computer science without maths: Formalizing Common Sense John McCarthy, 1998 Extending over a period of 30 years, this is a collection of papers written by John McCarthy on artificial intelligence. They range from informal surveys written for a general audience to technical discussions of challenging research problems that should be of interest to specialists. |
computer science without maths: Computer Mathematics for Programmers Darrell H. Abney, Laurence Rubin, Donald W. Sibrel, 2014-05-09 Computer Mathematics for Programmers presents the Mathematics that is essential to the computer programmer. The book is comprised of 10 chapters. The first chapter introduces several computer number systems. Chapter 2 shows how to perform arithmetic operations using the number systems introduced in Chapter 1. The third chapter covers the way numbers are stored in computers, how the computer performs arithmetic on real numbers and integers, and how round-off errors are generated in computer programs. Chapter 4 details the use of algorithms and flowcharting as problem-solving tools for computer programming. Subsequent chapters focuses on specific mathematical topics such as algebra, sets, logic, Boolean algebra, matrices, graphing and linear programming, and statistics. Students of computer programming will find the text very useful. |
computer science without maths: Concrete Mathematics Ronald L. Graham, Donald E. Knuth, Oren Patashnik, 1994-02-28 This book introduces the mathematics that supports advanced computer programming and the analysis of algorithms. The primary aim of its well-known authors is to provide a solid and relevant base of mathematical skills - the skills needed to solve complex problems, to evaluate horrendous sums, and to discover subtle patterns in data. It is an indispensable text and reference not only for computer scientists - the authors themselves rely heavily on it! - but for serious users of mathematics in virtually every discipline. Concrete Mathematics is a blending of CONtinuous and disCRETE mathematics. More concretely, the authors explain, it is the controlled manipulation of mathematical formulas, using a collection of techniques for solving problems. The subject matter is primarily an expansion of the Mathematical Preliminaries section in Knuth's classic Art of Computer Programming, but the style of presentation is more leisurely, and individual topics are covered more deeply. Several new topics have been added, and the most significant ideas have been traced to their historical roots. The book includes more than 500 exercises, divided into six categories. Complete answers are provided for all exercises, except research problems, making the book particularly valuable for self-study. Major topics include: Sums Recurrences Integer functions Elementary number theory Binomial coefficients Generating functions Discrete probability Asymptotic methods This second edition includes important new material about mechanical summation. In response to the widespread use of the first edition as a reference book, the bibliography and index have also been expanded, and additional nontrivial improvements can be found on almost every page. Readers will appreciate the informal style of Concrete Mathematics. Particularly enjoyable are the marginal graffiti contributed by students who have taken courses based on this material. The authors want to convey not only the importance of the techniques presented, but some of the fun in learning and using them. |
computer science without maths: Mathematics for Computer Science Eric Lehman, F. Thomson Leighton, Albert R. Meyer, 2017-03-08 This book covers elementary discrete mathematics for computer science and engineering. It emphasizes mathematical definitions and proofs as well as applicable methods. Topics include formal logic notation, proof methods; induction, well-ordering; sets, relations; elementary graph theory; integer congruences; asymptotic notation and growth of functions; permutations and combinations, counting principles; discrete probability. Further selected topics may also be covered, such as recursive definition and structural induction; state machines and invariants; recurrences; generating functions. |
computer science without maths: Sets, Logic and Maths for Computing David Makinson, 2012-02-27 This easy-to-follow textbook introduces the mathematical language, knowledge and problem-solving skills that undergraduates need to study computing. The language is in part qualitative, with concepts such as set, relation, function and recursion/induction; but it is also partly quantitative, with principles of counting and finite probability. Entwined with both are the fundamental notions of logic and their use for representation and proof. Features: teaches finite math as a language for thinking, as much as knowledge and skills to be acquired; uses an intuitive approach with a focus on examples for all general concepts; brings out the interplay between the qualitative and the quantitative in all areas covered, particularly in the treatment of recursion and induction; balances carefully the abstract and concrete, principles and proofs, specific facts and general perspectives; includes highlight boxes that raise common queries and clear confusions; provides numerous exercises, with selected solutions. |
