Computer Science First Google



  computer science first google: The Magic of Computer Science Donald Kossmann, 2021-05-10 We are living in the era of digital transformation. Computers are rapidly becoming the most important tool for companies, science, society, and indeed our everyday life. We all need a basic understanding of Computer Science to make sense of the world, to make decisions, and to improve our lives. Yet there are many misunderstandings about Computer Science. The reason is that it is a nascent discipline that has evolved rapidly and had to reinvent itself several times over the last 100 years – from the beginnings of scientific computing to the modern era of smartphones and the cloud. This book gives an intuitive introduction to the foundations and main concepts of Computer Science. It describes the basic ideas of solving problems with algorithms, modern data-driven approaches, and artificial intelligence (AI). It also provides many examples that require no background in technology. This book is directed toward teenagers who may wonder whether they should major in Computer Science, though it will also appeal to anyone who wants to immerse themselves in the art of Computer Science and modern information technology. Of course, not everyone must become a computer expert, but everyone should take advantage of and understand the innovations and advances of modern technology.
  computer science first google: Advances in Computer Science for Engineering and Education VI Zhengbing Hu, Ivan Dychka, Matthew He, 2023-08-18 This book contains high-quality refereed research papers presented at the 6th International Conference on Computer Science, Engineering, and Education Applications (ICCSEEA2023), which took place in Warsaw, Poland, on March 17–19, 2023, and was organized by the National Technical University of Ukraine Igor Sikorsky Kyiv Polytechnic Institute”, the National Aviation University, Lviv Polytechnic National University, the Polish Operational and Systems Society, Warsaw University of Technology, and the International Research Association of Modern Education and Computer Science. The book covers a variety of topics, including cutting-edge research in computer science, artificial intelligence, engineering techniques, smart logistics, and knowledge representation with educational applications. The book is an invaluable resource for academics, graduate students, engineers, management professionals, and undergraduate students who are interested in computer science and its applications in engineering and education.
  computer science first google: Encyclopedia of Computer Science and Technology Phillip A. Laplante, 2017-10-02 With breadth and depth of coverage, the Encyclopedia of Computer Science and Technology, Second Edition has a multi-disciplinary scope, drawing together comprehensive coverage of the inter-related aspects of computer science and technology. The topics covered in this encyclopedia include: General and reference Hardware Computer systems organization Networks Software and its engineering Theory of computation Mathematics of computing Information systems Security and privacy Human-centered computing Computing methodologies Applied computing Professional issues Leading figures in the history of computer science The encyclopedia is structured according to the ACM Computing Classification System (CCS), first published in 1988 but subsequently revised in 2012. This classification system is the most comprehensive and is considered the de facto ontological framework for the computing field. The encyclopedia brings together the information and historical context that students, practicing professionals, researchers, and academicians need to have a strong and solid foundation in all aspects of computer science and technology.
  computer science first google: The Future of Computer Science Research in the U.S. United States. Congress. House. Committee on Science, 2005
  computer science first google: Past, Present and Future of Computing Education Research Mikko Apiola, Sonsoles López-Pernas, Mohammed Saqr, 2023-04-17 This book presents a collection of meta-studies, reviews, and scientometric analyses that together reveal a fresh picture about the past, present, and future of computing education research (CER) as a field of science. The book begins with three chapters that discuss and summarise meta-research about the foundations of CER, its disciplinary identity, and use of research methodologies and theories. Based on this, the book proceeds with several scientometric analyses, which explore authors and their collaboration networks, dissemination practices, international collaboration, and shifts in research focus over the years. Analyses of dissemination are deepened in two chapters that focus on some of the most influential publication venues of CER. The book also contains a series of country-, or region-level analyses, including chapters that focus on the evolution of CER in the Baltic Region, Finland, Australasia, Israel, and in the UK & Ireland. Two chapters present case studies of influential CER initiatives in Sweden and Namibia. This book also includes chapters that focus on CER conducted at school level, and cover crucially important issues such as technology ethics, algorithmic bias, and their implications for CER.In all, this book contributes to building an understanding of the past, present and future of CER. This book also contributes new practical guidelines, highlights topical areas of research, shows who to connect with, where to publish, and gives ideas of innovative research niches. The book takes a unique methodological approach by presenting a combination of meta-studies, scientometric analyses of publication metadata, and large-scale studies about the evolution of CER in different geographical regions. This book is intended for educational practitioners, researchers, students, and anyone interested in CER. This book was written in collaboration with some of the leading experts of the field.
