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constant network problem valorant: How to Create a Digital Fort Knox Joseph William Cristina, 2021-07 In today's digital world we produce vast amounts of data; photos, videos, music, documents, and more. Our risk of catastrophic data loss has never been greater as many of us rely on third parties or The Cloud for data storage and security. The question we must ask ourselves is simply what happens when, not if, but when stormy weather strikes, the cloud opens up, and our data is lost forever? Over the years, we've all heard reports of large corporations providing cloud storage backup losing customers' critical data. The bottom line is, the cloud isn't as secure as many believe it to be. In the Terms Of Service, which we must all agree to, most of these companies are provided legal protection against data loss. Many of us are not aware of or do not practice the 3-2-1 time-honored backup strategy which states, you must have 3 copies of your data at all times. A primary (working copy), secondary (archival copy), and an off-site (cold-storage copy) for disaster recovery. This book covers the archival data backup portion of the 3-2-1 rule by providing a step-by-step easy, and affordable method of creating a safe and secure local data backup solution. This includes an easy-to-follow installation and configuration of an Unraid Server. I've deliberately used older components unearth from my garage to show that shiny new expensive parts are not required to build a reliable, safe, and secure backup solution. By providing both practical knowledge and understanding this book will continue to be an asset for many years to come. Don't wait! Now is the time to backup and safeguard your digital life! Grab a cup of tea or maybe some coffee and let's get started? |
constant network problem valorant: The Art of Game Design Jesse Schell, 2008-08-04 Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it. |
constant network problem valorant: Total Engagement Byron Reeves, J. Leighton Read, 2009-11-03 Can the workplace be more productive by including avatars, three-dimensional environments, and participant-driven outcomes? This grounded and thought-provoking book by Byron Reeves and Leighton Read proves that it is not only possible, it is inevitable. Implementing components of multiplayer computer games in the workplace will address a host of age-old problems. Games can not only stem boredom and decrease turnover, but also enhancee collaboration and encourage creative leadership. Games require extraordinary teamwork, elaborate data analysis and strategy, recruitment and retention of top players, and quick decision making. Recreating some elements of games - such as positioning tasks within stories, creating internal economies, and implementing participant-driven communication systems - can not only boost employee engagement but overall productivity. Of course, the strong psychological power of games can have both positive and negative consequences for the workplace. That's why it's important to put them into practice correctly from the beginning - and Reeves and Read explain how by showing which good design principles are a powerful antidote to the addictive and stress-inducing potential of games. Supported by specific case studies and years of research, Total Engagement will completely change the way you view both work and play. |
constant network problem valorant: Playing to Win David Sirlin, 2006-04-01 Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to real life. Trade paperback. 142 pages. |
constant network problem valorant: Lust, Men, and Meth David Michael Fawcett, 2015 Fawcett provides a practical resource for recovery from methamphetamine and the restoration of healthy sex and intimacy. He outlines a path toward healing, describing the phases of physical, emotional, and sexual recovery and provides a broad range of supportive tools from managing triggers to mindfulness. |
constant network problem valorant: The Curse of the Self Mark R. Leary, 2007 Although the capacity for self-awareness is an essential aspect of human nature, self-reflection comes at a high price. Self-awareness and its accompanying egoism profoundly affect people's lives, interfering with their success, polluting their relationships with other people, and undermining their happiness. Drawing from work in psychology and other behavioral sciences, in The Curse of the Self, Mark Leary explores personal and social problems that are created by the human capacity for self-reflection and offers insights regarding how these problems may be minimized. |
constant network problem valorant: The Art of Overwatch, Volume 2 Matt Burns, 2021-10-15 Complete your collection and dig deeper into the evolution of Overwatch with The Art of Overwatch Volume 2, your guide to the art, design, and creation of one of the most popular FPS games of all time! This gorgeous compendium showcases new content from summer 2017 onward, including the development process around fan-favorite heroes, environments, and cinematics. Beyond new content, this all-encompassing guide goes further, expanding on the construction of unique, event-driven game modes, NPC design, and more. Don't miss this beautiful collection, meticulously crafted with the Overwatch game team! Includes: Introduction and commentary from the Overwatch game team Development story behind skins, events, and unique game modes Never-before-seen concept art for new characters from Doomfist to Echo Sneak peek at Overwatch 2 Also available in stunning Limited Edition from Dark Horse |