computer science without maths: Think Stats Allen B. Downey, 2011-07-01 If you know how to program, you have the skills to turn data into knowledge using the tools of probability and statistics. This concise introduction shows you how to perform statistical analysis computationally, rather than mathematically, with programs written in Python. You'll work with a case study throughout the book to help you learn the entire data analysis process—from collecting data and generating statistics to identifying patterns and testing hypotheses. Along the way, you'll become familiar with distributions, the rules of probability, visualization, and many other tools and concepts. Develop your understanding of probability and statistics by writing and testing code Run experiments to test statistical behavior, such as generating samples from several distributions Use simulations to understand concepts that are hard to grasp mathematically Learn topics not usually covered in an introductory course, such as Bayesian estimation Import data from almost any source using Python, rather than be limited to data that has been cleaned and formatted for statistics tools Use statistical inference to answer questions about real-world data |
computer science without maths: Mindset Carol S. Dweck, 2007-12-26 From the renowned psychologist who introduced the world to “growth mindset” comes this updated edition of the million-copy bestseller—featuring transformative insights into redefining success, building lifelong resilience, and supercharging self-improvement. “Through clever research studies and engaging writing, Dweck illuminates how our beliefs about our capabilities exert tremendous influence on how we learn and which paths we take in life.”—Bill Gates, GatesNotes “It’s not always the people who start out the smartest who end up the smartest.” After decades of research, world-renowned Stanford University psychologist Carol S. Dweck, Ph.D., discovered a simple but groundbreaking idea: the power of mindset. In this brilliant book, she shows how success in school, work, sports, the arts, and almost every area of human endeavor can be dramatically influenced by how we think about our talents and abilities. People with a fixed mindset—those who believe that abilities are fixed—are less likely to flourish than those with a growth mindset—those who believe that abilities can be developed. Mindset reveals how great parents, teachers, managers, and athletes can put this idea to use to foster outstanding accomplishment. In this edition, Dweck offers new insights into her now famous and broadly embraced concept. She introduces a phenomenon she calls false growth mindset and guides people toward adopting a deeper, truer growth mindset. She also expands the mindset concept beyond the individual, applying it to the cultures of groups and organizations. With the right mindset, you can motivate those you lead, teach, and love—to transform their lives and your own. |
computer science without maths: Java Programming Ralph Bravaco, Shai Simonson, 2009-02-01 Java Programming, From The Ground Up, with its flexible organization, teaches Java in a way that is refreshing, fun, interesting and still has all the appropriate programming pieces for students to learn. The motivation behind this writing is to bring a logical, readable, entertaining approach to keep your students involved. Each chapter has a Bigger Picture section at the end of the chapter to provide a variety of interesting related topics in computer science. The writing style is conversational and not overly technical so it addresses programming concepts appropriately. Because of the flexibile organization of the text, it can be used for a one or two semester introductory Java programming class, as well as using Java as a second language. The text contains a large variety of carefully designed exercises that are more effective than the competition. |
computer science without maths: Mathematical Foundation of Computer Science Y. N. Singh, 2005 The Interesting Feature Of This Book Is Its Organization And Structure. That Consists Of Systematizing Of The Definitions, Methods, And Results That Something Resembling A Theory. Simplicity, Clarity, And Precision Of Mathematical Language Makes Theoretical Topics More Appealing To The Readers Who Are Of Mathematical Or Non-Mathematical Background. For Quick References And Immediate Attentions3⁄4Concepts And Definitions, Methods And Theorems, And Key Notes Are Presented Through Highlighted Points From Beginning To End. Whenever, Necessary And Probable A Visual Approach Of Presentation Is Used. The Amalgamation Of Text And Figures Make Mathematical Rigors Easier To Understand. Each Chapter Begins With The Detailed Contents, Which Are Discussed Inside The Chapter And Conclude With A Summary Of The Material Covered In The Chapter. Summary Provides A Brief Overview Of All The Topics Covered In The Chapter. To Demonstrate The Principles Better, The Applicability Of The Concepts Discussed In Each Topic Are Illustrated By Several Examples Followed By The Practice Sets Or Exercises. |
computer science without maths: How Not to Be Wrong Jordan Ellenberg, 2014-05-29 A brilliant tour of mathematical thought and a guide to becoming a better thinker, How Not to Be Wrong shows that math is not just a long list of rules to be learned and carried out by rote. Math touches everything we do; It's what makes the world make sense. Using the mathematician's methods and hard-won insights-minus the jargon-professor and popular columnist Jordan Ellenberg guides general readers through his ideas with rigor and lively irreverence, infusing everything from election results to baseball to the existence of God and the psychology of slime molds with a heightened sense of clarity and wonder. Armed with the tools of mathematics, we can see the hidden structures beneath the messy and chaotic surface of our daily lives. How Not to Be Wrong shows us how--Publisher's description. |
