cool math games jumping clones: Ready Player Two Ernest Cline, 2020-11-24 #1 NEW YORK TIMES BESTSELLER • The thrilling sequel to the beloved worldwide bestseller Ready Player One, the near-future adventure that inspired the blockbuster Steven Spielberg film. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY THE WASHINGTON POST • “The game is on again. . . . A great mix of exciting fantasy and threatening fact.”—The Wall Street Journal AN UNEXPECTED QUEST. TWO WORLDS AT STAKE. ARE YOU READY? Days after winning OASIS founder James Halliday’s contest, Wade Watts makes a discovery that changes everything. Hidden within Halliday’s vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS a thousand times more wondrous—and addictive—than even Wade dreamed possible. With it comes a new riddle, and a new quest—a last Easter egg from Halliday, hinting at a mysterious prize. And an unexpected, impossibly powerful, and dangerous new rival awaits, one who’ll kill millions to get what he wants. Wade’s life and the future of the OASIS are again at stake, but this time the fate of humanity also hangs in the balance. Lovingly nostalgic and wildly original as only Ernest Cline could conceive it, Ready Player Two takes us on another imaginative, fun, action-packed adventure through his beloved virtual universe, and jolts us thrillingly into the future once again. |
cool math games jumping clones: Halo: The Fall of Reach Eric Nylund, 2011-06-28 Before the Human-Covenant War engulfed Halo, the planet-colony Reach came under attack by the Covenant, and Earth's specially trained and augmented warriors, code-named SPARTANs, stood alone to fight for humanity's survival. |
cool math games jumping clones: The Secret of Our Success Joseph Henrich, 2017-10-17 How our collective intelligence has helped us to evolve and prosper Humans are a puzzling species. On the one hand, we struggle to survive on our own in the wild, often failing to overcome even basic challenges, like obtaining food, building shelters, or avoiding predators. On the other hand, human groups have produced ingenious technologies, sophisticated languages, and complex institutions that have permitted us to successfully expand into a vast range of diverse environments. What has enabled us to dominate the globe, more than any other species, while remaining virtually helpless as lone individuals? This book shows that the secret of our success lies not in our innate intelligence, but in our collective brains—on the ability of human groups to socially interconnect and learn from one another over generations. Drawing insights from lost European explorers, clever chimpanzees, mobile hunter-gatherers, neuroscientific findings, ancient bones, and the human genome, Joseph Henrich demonstrates how our collective brains have propelled our species' genetic evolution and shaped our biology. Our early capacities for learning from others produced many cultural innovations, such as fire, cooking, water containers, plant knowledge, and projectile weapons, which in turn drove the expansion of our brains and altered our physiology, anatomy, and psychology in crucial ways. Later on, some collective brains generated and recombined powerful concepts, such as the lever, wheel, screw, and writing, while also creating the institutions that continue to alter our motivations and perceptions. Henrich shows how our genetics and biology are inextricably interwoven with cultural evolution, and how culture-gene interactions launched our species on an extraordinary evolutionary trajectory. Tracking clues from our ancient past to the present, The Secret of Our Success explores how the evolution of both our cultural and social natures produce a collective intelligence that explains both our species' immense success and the origins of human uniqueness. |
cool math games jumping clones: Game Feel Steve Swink, 2008-10-13 Game Feel exposes feel as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe |
cool math games jumping clones: The Precipice Toby Ord, 2020-03-24 This urgent and eye-opening book makes the case that protecting humanity's future is the central challenge of our time. If all goes well, human history is just beginning. Our species could survive for billions of years - enough time to end disease, poverty, and injustice, and to flourish in ways unimaginable today. But this vast future is at risk. With the advent of nuclear weapons, humanity entered a new age, where we face existential catastrophes - those from which we could never come back. Since then, these dangers have only multiplied, from climate change to engineered pathogens and artificial intelligence. If we do not act fast to reach a place of safety, it will soon be too late. Drawing on over a decade of research, The Precipice explores the cutting-edge science behind the risks we face. It puts them in the context of the greater story of humanity: showing how ending these risks is among the most pressing moral issues of our time. And it points the way forward, to the actions and strategies that can safeguard humanity. An Oxford philosopher committed to putting ideas into action, Toby Ord has advised the US National Intelligence Council, the UK Prime Minister's Office, and the World Bank on the biggest questions facing humanity. In The Precipice, he offers a startling reassessment of human history, the future we are failing to protect, and the steps we must take to ensure that our generation is not the last. A book that seems made for the present moment. —New Yorker |
