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computer science vs information science: Assessing and Responding to the Growth of Computer Science Undergraduate Enrollments National Academies of Sciences, Engineering, and Medicine, Division on Engineering and Physical Sciences, Computer Science and Telecommunications Board, Policy and Global Affairs, Board on Higher Education and Workforce, Committee on the Growth of Computer Science Undergraduate Enrollments, 2018-04-28 The field of computer science (CS) is currently experiencing a surge in undergraduate degree production and course enrollments, which is straining program resources at many institutions and causing concern among faculty and administrators about how best to respond to the rapidly growing demand. There is also significant interest about what this growth will mean for the future of CS programs, the role of computer science in academic institutions, the field as a whole, and U.S. society more broadly. Assessing and Responding to the Growth of Computer Science Undergraduate Enrollments seeks to provide a better understanding of the current trends in computing enrollments in the context of past trends. It examines drivers of the current enrollment surge, relationships between the surge and current and potential gains in diversity in the field, and the potential impacts of responses to the increased demand for computing in higher education, and it considers the likely effects of those responses on students, faculty, and institutions. This report provides recommendations for what institutions of higher education, government agencies, and the private sector can do to respond to the surge and plan for a strong and sustainable future for the field of CS in general, the health of the institutions of higher education, and the prosperity of the nation. |
computer science vs information science: Program Verification Timothy T.R. Colburn, J.H. Fetzer, R.L. Rankin, 2012-12-06 Among the most important problems confronting computer science is that of developing a paradigm appropriate to the discipline. Proponents of formal methods - such as John McCarthy, C.A.R. Hoare, and Edgar Dijkstra - have advanced the position that computing is a mathematical activity and that computer science should model itself after mathematics. Opponents of formal methods - by contrast, suggest that programming is the activity which is fundamental to computer science and that there are important differences that distinguish it from mathematics, which therefore cannot provide a suitable paradigm. Disagreement over the place of formal methods in computer science has recently arisen in the form of renewed interest in the nature and capacity of program verification as a method for establishing the reliability of software systems. A paper that appeared in Communications of the ACM entitled, `Program Verification: The Very Idea', by James H. Fetzer triggered an extended debate that has been discussed in several journals and that has endured for several years, engaging the interest of computer scientists (both theoretical and applied) and of other thinkers from a wide range of backgrounds who want to understand computer science as a domain of inquiry. The editors of this collection have brought together many of the most interesting and important studies that contribute to answering questions about the nature and the limits of computer science. These include early papers advocating the mathematical paradigm by McCarthy, Naur, R. Floyd, and Hoare (in Part I), others that elaborate the paradigm by Hoare, Meyer, Naur, and Scherlis and Scott (in Part II), challenges, limits and alternatives explored by C. Floyd, Smith, Blum, and Naur (in Part III), and recent work focusing on formal verification by DeMillo, Lipton, and Perlis, Fetzer, Cohn, and Colburn (in Part IV). It provides essential resources for further study. This volume will appeal to scientists, philosophers, and laypersons who want to understand the theoretical foundations of computer science and be appropriately positioned to evaluate the scope and limits of the discipline. |
computer science vs information science: Computer and Information Science 2021 - Fall Roger Lee, 2022-11-25 This edited book presents scientific results of the 21th IEEE/ACIS International Fall Virtual Conference on Computer and Information Science (ICIS 2021-Fall) held on October 13-15, 2021, in Xi’an China. The aim of this conference was to bring together researchers and scientists, businessmen and entrepreneurs, teachers, engineers, computer users, and students to discuss the numerous fields of computer science and to share their experiences and exchange new ideas and information in a meaningful way. Research results about all aspects (theory, applications, and tools) of computer and information science and to discuss the practical challenges encountered along the way and the solutions adopted to solve them. The conference organizers selected the best papers from those papers accepted for presentation at the conference. The papers were chosen based on review scores submitted by members of the program committee and underwent further rigorous rounds of review. From this second round of review, 13 of the conference’s most promising papers are then published in this Springer (SCI) book and not the conference proceedings. We impatiently await the important contributions that we know these authors will bring to the field of computer and information science. |
