calculus for computer science: Mathematics for Computer Science Eric Lehman, F. Thomson Leighton, Albert R. Meyer, 2017-03-08 This book covers elementary discrete mathematics for computer science and engineering. It emphasizes mathematical definitions and proofs as well as applicable methods. Topics include formal logic notation, proof methods; induction, well-ordering; sets, relations; elementary graph theory; integer congruences; asymptotic notation and growth of functions; permutations and combinations, counting principles; discrete probability. Further selected topics may also be covered, such as recursive definition and structural induction; state machines and invariants; recurrences; generating functions. |
calculus for computer science: Concrete Mathematics Ronald L. Graham, Donald E. Knuth, Oren Patashnik, 1994-02-28 This book introduces the mathematics that supports advanced computer programming and the analysis of algorithms. The primary aim of its well-known authors is to provide a solid and relevant base of mathematical skills - the skills needed to solve complex problems, to evaluate horrendous sums, and to discover subtle patterns in data. It is an indispensable text and reference not only for computer scientists - the authors themselves rely heavily on it! - but for serious users of mathematics in virtually every discipline. Concrete Mathematics is a blending of CONtinuous and disCRETE mathematics. More concretely, the authors explain, it is the controlled manipulation of mathematical formulas, using a collection of techniques for solving problems. The subject matter is primarily an expansion of the Mathematical Preliminaries section in Knuth's classic Art of Computer Programming, but the style of presentation is more leisurely, and individual topics are covered more deeply. Several new topics have been added, and the most significant ideas have been traced to their historical roots. The book includes more than 500 exercises, divided into six categories. Complete answers are provided for all exercises, except research problems, making the book particularly valuable for self-study. Major topics include: Sums Recurrences Integer functions Elementary number theory Binomial coefficients Generating functions Discrete probability Asymptotic methods This second edition includes important new material about mechanical summation. In response to the widespread use of the first edition as a reference book, the bibliography and index have also been expanded, and additional nontrivial improvements can be found on almost every page. Readers will appreciate the informal style of Concrete Mathematics. Particularly enjoyable are the marginal graffiti contributed by students who have taken courses based on this material. The authors want to convey not only the importance of the techniques presented, but some of the fun in learning and using them. |
calculus for computer science: Comprehensive Mathematics for Computer Scientists 1 Guerino Mazzola, Gérard Milmeister, Jody Weissmann, 2006-09-20 Contains all the mathematics that computer scientists need to know in one place. |
calculus for computer science: Operator Calculus On Graphs: Theory And Applications In Computer Science George Stacey Staples, Rene Schott, 2012-02-23 This pioneering book presents a study of the interrelationships among operator calculus, graph theory, and quantum probability in a unified manner, with significant emphasis on symbolic computations and an eye toward applications in computer science.Presented in this book are new methods, built on the algebraic framework of Clifford algebras, for tackling important real world problems related, but not limited to, wireless communications, neural networks, electrical circuits, transportation, and the world wide web. Examples are put forward in Mathematica throughout the book, together with packages for performing symbolic computations. |
calculus for computer science: Calculus for Engineering Students Jesus Martin Vaquero, Michael Carr, Araceli Quieruga-Dios, Daniela Richtarikova, 2020-08-10 Calculus for Engineering Students: Fundamentals, Real Problems, and Computers insists that mathematics cannot be separated from chemistry, mechanics, electricity, electronics, automation, and other disciplines. It emphasizes interdisciplinary problems as a way to show the importance of calculus in engineering tasks and problems. While concentrating on actual problems instead of theory, the book uses Computer Algebra Systems (CAS) to help students incorporate lessons into their own studies. Assuming a working familiarity with calculus concepts, the book provides a hands-on opportunity for students to increase their calculus and mathematics skills while also learning about engineering applications. - Organized around project-based rather than traditional homework-based learning - Reviews basic mathematics and theory while also introducing applications - Employs uniform chapter sections that encourage the comparison and contrast of different areas of engineering |