  computer science first google: The Venture Alchemists Rob Lalka, 2024-05-14 We once idolized tech entrepreneurs for creating innovations that seemed like modern miracles. Yet our faith has been shattered. We now blame them for spreading lies, breaking laws, and causing chaos. Yesterday’s Silicon Valley darlings have become today’s Big Tech villains. Which is it? Are they superheroes or scoundrels? Or is it more complicated, some blend of both? In The Venture Alchemists, Rob Lalka demystifies how tech entrepreneurs built empires that made trillions. Meta started as a cruel Halloween prank, Alphabet began as a master’s thesis that warned against corporate deception, and Palantir came from a campus controversy over hateful speech. These largely forgotten origin stories show how ordinary fears and youthful ambitions shaped their ventures—making each tech tale relatable, both wonderfully and tragically human. Readers learn about the adversities tech entrepreneurs overcame, the troubling tradeoffs they made, and the tremendous power they now wield. Using leaked documents and previously unpublished archival material, Lalka takes readers inside Big Tech’s worst exploitations and abuses, alongside many good intentions and moral compromises. But this story remains unfinished, and The Venture Alchemists ultimately offers hope from the people who, decades ago, warned about the risks of the emerging Internet. Their insights illuminate a path toward more responsible innovations, so that technologies aren’t dangerous weapons but valuable tools that ensure progress, improve society, and enhance our daily lives.
  computer science first google: Discovering Computer Science Jessen Havill, 2016-07-06 Discovering Computer Science: Interdisciplinary Problems, Principles, and Python Programming introduces computational problem solving as a vehicle of discovery in a wide variety of disciplines. With a principles-oriented introduction to computational thinking, the text provides a broader and deeper introduction to computer science than typical introductory programming books. Organized around interdisciplinary problem domains, rather than programming language features, each chapter guides students through increasingly sophisticated algorithmic and programming techniques. The author uses a spiral approach to introduce Python language features in increasingly complex contexts as the book progresses. The text places programming in the context of fundamental computer science principles, such as abstraction, efficiency, and algorithmic techniques, and offers overviews of fundamental topics that are traditionally put off until later courses. The book includes thirty well-developed independent projects that encourage students to explore questions across disciplinary boundaries. Each is motivated by a problem that students can investigate by developing algorithms and implementing them as Python programs. The book's accompanying website — http://discoverCS.denison.edu — includes sample code and data files, pointers for further exploration, errata, and links to Python language references. Containing over 600 homework exercises and over 300 integrated reflection questions, this textbook is appropriate for a first computer science course for computer science majors, an introductory scientific computing course or, at a slower pace, any introductory computer science course.
  computer science first google: Brands That Rock Roger Blackwell, Tina Stephan, 2004-05-03 The unique ability of rock and roll to inspire fanatical support from its customers is undeniable; the loyalty showered upon the Rolling Stones, Elton John, Aerosmith, and others who create it, unmatched; and the lessons for corporate America, endless. In the past, business leaders have looked to the successes of other firms to guide their own strategies for increasing market share and capturing more consumer attention, spending, and loyalty. However, in today’s hyper-competitive marketplace, managers are looking for ways to shake, rattle, and roll corporate America’s traditional marketing and branding mindset. In Brands That Rock, Roger Blackwell and Tina Stephan, co-authors of best-selling Customers Rule! and From Mind To Market, take readers behind the music to uncover how businesses can create brands that become adopted by culture and capture a long-term position in the marketplace. Brands That Rock takes a unique, behind-the-music look at how businesses can increase brand awareness, customer loyalty, and profits by implementing some of the same strategies that legendary bands have used to transform customers into fan and create deep, emotional connections with them. Aerosmith and Madonna offer insight into how to evolve a brand to remain relevant in the marketplace without alienating current fans, while the Rolling Stones and KISS prove that successful execution at all levels of the brand experience are key to capturing long-term loyalty. Stephan and Blackwell also examine how businesses, from Victoria’s Secret and Wal-Mart to Cadillac and Kraft, have implemented ‘rock and roll strategies’ to become adopted by culture and secure fans in their own right. Filled with fun anecdotes and interviews from industry insiders, Brands That Rock will relate to managers who grew up with classic rock, showing them how build iconic brands, and delight fans decade after decade. Roger D. Blackwell (Columbus, OH) is President of Roger Blackwell Associates, a consulting firm that works with Fortune 500 companies in the areas of consumer trends, strategy, e-commerce, and global business. A highly sought-after speaker, he is also Professor of Marketing at the Fisher College of Business at The Ohio State University. Tina Stephan (Columbus, OH and New York, NY) is Vice President of Roger Blackwell Associates. Together, they have collaborated on eight books, including Customers Rule! and From Mind to Market, and numerous articles and research projects.
