Conker S Bad Fur Day Parents Guide

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  conker's bad fur day parents guide: Microtimes , 2001
  conker's bad fur day parents guide: The Minds Behind Adventure Games Patrick Hickey, Jr., 2020-01-03 Featuring interviews with the creators of 31 popular video games--including Grand Theft Auto, Strider, Maximum Carnage and Pitfall--this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure genre, and reveal the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.
  conker's bad fur day parents guide: The Black Lizard Big Book of Black Mask Stories Otto Penzler, 2012-05-09 An unstoppable anthology of crime stories culled from Black Mask magazine the legendary publication that turned a pulp phenomenon into literary mainstream. Black Mask was the apotheosis of noir. It was the magazine where the first hardboiled detective story, which was written by Carroll John Daly appeared. It was the slum in which such American literary titans like Dashiell Hammett and Raymond Chandler got their start, and it was the home of stories with titles like “Murder Is Bad Luck,” “Ten Carets of Lead,” and “Drop Dead Twice.” Collected here is best of the best, the hardest of the hardboiled, and the darkest of the dark of America’s finest crime fiction. This masterpiece collection represents a high watermark of America’s underbelly. Crime writing gets no better than this. Featuring • Deadly Diamonds • Dancing Rats • A Prize Fighter Fighting for His Life • A Parrot that Wouldn’t Talk Including • Dashiell Hammett’s The Maltese Falcon as it was originally published • Lester Dent's Luck in print for the first time
  conker's bad fur day parents guide: Fire World Chris d'Lacey, 2011-09-01 Chris d'Lacey's wonderful storytelling takes us on a journey with familiar characters - in an unfamiliar place. Evil Aunts, intriguing firebirds and a dangerous universe await in another action-packed, compelling story.
  conker's bad fur day parents guide: Killing Monsters Gerard Jones, 2008-08-04 Children choose their heroes more carefully than we think. From Pokemon to the rapper Eminem, pop-culture icons are not simply commercial pied pipers who practice mass hypnosis on our youth. Indeed, argues the author of this lively and persuasive paean to the power of popular culture, even violent and trashy entertainment gives children something they need, something that can help both boys and girls develop in a healthy way. Drawing on a wealth of true stories, many gleaned from the fascinating workshops he conducts, and basing his claims on extensive research, including interviews with psychologists and educators, Gerard Jones explains why validating our children's fantasies teaches them to trust their own emotions, helps them build stronger selves, leaves them less at the mercy of the pop-culture industry, and strengthens parent-child bonds. Jones has written for the Spider-Man, Superman, and X-Men comic books and created the Haunted Man series for the Web. He has also explored the cultural meanings of comic books and sitcoms in two well-received books. In Killing Monsters he presents a fresh look at children's fantasies, the entertainment industry, and violence in the modern imagination. This reassuring book, as entertaining as it is provocative, offers all of us-parents, teachers, policymakers, media critics-new ways to understand the challenges and rewards of explosive material. News From Killing Monsters: Packing a toy gun can be good for your son-or daughter. Contrary to public opinion, research shows that make-believe violence actually helps kids cope with fears. Explosive entertainment should be a family affair. Scary TV shows can have a bad effect when children have no chance to discuss them openly with adults. It's crucial to trust kids' desires. What excites them is usually a sign of what they need emotionally. Violent fantasy is one of the best ways for kids to deal with the violence they see in real life.
  conker's bad fur day parents guide: Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions Antonio José Planells de la Maza, 2017-11-21 In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book, we propose a model, inspired by the Semantics of Fiction and Possible Worlds, which is oriented to the analysis of video games as integrated systems.
  conker's bad fur day parents guide: The Ultimate Guide to Video Game Writing and Design Flint Dille, John Zuur Platten, 2008-01-08 • Authors are top game designers • Aspiring game writers and designers must have this complete bible There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.
