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computers and education journal: Computers in Education Ganelon Metivier, 2020 Computers in Education: Trends, Applications and Challenges summarizes various reactions to school closure due to COVID-19, particularly focusing on the digitization of education, government, schools, and the private sector. The authors aim to demonstrate connections that exist between the notion of technology immune-technology enabled mathematics problem-solving pedagogy and the theory of instrumental genesis. This theory has been used by educational researchers to demonstrate the modern-day pedagogical appropriation of an artifact as a material object. The development, implementation and evaluation of a mixed-mode delivery method involving a well-designed user interface and mobile learning applications is discussed. The concluding study presents some implementations of Newton-Cotes integration methods to nonlinear 2D integrals with a new calculator: TWOD integral calculator designed with the help of Matlab Graphical User Interface-- |
computers and education journal: Cooperative/Collaborative Learning Robyn M. Gillies, 2022-01-26 This book brings together a diverse range of international scholars to highlight recent developments in research on collaborative learning. The emphasis is on research that has a strong evidence base for the work that is presented and includes empirical studies, best evidence synthesis of the relevant research, case studies, and theoretical reports. It also highlights how different technologies have been used to facilitate group interaction, dialogue, and learning. There is much to be gained by sharing and learning about what happens in different disciplines and contexts and how different collaborative pedagogies can be implemented when needed to promote understanding and learning. This book will have strong appeal to pre-service and experienced teachers and researchers who are interested in how different collaborative pedagogies can be embedded in course curricula to promote student engagement and learning. |
computers and education journal: Computers and Exploratory Learning Andrea A. DiSessa, Celia Hoyles, Richard Noss, 2012-12-06 Computers are playing a fundamental role in enhancing exploratory learning techniques in education. This volume in the NATO Special Programme on Advanced Educational Technology covers the state of the art in the design and use of computer systems for exploratory learning. Contributed chapters treat principles, theory, practice, and examples of some of the best contemporary computer-based learning environments: Logo, Boxer, Microworlds, Cabri-Géomètre, Star Logo, Table Top, Geomland, spreadsheets, Function Machines, and others. Emphasis is on mathematics and science education. Synthetic chapters provide an overview of the current scene in computers and exploratory learning, and analyses from the perspectives of epistemology, learning, and socio-cultural studies. |
computers and education journal: Computers and Education M. Llamas-Nistal, Manuel J. Fernández-Iglesias, L.E. Anido-Rifon, 2003-11-30 This volume contains a selection of papers on the most up-to-date experiences in the field of computers and education. It includes most relevant case studies and novel research results addressing technical and methodological aspects of computers and educations. It is relevant to researchers, practitioners, teaching staff and developers working in e-learning, computer-based education, educational software, distributed learning, lifelong learning, and open and distance learning. |
computers and education journal: Reflections on the History of Computers in Education Arthur Tatnall, Bill Davey, 2014-05-05 This book is a collection of refereed invited papers on the history of computing in education from the 1970s to the mid-1990s presenting a social history of the introduction and early use of computers in schools. The 30 papers deal with the introduction of computer in schools in many countries around the world: Norway, South Africa, UK, Canada, Australia, USA, Finland, Chile, The Netherlands, New Zealand, Spain, Ireland, Israel and Poland. The authors are not professional historians but rather people who as teachers, students or researchers were involved in this history and they narrate their experiences from a personal perspective offering fascinating stories. |
computers and education journal: Computers and Education Manuel Ortega, José Bravo, 2001-09-30 This state-of-the-art volume contains a selection of papers on the most up-to-date research in the field of computers in education. The topics covered range from human-computer interaction applied to education to teacher training in communication and information technologies. This book is aimed at teachers, lecturers, researchers, advanced students and application designers on computers in education. |
computers and education journal: Computers and Classroom Culture Janet Ward Schofield, 1995-10-27 Computers and Classroom Culture, first published in 1996, explores the meaning of computer technology for our schools. |
computers and education journal: Advanced Information Technology in Education Khine Soe Thaung, 2012-02-03 The volume includes a set of selected papers extended and revised from the 2011 International Conference on Computers and Advanced Technology in Education. With the development of computers and advanced technology, the human social activities are changing basically. Education, especially the education reforms in different countries, has been experiencing the great help from the computers and advanced technology. Generally speaking, education is a field which needs more information, while the computers, advanced technology and internet are a good information provider. Also, with the aid of the computer and advanced technology, persons can make the education an effective combination. Therefore, computers and advanced technology should be regarded as an important media in the modern education. Volume Advanced Information Technology in Education is to provide a forum for researchers, educators, engineers, and government officials involved in the general areas of computers and advanced technology in education to disseminate their latest research results and exchange views on the future research directions of these fields. |
