samuel D. Conte for his many contributions to computer sci ences at Purdue University and to the profession as a whole. The com puter sciences program reflected the breadth of Conte's interests and ac complishments; there were tributes to Conte, perspectives on computer science itself, and research papers. The first part of these proceedings chronicles the career and contri butions; much of it is based on Conte's remarks made at the conference banquet. The second part of the proceedings starts with one vision of the future of computer sciences given in Peter Denning's keynote address. Historical accounts of building successful educational programs in com puter sciences follow. The third part consists of seven research contribu tions, primarily from past or present colleagues. These include Conte's numerical analysis, computational geometry, and discussions of software engineering. The conference was organized by the Purdue University Department of Computer Sciences and the Software Engineering Research Center at Purdue. Both of these organizations were founded by Conte, so is fitting for them to recognize their founder's achievements in such a con crete way. |
computer science degree years: Programming from the Ground Up Jonathan Bartlett, 2009-09-24 Programming from the Ground Up uses Linux assembly language to teach new programmers the most important concepts in programming. It takes you a step at a time through these concepts: * How the processor views memory * How the processor operates * How programs interact with the operating system * How computers represent data internally * How to do low-level and high-level optimization Most beginning-level programming books attempt to shield the reader from how their computer really works. Programming from the Ground Up starts by teaching how the computer works under the hood, so that the programmer will have a sufficient background to be successful in all areas of programming. This book is being used by Princeton University in their COS 217 Introduction to Programming Systems course. |
computer science degree years: Computerworld , 2000-04-24 For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network. |
computer science degree years: How to Think Like a Mathematician Kevin Houston, 2009-02-12 Looking for a head start in your undergraduate degree in mathematics? Maybe you've already started your degree and feel bewildered by the subject you previously loved? Don't panic! This friendly companion will ease your transition to real mathematical thinking. Working through the book you will develop an arsenal of techniques to help you unlock the meaning of definitions, theorems and proofs, solve problems, and write mathematics effectively. All the major methods of proof - direct method, cases, induction, contradiction and contrapositive - are featured. Concrete examples are used throughout, and you'll get plenty of practice on topics common to many courses such as divisors, Euclidean algorithms, modular arithmetic, equivalence relations, and injectivity and surjectivity of functions. The material has been tested by real students over many years so all the essentials are covered. With over 300 exercises to help you test your progress, you'll soon learn how to think like a mathematician. |
computer science degree years: Codeless Data Structures and Algorithms Armstrong Subero, 2020-02-13 In the era of self-taught developers and programmers, essential topics in the industry are frequently learned without a formal academic foundation. A solid grasp of data structures and algorithms (DSA) is imperative for anyone looking to do professional software development and engineering, but classes in the subject can be dry or spend too much time on theory and unnecessary readings. Regardless of your programming language background, Codeless Data Structures and Algorithms has you covered. In this book, author Armstrong Subero will help you learn DSAs without writing a single line of code. Straightforward explanations and diagrams give you a confident handle on the topic while ensuring you never have to open your code editor, use a compiler, or look at an integrated development environment. Subero introduces you to linear, tree, and hash data structures and gives you important insights behind the most common algorithms that you can directly apply to your own programs. Codeless Data Structures and Algorithms provides you with the knowledge about DSAs that you will need in the professional programming world, without using any complex mathematics or irrelevant information. Whether you are a new developer seeking a basic understanding of the subject or a decision-maker wanting a grasp of algorithms to apply to your projects, this book belongs on your shelf. Quite often, a new, refreshing, and unpretentious approach to a topic is all you need to get inspired. What You'll LearnUnderstand tree data structures without delving into unnecessary details or going into too much theoryGet started learning linear data structures with a basic discussion on computer memory Study an overview of arrays, linked lists, stacks and queues Who This Book Is ForThis book is for beginners, self-taught developers and programmers, and anyone who wants to understand data structures and algorithms but don’t want to wade through unnecessary details about quirks of a programming language or don’t have time to sit and read a massive book on the subject. This book is also useful for non-technical decision-makers who are curious about how algorithms work. |
computer science degree years: Software Engineering for Internet Applications Eve Astrid Andersson, Philip Greenspun, Andrew Grumet, 2006 After completing this self-contained course on server-based Internet applications software that grew out of an MIT course, students who start with only the knowledge of how to write and debug a computer program will have learned how to build sophisticated Web-based applications. |