  conker's bad fur day parents guide: Sons and Lovers D.H. Lawrence, 1913
  conker's bad fur day parents guide: Atatürk Patrick Balfour Baron Kinross, 1993 With the collapse of the Ottoman Empire after World War I came the emergence of new nations, chief among them was Turkey. It was the creation of one man, Mustafa Kemal, who dragged his country from the Middle Ages to teh 20th century, and in defeating Western imperialists inspired the cause of the East. Lord Kinross writes of the intrigues of empires, the brutalities of civil war, personal courage - showing the reader Ataturk, the incarnation of glory - as well as of Kemal's youthful ambition, and his problems with his wife.
  conker's bad fur day parents guide: The Video Games Textbook Brian J. Wardyga, 2018-08-06 The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles. Key Features Explores the history of video games, including the social, political, and economic motivations Facilitates learning of material with illustrative timelines, arcade summaries and images Highlights the technical specifications of all major consoles Illustrates the breakthroughs and trends of the gaming market
  conker's bad fur day parents guide: Nintendo 64 Anthology Math Manent, 2016 Throughout this book, the author Mathieu Manent recounts the Nintendo 64-bit console's journey through a complete history of the machine: from its genesis to its new lease on life, a detailed description of its complete software library, interviews with those involved at the time, and previously untold anecdotes--Back cover.
  conker's bad fur day parents guide: Fundamentals of Game Design Ernest Adams, 2010-04-07 To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade
  conker's bad fur day parents guide: Gamers...in the Library?! Eli Neiburger, 2007-07-16 Imagine: Teen and pre-teen boys, twenty-somethings, parents, and even younger kids streaming into the library. It's your library's monthly videogame tournament! Step boldly into a new arena of library programming with lifetime gamer and Ann Arbor's library technology manager, Eli Neiburger.As a leading expert on producing videogame tournaments and events, Neiburger explains why videogame programming holds huge potential for libraries. He offers the complete toolkit. Follow these practical and proven guidelines to get answers to all your questions - from convincing the skeptics to getting audience feedback through your blog.Learn how to serve this underserved audience and: gain familiarity with the basics of gaming culture, software, and hardware; understand how videogaming events fit into the library; learn what works and what doesn't from the experiences of the nation's leading expert; conduct a tournament in your library - including how to plan, set up, and run any size event; market the events, build an audience, and get feedback.Don't miss out on an entire generation of library users. With game-savvy librarians and this must-have resource, you'll soon be building a brand new audience of library-loyal videogame fans.
  conker's bad fur day parents guide: Blindsight Peter Watts, 2006-10-03 Hugo and Shirley Jackson award-winning Peter Watts stands on the cutting edge of hard SF with his acclaimed novel, Blindsight Two months since the stars fell... Two months of silence, while a world held its breath. Now some half-derelict space probe, sparking fitfully past Neptune's orbit, hears a whisper from the edge of the solar system: a faint signal sweeping the cosmos like a lighthouse beam. Whatever's out there isn't talking to us. It's talking to some distant star, perhaps. Or perhaps to something closer, something en route. So who do you send to force introductions with unknown and unknowable alien intellect that doesn't wish to be met? You send a linguist with multiple personalities, her brain surgically partitioned into separate, sentient processing cores. You send a biologist so radically interfaced with machinery that he sees x-rays and tastes ultrasound. You send a pacifist warrior in the faint hope she won't be needed. You send a monster to command them all, an extinct hominid predator once called vampire, recalled from the grave with the voodoo of recombinant genetics and the blood of sociopaths. And you send a synthesist—an informational topologist with half his mind gone—as an interface between here and there. Pray they can be trusted with the fate of a world. They may be more alien than the thing they've been sent to find. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
  conker's bad fur day parents guide: Grand Theft Childhood Lawrence Kutner, Cheryl Olson, 2008-04-15 Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You'll learn when -- and what kinds of -- video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You'll find out what's really in the games your children play and when to worry about your children playing with strangers on the Internet. You'll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don't provide. Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back in control. It should be required reading for all families who use game consoles or computers. Almost all children today play video or computer games. Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried... I don't know if it's an addiction, but my son is just glued to it. It's the same with my daughter with her computer...and I can't be watching both of them all the time, to see if they're talking to strangers or if someone is getting killed in the other room on the PlayStation. It's just nerve-racking! I'm concerned that this game playing is just the kid and the TV screen...how is this going to affect his social skills? I'm not concerned about the violence; I'm concerned about the way they portray the violence. It's not accidental; it's intentional. They're just out to kill people in some of these games. What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren't just about gore or sex. Video games don't affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games -- even violent games -- can benefit children and families in unexpected ways. In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games.
