Candy Jump On Cool Math Games

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  candy jump on cool math games: More Math Games and Activities from Around the World Claudia Zaslavsky, 2003-10 Presents games and other activities from different countries and cultures that teach a variety of basic mathematical concepts.
  candy jump on cool math games: NewMedia , 1999
  candy jump on cool math games: Games C. Thi Nguyen, 2020 Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a library of agency which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.
  candy jump on cool math games: Sophie's World Jostein Gaarder, 2007-03-20 A page-turning novel that is also an exploration of the great philosophical concepts of Western thought, Jostein Gaarder's Sophie's World has fired the imagination of readers all over the world, with more than twenty million copies in print. One day fourteen-year-old Sophie Amundsen comes home from school to find in her mailbox two notes, with one question on each: Who are you? and Where does the world come from? From that irresistible beginning, Sophie becomes obsessed with questions that take her far beyond what she knows of her Norwegian village. Through those letters, she enrolls in a kind of correspondence course, covering Socrates to Sartre, with a mysterious philosopher, while receiving letters addressed to another girl. Who is Hilde? And why does her mail keep turning up? To unravel this riddle, Sophie must use the philosophy she is learning—but the truth turns out to be far more complicated than she could have imagined.
  candy jump on cool math games: Mathematics for Game Developers Christopher Tremblay, 2004 The author introduces the major branches of mathematics that are essential for game development and demonstrates the applications of these concepts to game programming.
  candy jump on cool math games: Between the Lines Jodi Picoult, Samantha van Leer, 2013-06-25 Told in their separate voices, sixteen-year-old Prince Oliver, who wants to break free of his fairy-tale existence, and fifteen-year-old Delilah, a loner obsessed with Prince Oliver and the book in which he exists, work together to seek his freedom.
  candy jump on cool math games: Math in Society David Lippman, 2012-09-07 Math in Society is a survey of contemporary mathematical topics, appropriate for a college-level topics course for liberal arts major, or as a general quantitative reasoning course.This book is an open textbook; it can be read free online at http://www.opentextbookstore.com/mathinsociety/. Editable versions of the chapters are available as well.
  candy jump on cool math games: Birthdays Around the World Margriet Ruurs, 2017-09-05 Every child in the world has a birthday. But how children celebrate this occasion depends on where they live. In this latest addition to the Around the World series, award-winning author Margriet Ruurs explores the fascinating ways that children experience birthdays. You'll meet fourteen kids from different countries, each celebrating a birthday according to their local traditions. Bram from Belgium never gets to sleep in on his birthday - his family wakes him up by clanging pots and pans. For Ninoshka in India, it's important to give thanks to the Hindu gods and share sweets with her classmates. And some kids don't celebrate their birthdays at all. Instead, Phúc Khang in Vietnam celebrates Tet, when everyone in the country turns one year older. A world map that pinpoints the countries in the book, a Note to Parents and Teachers with interactive activities and a glossary of foreign words and phrases help to enrich the reading experience. Based on interviews with real people from each country, Birthdays Around the World is an invitation to experience a different culture, think about your own birthday celebrations and even learn how to say Happy Birthday in another language (like Hawaiian: Hau oli la hanau [ho-O-lee LA HA-now])!--