computer science vs information science: Advances in Computer and Information Sciences and Engineering Tarek Sobh, 2008-08-15 Advances in Computer and Information Sciences and Engineering includes a set of rigorously reviewed world-class manuscripts addressing and detailing state-of-the-art research projects in the areas of Computer Science, Software Engineering, Computer Engineering, and Systems Engineering and Sciences. Advances in Computer and Information Sciences and Engineering includes selected papers from the conference proceedings of the International Conference on Systems, Computing Sciences and Software Engineering (SCSS 2007) which was part of the International Joint Conferences on Computer, Information and Systems Sciences and Engineering (CISSE 2007). |
computer science vs information science: Theories of Information Behavior Karen E. Fisher, Sanda Erdelez, Lynne McKechnie, 2005 This unique book presents authoritative overviews of more than 70 conceptual frameworks for understanding how people seek, manage, share, and use information in different contexts. A practical and readable reference to both well-established and newly proposed theories of information behavior, the book includes contributions from 85 scholars from 10 countries. Each theory description covers origins, propositions, methodological implications, usage, links to related conceptual frameworks, and listings of authoritative primary and secondary references. The introductory chapters explain key concepts, theorymethod connections, and the process of theory development. |
computer science vs information science: Structure and Interpretation of Computer Programs Harold Abelson, Gerald Jay Sussman, 2022-05-03 A new version of the classic and widely used text adapted for the JavaScript programming language. Since the publication of its first edition in 1984 and its second edition in 1996, Structure and Interpretation of Computer Programs (SICP) has influenced computer science curricula around the world. Widely adopted as a textbook, the book has its origins in a popular entry-level computer science course taught by Harold Abelson and Gerald Jay Sussman at MIT. SICP introduces the reader to central ideas of computation by establishing a series of mental models for computation. Earlier editions used the programming language Scheme in their program examples. This new version of the second edition has been adapted for JavaScript. The first three chapters of SICP cover programming concepts that are common to all modern high-level programming languages. Chapters four and five, which used Scheme to formulate language processors for Scheme, required significant revision. Chapter four offers new material, in particular an introduction to the notion of program parsing. The evaluator and compiler in chapter five introduce a subtle stack discipline to support return statements (a prominent feature of statement-oriented languages) without sacrificing tail recursion. The JavaScript programs included in the book run in any implementation of the language that complies with the ECMAScript 2020 specification, using the JavaScript package sicp provided by the MIT Press website. |
computer science vs information science: The Computer and Information Science and Technology Abbreviations and Acronyms Dictionary David W. South, 1994-05-06 Written for the professional and the layman, the book provides the meanings of important and interesting acronyms in the broad area of computing and information science and technology. The acronyms and abbreviations contained in this book were created by the men and women of the computer and information age to save time and space and eliminate unnecessary repetition and wordage. The book is of value to engineers, scientists, technologists, executives and managers in technical fields, programmers, systems analysts, writers, and computer owners or potential buyers. |
computer science vs information science: Careers in Information Science Louise Schultz, 1963 Presents copy for use as a reference brochure and a giveaway sheet to be distributed to guidance counselors to help them direct young people into the growing field of Information Science. Sets forth that Information Science is concerned with the properties, behavior, and flow of information. Describes how it is used, both by individuals and in large systems. Discusses the opportunities in Information Science and outlines three relatively different career areas: (1) Special Librarianship; (2) Literature Analysis; and (3) Information System Design. Details an educational program appropriate for participation in these career areas. Concludes that Information Science is a new but rapidly growing field pushing the frontiers of human knowledge and, thus, contributing to human well-being and progress. (Author). |
computer science vs information science: Fundamental Concepts in Computer Science Erol Gelenbe, 2009 This book presents fundamental contributions to computer science as written and recounted by those who made the contributions themselves. As such, it is a highly original approach to a OC living historyOCO of the field of computer science. The scope of the book is broad in that it covers all aspects of computer science, going from the theory of computation, the theory of programming, and the theory of computer system performance, all the way to computer hardware and to major numerical applications of computers. |
computer science vs information science: Encyclopedia of Information Science and Technology Mehdi Khosrow-Pour, Mehdi Khosrowpour, 2009 This set of books represents a detailed compendium of authoritative, research-based entries that define the contemporary state of knowledge on technology--Provided by publisher. |