calculus for computer science: Predicate Calculus and Program Semantics Edsger W. Dijkstra, Carel S. Scholten, 2012-12-06 This booklet presents a reasonably self-contained theory of predicate trans former semantics. Predicate transformers were introduced by one of us (EWD) as a means for defining programming language semantics in a way that would directly support the systematic development of programs from their formal specifications. They met their original goal, but as time went on and program derivation became a more and more formal activity, their informal introduction and the fact that many of their properties had never been proved became more and more unsatisfactory. And so did the original exclusion of unbounded nondeterminacy. In 1982 we started to remedy these shortcomings. This little monograph is a result of that work. A possible -and even likely- criticism is that anyone sufficiently versed in lattice theory can easily derive all of our results himself. That criticism would be correct but somewhat beside the point. The first remark is that the average book on lattice theory is several times fatter (and probably less self contained) than this booklet. The second remark is that the predicate transformer semantics provided only one of the reasons for going through the pains of publication. |
calculus for computer science: Mathematics for Computer Programmers Christine Benedyk Kay, 1984 Number systems I. Sets. Integer and real number sets. Format arithmetic. Algorithms. Solving problems using input. process, and output. Algorithms. Flowcharts. Algebraic applications for programming. Language of algebra. Algebraic expressions of not equal. Exponents. Equations. Advanced algebra concepts. Quadratic equations. Linear equations. Linear programming. Functions. Sequence and subscripted variables. Matrices. Binary systems. Number base concepts. Binary, octal, and hexadecimal numbers. Computer codes. Boolean algebra concepts. Mathematical logic. Boolean algebra and computer logic. |
calculus for computer science: The Resolution Calculus Alexander Leitsch, 2012-12-06 The History of the Book In August 1992 the author had the opportunity to give a course on resolution theorem proving at the Summer School for Logic, Language, and Information in Essex. The challenge of this course (a total of five two-hour lectures) con sisted in the selection of the topics to be presented. Clearly the first selection has already been made by calling the course resolution theorem proving instead of automated deduction . In the latter discipline a remarkable body of knowledge has been created during the last 35 years, which hardly can be presented exhaustively, deeply and uniformly at the same time. In this situ ation one has to make a choice between a survey and a detailed presentation with a more limited scope. The author decided for the second alternative, but does not suggest that the other is less valuable. Today resolution is only one among several calculi in computational logic and automated reasoning. How ever, this does not imply that resolution is no longer up to date or its potential exhausted. Indeed the loss of the monopoly is compensated by new appli cations and new points of view. It was the purpose of the course mentioned above to present such new developments of resolution theory. Thus besides the traditional topics of completeness of refinements and redundancy, aspects of termination (resolution decision procedures) and of complexity are treated on an equal basis. |
calculus for computer science: Abstract Computing Machines Werner Kluge, 2005-02-18 The book emphasizes the design of full-fledged, fully normalizing lambda calculus machinery, as opposed to the just weakly normalizing machines. |
calculus for computer science: Mathematics From the Birth of Numbers Jan Gullberg, 1997-01-07 An illustrated exploration of mathematics and its history, beginning with a study of numbers and their symbols, and continuing with a broad survey that includes consideration of algebra, geometry, hyperbolic functions, fractals, and many other mathematical functions. |
calculus for computer science: An Introduction to Functional Programming Through Lambda Calculus Greg Michaelson, 2013-04-10 Well-respected text for computer science students provides an accessible introduction to functional programming. Cogent examples illuminate the central ideas, and numerous exercises offer reinforcement. Includes solutions. 1989 edition. |
calculus for computer science: Short Calculus Serge Lang, 2012-12-06 From the reviews This is a reprint of the original edition of Lang’s ‘A First Course in Calculus’, which was first published in 1964....The treatment is ‘as rigorous as any mathematician would wish it’....[The exercises] are refreshingly simply stated, without any extraneous verbiage, and at times quite challenging....There are answers to all the exercises set and some supplementary problems on each topic to tax even the most able. --Mathematical Gazette |
calculus for computer science: The Calculus Lifesaver Adrian Banner, 2007-03-25 For many students, calculus can be the most mystifying and frustrating course they will ever take. Based upon Adrian Banner's popular calculus review course at Princeton University, this book provides students with the essential tools they need not only to learn calculus, but also to excel at it. |
calculus for computer science: Calculus for Computer Graphics John Vince, 2019-03-12 Students studying different branches of computer graphics have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. In this 2nd edition, the author extends the scope of the original book to include applications of calculus in the areas of arc-length parameterisation of curves, geometric continuity, tangent and normal vectors, and curvature. The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function’s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples, and over a hundred and seventy colour illustrations. This book complements the author’s other books on mathematics for computer graphics, and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer graphics, games and animation. |