  computer science first google: Ictacs 2006 - Proceedings Of The First International Conference On Theories And Applications Of Computer Science 2006 Duong Anh Duc, Thuy Thi Bich Dong, Tu-bao Ho, Dinh Thuc Nguyen, 2006-12-29 This volume brings together many contributions from leading research scientists, engineers and practitioners in computer science. Selected by program committee members, the topics describe innovative research and new technologies in the following areas of interest: image processing, computer vision and pattern recognition; computational linguistics and natural language processing; artificial intelligence, machine learning and algorithms; software engineering; computer networks and security; and bioinformatics.
  computer science first google: Colliding Worlds: How Cutting-Edge Science Is Redefining Contemporary Art Arthur I. Miller, 2014-06-16 A dazzling look at the artists working on the frontiers of science. In recent decades, an exciting new art movement has emerged in which artists utilize and illuminate the latest advances in science. Some of their provocative creations—a live rabbit implanted with the fluorescent gene of a jellyfish, a gigantic glass-and-chrome sculpture of the Big Bang (pictured on the cover)—can be seen in traditional art museums and magazines, while others are being made by leading designers at Pixar, Google’s Creative Lab, and the MIT Media Lab. In Colliding Worlds, Arthur I. Miller takes readers on a wild journey to explore this new frontier. Miller, the author of Einstein, Picasso and other celebrated books on science and creativity, traces the movement from its seeds a century ago—when Einstein’s theory of relativity helped shape the thinking of the Cubists—to its flowering today. Through interviews with innovative thinkers and artists across disciplines, Miller shows with verve and clarity how discoveries in biotechnology, cosmology, quantum physics, and beyond are animating the work of designers like Neri Oxman, musicians like David Toop, and the artists-in-residence at CERN’s Large Hadron Collider. From NanoArt to Big Data, Miller reveals the extraordinary possibilities when art and science collide.
  computer science first google: Computational Thinking: A Perspective on Computer Science Zhiwei Xu, Jialin Zhang, 2022-01-01 This textbook is intended as a textbook for one-semester, introductory computer science courses aimed at undergraduate students from all disciplines. Self-contained and with no prerequisites, it focuses on elementary knowledge and thinking models. The content has been tested in university classrooms for over six years, and has been used in summer schools to train university and high-school teachers on teaching introductory computer science courses using computational thinking. This book introduces computer science from a computational thinking perspective. In computer science the way of thinking is characterized by three external and eight internal features, including automatic execution, bit-accuracy and abstraction. The book is divided into chapters on logic thinking, algorithmic thinking, systems thinking, and network thinking. It also covers societal impact and responsible computing material – from ICT industry to digital economy, from the wonder of exponentiation to wonder of cyberspace, and from code of conduct to best practices for independent work. The book’s structure encourages active, hands-on learning using the pedagogic tool Bloom's taxonomy to create computational solutions to over 200 problems of varying difficulty. Students solve problems using a combination of thought experiment, programming, and written methods. Only 300 lines of code in total are required to solve most programming problems in this book.