computer science without maths: Fundamentals of Discrete Math for Computer Science Tom Jenkyns, Ben Stephenson, 2012-10-16 This textbook provides an engaging and motivational introduction to traditional topics in discrete mathematics, in a manner specifically designed to appeal to computer science students. The text empowers students to think critically, to be effective problem solvers, to integrate theory and practice, and to recognize the importance of abstraction. Clearly structured and interactive in nature, the book presents detailed walkthroughs of several algorithms, stimulating a conversation with the reader through informal commentary and provocative questions. Features: no university-level background in mathematics required; ideally structured for classroom-use and self-study, with modular chapters following ACM curriculum recommendations; describes mathematical processes in an algorithmic manner; contains examples and exercises throughout the text, and highlights the most important concepts in each section; selects examples that demonstrate a practical use for the concept in question. |
computer science without maths: Statistics in Plain English Timothy C. Urdan, 2005 This book is meant to be a supplement to a more detailed statistics textbook, such as that recommended for a statistics course in the social sciences. Also, as a reference book to refresh your memory about statistical concepts. |
computer science without maths: The Beauty of Mathematics in Computer Science Jun Wu, 2018-11-20 The Beauty of Mathematics in Computer Science explains the mathematical fundamentals of information technology products and services we use every day, from Google Web Search to GPS Navigation, and from speech recognition to CDMA mobile services. The book was published in Chinese in 2011 and has sold more than 600,000 copies. Readers were surprised to find that many daily-used IT technologies were so tightly tied to mathematical principles. For example, the automatic classification of news articles uses the cosine law taught in high school. The book covers many topics related to computer applications and applied mathematics including: Natural language processing Speech recognition and machine translation Statistical language modeling Quantitive measurement of information Graph theory and web crawler Pagerank for web search Matrix operation and document classification Mathematical background of big data Neural networks and Google’s deep learning Jun Wu was a staff research scientist in Google who invented Google’s Chinese, Japanese, and Korean Web Search Algorithms and was responsible for many Google machine learning projects. He wrote official blogs introducing Google technologies behind its products in very simple languages for Chinese Internet users from 2006-2010. The blogs had more than 2 million followers. Wu received PhD in computer science from Johns Hopkins University and has been working on speech recognition and natural language processing for more than 20 years. He was one of the earliest engineers of Google, managed many products of the company, and was awarded 19 US patents during his 10-year tenure there. Wu became a full-time VC investor and co-founded Amino Capital in Palo Alto in 2014 and is the author of eight books. |
computer science without maths: Mathematics of Discrete Structures for Computer Science Gordon J. Pace, 2012-07-09 Mathematics plays a key role in computer science, some researchers would consider computers as nothing but the physical embodiment of mathematical systems. And whether you are designing a digital circuit, a computer program or a new programming language, you need mathematics to be able to reason about the design -- its correctness, robustness and dependability. This book covers the foundational mathematics necessary for courses in computer science. The common approach to presenting mathematical concepts and operators is to define them in terms of properties they satisfy, and then based on these definitions develop ways of computing the result of applying the operators and prove them correct. This book is mainly written for computer science students, so here the author takes a different approach: he starts by defining ways of calculating the results of applying the operators and then proves that they satisfy various properties. After justifying his underlying approach the author offers detailed chapters covering propositional logic, predicate calculus, sets, relations, discrete structures, structured types, numbers, and reasoning about programs. The book contains chapter and section summaries, detailed proofs and many end-of-section exercises -- key to the learning process. The book is suitable for undergraduate and graduate students, and although the treatment focuses on areas with frequent applications in computer science, the book is also suitable for students of mathematics and engineering. |