constant network problem valorant: The Invisible Game Zoltan Andrejkovics, 2016-05-07 Competitive gaming and eSports among youths became a major theme these days. For an e-Athlete, having the best strategy or belonging to a team with the best skills are sometimes not enough for success. Real life tournaments are tougher than we can imagine. The Invisible Game covers the necessary mental development of eSport players. The book helps to prepare the players' minds for the challenges, both on the map and in real life. Nowadays we overestimate the power of our thoughts, and we forget the potential of our inner wisdom. This book guides you with honest life experiences of an eSport team manager on a journey to find the mental balance for peak performance. |
constant network problem valorant: World Made by Hand James Howard Kunstler, 2009 In the wake of a series of global catastrophes that have destroyed industrial civilization, the inhabitants of Union Grove, a small New York town, do anything they can to get by, as they struggle to deal with a new way of life over the course of an eventful summer, in a novel set several decades in the future. By the author of The Long Emergency. Reprint. |
constant network problem valorant: A Newborn Business Zoltan Andrejkovics, 2018-10-05 Games covered Fortnite, League of Legends, Dota 2, FIFA, Overwatch, CS:GO, Clash Royale, Hearthstone and F1 series How can I become a professional esports player? How can I make a living playing esports? What is the lifespan of an esports game? What are the most popular esports? These are just some of the questions I have been asked over the last five years. With the boom of the esports industry, everyone wants to know how they can be part of it. In this book, I have answered those questions, and dozens more, based on my years of experience working in the professional esports scene as a team manager. In this book, you will find no topic was off limits. I talk about the past, present, and future of esports and different aspects of the professional gaming industry at large. |
constant network problem valorant: Hollow Kingdom Kira Jane Buxton, 2019-08-06 A finalist for the 2020 Thurber Prize for American Humor! The Secret Life of Pets meets The Walking Dead in this big-hearted, boundlessly beautiful romp through the Apocalypse, where a foul-mouthed crow is humanity's only chance to survive Seattle's zombie problem (Karen Joy Fowler, PEN/Faulkner Award-winning author). S.T., a domesticated crow, is a bird of simple pleasures: hanging out with his owner Big Jim, trading insults with Seattle's wild crows (i.e. those idiots), and enjoying the finest food humankind has to offer: Cheetos ®. But when Big Jim's eyeball falls out of his head, S.T. starts to think something's not quite right. His tried-and-true remedies—from beak-delivered beer to the slobbering affection of Big Jim's loyal but dim-witted dog, Dennis—fail to cure Big Jim's debilitating malady. S.T. is left with no choice but to abandon his old life and venture out into a wild and frightening new world with his trusty steed Dennis, where he suddenly discovers that the neighbors are devouring one other. Local wildlife is abuzz with rumors of Seattle's dangerous new predators. Humanity's extinction has seemingly arrived, and the only one determined to save it is a cowardly crow whose only knowledge of the world comes from TV. What could possibly go wrong? Includes a Reading Group Guide. |
constant network problem valorant: The Best of the Marshall Memo Kim Marshall, Jenn David-Lang, 2019-08 For years, Kim Marshall and Jenn David-Lang have been considered designated readers, curating ideas and research for busy frontline educators. Kim's weekly Marshall Memo summarizes the best articles from more than sixty magazines and journals. |
constant network problem valorant: Fuzzy Logic for Image Processing Laura Caponetti, Giovanna Castellano, 2016-09-16 This book provides an introduction to fuzzy logic approaches useful in image processing. The authors start by introducing image processing tasks of low and medium level such as thresholding, enhancement, edge detection, morphological filters, and segmentation and shows how fuzzy logic approaches apply. The book is divided into two parts. The first includes vagueness and ambiguity in digital images, fuzzy image processing, fuzzy rule based systems, and fuzzy clustering. The second part includes applications to image processing, image thresholding, color contrast enhancement, edge detection, morphological analysis, and image segmentation. Throughout, they describe image processing algorithms based on fuzzy logic under methodological aspects in addition to applicative aspects. Implementations in java are provided for the various applications. |