computer science vs information science: Introduction to Information Science David Bawden, Lyn Robinson, 2015-06-10 This landmark textbook takes a whole subject approach to Information Science as a discipline. Introduced by leading international scholars and offering a global perspective on the discipline, this is designed to be the standard text for students worldwide. The authors' expert narrative guides you through each of the essential building blocks of information science offering a concise introduction and expertly chosen further reading and resources. Critical topics covered include: foundations: - concepts, theories and historical perspectives - organising and retrieving information - information behaviour, domain analysis and digital literacies - technologies, digital libraries and information management - information research methods and informetrics - changing contexts: information society, publishing, e-science and digital humanities - the future of the discipline. Readership: Students of information science, information and knowledge management, librarianship, archives and records management worldwide. Students of other information-related disciplines such as museum studies, publishing, and information systems and practitioners in all of these disciplines. |
computer science vs information science: Computer Science National Research Council, Division on Engineering and Physical Sciences, Computer Science and Telecommunications Board, Committee on the Fundamentals of Computer Science: Challenges and Opportunities, 2004-10-06 Computer Science: Reflections on the Field, Reflections from the Field provides a concise characterization of key ideas that lie at the core of computer science (CS) research. The book offers a description of CS research recognizing the richness and diversity of the field. It brings together two dozen essays on diverse aspects of CS research, their motivation and results. By describing in accessible form computer science's intellectual character, and by conveying a sense of its vibrancy through a set of examples, the book aims to prepare readers for what the future might hold and help to inspire CS researchers in its creation. |
computer science vs information science: Problem Solving with Computers Paul Calter, 1973 |
computer science vs information science: What Is Computer Science? Daniel Page, Nigel Smart, 2013-12-31 This engaging and accessible text addresses the fundamental question: What Is Computer Science? The book showcases a set of representative concepts broadly connected by the theme of information security, for which the presentation of each topic can be treated as a mini lecture course, demonstrating how it allows us to solve real problems, as well as how it relates to other subjects. The discussions are further supported by numerous examples and practical hands-on exercises. Features: presents a concise introduction to the study of algorithms and describes how computers work; introduces the concepts of data compression, and error detection and correction; highlights the role of data structures; explores the topic of web-search; reviews both historic and modern cryptographic schemes, examines how a physical system can leak information and discusses the idea of randomness; investigates the science of steganography; provides additional supplementary material at an associated website. |
computer science vs information science: Java Programming Ralph Bravaco, Shai Simonson, 2009-02-01 Java Programming, From The Ground Up, with its flexible organization, teaches Java in a way that is refreshing, fun, interesting and still has all the appropriate programming pieces for students to learn. The motivation behind this writing is to bring a logical, readable, entertaining approach to keep your students involved. Each chapter has a Bigger Picture section at the end of the chapter to provide a variety of interesting related topics in computer science. The writing style is conversational and not overly technical so it addresses programming concepts appropriately. Because of the flexibile organization of the text, it can be used for a one or two semester introductory Java programming class, as well as using Java as a second language. The text contains a large variety of carefully designed exercises that are more effective than the competition. |
computer science vs information science: The Productive Programmer Neal Ford, 2008-07-03 Anyone who develops software for a living needs a proven way to produce it better, faster, and cheaper. The Productive Programmer offers critical timesaving and productivity tools that you can adopt right away, no matter what platform you use. Master developer Neal Ford not only offers advice on the mechanics of productivity-how to work smarter, spurn interruptions, get the most out your computer, and avoid repetition-he also details valuable practices that will help you elude common traps, improve your code, and become more valuable to your team. You'll learn to: Write the test before you write the code Manage the lifecycle of your objects fastidiously Build only what you need now, not what you might need later Apply ancient philosophies to software development Question authority, rather than blindly adhere to standards Make hard things easier and impossible things possible through meta-programming Be sure all code within a method is at the same level of abstraction Pick the right editor and assemble the best tools for the job This isn't theory, but the fruits of Ford's real-world experience as an Application Architect at the global IT consultancy ThoughtWorks. Whether you're a beginner or a pro with years of experience, you'll improve your work and your career with the simple and straightforward principles in The Productive Programmer. |