computers and education journal: Computers and Education Baltasar Fernández-Manjón, Juan Manuel Sánchez-Pérez, Juan Antonio Gómez-Pulido, Miguel Angel Vega-Rodríguez, José Bravo-Rodríguez, 2007-07-26 This book contains a selection of contributions presenting the latest research in the field of computers in education and, more specifically, in e-Learning. It reflects the diverse scenario of the application of computers in the educational field by describing previous experiences and addressing some of the present key issues. These include issues such as Learning Management Systems as well as innovative aspects such as personalized or ubiquitous learning. |
computers and education journal: Oversold and Underused Larry CUBAN, 2009-06-30 Impelled by a demand for increasing American strength in the new global economy, many educators, public officials, business leaders, and parents argue that school computers and Internet access will improve academic learning and prepare students for an information-based workplace. But just how valid is this argument? In Oversold and Underused, one of the most respected voices in American education argues that when teachers are not given a say in how the technology might reshape schools, computers are merely souped-up typewriters and classrooms continue to run much as they did a generation ago. In his studies of early childhood, high school, and university classrooms in Silicon Valley, Larry Cuban found that students and teachers use the new technologies far less in the classroom than they do at home, and that teachers who use computers for instruction do so infrequently and unimaginatively. Cuban points out that historical and organizational economic contexts influence how teachers use technical innovations. Computers can be useful when teachers sufficiently understand the technology themselves, believe it will enhance learning, and have the power to shape their own curricula. But these conditions can't be met without a broader and deeper commitment to public education beyond preparing workers. More attention, Cuban says, needs to be paid to the civic and social goals of schooling, goals that make the question of how many computers are in classrooms trivial. |
computers and education journal: Personal Computers for Education Alfred M. Bork, 1985 |
computers and education journal: The Technical Fix Kevin Robins, Frank Webster, 1989 |
computers and education journal: Computer Supported Education H. Chad Lane, Susan Zvacek, James Uhomoibhi, 2020-11-09 This book constitutes the thoroughly refereed proceedings of the 11th International Conference on Computer Supported Education, CSEDU 2019, held in Heraklion, Crete, Greece, in May 2019. The 30 revised full papers were carefully reviewed and selected from 202 submissions. The papers cover wide research fields including authoring tools and content development, AV-communication and multimedia, classroom management, e-Learning hardware and software, blended learning, critical success factors in distance learning. |
computers and education journal: Publication Manual of the American Psychological Association American Psychological Association, 2019-10 The Publication Manual of the American Psychological Association is the style manual of choice for writers, editors, students, and educators in the social and behavioral sciences, nursing, education, business, and related disciplines. |
computers and education journal: Computational Thinking Education in K-12 Siu-Cheung Kong, Harold Abelson, 2022-05-03 A guide to computational thinking education, with a focus on artificial intelligence literacy and the integration of computing and physical objects. Computing has become an essential part of today’s primary and secondary school curricula. In recent years, K–12 computer education has shifted from computer science itself to the broader perspective of computational thinking (CT), which is less about technology than a way of thinking and solving problems—“a fundamental skill for everyone, not just computer scientists,” in the words of Jeanette Wing, author of a foundational article on CT. This volume introduces a variety of approaches to CT in K–12 education, offering a wide range of international perspectives that focus on artificial intelligence (AI) literacy and the integration of computing and physical objects. The book first offers an overview of CT and its importance in K–12 education, covering such topics as the rationale for teaching CT; programming as a general problem-solving skill; and the “phenomenon-based learning” approach. It then addresses the educational implications of the explosion in AI research, discussing, among other things, the importance of teaching children to be conscientious designers and consumers of AI. Finally, the book examines the increasing influence of physical devices in CT education, considering the learning opportunities offered by robotics. Contributors Harold Abelson, Cynthia Breazeal, Karen Brennan, Michael E. Caspersen, Christian Dindler, Daniella DiPaola, Nardie Fanchamps, Christina Gardner-McCune, Mark Guzdial, Kai Hakkarainen, Fredrik Heintz, Paul Hennissen, H. Ulrich Hoppe, Ole Sejer Iversen, Siu-Cheung Kong, Wai-Ying Kwok, Sven Manske, Jesús Moreno-León, Blakeley H. Payne, Sini Riikonen, Gregorio Robles, Marcos Román-González, Pirita Seitamaa-Hakkarainen, Ju-Ling Shih, Pasi Silander, Lou Slangen, Rachel Charlotte Smith, Marcus Specht, Florence R. Sullivan, David S. Touretzky |