computer science without maths: Discrete Mathematics for Computer Science Gary Haggard, John Schlipf, Sue Whitesides, 2006 Master the fundamentals of discrete mathematics with DISCRETE MATHEMATICS FOR COMPUTER SCIENCE with Student Solutions Manual CD-ROM! An increasing number of computer scientists from diverse areas are using discrete mathematical structures to explain concepts and problems and this mathematics text shows you how to express precise ideas in clear mathematical language. Through a wealth of exercises and examples, you will learn how mastering discrete mathematics will help you develop important reasoning skills that will continue to be useful throughout your career. |
computer science without maths: Deep Learning for Coders with fastai and PyTorch Jeremy Howard, Sylvain Gugger, 2020-06-29 Deep learning is often viewed as the exclusive domain of math PhDs and big tech companies. But as this hands-on guide demonstrates, programmers comfortable with Python can achieve impressive results in deep learning with little math background, small amounts of data, and minimal code. How? With fastai, the first library to provide a consistent interface to the most frequently used deep learning applications. Authors Jeremy Howard and Sylvain Gugger, the creators of fastai, show you how to train a model on a wide range of tasks using fastai and PyTorch. You’ll also dive progressively further into deep learning theory to gain a complete understanding of the algorithms behind the scenes. Train models in computer vision, natural language processing, tabular data, and collaborative filtering Learn the latest deep learning techniques that matter most in practice Improve accuracy, speed, and reliability by understanding how deep learning models work Discover how to turn your models into web applications Implement deep learning algorithms from scratch Consider the ethical implications of your work Gain insight from the foreword by PyTorch cofounder, Soumith Chintala |
computer science without maths: Foundation Mathematics for Computer Science John Vince, 2015-07-27 John Vince describes a range of mathematical topics to provide a foundation for an undergraduate course in computer science, starting with a review of number systems and their relevance to digital computers, and finishing with differential and integral calculus. Readers will find that the author's visual approach will greatly improve their understanding as to why certain mathematical structures exist, together with how they are used in real-world applications. Each chapter includes full-colour illustrations to clarify the mathematical descriptions, and in some cases, equations are also coloured to reveal vital algebraic patterns. The numerous worked examples will consolidate comprehension of abstract mathematical concepts. Foundation Mathematics for Computer Science covers number systems, algebra, logic, trigonometry, coordinate systems, determinants, vectors, matrices, geometric matrix transforms, differential and integral calculus, and reveals the names of the mathematicians behind such inventions. During this journey, John Vince touches upon more esoteric topics such as quaternions, octonions, Grassmann algebra, Barycentric coordinates, transfinite sets and prime numbers. Whether you intend to pursue a career in programming, scientific visualisation, systems design, or real-time computing, you should find the author’s literary style refreshingly lucid and engaging, and prepare you for more advanced texts. |
computer science without maths: Mathematical Structures for Computer Science Judith L. Gersting, 2007 This edition offers a pedagogically rich and intuitive introduction to discrete mathematics structures. It meets the needs of computer science majors by being both comprehensive and accessible. |
computer science without maths: Supervised Learning with Quantum Computers Maria Schuld, Francesco Petruccione, 2018-08-30 Quantum machine learning investigates how quantum computers can be used for data-driven prediction and decision making. The books summarises and conceptualises ideas of this relatively young discipline for an audience of computer scientists and physicists from a graduate level upwards. It aims at providing a starting point for those new to the field, showcasing a toy example of a quantum machine learning algorithm and providing a detailed introduction of the two parent disciplines. For more advanced readers, the book discusses topics such as data encoding into quantum states, quantum algorithms and routines for inference and optimisation, as well as the construction and analysis of genuine ``quantum learning models''. A special focus lies on supervised learning, and applications for near-term quantum devices. |
computer science without maths: Mathematics for Computer Graphics John Vince, 2005-11-09 This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media courses, and even mathematics courses. |
computer science without maths: Introduction to Probability Joseph K. Blitzstein, Jessica Hwang, 2014-07-24 Developed from celebrated Harvard statistics lectures, Introduction to Probability provides essential language and tools for understanding statistics, randomness, and uncertainty. The book explores a wide variety of applications and examples, ranging from coincidences and paradoxes to Google PageRank and Markov chain Monte Carlo (MCMC). Additional application areas explored include genetics, medicine, computer science, and information theory. The print book version includes a code that provides free access to an eBook version. The authors present the material in an accessible style and motivate concepts using real-world examples. Throughout, they use stories to uncover connections between the fundamental distributions in statistics and conditioning to reduce complicated problems to manageable pieces. The book includes many intuitive explanations, diagrams, and practice problems. Each chapter ends with a section showing how to perform relevant simulations and calculations in R, a free statistical software environment. |