computer science vs information science: Information Science David G. Luenberger, 2012-01-12 From cell phones to Web portals, advances in information and communications technology have thrust society into an information age that is far-reaching, fast-moving, increasingly complex, and yet essential to modern life. Now, renowned scholar and author David Luenberger has produced Information Science, a text that distills and explains the most important concepts and insights at the core of this ongoing revolution. The book represents the material used in a widely acclaimed course offered at Stanford University. Drawing concepts from each of the constituent subfields that collectively comprise information science, Luenberger builds his book around the five E's of information: Entropy, Economics, Encryption, Extraction, and Emission. Each area directly impacts modern information products, services, and technology--everything from word processors to digital cash, database systems to decision making, marketing strategy to spread spectrum communication. To study these principles is to learn how English text, music, and pictures can be compressed, how it is possible to construct a digital signature that cannot simply be copied, how beautiful photographs can be sent from distant planets with a tiny battery, how communication networks expand, and how producers of information products can make a profit under difficult market conditions. The book contains vivid examples, illustrations, exercises, and points of historic interest, all of which bring to life the analytic methods presented: Presents a unified approach to the field of information science Emphasizes basic principles Includes a wide range of examples and applications Helps students develop important new skills Suggests exercises with solutions in an instructor's manual |
computer science vs information science: Advances in Computer Science and Information Technology Natarajan Meghanathan, B.K. Kaushik, Dhinaharan Nagamalai, 2010-12-14 This volume constitutes the first of three parts of the refereed proceedings of the First International Conference on Computer Science and Information Technology, CCSIT 2010, held in Bangalore, India, in January 2011. The 59 revised full papers presented in this volume were carefully reviewed and selected. The papers are organized in topical sections on distributed and parallel systems and algorithms; DSP, image processing, pattern recognition, and multimedia; software engineering; database and data Mining; as well as soft computing, such as AI, neural networks, fuzzy systems, etc. |
computer science vs information science: Software Engineering Education Lionel E. Deimel, 1990-04-06 |
computer science vs information science: Physical Computation Gualtiero Piccinini, 2015 Computation permeates our world, but a satisfactory philosophical theory of what it is has been lacking. Gualtiero Piccinini presents a mechanistic account of what makes a physical system a computing system. He argues that computation does not entail representation or information-processing, although information-processing entails computation. |
computer science vs information science: Product Marketing, Simplified Srini Sekaran, 2020-07-19 A comprehensive guide to product marketing — from messaging to influencing the product roadmap. Learn how to launch products, deliver value to the right customer, and grow your business. Whether you're looking to become a product marketer, a product manager, or an entrepreneur, this is the handbook you need to learn how to deliver value and take a product to market the right way. |
computer science vs information science: Handbook of Information Science Wolfgang G. Stock, Mechtild Stock, 2013-07-31 Dealing with information is one of the vital skills in the 21st century. It takes a fair degree of information savvy to create, represent and supply information as well as to search for and retrieve relevant knowledge. How does information (documents, pieces of knowledge) have to be organized in order to be retrievable? What role does metadata play? What are search engines on the Web, or in corporate intranets, and how do they work? How must one deal with natural language processing and tools of knowledge organization, such as thesauri, classification systems, and ontologies? How useful is social tagging? How valuable are intellectually created abstracts and automatically prepared extracts? Which empirical methods allow for user research and which for the evaluation of information systems? This Handbook is a basic work of information science, providing a comprehensive overview of the current state of information retrieval and knowledge representation. It addresses readers from all professions and scientific disciplines, but particularly scholars, practitioners and students of Information Science, Library Science, Computer Science, Information Management, and Knowledge Management. This Handbook is a suitable reference work for Public and Academic Libraries. |
computer science vs information science: Computer and Information Sciences Tadeusz Czachórski, Erol Gelenbe, Krzysztof Grochla, Ricardo Lent, 2016 This book constitutes the refereed proceedings of the 31st International Symposium on Computer and Information Sciences, ISCIS 2016, held in Krakow, Poland, in October 2016. The 29 revised full papers presented were carefully reviewed and selected from 65 submissions. The papers are organized in topical sections on smart algorithms; data classification and processing; stochastic modelling; performance evaluation; queuing systems; wireless networks and security; image processing and computer vision. |
computer science vs information science: Concise Survey of Computer Methods Peter Naur, 1974 |
computer science vs information science: Computer Networking: A Top-Down Approach Featuring the Internet, 3/e James F. Kurose, 2005 |