constant network problem valorant: The Brawler's Encyclopedia Jason R. Rich, 2019-11-05 The Must-Own Insider's Guide to the Gaming Sensation! Brawl Stars is one of the latest real-time multiplayer gaming phenomena to captivate players all over the world. Players team up in threes to navigate mazes, shoot at enemies, and collect colorful gem stones. In order to triumph, players must react quickly, aim precisely, and develop strategy to perform well in each three-minute match. To keep the game interesting, Brawl Stars offers several unique game play modes, each focusing on a different primary challenge. With the valuable tips in this illustrated, information-packed guide, gamers will be better equipped to: Develop strategies for success at each different level Master the various playing arenas (mazes) and snag more wins Take advantage of the unique features of each gameplay mode The Brawler’s Encyclopedia will introduce young readers to this exciting and challenging game. This full-color how-to guide includes hundreds of full-color screenshots showcasing some of the more collectible skins that can be unlocked or purchase and explaining all aspects of the game in a way that appeals to newbs and experienced gamers. |
constant network problem valorant: Truth in Translation Jason BeDuhn, 2003 Truth in Translation is a critical study of Biblical translation, assessing the accuracy of nine English versions of the New Testament in wide use today. By looking at passages where theological investment is at a premium, the author demonstrates that many versions deviate from accurate translation under the pressure of theological bias. |
constant network problem valorant: The Metamorphosis of Prime Intellect Roger Williams, 2003-10-14 In a time not far from our own, Lawrence sets out simply to build an artifical intelligence that can pass as human, and finds himself instead with one that can pass as a god. Taking the Three Laws of Robotics literally, Prime Intellect makes every human immortal and provides instantly for every stated human desire. Caroline finds no meaning in this life of purposeless ease, and forgets her emptiness only in moments of violent and profane exhibitionism. At turns shocking and humorous, Prime Intellect looks unflinchingly at extremes of human behavior that might emerge when all limits are removed. An international Internet phenomenon, Prime Intellect has been downloaded more than 10,000 times since its free release in January 2003. It has been read and discussed in Australia, Canada, Denmark, Germany, Japan, Mexico, the Netherlands, Slovenia, South Africa, and other countries. This Lulu edition is your chance to own Prime Intellect in conventional book form. |
constant network problem valorant: Learning OpenCV Gary R. Bradski, Adrian Kaehler, 2008 本书介绍了计算机视觉,例证了如何迅速建立使计算机能“看”的应用程序,以及如何基于计算机获取的数据作出决策. |
constant network problem valorant: Wide Mouth Frog's Big Birthday Jerry Barrett, 2015-01-18 2015 Indie Book Awards Winner! Wide Mouth Frog has a birthday party and invites all his friends. However, he ignores his mother's warning and lands in big trouble! This fanciful story is packed with colorful illustrations and fun easy adventure reading that animal-loving kids will appreciate, while the creative problem-solving portion is well done and appealing. It should also be noted that Wide Mouth Frog's Big Birthday was the 2015 Indie Award Winner in the Children's Book category (0-6 years) - with good reason! - D. Donovan, Senior Reviewer Midwest Book Review |
constant network problem valorant: Dreaming in Code Scott Rosenberg, 2008-02-26 Our civilization runs on software. Yet the art of creating it continues to be a dark mystery, even to the experts. To find out why it’s so hard to bend computers to our will, Scott Rosenberg spent three years following a team of maverick software developers—led by Lotus 1-2-3 creator Mitch Kapor—designing a novel personal information manager meant to challenge market leader Microsoft Outlook. Their story takes us through a maze of abrupt dead ends and exhilarating breakthroughs as they wrestle not only with the abstraction of code, but with the unpredictability of human behavior— especially their own. |
constant network problem valorant: Women Who Love Too Much Robin Norwood, 2008-04-08 Discusses loving too much as a pattern of thoughts, feelings, and behaviors which certain women develop as a reponse to various problems in their family backgrounds. |
constant network problem valorant: Geophysical Inversion J. Bee Bednar, 1992-01-01 This collection of papers on geophysical inversion contains research and survey articles on where the field has been and where it's going, and what is practical and what is not. Topics covered include seismic tomography, migration and inverse scattering. |
constant network problem valorant: Accelerated Predictive Stability (APS) Fenghe Qiu, Garry Scrivens, 2018-05-14 Accelerated Predictive Stability (APS): Fundamentals and Pharmaceutical Industry Practices provides coverage of both the fundamental principles and pharmaceutical industry applications of the APS approach. Fundamental chapters explain the scientific basis of the APS approach, while case study chapters from many innovative pharmaceutical companies provide a thorough overview of the current status of APS applications in the pharmaceutical industry. In addition, up-to-date experiences in utilizing APS data for regulatory submissions in many regions and countries highlight the potential of APS in support of registration stability testing for certain regulatory submissions. This book provides high level strategies for the successful implementation of APS in a pharmaceutical company. It offers scientists and regulators a comprehensive resource on how the pharmaceutical industry can enhance their understanding of a product's stability and predict drug expiry more accurately and quickly. - Provides a comprehensive, one-stop-shop resource for accelerated predictive stability (APS) - Presents the scientific basis of different APS models - Includes the applications and utilities of APS that are demonstrated through numerous case studies - Covers up-to-date regulatory experience |