  computer science first google: Computer Science and Convergence James (Jong Hyuk) Park, Han-Chieh Chao, Mohammad S. Obaidat, Jongsung Kim, 2011-12-10 Computer Science and Convergence is proceedings of the 3rd FTRA International Conference on Computer Science and its Applications (CSA-11) and The 2011 FTRA World Convergence Conference (FTRA WCC 2011). The topics of CSA and WCC cover the current hot topics satisfying the world-wide ever-changing needs. CSA-11 will be the most comprehensive conference focused on the various aspects of advances in computer science and its applications and will provide an opportunity for academic and industry professionals to discuss the latest issues and progress in the area of CSA. In addition, the conference will publish high quality papers which are closely related to the various theories and practical applications in CSA. Furthermore, we expect that the conference and its publications will be a trigger for further related research and technology improvements in this important subject. The main scope of CSA-11 is as follows: - Mobile and ubiquitous computing - Dependable, reliable and autonomic computing - Security and trust management - Multimedia systems and services - Networking and communications - Database and data mining - Game and software engineering - Grid, cloud and scalable computing - Embedded system and software - Artificial intelligence - Distributed and parallel algorithms - Web and internet computing - IT policy and business management WCC-11 is a major conference for scientists, engineers, and practitioners throughout the world to present the latest research, results, ideas, developments and applications in all areas of convergence technologies. The main scope of WCC-11 is as follows: - Cryptography and Security for Converged environments - Wireless sensor network for Converged environments - Multimedia for Converged environments - Advanced Vehicular Communications Technology for Converged environments - Human centric computing, P2P, Grid and Cloud computing for Converged environments - U-Healthcare for Converged environments - Strategic Security Management for Industrial Technology - Advances in Artificial Intelligence and Surveillance Systems
  computer science first google: Preparing Pre-Service Teachers to Teach Computer Science Aman Yadav, Chrystalla Mouza, Anne Ottenbreit-Leftwich, 2021-05-01 Computer science has emerged as a key driver of innovation in the 21st century. Yet preparing teachers to teach computer science or integrate computer science content into K-12 curricula remains an enormous challenge. Recent policy reports have suggested the need to prepare future teachers to teach computer science through pre-service teacher education programs. In order to prepare a generation of teachers who are capable of delivering computer science to students, however, the field must identify research-based examples, pedagogical strategies, and policies that can facilitate changes in teacher knowledge and practices. The purpose of this book is to provide examples that could help guide the design and delivery of effective teacher preparation on the teaching of computer science. This book identifies promising pathways, pedagogical strategies, and policies that will help teacher education faculty and pre-service teachers infuse computer science content into their curricula as well as teach stand-alone computing courses. Specifically, the book focuses on pedagogical practices for developing and assessing pre-service teacher knowledge of computer science, course design models for pre-service teachers, and discussion of policies that can support the teaching of computer science. The primary audience of the book is students and faculty in educational technology, educational or cognitive psychology, learning theory, teacher education, curriculum and instruction, computer science, instructional systems, and learning sciences.
  computer science first google: The Art of Getting Computer Science PhD Emdad Ahmed, 2013-02-06 The Art of Getting Computer Science PhD is an autobiographical book where Emdad Ahmed highlighted the experiences that he has gone through during the past 25 years (1988-2012) in various capacities both as Computer Science student as well as Computer Science faculty at different higher educational institutions in USA, Australia and Bangladesh. This book will be a valuable source of reference for computing professional at large. In the 150 pages book Emdad Ahmed tells the story in a lively manner balancing computer science hard job and life.
  computer science first google: Introduction to Biomedical Data Science Robert Hoyt, Robert Muenchen, 2019-11-24 Overview of biomedical data science -- Spreadsheet tools and tips -- Biostatistics primer -- Data visualization -- Introduction to databases -- Big data -- Bioinformatics and precision medicine -- Programming languages for data analysis -- Machine learning -- Artificial intelligence -- Biomedical data science resources -- Appendix A: Glossary -- Appendix B: Using data.world -- Appendix C: Chapter exercises.
  computer science first google: SOFSEM 2021: Theory and Practice of Computer Science Tomáš Bureš, Riccardo Dondi, Johann Gamper, Giovanna Guerrini, Tomasz Jurdziński, Claus Pahl, Florian Sikora, Prudence W.H. Wong, 2021-01-20 This book contains the invited and contributed papers selected for presentation at SOFSEM 2021, the 47th International Conference on Current Trends in Theory and Practice of Computer Science, which was held online during January 25–28, 2021, hosted by the Free University of Bozen-Bolzano, Italy. The 33 full and 7 short papers included in the volume were carefully reviewed and selected from 100 submissions. They were organized in topical sections on: foundations of computer science; foundations of software engineering; foundations of data science and engineering; and foundations of algorithmic computational biology. The book also contains 5 invited papers.