computer science vs information science: Readings in Information Retrieval Karen Sparck Jones, Peter Willett, 1997 This compilation of original papers on information retrieval presents an overview, covering both general theory and specific methods, of the development and current status of information retrieval systems. Each chapter contains several papers carefully chosen to represent substantive research work that has been carried out in that area, each is preceded by an introductory overview and followed by supported references for further reading. |
computer science vs information science: Numerical Optimization Jorge Nocedal, Stephen Wright, 2006-12-11 Optimization is an important tool used in decision science and for the analysis of physical systems used in engineering. One can trace its roots to the Calculus of Variations and the work of Euler and Lagrange. This natural and reasonable approach to mathematical programming covers numerical methods for finite-dimensional optimization problems. It begins with very simple ideas progressing through more complicated concepts, concentrating on methods for both unconstrained and constrained optimization. |
computer science vs information science: Game Engine Architecture, Third Edition Jason Gregory, 2018-07-20 In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers. |
computer science vs information science: Game Engine Architecture Jason Gregory, 2017-03-27 Hailed as a must-have textbook (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the gameplay foundation layer delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field. |
computer science vs information science: Operating Systems Remzi H. Arpaci-Dusseau, Andrea C. Arpaci-Dusseau, 2018-09 This book is organized around three concepts fundamental to OS construction: virtualization (of CPU and memory), concurrency (locks and condition variables), and persistence (disks, RAIDS, and file systems--Back cover. |
computer science vs information science: Information Architecture for the World Wide Web Louis Rosenfeld, Peter Morville, 2002 Today's web sites and intranets are larger, more valuable, and more complex than ever before, and their users are busier and less forgiving. Designers, information architects, and web site managers are required to juggle vast amounts of information, frequent changes, new technologies, and corporate politics, making some web sites look like a fast-growing but poorly planned city -roads everywhere, but impossible to navigate. A well-planned information architecture has never been as essential as it is now. Information Architecture for the World Wide Web, Second Edition, shows how to use both aesthetics and mechanics to create distinctive, cohesive web sites that work. Most books on web development concentrate either on the graphics or on the technical issues of a site. This book focuses on the framework that holds the two together. By applying the principles outlined in this completely updated classic, you'll build scalable and maintainable web sites that are easier to navigate and more appealing to your users. Using examples and case studies, Information Architecture for the World Wide Web will help you: Develop a strong, cohesive vision for your site that makes it both distinctive and usable; Organize your site's hierarchy in ways that are meaningful to its users and that minimize the need to re-engineer the site; Create navigation systems that allow users to move through the site without getting lost or frustrated; Accurately label your site's content; Organize your site in a way that supports both searching for specific items and casual browsing; Configure search systems so that users' queries actually retrieve meaningful results; Manage the process of developing an information architecture, from selling the concept to research and conceptual design to planning and production. The world will be a better place when web designers read this book. It's smart, funny, and artfully distills years of the authors' bard-won experience. Information Architecture for the World Wide Web tackles political/organizational challenges as well as content, structure, and user interface. This is not design-lite, but a deep treatment of fundamental issues of information presentation that advances the state of the art. It's light years ahead of the competition. -Bonnie Nardi, Co-author of Information Ecologies- Using Technology with Heart |
computer science vs information science: Systems and Computer Science John F Hart, Satoru Takasu, 1967-12-15 This book presents the papers delivered at the Conference on Systems and Computer Science held at the University of Western Ontario in September 1965. The primary purposes of the Conference were the promotion of research and the development of the teaching of computer science in Canadian universities. The papers focus attention on some of the concepts of Computer Science as a new field of study and at the same time provide a background for scientists looking at the subject for the first time. The chief developments in computer science have been concerned with the applied rather than the pure areas of the field: numerical analysis, applied statistics and operations research, and data processing. But there is something more to computers than the physical components and this book represents an attempt to correct the imbalance between applied and pure by drawing attention to certain theoretical aspects of computer and information science. Among the topics discussed are the theory of finite and infinite automata, aspects of formal language theory, heuristic and non-heuristic approaches to theorem proving and the mathematical formulation of the theory of general systems. There are also references to the problems of machine design, to software systems including higher-level languages, to multiple control computer models and to applied systems. This collection of papers will appeal first to graduate students and professors in Computer Science. It will also be of interest to computer scientists in industry and in government and university research groups and to the scientific public interested in discovering some of the principal ingredients and directions of the computer and information sciences. |
