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cool math games blizzard: Batdad Blake Wilson, 2016 When Blake Wilson bought a Batman mask on a whim while shopping with his kids, he had no idea that the short video he filmed of himself wearing it on his way home would be viewed by millions and launch the start of an alter ego: BatDad. Soon, Blake was using Batman's gruff voice and nihilistic outlook to dispense parental advice on everything from nose-picking to homework in videos that attracted a massive following and global media attention. In BatDad, he'll offer that same style of advice through photos that capture the spirit and humor of the videos. Much like the bestselling Darth Vader and Son, BatDad's gifty package will be perfect for Father's Day and those everyday superheroes--aka parents--everywhere!-- |
cool math games blizzard: The WoW Diary: A Journal of Computer Game Development [Second Edition] John Staats, 2023-11-28 The WoW (World of Warcraft) Diary offers a rare, unfiltered look inside the gaming industry written by the game's first level designer, John Staats. The World of Warcraft Diary offers a rare, unfiltered look inside the gaming industry. It was written by the game's first level designer, John Staats, from notes he took during WoW's creation. The WoW Diary explains why developers do things and debunks popular myths about the games industry. In great detail he covers the what it took to finish the project; the surprises, the arguments, the mistakes, and Blizzard's formula for success. The author includes anecdotes about the industry, the company, the dev team; how they worked together, and the philosophy behind their decisions. The WoW Diary is a story made from notes taken during the dev team’s four-year journey. It is a timeline of Vanilla WoW’s development cycle, a time-capsule with an exhausting amount of details that also looks at the anatomy of computer game studio. In order to illustrate how all the parts of computer game company work together, he interviewed everyone from the company’s founders to his former teammates; and the supporting departments who helped make WoW a reality. |
cool math games blizzard: The World Book Encyclopedia , 2002 An encyclopedia designed especially to meet the needs of elementary, junior high, and senior high school students. |
cool math games blizzard: Writing for Video Game Genres Wendy Despain, 2009-02-26 This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (R |
cool math games blizzard: Game Design Workshop Tracy Fullerton, 2008-02-08 Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential desi |
cool math games blizzard: Control Freak Cliff Bleszinski, 2022-11-01 The designer of Unreal and Gears of War offers an eye-opening personal account of the video game industry as it grew from niche hobby to hundred-billion-dollar enterprise. Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock star status. In Control Freak, he gives an unvarnished, all-access tour of the business. Toiling away in his bedroom, Bleszinski created and shipped his first game before graduating high school, and at just seventeen joined a fledgling company called Epic Games. He describes the grueling hours, obscene amounts of Mountain Dew and obsessive focus necessary to achieve his singular creative visions. He details Epic’s rise to industry leader, thanks largely to his work on bestselling franchises Unreal and Gears of War (and, later, his input on a little game called Fortnite), as well as his own awkward ascent from shy, acne-riddled introvert to sports car-driving celebrity rubbing shoulders with Bill Gates. As he writes, “No one is weirder than a nerd with money.” While the book is laced with such self-deprecating humor, Bleszinski also bluntly addresses the challenges that have long-faced the gaming community, including sexism and a lack of representation among both designers and the characters they create. Control Freak is a hilarious, thoughtful, and inspiring memoir. Even if you don’t play games, you’ll walk away from this book recognizing them as a true art form and appreciating the genius of their creators. |
cool math games blizzard: Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds Ferdig, Richard E., 2013-05-31 Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. This book is useful for researchers, practitioners, and policymakers to gain a deeper comprehension of the relationship between research and practice of electronic gaming and simulations in the educational environment. |