  conker's bad fur day parents guide: Game Sound Karen Collins, 2008 A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.
  conker's bad fur day parents guide: Family Reminders Julie Danneberg, 2009 In 1890s Cripple Creek, Colorado, when young Mary McHugh's father loses his leg in a mining accident, she tries to help, both by earning money and by encouraging her father to go back to carving wooden figurines and playing piano.
  conker's bad fur day parents guide: Game Development Essentials Jeannie Novak, 2012 GAME DEVELOPMENT ESSENTIALS: AN INTRODUCTION, International Edition is an authoritative, industry-driven introduction to the world of game development, with updates that keep readers current and well-prepared for a successful career in the field. This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today. GAME DEVELOPMENT ESSENTIALS also includes chapters on project management, development team roles and responsibilities, development cycle, marketing, maintenance, and the future of game development.With the same engaging writing style and examples that made the first two editions so popular, this new edition features all the latest games and game technology. Coverage of new game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.
  conker's bad fur day parents guide: From Sun Tzu to XBox Ed Halter, 2006 A history of the relationship between games and military culture traces gaming's origins in ancient civilizations and rise in the modern world, in an account that covers such topics as nineteenth-century Kriegspiel, the development of computers during World War II, and the invention of video games by Department of Defense-funded scientists. Original.
  conker's bad fur day parents guide: Queerness in Play Todd Harper, Meghan Blythe Adams, Nicholas Taylor, 2018-10-19 Queerness in Play examines the many ways queerness of all kinds—from queer as ‘LGBT’ to other, less well-covered aspects of the queer spectrum—intersects with games and the social contexts of play. The current unprecedented visibility of queer creators and content comes at a high tide of resistance to the inclusion of those outside a long-imagined cisgender, heterosexual, white male norm. By critically engaging the ways games—as a culture, an industry, and a medium—help reproduce limiting binary formations of gender and sexuality, Queerness in Play contributes to the growing body of scholarship promoting more inclusive understandings of identity, sexuality, and games.
  conker's bad fur day parents guide: The Video Game Industry Peter Zackariasson, Timothy Wilson, 2012-08-21 The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and ‘only’ game oriented, those who grew up with video games are changing things, especially research agendas, the acceptance of studies, and their interpretation. This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resemble. They are a unique form of entertainment based on meaningful interactions between individuals and machine across a growing sector of the population. The Video Game Industry provides a reference foundation for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.
  conker's bad fur day parents guide: Face of Betrayal Lis Wiehl, April Henry, 2010-01-30 A high-stakes suspense as timely as tomorrow’s headlines. While home on break, a seventeen-year-old Senate page takes her dog out for a walk and never returns. The resulting media firestorm quickly ensnares television reporter Cassidy Shaw, Federal Prosecutor Allison Pierce, and FBI Special Agent Nicole Hedges. Together, these life-long friends call themselves The Triple Threat—a nickname derived from their favorite dessert as well as their uncanny ability to crack cases from their three unique positions of power. Together, they must find the one face of betrayal amidst a crowd of growing suspects—including a US Senator—before they become the next victims. Lis Wiehl's expertise in law, politics, and criminal investigation merges with April Henry's narrative genius to create a gripping mystery filled with rich characters, real danger, and a shocking yet satisfying final twist. “Only a brilliant lawyer, prosecutor, and journalist like Lis Wiehl could put together a mystery this thrilling! The incredible characters and nonstop twists will leave you mesmerized. Open it and find a comfortable seat because you won’t want to put it down!” —E. D. Hill, FOX News anchor “Three smart women crack the big cases! Makes perfect sense to me. It blew me away!” —Jeanine Pirro, former DA; host of the CW’s daytime court television reality show Judge Jeanine Pirro Fast-paced political thriller Book 1 in the Triple Threat Series. Book 1: Face of Betrayal; Book 2: Hand of Fate; Book 3: Heart of Ice; Book 4: Eyes of Justice Book length: 85,000 words Includes discussion questions for book clubs
  conker's bad fur day parents guide: Game Development Essentials Kevin D. Saunders, Jeannie Novak, 2013 Covering the complex topic of game interface design, GAME DEVELOPMENT ESSENTIALS: GAME INTERFACE DESIGN, International Edition is back with an all new Second Edition. This comprehensive introductory text immerses students in the foundation, theory, and practice of interface creation, while including interviews with working professionals, examples from every gaming era and many genres, and hundreds of screenshots from contemporary games. Also featured are an expanded practice section with a wide variety of flowcharts and design examples, coverage of interface design for mobile and motion-sensing devices, social networking games, and much more. Students will explore everything from the history of game interface design and basic design theories to practical strategies for creating a winning, interactive interface.