computers and education journal: Computer Supported Collaborative Learning Claire O'Malley, 2012-12-06 Although research in collaborative learning has a fairly long history, dating back at least to the early work of Piaget and Vygotsky, it is only recently that workers have begun to apply some of its findings to the design of computer based learning systems. The early generation of the!le systems focused on their potential for supporting individual learning: learning could be self paced; teaching could be adapted to individual learners' needs. This was certainly the promise of the later generation of intelligent tutoring systems. However, this promise has yet to be realised. Not only are there still some very difficult research problems to solve in providing adaptive learning systems, but there are also some very real practical constraints on the widespread take up of individualised computer based instruction. Reseachers soon began to realise that the organisational, cultural and social contexts of the classroom have to be taken into account in designing systems to promote effective learning. Much of the work that goes on in classrooms is collaborative, whether by design or not. Teachers also need to be able to adapt the technology to their varying needs. Developments in technology, such as networking, have also contributed to changes in the way in which computers may be envisaged to support learning. In September 1989, a group of researchers met in Maratea, Italy, for a NATO-sponsored workshop on Computer supported collaborative . learning. A total of 20 researchers from Europe (Belgium. |
computers and education journal: Computers in the Classroom Andrea R. Gooden, 1996-10-07 Since 1979, Apple Computer's Educational Grants program has provided computer equipment and training to schools through a nationwide competitive process. Computers in the Classroom tells the inspiring stories of some of these schools, showing how technology has revived the classroom. This illustrated book is an indispensable resource for teachers and parents, showing examples of students' work and with information on funding resources, technical support, software, and where to find electric and print data. 100 illus. |
computers and education journal: Literacy in Theory and Practice Brian V. Street, 1984 Offers a detailed examination of theories about literacy developed by different academic disciplines and proposes an ideological model of literacy. Looks at contemporary literacy practices in the third world and Britain and, in particular, the literacy campaigns conducted by UNESCO. |
computers and education journal: Failure to Connect Jane M. Healy, 1999-07-13 In this comprehensive, practical, and unsettling look at computers in children's lives, Jane M. Healy, Ph.D., questions whether computers are really helping or harming children's development. Once a bedazzled enthusiast of educational computing but now a troubled skeptic, Dr. Healy examines the advantages and drawbacks of computer use for kids at home and school, exploring its effects on children's health, creativity, brain development, and social and emotional growth. Today, the Federal Government allocates scarce educational funding to wire every classroom to the Internet, software companies churn out educational computer programs even for preschoolers, and school administrators cut funding and space for books, the arts, and physical education to make room for new computer hardware. It is past the time to address these issues. Many parents and even some educators have been sold on the idea that computer literacy is as important as reading and math. Those who haven't hopped on the techno bandwagon are left wondering whether they are shortchanging their children's education or their students' futures. Few people stop to consider that computers, used incorrectly, may do far more harm than good. New technologies can be valuable educational tools when used in age-appropriate ways by properly trained teachers. But too often schools budget insufficiently for teacher training and technical support. Likewise, studies suggest that few parents know how to properly assist children's computer learning; much computer time at home may be wasted time, drawing children away from other developmentally important activities such as reading, hobbies, or creative play. Moreover, Dr. Healy finds that much so-called learning software is more edutainment than educational, teaching students more about impulsively pointing and clicking for some trivial goal than about how to think, to communicate, to imagine, or to solve problems. Some software, used without careful supervision, may also have the potential to interrupt a child's internal motivation to learn. Failure to Connect is the first book to link children's technology use to important new findings about stages of child development and brain maturation, which are clearly explained throughout. It illustrates, through dozens of concrete examples and guidelines, how computers can be used successfully with children of different age groups as supplements to classroom curricula, as research tools, or in family projects. Dr. Healy issues strong warnings, however, against too early computer use, recommending little or no exposure before age seven, when the brain is primed to take on more abstract challenges. She also lists resources for reliable reviews of child-oriented software, suggests questions parents should ask when their children are using computers in school, and discusses when and how to manage computer use at home. Finally, she offers a thoughtful look at the question of which skills today's children will really need for success in a technological future -- and how they may best acquire them. Based on years of research into learning and hundreds of hours of interviews and observations with school administrators, teachers, parents, and students, Failure to Connect is a timely and eye-opening examination of the central questions we must confront as technology increasingly influences the way we educate our children. |