computer science degree years: Career Guide to Industries , 2006 |
computer science degree years: The Productive Programmer Neal Ford, 2008-07-03 Anyone who develops software for a living needs a proven way to produce it better, faster, and cheaper. The Productive Programmer offers critical timesaving and productivity tools that you can adopt right away, no matter what platform you use. Master developer Neal Ford not only offers advice on the mechanics of productivity-how to work smarter, spurn interruptions, get the most out your computer, and avoid repetition-he also details valuable practices that will help you elude common traps, improve your code, and become more valuable to your team. You'll learn to: Write the test before you write the code Manage the lifecycle of your objects fastidiously Build only what you need now, not what you might need later Apply ancient philosophies to software development Question authority, rather than blindly adhere to standards Make hard things easier and impossible things possible through meta-programming Be sure all code within a method is at the same level of abstraction Pick the right editor and assemble the best tools for the job This isn't theory, but the fruits of Ford's real-world experience as an Application Architect at the global IT consultancy ThoughtWorks. Whether you're a beginner or a pro with years of experience, you'll improve your work and your career with the simple and straightforward principles in The Productive Programmer. |
computer science degree years: Higher Education Opportunity Act United States, 2008 |
computer science degree years: Computerworld , 1977-09-26 For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network. |
computer science degree years: Java Programming Fundamentals Premchand S. Nair, 2008-11-20 While Java texts are plentiful, it's difficult to find one that takes a real-world approach, and encourages novice programmers to build on their Java skills through practical exercise. Written by an expert with 19 experience teaching computer programming, Java Programming Fundamentals presents object-oriented programming by employing examples taken |
computer science degree years: Computerworld , 2000-04-24 For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network. |
computer science degree years: Computerworld , 2000-10-30 For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network. |
computer science degree years: Network World , 2000-01-17 For more than 20 years, Network World has been the premier provider of information, intelligence and insight for network and IT executives responsible for the digital nervous systems of large organizations. Readers are responsible for designing, implementing and managing the voice, data and video systems their companies use to support everything from business critical applications to employee collaboration and electronic commerce. |
Computer - Wikipedia
A computer is a machine that can be programmed to automatically carry out sequences of arithmetic or logical …
Computer | Definition, History, Operating Systems, & Facts
A computer is a programmable device for processing, storing, and displaying information. Learn more in this …
What is a Computer?
Feb 6, 2025 · What is a Computer? A computer is a programmable device that stores, retrieves, and processes …
Micro Center - Computer & Electronics Retailer - Shop Now
Shop Micro Center for electronics, PCs, laptops, Apple products, and much more. Enjoy in-store pickup, top …
What is a Computer? - GeeksforGeeks
Apr 7, 2025 · A computer is an electronic device that processes, stores, and executes instructions to perform …
Computer - Wikipedia
A computer is a machine that can be programmed to automatically carry out sequences of arithmetic or logical operations (computation). Modern digital electronic computers can …
Computer | Definition, History, Operating Systems, & Facts
A computer is a programmable device for processing, storing, and displaying information. Learn more in this article about modern digital electronic computers and their design, constituent …
What is a Computer?
Feb 6, 2025 · What is a Computer? A computer is a programmable device that stores, retrieves, and processes data. The term "computer" was originally given to humans (human computers) …
Micro Center - Computer & Electronics Retailer - Shop Now
Shop Micro Center for electronics, PCs, laptops, Apple products, and much more. Enjoy in-store pickup, top deals, and expert same-day tech support.
What is a Computer? - GeeksforGeeks
Apr 7, 2025 · A computer is an electronic device that processes, stores, and executes instructions to perform tasks. It includes key components such as the CPU (Central Processing Unit), RAM …
Computer Basics: What is a Computer? - GCFGlobal.org
What is a computer? A computer is an electronic device that manipulates information, or data. It has the ability to store, retrieve, and process data. You may already know that you can use a …
What is a Computer? (Definition & Meaning) - Webopedia
Oct 9, 2024 · A computer is a programmable machine that responds to specific instructions and uses hardware and software to perform tasks. Different types of computers, including …
Computer - Simple English Wikipedia, the free encyclopedia
A computer is a machine that uses electronics to input, process, store, and output data. Data is information such as numbers, words, and lists. Input of data means to read information from a …
Laptop & Desktop Computers - Staples
Buy the computer that fits your exact needs. Choose from laptops, desktops PCs, notebooks, and accessories. Invest in a quality computer for work or personal use.
What is Computer? Definition, Characteristics and Classification
Aug 7, 2024 · A computer is an electronic device wherein we need to input raw data to be processed with a set of programs to produce a desirable output. Computers have the ability to …