Advertisement
computer science major northeastern: Robot-Proof, revised and updated edition Joseph E. Aoun, 2024-10-15 A fresh look at a “robot-proof” education in the new age of generative AI. In 2017, Robot-Proof, the first edition, foresaw the advent of the AI economy and called for a new model of higher education designed to help human beings flourish alongside smart machines. That economy has arrived. Creative tasks that, seven years ago, seemed resistant to automation can now be performed with a simple prompt. As a result, we must now learn not only to be conversant with these technologies, but also to comprehend and deploy their outputs. In this revised and updated edition, Joseph Aoun rethinks the university’s mission for a world transformed by AI, advocating for the lifelong endeavor of a “robot-proof” education. Aoun puts forth a framework for a new curriculum, humanics, which integrates technological, data, and human literacies in an experiential setting, and he renews the call for universities to embrace lifelong learning through a social compact with government, employers, and learners themselves. Drawing on the latest developments and debates around generative AI, Robot-Proof is a blueprint for the university as a force for human reinvention in an era of technological change—an era in which we must constantly renegotiate the shifting boundaries between artificial intelligence and the capacities that remain uniquely human. |
computer science major northeastern: Game Analytics Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa, 2013-03-30 Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels. Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications. Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers. Key takeaways include: Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle. In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management. Contributions by leading researchers and experienced professionals from the industry, including Ubisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames. Interviews with experienced industry professionals on how they use analytics to create hit games. |
computer science major northeastern: Assessing and Responding to the Growth of Computer Science Undergraduate Enrollments National Academies of Sciences, Engineering, and Medicine, Division on Engineering and Physical Sciences, Computer Science and Telecommunications Board, Policy and Global Affairs, Board on Higher Education and Workforce, Committee on the Growth of Computer Science Undergraduate Enrollments, 2018-04-28 The field of computer science (CS) is currently experiencing a surge in undergraduate degree production and course enrollments, which is straining program resources at many institutions and causing concern among faculty and administrators about how best to respond to the rapidly growing demand. There is also significant interest about what this growth will mean for the future of CS programs, the role of computer science in academic institutions, the field as a whole, and U.S. society more broadly. Assessing and Responding to the Growth of Computer Science Undergraduate Enrollments seeks to provide a better understanding of the current trends in computing enrollments in the context of past trends. It examines drivers of the current enrollment surge, relationships between the surge and current and potential gains in diversity in the field, and the potential impacts of responses to the increased demand for computing in higher education, and it considers the likely effects of those responses on students, faculty, and institutions. This report provides recommendations for what institutions of higher education, government agencies, and the private sector can do to respond to the surge and plan for a strong and sustainable future for the field of CS in general, the health of the institutions of higher education, and the prosperity of the nation. |
computer science major northeastern: Introduction to Machine and Assembly Language Programming Philip J. Gust, 1986 |
computer science major northeastern: Deep Learning Essentials Anurag Bhardwaj, Wei Di, Jianing Wei, 2018-01-30 Get to grips with the essentials of deep learning by leveraging the power of Python Key Features Your one-stop solution to get started with the essentials of deep learning and neural network modeling Train different kinds of neural networks to tackle various problems in Natural Language Processing, computer vision, speech recognition, and more Covers popular Python libraries such as Tensorflow, Keras, and more, along with tips on training, deploying and optimizing your deep learning models in the best possible manner Book Description Deep Learning a trending topic in the field of Artificial Intelligence today and can be considered to be an advanced form of machine learning, which is quite tricky to master. This book will help you take your first steps in training efficient deep learning models and applying them in various practical scenarios. You will model, train, and deploy different kinds of neural networks such as Convolutional Neural Network, Recurrent Neural Network, and will see some of their applications in real-world domains including computer vision, natural language processing, speech recognition, and so on. You will build practical projects such as chatbots, implement reinforcement learning to build smart games, and develop expert systems for image captioning and processing. Popular Python library such as