constant network problem valorant: Teaching in the Online Classroom Doug Lemov, 2020-10-27 A timely guide to online teaching strategies from bestselling author Doug Lemov and the Teach Like a Champion team School closures in response to the covid-19 coronavirus pandemic resulted in an immediate and universal pivot to online teaching. More than 3.7 million teachers in the U.S. were suddenly asked to teach in an entirely new setting with little preparation and no advance notice. This has caused an unprecedented threat to children's education, giving rise to an urgent need for resources and guidance. The New Normal is a just-in-time response to educators’ call for help. Teaching expert Doug Lemov and his colleagues spent weeks studying videos of online teaching and they now provide educators in the midst of this transition with a clear guide to engaging and educating their students online. Although the transition to online education is happening more abruptly than anyone anticipated, technology-supported teaching may be here to stay. This guide explores the challenges involved in online teaching and guides educators and administrators to identify and understand best practices. It is a valuable tool to help you and your students succeed in synchronous and asynchronous settings this school year and beyond. Learn strategies for engaging students more fully online Find new techniques to assess student progress from afar Discover tools for building online classroom culture, combating online distractions, and more Watch videos of teachers building rigor and relationships during online instruction The New Normal features real-world examples you can apply and adapt right away in your own online classroom to allow you to survive and thrive online. |
constant network problem valorant: The Art of Overwatch Blizzard, 2017-10-24 Overwatch has taken the world by storm, boasting millions of players and gaining critical acclaim. Now, in this beautiful hardcover, Blizzard Entertainment reveals the creative process behind one of the most popular FPS games of all time! Filled with never-before-seen art as well as commentary provided by the game’s development team, this book is sure to please any Overwatch fan. · Never-before-seen artwork! · Essential companion to the international best-selling game Overwatch! · Introduction and commentary provided by the game’s development team! · Overwatch is a global phenomenon with 30 million players! · Produced in close partnership with Blizzard Entertainment! · Behind-the-scenes look at your favorite characters! · Overwatch creation revealed! |
constant network problem valorant: One More Time Frederick Herzberg, 2008-07-14 Imagine overseeing a workforce so motivated that employees relish more hours of work, shoulder more responsibility themselves; and favor challenging jobs over paychecks or bonuses. In One More Time: How Do You Motivate Employees? Frederick Herzberg shows managers how to shift from relying on extrinsic incentives to activating the real drivers of high performance: interesting, challenging work and the opportunity to continually achieve and grow into greater responsibility. The results? An ultramotivated workforce. Since 1922, Harvard Business Review has been a leading source of breakthrough management ideas-many of which still speak to and influence us today. The Harvard Business Review Classics series now offers readers the opportunity to make these seminal pieces a part of your permanent management library. Each highly readable volume contains a groundbreaking idea that continues to shape best practices and inspire countless managers around the world-and will have a direct impact on you today and for years to come. |
constant network problem valorant: Things Fall (meanwhile) Barton Bishop, 2008 |
constant network problem valorant: Avatars at Work and Play Ralph Schroeder, Ann-Sofie Axelsson, 2006-07-08 Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user virtual environments, ranging from highly immersive virtual reality systems to internet-based virtual environments on personal computers. The volume is a follow-up to a previous essay collection, ‘The Social Life of Avatars’, which explored general issues in this field. This collection goes further, examining uses of shared virtual environments in practical settings such as scientific collaboration, distributed meetings, building models together, and others. It also covers online gaming in virtual environments, which has attracted hundreds of thousands of users and presents an opportunity for studying a myriad of social issues. Covering both ‘work’ and ‘play’, the volume brings together issues common to the two areas, including: What kind of avatar appearance is suitable for different kinds of interaction? How best to foster collaboration and promote usable shared virtual spaces? What kinds of activities work well in different types of virtual environments and systems? |
