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cool math games bounce floor: It's a Numbers Game! Basketball James Buckley (Jr.), 2020 Math information for kids while learning about basketball-- |
cool math games bounce floor: Sophie's World Jostein Gaarder, 2007-03-20 A page-turning novel that is also an exploration of the great philosophical concepts of Western thought, Jostein Gaarder's Sophie's World has fired the imagination of readers all over the world, with more than twenty million copies in print. One day fourteen-year-old Sophie Amundsen comes home from school to find in her mailbox two notes, with one question on each: Who are you? and Where does the world come from? From that irresistible beginning, Sophie becomes obsessed with questions that take her far beyond what she knows of her Norwegian village. Through those letters, she enrolls in a kind of correspondence course, covering Socrates to Sartre, with a mysterious philosopher, while receiving letters addressed to another girl. Who is Hilde? And why does her mail keep turning up? To unravel this riddle, Sophie must use the philosophy she is learning—but the truth turns out to be far more complicated than she could have imagined. |
cool math games bounce floor: What Video Games Have to Teach Us About Learning and Literacy. Second Edition James Paul Gee, 2014-12-02 Cognitive Development in a Digital Age James Paul Gee begins his classic book with I want to talk about video games–yes, even violent video games–and say some positive things about them. With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life. |
cool math games bounce floor: One More Dino on the Floor Kelly Starling Lyons, 2016-03-01 It's a hip-hopping, foot-stomping, hand-clapping, finger-snapping good time when the dinosaurs go out on the dance floor! One by one (and all the way up to ten), the dinosaurs get their groove on in this delightful counting book! With bright and colorful illustrations and fun, rhythmic text, young readers will be tapping their feet to the Jurassic beat! |
cool math games bounce floor: Game Feel Steve Swink, 2008-10-13 Game Feel exposes feel as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe |
cool math games bounce floor: Ask a Manager Alison Green, 2018-05-01 From the creator of the popular website Ask a Manager and New York’s work-advice columnist comes a witty, practical guide to 200 difficult professional conversations—featuring all-new advice! There’s a reason Alison Green has been called “the Dear Abby of the work world.” Ten years as a workplace-advice columnist have taught her that people avoid awkward conversations in the office because they simply don’t know what to say. Thankfully, Green does—and in this incredibly helpful book, she tackles the tough discussions you may need to have during your career. You’ll learn what to say when • coworkers push their work on you—then take credit for it • you accidentally trash-talk someone in an email then hit “reply all” • you’re being micromanaged—or not being managed at all • you catch a colleague in a lie • your boss seems unhappy with your work • your cubemate’s loud speakerphone is making you homicidal • you got drunk at the holiday party Praise for Ask a Manager “A must-read for anyone who works . . . [Alison Green’s] advice boils down to the idea that you should be professional (even when others are not) and that communicating in a straightforward manner with candor and kindness will get you far, no matter where you work.”—Booklist (starred review) “The author’s friendly, warm, no-nonsense writing is a pleasure to read, and her advice can be widely applied to relationships in all areas of readers’ lives. Ideal for anyone new to the job market or new to management, or anyone hoping to improve their work experience.”—Library Journal (starred review) “I am a huge fan of Alison Green’s Ask a Manager column. This book is even better. It teaches us how to deal with many of the most vexing big and little problems in our workplaces—and to do so with grace, confidence, and a sense of humor.”—Robert Sutton, Stanford professor and author of The No Asshole Rule and The Asshole Survival Guide “Ask a Manager is the ultimate playbook for navigating the traditional workforce in a diplomatic but firm way.”—Erin Lowry, author of Broke Millennial: Stop Scraping By and Get Your Financial Life Together |
cool math games bounce floor: Mathematics for Game Developers Christopher Tremblay, 2004 The author introduces the major branches of mathematics that are essential for game development and demonstrates the applications of these concepts to game programming. |