  computer science first google: Philosophy of Computer Science William J. Rapaport, 2023-03-21 A unique resource exploring the nature of computers and computing, and their relationships to the world. Philosophy of Computer Science is a university-level textbook designed to guide readers through an array of topics at the intersection of philosophy and computer science. Accessible to students from either discipline, or complete beginners to both, the text brings readers up to speed on a conversation about these issues, so that they can read the literature for themselves, form their own reasoned opinions, and become part of the conversation by contributing their own views. Written by a highly qualified author in the field, the book looks at some of the central questions in the philosophy of computer science, including: What is philosophy? (for readers who might be unfamiliar with it) What is computer science and its relationship to science and to engineering? What are computers, computing, algorithms, and programs?(Includes a line-by-line reading of portions of Turing’s classic 1936 paper that introduced Turing Machines, as well as discussion of the Church-Turing Computability Thesis and hypercomputation challenges to it) How do computers and computation relate to the physical world? What is artificial intelligence, and should we build AIs? Should we trust decisions made by computers? A companion website contains annotated suggestions for further reading and an instructor’s manual. Philosophy of Computer Science is a must-have for philosophy students, computer scientists, and general readers who want to think philosophically about computer science.
  computer science first google: Classic Computer Science Problems in Java David Kopec, 2020-12-21 Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. Summary Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. You’ll work through a series of exercises based in computer science fundamentals that are designed to improve your software development abilities, improve your understanding of artificial intelligence, and even prepare you to ace an interview. As you work through examples in search, clustering, graphs, and more, you'll remember important things you've forgotten and discover classic solutions to your new problems! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Whatever software development problem you’re facing, odds are someone has already uncovered a solution. This book collects the most useful solutions devised, guiding you through a variety of challenges and tried-and-true problem-solving techniques. The principles and algorithms presented here are guaranteed to save you countless hours in project after project. About the book Classic Computer Science Problems in Java is a master class in computer programming designed around 55 exercises that have been used in computer science classrooms for years. You’ll work through hands-on examples as you explore core algorithms, constraint problems, AI applications, and much more. What's inside Recursion, memoization, and bit manipulation Search, graph, and genetic algorithms Constraint-satisfaction problems K-means clustering, neural networks, and adversarial search About the reader For intermediate Java programmers. About the author David Kopec is an assistant professor of Computer Science and Innovation at Champlain College in Burlington, Vermont. Table of Contents 1 Small problems 2 Search problems 3 Constraint-satisfaction problems 4 Graph problems 5 Genetic algorithms 6 K-means clustering 7 Fairly simple neural networks 8 Adversarial search 9 Miscellaneous problems 10 Interview with Brian Goetz
  computer science first google: Prelude to Patterns in Computer Science Using Java Ed C. Epp, 2001
  computer science first google: Spinoff 2007 Bernan, 2008-08 Spinoff is NASA's annual premiere publication featuring successfully commercialized NASA technology. For more than 40 years, the NASA Commercial Technology Program has facilitated the transfer of NASA technology to the private sector, benefitting global competition and the economy. The resulting commercialization has contributed to the development of commercial products and services in the fields of health and medicine, industry, consumer goods, transportation, public health, computer technology, and environmental resources. Since 1976, Spinoff has featured between 40 and 50 of these commercial products annually.
  computer science first google: SOFSEM 2005: Theory and Practice of Computer Science Maria Bieliková, Charon-Bost, Ondrej Sýkora, Peter Vojtás, 2004-12-27 This volume contains papers selected for presentation at the 31st Annual C- ference on Current Trends in Theory and Practice of Informatics – SOFSEM 2005, held on January 22–28, 2005 in LiptovskyJ ́ an, ́ Slovakia. The series of SOFSEM conferences, organized alternately in the Czech - public and Slovakia since 1974, has a well-established tradition. The SOFSEM conferences were originally intended to break the Iron Curtain in scienti?c - change. After the velvet revolution SOFSEM changed to a regular broad-scope international conference. Nowadays, SOFSEM is focused each year on selected aspects of informatics. This year the conference was organized into four tracks, each of them complemented by two invited talks: – Foundations of Computer Science (Track Chair: Bernadette Charron-Bost) – Modeling and Searching Data in the Web-Era (Track Chair: Peter Vojt ́ a? s) – Software Engineering (Track Chair: M ́ aria Bielikova) ́ – Graph Drawing (Track Chair: Ondrej Syk ́ ora) The aim of SOFSEM 2005 was, as always, to promote cooperation among professionalsfromacademiaandindustryworkinginvariousareasofinformatics. Each track was complemented by two invited talks. The SOFSEM 2005 Program Committee members coming from 13 countries evaluated 144 submissions (128 contributed papers and 16 student research - rum papers). After a careful review process (counting at least 3 reviews per paper), followed by detailed discussions in the PC, and a co-chairs meeting held on October 8, 2005 in Bratislava, Slovakia, 44 papers (overall acceptance rate 34.