cool math games jumping clones: Lost and Found Andrew Clements, 2012-04-17 As two clever boys exploit a clerical oversight, each one discovers new perspectives on selfhood, friendship, and honesty. Identical twins Ray and Jay Grayson are moving to a new town. Again. But at least they’ll have each other’s company at their new school. Except, on the first day of sixth grade, Ray stays home sick, and Jay quickly discovers a major mistake: No one knows about his brother. Ray’s not on the attendance lists and doesn’t have a locker, or even a student folder. Jay decides that this lost information could be very…useful. And fun. Maybe even a little dangerous. |
cool math games jumping clones: Economic Fables Ariel Rubinstein, 2012 I had the good fortune to grow up in a wonderful area of Jerusalem, surrounded by a diverse range of people: Rabbi Meizel, the communist Sala Marcel, my widowed Aunt Hannah, and the intellectual Yaacovson. As far as I'm concerned, the opinion of such people is just as authoritative for making social and economic decisions as the opinion of an expert using a model. Part memoir, part crash-course in economic theory, this deeply engaging book by one of the world's foremost economists looks at economic ideas through a personal lens. Together with an introduction to some of the central concepts in modern economic thought, Ariel Rubinstein offers some powerful and entertaining reflections on his childhood, family and career. In doing so, he challenges many of the central tenets of game theory, and sheds light on the role economics can play in society at large. Economic Fables is as thought-provoking for seasoned economists as it is enlightening for newcomers to the field. |
cool math games jumping clones: The Age of Em Robin Hanson, 2016 Robots may one day rule the world, but what is a robot-ruled Earth like? Many think that the first truly smart robots will be brain emulations or ems. Robin Hanson draws on decades of expertise in economics, physics, and computer science to paint a detailed picture of this next great era in human (and machine) evolution - the age of em. |
cool math games jumping clones: Computer Organization and Design RISC-V Edition David A. Patterson, John L. Hennessy, 2017-05-12 The new RISC-V Edition of Computer Organization and Design features the RISC-V open source instruction set architecture, the first open source architecture designed to be used in modern computing environments such as cloud computing, mobile devices, and other embedded systems. With the post-PC era now upon us, Computer Organization and Design moves forward to explore this generational change with examples, exercises, and material highlighting the emergence of mobile computing and the Cloud. Updated content featuring tablet computers, Cloud infrastructure, and the x86 (cloud computing) and ARM (mobile computing devices) architectures is included. An online companion Web site provides advanced content for further study, appendices, glossary, references, and recommended reading. - Features RISC-V, the first such architecture designed to be used in modern computing environments, such as cloud computing, mobile devices, and other embedded systems - Includes relevant examples, exercises, and material highlighting the emergence of mobile computing and the cloud |
cool math games jumping clones: Trigger Happy Steven Poole, 2004 Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier. |
cool math games jumping clones: Actionable Gamification Yu-kai Chou, 2019-12-03 Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful. |
cool math games jumping clones: No Logo Naomi Klein, 2000-01-15 What corporations fear most are consumers who ask questions. Naomi Klein offers us the arguments with which to take on the superbrands. Billy Bragg from the bookjacket. |
cool math games jumping clones: Working Effectively with Legacy Code Michael Feathers, 2004-09-22 Get more out of your legacy systems: more performance, functionality, reliability, and manageability Is your code easy to change? Can you get nearly instantaneous feedback when you do change it? Do you understand it? If the answer to any of these questions is no, you have legacy code, and it is draining time and money away from your development efforts. In this book, Michael Feathers offers start-to-finish strategies for working more effectively with large, untested legacy code bases. This book draws on material Michael created for his renowned Object Mentor seminars: techniques Michael has used in mentoring to help hundreds of developers, technical managers, and testers bring their legacy systems under control. The topics covered include Understanding the mechanics of software change: adding features, fixing bugs, improving design, optimizing performance Getting legacy code into a test harness Writing tests that protect you against introducing new problems Techniques that can be used with any language or platform—with examples in Java, C++, C, and C# Accurately identifying where code changes need to be made Coping with legacy systems that aren't object-oriented Handling applications that don't seem to have any structure This book also includes a catalog of twenty-four dependency-breaking techniques that help you work with program elements in isolation and make safer changes. |
cool math games jumping clones: DragonBall Z Mike Pondsmith, 1999-12 Offers instructions and explainations on how to play an animated version of the Dragonball Z game. |