TensorFlow is used in this book to build the models. This book also covers solutions for different problems you might come across while training models, such as noisy datasets, small datasets, and more. This book does not assume any prior knowledge of deep learning. By the end of this book, you will have a firm understanding of the basics of deep learning and neural network modeling, along with their practical applications. What you will learn Get to grips with the core concepts of deep learning and neural networks Set up deep learning library such as TensorFlow Fine-tune your deep learning models for NLP and Computer Vision applications Unify different information sources, such as images, text, and speech through deep learning Optimize and fine-tune your deep learning models for better performance Train a deep reinforcement learning model that plays a game better than humans Learn how to make your models get the best out of your GPU or CPU Who this book is for Aspiring data scientists and machine learning experts who have limited or no exposure to deep learning will find this book to be very useful. If you are looking for a resource that gets you up and running with the fundamentals of deep learning and neural networks, this book is for you. As the models in the book are trained using the popular Python-based libraries such as Tensorflow and Keras, it would be useful to have sound programming knowledge of Python. |
computer science major northeastern: How to Design Programs, second edition Matthias Felleisen, Robert Bruce Findler, Matthew Flatt, Shriram Krishnamurthi, 2018-05-25 A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming. |
computer science major northeastern: Realm of Racket Matthias Felleisen, David Van Horn, Conrad Barski, Northeastern University Students, 2013-06-13 Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun! |
computer science major northeastern: Listening to Reading Stephen Ratcliffe, 2000-03-30 Contends that experimental writing--from Mallarme, Stein, and Cage to contemporary poets of the eighties and nineties--can teach us much about how we write and read both poetry and criticism. |
computer science major northeastern: Nazis of Copley Square Charles Gallagher, 2021-09-28 The forgotten history of American terrorists who, in the name of God, conspired to overthrow the government and formed an alliance with Hitler. On January 13, 1940, FBI agents burst into the homes and offices of seventeen members of the Christian Front, seizing guns, ammunition, and homemade bombs. J. Edgar HooverÕs charges were incendiary: the group, he alleged, was planning to incite a revolution and install a Òtemporary dictatorshipÓ in order to stamp out Jewish and communist influence in the United States. Interviewed in his jail cell, the frontÕs ringleader was unbowed: ÒAll I can say isÑlong live Christ the King! Down with communism!Ó In Nazis of Copley Square, Charles Gallagher provides a crucial missing chapter in the history of the American far right. The men of the Christian Front imagined themselves as crusaders fighting for the spiritual purification of the nation, under assault from godless communism, and they were hardly alone in their beliefs. The front traced its origins to vibrant global Catholic theological movements of the early twentieth century, such as the Mystical Body of Christ and Catholic Action. The frontÕs anti-Semitism was inspired by Sunday sermons and by lay leaders openly espousing fascist and Nazi beliefs. Gallagher chronicles the evolution of the front, the transatlantic cloak-and-dagger intelligence operations that subverted it, and the mainstream political and religious leaders who shielded the frontÕs activities from scrutiny. Nazis of Copley Square offers a grim tale of faith perverted to violent ends, and its lessons provide a warning for those who hope to stop the spread of far-right violence today. |
computer science major northeastern: Colleges That Create Futures Princeton Review, 2016-05-10 KICK-START YOUR CAREER WITH THE RIGHT ON-CAMPUS EXPERIENCE! When it comes to getting the most out of college, the experiences you have outside the classroom are just as important as what you study. Colleges That Create Futures looks beyond the usual “best of” college lists to highlight 50 schools that empower students to discover practical, real-world applications for their talents and interests. The schools in this book feature distinctive research, internship, and hands-on learning programs—all the info you need to help find a college where you can parlay your passion into a successful post-college career. Inside, You'll Find: • In-depth profiles covering career services, internship support, student group activity, alumni satisfaction, noteworthy facilities and programs, and more • Candid assessments of each school’s academics from students, current faculty, and alumni • Unique hands-on learning opportunities for students across majors • Testimonials on career prep from alumni in business, education, law, and much more *************************** What makes Colleges That Create Futures important? You've seen the headlines—lately the news has been full of horror stories about how the college educational system has failed many recent grads who leave school with huge debt, no job prospects, and no experience in the working world. Colleges That Create Futures identifies schools that don't fall into this trap but instead prepare students for successful careers! How are the colleges selected? Schools are selected based on survey results on career services, grad school matriculation, internship support, student group and government activity, alumni activity and salaries, and noteworthy facilities and programs. |