computer science without maths: Essential Maths Skills for AS/a Level Computer Science Victoria Ellis, Gavin Craddock, 2016-05-27 If you struggle with binary multiplication, or Big O Notation, this is the book for you. This textbook companion will help improve your essential maths skills for computer science, whichever awarding body specification you're following. You can use it throughout your course, whenever you feel you need some extra help. - Develop your understanding of both maths and computer science with all worked examples and questions within a computer science context - Improve your confidence with a step-by-step approach to every maths skill - Measure your progress with guided and non-guided questions to see how you're improving - Understand where you're going wrong with full worked solutions to every question - Feel confident in expert guidance from experienced teachers and examiners Victoria Ellis and Gavin Craddock, reviewed by Dr Kathleen Maitland, Senior Lecturer in Computing and Director of the SAS Student Academy at Birmingham City University |
computer science without maths: Discrete Mathematics Oscar Levin, 2016-08-16 This gentle introduction to discrete mathematics is written for first and second year math majors, especially those who intend to teach. The text began as a set of lecture notes for the discrete mathematics course at the University of Northern Colorado. This course serves both as an introduction to topics in discrete math and as the introduction to proof course for math majors. The course is usually taught with a large amount of student inquiry, and this text is written to help facilitate this. Four main topics are covered: counting, sequences, logic, and graph theory. Along the way proofs are introduced, including proofs by contradiction, proofs by induction, and combinatorial proofs. The book contains over 360 exercises, including 230 with solutions and 130 more involved problems suitable for homework. There are also Investigate! activities throughout the text to support active, inquiry based learning. While there are many fine discrete math textbooks available, this text has the following advantages: It is written to be used in an inquiry rich course. It is written to be used in a course for future math teachers. It is open source, with low cost print editions and free electronic editions. |
computer science without maths: Maths for Computing and Information Technology Frank Giannasi, Robert Low, 1995-01 The Essential Maths for Students series provides the fundamental mathematical and statistical techniques required by students entering Higher Education in a wide range of courses. Reflecting the needs of both student and lecturer, each text assumes little previous knowledge and is designed to raise the reader's proficiency to the level required by today's courses. Maths for Computing and Information Technology provides a solid introductory grounding in the maths required for modules or courses in computer science and information technology. Through worked examples, highlighted key points and self-assessment questions, the book explains essential mathematical ideas and applies them to the I.T. field. Topics covered include propositional and predicate calculus, matrices, sets, mathematical proofs, probability, co-ordinate geometry and finite state automata. |
computer science without maths: Doing Math with Python Amit Saha, 2015-08-01 Doing Math with Python shows you how to use Python to delve into high school–level math topics like statistics, geometry, probability, and calculus. You’ll start with simple projects, like a factoring program and a quadratic-equation solver, and then create more complex projects once you’ve gotten the hang of things. Along the way, you’ll discover new ways to explore math and gain valuable programming skills that you’ll use throughout your study of math and computer science. Learn how to: –Describe your data with statistics, and visualize it with line graphs, bar charts, and scatter plots –Explore set theory and probability with programs for coin flips, dicing, and other games of chance –Solve algebra problems using Python’s symbolic math functions –Draw geometric shapes and explore fractals like the Barnsley fern, the Sierpinski triangle, and the Mandelbrot set –Write programs to find derivatives and integrate functions Creative coding challenges and applied examples help you see how you can put your new math and coding skills into practice. You’ll write an inequality solver, plot gravity’s effect on how far a bullet will travel, shuffle a deck of cards, estimate the area of a circle by throwing 100,000 darts at a board, explore the relationship between the Fibonacci sequence and the golden ratio, and more. Whether you’re interested in math but have yet to dip into programming or you’re a teacher looking to bring programming into the classroom, you’ll find that Python makes programming easy and practical. Let Python handle the grunt work while you focus on the math. Uses Python 3 |
computer science without maths: How to Design Programs, second edition Matthias Felleisen, Robert Bruce Findler, Matthew Flatt, Shriram Krishnamurthi, 2018-05-25 A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming. |