computers and education journal: Computers, Schools and Students Cedric Cullingford, Nusrat Haq, 2016-05-23 How have schools been affected by the introduction of computer technology, and has it changed the school life and experience of students? This book uses research from both large and small secondary schools, including those specializing in technology and those with higher numbers of pupils with special needs, to look at the results of all the political initiatives and investment in ICT. The authors found that the ambitious expectations fell short of reality. Their research into the reasons for this shortfall can help teachers understand and develop ways to make the best use of computers in their schools. It is equally informative for educational researchers and policy-makers. |
computers and education journal: Computer Science Education Research Sally Fincher, Marian Petre, 2004-01-01 This book provides an overview of how to approach computer science education research from a pragmatic perspective. It represents the diversity of traditions and approaches inherent in this interdisciplinary area, while also providing a structure within which to make sense of that diversity. It provides multiple 'entry points'- to literature, to methods, to topics Part One, 'The Field and the Endeavor', frames the nature and conduct of research in computer science education. Part Two, 'Perspectives and Approaches', provides a number of grounded chapters on particular topics or themes, written by experts in each domain. These chapters cover the following topics: * design * novice misconceptions * programming environments for novices * algorithm visualisation * a schema theory view on learning to program * critical theory as a theoretical approach to computer science education research Juxtaposed and taken together, these chapters indicate just how varied the perspectives and research approaches can be. These chapters, too, act as entry points, with illustrations drawn from published work. |
computers and education journal: Computers and Education: Towards Educational Change and Innovation Antonio Jose Mendes, Isabel Pereira, Rogerio Costa, 2007-11-19 Discover the latest research on the application of information and communication technologies (ICTs) in the field of education. Among the many areas covered, the book examines the latest innovations in the design, development, and evaluation of innovative educational environments. You’ll also discover how ICTs support special education, collaborative learning, and distance learning. Finally, key social aspects of ICTs in education are examined. |
computers and education journal: Computers and Society Ronald M. Baecker, 2019 Computers and Society explores the history and impact of modern technology on everyday human life, considering its benefits, drawbacks, and repercussions. Particular attention is paid to new developments in artificial intelligence and machine learning, and the issues that have arisen from our complex relationship with AI. |
computers and education journal: Computers and Translation H. L. Somers, 2003-01-01 Designed for translators and other professional linguists, this work attempts to clarify, explain and exemplify the impact that computers have had and are having on their profession. The book concerns machine translation, computer-aided translation and the future of translation and the computer. |
computers and education journal: Engineering Play Mizuko Ito, 2012-02-10 How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning. Today, computers are part of kids' everyday lives, used both for play and for learning. We envy children's natural affinity for computers, the ease with which they click in and out of digital worlds. Thirty years ago, however, the computer belonged almost exclusively to business, the military, and academia. In Engineering Play, Mizuko Ito describes the transformation of the computer from a tool associated with adults and work to one linked to children, learning, and play. Ito gives an account of a pivotal period in the 1980s and 1990s, which saw the rise of a new category of consumer software designed specifically for elementary school-aged children. “Edutainment” software sought to blend various educational philosophies with interactive gaming and entertainment, and included such titles as Number Munchers, Oregon Trail, KidPix, and Where in the World Is Carmen Sandiego?. The children's software boom (and the bust that followed), says Ito, can be seen as a microcosm of the negotiations surrounding new technology, children, and education. The story she tells is both a testimonial to the transformative power of innovation and a cautionary tale about its limitations. |
computers and education journal: Graphics Gems Andrew S. Glassner, 1993-06-29 The GRAPHICS GEMS Series was started in 1990 by Andrew Glassner. The vision and purpose of the Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by a common desire to share interesting ideas and tools with their colleagues. Each volume provides a new set of innovative solutions to a variety of programming problems. |