  conker's bad fur day parents guide: Disturbingly Real Michael Hart, 2000-09-21 Disturbingly Real was written just before my departure for Louisiana. Leaving an old familiar place is never easy. This mood of departure and sadness is found in this book. However, everything turns out fine eventually. And this may be the most disturbing thing of all. But who would not want to have this? Ultimately, I reject gloom and doomin poetry and in life. The book combines rhymed and blank verse. Every reader deserves to enjoy it. And those who know what it means to leave people and places that we are strongly attached to will appreciate and savor this book.
  conker's bad fur day parents guide: Soon I Will Be Invincible Austin Grossman, 2007-06-05 Doctor Impossible—evil genius, would-be world conqueror—languishes in prison. Shuffling through the cafeteria line with ordinary criminals, he wonders if the smartest man in the world has done the smartest thing he could with his life. After all, he's lost every battle he's ever fought. But this prison won't hold him forever. Fatale—half woman, half high-tech warrior—used to be an unemployed cyborg. Now, she's a rookie member of the world's most famous super-team, the Champions. But being a superhero is not all flying cars and planets in peril—she learns that in the locker rooms and dive bars of superherodom, the men and women (even mutants) behind the masks are as human as anyone. Soon I Will Be Invincible is a wildly entertaining first novel, brimming with attitude and humor—an emotionally resonant look at good and evil, love and loss, power and glory.
  conker's bad fur day parents guide: The Best Old Movies for Families Ty Burr, 2008-12-10 If a child can watch Barney, can’t that same child also enjoy watching Charlie Chaplin or the Marx Brothers? And as they get older, wouldn’t they grow to like screwball comedies (His Girl Friday), women’s weepies (Imitation of Life), and westerns (The Searchers)? The answer is that they’ll follow because they’ll have learned that “old” does not necessarily mean “next channel, please.”Here is an impassioned and eminently readable guide that introduces the delights of the golden age of movies. Ty Burr has come up with a winning prescription for children brought up on Hollywood junk food. FOR THE LITTLE ONES (Ages 3—6): Fast-paced movies that are simple without being unsophisticated, plainspoken without being dumbed down. Singin’ in the Rain and Bringing Up Baby are perfect.FOR THE ONES IN BETWEEN (Ages 7—12): “Killer stories,” placing easily grasped characters in situations that start simply and then throw curveballs. The African Queen and Some Like It Hot do the job well.FOR THE OLDER ONES (Ages 13+): Burr recommends relating old movies to teens’ contemporary favorites: without Hitchcock, there could be no The Texas Chainsaw Massacre, without Brando, no Johnny Depp.
  conker's bad fur day parents guide: Viva Pinata: Trouble in Paradise Bryan Stratton, André Fredrick, David S. J. Hodgson, 2008-09-02 Grow every plant, raise every piñata, tinker every item, and find every secret. Learn each piñata's favorite foods so you can fill any candiosity meter in a flash. This book reveals more than 250 piñata tricks and tells you how to make your piñata execute them anytime you want!