cool math games bounce floor: Blindsight Peter Watts, 2006-10-03 Hugo and Shirley Jackson award-winning Peter Watts stands on the cutting edge of hard SF with his acclaimed novel, Blindsight Two months since the stars fell... Two months of silence, while a world held its breath. Now some half-derelict space probe, sparking fitfully past Neptune's orbit, hears a whisper from the edge of the solar system: a faint signal sweeping the cosmos like a lighthouse beam. Whatever's out there isn't talking to us. It's talking to some distant star, perhaps. Or perhaps to something closer, something en route. So who do you send to force introductions with unknown and unknowable alien intellect that doesn't wish to be met? You send a linguist with multiple personalities, her brain surgically partitioned into separate, sentient processing cores. You send a biologist so radically interfaced with machinery that he sees x-rays and tastes ultrasound. You send a pacifist warrior in the faint hope she won't be needed. You send a monster to command them all, an extinct hominid predator once called vampire, recalled from the grave with the voodoo of recombinant genetics and the blood of sociopaths. And you send a synthesist—an informational topologist with half his mind gone—as an interface between here and there. Pray they can be trusted with the fate of a world. They may be more alien than the thing they've been sent to find. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied. |
cool math games bounce floor: The Origin of Consciousness in the Breakdown of the Bicameral Mind Julian Jaynes, 2000-08-15 National Book Award Finalist: “This man’s ideas may be the most influential, not to say controversial, of the second half of the twentieth century.”—Columbus Dispatch At the heart of this classic, seminal book is Julian Jaynes's still-controversial thesis that human consciousness did not begin far back in animal evolution but instead is a learned process that came about only three thousand years ago and is still developing. The implications of this revolutionary scientific paradigm extend into virtually every aspect of our psychology, our history and culture, our religion—and indeed our future. “Don’t be put off by the academic title of Julian Jaynes’s The Origin of Consciousness in the Breakdown of the Bicameral Mind. Its prose is always lucid and often lyrical…he unfolds his case with the utmost intellectual rigor.”—The New York Times “When Julian Jaynes . . . speculates that until late in the twentieth millennium BC men had no consciousness but were automatically obeying the voices of the gods, we are astounded but compelled to follow this remarkable thesis.”—John Updike, The New Yorker “He is as startling as Freud was in The Interpretation of Dreams, and Jaynes is equally as adept at forcing a new view of known human behavior.”—American Journal of Psychiatry |
cool math games bounce floor: The Restart Roadmap Jason Tartick, 2022-04-05 WALL STREET JOURNAL BESTSELLER Take control of your happiness and fulfillment with a monumental restart in your career. It’s never too late to redefine yourself and your priorities. In this guide to changing your career and your life, Jason Tartick, a motivational business speaker, investment banker, life coach and host of “Trading Secrets” podcast, shares clear action steps to help you define and achieve your vision of financial, professional, and emotional success. If you’re feeling lost in your pursuit of finding happiness within yourself, your career, or your personal life, The Restart Roadmap is perfect for you. This book will help you: Evaluate your life and identify the questions you should be asking yourself. Drown out the voices that pushed you in the wrong direction and redefine what success means for you. Understand the downside of following the path society and those around you believe you should, rather than the path that is truly right for you. Pinpoint the steps you need to follow to take control of your own happiness and fulfillment. This guide will restart your approach to success - one that aligns your mind, drive, and passion and leads to the ultimate fulfillment you seek. |
cool math games bounce floor: Your One-Year-Old Louise Bates Ames, Frances L. Ilg, 2012-01-18 The child from twelve to twenty-four months of age is a joy to have around—some of the time, that is. This child is growing at an incredible rate, learning to walk, learning to touch, learning to love, and learning to say “No!” for the first time. All of this can be quite a handful for the new parent. In this first book in the series from the renowned Gesell Institute, which includes Your One-Year-Old through Your Ten- to Fourteen-Year-Old, the authors discuss all important questions that concern the twelve- to twenty-four-month-old child. They examine the various stages of development between infancy and toddlerhood: what new things the child can do; how the child acts with parents and other people; what the child thinks and feels. Included in this book: • Sleeping and feeding routines • A one-year-old’s view of the world—and herself • Accomplishments and abilities • The basics of toilet training • Stories from real life • A list of age-appropriate toys and books • A bibliography for parents “Louise Bates Ames and her colleagues synthesize a lifetime of observation of children, consultation, and discussion with parents. These books will help parents to better understand their children and will guide them through the fascinating and sometimes trying experiences of modern parenthood.”—Donald J. Cohen, M.D., Director, Yale Child Study Center, Irving B. Harris Professor of Child Psychiatry, Pediatrics, and Psychology, Yale School of Medicine |