constant network problem valorant: Deep Learning With Python Jason Brownlee, 2016-05-13 Deep learning is the most interesting and powerful machine learning technique right now. Top deep learning libraries are available on the Python ecosystem like Theano and TensorFlow. Tap into their power in a few lines of code using Keras, the best-of-breed applied deep learning library. In this Ebook, learn exactly how to get started and apply deep learning to your own machine learning projects. |
constant network problem valorant: Influencer Marketing Sevil Yesiloglu, Joyce Costello, 2020-11-29 This is one of the first textbooks to explore the phenomenon of Influencer Marketing and how it fits within marketing communications to build brands and their communities. Influencers – those who can impact a brand’s marketing and advertising strategies as well as build brand communities – are making extensive use of the new digital and traditional communications platforms. Influencers offer brands the ability to deliver the “right” communication and marketing messages to a specific target audience. Across four core sections, this book brings together the key theory and practical implications of this new marketing tool: how it works as part of communications campaigns, including how to select the right influencers and measure their success, the dark side of influencer marketing, and the legal and ethical framework. With contributions from authors across the globe, each chapter is also accompanied by an in- depth case study – from the Kardashians to Joe Wicks – that demonstrates how the theory translates to practice. Influencer Marketing is important reading for advanced, postgraduate and executive education students of Marketing, Digital Marketing, Marketing Communications, Brand Management and Public Relations. With its accessible style and practical content, it is also highly valuable for Marketing Communications, Branding and PR specialists. |
constant network problem valorant: Halo 3 James Price, 2007 Based on a game rated 'M' by the ESRB, mature 17+--P. [4] of cover. |
constant network problem valorant: Building Web Reputation Systems Randy Farmer, Bryce Glass, 2010-03-04 What do Amazon's product reviews, eBay's feedback score system, Slashdot's Karma System, and Xbox Live's Achievements have in common? They're all examples of successful reputation systems that enable consumer websites to manage and present user contributions most effectively. This book shows you how to design and develop reputation systems for your own sites or web applications, written by experts who have designed web communities for Yahoo! and other prominent sites. Building Web Reputation Systems helps you ask the hard questions about these underlying mechanisms, and why they're critical for any organization that draws from or depends on user-generated content. It's a must-have for system architects, product managers, community support staff, and UI designers. Scale your reputation system to handle an overwhelming inflow of user contributions Determine the quality of contributions, and learn why some are more useful than others Become familiar with different models that encourage first-class contributions Discover tricks of moderation and how to stamp out the worst contributions quickly and efficiently Engage contributors and reward them in a way that gets them to return Examine a case study based on actual reputation deployments at industry-leading social sites, including Yahoo!, Flickr, and eBay |
constant network problem valorant: Watch what I Do Allen Cypher, Daniel Conrad Halbert, 1993 Programming by Demonstration is a method that allows end users to create, customize, and extend programs by demonstrating what the program should do. |
constant network problem valorant: Pawpaw Andrew Moore, 2015-08-05 The largest edible fruit native to the United States tastes like a cross between a banana and a mango. It grows wild in twenty-six states, gracing Eastern forests each fall with sweet-smelling, tropical-flavored abundance. Historically, it fed and sustained Native Americans and European explorers, presidents, and enslaved African Americans, inspiring folk songs, poetry, and scores of place names from Georgia to Illinois. Its trees are an organic grower’s dream, requiring no pesticides or herbicides to thrive, and containing compounds that are among the most potent anticancer agents yet discovered. So why have so few people heard of the pawpaw, much less tasted one? In Pawpaw—a 2016 James Beard Foundation Award nominee in the Writing & Literature category—author Andrew Moore explores the past, present, and future of this unique fruit, traveling from the Ozarks to Monticello; canoeing the lower Mississippi in search of wild fruit; drinking pawpaw beer in Durham, North Carolina; tracking down lost cultivars in Appalachian hollers; and helping out during harvest season in a Maryland orchard. Along the way, he gathers pawpaw lore and knowledge not only from the plant breeders and horticulturists working to bring pawpaws into the mainstream (including Neal Peterson, known in pawpaw circles as the fruit’s own “Johnny Pawpawseed”), but also regular folks who remember eating them in the woods as kids, but haven’t had one in over fifty years. As much as Pawpaw is a compendium of pawpaw knowledge, it also plumbs deeper questions about American foodways—how economic, biologic, and cultural forces combine, leading us to eat what we eat, and sometimes to ignore the incredible, delicious food growing all around us. If you haven’t yet eaten a pawpaw, this book won’t let you rest until you do. |