  conker's bad fur day parents guide: The Ones I Did Not & Will Not Jeannie Eunice Franks, 2018-09-09 Journal pages for the Notary Public and Signing Agent who wants to record the notarial acts he or she did not perform or said not to. One never knows when these recordings may serve as sharpening notarial skills, historical record, or teaching tools.
  conker's bad fur day parents guide: The Secret History of Mac Gaming Richard Moss, 2018-03-22 The Macintosh challenged games to be more than child’s play and quick reflexes. It made human–computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products. It welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra ‘think different’. Drawing on archive material and interviews with key figures from the era – and featuring new material from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game Spectre – The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.
  conker's bad fur day parents guide: Service Games: The Rise and Fall of SEGA Sam Pettus, David Munoz, Kevin Williams, Ivan Barroso, 2013-12-20 Starting with its humble beginnings in the 1950's and ending with its swan-song, the Dreamcast, in the early 2000’s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the internet and social networking, and before motion controls and smartphones, there was Sega. Destined to fade into obscurity over time, Sega would help revolutionize and change video games, computers and how we interact with them, and the internet as we know it. Riding the cutting edge of technology at every step, only to rise too close to the sun and plummet, Sega would eventually change the face of entertainment, but it’s the story of how it got there that’s all the fun. So take a ride, experience history, and enjoy learning about one of the greatest and most influential companies of all time. Complete with system specifications, feature and marketing descriptions, unusual factoids, almost 300 images, and now enhanced Europe specific details, exclusive interviews, and more make this the definitive history of Sega available. Read and learn about the company that holds a special place in every gamer’s heart. Funded on Kickstarter.
  conker's bad fur day parents guide: King of the Mountain Arnold M. Ludwig, 2013-07-24 People may choose to ignore their animal heritage by interpreting their behavior as divinely inspired, socially purposeful, or even self-serving, all of which they attribute to being human, but they masticate, fornicate, and procreate, much as chimps and apes do, so they should have little cause to get upset if they learn that they act like other primates when they politically agitate, debate, abdicate, placate, and administrate, too. -- from the book King of the Mountain presents the startling findings of Arnold M. Ludwig's eighteen-year investigation into why people want to rule. The answer may seem obvious -- power, privilege, and perks -- but any adequate answer also needs to explain why so many rulers cling to power even when they are miserable, trust nobody, feel besieged, and face almost certain death. Ludwig's results suggest that leaders of nations tend to act remarkably like monkeys and apes in the way they come to power, govern, and rule. Profiling every ruler of a recognized country in the twentieth century -- over 1,900 people in all­­, Ludwig establishes how rulers came to power, how they lost power, the dangers they faced, and the odds of their being assassinated, committing suicide, or dying a natural death. Then, concentrating on a smaller sub-set of 377 rulers for whom more extensive personal information was available, he compares six different kinds of leaders, examining their characteristics, their childhoods, and their mental stability or instability to identify the main predictors of later political success. Ludwig's penetrating observations, though presented in a lighthearted and entertaining way, offer important insight into why humans have engaged in war throughout recorded history as well as suggesting how they might live together in peace.
  conker's bad fur day parents guide: For Freedom Kimberly Brubaker Bradley, 2003 Based on interviews with the real Suzanne David, this story of World War II heroism relates how a teenage Suzanne, training to become an opera singer, is recruited as a secret courier by an organizer in the French Resistance.
  conker's bad fur day parents guide: A Parent's Guide to PlayStation Games Craig Wessel, 2000 A complete guide to choosing a system, A Parents' Guide to PlayStation analyzes the platform, genres and details of the video game industry's rating system. Parents learn how to identify the genres of which they should be wary, how to choose games of every member of the family, and how to identify the educational merits or entertainment value of the games.