cool math games bounce floor: Surfing Uncertainty Andy Clark, 2016 Exciting new theories in neuroscience, psychology, and artificial intelligence are revealing minds like ours as predictive minds, forever trying to guess the incoming streams of sensory stimulation before they arrive. In this up-to-the-minute treatment, philosopher and cognitive scientist Andy Clark explores new ways of thinking about perception, action, and the embodied mind. |
cool math games bounce floor: We Beat the Street Sampson Davis, George Jenkins, Rameck Hunt, Sharon Draper, 2006-04-20 Growing up on the rough streets of Newark, New Jersey, Rameck, George,and Sampson could easily have followed their childhood friends into drug dealing, gangs, and prison. But when a presentation at their school made the three boys aware of the opportunities available to them in the medical and dental professions, they made a pact among themselves that they would become doctors. It took a lot of determination—and a lot of support from one another—but despite all the hardships along the way, the three succeeded. Retold with the help of an award-winning author, this younger adaptation of the adult hit novel The Pact is a hard-hitting, powerful, and inspirational book that will speak to young readers everywhere. |
cool math games bounce floor: Rappan Athuk Bill Webb, Clark Peterson, 2001 The first in the R series of D20 System dungeon modules by Necromancer Games, Rappan Athuk -- The Dungeon of Graves: The Upper Levels is the grand-daddy of all dungeon crawls! This dungeon of caverns, passages, traps and hidden chambers defies even the most experienced adventurer to travel its halls. This module features six levels of this evil, multilevel dungeon, including monsters your characters have never imagined in their worst nightmares. Rappan Athuk awaits! |
cool math games bounce floor: The Crokinole Book Wayne Kelly, 1994 |
cool math games bounce floor: The Hand on the Wall Maureen Johnson, 2020-01-21 New York Times and USA Today bestseller! New York Times bestselling author Maureen Johnson delivers the witty and pulse-pounding conclusion to the Truly Devious series as Stevie Bell solves the mystery that has haunted Ellingham Academy for over 75 years. Ellingham Academy must be cursed. Three people are now dead. One, a victim of either a prank gone wrong or a murder. Another, dead by misadventure. And now, an accident in Burlington has claimed another life. All three in the wrong place at the wrong time. All at the exact moment of Stevie’s greatest triumph . . . She knows who Truly Devious is. She’s solved it. The greatest case of the century. At least, she thinks she has. With this latest tragedy, it’s hard to concentrate on the past. Not only has someone died in town, but David disappeared of his own free will and is up to something. Stevie is sure that somehow—somehow—all these things connect. The three deaths in the present. The deaths in the past. The missing Alice Ellingham and the missing David Eastman. Somewhere in this place of riddles and puzzles there must be answers. Then another accident occurs as a massive storm heads toward Vermont. This is too much for the parents and administrators. Ellingham Academy is evacuated. Obviously, it’s time for Stevie to do something stupid. It’s time to stay on the mountain and face the storm—and a murderer. In the tantalizing finale to the Truly Devious trilogy, New York Times bestselling author Maureen Johnson expertly tangles her dual narrative threads and ignites an explosive end for all who’ve walked through Ellingham Academy. Praise for the Truly Devious series: “Readers, hang tight: there’s one more round to come, and if the signs are right, it’ll be to die for.” —Publishers Weekly (starred review) “The Agatha Christie-like ecosystem pairs with lacerating contemporary wit, and alternating past and present scenes makes for a multilayered, modern detective story.” —New York Times Book Review “Remember the first time reading Harry Potter and knowing it was special? There’s that same sense of magic in the introduction of teen Sherlock-in-training Stevie Bell.” —USA Today (four stars) “Be still, my Agatha-Christie-loving beating heart.” —Bustle |
cool math games bounce floor: Reality Is Broken Jane McGonigal, 2011-01-20 “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient. |