cool math games blizzard: School, Family, and Community Partnerships Joyce L. Epstein, Mavis G. Sanders, Steven B. Sheldon, Beth S. Simon, Karen Clark Salinas, Natalie Rodriguez Jansorn, Frances L. Van Voorhis, Cecelia S. Martin, Brenda G. Thomas, Marsha D. Greenfeld, Darcy J. Hutchins, Kenyatta J. Williams, 2018-07-19 Strengthen programs of family and community engagement to promote equity and increase student success! When schools, families, and communities collaborate and share responsibility for students′ education, more students succeed in school. Based on 30 years of research and fieldwork, the fourth edition of the bestseller School, Family, and Community Partnerships: Your Handbook for Action, presents tools and guidelines to help develop more effective and more equitable programs of family and community engagement. Written by a team of well-known experts, it provides a theory and framework of six types of involvement for action; up-to-date research on school, family, and community collaboration; and new materials for professional development and on-going technical assistance. Readers also will find: Examples of best practices on the six types of involvement from preschools, and elementary, middle, and high schools Checklists, templates, and evaluations to plan goal-linked partnership programs and assess progress CD-ROM with slides and notes for two presentations: A new awareness session to orient colleagues on the major components of a research-based partnership program, and a full One-Day Team Training Workshop to prepare school teams to develop their partnership programs. As a foundational text, this handbook demonstrates a proven approach to implement and sustain inclusive, goal-linked programs of partnership. It shows how a good partnership program is an essential component of good school organization and school improvement for student success. This book will help every district and all schools strengthen and continually improve their programs of family and community engagement. |
cool math games blizzard: Terrible Storm Carol Otis Hurst, 2007-02-01 Have you heard the one about Grandpa walking through three feet of snow—uphill both ways—just to get home when he was a kid? Well, you haven't heard it like this! During one sudden and relentless blizzard, lively Walt gets stuck for days in a barn by himself. Awful! Meanwhile, shy Fred is trapped in an inn full of people. Horrible! They both have to dig their way out. The worst. You said it. What a terrible storm! But what a terrific—and funny—story! |
cool math games blizzard: Game Feel Steve Swink, 2008-10-13 Game Feel exposes feel as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe |
cool math games blizzard: Digital Tools for Knowledge Construction in the Elementary Grades Michael Blocher, 2016-08-08 Digital Tools for Knowledge Construction in the Elementary Grades was written for teachers who wish to gain a better understanding of how to integrate technology into their classrooms from a student-centered perspective. When done so, students must take more control of, and therefore more responsibility for, their learning. This book is divided into two sections. Part I provides a foundation and rational for student-centered learning, instructional strategies for technology integration, and using this approach to help teachers assess their students in meeting academic standards. Part II includes foundational technology information and appropriate use of digital tools for communication, collaboration, research, publishing, and even games for learning. This text provides methods and examples of technology integration that supports students’ achievement of national academic standards by using today’s digital tools for communication, collaboration, research and publishing. When students learn how to become knowledgeable global digital citizens they gain the requisite skills for tomorrow’s creative thinkers, problem solvers, and decision makers. |
cool math games blizzard: Nothing But Blackened Teeth Cassandra Khaw, 2021-10-19 A USA TODAY BESTSELLER! A Bram Stoker Award Nominee and World Fantasy Award Finalist! An August Derleth Award Nominee! An Indie Next and October LibraryReads Pick! 2022 RUSA Reading List: Horror Winner! A Most Anticipated Read on Goodreads, Tor.com, Crime Reads, BookRiot, The Nerd Daily, and more. Cassandra Khaw's Nothing But Blackened Teeth is a gorgeously creepy haunted house tale, steeped in Japanese folklore and full of devastating twists. A Heian-era mansion stands abandoned, its foundations resting on the bones of a bride and its walls packed with the remains of the girls sacrificed to keep her company. It’s the perfect venue for a group of thrill-seeking friends, brought back together to celebrate a wedding. A night of food, drinks, and games quickly spirals into a nightmare as secrets get dragged out and relationships are tested. But the house has secrets too. Lurking in the shadows is the ghost bride with a black smile and a hungry heart. And she gets lonely down there in the dirt. Effortlessly turning the classic haunted house story on its head, Nothing but Blackened Teeth is a sharp and devastating exploration of grief, the parasitic nature of relationships, and the consequences of our actions. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied. |
cool math games blizzard: Nonlinear Wave Equations Satyanad Kichenassamy, 1995-09-05 This work examines the mathematical aspects of nonlinear wave propagation, emphasizing nonlinear hyperbolic problems. It introduces the tools that are most effective for exploring the problems of local and global existence, singularity formation, and large-time behaviour of solutions, and for the study of perturbation methods. |