calculus for computer science: Introduction to Deep Learning Sandro Skansi, 2018-02-04 This textbook presents a concise, accessible and engaging first introduction to deep learning, offering a wide range of connectionist models which represent the current state-of-the-art. The text explores the most popular algorithms and architectures in a simple and intuitive style, explaining the mathematical derivations in a step-by-step manner. The content coverage includes convolutional networks, LSTMs, Word2vec, RBMs, DBNs, neural Turing machines, memory networks and autoencoders. Numerous examples in working Python code are provided throughout the book, and the code is also supplied separately at an accompanying website. Topics and features: introduces the fundamentals of machine learning, and the mathematical and computational prerequisites for deep learning; discusses feed-forward neural networks, and explores the modifications to these which can be applied to any neural network; examines convolutional neural networks, and the recurrent connections to a feed-forward neural network; describes the notion of distributed representations, the concept of the autoencoder, and the ideas behind language processing with deep learning; presents a brief history of artificial intelligence and neural networks, and reviews interesting open research problems in deep learning and connectionism. This clearly written and lively primer on deep learning is essential reading for graduate and advanced undergraduate students of computer science, cognitive science and mathematics, as well as fields such as linguistics, logic, philosophy, and psychology. |
calculus for computer science: Greek Letter Lambda (romanized Form) I.e. Lambda -calculus and Computer Science Theory Corrado Böhm, Istituto per le applicazioni del calcolo, 1975 |
calculus for computer science: Mathematics-I Calculus and Linear Algebra (BSC-105) (For Computer Science & Engineering Students only) Bhui, Bikas Chandra & Chatterjee Dipak, Mathematics-I for the paper BSC-105 of the latest AICTE syllabus has been written for the first semester engineering students of Indian universities. Paper BSC-105 is exclusively for CS&E students. Keeping in mind that the students are at the threshold of a completely new domain, the book has been planned with utmost care in the exposition of concepts, choice of illustrative examples, and also in sequencing of topics. The language is simple, yet accurate. A large number of worked-out problems have been included to familiarize the students with the techniques to solving them, and to instill confidence.Authors’ long experience of teaching various grades of students has helped in laying proper emphasis on various techniques of solving difficult problems. |
calculus for computer science: A Calculus of Communicating Systems Robin Milner, R. Milner, 1980 |
calculus for computer science: Essential Logic for Computer Science Rex Page, Ruben Gamboa, 2019-01-08 An introduction to applying predicate logic to testing and verification of software and digital circuits that focuses on applications rather than theory. Computer scientists use logic for testing and verification of software and digital circuits, but many computer science students study logic only in the context of traditional mathematics, encountering the subject in a few lectures and a handful of problem sets in a discrete math course. This book offers a more substantive and rigorous approach to logic that focuses on applications in computer science. Topics covered include predicate logic, equation-based software, automated testing and theorem proving, and large-scale computation. Formalism is emphasized, and the book employs three formal notations: traditional algebraic formulas of propositional and predicate logic; digital circuit diagrams; and the widely used partially automated theorem prover, ACL2, which provides an accessible introduction to mechanized formalism. For readers who want to see formalization in action, the text presents examples using Proof Pad, a lightweight ACL2 environment. Readers will not become ALC2 experts, but will learn how mechanized logic can benefit software and hardware engineers. In addition, 180 exercises, some of them extremely challenging, offer opportunities for problem solving. There are no prerequisites beyond high school algebra. Programming experience is not required to understand the book's equation-based approach. The book can be used in undergraduate courses in logic for computer science and introduction to computer science and in math courses for computer science students. |
calculus for computer science: Analytic Combinatorics Philippe Flajolet, Robert Sedgewick, 2009-01-15 Analytic combinatorics aims to enable precise quantitative predictions of the properties of large combinatorial structures. The theory has emerged over recent decades as essential both for the analysis of algorithms and for the study of scientific models in many disciplines, including probability theory, statistical physics, computational biology, and information theory. With a careful combination of symbolic enumeration methods and complex analysis, drawing heavily on generating functions, results of sweeping generality emerge that can be applied in particular to fundamental structures such as permutations, sequences, strings, walks, paths, trees, graphs and maps. This account is the definitive treatment of the topic. The authors give full coverage of the underlying mathematics and a thorough treatment of both classical and modern applications of the theory. The text is complemented with exercises, examples, appendices and notes to aid understanding. The book can be used for an advanced undergraduate or a graduate course, or for self-study. |