computer science major northeastern: Topics in Topology. (AM-10), Volume 10 Solomon Lefschetz, 2016-03-02 Solomon Lefschetz pioneered the field of topology--the study of the properties of manysided figures and their ability to deform, twist, and stretch without changing their shape. According to Lefschetz, If it's just turning the crank, it's algebra, but if it's got an idea in it, it's topology. The very word topology comes from the title of an earlier Lefschetz monograph published in 1920. In Topics in Topology Lefschetz developed a more in-depth introduction to the field, providing authoritative explanations of what would today be considered the basic tools of algebraic topology. Lefschetz moved to the United States from France in 1905 at the age of twenty-one to find employment opportunities not available to him as a Jew in France. He worked at Westinghouse Electric Company in Pittsburgh and there suffered a horrible laboratory accident, losing both hands and forearms. He continued to work for Westinghouse, teaching mathematics, and went on to earn a Ph.D. and to pursue an academic career in mathematics. When he joined the mathematics faculty at Princeton University, he became one of its first Jewish faculty members in any discipline. He was immensely popular, and his memory continues to elicit admiring anecdotes. Editor of Princeton University Press's Annals of Mathematics from 1928 to 1958, Lefschetz built it into a world-class scholarly journal. He published another book, Lectures on Differential Equations, with Princeton in 1946. |
computer science major northeastern: Field Guide to the Flower Flies of Northeastern North America Jeffrey H. Skevington, Michelle M. Locke, Andrew D. Young, Kevin Moran, William J. Crins, Stephen A. Marshall, 2019-05-14 Covers all 416 species of flower flies that occur north of Tennessee and east of the Dakotas, including the high Arctic and Greenland--Page [4] of cover. |
computer science major northeastern: Comparative Textual Media N. Katherine Hayles, Jessica Pressman, 2013-12-01 For the past few hundred years, Western cultures have relied on print. When writing was accomplished by a quill pen, inkpot, and paper, it was easy to imagine that writing was nothing more than a means by which writers could transfer their thoughts to readers. The proliferation of technical media in the latter half of the twentieth century has revealed that the relationship between writer and reader is not so simple. From telegraphs and typewriters to wire recorders and a sweeping array of digital computing devices, the complexities of communications technology have made mediality a central concern of the twenty-first century. Despite the attention given to the development of the media landscape, relatively little is being done in our academic institutions to adjust. In Comparative Textual Media, editors N. Katherine Hayles and Jessica Pressman bring together an impressive range of essays from leading scholars to address the issue, among them Matthew Kirschenbaum on archiving in the digital era, Patricia Crain on the connection between a child’s formation of self and the possession of a book, and Mark Marino exploring how to read a digital text not for content but for traces of its underlying code. Primarily arguing for seeing print as a medium along with the scroll, electronic literature, and computer games, this volume examines the potential transformations if academic departments embraced a media framework. Ultimately, Comparative Textual Media offers new insights that allow us to understand more deeply the implications of the choices we, and our institutions, are making. Contributors: Stephanie Boluk, Vassar College; Jessica Brantley, Yale U; Patricia Crain, NYU; Adriana de Souza e Silva, North Carolina State U; Johanna Drucker, UCLA; Thomas Fulton, Rutgers U; Lisa Gitelman, New York U; William A. Johnson, Duke U; Matthew G. Kirschenbaum, U of Maryland; Patrick LeMieux; Mark C. Marino, U of Southern California; Rita Raley, U of California, Santa Barbara; John David Zuern, U of Hawai‘i at Mānoa. |
computer science major northeastern: Computer Science and its Applications Sang-Soo Yeo, Yi Pan, Yang Sun Lee, Hang Bae Chang, 2012-10-19 The 4th FTRA International Conference on Computer Science and its Applications (CSA-12) will be held in Jeju, Korea on November 22~25, 2012. CSA-12 will be the most comprehensive conference focused on the various aspects of advances in computer science and its applications. CSA-12 will provide an opportunity for academic and industry professionals to discuss the latest issues and progress in the area of CSA. In addition, the conference will publish high quality papers which are closely related to the various theories and practical applications in CSA. Furthermore, we expect that the conference and its publications will be a trigger for further related research and technology improvements in this important subject. CSA-12 is the next event in a series of highly successful International Conference on Computer Science and its Applications, previously held as CSA-11 (3rd Edition: Jeju, December, 2011), CSA-09 (2nd Edition: Jeju, December, 2009), and CSA-08 (1st Edition: Australia, October, 2008). |