  computer science first google: Computer Science – CACIC 2020 Patricia Pesado, Jorge Eterovic, 2021-05-04 This book constitutes revised selected papers from the 26th Argentine Congress on Computer Science, CACIC 2020, held in San Justo, Buenos Aires, Argentina in October 2020. Due to the COVID-19 pandemic the conference was held in a virtual mode. The 21 full papers and 3 short papers presented in this volume were carefully reviewed and selected from a total of 118 submissions. They were organized in topical sections named: intelligent agents and systems; distributed and parallel processing; computer technology applied to education; graphic computation, images and visualization; software engineering; databases and data mining; hardware architectures, networks, and operating systems; innovation in software systems; signal processing and real-time systems; innovation in computer science education; computer security; and digital governance and smart cities.
  computer science first google: 2024-25 IAS All States PSC General Studies General Science & Science Technology Solved Papers YCT Expert Team , 2024-25 IAS All States PSC General Studies General Science & Science Technology Solved Papers 416 795 E. This book contains 380 solved papers and 4816 objective questions.
  computer science first google: In Silico Technologies in Drug Target Identification and Validation Darryl Leon, Scott Markel, 2006-06-13 The pharmaceutical industry relies on numerous well-designed experiments involving high-throughput techniques and in silico approaches to analyze potential drug targets. These in silico methods are often predictive, yielding faster and less expensive analyses than traditional in vivo or in vitro procedures. In Silico Technologies in Drug Target Ide
  computer science first google: New Scientist , 1969
  computer science first google: Power On! Jean J. Ryoo, Jane Margolis, 2022-04-19 A diverse group of teenage friends learn how computing can be personally and politically empowering and why all students need access to computer science education. This lively graphic novel follows a diverse group of teenage friends as they discover that computing can be fun, creative, and empowering. Taylor, Christine, Antonio, and Jon seem like typical young teens—they communicate via endless texting, they share jokes, they worry about starting high school, and they have each other’s backs. But when a racially-biased artificial intelligence system causes harm in their neighborhood, they suddenly realize that tech isn’t as neutral as they thought it was. But can an algorithm be racist? And what is an algorithm, anyway? In school, they decide to explore computing classes, with mixed results. One class is only about typing. The class that Christine wants to join is full, and the school counselor suggests that she take a class in “Tourism and Hospitality” instead. (Really??) But Antonio’s class seems legit, Christine finds an after-school program, and they decide to teach the others what they learn. By summer vacation, all four have discovered that computing is both personally and politically empowering. Interspersed through the narrative are text boxes with computer science explainers and inspirational profiles of people of color and women in the field (including Katherine Johnson of Hidden Figures fame). Power On! is an essential read for young adults, general readers, educators, and anyone interested in the power of computing, how computing can do good or cause harm, and why addressing underrepresentation in computing needs to be a top priority.
  computer science first google: Mathematical Foundations of Computer Science 2015 Giuseppe F. Italiano, Giovanni Pighizzini, Donald T. Sannella, 2015-08-10 This two volume set LNCS 9234 and 9235 constitutes the refereed conference proceedings of the 40th International Symposium on Mathematical Foundations of Computer Science, MFCS 2015, held in Milan, Italy, in August 2015. The 82 revised full papers presented together with 5 invited talks were carefully selected from 201 submissions. The papers feature high-quality research in all branches of theoretical computer science. They have been organized in the following topical main sections: logic, semantics, automata, and theory of programming (volume 1) and algorithms, complexity, and games (volume 2).
  computer science first google: Mind Shift John Parrington, 2021 What makes human consciousness unique? John Parrington draws on early Russian ideas and the latest neuroscience to argue that humans went through a 'mind shift' when we developed language, and words and the shared cultural world they enabled altered our brains, and have shaped them ever since.