calculus for computer science: Foundation Mathematics for Computer Science John Vince, 2015-07-27 John Vince describes a range of mathematical topics to provide a foundation for an undergraduate course in computer science, starting with a review of number systems and their relevance to digital computers, and finishing with differential and integral calculus. Readers will find that the author's visual approach will greatly improve their understanding as to why certain mathematical structures exist, together with how they are used in real-world applications. Each chapter includes full-colour illustrations to clarify the mathematical descriptions, and in some cases, equations are also coloured to reveal vital algebraic patterns. The numerous worked examples will consolidate comprehension of abstract mathematical concepts. Foundation Mathematics for Computer Science covers number systems, algebra, logic, trigonometry, coordinate systems, determinants, vectors, matrices, geometric matrix transforms, differential and integral calculus, and reveals the names of the mathematicians behind such inventions. During this journey, John Vince touches upon more esoteric topics such as quaternions, octonions, Grassmann algebra, Barycentric coordinates, transfinite sets and prime numbers. Whether you intend to pursue a career in programming, scientific visualisation, systems design, or real-time computing, you should find the author’s literary style refreshingly lucid and engaging, and prepare you for more advanced texts. |
calculus for computer science: Lambda-calculus, Combinators and Functional Programming G. E. Revesz, 2009-06-25 Originally published in 1988, this book presents an introduction to lambda-calculus and combinators without getting lost in the details of mathematical aspects of their theory. Lambda-calculus is treated here as a functional language and its relevance to computer science is clearly demonstrated. The main purpose of the book is to provide computer science students and researchers with a firm background in lambda-calculus and combinators and show the applicabillity of these theories to functional programming. The presentation of the material is self-contained. It can be used as a primary text for a course on functional programming. It can also be used as a supplementary text for courses on the structure and implementation of programming languages, theory of computing, or semantics of programming languages. |
calculus for computer science: Coding the Matrix Philip N. Klein, 2013-07 An engaging introduction to vectors and matrices and the algorithms that operate on them, intended for the student who knows how to program. Mathematical concepts and computational problems are motivated by applications in computer science. The reader learns by doing, writing programs to implement the mathematical concepts and using them to carry out tasks and explore the applications. Examples include: error-correcting codes, transformations in graphics, face detection, encryption and secret-sharing, integer factoring, removing perspective from an image, PageRank (Google's ranking algorithm), and cancer detection from cell features. A companion web site, codingthematrix.com provides data and support code. Most of the assignments can be auto-graded online. Over two hundred illustrations, including a selection of relevant xkcd comics. Chapters: The Function, The Field, The Vector, The Vector Space, The Matrix, The Basis, Dimension, Gaussian Elimination, The Inner Product, Special Bases, The Singular Value Decomposition, The Eigenvector, The Linear Program A new edition of this text, incorporating corrections and an expanded index, has been issued as of September 4, 2013, and will soon be available on Amazon. |
calculus for computer science: Discrete Calculus Leo J. Grady, Jonathan R. Polimeni, 2010-07-23 This unique text brings together into a single framework current research in the three areas of discrete calculus, complex networks, and algorithmic content extraction. Many example applications from several fields of computational science are provided. |
calculus for computer science: Doing Math with Python Amit Saha, 2015-08-01 Doing Math with Python shows you how to use Python to delve into high school–level math topics like statistics, geometry, probability, and calculus. You’ll start with simple projects, like a factoring program and a quadratic-equation solver, and then create more complex projects once you’ve gotten the hang of things. Along the way, you’ll discover new ways to explore math and gain valuable programming skills that you’ll use throughout your study of math and computer science. Learn how to: –Describe your data with statistics, and visualize it with line graphs, bar charts, and scatter plots –Explore set theory and probability with programs for coin flips, dicing, and other games of chance –Solve algebra problems using Python’s symbolic math functions –Draw geometric shapes and explore fractals like the Barnsley fern, the Sierpinski triangle, and the Mandelbrot set –Write programs to find derivatives and integrate functions Creative coding challenges and applied examples help you see how you can put your new math and coding skills into practice. You’ll write an inequality solver, plot gravity’s effect on how far a bullet will travel, shuffle a deck of cards, estimate the area of a circle by throwing 100,000 darts at a board, explore the relationship between the Fibonacci sequence and the golden ratio, and more. Whether you’re interested in math but have yet to dip into programming or you’re a teacher looking to bring programming into the classroom, you’ll find that Python makes programming easy and practical. Let Python handle the grunt work while you focus on the math. Uses Python 3 |