cool math games jumping clones: Teaching at Its Best Linda B. Nilson, 2010-04-20 Teaching at Its Best This third edition of the best-selling handbook offers faculty at all levels an essential toolbox of hundreds of practical teaching techniques, formats, classroom activities, and exercises, all of which can be implemented immediately. This thoroughly revised edition includes the newest portrait of the Millennial student; current research from cognitive psychology; a focus on outcomes maps; the latest legal options on copyright issues; and how to best use new technology including wikis, blogs, podcasts, vodcasts, and clickers. Entirely new chapters include subjects such as matching teaching methods with learning outcomes, inquiry-guided learning, and using visuals to teach, and new sections address Felder and Silverman's Index of Learning Styles, SCALE-UP classrooms, multiple true-false test items, and much more. Praise for the Third Edition of Teaching at Its BestEveryone veterans as well as novices will profit from reading Teaching at Its Best, for it provides both theory and practical suggestions for handling all of the problems one encounters in teaching classes varying in size, ability, and motivation. Wilbert McKeachie, Department of Psychology, University of Michigan, and coauthor, McKeachie's Teaching TipsThis new edition of Dr. Nilson's book, with its completely updated material and several new topics, is an even more powerful collection of ideas and tools than the last. What a great resource, especially for beginning teachers but also for us veterans! L. Dee Fink, author, Creating Significant Learning ExperiencesThis third edition of Teaching at Its Best is successful at weaving the latest research on teaching and learning into what was already a thorough exploration of each topic. New information on how we learn, how students develop, and innovations in instructional strategies complement the solid foundation established in the first two editions. Marilla D. Svinicki, Department of Psychology, The University of Texas, Austin, and coauthor, McKeachie's Teaching Tips |
cool math games jumping clones: Everything, Everything Nicola Yoon, 2015-09-01 Risk everything for love with this #1 New York Times bestseller from Nicola Yoon • Gorgeous and lyrical—The New York Times Book Review What if you couldn’t touch anything in the outside world? Never breathe in the fresh air, feel the sun warm your face . . . or kiss the boy next door? In Everything, Everything, Maddy is a girl who’s literally allergic to the outside world, and Olly is the boy who moves in next door . . . and becomes the greatest risk she’s ever taken. This extraordinary first novel about love so strong it might kill us is too good to feel like a debut. Tender, creative, beautifully written, and with a great twist, Everything, Everything is one of the best books I've read this year.—Jodi Picoult My disease is as rare as it is famous. Basically, I’m allergic to the world. I don’t leave my house, have not left my house in seventeen years. The only people I ever see are my mom and my nurse, Carla. But then one day, a moving truck arrives next door. I look out my window, and I see him. He's tall, lean and wearing all black—black T-shirt, black jeans, black sneakers, and a black knit cap that covers his hair completely. He catches me looking and stares at me. I stare right back. His name is Olly. Maybe we can’t predict the future, but we can predict some things. For example, I am certainly going to fall in love with Olly. It’s almost certainly going to be a disaster. Everything, Everything will make you laugh, cry, and feel everything in between. It's an innovative, inspiring, and heartbreakingly romantic debut novel that unfolds via vignettes, diary entries, illustrations, and more. And don’t miss Nicola Yoon's bestselling novels The Sun Is Also A Star and Instructions for Dancing. |
cool math games jumping clones: Game Programming Patterns Robert Nystrom, 2014-11-03 The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games. |
cool math games jumping clones: Out Of Control Kevin Kelly, 2009-04-30 Out of Control chronicles the dawn of a new era in which the machines and systems that drive our economy are so complex and autonomous as to be indistinguishable from living things. |
cool math games jumping clones: Plugged in Patti M. Valkenburg, Jessica Taylor Piotrowski, 2017-01-01 Cover -- Half-title -- Title -- Copyright -- Dedication -- Contents -- Preface -- 1 Youth and Media -- 2 Then and Now -- 3 Themes and Theoretical Perspectives -- 4 Infants, Toddlers, and Preschoolers -- 5 Children -- 6 Adolescents -- 7 Media and Violence -- 8 Media and Emotions -- 9 Advertising and Commercialism -- 10 Media and Sex -- 11 Media and Education -- 12 Digital Games -- 13 Social Media -- 14 Media and Parenting -- 15 The End -- Notes -- Acknowledgments -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z |
cool math games jumping clones: Invent Your Own Computer Games with Python, 4th Edition Al Sweigart, 2016-12-16 Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3. |