  candy jump on cool math games: Harrow the Ninth Tamsyn Muir, 2020-08-04 Harrow the Ninth, an Amazon pick for Best SFF of 2020 and the New York Times and USA Today bestselling sequel to Gideon the Ninth, turns a galaxy inside out as one necromancer struggles to survive the wreckage of herself aboard the Emperor's haunted space station. The Locked Tomb is a 2023 Hugo Award Finalist for Best Series! “Lesbian necromancers explore a haunted gothic palace in space! Decadent nobles vie to serve the deathless emperor! Skeletons!” —Charles Stross on Gideon the Ninth “Unlike anything I've ever read.” —V.E. Schwab on Gideon the Ninth “Deft, tense and atmospheric, compellingly immersive and wildly original.” —The New York Times on Gideon the Ninth She answered the Emperor's call. She arrived with her arts, her wits, and her only friend. In victory, her world has turned to ash. After rocking the cosmos with her deathly debut, Tamsyn Muir continues the story of the penumbral Ninth House in Harrow the Ninth, a mind-twisting puzzle box of mystery, murder, magic, and mayhem. Nothing is as it seems in the halls of the Emperor, and the fate of the galaxy rests on one woman's shoulders. Harrowhark Nonagesimus, last necromancer of the Ninth House, has been drafted by her Emperor to fight an unwinnable war. Side-by-side with a detested rival, Harrow must perfect her skills and become an angel of undeath — but her health is failing, her sword makes her nauseous, and even her mind is threatening to betray her. Sealed in the gothic gloom of the Emperor's Mithraeum with three unfriendly teachers, hunted by the mad ghost of a murdered planet, Harrow must confront two unwelcome questions: is somebody trying to kill her? And if they succeeded, would the universe be better off? THE LOCKED TOMB SERIES BOOK 1: Gideon the Ninth BOOK 2: Harrow the Ninth BOOK 3: Nona the Ninth BOOK 4: Alecto the Ninth At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
  candy jump on cool math games: The Ugly Truth Jeff Kinney, 2012 Diary of a Wimpy Kid: The Ugly Truth is the massively funny fifth title in the highly-illustrated, bestselling and award-winning Diary of a Wimpy Kid series by Jeff Kinney. Perfect for both boys and girls of 8+, reluctant readers and all the millions of devoted Wimpy Kid fans out there. You can also discover Greg on the big screen in any one of the three Wimpy Kid Movie box office smashes.The massively funny fifth book in the bestselling and award-winning Diary of a Wimpy Kid series.Greg Heffley has always been in a hurry to grow up. But is getting older really all it's cracked up to be?Suddenly Greg is dealing with the pressures of boy-girl parties, increased responsibilities, and even the awkward changes that come with getting older. And after a fight with his best friend Rowley, it looks like Greg is going to have to face the ugly truth all by himself . . .Praise for Jeff Kinney and the Diary of a Wimpy Kid series:'The world has gone crazy for Jeff Kinney's Diary of a Wimpy Kid series' - Sun'Kinney is right up there with J K Rowling as one of the bestselling children's authors on the planet' - Independent'Hilarious!' - Sunday Telegraph'The most hotly anticipated children's book of the year is here - Diary of a Wimpy Kid' - The Big IssueAs well as being an international bestselling author, Jeff Kinney is also an online developer and designer. He is the creator of the children's virtual world, poptropica where you can also find the Wimpy Kid boardwalk. He was named one of Time magazine's 100 Most Influential People in 2009. He lives with his family in Massachusetts, USA. www.wimpykidclub.co.uk
  candy jump on cool math games: Hands Down, Speak Out Kassia Omohundro Wedekind, Christy Hermann Thompson, 2023-10-10 Math coach, Kassia Omohundro Wedekind and literacy coach, Christy Hermann Thompson, have spent years comparing notes on how to build effective classroom communities across the content areas. How, they wondered, can we lay the groundwork for classroom conversations that are less teacher-directed and more conducive to student-to-student dialogue? Their answers start with Hands-Down Conversations, an innovative discourse structure in which students' ideas and voices take the lead while teachers focus on listening and facilitating. In addition to classrom stories and examples, Christy and Kassia provide 28 micro-lessons designed to help K-5 students develop and excercise their speaking and listening muscles. Inside Hands Down, Speak Out you'll learn how to: Build talk communities that are accessible to everyone, especially those whose voices are often traditionally left out of classroom discourse. Analyze classroom conversations in order to plan next steps for developing the classroom talk community Plan and facilitate three types of conversations across literacy and math Christy and Kassia believe that the development of dialogue skills is worth the investment of time not only becuase it has the power to deepen our understanding of literacy and mathematics, but also to deepen our understanding of ourselves, our communities, and the world.