calculus for computer science: Logic for Computer Scientists Uwe Schöning, 2009-11-03 This book introduces the notions and methods of formal logic from a computer science standpoint, covering propositional logic, predicate logic, and foundations of logic programming. The classic text is replete with illustrative examples and exercises. It presents applications and themes of computer science research such as resolution, automated deduction, and logic programming in a rigorous but readable way. The style and scope of the work, rounded out by the inclusion of exercises, make this an excellent textbook for an advanced undergraduate course in logic for computer scientists. |
calculus for computer science: Methods of Mathematics Applied to Calculus, Probability, and Statistics Richard W. Hamming, 2012-06-28 This 4-part treatment begins with algebra and analytic geometry and proceeds to an exploration of the calculus of algebraic functions and transcendental functions and applications. 1985 edition. Includes 310 figures and 18 tables. |
calculus for computer science: Discrete Mathematics for Computer Science Gary Haggard, John Schlipf, Sue Whitesides, 2006 Master the fundamentals of discrete mathematics with DISCRETE MATHEMATICS FOR COMPUTER SCIENCE with Student Solutions Manual CD-ROM! An increasing number of computer scientists from diverse areas are using discrete mathematical structures to explain concepts and problems and this mathematics text shows you how to express precise ideas in clear mathematical language. Through a wealth of exercises and examples, you will learn how mastering discrete mathematics will help you develop important reasoning skills that will continue to be useful throughout your career. |
calculus for computer science: Mathematics of Discrete Structures for Computer Science Gordon J. Pace, 2012-07-09 Mathematics plays a key role in computer science, some researchers would consider computers as nothing but the physical embodiment of mathematical systems. And whether you are designing a digital circuit, a computer program or a new programming language, you need mathematics to be able to reason about the design -- its correctness, robustness and dependability. This book covers the foundational mathematics necessary for courses in computer science. The common approach to presenting mathematical concepts and operators is to define them in terms of properties they satisfy, and then based on these definitions develop ways of computing the result of applying the operators and prove them correct. This book is mainly written for computer science students, so here the author takes a different approach: he starts by defining ways of calculating the results of applying the operators and then proves that they satisfy various properties. After justifying his underlying approach the author offers detailed chapters covering propositional logic, predicate calculus, sets, relations, discrete structures, structured types, numbers, and reasoning about programs. The book contains chapter and section summaries, detailed proofs and many end-of-section exercises -- key to the learning process. The book is suitable for undergraduate and graduate students, and although the treatment focuses on areas with frequent applications in computer science, the book is also suitable for students of mathematics and engineering. |
calculus for computer science: An Introduction to Lambda Calculi for Computer Scientists Chris Hankin, 2004 The lambda-calculus lies at the very foundations of computer science. Besides its historical role in computability theory it has had significant influence on programming language design and implementation, denotational semantics, and domain theory. The book emphasises the proof theory for the type-free lambda-calculus. The first six chapters concern this calculus and cover the basic theory, reduction, models, computability, and the relationship between the lambda-calculus and combinatory logic. Chapter 7 presents a variety of typed calculi; first the simply typed lambda-calculus, then Milner-style polymorphism and, finally, the polymorphic lambda-calculus. Chapter 8 concerns two variants of the type-free lambda-calculus that have appeared in the research literature: the lazy lambda-calculus, and the lambda sigma-calculus. The final chapter contains references and a guide to further reading. There are exercises throughout. In contrast to earlier books on these topics, which were written by logicians, this book is written from a computer science perspective and emphasises the practical relevance of many of the key theoretical ideas. The book is intended as a course text for final year undergraduates or first year graduate students in computer science. Research students should find it a useful introduction to more specialist literature. |
calculus for computer science: Rudiments of Calculus A. Arnold, D. Niwinski, 2001-02-07 This book presents what in our opinion constitutes the basis of the theory of the mu-calculus, considered as an algebraic system rather than a logic. We have wished to present the subject in a unified way, and in a form as general as possible. Therefore, our emphasis is on the generality of the fixed-point notation, and on the connections between mu-calculus, games, and automata, which we also explain in an algebraic way. This book should be accessible for graduate or advanced undergraduate students both in mathematics and computer science. We have designed this book especially for researchers and students interested in logic in computer science, comuter aided verification, and general aspects of automata theory. We have aimed at gathering in a single place the fundamental results of the theory, that are currently very scattered in the literature, and often hardly accessible for interested readers. The presentation is self-contained, except for the proof of the Mc-Naughton's Determinization Theorem (see, e.g., [97]. However, we suppose that the reader is already familiar with some basic automata theory and universal algebra. The references, credits, and suggestions for further reading are given at the end of each chapter. |