  computer science first google: The Oxford Handbook of Internet Studies William H. Dutton, 2013-01-10 Internet Studies has been one of the most dynamic and rapidly expanding interdisciplinary fields to emerge over the last decade. The Oxford Handbook of Internet Studies has been designed to provide a valuable resource for academics and students in this area, bringing together leading scholarly perspectives on how the Internet has been studied and how the research agenda should be pursued in the future. The Handbook aims to focus on Internet Studies as an emerging field, each chapter seeking to provide a synthesis and critical assessment of the research in a particular area. Topics covered include social perspectives on the technology of the Internet, its role in everyday life and work, implications for communication, power, and influence, and the governance and regulation of the Internet. The Handbook is a landmark in this new interdisciplinary field, not only helping to strengthen research on the key questions, but also shape research, policy, and practice across many disciplines that are finding the Internet and its political, economic, cultural, and other societal implications increasingly central to their own key areas of inquiry.
  computer science first google: Computer Organization and Design MIPS Edition David A. Patterson, John L. Hennessy, 2020-11-24 Computer Organization and Design: The Hardware/Software Interface, Sixth Edition, the leading, award-winning textbook from Patterson and Hennessy used by more than 40,000 students per year, continues to present the most comprehensive and readable introduction to this core computer science topic. Improvements to this new release include new sections in each chapter on Domain Specific Architectures (DSA) and updates on all real-world examples that keep it fresh and relevant for a new generation of students. - Covers parallelism in-depth, with examples and content highlighting parallel hardware and software topics - Includes new sections in each chapter on Domain Specific Architectures (DSA) - Discusses and highlights the Eight Great Ideas of computer architecture, including Performance via Parallelism, Performance via Pipelining, Performance via Prediction, Design for Moore's Law, Hierarchy of Memories, Abstraction to Simplify Design, Make the Common Case Fast and Dependability via Redundancy
  computer science first google: American Business Since 1920 Thomas K. McCraw, William R. Childs, 2017-11-30 Tells the story of how America’s biggest companies began, operated, and prospered post-World War I This book takes the vantage point of people working within companies as they responded to constant change created by consumers and technology. It focuses on the entrepreneur, the firm, and the industry, by showing—from the inside—how businesses operated after 1920, while offering a good deal of Modern American social and cultural history. The case studies and contextual chapters provide an in-depth understanding of the evolution of American management over nearly 100 years. American Business Since 1920: How It Worked presents historical struggles with decision making and the trend towards relative decentralization through stories of extraordinarily capable entrepreneurs and the organizations they led. It covers: Henry Ford and his competitor Alfred Sloan at General Motors during the 1920s; Neil McElroy at Procter & Gamble in the 1930s; Ferdinand Eberstadt at the government’s Controlled Materials Plan during World War II; David Sarnoff at RCA in the 1950s and 1960s; and Ray Kroc and his McDonald’s franchises in the late twentieth century and early twenty-first; and more. It also delves into such modern success stories as Amazon.com, eBay, and Google. Provides deep analysis of some of the most successful companies of the 20th century Contains topical chapters covering titans of the 2000s Part of Wiley-Blackwell’s highly praised American History Series American Business Since 1920: How It Worked is designed for use in both basic and advanced courses in American history, at the undergraduate and graduate levels.
  computer science first google: American Inventors, Entrepreneurs, and Business Visionaries, Revised Edition Charles Carey Jr., 2020-03-01 Praise for the previous edition: This fun-to-read source will add spice for economics and business classes...—American Reference Books Annual ...worthy of inclusion in reference collections of public, academic, and high-school libraries. Its content is wide-ranging and its entries provide interesting reading.—Booklist A concise introduction to American inventors and entrepreneurs, recommended for academic and public libraries.—Choice American Inventors, Entrepreneurs, and Business Visionaries, Revised Edition profiles more than 300 important Americans from colonial times to the present. Featuring such inventors and entrepreneurs as Thomas Edison and Madame C. J. Walker, this revised resource provides in-depth information on robber barons and their counterparts as well as visionaries such as Bill Gates. Coverage includes: Jeffrey Bezos Michael Bloomberg Sergey Brin and Larry Page Michael Dell Steve Jobs Estée Lauder T. Boone Pickens Russell Simmons Oprah Winfrey Mark Zuckerberg.
  computer science first google: Milestones in Matrix Computation Gene Howard Golub, 2007-02-22 The text presents and discusses some of the most influential papers in Matrix Computation authored by Gene H. Golub, one of the founding fathers of the field. Including commentaries by leading experts and a brief biography, this text will be of great interest to students and researchers in numerical analysis and scientific computation.