  candy jump on cool math games: Gideon the Ninth Tamsyn Muir, 2019-09-10 Gideon the Ninth is the first book in the New York Times and USA Today Bestselling Locked Tomb Series, and one of the Best Books of 2019 according to NPR, the New York Public Library, Amazon, BookPage, Shelf Awareness, BookRiot, and Bustle! WINNER of the 2020 Locus Award and Crawford Award Finalist for the 2023 Hugo Award for Best Series! Finalist for the 2020 Hugo, Nebula, Dragon, and World Fantasy Awards “Unlike anything I’ve ever read. ” —V.E. Schwab “Lesbian necromancers explore a haunted gothic palace in space!” —Charles Stross “Deft, tense and atmospheric, compellingly immersive and wildly original.” —The New York Times The Emperor needs necromancers. The Ninth Necromancer needs a swordswoman. Gideon has a sword, some dirty magazines, and no more time for undead nonsense. Tamsyn Muir’s Gideon the Ninth unveils a solar system of swordplay, cut-throat politics, and lesbian necromancers. Her characters leap off the page, as skillfully animated as arcane revenants. The result is a heart-pounding epic science fantasy. Brought up by unfriendly, ossifying nuns, ancient retainers, and countless skeletons, Gideon is ready to abandon a life of servitude and an afterlife as a reanimated corpse. She packs up her sword, her shoes, and her dirty magazines, and prepares to launch her daring escape. But her childhood nemesis won’t set her free without a service. Harrowhark Nonagesimus, Reverend Daughter of the Ninth House and bone witch extraordinaire, has been summoned into action. The Emperor has invited the heirs to each of his loyal Houses to a deadly trial of wits and skill. If Harrowhark succeeds she will be become an immortal, all-powerful servant of the Resurrection, but no necromancer can ascend without their cavalier. Without Gideon’s sword, Harrow will fail, and the Ninth House will die. Of course, some things are better left dead. THE LOCKED TOMB SERIES BOOK 1: Gideon the Ninth BOOK 2: Harrow the Ninth BOOK 3: Nona the Ninth BOOK 4: Alecto the Ninth At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
  candy jump on cool math games: All the Birds in the Sky Charlie Jane Anders, 2016-01-26 Entertainment Weekly's 27 Female Authors Who Rule Sci-Fi and Fantasy Right Now Winner of the 2017 Nebula Award for Best Novel Finalist for the 2017 Hugo Award for Best Novel Paste's 50 Best Books of the 21st Century (So Far) List “The book is full of quirkiness and playful detail...but there's an overwhelming depth and poignancy to its virtuoso ending.” —NPR From the former editor-in-chief of io9.com, a stunning Nebula Award-winning and Hugo-shortlisted novel about the end of the world—and the beginning of our future An ancient society of witches and a hipster technological startup go to war in order to prevent the world from tearing itself apart. To further complicate things, each of the groups’ most promising followers (Patricia, a brilliant witch and Laurence, an engineering “wunderkind”) may just be in love with each other. As the battle between magic and science wages in San Francisco against the backdrop of international chaos, Laurence and Patricia are forced to choose sides. But their choices will determine the fate of the planet and all mankind. In a fashion unique to Charlie Jane Anders, All the Birds in the Sky offers a humorous and, at times, heart-breaking exploration of growing up extraordinary in a world filled with cruelty, scientific ingenuity, and magic. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
  candy jump on cool math games: The Percy Jackson and the Olympians, Book Three: Titan's Curse Rick Riordan, 2007-05 In this third book of the acclaimed series, Percy and his friends are escorting two new half-bloods safely to camp when they are intercepted by a manticore and learn that the goddess Artemis has been kidnapped.