cool math games jumping clones: The Clone Wars: Star Wars Karen Traviss, 2011-06-28 Across the galaxy, the Clone Wars are raging. The Separatists, led by Count Dooku, the onetime Jedi and now secret Sith Lord, continue to press forward, and more and more worlds are either falling, or seceding and joining the cause. Under the leadership of Supreme Chancellor Palpatine, the Republic heroically battles on, championed by its huge army of cloned soldiers and their Jedi generals. Anakin Skywalker, believed by some to be the prophesied “Chosen One” destined to bring balance to the Force, is now a Jedi Knight under the tutelage of his Jedi Master, Obi-Wan Kenobi. Death is a constant possibility–and his chances of survival aren’t improved by the unexpected arrival of an apprentice: Ahsoka, a brash, inexperienced fourteen-year-old Padawan apprenticed to Anakin. But there’s no time for Anakin to question his latest orders: He and Obi-Wan have been assigned a new mission, and failure is not an option. Jabba the Hutt’s precious infant son has been kidnapped, and when the frantic parent applies to the Jedi for help, it falls to Anakin, Obi-Wan, Ahsoka, and their clone troops to track down the evidence and retrieve the missing Huttlet. And more is at stake: For a grateful Jabba just might allow the Republic access to the Hutt-controlled space lanes that the Grand Army desperately needs in order to beat the Separatists into submission. But the Republic is not the only power that craves access to those space lanes. Count Dooku, determined to win the prize for the Separatists, has set a trap for the Jedi. When they find the Huttlet, they will also find Dooku’s master assassin, Asajj Ventress, and countless legions of battle droids waiting to spring a trap. The blazing new animated feature film Star Wars: The Clone Wars takes place in the years preceding Star Wars: Episode III: Revenge of the Sith and sets the stage for the groundbreaking TV series. Both contain all original material–direct from the brilliant imagination of legendary Star Wars creator George Lucas. And these exciting new adventures and characters are being brought to life in book form by none other than #1 New York Times bestselling Star Wars author Karen Traviss. Features a bonus section following the novel that includes a primer on the Star Wars expanded universe, and over half a dozen excerpts from some of the most popular Star Wars books of the last thirty years! |
cool math games jumping clones: Vector Prime: Star Wars Legends R.A. Salvatore, 2003-06-03 An exciting new era of Star Wars history is about to begin--as fantasy and science fiction's most acclaimed authors propel the legendary epic into the next millennium, introducing us to a rich cast of characters that features old favorites--Luke Skywalker, Han Solo, and Leia Organa Solo--along with the next generation of Jedi and never-before seen creatures, droids, and deadly agents of darkness. In Vector Prime, the launch novel for this thrilling new saga, New York Times bestselling author R. A. Salvatore takes the Star Wars universe to previously unscaled heights of action and imagination, expanding the beloved story of a galaxy far, far away . . . Twenty-one years have passed since the heroes of the Rebel Alliance destroyed the Death Star, breaking the power of the Emperor. Since then, the New Republic has valiantly struggled to maintain peace and prosperity among the peoples of the galaxy. But unrest has begun to spread; tensions erupt in outbreaks of rebellion that, if unchecked, threaten to destroy the Republic's tenuous reign. Into this volatile atmosphere comes Nom Anor, a charismatic firebrand who heats passions to the boiling point, sowing seeds of dissent for his own dark motives. In an effort to avert a catastrophic civil war, Leia travels with her daughter Jaina, her sister-in-law Mara Jade Skywalker, and the loyal protocol droid C-3PO, to conduct face-to-face diplomatic negotiations with Nom Anor. But he proves resistant to Leia's entreaties--and, far more inexplicably, within the Force, where a being should be, was . . . blank space. Meanwhile, Luke is plagued by reports of rogue Jedi Knights who are taking the law into their own hands. And so he wrestles with a dilemma: Should he attempt, in this climate of mistrust, to reestablish the legendary Jedi Council? As the Jedi and the Republic focus on internal struggles, a new threat surfaces, unnoticed, beyond the farthest reaches of the Outer Rim. An enemy appears from outside known space, bearing weapons and technology unlike anything New Republic scientists have ever seen. Suddenly Luke, Mara, Leia, Han Solo, and Chewbacca--along with the Solo children--are thrust again into battle, to defend the freedom so many have fought and died for. But this time, all their courage, sacrifice, and even the power of the Force itself may not be enough. . . . Features a bonus section following the novel that includes a primer on the Star Wars expanded universe, and over half a dozen excerpts from some of the most popular Star Wars books of the last thirty years! |
cool math games jumping clones: Inadequate Equilibria (Draft Version) Eliezer Yudkowsky, 2017-11-16 |
cool math games jumping clones: Game Architecture and Design Andrew Rollings, Dave Morris, 2004 A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software. |
cool math games jumping clones: The Killing Star Charles Pellegrino, George Zebrowski, 2024-01-23 A near-future thriller of a devastating alien invasion from the paleontologist who inspired Jurassic Park and the award-winning science fiction author. There were always those who disagreed with broadcasting signals into the deepest reaches of outer space, because our mere existence could be taken as a threat. They were right to be concerned . . . In the spring of 2076, just days short of America’s tricentennial celebrations, every inhabited surface in the solar system gets wiped out by a catastrophic storm of relativistic bombs, flaming swords that pierced the sky. The only two survivors left on Earth exist in a submersible that had been exploring the Titanic’s final resting place on the bottom of the North Atlantic. In space, only the settlers in small, asteroid-based colonies have gone unnoticed by the aliens—for now. But any sign of life, any call for help, might bring the Intruders straight to them. These far-flung survivors are now on their own, stalked by a ruthless, faceless enemy straight out of the nightmares of humanity’s greatest minds—those lone voices whose warnings went ignored. “[A] novel of such conceptual ferocity and scientific plausibility that it amounts to a reinvention of that old Wellsian staple, [alien invasion].” —The New York Times Book Review “Relentless . . . The ultimate disaster novel . . . A thought-experiment and warning.” —The Denver Post “A whirlwind of ideas . . . full of action and danger . . . Pellegrino and Zebrowski are working territory not too far removed from Arthur C. Clarke’s, and anywhere Clarke is popular, this book should be, too.” —Booklist |