cool math games bounce floor: Tales from the Slot Floor, Volume 1: Casino Slot Managers in Their Own Words David G. Schwartz, 2018-06-22 Slot machines are the backbone of most casinos. They earn the most money and determine the physical layout of the casino floor. The management of slot machines, which includes overseeing employees, selecting machines, designing the playing space, resolving customer disputes, and conducting analyses to improve operations, is a challenging field whose complexity has grown as the machines themselves have become more sophisticated. To better document the current issues in slot management--and the change the field has seen over the past four decades--the University of Nevada, Las Vegas Center for Gaming Research conducted an oral history project. Those interviewed were at all stages of their careers. Drawn from these interviews, Tales from the Slot Floor features slot managers discussing several of the most important issues in today's casino world, including: the optimal layout of a slot floor; the qualities demonstrated by both good and bad managers; what customers want from their visits to the casino; the vendor/casino relationship; appealing to millennials; and what the future holds. In addition, those with long careers share their views on the changes they have seen, and all subjects offer their advice to those embarking on a career in slot management. For those interested in becoming slot managers, or those just curious about how casinos work, Tales from the Slot Floor gives you the inside story of slot operations, from those who do it. |
cool math games bounce floor: What Shoes Will You Wear? Julia Cook, 2014-10-15 You're never too young to dream about your future! Myrtle and Erytle are twins who don't look alike or act the same, but they do share one common love...SHOES! Their father uses their love of shoes to encourage the young twins to start thinking about future careers early. Just start with what you know and love. Pick out your favorite shoe. What you wear on your feet when you walk down the street might help you decide what to do. This book is an excellent resource that will spark children's imaginations leading them to discover what they enjoy and want to become. There's a job for every personality! Several career options are discussed as they apply to the shoes typically worn in that profession. Career clusters are also presented. This book explores the necessary skills that are universal for any career choice such as responsibility, self-confidence, integrity, punctuality, and teamwork a fun, creative and detailed approach to career education! |
cool math games bounce floor: Q&A a Day for Me Betsy Franco, 2014-11-25 So much can happen in three years in a teen's life. Help them record it all with this daily journal. The perfect gift for a teen, Q&A a Day for Me is a one-sentence diary that prompts any teen to record best friends, worst haircuts, favorite outfits, and embarrassing moments. Filled with 365 questions, one on each page for every day of the year, a teen has the space to write down a short response every year for three years. It’s easy to get started—just turn to today’s date and take a minute to answer the question at the top of the page. As the years pass, he or she will have a keepsake time capsule that shows how much his or her answers change (and which ones remain the same)! |
cool math games bounce floor: Homeschool Bravely Jamie Erickson, 2019-04-02 Quiet the voices of not good enough and step courageously into guilt-free homeschooling Many homeschool parents have a long-term relationship with self-doubt. Did I make the right decision? Could someone else do this better? Am I robbing my kids of something by not sending them to ‘regular school’? What if there’s a better way? Not a 3-step technique or a shiny, new curriculum, but a change in perspective that transforms the way you plan, teach, and homeschool? Homeschool Bravely teaches you to see homeschooling as a calling, helps you overthrow the tyranny of impossible expectations, and guides you through the common bumps in the road, including how to: juggle school and parenting with toddlers at home teach a struggling learner plan with the end in mind accept your own limitations without feeling guilty stay the course even in the face of criticism Reclaim your hope, renew your purpose, and transform your homeschool. Because the truth is: God will use every part of your homeschool, even your fears, faults, and failures, to weave good plans for your kids. |
cool math games bounce floor: Anxious People Fredrik Backman, 2020-09-08 Instant #1 New York Times Bestseller A People Book of the Week, Book of the Month Club selection, and Best of Fall in Good Housekeeping, PopSugar, The Washington Post, New York Post, Shondaland, CNN, and more! “[A] quirky, big-hearted novel…Wry, wise, and often laugh-out-loud funny, it’s a wholly original story that delivers pure pleasure.” —People From the #1 New York Times bestselling author of A Man Called Ove comes a charming, poignant novel about a crime that never took place, a would-be bank robber who disappears into thin air, and eight extremely anxious strangers who find they have more in common than they ever imagined. Looking at real estate isn’t usually a life-or-death situation, but an apartment open house becomes just that when a failed bank robber bursts in and takes a group of strangers hostage. The captives include a recently retired couple who relentlessly hunt down fixer-uppers to avoid the painful truth that they can’t fix their own marriage. There’s a wealthy bank director who has been too busy to care about anyone else and a young couple who are about to have their first child but can’t seem to agree on anything, from where they want to live to how they met in the first place. Add to the mix an