  candy jump on cool math games: Blindsight Peter Watts, 2006-10-03 Hugo and Shirley Jackson award-winning Peter Watts stands on the cutting edge of hard SF with his acclaimed novel, Blindsight Two months since the stars fell... Two months of silence, while a world held its breath. Now some half-derelict space probe, sparking fitfully past Neptune's orbit, hears a whisper from the edge of the solar system: a faint signal sweeping the cosmos like a lighthouse beam. Whatever's out there isn't talking to us. It's talking to some distant star, perhaps. Or perhaps to something closer, something en route. So who do you send to force introductions with unknown and unknowable alien intellect that doesn't wish to be met? You send a linguist with multiple personalities, her brain surgically partitioned into separate, sentient processing cores. You send a biologist so radically interfaced with machinery that he sees x-rays and tastes ultrasound. You send a pacifist warrior in the faint hope she won't be needed. You send a monster to command them all, an extinct hominid predator once called vampire, recalled from the grave with the voodoo of recombinant genetics and the blood of sociopaths. And you send a synthesist—an informational topologist with half his mind gone—as an interface between here and there. Pray they can be trusted with the fate of a world. They may be more alien than the thing they've been sent to find. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
  candy jump on cool math games: Heat Mike Lupica, 2007-03-01 The #1 Bestseller! Michael Arroyo has a pitching arm that throws serious heat along with aspirations of leading his team all the way to the Little League World Series. But his firepower is nothing compared to the heat Michael faces in his day-to-day life. Newly orphaned after his father led the family’s escape from Cuba, Michael’s only family is his seventeen-yearold brother Carlos. If Social Services hears of their situation, they will be separated in the foster-care system—or worse, sent back to Cuba. Together, the boys carry on alone, dodging bills and anyone who asks too many questions. But then someone wonders how a twelve-year-old boy could possibly throw with as much power as Michael Arroyo throws. With no way to prove his age, no birth certificate, and no parent to fight for his cause, Michael’s secret world is blown wide open, and he discovers that family can come from the most unexpected sources. Perfect for any Little Leaguer with dreams of making it big--as well as for fans of Mike Lupica's other New York Times bestsellers Travel Team, The Big Field, The Underdogs, Million-Dollar Throw, and The Game Changers series, this cheer-worthy baseball story shows that when the game knocks you down, champions stand tall.
  candy jump on cool math games: Time for Andrew Mary Downing Hahn, 2007 When he goes to spend the summer with his great-aunt in the family's old house, eleven-year-old Drew is drawn eighty years into the past to trade places with his great-great-uncle who is dying of diptheria.
  candy jump on cool math games: Creativity, Inc. (The Expanded Edition) Ed Catmull, Amy Wallace, 2014-04-08 The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.
  candy jump on cool math games: If You Give a Mouse a Cookie 25th Anniversary Edition Laura Joffe Numeroff, 1985-05-09 If a hungry little traveler shows up at your house, you might want to give him a cookie. If you give him a cookie, he's going to ask for a glass of milk. He'll want to look in a mirror to make sure he doesn't have a milk mustache, and then he'll ask for a pair of scissors to give himself a trim.... The consequences of giving a cookie to this energetic mouse run the young host ragged, but young readers will come away smiling at the antics that tumble like dominoes through the pages of this delightful picture book.
  candy jump on cool math games: Puzzles and Games, Grades 1 - 2 , 2016-02-01 Front of the Class Puzzles and Games for grades 1 to 2 gives kids a brain boost as they complete crosswords, word searches, mazes, and word games. These word puzzles encourage concentration while strengthening spelling, word recognition, and vocabulary skills. Filled with hours of game-based activities, Puzzles and Games engages children by stimulating the learning process. Each activity in this 320-page book challenges learners to focus on the task at hand while strengthening the reading, writing, and communication skills they need for academic success. These games will flex children’s mental muscles as they explore a variety of puzzles and word games. The Front of the Class activity book series combines education and entertainment with colorful word searches, word games, crossword puzzles, mazes, dot-to-dots, and number games. These books are full of challenging puzzles that help children master essential critical thinking skills. Portable, age-appropriate, and entertaining, Front of the Class activity books provide a fun and convenient learning format that children can use at home or on the go.
  candy jump on cool math games: Hoax for Hire Laura Martin, 2019-08-27 Goonies meets the humor and heart of Gordon Korman in this new adventure full of nonstop action and spot-on humor from the critically acclaimed author of Float. The McNeil family has always been professional hoaxers—tricking bystanders into believing they’re seeing legendary creatures like Bigfoot and the Loch Ness Monster. Unlike the rest of his family, twelve-year-old Grayson hates hoaxing and wants nothing to do with the business—even when the McNeils land a huge job and must pull off four sea monster hoaxes in a week. But when things go disastrously wrong and Dad and Gramps go missing, Grayson and his brother, Curtis, are the only people who can finish the job and save their family.
  candy jump on cool math games: The Outsiders S. E Hinton, 1967
  candy jump on cool math games: Getting Ready for the 4th Grade Assessment Tests Erika Warecki, 2002 Getting Ready for the 4th Grade Assessment Test: Help Improve Your Child’s Math and English Skills – Many parents are expressing a demand for books that will help their children succeed and excel on the fourth grade assessment tests in math and English –especially in areas where children have limited access to computers. This book will help students practice basic math concepts, i.e., number sense and applications as well as more difficult math, such as patterns, functions, and algebra. English skills will include practice in reading comprehension, writing, and vocabulary. Rubrics are included for self-evaluation.