cool math games jumping clones: Wanted : a Hero Charles Townsend, 1897 |
cool math games jumping clones: Barbarians of Lemuria (Legendary Edition) Simon Washbourne, 2009-12-02 It is a savage age of sorcery and bloodshed, where strong men and beautiful women, warlords, priests, magicians and gladiators battle to carve a bloody path leading to the Throne of Lemuria. It is an age of heroic legends and valiant sagas too. And this is one of them... Barbarians of Lemuria; swords & sorcery roleplaying, inspired by Thongor, Conan, Brak and Elric. Barbarians of Lemuria has been acclaimed by many as one of the best roleplaying games of this genre. This 'Legendary' version features updates and extra goodies to give you much more swords & sorcery role playing goodness. |
cool math games jumping clones: Tcl/Tk in a Nutshell Paul Raines, Jeff Tranter, 1999-03-25 The Tcl language and Tk graphical toolkit are simple and powerful building blocks for custom applications. The Tcl/Tk combination is increasingly popular because it lets you produce sophisticated graphical interfaces with a few easy commands, develop and change scripts quickly, and conveniently tie together existing utilities or programming libraries.One of the attractive features of Tcl/Tk is the wide variety of commands, many offering a wealth of options. Most of the things you'd like to do have been anticipated by the language's creator, John Ousterhout, or one of the developers of Tcl/Tk's many powerful extensions. Thus, you'll find that a command or option probably exists to provide just what you need.And that's why it's valuable to have a quick reference that briefly describes every command and option in the core Tcl/Tk distribution as well as the most popular extensions. Keep this book on your desk as you write scripts, and you'll be able to find almost instantly the particular option you need.Most chapters consist of alphabetical listings. Since Tk and mega-widget packages break down commands by widget, the chapters on these topics are organized by widget along with a section of core commands where appropriate. Contents include: Core Tcl and Tk commands and Tk widgets C interface (prototypes) Expect [incr Tcl] and [incr Tk] Tix TclX BLT Oratcl, SybTcl, and Tclodbc |
cool math games jumping clones: Rationally Speaking Massimo Pigliucci, 2019-08-30 A collection of essays by Professor Massimo Pigliucci (currently at Stony Brook University in new York), on topics ranging from science to philosophy, from politics to religion. Rationally Speaking originated in 2000 as a monthly online column, eventually to be syndicated on more than 50 web sites worldwide. It was the beginning of a regular online presence, which evolved in 2006 into the more agile and open-ended form of a blog (rationallyspeaking.org). Why would a professional scientist who spends most of his time working on fairly specific scientific puzzles concerning gene-environment interactions (what is often referred to as nature-nurture questions) spend a considerable amount of time and emotional energy writing electronic messages in a bottle to be entrusted to the capricious currents of the Internet?Because Pigliucci firmly believes that academics have a duty to society to be public intellectuals. Of course, the word intellectual has, at best, a dubious reputation in the United States (as opposed to Europe, where it is not uncommon to see philosophers, sociologists and scientists appearing on tv talk shows). Indeed, anti-intellectualism as a phenomenon characteristic of American society almost from its inception, has been the object of much study by sociologists who have identified its various components (from disdain for theoretical pursuits because they are not in line with the capitalist ethos to religious fundamentalist attacks on evolution). Nonetheless, and indeed precisely because of the widespread anti-intellectualism, the U.S. desperately needs intellectuals, from the academic world as much from outside of it (artists, journalists, authors, etc.).Democracy, Winston Churchill once said, is the worst form of government except for every other one. Plato wasn't a friend of democratic government, especially after he saw the Athenian democracy kill his mentor, Socrates. If we want to have a truly liberal democracy, and not the kind of mob rule that Plato disdained, we need educated people. Education, in turn, is not just an accumulation of factual knowledge, nor is it the acquisition of skills useful to the large corporations who now run the world. It is, at its essence, the ability to think critically about anything that is relevant to our lives. We hope, therefore, that you will enjoy these essays in the spirit they were written, to provide good food for thinking and further discussion. |