constant network problem valorant: Bridge of Words Esther Schor, 2016-10-04 A history of Esperanto, the utopian universal language invented in 1887-- |
constant network problem valorant: The Neuroscience of Intelligence Richard J. Haier, 2023-07-27 This new edition provides an accessible guide to advances in neuroscience research and what they reveal about intelligence. Compelling evidence shows that genetics plays a major role as intelligence develops from childhood, and that intelligence test scores correspond strongly to specific features of the brain assessed with neuroimaging. In detailed yet understandable language, Richard J. Haier explains cutting-edge techniques based on DNA and imaging of brain connectivity and function. He dispels common misconceptions – such as the belief that IQ tests are biased or meaningless. Readers will learn about the real possibility of dramatically enhancing intelligence and the positive implications this could have for education and social policy. The text also explores potential controversies surrounding neuro-poverty, neuro-socioeconomic status, and the morality of enhancing intelligence for everyone. |
constant network problem valorant: Protecting Games Steven B. Davis, 2008 Security measures are a critical piece of the game development process because they not only affect the player's ability to safely access and enjoy a game but a publisher's ability to profit from it. Protecting Games: A Security Handbook for Game Developers and Publishers provides IT and game security professionals with the solutions and tools they need to solve numerous game security problems, and an understanding of security principles that can be applied to game projects to prevent security issues. The book covers longstanding issues such as piracy and cheating and also new concerns like gambling, privacy, and protecting children. Security issues are addressed at the technical, business, operational, and design levels, with both technical and non-technical countermeasures and solutions discussed. And case studies are presented as realworld examples of the types of security concerns games and game developers face. You can easily jump to the key topics that are of interest to you, or work your way through the book. Protecting Games: A Security Handbook for Game Developers and Publishers makes understanding and resolving game security issues less intimidating, and provides practical security solutions that can be applied right away. |
constant network problem valorant: Introduction to Classical Integrable Systems Olivier Babelon, Denis Bernard, Michel Talon, 2003-04-17 This book provides a thorough introduction to the theory of classical integrable systems, discussing the various approaches to the subject and explaining their interrelations. The book begins by introducing the central ideas of the theory of integrable systems, based on Lax representations, loop groups and Riemann surfaces. These ideas are then illustrated with detailed studies of model systems. The connection between isomonodromic deformation and integrability is discussed, and integrable field theories are covered in detail. The KP, KdV and Toda hierarchies are explained using the notion of Grassmannian, vertex operators and pseudo-differential operators. A chapter is devoted to the inverse scattering method and three complementary chapters cover the necessary mathematical tools from symplectic geometry, Riemann surfaces and Lie algebras. The book contains many worked examples and is suitable for use as a textbook on graduate courses. It also provides a comprehensive reference for researchers already working in the field. |
constant network problem valorant: The MPEG-4 Book Fernando C. N. Pereira, Touradj Ebrahimi, 2002 In this book, two leaders of the MPEG-4 standards community offer an in-depth, targeted guide to the MPEG-4 standard and its use in real, cutting-edge applications. The authors demonstrate how MPEG-4 addresses the rapidly evolving needs of telecommunications, broadcast, interactive, and converged applications more successfully than any previous standard. |