  candy jump on cool math games: Ask a Manager Alison Green, 2018-05-01 From the creator of the popular website Ask a Manager and New York’s work-advice columnist comes a witty, practical guide to 200 difficult professional conversations—featuring all-new advice! There’s a reason Alison Green has been called “the Dear Abby of the work world.” Ten years as a workplace-advice columnist have taught her that people avoid awkward conversations in the office because they simply don’t know what to say. Thankfully, Green does—and in this incredibly helpful book, she tackles the tough discussions you may need to have during your career. You’ll learn what to say when • coworkers push their work on you—then take credit for it • you accidentally trash-talk someone in an email then hit “reply all” • you’re being micromanaged—or not being managed at all • you catch a colleague in a lie • your boss seems unhappy with your work • your cubemate’s loud speakerphone is making you homicidal • you got drunk at the holiday party Praise for Ask a Manager “A must-read for anyone who works . . . [Alison Green’s] advice boils down to the idea that you should be professional (even when others are not) and that communicating in a straightforward manner with candor and kindness will get you far, no matter where you work.”—Booklist (starred review) “The author’s friendly, warm, no-nonsense writing is a pleasure to read, and her advice can be widely applied to relationships in all areas of readers’ lives. Ideal for anyone new to the job market or new to management, or anyone hoping to improve their work experience.”—Library Journal (starred review) “I am a huge fan of Alison Green’s Ask a Manager column. This book is even better. It teaches us how to deal with many of the most vexing big and little problems in our workplaces—and to do so with grace, confidence, and a sense of humor.”—Robert Sutton, Stanford professor and author of The No Asshole Rule and The Asshole Survival Guide “Ask a Manager is the ultimate playbook for navigating the traditional workforce in a diplomatic but firm way.”—Erin Lowry, author of Broke Millennial: Stop Scraping By and Get Your Financial Life Together
  candy jump on cool math games: Percy Jackson and the Olympians, Book One: The Lightning Thief Rick Riordan, 2009-05-02 The #1 New York Times Bestseller | Now a series on Disney+ 12-year-old Percy Jackson discovers he is the son of Poseidon in the opener to the hilarious, fast-paced adventure fantasy series for young readers ages 10 and up The eBook edition of the first book in Rick Riordan’s thrilling series, filled with magic, mythology, and plenty of monsters Percy Jackson is about to be kicked out of boarding school again—he can't seem to stay out of trouble. Is he supposed to stand by while a bully picks on his scrawny best friend? Or not defend himself when his teacher turns into a monster and tries to kill him? Mythical creatures seem to be walking straight out of the pages of Percy's Greek mythology textbook and into his life. What’s worse, he's angered a few of them: Zeus's master lightning bolt has been stolen, and Percy is the prime suspect. Percy and his friends Grover the satyr, and Annabeth, the demigod daughter of Athena, must find and return Zeus's stolen property and bring peace to a warring Mount Olympus. They travel cross country to the gates of the Underworld in Los Angeles, facing a host of enemies determined to stop them. Withmillions of copies and over 10 years spent on the New York Times bestseller list, Percy has also become a movie, a Broadway musical, and now a Disney+ series. He continues to find fans in classrooms and libraries across the world.
  candy jump on cool math games: Addition Facts that Stick Kate Snow, 2017-01-31 The fun, engaging program that will help your child master the addition facts once and for all—without spending hours and hours drilling flash cards! Addition Facts That Stick will guide you, step-by- step, as you teach your child to understand and memorize the addition facts, from 1 + 1 through 9 + 9. Hands-on activities, fun games your child will love, and simple practice pages help young students remember the addition facts for good. In 15 minutes per day (perfect for after school, or as a supplement to a homeschool math curriculum) any child can master the addition facts, gain a greater understanding of how math works, and develop greater confidence, in just six weeks! Mastery of the math facts is the foundation for all future math learning. Lay that foundation now, and make it solid, with Addition Facts That Stick!