calculus for computer science: Mathematics for Machine Learning Marc Peter Deisenroth, A. Aldo Faisal, Cheng Soon Ong, 2020-04-23 The fundamental mathematical tools needed to understand machine learning include linear algebra, analytic geometry, matrix decompositions, vector calculus, optimization, probability and statistics. These topics are traditionally taught in disparate courses, making it hard for data science or computer science students, or professionals, to efficiently learn the mathematics. This self-contained textbook bridges the gap between mathematical and machine learning texts, introducing the mathematical concepts with a minimum of prerequisites. It uses these concepts to derive four central machine learning methods: linear regression, principal component analysis, Gaussian mixture models and support vector machines. For students and others with a mathematical background, these derivations provide a starting point to machine learning texts. For those learning the mathematics for the first time, the methods help build intuition and practical experience with applying mathematical concepts. Every chapter includes worked examples and exercises to test understanding. Programming tutorials are offered on the book's web site. |
calculus for computer science: Network Calculus Jean-Yves Le Boudec, Patrick Thiran, 2014-01-15 |
calculus for computer science: Deep Learning for Coders with fastai and PyTorch Jeremy Howard, Sylvain Gugger, 2020-06-29 Deep learning is often viewed as the exclusive domain of math PhDs and big tech companies. But as this hands-on guide demonstrates, programmers comfortable with Python can achieve impressive results in deep learning with little math background, small amounts of data, and minimal code. How? With fastai, the first library to provide a consistent interface to the most frequently used deep learning applications. Authors Jeremy Howard and Sylvain Gugger, the creators of fastai, show you how to train a model on a wide range of tasks using fastai and PyTorch. You’ll also dive progressively further into deep learning theory to gain a complete understanding of the algorithms behind the scenes. Train models in computer vision, natural language processing, tabular data, and collaborative filtering Learn the latest deep learning techniques that matter most in practice Improve accuracy, speed, and reliability by understanding how deep learning models work Discover how to turn your models into web applications Implement deep learning algorithms from scratch Consider the ethical implications of your work Gain insight from the foreword by PyTorch cofounder, Soumith Chintala |
calculus for computer science: How to Prove It Daniel J. Velleman, 2006-01-16 Many students have trouble the first time they take a mathematics course in which proofs play a significant role. This new edition of Velleman's successful text will prepare students to make the transition from solving problems to proving theorems by teaching them the techniques needed to read and write proofs. The book begins with the basic concepts of logic and set theory, to familiarize students with the language of mathematics and how it is interpreted. These concepts are used as the basis for a step-by-step breakdown of the most important techniques used in constructing proofs. The author shows how complex proofs are built up from these smaller steps, using detailed 'scratch work' sections to expose the machinery of proofs about the natural numbers, relations, functions, and infinite sets. To give students the opportunity to construct their own proofs, this new edition contains over 200 new exercises, selected solutions, and an introduction to Proof Designer software. No background beyond standard high school mathematics is assumed. This book will be useful to anyone interested in logic and proofs: computer scientists, philosophers, linguists, and of course mathematicians. |
calculus for computer science: Beginning Pre-calculus for Game Developers John P. Flynt, Boris Meltreger, 2007 Successful game programming requires at least a rudimentary understanding of central math topics. While most books neglect the point-by-point details that are necessary to truly hone these skills, Beginning Pre-Calculus for Game Developers tackles each task head on, using easy-to-understand, hands-on exercises. You will conquer the basics of these essential math topics and will then learn how to specifically apply each skill to the field of game programming. Whether you are searching for an entertaining, engaging way to improve your math skills or you wish to develop the background skills necessary to boost your game programming, Beginning Pre-Calculus for Game Developers serves as the step-by-step guide that will help you tackle pre-calculus with confidence. |
calculus for computer science: Calculus for the Life Sciences James L. Cornette, Ralph A. Ackerman, 2015-12-30 Freshman and sophomore life sciences students respond well to the modeling approach to calculus, difference equations, and differential equations presented in this book. Examples of population dynamics, pharmacokinetics, and biologically relevant physical processes are introduced in Chapter 1, and these and other life sciences topics are developed throughout the text. The students should have studied algebra, geometry, and trigonometry, but may be life sciences students because they have not enjoyed their previous mathematics courses. |