computers and education journal: Learning at the Back Door Charles A. Wedemeyer, 2010-06-01 Wedemeyer stresses that learning is a natural idiosyncratic, and continually renewable human trait and survival resource. It is not dependent upon teaching, schooling, or special environments, although-properly used-these resources enhance learning. There is a powerful subculture of independent learners who are responsible for much of the real progress that has been made in most areas on endeavor. This book attempts to explain this kind of learning and relate it to schooling, suggesting ways in which all learning-whether traditional or non-traditional-can be encouraged and improved through new kinds of educational institutions and processes. |
computers and education journal: International Handbook of Computer-Supported Collaborative Learning Ulrike Cress, Carolyn Rosé, Alyssa Friend Wise, Jun Oshima, 2021-10-08 CSCL has in the past 15 years (and often in conjunction with Springer) grown into a thriving and active community. Yet, lacking is a comprehensive CSCL handbook that displays the range of research being done in this area. This handbook will provide an overview of the diverse aspects of the field, allowing newcomers to develop a sense of the entirety of CSCL research and for existing community members to become more deeply aware of work outside their direct area. The handbook will also serve as a ready reference for foundational concepts, methods, and approaches in the field. The chapters are written in such a way that each of them can be used in a stand-alone fashion while also serving as introductory readings in relevant study courses or in teacher education. While some CSCL-relevant topics are addressed in the International Handbook of the Learning Sciences and the International Handbook of Collaborative Learning, these books do not aim to present an integrated and comprehensive view of CSCL. The International Handbook of Computer- Supported Collaborative Learning covers all relevant topics in CSCL, particularly recent developments in the field, such as the rise of computational approaches and learning analytics. |
computers and education journal: Computers in Education (1988) Richard Diem, 2018-02-06 Published in 1988, this bibliography focuses on four main areas; descriptions of the computer and its effects on human thinking and learning, computers in teaching situations, problems arising from the use of computers, and examinations of the future use of computers in education. Publications with relevant information are included, and in some cases studies have been annotated to provide more information on the citation. The bibliography presents researchers with a listing of primary and secondary sources detailing the role of the computer in education from 1975 to 1986. Short term, as well as longitudinal works are included, across all formats including articles, reviews, dissertations and books. |
computers and education journal: Technology-Enhanced Learning Nicolas Balacheff, Sten Ludvigsen, Ton de de Jong, Ard Lazonder, Sally Barnes, 2009-03-24 Technology-enhanced learning is a timely topic, the importance of which is recognized by educational researchers, practitioners, software designers, and policy makers. This volume presents and discusses current trends and issues in technology-enhanced learning from a European research and development perspective. This multifaceted and multidisciplinary topic is considered from four different viewpoints, each of which constitutes a separate section in the book. The sections include general as well as domain-specific principles of learning that have been found to play a significant role in technology-enhanced environments, ways to shape the environment to optimize learners’ interactions and learning, and specific technologies used by the environment to empower learners. An additional section discusses the work presented in the preceding sections from a computer science perspective and an implementation perspective. This book comes out of the work in Kaleidoscope: a European Network of Excellence in which over 1,000 people from more than 90 institutes across Europe participate. Kaleidoscope brings together researchers from diverse disciplines and cultures, through their collaboration and sharing of scientific outcomes, they are helping move the field of technology-enhanced learning forward. |
computers and education journal: SAGE Handbook of Play and Learning in Early Childhood Elizabeth Brooker, Mindy Blaise, Susan Edwards, 2014-06-17 ′This Handbook offers diverse perspectives from scholars across the globe who help us see play in new ways. At the same time the basic nature of play gives a context for us to learn new theoretical frameworks and methods. A real gem!′ - Beth Graue, Department of Curriculum and Instruction, Wisconsin Center for Education Research, USA Play and learning scholarship has developed considerably over the last decade, as has the recognition of its importance to children’s learning and development. Containing chapters from highly respected researchers, whose work has been critical to building knowledge and expertise in the field, this Handbook focuses on examining historical, current and future research issues in play and learning scholarship. Organized into three sections which consider: theoretical and philosophical perspectives on play and learning play in pedagogy, curriculum and assessment play contexts. The Handbook′s breadth, clarity and rigor will make it essential reading for researchers and postgraduate students, as well as professionals with interest in this dynamic and changing field. Liz Brooker is Reader in Early Childhood in the Faculty of Children and Learning at the Institute of Education, University of London. Mindy Blaise is an Associate Professor of Early Childhood Education in the Department of Early Childhood Education at the Hong Kong Institute of Education. Susan Edwards is Associate Professor in Curriculum and Pedagogy at Australian Catholic University. This handbook′s International Advisory Board included: Jo Aliwood, The University of Newcastle, Australia Pat Broadhead, Leeds Metropolitan University, Australia Stig Brostrom, Aarhus University, Denmark Hasina Ebrahim, University of the Free State, South Africa Beth Graue, Wisconsin Center for Education Research, USA Amita Gupta, The City College of New York, CUNY, USA Marjatta Kalliala, University of Helsinki, Finland Rebecca Kantor, University of Colorado Denver, USA Colette Murphy, Trinity College, Dublin, Republic of Ireland Ellen Sandseter, Queen Maud University College of Early Childhood Education, Norway |