computer science major northeastern: Algorithms Robert Sedgewick, Kevin Wayne, 2014-02-01 This book is Part I of the fourth edition of Robert Sedgewick and Kevin Wayne’s Algorithms, the leading textbook on algorithms today, widely used in colleges and universities worldwide. Part I contains Chapters 1 through 3 of the book. The fourth edition of Algorithms surveys the most important computer algorithms currently in use and provides a full treatment of data structures and algorithms for sorting, searching, graph processing, and string processing -- including fifty algorithms every programmer should know. In this edition, new Java implementations are written in an accessible modular programming style, where all of the code is exposed to the reader and ready to use. The algorithms in this book represent a body of knowledge developed over the last 50 years that has become indispensable, not just for professional programmers and computer science students but for any student with interests in science, mathematics, and engineering, not to mention students who use computation in the liberal arts. The companion web site, algs4.cs.princeton.edu contains An online synopsis Full Java implementations Test data Exercises and answers Dynamic visualizations Lecture slides Programming assignments with checklists Links to related material The MOOC related to this book is accessible via the Online Course link at algs4.cs.princeton.edu. The course offers more than 100 video lecture segments that are integrated with the text, extensive online assessments, and the large-scale discussion forums that have proven so valuable. Offered each fall and spring, this course regularly attracts tens of thousands of registrants. Robert Sedgewick and Kevin Wayne are developing a modern approach to disseminating knowledge that fully embraces technology, enabling people all around the world to discover new ways of learning and teaching. By integrating their textbook, online content, and MOOC, all at the state of the art, they have built a unique resource that greatly expands the breadth and depth of the educational experience. |
computer science major northeastern: The Math Olympian Richard Hoshino, 2015-01-26 BETHANY MACDONALD HAS TRAINED SIX LONG YEARS FOR THIS MOMENT. SHE'LL TRY TO SOLVE FIVE QUESTIONS IN THREE HOURS, FOR ONE IMPROBABLE DREAM. THE DREAM OF REPRESENTING HER COUNTRY, AND BECOMING A MATH OLYMPIAN. As a small-town girl in Nova Scotia bullied for liking numbers more than boys, and lacking the encouragement of her unsupportive single mother who frowns at her daughter's unrealistic ambition, Bethany's road to the International Math Olympiad has been marked by numerous challenges. Through persistence, perseverance, and the support of innovative mentors who inspire her with a love of learning, Bethany confronts these challenges and develops the creativity and confidence to reach her potential. In training to become a world-champion mathlete, Bethany discovers the heart of mathematics - a subject that's not about memorizing formulas, but rather about problem-solving and detecting patterns to uncover truth, as well as learning how to apply the deep and unexpected connections of mathematics to every aspect of her life, including athletics, spirituality, and environmental sustainability. As Bethany reflects on her long journey and envisions her exciting future, she realizes that she has shattered the misguided stereotype that only boys can excel in math, and discovers a sense of purpose that through mathematics, she can and she will make an extraordinary contribution to society. |
computer science major northeastern: Adaptive Object-oriented Software Karl J. Lieberherr, 1996 This ground-breaking book presents a complete methodology for adaptive programming in any object-oriented programming language. Lieberherr's adaptive method signals a new approach to object-oriented program design that goes beyond object encapsulation and hard-coded navigation paths to achieve more flexible interactions among objects. Programmers using this method work at a higher, schematic level of abstraction; graph notation represents the class structure and a propagation pattern language tells how to distribute meaningful methods - including navigation - across the structure. Using this method, programmers can easily adapt and modify programs as they evolve. This book can be used with any object-oriented programming environment, or with the Demeter Tools Version 5.5, a complete, professional software system for creating and maintaining adaptive programs. |
computer science major northeastern: Intellectual Privacy Neil Richards, 2015 How should we think about the problems of privacy and free speech? Neil Richards argues that when privacy and free speech truly conflict, free speech should almost always win, but contends that, contrary to conventional wisdom, speech and privacy are only rarely in conflict. |
computer science major northeastern: Head First Design Patterns Eric Freeman, Elisabeth Robson, Bert Bates, Kathy Sierra, 2004-10-25 Using research in neurobiology, cognitive science and learning theory, this text loads patterns into your brain in a way that lets you put them to work immediately, makes you better at solving software design problems, and improves your ability to speak the language of patterns with others on your team. |
computer science major northeastern: Building Problem Solvers Kenneth D. Forbus, Johan De Kleer, 1993 After working through Building Problem Solvers, readers should have a deep understanding of pattern directed inference systems, constraint languages, and truth maintenance systems. |