computer science without maths: Generatingfunctionology Herbert S. Wilf, 2014-05-10 Generatingfunctionology provides information pertinent to generating functions and some of their uses in discrete mathematics. This book presents the power of the method by giving a number of examples of problems that can be profitably thought about from the point of view of generating functions. Organized into five chapters, this book begins with an overview of the basic concepts of a generating function. This text then discusses the different kinds of series that are widely used as generating functions. Other chapters explain how to make much more precise estimates of the sizes of the coefficients of power series based on the analyticity of the function that is represented by the series. This book discusses as well the applications of the theory of generating functions to counting problems. The final chapter deals with the formal aspects of the theory of generating functions. This book is a valuable resource for mathematicians and students. |
computer science without maths: Constructive Analysis E. Bishop, Douglas Bridges, 2012-12-06 This work grew out of Errett Bishop's fundamental treatise 'Founda tions of Constructive Analysis' (FCA), which appeared in 1967 and which contained the bountiful harvest of a remarkably short period of research by its author. Truly, FCA was an exceptional book, not only because of the quantity of original material it contained, but also as a demonstration of the practicability of a program which most ma thematicians believed impossible to carry out. Errett's book went out of print shortly after its publication, and no second edition was produced by its publishers. Some years later, 'by a set of curious chances', it was agreed that a new edition of FCA would be published by Springer Verlag, the revision being carried out by me under Errett's supervision; at the same time, Errett gener ously insisted that I become a joint author. The revision turned out to be much more substantial than we had anticipated, and took longer than we would have wished. Indeed, tragically, Errett died before the work was completed. The present book is the result of our efforts. Although substantially based on FCA, it contains so much new material, and such full revision and expansion of the old, that it is essentially a new book. For this reason, and also to preserve the integrity of the original, I decided to give our joint work a title of its own. Most of the new material outside Chapter 5 originated with Errett. |
computer science without maths: Mathematical Logic for Computer Science Mordechai Ben-Ari, 2012-12-06 This is a mathematics textbook with theorems and proofs. The choice of topics has been guided by the needs of computer science students. The method of semantic tableaux provides an elegant way to teach logic that is both theoretically sound and yet sufficiently elementary for undergraduates. In order to provide a balanced treatment of logic, tableaux are related to deductive proof systems. The book presents various logical systems and contains exercises. Still further, Prolog source code is available on an accompanying Web site. The author is an Associate Professor at the Department of Science Teaching, Weizmann Institute of Science. |
computer science without maths: The Math Myth Andrew Hacker, 2010-05-25 A New York Times–bestselling author looks at mathematics education in America—when it’s worthwhile, and when it’s not. Why do we inflict a full menu of mathematics—algebra, geometry, trigonometry, even calculus—on all young Americans, regardless of their interests or aptitudes? While Andrew Hacker has been a professor of mathematics himself, and extols the glories of the subject, he also questions some widely held assumptions in this thought-provoking and practical-minded book. Does advanced math really broaden our minds? Is mastery of azimuths and asymptotes needed for success in most jobs? Should the entire Common Core syllabus be required of every student? Hacker worries that our nation’s current frenzied emphasis on STEM is diverting attention from other pursuits and even subverting the spirit of the country. Here, he shows how mandating math for everyone prevents other talents from being developed and acts as an irrational barrier to graduation and careers. He proposes alternatives, including teaching facility with figures, quantitative reasoning, and understanding statistics. Expanding upon the author’s viral New York Times op-ed, The Math Myth is sure to spark a heated and needed national conversation—not just about mathematics but about the kind of people and society we want to be. “Hacker’s accessible arguments offer plenty to think about and should serve as a clarion call to students, parents, and educators who decry the one-size-fits-all approach to schooling.” —Publishers Weekly, starred review |