cool math games jumping clones: Mathematicians in Love Rudy Rucker, 2008-07-08 A riveting new science fiction novel from the writer who twice won the Philip K. Dick Award for best SF novel.Bela and Paul, two wild young mathematicians, are friends and roommates, and in love with the same woman, who happens to be Alma, Bela's girlfriend. They fight it out by changing reality using cutting edge math, to change who gets the girl. The contemporary world they live in is not quite this one, but much like Berkeley, California, and the two graduate students are trying to finish their degrees and get jobs. It doesn't help that their unpredictable advisor Roland is a mad mathematical genius who has figured out a way to predict isolated and specific bits of the future that can cause a lot of trouble. . .and he's starting to see monsters in mirrors. Bela and Paul start to mess around with reality, and when that happens, all heaven and hell break loose. Those monsters of Roland's were really there, but who are they? This novel is a romantic comedy with a whole corkscrew of SF twists. At the publisher's request, this title is being sold without Digital Rights Management software (DRM) applied. |
cool math games jumping clones: Critical Theory Today Lois Tyson, 2012-09-10 Critical Theory Today is the essential introduction to contemporary criticial theory. It provides clear, simple explanations and concrete examples of complex concepts, making a wide variety of commonly used critical theories accessible to novices without sacrificing any theoretical rigor or thoroughness. This new edition provides in-depth coverage of the most common approaches to literary analysis today: feminism, psychoanalysis, Marxism, reader-response theory, new criticism, structuralism and semiotics, deconstruction, new historicism, cultural criticism, lesbian/gay/queer theory, African American criticism, and postcolonial criticism. The chapters provide an extended explanation of each theory, using examples from everyday life, popular culture, and literary texts; a list of specific questions critics who use that theory ask about literary texts; an interpretation of F. Scott Fitzgerald's The Great Gatsby through the lens of each theory; a list of questions for further practice to guide readers in applying each theory to different literary works; and a bibliography of primary and secondary works for further reading. |
cool math games jumping clones: Teaching Engineering, Second Edition Phillip C. Wankat, Frank S. Oreovicz, 2015-01-15 The majority of professors have never had a formal course in education, and the most common method for learning how to teach is on-the-job training. This represents a challenge for disciplines with ever more complex subject matter, and a lost opportunity when new active learning approaches to education are yielding dramatic improvements in student learning and retention. This book aims to cover all aspects of teaching engineering and other technical subjects. It presents both practical matters and educational theories in a format useful for both new and experienced teachers. It is organized to start with specific, practical teaching applications and then leads to psychological and educational theories. The practical orientation section explains how to develop objectives and then use them to enhance student learning, and the theoretical orientation section discusses the theoretical basis for learning/teaching and its impact on students. Written mainly for PhD students and professors in all areas of engineering, the book may be used as a text for graduate-level classes and professional workshops or by professionals who wish to read it on their own. Although the focus is engineering education, most of this book will be useful to teachers in other disciplines. Teaching is a complex human activity, so it is impossible to develop a formula that guarantees it will be excellent. However, the methods in this book will help all professors become good teachers while spending less time preparing for the classroom. This is a new edition of the well-received volume published by McGraw-Hill in 1993. It includes an entirely revised section on the Accreditation Board for Engineering and Technology (ABET) and new sections on the characteristics of great teachers, different active learning methods, the application of technology in the classroom (from clickers to intelligent tutorial systems), and how people learn. |
cool math games jumping clones: Game Engine Architecture Jason Gregory, 2017-03-27 Hailed as a must-have textbook (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the gameplay foundation layer delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field. |
cool math games jumping clones: Teach Yourself Java for Macintosh in 21 Days Laura Lemay, Charles L. Perkins, Tim Webster, 1996-01-01 Takes a tutorial approach towards developing and serving Java applets, offering step-by-step instruction on such areas as motion pictures, animation, applet interactivity, file transfers, sound, and type. Original. (Intermediate). |
cool math games jumping clones: Computer Organization and Design David A. Patterson, John L. Hennessy, 2012 Rev. ed. of: Computer organization and design / John L. Hennessy, David A. Patterson. 1998. |