calculus for computer science: Schaum's Outline of Precalculus, 3rd Edition Fred Safier, 2012-11-16 Tough Test Questions? Missed Lectures? Not Enough Time? Fortunately, there's Schaum's. This all-in-one-package includes 738 fully solved problems, examples, and practice exercises to sharpen your problem-solving skills. Plus, you will have access to 30 detailed videos featuring Math instructors who explain how to solve the most commonly tested problems--it's just like having your own virtual tutor! You'll find everything you need to build confidence, skills, and knowledge for the highest score possible. More than 40 million students have trusted Schaum's to help them succeed in the classroom and on exams. Schaum's is the key to faster learning and higher grades in every subject. Each Outline presents all the essential course information in an easy-to-follow, topic-by-topic format. You also get hundreds of examples, solved problems, and practice exercises to test your skills. This Schaum's Outline gives you 738 fully solved problems The latest course scope and sequences, with complete coverage of limits, continuity, and derivatives Succinct explanation of all precalculus concepts Fully compatible with your classroom text, Schaum's highlights all the important facts you need to know. Use Schaum’s to shorten your study time--and get your best test scores! |
calculus for computer science: Ultralearning Scott H. Young, 2019-08-06 Now a Wall Street Journal bestseller. Learn a new talent, stay relevant, reinvent yourself, and adapt to whatever the workplace throws your way. Ultralearning offers nine principles to master hard skills quickly. This is the essential guide to future-proof your career and maximize your competitive advantage through self-education. In these tumultuous times of economic and technological change, staying ahead depends on continual self-education—a lifelong mastery of fresh ideas, subjects, and skills. If you want to accomplish more and stand apart from everyone else, you need to become an ultralearner. The challenge of learning new skills is that you think you already know how best to learn, as you did as a student, so you rerun old routines and old ways of solving problems. To counter that, Ultralearning offers powerful strategies to break you out of those mental ruts and introduces new training methods to help you push through to higher levels of retention. Scott H. Young incorporates the latest research about the most effective learning methods and the stories of other ultralearners like himself—among them Benjamin Franklin, chess grandmaster Judit Polgár, and Nobel laureate physicist Richard Feynman, as well as a host of others, such as little-known modern polymath Nigel Richards, who won the French World Scrabble Championship—without knowing French. Young documents the methods he and others have used to acquire knowledge and shows that, far from being an obscure skill limited to aggressive autodidacts, ultralearning is a powerful tool anyone can use to improve their career, studies, and life. Ultralearning explores this fascinating subculture, shares a proven framework for a successful ultralearning project, and offers insights into how you can organize and exe - cute a plan to learn anything deeply and quickly, without teachers or budget-busting tuition costs. Whether the goal is to be fluent in a language (or ten languages), earn the equivalent of a college degree in a fraction of the time, or master multiple tools to build a product or business from the ground up, the principles in Ultralearning will guide you to success. |
calculus for computer science: Foundation Mathematics for Computer Science John Vince, 2020-03-17 In this second edition of Foundation Mathematics for Computer Science, John Vince has reviewed and edited the original book and written new chapters on combinatorics, probability, modular arithmetic and complex numbers. These subjects complement the existing chapters on number systems, algebra, logic, trigonometry, coordinate systems, determinants, vectors, matrices, geometric matrix transforms, differential and integral calculus. During this journey, the author touches upon more esoteric topics such as quaternions, octonions, Grassmann algebra, Barrycentric coordinates, transfinite sets and prime numbers. John Vince describes a range of mathematical topics to provide a solid foundation for an undergraduate course in computer science, starting with a review of number systems and their relevance to digital computers, and finishing with differential and integral calculus. Readers will find that the author’s visual approach will greatly improve their understanding as to why certain mathematical structures exist, together with how they are used in real-world applications. This second edition includes new, full-colour illustrations to clarify the mathematical descriptions, and in some cases, equations are also coloured to reveal vital algebraic patterns. The numerous worked examples will help consolidate the understanding of abstract mathematical concepts. Whether you intend to pursue a career in programming, scientific visualisation, artificial intelligence, systems design, or real-time computing, you should find the author’s literary style refreshingly lucid and engaging, and prepare you for more advanced texts. |
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