cool math games blizzard: Game Programming 5.0 Pearson Software, 2002-05 Make Your Game Ideas A Reality! -- Includes a unique digital library that consists of the best-selling electronic books Tricks of the Windows Game Programming Gurus by Andre LeMothe and Game Design: Secrets of the Sages, Third Edition by gaming guru Marc Saltzman! -- 3D GameStudio Standard 5.12 is the leading authoring system for 2D and 3D computer games. -- Microsoft RM Visual C++ 6.0 Introductory Edition is a full-featured compiler that gives users the power to create applications in an environment designed for easy viewing and manipulation of code. This unique programming kit provides everything you need to create your own cool games. 3D GameStudio Standard 5.12 combines a programming language with a high-end 3D engine, a 2D engine, a C++ interface, a map and model editor and huge libraries of 3D objects, artwork and pre-made games. Microsoft RM Visual C++ 6.0 Introductory Edition includes a debugger and resource editor for easy editing of your code. Microsoft RM DirectX RM 8.0 SDK provides the industry standard two-dimensional and 3D graphical development API libraries to enhance your game project. |
cool math games blizzard: Little Red Bat Carole Gerber, 2010-01-01 A little red bat wonders if she should stay where she is for the winter and after receiving advice from different animals makes a decision. |
cool math games blizzard: The Percy Jackson and the Olympians, Book Three: Titan's Curse Rick Riordan, 2007-05 In this third book of the acclaimed series, Percy and his friends are escorting two new half-bloods safely to camp when they are intercepted by a manticore and learn that the goddess Artemis has been kidnapped. |
cool math games blizzard: The Mind Illuminated Culadasa, Matthew Immergut, PhD, 2017-01-03 The Mind Illuminated is a comprehensive, accessible and - above all - effective book on meditation, providing a nuts-and-bolts stage-based system that helps all levels of meditators establish and deepen their practice. Providing step-by-step guidance for every stage of the meditation path, this uniquely comprehensive guide for a Western audience combines the wisdom from the teachings of the Buddha with the latest research in cognitive psychology and neuroscience. Clear and friendly, this in-depth practice manual builds on the nine-stage model of meditation originally articulated by the ancient Indian sage Asanga, crystallizing the entire meditative journey into 10 clearly-defined stages. The book also introduces a new and fascinating model of how the mind works, and uses illustrations and charts to help the reader work through each stage. This manual is an essential read for the beginner to the seasoned veteran of meditation. |
cool math games blizzard: Reality Is Broken Jane McGonigal, 2011-01-20 “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient. |
cool math games blizzard: Learn to Program with App Inventor Lyra Logan, 2019-11-26 Learn to build mobile apps for Android devices with MIT App Inventor, a visual drag-and-drop programming language like Scratch. You've swiped and tapped your way through countless apps, but have you ever created one? Now you can, thanks to Learn to Program with App Inventor. In less than an hour, you'll be able to build and run your first app! App Inventor is a free software for making Android apps. All you need is a PC with an Internet connection to build your app, and a mobile phone for testing. You'll use a simple drag-and-drop interface, which minimizes errors and avoids too much typing. A certified App Inventor Master Trainer, Logan breaks down each project into logical steps, lists the components you'll need, and then shows you how to create screen designs, control program flow with conditionals and loops, and store data in variables and lists. Once you've tested the app on your phone, you can test what you learned with challenges at the end of each chapter. You'll build cool apps like: * Hi, World!: Use your voice to send a text message * Practice Makes Perfect: Rehearse a speech or dance routine with this video recording app * Fruit Loot: Catch randomly failing fruit in this exciting game * Beat the Bus: Track a friend's journey using location services and maps * Virtual Shades: Take a selfie, then try on some virtual sunglasses Join the 6 million people who have tried App Inventor, and make the journey from app user to app inventor. |
cool math games blizzard: World of Warcraft: Exploring Azeroth Sean Copeland, 2022 Join famed hunter Rexxar, his animal companions, and Horde Ambassador Zekhan as they make the perilous journey across the lush and vivid reaches of Kalimdor to learn the secrets of the realm. Leave no stone unturned and no tracks unfollowed as Rexxar and Zekhan reveal lore, insights, equipment, and breathtaking landscapes from the ramparts of Orgrimmar to the golden plains of Mulgore to the wilds of Un'Goro Crater-and share one final kindness with a friend along the way. Featuring stunning, immersive artwork and new insights crafted by Blizzard's own loremaster, Sean Copeland, Exploring Azeroth: Kalimdor is your next step in a remarkable journey across Azeroth. |