computer science without maths: The Nature of Computation Cristopher Moore, Stephan Mertens, 2011-08-11 Computational complexity is one of the most beautiful fields of modern mathematics, and it is increasingly relevant to other sciences ranging from physics to biology. But this beauty is often buried underneath layers of unnecessary formalism, and exciting recent results like interactive proofs, phase transitions, and quantum computing are usually considered too advanced for the typical student. This book bridges these gaps by explaining the deep ideas of theoretical computer science in a clear and enjoyable fashion, making them accessible to non-computer scientists and to computer scientists who finally want to appreciate their field from a new point of view. The authors start with a lucid and playful explanation of the P vs. NP problem, explaining why it is so fundamental, and so hard to resolve. They then lead the reader through the complexity of mazes and games; optimization in theory and practice; randomized algorithms, interactive proofs, and pseudorandomness; Markov chains and phase transitions; and the outer reaches of quantum computing. At every turn, they use a minimum of formalism, providing explanations that are both deep and accessible. The book is intended for graduate and undergraduate students, scientists from other areas who have long wanted to understand this subject, and experts who want to fall in love with this field all over again. |
computer science without maths: Mathematics for Computer Programmers Christine Benedyk Kay, 1984 Number systems I. Sets. Integer and real number sets. Format arithmetic. Algorithms. Solving problems using input. process, and output. Algorithms. Flowcharts. Algebraic applications for programming. Language of algebra. Algebraic expressions of not equal. Exponents. Equations. Advanced algebra concepts. Quadratic equations. Linear equations. Linear programming. Functions. Sequence and subscripted variables. Matrices. Binary systems. Number base concepts. Binary, octal, and hexadecimal numbers. Computer codes. Boolean algebra concepts. Mathematical logic. Boolean algebra and computer logic. |
computer science without maths: Connecting Discrete Mathematics and Computer Science David Liben-Nowell, 2022-08-04 Computer science majors taking a non-programming-based course like discrete mathematics might ask 'Why do I need to learn this?' Written with these students in mind, this text introduces the mathematical foundations of computer science by providing a comprehensive treatment of standard technical topics while simultaneously illustrating some of the broad-ranging applications of that material throughout the field. Chapters on core topics from discrete structures – like logic, proofs, number theory, counting, probability, graphs – are augmented with around 60 'computer science connections' pages introducing their applications: for example, game trees (logic), triangulation of scenes in computer graphics (induction), the Enigma machine (counting), algorithmic bias (relations), differential privacy (probability), and paired kidney transplants (graphs). Pedagogical features include 'Why You Might Care' sections, quick-reference chapter guides and key terms and results summaries, problem-solving and writing tips, 'Taking it Further' asides with more technical details, and around 1700 exercises, 435 worked examples, and 480 figures. |
computer science without maths: Computer Graphics from Scratch Gabriel Gambetta, 2021-05-13 Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest. |
computer science without maths: The Multivariate Algorithmic Revolution and Beyond Hans L. Bodlaender, Rodney Downey, Fedor V. Fomin, Dániel Marx, 2012-06-16 Parameterized complexity is currently a thriving field in complexity theory and algorithm design. A significant part of the success of the field can be attributed to Michael R. Fellows. This Festschrift has been published in honor of Mike Fellows on the occasion of his 60th birthday. It contains 20 papers that showcase the important scientific contributions of this remarkable man, describes the history of the field of parameterized complexity, and also reflects on other parts of Mike Fellows’s unique and broad range of interests, including his work on the popularization of discrete mathematics for young children. The volume contains several surveys that introduce the reader to the field of parameterized complexity and discuss important notions, results, and developments in this field. |
computer science without maths: Functional Differential Geometry Gerald Jay Sussman, Jack Wisdom, 2013-07-05 An explanation of the mathematics needed as a foundation for a deep understanding of general relativity or quantum field theory. Physics is naturally expressed in mathematical language. Students new to the subject must simultaneously learn an idiomatic mathematical language and the content that is expressed in that language. It is as if they were asked to read Les Misérables while struggling with French grammar. This book offers an innovative way to learn the differential geometry needed as a foundation for a deep understanding of general relativity or quantum field theory as taught at the college level. The approach taken by the authors (and used in their classes at MIT for many years) differs from the conventional one in several ways, including an emphasis on the development of the covariant derivative and an avoidance of the use of traditional index notation for tensors in favor of a semantically richer language of vector fields and differential forms. But the biggest single difference is the authors' integration of computer programming into their explanations. By programming a computer to interpret a formula, the student soon learns whether or not a formula is correct. Students are led to improve their program, and as a result improve their understanding. |
computer science without maths: ICT for GCSE Tim Roderick, Geoff Rushbrook, 2002-04-04 This is an illustrated summary book in full colour for classroom use and for examination revision, covering the requirements of GCSE Specifications from September 2001 in information technology/computing. |