cool math games jumping clones: Super Powereds Drew Hayes, 2018-05-10 Knowledge is power. That would be the motto of Lander University, had it not been snatched up and used to death by others long before the school was founded. For while Lander offers a full range of courses to nearly all students, it also offers a small number of specialty classes to a very select few. Lander is home to the Hero Certification Program, a curriculum designed to develop student with superhuman capabilities, commonly known as Supers, into official Heroes. Five of this year's freshmen are extra special. They have a secret aside from their abilities, one that they must guard from even their classmates. Because for every one person in the world with abilities they can control, there are three who lack such skill. These lesser super beings, Powereds as they are called, have always been treated as burdens and second class citizens. Though there has been ample research in the area, no one has ever succeeded in turning a Powered into a regular human, let alone a Super. That is, until now... |
cool math games jumping clones: Global Business Regulation John Braithwaite, Peter Drahos, 2000-02-13 How has the regulation of business shifted from national to global institutions? What are the mechanisms of globalization? Who are the key actors? What of democratic sovereignty? In which cases has globalization been successfully resisted? These questions are confronted across an amazing sweep of the critical areas of business regulation--from contract, intellectual property and corporations law, to trade, telecommunications, labor standards, drugs, food, transport and environment. This book examines the role played by global institutions such as the World Trade Organization, World Health Organization, the OECD, IMF, Moodys and the World Bank, as well as various NGOs and significant individuals. Incorporating both history and analysis, Global Business Regulation will become the standard reference for readers in business, law, politics, and international relations. |
cool math games jumping clones: Python Tricks Dan Bader, 2017 I don't even feel like I've scratched the surface of what I can do with Python With Python Tricks: The Book you'll discover Python's best practices and the power of beautiful & Pythonic code with simple examples and a step-by-step narrative. You'll get one step closer to mastering Python, so you can write beautiful and idiomatic code that comes to you naturally. Learning the ins and outs of Python is difficult-and with this book you'll be able to focus on the practical skills that really matter. Discover the hidden gold in Python's standard library and start writing clean and Pythonic code today. Who Should Read This Book: If you're wondering which lesser known parts in Python you should know about, you'll get a roadmap with this book. Discover cool (yet practical!) Python tricks and blow your coworkers' minds in your next code review. If you've got experience with legacy versions of Python, the book will get you up to speed with modern patterns and features introduced in Python 3 and backported to Python 2. If you've worked with other programming languages and you want to get up to speed with Python, you'll pick up the idioms and practical tips you need to become a confident and effective Pythonista. If you want to make Python your own and learn how to write clean and Pythonic code, you'll discover best practices and little-known tricks to round out your knowledge. What Python Developers Say About The Book: I kept thinking that I wished I had access to a book like this when I started learning Python many years ago. - Mariatta Wijaya, Python Core Developer This book makes you write better Python code! - Bob Belderbos, Software Developer at Oracle Far from being just a shallow collection of snippets, this book will leave the attentive reader with a deeper understanding of the inner workings of Python as well as an appreciation for its beauty. - Ben Felder, Pythonista It's like having a seasoned tutor explaining, well, tricks! - Daniel Meyer, Sr. Desktop Administrator at Tesla Inc. |
cool math games jumping clones: STRUCTURED COMPUTER ORGANIZATION , 1996 |
cool math games jumping clones: Cyclopean Deeps Volume 1 - Swords & Wizardry Matt Finch, 2018-05 Deep beneath the ground, in those regions where the echoes of mankind's feet are seldom heard, where even firelight is a bizarre intruder from a long-forgotten place, the foes of mankind breed and multiply. It is a realm of dark chaos - for these creatures of the echoing deeps count each other as rivals and enemies. It is a place without peace, a place without virtues, a place where every countenance of evil is to be found in sluggish torpor, stirring restlessly in dreams of cruelty and hatred. These dark and deadly provinces are known as the Under Realms. Most named regions in the Under Realms are quite distinct from each other, whether by geological formation or by the types of inhabitants that have established themselves in strategically important areas. Characters who enter this area expecting to find drowic elves, deep gnomes, and other normal features of the Under Realms will swiftly discover the error of their thinking. The Vaults of the Sunless Sea, located to the north of the Cyclopean Deeps, might fit that description, but the Cyclopean Deeps are a different and decidedly more unpleasant area into which the denizens of the Vaults seldom venture. This series of adventures forms a mini-campaign in the depths of the earth, suitable for a party of 4+ characters with an average level of 10-12, or 8+ characters with an average level around 7. For Swords & Wizardry. |
CoolPeel: Laser Skin Resurfacing Treatment - RealSelf
Jul 21, 2023 · CoolPeel is a laser skin resurfacing treatment that uses the SmartXide Tetra CO2 laser, manufactured by Deka.. This fractional ablative treatment can improve the appearance …
CoolSculpting Fat Freezing: How It Works, Side Effects, Results
Apr 9, 2024 · CoolSculpting is a nonsurgical body contouring treatment that uses cryolipolysis (fat freezing) to reduce pockets of stubborn fat in targeted areas.