computer science major northeastern: Digital Workplace Learning Dirk Ifenthaler, 2018-02-01 This book aims to provide insight into how digital technologies may bridge and enhance formal and informal workplace learning. It features four major themes: 1. Current research exploring the theoretical underpinnings of digital workplace learning. 2. Insights into available digital technologies as well as organizational requirements for technology-enhanced learning in the workplace. 3. Issues and challenges for designing and implementing digital workplace learning as well as strategies for assessments of learning in the workplace. 4. Case studies, empirical research findings, and innovative examples from organizations which successfully adopted digital workplace learning. |
computer science major northeastern: Quantum Computation and Information Hiroshi Imai, Masahito Hayashi, 2008-09-12 This book reviews selected topics charterized by great progress and covers the field from theoretical areas to experimental ones. It contains fundamental areas, quantum query complexity, quantum statistical inference, quantum cloning, quantum entanglement, additivity. It treats three types of quantum security system, quantum public key cryptography, quantum key distribution, and quantum steganography. A photonic system is highlighted for the realization of quantum information processing. |
computer science major northeastern: Landscapes from Antiquity Simon Stoddart, 2001 This is the first volume of an exciting new project; Antiquity , drawing on its 75-year tradition of publishing articles of enduring value, has brought together twenty-four classic papers on a central archaeological theme. The papers have been selected to represent ancient and modern landscape approaches, organized into thematic sections: Early studies of Fox and Curwen, aerial photography of Bradford, Crawford and St Joseph, survey method, integrated regional landscapes, physical, industrial, contested and experienced landscapes. Each section is introduced with an overview and personal perspective by Simon Stoddart, the current editor of Antiquity . As he points out in the introduction, the editor of Antiquity has always drawn on the most exciting and relevant of current research. Consequently the frequency and content of landscape in Antiquity provides illuminating commentary on the definition and prominence of the theme landscape in archaeological research. Contents: Early studies of landscape: Prehistoric Cart-tracks in Malta ( T. Zammit ); Dykes ( Cyril Fox ); The Hebrides: a Cultural Backwater ( E. Cecil Curwen ); Native Settlements of Northumberland ( A. H. A. Hogg ). The impact of aerial photography: Woodbury. Two marvellous air-photographs ( O. G. S. Crawford ); Iron Age square enclosures in Rhineland ( K. V. Decker and I. Scollar ); Aerial reconnaissance in Picardy ( R. Agache ); Air reconnaissance: recent results ( J. K. St Joseph ). Survey method and analysis: Understanding early medieval pottery distributions ( A. J. Schofield ); Exploring the topography of the mind: GIS, social space and archaeology ( Marcos Llobera ). Integrated landscape archaeology: Neolithic settlement patterns at Avebury, Wiltshire ( Robin Holgate ); Stonehenge for the ancestors: the stones pass on the message ( M. Parker Pearson and Ramilisonina ); Aerial reconnaissance of the Fen Basin ( D. N. Riley ); The Fenland Project: from survey management and beyond ( John Coles and David Hall ); Siticulosa Apulia ( John Bradford and P. R. Williams-Hunt ); Archaeology and the Etruscan countryside ( Graeme Barker ). Physical landscapes: Active tectonics and land-use strategies: a Palaeolithic example from northwest Greece ( Geoff Bailey, Geoff King and Derek Sturdy ); A guide for archaeologists investigating Holocene landscapes ( A. J. Howard and M. G. Macklin ). Industrial landscapes: Trouble at t'mill: industrial archaeology in the 1980s ( C. M. Clark ); Towards an archaeology of navvy huts and settlements of the industrial revolution ( Michael Morris ). Contested landscapes: The Berlin Wall: production, preservation and consumption of a 20th-century monument ( Frederick Baker ); Seeing stars: character and identity in the landscapes of modern Macedonia ( Keith Brown ). Experienced landscapes: Forms of power: dimensions of an Irish megalithic landscape ( Jean McMann ); Late woodland landscapes of Wisconsin: ridges, fields, effigy mounds and territoriality ( William Gustav Gartner ). |
computer science major northeastern: Game Research Methods: An Overview Patri Lankoski, Staffan Björk, et al., 2015 Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games.--Provided by publisher. |
computer science major northeastern: Blackass A. Igoni Barrett, 2016-03-01 Furo Wariboko, a young Nigerian, awakes the morning before a job interview to find that he's been transformed into a white man. In this condition he plunges into the bustle of Lagos to make his fortune. With his red hair, green eyes, and pale skin, it seems he's been completely changed. Well, almost. There is the matter of his family, his accent, his name. Oh, and his black ass. Furo must quickly learn to navigate a world made unfamiliar and deal with those who would use him for their own purposes. Taken in by a young woman called Syreeta and pursued by a writer named Igoni, Furo lands his first-ever job, adopts a new name, and soon finds himself evolving in unanticipated ways. A. Igoni Barrett's Blackass is a fierce comic satire that touches on everything from race to social media while at the same time questioning the values society places on us simply by virtue of the way we look. As he did in Love Is Power, or Something Like That, Barrett brilliantly depicts life in contemporary Nigeria and details the double-dealing and code-switching that are implicit in everyday business. But it's Furo's search for an identity--one deeper than skin--that leads to the final unraveling of his own carefully constructed story. |