  conker's bad fur day parents guide: The Ultimate History of Video Games Steven L. Kent, 2001-10
  conker's bad fur day parents guide: Flight of the Phoenix R. L. LaFevers, 2009-09-13 Nathaniel Fludd’s life has taken a turn for the worst. With his parents lost at sea, he lands on the doorstep of a distant cousin—the world’s last remaining beastologist. Soon Nate is whisked off on his first expedition, to Arabia, where the world’s only phoenix prepares to lay its new egg. When disaster strikes, Nate quickly finds himself all alone. Will he be able to see the phoenix safely hatched, keep his accidental pet gremlin out of trouble, and rescue his guardian from the Bedouin? If he fails, nothing will stand between the world’s mythical creatures and extinction. Too bad Nate’s not the sort of boy who enjoys adventure . . .yet.
  conker's bad fur day parents guide: Ataturk Patrick Kinross, 2012-05-03 The definitive biography of the father of modern Turkey, a powerful figure in the still-unfolding drama of the Middle East. With the collapse of the Ottoman Empire after the First World War came the emergence of new nations, chief among them Turkey itself. It was the creation of one man, the soldier-statesman Mustafa Kemal, who dragged his country from the Middle Ages to the twentieth century, and in defeating Western imperialists inspired 'the cause of the East'. Lord Kinross writes of the intrigues of empires, the brutalities of civil war, personal courage - showing us Ataturk, the incarnation of glory - as well as of Kemal's youthful ambition, and his problems with his wife.
  conker's bad fur day parents guide: Gender Inclusive Game Design Sheri Graner Ray, 2004 This book explores the relationship between women and computer games, both the women in the gaming industry and the women who serve as a market for computer games.
  conker's bad fur day parents guide: The First Quarter Steve L. Kent, 2000 As a child, Philip Sherlock loved to listen to folk tales. Since then he has made a significant contribution to Caribbean folklore by recording many of them in print for the first time. Here are fables of the birds and animals of the West Indies: jaguar, snake, crested curassow, wild pig, parrot, wise owl, and of Anansi--the spider who can assume human form. These twenty-one stories are a wonderful mixture of early tales from the Arawak and the Carib people, the original inhabitants of the Caribbean, and from the Ashanti people of West Africa. Read together they help to provide a background to the history of the West Indies. The stories are retold here in a warm, rich style--some tales gentle and philosophical, some humorous and full of action.
  conker's bad fur day parents guide: GYO, Vol. 2 (2nd Edition) Junji Ito, 2008-01-15 Trapped on an island filled with the stench of mutating bodies, can teenager Tadashi save his girlfriend from a fate worse than death? Or will the cure prove worse than the disease? Hold your breath until all is revealed--along with the final stinking secrets of the walking fish of Okinawa!
  conker's bad fur day parents guide: High Score! Rusel DeMaria, 2004 Explores the history of video and computer games and discusses the changes they have made in both the business world and popular culture.
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Fast and easy to use tools for creating quizzes and formative assessments in a flash.

Login - Conker for AI powered quizzes and more
Fast and easy to use tools for creating quizzes and formative assessments in a flash.

Conker
Create Conker Assignments in Conker. How To Make A Quiz . Explore the Standard-Aligned QuizBank. Multipart Questions with Conker. How To Share Conker Quizzes Using Google …

Conker - Make Your Own Quiz Easily
Craft and create your own quiz with Conker's sophisticated AI. Achieve engaging question types and a captivating user experience with just a few clicks.

Conker - The Ultimate Quiz Maker
Leverage the power of AI with Conker to effortlessly generate engaging quizzes. No other quizmaker free tool can match our ease and innovation.

AI-Powered Assessments: Automate Test Creation - Conker
Conker, an AI answer generator, crafts unique quizzes with diverse question types in seconds. Experience effortless test creation tailored to your needs.

Conker - AI-Powered Question Generator in Seconds
Leverage the power of AI and enrich your quizzes with Conker, the ultimate AI question generator. Integrate and share effortlessly across platforms.

Conker
Challenge and stimulate students with a range of question types generated effortlessly with Conker, your go-to test generator.

Conker - Create Quizzes Easily with Our Free Quiz Maker
With Conker's free online quiz maker, generate unique quizzes with diverse question types in seconds. Craft a quiz without the hassle.