Is Coolaser Skin Resurfacing Worth the Cost? - RealSelf
Jun 13, 2023 · Your provider will move the handheld Coolaser across the entire treatment area, zapping your skin as cool air blows. The cooling effect (and numbing cream) should reduce …
CoolSculpting vs. Emsculpt: Which Is Better for You?
Oct 17, 2023 · Which is more expensive: CoolSculpting or Emsculpt? Speaking of splurging, you’re probably wondering about the Emsculpt vs. CoolSculpting cost difference. According to …
CoolTone Muscle Toning & Body Contouring | RealSelf
Aug 14, 2023 · CoolTone is a noninvasive body contouring treatment that was FDA-cleared in June 2019 to strengthen and tone muscles in the thighs, butt, and abdomen.
Cool Peel laser around eyes without ocular shields? - RealSelf
Nov 12, 2024 · When considering treatments like the Cool Peel laser, especially for under-eye tightening on olive-toned skin (Fitzpatrick skin types III-IV), it's essential to proceed with …
CoolSculpting Reviews | Was it Worth It? - RealSelf
3 days ago · I did cool-sculpting for stomach pooch that never budged no matter weight or exercise. I'm very happy with results. Only thing I wish is someone told me is pooch was very …
When Does the Excrutiating Pain Subside After CoolSculpting?
Feb 21, 2012 · I got cool sculpting 6 days ago and the pain keeps getting worse. It is like I have a belly full of broken glass. Is there anything I can do to ease the pain (not discomfort - PAIN) …
Slim Lipo vs. Cool Sculpting for Belly Fat and Love Handles?
Mar 10, 2011 · The reason I say this is because smaller amounts of fat would be more affordable to take care of with Cool Sculpting.If you have more fat than the "pinch an inch test" it will …
How Much Does CO2 Laser Cost, and Is It Worth It? | RealSelf
Apr 30, 2024 · The average cost of a CO2 laser treatment is $2,981, according to hundreds of real patient reviews.Prices can vary widely, depending on factors like your provider's location, …
CoolPeel: Laser Skin Resurfacing Treatment - RealSelf
Jul 21, 2023 · CoolPeel is a laser skin resurfacing treatment that uses the SmartXide Tetra CO2 laser, manufactured by Deka.. This fractional ablative treatment can improve the appearance …
CoolSculpting Fat Freezing: How It Works, Side Effects, Results
Apr 9, 2024 · CoolSculpting is a nonsurgical body contouring treatment that uses cryolipolysis (fat freezing) to reduce pockets of stubborn fat in targeted areas.
Is Coolaser Skin Resurfacing Worth the Cost? - RealSelf
Jun 13, 2023 · Your provider will move the handheld Coolaser across the entire treatment area, zapping your skin as cool air blows. The cooling effect (and numbing cream) should reduce …
CoolSculpting vs. Emsculpt: Which Is Better for You?
Oct 17, 2023 · Which is more expensive: CoolSculpting or Emsculpt? Speaking of splurging, you’re probably wondering about the Emsculpt vs. CoolSculpting cost difference. According to …
CoolTone Muscle Toning & Body Contouring | RealSelf
Aug 14, 2023 · CoolTone is a noninvasive body contouring treatment that was FDA-cleared in June 2019 to strengthen and tone muscles in the thighs, butt, and abdomen.
Cool Peel laser around eyes without ocular shields? - RealSelf
Nov 12, 2024 · When considering treatments like the Cool Peel laser, especially for under-eye tightening on olive-toned skin (Fitzpatrick skin types III-IV), it's essential to proceed with …
CoolSculpting Reviews | Was it Worth It? - RealSelf
3 days ago · I did cool-sculpting for stomach pooch that never budged no matter weight or exercise. I'm very happy with results. Only thing I wish is someone told me is pooch was very …
When Does the Excrutiating Pain Subside After CoolSculpting?
Feb 21, 2012 · I got cool sculpting 6 days ago and the pain keeps getting worse. It is like I have a belly full of broken glass. Is there anything I can do to ease the pain (not discomfort - PAIN) …
Slim Lipo vs. Cool Sculpting for Belly Fat and Love Handles?
Mar 10, 2011 · The reason I say this is because smaller amounts of fat would be more affordable to take care of with Cool Sculpting.If you have more fat than the "pinch an inch test" it will …
How Much Does CO2 Laser Cost, and Is It Worth It? | RealSelf
Apr 30, 2024 · The average cost of a CO2 laser treatment is $2,981, according to hundreds of real patient reviews.Prices can vary widely, depending on factors like your provider's location, …