computer science without maths: Ultralearning Scott H. Young, 2019-08-06 Now a Wall Street Journal bestseller. Learn a new talent, stay relevant, reinvent yourself, and adapt to whatever the workplace throws your way. Ultralearning offers nine principles to master hard skills quickly. This is the essential guide to future-proof your career and maximize your competitive advantage through self-education. In these tumultuous times of economic and technological change, staying ahead depends on continual self-education—a lifelong mastery of fresh ideas, subjects, and skills. If you want to accomplish more and stand apart from everyone else, you need to become an ultralearner. The challenge of learning new skills is that you think you already know how best to learn, as you did as a student, so you rerun old routines and old ways of solving problems. To counter that, Ultralearning offers powerful strategies to break you out of those mental ruts and introduces new training methods to help you push through to higher levels of retention. Scott H. Young incorporates the latest research about the most effective learning methods and the stories of other ultralearners like himself—among them Benjamin Franklin, chess grandmaster Judit Polgár, and Nobel laureate physicist Richard Feynman, as well as a host of others, such as little-known modern polymath Nigel Richards, who won the French World Scrabble Championship—without knowing French. Young documents the methods he and others have used to acquire knowledge and shows that, far from being an obscure skill limited to aggressive autodidacts, ultralearning is a powerful tool anyone can use to improve their career, studies, and life. Ultralearning explores this fascinating subculture, shares a proven framework for a successful ultralearning project, and offers insights into how you can organize and exe - cute a plan to learn anything deeply and quickly, without teachers or budget-busting tuition costs. Whether the goal is to be fluent in a language (or ten languages), earn the equivalent of a college degree in a fraction of the time, or master multiple tools to build a product or business from the ground up, the principles in Ultralearning will guide you to success. |
computer science without maths: A Programmer's Introduction to Mathematics Jeremy Kun, 2020-05-17 A Programmer's Introduction to Mathematics uses your familiarity with ideas from programming and software to teach mathematics. You'll learn about the central objects and theorems of mathematics, including graphs, calculus, linear algebra, eigenvalues, optimization, and more. You'll also be immersed in the often unspoken cultural attitudes of mathematics, learning both how to read and write proofs while understanding why mathematics is the way it is. Between each technical chapter is an essay describing a different aspect of mathematical culture, and discussions of the insights and meta-insights that constitute mathematical intuition. As you learn, we'll use new mathematical ideas to create wondrous programs, from cryptographic schemes to neural networks to hyperbolic tessellations. Each chapter also contains a set of exercises that have you actively explore mathematical topics on your own. In short, this book will teach you to engage with mathematics. A Programmer's Introduction to Mathematics is written by Jeremy Kun, who has been writing about math and programming for 10 years on his blog Math Intersect Programming. As of 2020, he works in datacenter optimization at Google.The second edition includes revisions to most chapters, some reorganized content and rewritten proofs, and the addition of three appendices. |
computer science without maths: Introduction to Linear Algebra Gilbert Strang, 2009-02-10 This leading textbook for first courses in linear algebra comes from the hugely experienced MIT lecturer and author Gilbert Strang. The book's tried and tested approach is direct, offering practical explanations and examples, while showing the beauty and variety of the subject. Unlike most other linear algebra textbooks, the approach is not a repetitive drill. Instead it inspires an understanding of real mathematics. The book moves gradually and naturally from numbers to vectors to the four fundamental subspaces. This new edition includes challenge problems at the end of each section. Preview five complete sections at math.mit.edu/linearalgebra. Readers can also view freely available online videos of Gilbert Strang's 18.06 linear algebra course at MIT, via OpenCourseWare (ocw.mit.edu), that have been watched by over a million viewers. Also on the web (http://web.mit.edu/18.06/www/), readers will find years of MIT exam questions, MATLAB help files and problem sets to practise what they have learned. |
Computer - Wikipedia
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Computer - Wikipedia
A computer is a machine that can be programmed to automatically carry out sequences of arithmetic or logical …
Computer | Definition, History, Operating Systems, & Facts
A computer is a programmable device for processing, storing, and displaying information. Learn more in this …
What is a Computer?
Feb 6, 2025 · What is a Computer? A computer is a programmable device that stores, retrieves, and processes …
Micro Center - Computer & Electronics Retailer - Shop Now
Shop Micro Center for electronics, PCs, laptops, Apple products, and much more. Enjoy in-store pickup, top …
What is a Computer? - GeeksforGeeks
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