cool math games blizzard: The Circle Dave Eggers, 2013-10-08 INTERNATIONAL BESTSELLER • A bestselling dystopian novel that tackles surveillance, privacy and the frightening intrusions of technology in our lives—a “compulsively readable parable for the 21st century” (Vanity Fair). When Mae Holland is hired to work for the Circle, the world’s most powerful internet company, she feels she’s been given the opportunity of a lifetime. The Circle, run out of a sprawling California campus, links users’ personal emails, social media, banking, and purchasing with their universal operating system, resulting in one online identity and a new age of civility and transparency. As Mae tours the open-plan office spaces, the towering glass dining facilities, the cozy dorms for those who spend nights at work, she is thrilled with the company’s modernity and activity. There are parties that last through the night, there are famous musicians playing on the lawn, there are athletic activities and clubs and brunches, and even an aquarium of rare fish retrieved from the Marianas Trench by the CEO. Mae can’t believe her luck, her great fortune to work for the most influential company in the world—even as life beyond the campus grows distant, even as a strange encounter with a colleague leaves her shaken, even as her role at the Circle becomes increasingly public. What begins as the captivating story of one woman’s ambition and idealism soon becomes a heart-racing novel of suspense, raising questions about memory, history, privacy, democracy, and the limits of human knowledge. |
cool math games blizzard: The Art of Game Design Jesse Schell, 2008-08-04 Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it. |
cool math games blizzard: The Last Threshold R. A. Salvatore, 2013-03-05 Drizzt navigates a winding path littered with secrets and lies in this suspenseful conclusion to the Neverwinter Saga Drizzt is tangled up in Dahlia’s dark secrets more than ever. The ties that once held them close now threaten to rip apart as Dahlia’s bonds to Drizzt’s former foe, Artemis Entreri, continue to grow. Determined to stand for what’s right in the Realms once again, Drizzt forges a new road north toward Icewind Dale. Will Dahlia, Entreri, and the rest of his new companions follow? Will he be forced to fight the darkness alone? Either way, he knows now where he’s headed—back to the only place that’s ever felt like home. Meanwhile, in the caverns of Gauntlgrym, the drow Tiago Baenre enlists the help of the Bregan D’aerthe in his quest to destroy his grandfather’s killer: Drizzt Do’Urden. While making promises they may not keep, the agents of the elite drow mercenary group hide plans of their own . . . The Last Threshold is the fourth book in the Neverwinter Saga and the twenty-sixth installment in the Legend of Drizzt series. |
cool math games blizzard: Moneyball: The Art of Winning an Unfair Game Michael Lewis, 2004-03-17 Michael Lewis’s instant classic may be “the most influential book on sports ever written” (People), but “you need know absolutely nothing about baseball to appreciate the wit, snap, economy and incisiveness of [Lewis’s] thoughts about it” (Janet Maslin, New York Times). One of GQ's 50 Best Books of Literary Journalism of the 21st Century Just before the 2002 season opens, the Oakland Athletics must relinquish its three most prominent (and expensive) players and is written off by just about everyone—but then comes roaring back to challenge the American League record for consecutive wins. How did one of the poorest teams in baseball win so many games? In a quest to discover the answer, Michael Lewis delivers not only “the single most influential baseball book ever” (Rob Neyer, Slate) but also what “may be the best book ever written on business” (Weekly Standard). Lewis first looks to all the logical places—the front offices of major league teams, the coaches, the minds of brilliant players—but discovers the real jackpot is a cache of numbers?numbers!?collected over the years by a strange brotherhood of amateur baseball enthusiasts: software engineers, statisticians, Wall Street analysts, lawyers, and physics professors. What these numbers prove is that the traditional yardsticks of success for players and teams are fatally flawed. Even the box score misleads us by ignoring the crucial importance of the humble base-on-balls. This information had been around for years, and nobody inside Major League Baseball paid it any mind. And then came Billy Beane, general manager of the Oakland Athletics. He paid attention to those numbers?with the second-lowest payroll in baseball at his disposal he had to?to conduct an astonishing experiment in finding and fielding a team that nobody else wanted. In a narrative full of fabulous characters and brilliant excursions into the unexpected, Michael Lewis shows us how and why the new baseball knowledge works. He also sets up a sly and hilarious morality tale: Big Money, like Goliath, is always supposed to win . . . how can we not cheer for David? |