computers and education journal: Progress in Education R. Nata, 2002 This series presents substantial results from around the globe in selected areas of educational research. The field of education is consistently on the top of priority lists of every country in the world, yet few educators are aware of the progress elsewhere. Many techniques, programs and methods are directly applicable across borders. This series attempts to shed light on successes wherever they may occur in the hope that many wheels need not be reinvented again and again. |
computers and education journal: Learning with Computers Paul Light, Karen Littleton, 2002-09-11 Contrary to the belief that computers isolate users, Karen Littleton and Paul Light demonstrate that learning with computers is often a collaborative and social activity. Learning with Computers brings together a significant body of research that shows how working with others at the computer can be beneficial to learners of all ages, from the early school years to the highest levels of education. It also investigates factors such as gender that explain why some interactions are not as productive as others. |
computers and education journal: Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences Chee-Kit Looi, David H. Jonassen, Mitsuru Ikeda, 2005 One of the basic principles that underpin the learning sciences is to improve theories of learning through the design of powerful learning environments that can foster meaningful learning. Learning sciences researchers prefer to research learning in authentic contexts. This book focuses on learning sciences in the Asia-Pacific context. |
computers and education journal: Handbook of Research on Computer Mediated Communication Kelsey, Sigrid, St.Amant, Kirk, 2008-05-31 Technology has changed communication drastically in recent years, facilitating the speed and ease of communicating, and also redefining and shaping linguistics, etiquette, and social communication norms. The Handbook of Research on Computer Mediated Communication provides academics and practitioners with an authoritative collection of research on the implications and social effects computers have had on communication. With 69 chapters of innovative research contributed by over 90 of the world's leading experts in computer mediated communication, the Handbook of Research on Computer Mediated Communication is a must-have addition to every library collection. |
computers and education journal: World Conference on Computers in Education VI David Tinsley, Tom J. van Weert, 2013-11-11 In this book about a hundred papers are presented. These were selected from over 450 papers submitted to WCCE95. The papers are of high quality and cover many aspects of computers in education. Within the overall theme of Liberating the learner the papers cover the following main conference themes: Accreditation, Artificial Intelligence, Costing, Developing Countries, Distance Learning, Equity Issues, Evaluation (Formative and Summative), Flexible Learning, Implications, Informatics as Study Topic, Information Technology, Infrastructure, Integration, Knowledge as a Resource, Learner Centred Learning, Methodologies, National Policies, Resources, Social Issues, Software, Teacher Education, Tutoring, Visions. Also included are papers from the chairpersons of the six IFIP Working Groups on education (elementary/primary education, secondary education, university education, vocational education and training, research on educational applications and distance learning). In these papers the work in the groups is explained and a basis is given for the work of Professional Groups during the world conference. In the Professional Groups experts share their experience and expertise with other expert practitioners and contribute to a postconference report which will determine future actions of IFIP with respect to education. J. David Tinsley J. van Weert Tom Editors Acknowledgement The editors wish to thank Deryn Watson of Kings College London for organizing the paper reviewing process. The editors also wish to thank the School of Informatics, Faculty of Mathematics and Informatics of the Catholic University of Nijmegen for its support in the production of this document. |
computers and education journal: Volume 1: Research Syntheses M. Kathleen Heid, Glendon W. Blume, 2008-07-01 According to NCTM’s Principles and Standards for School mathematics, Technology is essential in teaching and learning of mathematics; it influences the mathematics that is taught and it enhances students’ learning.” How does research inform this clarion call for technology in mathematics teaching and learning? In response to the need to craft appropriate roles for technology in school mathematics new technological approaches have been applied to the teaching and learning of mathematics, and these approaches have been examined by researchers world-wide. The first volume provides insight into what research suggests about the nature of mathematics learning in technological environments. Included in this volume are syntheses of research on technology in the learning of rational number, algebra, elementary and secondary geometry, mathematical modeling, and calculus. Additional chapters synthesize research on technology in the practice of teaching and on equity issues in the use of technology in mathematics instruction. Instead of simply reporting achievement scores of students who use technology in their learning, authors provide thoughtful analyses of bodies of research with the goal of understanding the ways in which technology affects what and how students learn. Each of the chapters in this volume is written by a team of experts whose own research has provided important guidance to the field. |