eighty-seven-year-old woman who has lived long enough not to be afraid of someone waving a gun in her face, a flustered but still-ready-to-make-a-deal real estate agent, and a mystery man who has locked himself in the apartment’s only bathroom, and you’ve got the worst group of hostages in the world. Each of them carries a lifetime of grievances, hurts, secrets, and passions that are ready to boil over. None of them is entirely who they appear to be. And all of them—the bank robber included—desperately crave some sort of rescue. As the authorities and the media surround the premises these reluctant allies will reveal surprising truths about themselves and set in motion a chain of events so unexpected that even they can hardly explain what happens next. Rich with Fredrik Backman’s “pitch-perfect dialogue and an unparalleled understanding of human nature” (Shelf Awareness), Anxious People is an ingeniously constructed story about the enduring power of friendship, forgiveness, and hope—the things that save us, even in the most anxious times. |
cool math games bounce floor: HTML5 Canvas Steve Fulton, Jeff Fulton, 2013-04-11 Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development. Create and modify 2D drawings, text, and bitmap images Use algorithms for math-based movement and physics interactions Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games Use bitmaps and tile sheets to develop animated game graphics Go mobile: build web apps and then modify them for iOS devices Explore ways to use Canvas for 3D and multiplayer game applications |
cool math games bounce floor: Heat Mike Lupica, 2007-03-01 The #1 Bestseller! Michael Arroyo has a pitching arm that throws serious heat along with aspirations of leading his team all the way to the Little League World Series. But his firepower is nothing compared to the heat Michael faces in his day-to-day life. Newly orphaned after his father led the family’s escape from Cuba, Michael’s only family is his seventeen-yearold brother Carlos. If Social Services hears of their situation, they will be separated in the foster-care system—or worse, sent back to Cuba. Together, the boys carry on alone, dodging bills and anyone who asks too many questions. But then someone wonders how a twelve-year-old boy could possibly throw with as much power as Michael Arroyo throws. With no way to prove his age, no birth certificate, and no parent to fight for his cause, Michael’s secret world is blown wide open, and he discovers that family can come from the most unexpected sources. Perfect for any Little Leaguer with dreams of making it big--as well as for fans of Mike Lupica's other New York Times bestsellers Travel Team, The Big Field, The Underdogs, Million-Dollar Throw, and The Game Changers series, this cheer-worthy baseball story shows that when the game knocks you down, champions stand tall. |
cool math games bounce floor: The Use of Computer and Video Games for Learning Alice Mitchell, Carol Savill-Smith, 2004 |
cool math games bounce floor: Tears of a Tiger Sharon M. Draper, 2013-07-23 The death of high school basketball star Rob Washington in an automobile accident affects the lives of his close friend Andy, who was driving the car, and many others in the school. |
cool math games bounce floor: Anything But Typical Nora Raleigh Baskin, 2010-03-09 Jason, a twelve-year-old autistic boy who wants to become a writer, relates what his life is like as he tries to make sense of his world. |
cool math games bounce floor: A Beautiful Math Tom Siegfried, 2006-09-21 Millions have seen the movie and thousands have read the book but few have fully appreciated the mathematics developed by John Nash's beautiful mind. Today Nash's beautiful math has become a universal language for research in the social sciences and has infiltrated the realms of evolutionary biology, neuroscience, and even quantum physics. John Nash won the 1994 Nobel Prize in economics for pioneering research published in the 1950s on a new branch of mathematics known as game theory. At the time of Nash's early work, game theory was briefly popular among some mathematicians and Cold War analysts. But it remained obscure until the 1970s when evolutionary biologists began applying it to their work. In the 1980s economists began to embrace game theory. Since then it has found an ever expanding repertoire of applications among a wide range of scientific disciplines. Today neuroscientists peer into game players' brains, anthropologists play games with people from primitive cultures, biologists use games to explain the evolution of human language, and mathematicians exploit games to better understand social networks. A common thread connecting much of this research is its relevance to the ancient quest for a science of human social behavior, or a Code of Nature, in the spirit of the fictional science of psychohistory described in the famous Foundation novels by the late Isaac Asimov. In A Beautiful Math, acclaimed science writer Tom Siegfried describes how game theory links the life sciences, social sciences, and physical sciences in a way that may bring Asimov's dream closer to reality. |