cool math games blizzard: Rogue Leaders Rob Smith, 2008-11-26 In 1982, George Lucas saw potential in the fledgling videogame industry and created his own interactive-entertainment company. Twenty-five years and dozens of award-winning games later, LucasArts has earned a prestigious place in the industry and in the hearts of gamers everywhere. Rogue Leaders is the first substantive survey of a videogame companya deluxe compilation that traces its history through never-before-published interviews. In addition, more than 300 pieces of concept art, character development sketches, and storyboards have been lavishly reproduced to showcase the creative talent behind such videogame classics as The Secret of Monkey Island, Grim Fandango, and Star Wars: Knights of the Old Republic, as well as games that were never publicly released. A thrill for millions of videogame and LucasArts fans around the world. |
cool math games blizzard: Actionable Gamification Yu-kai Chou, 2019-12-03 Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful. |
cool math games blizzard: Hurricane Katrina Rescue Kate Messner, 2018-06-26 In this historical adventure for middle grade readers, a dog travels through time and rescues a family in New Orleans during Hurricane Katrina. Ranger, the time-traveling golden retriever with search-and-rescue training, arrives in New Orleans as Hurricane Katrina approaches and residents start to evacuate the city. Ranger meets Clare Porter, who is searching for her grandmother. Once Ranger helps Clare find Nana, he takes shelter with them at their home in the Lower Ninth Ward, and they wait for Clare’s father to return from the gas station. But there’s no sign of him as hours pass and the weather gets worse. The wind picks up and rain pours down. And when the levees break, floodwaters dangerously rise, and Clare and Nana are separated. Can Ranger help Clare navigate the flooded streets to safety and back to her family? Praise for the first book in the Ranger in Time series: “This excellent story contains historical details, full-page illustrations, and enough action to keep even reluctant readers engaged.” —School Library Journal “The third-person narration expertly balances Ranger’s thoughts between the appropriately doglike (squirrels! bacon!) and the heroic (Ranger’s drive to find and protect).” —Kirkus Reviews “McMorris’s richly rendered illustrations heighten the plot’s many moments of danger and drama, and Messner incorporates a wealth of historical details into her rousing adventure story.” —Publishers Weekly |
cool math games blizzard: A Bad Case of Stripes David Shannon, 2016-08-30 It's the first day of school, and Camilla discovers that she is covered from head to toe in stripes, then polka-dots, and any other pattern spoken aloud! With a little help, she learns the secret of accepting her true self, in spite of her peculiar ailment. |
cool math games blizzard: Bleeding Blue Wendel Clark, 2017-10-03 Funny, fierce, and gritty, Bleeding Blue recounts every struggle and success of Wendel Clark’s rough-and-tumble journey to becoming one of hockey’s greatest heroes. As a young boy growing up in Kelvington, Saskatchewan, Wendel Clark never dreamed of an NHL career. The pro league just seemed too far away from the young man’s small-town life in the Prairies. But Wendel had a talent for hockey that was surpassed only by his love for the sport, and it wasn’t long before he embarked on a path that would take him away from his hometown to a new life. Wendel honed his talents in cities across western Canada and earned a reputation as a force to be reckoned with on the ice. Drafted by the Toronto Maple Leafs first overall in the 1985 NHL Entry Draft, Wendel burst onto the pro scene and immediately made an impact, all the while staying true to his roots. As he learned from the players around him, Wendel steadily matured into a respected leader. He soon assumed the mantle as the Leafs captain, and his willingness to lay it all on the line transformed him into a player who could inspire courage in his teammates and fear in his opponents in equal measure. The future seemed limitless for the young star. But just as Wendel’s talents were set to peak, everything unraveled. Years of no-holds-barred, physical play were taking their toll, and soon his greatest competitor wasn’t anyone on the ice, but his own body. Every movement brought agony, every shift was a challenge, and every game meant the decision to keep fighting. But as Wendel’s body broke down, his resolve only grew. Determined to succeed no matter what the cost, Wendel set out on a course that would allow him to keep doing what he loved and that would turn him into one of the most beloved hockey players of all time. Emotional and uplifting, Bleeding Blue is the story of a man who refused to say no, who wore his heart on his sleeve, and who would do anything to keep going, even when everything told him to quit. |
cool math games blizzard: 13 Gifts: A Wish Novel Wendy Mass, 2011-09-01 Wendy Mass turns to another magical birthday: 13!When Tara, a self-proclaimed shrinking violet, steals the school mascot, a goat, in order to make some friends with the popular crowd and gets caught, she gets herself in a heap of trouble. In addition, her parents decide that instead of taking her on their summer trip to Madagascar to study the courtship rituals of the Bamboo Lemur, she must go stay with her aunt, uncle, and bratty cousin Emily St. Claire in Willow Falls. Tara thinks it's a good time to start over; she'll be turning 13 after all, so she might as well make the best of it and perhaps even attempt to break out of her shell (in a non-criminal manner). What Tara doesn't know is that this charmed town has something big in store for her on her 13th birthday. It's not a typical birthday. But then again, nothing is Willow Falls is exactly typical! |