computer science major northeastern: Fundamentals of Statistical Inference , 1977 |
computer science major northeastern: China's Soviet Dream Yan Li, 2019-01-17 This book examines the introduction of Soviet socialist culture in the People's Republic of China, with a focus on the period of Sino-Soviet friendship in the 1950s. The vast state initiative to transplant Soviet culture into Chinese soil has conventionally been dismissed as a tool of propaganda and political indoctrination. However, this book demonstrates that this transnational engagement not only facilitated China's broader transition to socialist modernity but also generated unintended consequences that outlasted the propaganda. Drawing on archival findings, newspapers, magazines, media productions, and oral interview, the book delves into changes in Chinese popular imagination and everyday aesthetics contingent upon Soviet influence. It proposes a revisionist view of the Soviet impact on China, revealing that Soviet culture offered Chinese people the language and imagery to conceive of their future as a dream about material abundance, self-determination, and the pleasures of leisure and cultural enrichment. Written with a transnational, interdisciplinary, and thematic approach, this book is aimed at scholars and students in the fields of Sino-Soviet relations, international socialism, modern Chinese history, cultural studies, and mass communication. It will also be of interest to researchers seeking to understand the nature, significance, and repercussions of Sino-Soviet cultural engagement. |
computer science major northeastern: Playing to the Crowd Nancy K. Baym, 2018-07-10 Explains what happened to music—for both artists and fans—when music went online. Playing to the Crowd explores and explains how the rise of digital communication platforms has transformed artist-fan relationships into something closer to friendship or family. Through in-depth interviews with musicians such as Billy Bragg and Richie Hawtin, as well as members of the Cure, UB40, and Throwing Muses, Baym reveals how new media has facilitated these connections through the active, and often required, participation of the artists and their devoted, digital fan base. Before the rise of social sharing and user-generated content, fans were mostly seen as an undifferentiated and unidentifiable mass, often mediated through record labels and the press. However, in today’s networked era, musicians and fans have built more active relationships through social media, fan sites, and artist sites, giving fans a new sense of intimacy and offering artists unparalleled information about their audiences. However, this comes at a price. For audiences, meeting their heroes can kill the mystique. And for artists, maintaining active relationships with so many people can be both personally and financially draining, as well as extremely labor intensive. Drawing on her own rich history as an active and deeply connected music fan, Baym offers an entirely new approach to media culture, arguing that the work musicians put in to create and maintain these intimate relationships reflect the demands of the gig economy, one which requires resources and strategies that we must all come to recognize and appreciate. |
computer science major northeastern: Biological Kinetics Elena Burlakova, Sergey Dmitrievich Varfolomeev, 2005-10-28 This volume discusses questions of free-radical biology and new, modern directions in molecular cytobiology; proteomics and genomics. The book presents articles and reviews on bioantioxidants, synthesis of new compounds, mechanisms of their action and areas of application. Studies on free radical states using ESR technique, biochemistry of regulato |
computer science major northeastern: The Structure and Dynamics of Networks Mark Newman, Albert-László Barabási, Duncan J. Watts, 2011-10-23 From the Internet to networks of friendship, disease transmission, and even terrorism, the concept--and the reality--of networks has come to pervade modern society. But what exactly is a network? What different types of networks are there? Why are they interesting, and what can they tell us? In recent years, scientists from a range of fields--including mathematics, physics, computer science, sociology, and biology--have been pursuing these questions and building a new science of networks. This book brings together for the first time a set of seminal articles representing research from across these disciplines. It is an ideal sourcebook for the key research in this fast-growing field. The book is organized into four sections, each preceded by an editors' introduction summarizing its contents and general theme. The first section sets the stage by discussing some of the historical antecedents of contemporary research in the area. From there the book moves to the empirical side of the science of networks before turning to the foundational modeling ideas that have been the focus of much subsequent activity. The book closes by taking the reader to the cutting edge of network science--the relationship between network structure and system dynamics. From network robustness to the spread of disease, this section offers a potpourri of topics on this rapidly expanding frontier of the new science. |