constant network problem valorant: Petroleum Oil on Dune by Frank Herbert Thomas Chi, 2011-12 Thomas Chi was raised on the Dune novels in Frank Herbert's hometown of Santa Rosa, California. The novels follow him from Prague, Czech Republic to Istanbul, Turkey. The science fiction inspired his education in technology as he created advertising in San Francisco, California for Charles Schwab International Electronic Brokerage, Adobe Systems Illustrator 7.0 and Digital Medical Systems before heading to Florida and New York to develop large scale projects in nanotechnology and portals to teach via video encoding tutorials overseas with wireless connections years before YouTube was established in the United States of America. As a hobby, Thomas Chi writes books about experiences abroad including the Dune novels. What he learns about the world's reaction to Frank Herbert's Dune might surprise you. The supply of Frank Herbert's books cannot keep up with the demand at university bookstores in the center of Ankara, Turkey; Nor the city centers in towns along the Mediterranean in Greece, Egypt and France, because readers find Herbert's material prophetic in describing the times laced with intrigue over petroleum and universal interest in space travel, time folding and political treachery that topples kingdoms. This is a series of studies on the experiences of finding oil in the Dune novels by Frank Herbert the father of Paul Atreides. |
constant network problem valorant: Video Game Influences on Aggression, Cognition, and Attention Christopher J. Ferguson, 2018-08-21 This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing perspectives and offers point and counterpoint exchanges in which researchers on both sides of a specific topic make their best case for their findings and analysis. Chapters cover both positive and negative effects of video games on players’ behavior and cognition, from contributing to violence and alienation to promoting therapeutic outcomes for types of cognitive dysfunction. The contrasting viewpoints model presents respectful scientific debate, encourages open dialogue, and allows readers to come to informed conclusions. Key questions addressed include: · Do violent video games promote violence? · Does video game addiction exist? · Should parents limit children’s use of interactive media? · Do action video games promote visual attention? · Does sexist content in video games promote misogyny in real life? · Can video games slow the progress of dementia? · Are video games socially isolating? Video Game Influences on Aggression, Cognition, and Attention is a must-have resource for researchers, clinicians and professionals as well as graduate students in developmental psychology, social work, educational policy and politics, criminology/criminal justice, child and school psychology, sociology, media law, and other related disciplines. |
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CONSTANT Definition & Meaning - Merriam-Webster
The meaning of CONSTANT is marked by firm steadfast resolution or faithfulness : exhibiting constancy of mind or attachment. How to use constant in a sentence. Synonym Discussion of …
CONSTANT Definition & Meaning | Dictionary.com
A theoretical or experimental quantity, condition, or factor that does not vary in specified circumstances. Avogadro's number and Planck's constant are examples of constants.
CONSTANT | definition in the Cambridge English Dictionary
CONSTANT meaning: 1. happening a lot or all the time: 2. staying the same, or not getting less or more: 3. A…. Learn more.
CONSTANT definition and meaning | Collins English Dictionary
A constant is a thing or value that always stays the same. In the world of fashion it sometimes seems that the only constant is ceaseless change. Two significant constants have been found …
Constant - definition of constant by The Free Dictionary
1. not changing; invariable: Conditions remained constant. 2. continuing without pause: constant noise. 3. regularly recurrent; continual; persistent: constant interruptions. 4. faithful; unswerving …
constant adjective - Definition, pictures, pronunciation and ...
Definition of constant adjective in Oxford Advanced Learner's Dictionary. Meaning, pronunciation, picture, example sentences, grammar, usage notes, synonyms and more.
Constant Contact : Login
Log in to Constant Contact small business engagement marketing tools. Not signed up? Get started- FREE!
CONSTANT Definition & Meaning - Merriam-Webster
The meaning of CONSTANT is marked by firm steadfast resolution or faithfulness : exhibiting constancy of mind or attachment. How to use constant in a sentence. Synonym Discussion of …
CONSTANT Definition & Meaning | Dictionary.com
A theoretical or experimental quantity, condition, or factor that does not vary in specified circumstances. Avogadro's number and Planck's constant are examples of constants.
CONSTANT | definition in the Cambridge English Dictionary
CONSTANT meaning: 1. happening a lot or all the time: 2. staying the same, or not getting less or more: 3. A…. Learn more.
CONSTANT definition and meaning | Collins English Dictionary
A constant is a thing or value that always stays the same. In the world of fashion it sometimes seems that the only constant is ceaseless change. Two significant constants have been found …
Constant - definition of constant by The Free Dictionary
1. not changing; invariable: Conditions remained constant. 2. continuing without pause: constant noise. 3. regularly recurrent; continual; persistent: constant interruptions. 4. faithful; …
constant adjective - Definition, pictures, pronunciation and ...
Definition of constant adjective in Oxford Advanced Learner's Dictionary. Meaning, pronunciation, picture, example sentences, grammar, usage notes, synonyms and more.