computer science vs information science: Secrets of a Cyber Security Architect Brook S. E. Schoenfield, 2019-12-06 Any organization with valuable data has been or will be attacked, probably successfully, at some point and with some damage. And, don't all digitally connected organizations have at least some data that can be considered valuable? Cyber security is a big, messy, multivariate, multidimensional arena. A reasonable defense-in-depth requires many technologies; smart, highly skilled people; and deep and broad analysis, all of which must come together into some sort of functioning whole, which is often termed a security architecture. Secrets of a Cyber Security Architect is about security architecture in practice. Expert security architects have dozens of tricks of their trade in their kips. In this book, author Brook S. E. Schoenfield shares his tips and tricks, as well as myriad tried and true bits of wisdom that his colleagues have shared with him. Creating and implementing a cyber security architecture can be hard, complex, and certainly frustrating work. This book is written to ease this pain and show how to express security requirements in ways that make the requirements more palatable and, thus, get them accomplished. It also explains how to surmount individual, team, and organizational resistance. The book covers: What security architecture is and the areas of expertise a security architect needs in practice The relationship between attack methods and the art of building cyber defenses Why to use attacks and how to derive a set of mitigations and defenses Approaches, tricks, and manipulations proven successful for practicing security architecture Starting, maturing, and running effective security architecture programs Secrets of the trade for the practicing security architecture Tricks to surmount typical problems Filled with practical insight, Secrets of a Cyber Security Architect is the desk reference every security architect needs to thwart the constant threats and dangers confronting every digitally connected organization. |
computer science vs information science: The Fundamentals of Computing Gordon M. R. Willmott, 1983 |
computer science vs information science: digitalSTS Janet Vertesi, David Ribes, 2019-05-07 New perspectives on digital scholarship that speak to today's computational realities Scholars across the humanities, social sciences, and information sciences are grappling with how best to study virtual environments, use computational tools in their research, and engage audiences with their results. Classic work in science and technology studies (STS) has played a central role in how these fields analyze digital technologies, but many of its key examples do not speak to today’s computational realities. This groundbreaking collection brings together a world-class group of contributors to refresh the canon for contemporary digital scholarship. In twenty-five pioneering and incisive essays, this unique digital field guide offers innovative new approaches to digital scholarship, the design of digital tools and objects, and the deployment of critically grounded technologies for analysis and discovery. Contributors cover a broad range of topics, including software development, hackathons, digitized objects, diversity in the tech sector, and distributed scientific collaborations. They discuss methodological considerations of social networks and data analysis, design projects that can translate STS concepts into durable scientific work, and much more. Featuring a concise introduction by Janet Vertesi and David Ribes and accompanied by an interactive microsite, this book provides new perspectives on digital scholarship that will shape the agenda for tomorrow’s generation of STS researchers and practitioners. |
computer science vs information science: Information Concepts Gary Marchionini, 2010-06-06 Information is essential to all human activity, and information in electronic form both amplifies and augments human information interactions. This lecture surveys some of the different classical meanings of information, focuses on the ways that electronic technologies are affecting how we think about these senses of information, and introduces an emerging sense of information that has implications for how we work, play, and interact with others. The evolutions of computers and electronic networks and people's uses and adaptations of these tools manifesting a dynamic space called cyberspace. Our traces of activity in cyberspace give rise to a new sense of information as instantaneous identity states that I term proflection of self. Proflections of self influence how others act toward us. Four classical senses of information are described as context for this new form of information. The four senses selected for inclusion here are the following: thought and memory, communication process, artifact, and energy. Human mental activity and state (thought and memory) have neurological, cognitive, and affective facets.The act of informing (communication process) is considered from the perspective of human intentionality and technical developments that have dramatically amplified human communication capabilities. Information artifacts comprise a common sense of information that gives rise to a variety of information industries. Energy is the most general sense of information and is considered from the point of view of physical, mental, and social state change. This sense includes information theory as a measurable reduction in uncertainty. This lecture emphasizes how electronic representations have blurred media boundaries and added computational behaviors that yield new forms of information interaction, which, in turn, are stored, aggregated, and mined to create profiles that represent our cyber identities. Table of Contents: The Many Meanings of Information / Information as Thought and Memory / Information as Communication Process / Information as Artifact / Information as Energy / Information as Identity in Cyberspace: The Fifth Voice / Conclusion and Directions |