cool math games bounce floor: Art Gallery Theorems and Algorithms Joseph O'Rourke, 1987 Art gallery theorems and algorithms are so called because they relate to problems involving the visibility of geometrical shapes and their internal surfaces. This book explores generalizations and specializations in these areas. Among the presentations are recently discovered theorems on orthogonal polygons, polygons with holes, exterior visibility, visibility graphs, and visibility in three dimensions. The author formulates many open problems and offers several conjectures, providing arguments which may be followed by anyone familiar with basic graph theory and algorithms. This work may be applied to robotics and artificial intelligence as well as other fields, and will be especially useful to computer scientists working with computational and combinatorial geometry. |
cool math games bounce floor: The Beatles Were Fab (and They Were Funny) Kathleen Krull, Paul Brewer, 2013 Chronicles the legendary band's rise to prominence and highlights the humor of each member. |
cool math games bounce floor: Sports Science Projects Madeline Goodstein, 2008-07-01 How can sports be scientific? Author Madeline Goodstein explains in SPORTS SCIENCE PROJECTS: THE PHYSICS OF BALLS IN MOTION. Baseballs, golf balls, and footballs are just some of the balls compared and examined. Why do baseballs have stitches? Why does a tennis ball have fuzz? How is a Ping-Pong ball changed if you fill its center? By experimenting with the projects, students will find out how much science governs the games they play. They will also discover they have been following the rules of science all along! This book is filled with excellent ideas for science fair projects. |
cool math games bounce floor: Bet You Can't! Vicki Cobb, Kathy Darling, 1983-02-01 With this collection of irresistible bets, you can team up with science and be a winner every time. Stump your family, friends, or favorite enemy with these deceptively simple dares. They're all impossible to perform thanks to principles of gravity, mechanics, fluids, logic, energy and perception. For every trick -- whether it be blowing up a balloon in a bottle or kissing your elbow -- the authors reveal the natural cause at work that guarantees human defeat. Here's an entertaining and enticing introduction to basic scientific principles that proves yet another: science can be fun! WINNER OF THE NEW YORK ACADEMY OF SCIENCE'S CHILDREN'S SCIENCE BOOK AWARD |
cool math games bounce floor: Stars Without Number (Perfect Bound) , 2010-11-21 Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution |
cool math games bounce floor: Jobs Pocket Chart Scholastic, Scholastic Inc, 2009-12 Full-color photo cards include 10 job cards, 2 blank cards, and 2 title cards (1 blank). Also includes a 2-page activity guide. |
cool math games bounce floor: Ender Saga 01. Ender's Game Orson Scott Card, 2013 Child-hero Ender Wiggin must fight a desperate battle against a deadly alien race if mankind is to survive. |
cool math games bounce floor: InCider , 1992 |
cool math games bounce floor: 501 Word Analogy Questions Learning Express LLC, 2002 Helps students become familiar with the question format on standardized tests and learn how to apply logic and reasoning skills to word knowledge. Focuses on exact word definitions and secondary word meanings, relationships between words and how to draw logical conclusions about possible answer choices. Identifies analogies, cause/effect, part/whole, type/category, synonyms, and antonyms. |
cool math games bounce floor: Backpacker , 2000-03 Backpacker brings the outdoors straight to the reader's doorstep, inspiring and enabling them to go more places and enjoy nature more often. The authority on active adventure, Backpacker is the world's first GPS-enabled magazine, and the only magazine whose editors personally test the hiking trails, camping gear, and survival tips they publish. Backpacker's Editors' Choice Awards, an industry honor recognizing design, feature and product innovation, has become the gold standard against which all other outdoor-industry awards are measured. |
cool math games bounce floor: Popular Mechanics , 1975-05 Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle. |
cool math games bounce floor: Instructor , 2005 |
CoolPeel: Laser Skin Resurfacing Treatment - RealSelf
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Apr 9, 2024 · CoolSculpting is a nonsurgical body contouring treatment that uses cryolipolysis (fat freezing) …
Is Coolaser Skin Resurfacing Worth the Cost? - RealSelf
Jun 13, 2023 · Your provider will move the handheld Coolaser across the entire treatment area, zapping your skin as cool air blows. The cooling …
CoolSculpting vs. Emsculpt: Which Is Better for You?
Oct 17, 2023 · Which is more expensive: CoolSculpting or Emsculpt? Speaking of splurging, you’re probably wondering about the Emsculpt vs. CoolSculpting …
CoolTone Muscle Toning & Body Contouring | RealSelf
Aug 14, 2023 · CoolTone is a noninvasive body contouring treatment that was FDA-cleared in June 2019 to strengthen and tone muscles in the …