computers and education journal: Mobile Devices in Education: Breakthroughs in Research and Practice Management Association, Information Resources, 2020-01-03 As technology advances, mobile devices have become more affordable and useful to countries around the world. The use of technology can significantly enhance educational environments for students. It is imperative to study new software, hardware, and gadgets for the improvement of teaching and learning practices. Mobile Devices in Education: Breakthroughs in Research and Practice is a collection of innovative research on the methods and applications of mobile technologies in learning and explores best practices of mobile learning in educational settings. Highlighting a range of topics such as educational technologies, curriculum development, and game-based learning, this publication is an ideal reference source for teachers, principals, curriculum developers, educational software developers, instructional designers, administrators, researchers, professionals, upper-level students, academicians, and practitioners actively involved in the education field. |
computers and education journal: U.S. Office of Education Support of Computer Projects, 1965-1971 Lawrence P. Grayson, Janet B. Robbins, 1972 |
computers and education journal: ICT: Changing Education Chris Abbott, 2003-09-02 In this timely and accessible book, Chris Abbott examines the process by which ICT, and in particular its role in relation to literacy, has become central to national educational policies. |
Journal of Computers in Education - gcsce.net
JCE is an interdisciplinary forum for communication of perspectives among researchers, practitioner, and policy makers on theories and practices in technology enhanced learning. …
Computers and Education: Artificial Intelligence
Oct 17, 2022 · Khosravi, Demartini, et al. (2021) reflect on the experience of building an adaptive learnersourcing platform and present a series of data-driven lessons for developers and …
Chen, X., Yu, G., Cheng, G., & Hao, T. (2019). Research topics, …
On the other hand, Computers & Education holds a wide focus on educational technology, thus receiving interest and attention from a broader education community.
Computers & Education - ResearchGate
Computers & Education is one of the oldest, most established and prestigious journals in the field of educational technology and computer-assisted learning with a high impact in terms of...
Computers and Education: Artificial Intelligence
Jul 12, 2021 · Grounded in literature on 30 existing peer-reviewed articles, this review proposed four aspects (i.e., know and understand, use and apply, evaluate and create, and ethical …
Computers & Education - DynamiCog
college students engaging in a visual programming task for 20min via videoconferencing. We used principal component analysis to investigate whether the empirical data aligned with our …
The impact of laptop-free zones on student performance and …
In this study, we tested the impact of“laptop-free zones on student learning and attitudes in large lecture sections of ” introductory biology at a public research university. Two sections were …
Computers & Education
What follows is a combined Invited Comment to this journal and an open letter to all my academic colleagues who are researchers in the field, editors, editorial board members and/or …
Computers and Education: Artificial Intelligence - Monash …
roles of AI in education as well as the definition and features of AI technology. We discuss 10 research topics in AIED on the area of articles that are of interest in this journal and to guide …
Computers Education: X Reality - Monash University
To understand how these mechanisms impact learning, we conducted 2 studies with a total of 64 participants who had no prior experience in the training task. Participants were taught how to …
Journal of Educational Computing Research, 2003-2012 - JSTOR
every student and teacher: Lessons learned about plan-ning and implementing a successful 1:1 learning initiative in schools. Educational Technology, 50(6), p. 11. Cuban, L. (2006). …
Computers & Education
We considered research published between 2009 and 2017 that presents empirical evaluations of these learning strategies. Through our systematic search we found 126 papers meeting our …
Computers Education: X Reality - Purdue University
In that sense, we propose the design of an immersive virtual reality (IVR) experi-ence, including visual and haptic cues to facilitate learning about electric fields (EFs) and charged particles …
Computers and Education: Artificial Intelligence - SSRN
S.J.H. Yang et al. Computers and Education: Artificial Intelligence 2 (2021) 100008 2 consider human conditions and have a human-oriented approach when attempting to augment human …
Computers & Education
As new devices, from smartphones and tablet computers to electronic learning toys, find new audiences with increasingly young children, challenging question arise about how to define …
Computers & Education - Indigo Education Company
In the current study, the authors develop an online course design assessment rubric that includes four areas, and explore the impact of each area on student end-of-semester performance in 23 …
Computers & Education - UC Davis
Mobile devices and collaborative learning environments are common tools in education but not all collaborative learning is structured the same.