computer science vs information science: The Elements of Computing Systems Noam Nisan, Shimon Schocken, 2008 This title gives students an integrated and rigorous picture of applied computer science, as it comes to play in the construction of a simple yet powerful computer system. |
computer science vs information science: Touch of Class Bertrand Meyer, 2009-08-28 This text combines a practical, hands-on approach to programming with the introduction of sound theoretical support focused on teaching the construction of high-quality software. A major feature of the book is the use of Design by Contract. |
computer science vs information science: Women in Cybersecurity Jane LeClair, Denise Pheils, 2016-07-11 Provides a basic overview of the employment status of women in the cybersecurity field. |
computer science vs information science: Historical Information Science Lawrence J. McCrank, 2001 Historical Information Science is an extensive review and bibliographic essay, backed by almost 6,000 citations, detailing developments in information technology since the advent of personal computers and the convergence of several social science and humanities disciplines in historical computing. Its focus is on the access, preservation, and analysis of historical information (primarily in electronic form) and the relationships between new methodology and instructional media, techniques, and research trends in library special collections, digital libraries, data archives, and museums. |
Computer - Wikipedia
A computer is a machine that can be programmed to automatically carry out sequences of arithmetic or logical operations (computation). Modern digital electronic computers can perform generic sets of operations known as programs, …
Computer | Definition, History, Operating Systems, & Facts | Britannica
A computer is a programmable device for processing, storing, and displaying information. Learn more in this article about modern digital electronic computers and their design, constituent parts, and applications as well as about the …
What is a Computer?
Feb 6, 2025 · What is a Computer? A computer is a programmable device that stores, retrieves, and processes data. The term "computer" was originally given to humans (human computers) who performed numerical calculations …
Micro Center - Computer & Electronics Retailer - Shop Now
Shop Micro Center for electronics, PCs, laptops, Apple products, and much more. Enjoy in-store pickup, top deals, and expert same-day tech support.
What is a Computer? - GeeksforGeeks
Apr 7, 2025 · A computer is an electronic device that processes, stores, and executes instructions to perform tasks. It includes key components such as the CPU (Central Processing Unit), RAM (Memory), storage (HDD/SSD), input devices (keyboard, …
Computer - Wikipedia
A computer is a machine that can be programmed to automatically carry out sequences of arithmetic or logical operations (computation). Modern digital electronic computers can …
Computer | Definition, History, Operating Systems, & Facts
A computer is a programmable device for processing, storing, and displaying information. Learn more in this article about modern digital electronic computers and their design, constituent …
What is a Computer?
Feb 6, 2025 · What is a Computer? A computer is a programmable device that stores, retrieves, and processes data. The term "computer" was originally given to humans (human computers) …
Micro Center - Computer & Electronics Retailer - Shop Now
Shop Micro Center for electronics, PCs, laptops, Apple products, and much more. Enjoy in-store pickup, top deals, and expert same-day tech support.
What is a Computer? - GeeksforGeeks
Apr 7, 2025 · A computer is an electronic device that processes, stores, and executes instructions to perform tasks. It includes key components such as the CPU (Central Processing Unit), RAM …
Computer Basics: What is a Computer? - GCFGlobal.org
What is a computer? A computer is an electronic device that manipulates information, or data. It has the ability to store, retrieve, and process data. You may already know that you can use a …
What is a Computer? (Definition & Meaning) - Webopedia
Oct 9, 2024 · A computer is a programmable machine that responds to specific instructions and uses hardware and software to perform tasks. Different types of computers, including …
Computer - Simple English Wikipedia, the free encyclopedia
A computer is a machine that uses electronics to input, process, store, and output data. Data is information such as numbers, words, and lists. Input of data means to read information from a …
Laptop & Desktop Computers - Staples
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What is Computer? Definition, Characteristics and Classification
Aug 7, 2024 · A computer is an electronic device wherein we need to input raw data to be processed with a set of programs to produce a desirable output. Computers have the ability to …