  computer science first google: Cloud Computing Applications and Techniques for E-Commerce Gochhait, Saikat, Shou, David Tawei, Fazalbhoy, Sabiha, 2019-12-27 Many professional fields have been affected by the rapid growth of technology and information. Included in this are the business and management markets as the implementation of e-commerce and cloud computing have caused enterprises to make considerable changes to their practices. With the swift advancement of this technology, professionals need proper research that provides solutions to the various issues that come with data integration and shifting to a technology-driven environment. Cloud Computing Applications and Techniques for E-Commerce is an essential reference source that discusses the implementation of data and cloud technology within the fields of business and information management. Featuring research on topics such as content delivery networks, virtualization, and software resources, this book is ideally designed for managers, educators, administrators, researchers, computer scientists, business practitioners, economists, information analysists, sociologists, and students seeking coverage on the recent advancements of e-commerce using cloud computing techniques.
  computer science first google: Graph-Theoretic Concepts in Computer Science Petr Kolman, Jan Kratochvíl, 2011-12-01 This book constitutes the revised selected papers of the 37th International Workshop on Graph-Theoretic Concepts in Computer Science, WG 2011, held at Teplá Monastery, Czech Republic, in June 2011. The 28 revised papers presented were carefully reviewed and selected from 52 submissions. The workshop aims at merging theory and practice by demonstrating how concepts from graph theory can be applied to various areas in computer science, and by extracting new graph theoretic problems from applications.
  computer science first google: Encyclopedia of Computer Science and Technology: Minicomputers to Pascal , 1978
  computer science first google: Reflections on the History of Computers in Education Arthur Tatnall, Bill Davey, 2014-05-05 This book is a collection of refereed invited papers on the history of computing in education from the 1970s to the mid-1990s presenting a social history of the introduction and early use of computers in schools. The 30 papers deal with the introduction of computer in schools in many countries around the world: Norway, South Africa, UK, Canada, Australia, USA, Finland, Chile, The Netherlands, New Zealand, Spain, Ireland, Israel and Poland. The authors are not professional historians but rather people who as teachers, students or researchers were involved in this history and they narrate their experiences from a personal perspective offering fascinating stories.
  computer science first google: Get Set for Computer Science Alistair Edwards, 2006-02-17 This book is aimed at students who are thinking of studying Computer Science or a related topic at university. Part One is a brief introduction to the topics that make up Computer Science, some of which you would expect to find as course modules in a Computer Science programme. These descriptions should help you to tell the difference between Computer Science as taught in different departments and so help you to choose a course that best suits you. Part Two builds on what you have learned about the nature of Computer Science by giving you guidance in choosing universities and making your applications to them. Then Part Three gives you some advice on what to do once you get to university, how to get the most out of studying your Computer Science degree. The principal objective of the book is to produce happy students, students who know what they are letting themselves in for when they start a Computer Science course, and hence find themselves very well suited for the course they choose.
  computer science first google: The World Is Flat Thomas L. Friedman, 2005-04-05 Offers a concise history of globalization, discussing a wide range of topics, from the September 11 terrorist attacks to the growth of the middle class in both China and India.
  computer science first google: Take Back Your Power Deborah Liu, 2022-08-09 You can't make the world fair, but you can take back your power. As a woman in Silicon Valley who worked her way to the top of the corporate ladder--she's a former VP at Facebook and the current president and CEO of Ancestry--Deborah Liu knows firsthand the challenges and obstacles in the workplace that keep the deck stacked against women in the workplace . . . and the ways to overcome them. For every woman who grew up competing on the uneven playing field, who is told she is too aggressive, assertive, dramatic, or emotional, this book is the battle cry you need to learn to thrive within the system that exists today, even if it's not the one we wish it were. Take Back Your Power presents both hard data and Liu's personal experiences from twenty years as a woman leader in the male-dominated tech industry to help you: Find your voice, learn how to ask, and achieve what you want in a system that isn't fair and wasn't created for you Debunk the negative connotations of power and harness it for your own success Discover how to be heard, seen, and taken more seriously at work by getting out of your own way Overcome the lie that success is only achieved alone by finding the four types of allies you need to reach your goals Become a great leader without losing yourself in the process You have the power to change the future of work for yourself--and for women everywhere.
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