Computers & Education
These increasing efforts for one-to-one projects have been mainly focused on three major goals: prepare students for the future workforce, improve students skill and achievement, and …
Computers & Education
Two previous studies have examined the relationship between Facebook use and student engagement, a construct related to positive college outcomes. However, these studies were …
Computers and Education: Artificial Intelligence - Monash …
This special issue of Computers & Education: Artificial Intelligence brings 11 papers that explore the theme of empowering learners for the age of AI.
Journal of Computers in Education - gcsce.net
JCE is an interdisciplinary forum for communication of perspectives among researchers, practitioner, and policy makers on theories and practices in technology enhanced learning. …
Computers and Education: Artificial Intelligence
Oct 17, 2022 · Khosravi, Demartini, et al. (2021) reflect on the experience of building an adaptive learnersourcing platform and present a series of data-driven lessons for developers and …
Chen, X., Yu, G., Cheng, G., & Hao, T. (2019). Research topics, …
On the other hand, Computers & Education holds a wide focus on educational technology, thus receiving interest and attention from a broader education community.
Computers & Education - ResearchGate
Computers & Education is one of the oldest, most established and prestigious journals in the field of educational technology and computer-assisted learning with a high impact in terms of...
Computers and Education: Artificial Intelligence
Jul 12, 2021 · Grounded in literature on 30 existing peer-reviewed articles, this review proposed four aspects (i.e., know and understand, use and apply, evaluate and create, and ethical …
Computers & Education - DynamiCog
college students engaging in a visual programming task for 20min via videoconferencing. We used principal component analysis to investigate whether the empirical data aligned with our …
The impact of laptop-free zones on student performance and …
In this study, we tested the impact of“laptop-free zones on student learning and attitudes in large lecture sections of ” introductory biology at a public research university. Two sections were …
Computers & Education
What follows is a combined Invited Comment to this journal and an open letter to all my academic colleagues who are researchers in the field, editors, editorial board members and/or …
Computers and Education: Artificial Intelligence - Monash …
roles of AI in education as well as the definition and features of AI technology. We discuss 10 research topics in AIED on the area of articles that are of interest in this journal and to guide …
Computers Education: X Reality - Monash University
To understand how these mechanisms impact learning, we conducted 2 studies with a total of 64 participants who had no prior experience in the training task. Participants were taught how to …
Journal of Educational Computing Research, 2003-2012 - JSTOR
every student and teacher: Lessons learned about plan-ning and implementing a successful 1:1 learning initiative in schools. Educational Technology, 50(6), p. 11. Cuban, L. (2006). …
Computers & Education
We considered research published between 2009 and 2017 that presents empirical evaluations of these learning strategies. Through our systematic search we found 126 papers meeting our …
Computers Education: X Reality - Purdue University
In that sense, we propose the design of an immersive virtual reality (IVR) experi-ence, including visual and haptic cues to facilitate learning about electric fields (EFs) and charged particles …
Computers and Education: Artificial Intelligence - SSRN
S.J.H. Yang et al. Computers and Education: Artificial Intelligence 2 (2021) 100008 2 consider human conditions and have a human-oriented approach when attempting to augment human …
Computers & Education
As new devices, from smartphones and tablet computers to electronic learning toys, find new audiences with increasingly young children, challenging question arise about how to define …
Computers & Education - Indigo Education Company
In the current study, the authors develop an online course design assessment rubric that includes four areas, and explore the impact of each area on student end-of-semester performance in 23 …
Computers & Education - UC Davis
Mobile devices and collaborative learning environments are common tools in education but not all collaborative learning is structured the same.
Computers & Education
These increasing efforts for one-to-one projects have been mainly focused on three major goals: prepare students for the future workforce, improve students skill and achievement, and …