  candy jump on cool math games: The Alignment Problem: Machine Learning and Human Values Brian Christian, 2020-10-06 A jaw-dropping exploration of everything that goes wrong when we build AI systems and the movement to fix them. Today’s “machine-learning” systems, trained by data, are so effective that we’ve invited them to see and hear for us—and to make decisions on our behalf. But alarm bells are ringing. Recent years have seen an eruption of concern as the field of machine learning advances. When the systems we attempt to teach will not, in the end, do what we want or what we expect, ethical and potentially existential risks emerge. Researchers call this the alignment problem. Systems cull résumés until, years later, we discover that they have inherent gender biases. Algorithms decide bail and parole—and appear to assess Black and White defendants differently. We can no longer assume that our mortgage application, or even our medical tests, will be seen by human eyes. And as autonomous vehicles share our streets, we are increasingly putting our lives in their hands. The mathematical and computational models driving these changes range in complexity from something that can fit on a spreadsheet to a complex system that might credibly be called “artificial intelligence.” They are steadily replacing both human judgment and explicitly programmed software. In best-selling author Brian Christian’s riveting account, we meet the alignment problem’s “first-responders,” and learn their ambitious plan to solve it before our hands are completely off the wheel. In a masterful blend of history and on-the ground reporting, Christian traces the explosive growth in the field of machine learning and surveys its current, sprawling frontier. Readers encounter a discipline finding its legs amid exhilarating and sometimes terrifying progress. Whether they—and we—succeed or fail in solving the alignment problem will be a defining human story. The Alignment Problem offers an unflinching reckoning with humanity’s biases and blind spots, our own unstated assumptions and often contradictory goals. A dazzlingly interdisciplinary work, it takes a hard look not only at our technology but at our culture—and finds a story by turns harrowing and hopeful.
  candy jump on cool math games: Actionable Gamification Yu-kai Chou, 2019-12-03 Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.
  candy jump on cool math games: Anything But Typical Nora Raleigh Baskin, 2010-03-09 Jason, a twelve-year-old autistic boy who wants to become a writer, relates what his life is like as he tries to make sense of his world.
  candy jump on cool math games: Our Class is a Family Shannon Olsen, 2020-04-07 Family isn't always your relatives. It's the ones who accept you for who you are. The ones who would do anything to see you smile, and who love you no matter what. -Unknown Teachers do so much more than just teach academics. They build a sense of community within their classrooms, creating a home away from home where they make their students feel safe, included, and loved. With its heartfelt message and colorfully whimsical illustrations, Our Class is a Family is a book that will help build and strengthen that class community. Kids learn that their classroom is a place where it's safe to be themselves, it's okay to make mistakes, and it's important to be a friend to others. When hearing this story being read aloud by their teacher, students are sure to feel like they are part of a special family. And currently, during such an unprecedented time when many teachers and students are not physically IN the classroom due to COVID-19 school closures, it's more important than it's ever been to give kids the message that their class is a family. Even at a distance, they still stick together.
  candy jump on cool math games: Progress and Poverty Henry George, 1898
  candy jump on cool math games: In the Loop Office of Office of English Language Programs, Bureau of Bureau of Cultural and Educational Affairs, United States United States Department of State, Office of English Langua, 2015-02-17 In the Loop is divided into three parts: Part 1, Idioms and Definitions; Part 2, Selected Idioms by Category; and Part 3, Classroom Activities. The idioms are listed alphabetically in Part 1. Part 2 highlights some of the most commonly used idioms, grouped into categories. Part 3 contains classroom suggestions to help teachers plan appropriate exercises for their students. There is also a complete index at the back of the book listing page numbers for both main entries and cross-references for each idiom.
  candy jump on cool math games: Proofreading, Revising & Editing Skills Success in 20 Minutes a Day Brady Smith, 2017 In this eBook, you'll learn the principles of grammar and how to manipulate your words until they're just right. Strengthen your revising and editing skills and become a clear and consistent writer. --
  candy jump on cool math games: Float Laura Martin, 2018-05-29 From the critically acclaimed author of the Edge of Extinction series comes this fast-paced, action-packed, and heartfelt adventure about a group of kids with uncontrollable abilities, perfect for fans of Gordon Korman, Lisa McMann, and Dan Gutman! Emerson can float…he just can’t do it very well. His uncontrollable floating is his RISK factor, which means that he deals with Reoccurring Incidents of the Strange Kind. The last place Emerson wants to be is at a government-mandated summer camp for RISK kids like him, so he’s shocked when he actually starts having fun at camp—and he even makes some new friends. But it’s not all canoeing and capture the flag at Camp Outlier. The summer of fun takes a serious turn when Emerson and his friends discover that one of their own is hiding a deadly secret that puts all of their lives in danger. It’s up to the Red Maple boys to save themselves—and everyone like them.