computer science major northeastern: Music and the Racial Imagination Ronald M. Radano, Philip V. Bohlman, 2000-12 A specter lurks in the house of music, and it goes by the name of race, write Ronald Radano and Philip Bohlman in their introduction. Yet the intimate relationship between race and music has rarely been examined by contemporary scholars, most of whom have abandoned it for the more enlightened notions of ethnicity and culture. Here, a distinguished group of contributors confront the issue head on. Representing an unusually broad range of academic disciplines and geographic regions, they critically examine how the imagination of race has influenced musical production, reception, and scholarly analysis, even as they reject the objectivity of the concept itself. Each essay follows the lead of the substantial introduction, which reviews the history of race in European and American, non-Western and global musics, placing it within the contexts of the colonial experience and the more recent formation of world music. Offering a bold, new revisionist agenda for musicology in a postmodern, postcolonial world, this book will appeal to students of culture and race across the humanities and social sciences. |
computer science major northeastern: Pattern Language for Game Design Christopher Barney, 2020-12-08 Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander’s work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander’s work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com. |
computer science major northeastern: Imagined London Anna Quindlen, 2006-11-28 Anna Quindlen first visited London from a chair in her suburban Philadelphia home—in one of her beloved childhood mystery novels. She has been back to London countless times since, through the pages of books and in person, and now, in Imagined London, she takes her own readers on a tour of this greatest of literary cities. While New York, Paris, and Dublin are also vividly portrayed in fiction, it is London, Quindlen argues, that has always been the star, both because of the primacy of English literature and the specificity of city descriptions. She bases her view of the city on her own detailed literary map, tracking the footsteps of her favorite characters: the places where Evelyn Waugh's bright young things danced until dawn, or where Lydia Bennett eloped with the dastardly Wickham. In Imagined London, Quindlen walks through the city, moving within blocks from the great books of the 19th century to the detective novels of the 20th to the new modernist tradition of the 21st. With wit and charm, Imagined London gives this splendid city its full due in the landscape of the literary imagination. Praise for Imagined London: Shows just how much a reading experience can enrich a physical journey. —New York Times Book Review An elegant new work of nonfiction... People will be inspired by this book. —Ann Curry, Today An affectionate, richly allusive tribute to the city. —Kirkus Reviews |
computer science major northeastern: Probabilistic Databases Dan Suciu, Dan Olteanu, Christoph Koch, 2011 Probabilistic databases are databases where the value of some attributes or the presence of some records are uncertain and known only with some probability. Applications in many areas such as information extraction, RFID and scientific data management, data cleaning, data integration, and financial risk assessment produce large volumes of uncertain data, which are best modeled and processed by a probabilistic database. This book presents the state of the art in representation formalisms and query processing techniques for probabilistic data. It starts by discussing the basic principles for representing large probabilistic databases, by decomposing them into tuple-independent tables, block-independent-disjoint tables, or U-databases. Then it discusses two classes of techniques for query evaluation on probabilistic databases. In extensional query evaluation, the entire probabilistic inference can be pushed into the database engine and, therefore, processed as effectively as the evaluation of standard SQL queries. The relational queries that can be evaluated this way are called safe queries. In intensional query evaluation, the probabilistic inference is performed over a propositional formula called lineage expression: every relational query can be evaluated this way, but the data complexity dramatically depends on the query being evaluated, and can be #P-hard. The book also discusses some advanced topics in probabilistic data management such as top-k query processing, sequential probabilistic databases, indexing and materialized views, and Monte Carlo databases. Table of Contents: Overview / Data and Query Model / The Query Evaluation Problem / Extensional Query Evaluation / Intensional Query Evaluation / Advanced Techniques |
computer science major northeastern: Technological Entrepreneurship Donald S. Siegel, 2006 Professor Siegel - a leading authority in the field - has written a scholarly new introduction which summarizes the key findings of these studies and discusses their managerial and policy implications. |