  candy jump on cool math games: McGraw-Hill's Dictionary of American Idoms and Phrasal Verbs Richard A. Spears, 2006-02-03 Learn the language of Nebraska . . .and 49 other states With more entries than any other reference of its kind,McGraw-Hill’s Dictionary of American Idioms and Phrasal Verbs shows you how American English is spoken today. You will find commonly used phrasal verbs, idiomatic expressions, proverbial expressions, and clichés. The dictionary contains more than 24,000 entries, each defined and followed by one or two example sentences. It also includes a Phrase-Finder Index with more than 60,000 entries.
  candy jump on cool math games: Playing Tyler T L Costa, 2013-07-02 When is a game not a game? Tyler MacCandless can’t focus, even when he takes his medication. He can’t focus on school, on his future, on a book, on much of anything other than taking care of his older brother, Brandon, who’s in rehab for heroin abuse… again. Tyler’s dad is dead and his mom has mentally checked out. The only person he can really count on is his Civilian Air Patrol Mentor, Rick. The one thing in life it seems he doesn’t suck at is playing video games and, well, thats probably not going to get him into college. Just when it seems like his future is on a collision course with a life sentence at McDonald’s, Rick asks him to test a video game. If his score’s high enough, it could earn him a place in flight school and win him the future he was certain that he could never have. And when he falls in love with the game’s designer, the legendary gamer Ani, Tyler thinks his life might finally be turning around. That is, until Brandon goes MIA from rehab and Tyler and Ani discover that the game is more than it seems. Now Tyler will have to figure out what’s really going on in time to save his brother… and prevent his own future from going down in flames.
  candy jump on cool math games: Glitch Laura Martin, 2020-06-09 From the critically acclaimed author of Float comes a new whirlwind adventure about a pair of kids who must break all the rules of time travel, perfect for fans of Gordon Korman and John David Anderson. Regan Fitz and Elliot Mason have been enemies since they started training to become Glitchers—people who travel through time to preserve important historical events. But everything changes when they find a letter from Regan’s future self, warning them about an impending disaster that threatens them and everyone they know. Will they be able to set aside their past in order to save the future?
  candy jump on cool math games: A Century of Innovation 3M Company, 2002 A compilation of 3M voices, memories, facts and experiences from the company's first 100 years.
  candy jump on cool math games: Forbidden LEGO Ulrik Pilegaard, Mike Dooley, 2007-08-07 It just may be impossible to exhaust the creative potential of LEGO® bricks. With an active imagination as your guide, there are endless possibilities——provided you follow the LEGO Company's official (and sensible) rules. This means no cutting or tampering with bricks, creating models that shoot unapproved projectiles, or using non-standard parts with any LEGO product. After all, those little precision-molded ABS bricks can be dangerous on the wrong hands! Well, toss those rules out the window. Forbidden LEGO introduces you to the type of free-style building that LEGO's master builders do for fun in the back room. Using LEGO bricks in combination with common household materials (from rubber bands and glue to plastic spoons and ping-pong balls) along with some very unorthodox building techniques, you'll learn to create working models that LEGO would never endorse. Try your hand at a toy gun that shoots LEGO plates, a candy catapult, a high voltage LEGO vehicle, a continuous-fire ping-pong ball launcher, and other useless but incredibly fun inventions. Once you get into the spirit, you'll want to try inventing your own rule-breaking models. Forbidden Lego's authors share tips and tricks that will inspire you and help you turn your visions into reality. Nothing's against the rules in this book!
  candy jump on cool math games: Troubled Waters Sharon Shinn, 2010 National bestselling author Sharon Shinn introduces a rich new fantasy world, one in which people believe that five essential elements rule all things and guide their lives.
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