computer science major northeastern: The Successful Nurse Faculty Member Denise Korniewicz, 2020-02-20 This concise guide is designed for novice faculty and nursing education students who are teaching or will be teaching in higher education. The text provides the skills necessary to teach courses for classroom and online courses. Information is provided in a practical and accessible way and includes best practices for setting up a syllabus and curriculum, test item writing, grading, mentoring students, and personal advancement as a faculty member. Exercises, rubrics, and self-test items are furnished to give readers hands-on practice in defining and carrying out an effective instructional agenda. |
computer science major northeastern: The Little LISPer Daniel P. Friedman, Matthias Felleisen, 1989 |
computer science major northeastern: Emerson & Thoreau Ralph Waldo Emerson, Elizabeth Hall Witherell, 2003 Excerpted essays from Emerson & Thoreau with additional essay comparing the two. |
computer science major northeastern: Java Programming Ralph Bravaco, Shai Simonson, 2009-02-01 Java Programming, From The Ground Up, with its flexible organization, teaches Java in a way that is refreshing, fun, interesting and still has all the appropriate programming pieces for students to learn. The motivation behind this writing is to bring a logical, readable, entertaining approach to keep your students involved. Each chapter has a Bigger Picture section at the end of the chapter to provide a variety of interesting related topics in computer science. The writing style is conversational and not overly technical so it addresses programming concepts appropriately. Because of the flexibile organization of the text, it can be used for a one or two semester introductory Java programming class, as well as using Java as a second language. The text contains a large variety of carefully designed exercises that are more effective than the competition. |
computer science major northeastern: Practical Vocal Acoustics Kenneth Bozeman, 2022 Kenneth Bozeman distills the most important vocal acoustics principles and insights for contemporary teachers and singers. With concise and easy-to-understand language, the book takes these complex concepts and imparts practical tips and strategies that anyone can use in their teaching and singing-- |
Computer - Wikipedia
A computer is a machine that can be programmed to automatically carry out sequences of arithmetic or logical operations (computation). Modern digital electronic computers can perform …
Computer | Definition, History, Operating Systems, & Facts
A computer is a programmable device for processing, storing, and displaying information. Learn more in this article about modern digital electronic computers and their design, constituent parts, …
What is a Computer?
Feb 6, 2025 · What is a Computer? A computer is a programmable device that stores, retrieves, and processes data. The term "computer" was originally given to humans (human computers) who …
Micro Center - Computer & Electronics Retailer - Shop Now
Shop Micro Center for electronics, PCs, laptops, Apple products, and much more. Enjoy in-store pickup, top deals, and expert same-day tech support.
What is a Computer? - GeeksforGeeks
Apr 7, 2025 · A computer is an electronic device that processes, stores, and executes instructions to perform tasks. It includes key components such as the CPU (Central Processing Unit), RAM …
Computer Basics: What is a Computer? - GCFGlobal.org
What is a computer? A computer is an electronic device that manipulates information, or data. It has the ability to store, retrieve, and process data. You may already know that you can use a …
What is a Computer? (Definition & Meaning) - Webopedia
Oct 9, 2024 · A computer is a programmable machine that responds to specific instructions and uses hardware and software to perform tasks. Different types of computers, including desktops, …
Computer - Simple English Wikipedia, the free encyclopedia
A computer is a machine that uses electronics to input, process, store, and output data. Data is information such as numbers, words, and lists. Input of data means to read information from a …
Laptop & Desktop Computers - Staples
Buy the computer that fits your exact needs. Choose from laptops, desktops PCs, notebooks, and accessories. Invest in a quality computer for work or personal use.
What is Computer? Definition, Characteristics and Classification
Aug 7, 2024 · A computer is an electronic device wherein we need to input raw data to be processed with a set of programs to produce a desirable output. Computers have the ability to …
Computer - Wikipedia
A computer is a machine that can be programmed to automatically carry out sequences of arithmetic or logical operations (computation). Modern …
Computer | Definition, History, Operating Systems, & Facts
A computer is a programmable device for processing, storing, and displaying information. Learn more in this article about modern digital electronic …
What is a Computer?
Feb 6, 2025 · What is a Computer? A computer is a programmable device that stores, retrieves, and processes data. The term "computer" was …
Micro Center - Computer & Electronics Retailer - Shop Now
Shop Micro Center for electronics, PCs, laptops, Apple products, and much more. Enjoy in-store pickup, top …
What is a Computer? - GeeksforGeeks
Apr 7, 2025 · A computer is an electronic device that processes, stores, and executes instructions to perform tasks. It includes key components …