cool math games blizzard: My Life as a Night Elf Priest Bonnie Nardi, 2010-06-02 Ever since the creators of the animated television show South Park turned their lovingly sardonic gaze on the massively multiplayer online game World of Warcraft for an entire episode, WoW's status as an icon of digital culture has been secure. My Life as a Night Elf Priest digs deep beneath the surface of that icon to explore the rich particulars of the World of Warcraft player's experience. —Julian Dibbell, Wired World of Warcraft is the best representative of a significant new technology, art form, and sector of society: the theme-oriented virtual world. Bonnie Nardi's pioneering transnational ethnography explores this game both sensitively and systematically using the methods of cultural anthropology and aesthetics with intensive personal experience as a guild member, media teacher, and magical quest Elf. —William Sims Bainbridge, author of The Warcraft Civilization and editor of Online Worlds “Nardi skillfully covers all of the hot button issues that come to mind when people think of video games like World of Warcraft such as game addiction, sexism, and violence. What gives this book its value are its unexpected gems of rare and beautifully detailed research on less sensationalized topics of interest such as the World of Warcraft player community in China, game modding, the increasingly blurred line between play and work, and the rich and fascinating lives of players and player cultures. Nardi brings World of Warcraft down to earth for non-players and ties it to social and cultural theory for scholars. . . . the best ethnography of a single virtual world produced so far.” —Lisa Nakamura, University of Illinois World of Warcraft rapidly became one of the most popular online world games on the planet, amassing 11.5 million subscribers—officially making it an online community of gamers that had more inhabitants than the state of Ohio and was almost twice as populous as Scotland. It's a massively multiplayer online game, or MMO in gamer jargon, where each person controls a single character inside a virtual world, interacting with other people's characters and computer-controlled monsters, quest-givers, and merchants. In My Life as a Night Elf Priest, Bonnie Nardi, a well-known ethnographer who has published extensively on how theories of what we do intersect with how we adopt and use technology, compiles more than three years of participatory research in Warcraft play and culture in the United States and China into this field study of player behavior and activity. She introduces us to her research strategy and the history, structure, and culture of Warcraft; argues for applying activity theory and theories of aesthetic experience to the study of gaming and play; and educates us on issues of gender, culture, and addiction as part of the play experience. Nardi paints a compelling portrait of what drives online gamers both in this country and in China, where she spent a month studying players in Internet cafes. Bonnie Nardi has given us a fresh look not only at World of Warcraft but at the field of game studies as a whole. One of the first in-depth studies of a game that has become an icon of digital culture, My Life as a Night Elf Priest will capture the interest of both the gamer and the ethnographer. Bonnie A. Nardi is an anthropologist by training and a professor in the Department of Informatics in the Donald Bren School of Information and Computer Sciences at the University of California, Irvine. Her research focus is the social implications of digital technologies. She is the author of A Small Matter of Programming: Perspectives on End User Computing and the coauthor of Information Ecologies: Using Technology with Heart and Acting with Technology: Activity Theory and Interaction Design. Cover art by Jessica Damsky |
cool math games blizzard: Graceful: A Wish Novel Wendy Mass, 2015-04-28 The final story in the bestselling Willow Falls series from Wendy Mass, now coming to WISH! Angelina D'Angelo has left town to see the world. It's now Grace's turn to use her magic to protect the people of Willow Falls, and she is up to the challenge. This is her destiny, after all. But destiny is a funny thing -- it doesn't always behave the way you'd expect it to. Mysterious postcards from Angelina begin showing up in the mail, Grace's parents are freaking out with worry, and something BIG is coming to town that will affect everybody who lives there. But all Grace is powerful enough to do is turn leftover meatloaf into pizza. Fortunately, she's not alone. She has Team Grace on her side! Amanda, Leo, Rory, Tara, David, and Connor know a thing or two about magic and how it works. But none of them are prepared for what's coming, and none of them know how to stop it. Life in Willow Falls is about to change forever. |
cool math games blizzard: Project Hail Mary Andy Weir, 2021-05-04 #1 NEW YORK TIMES BESTSELLER • From the author of The Martian, a lone astronaut must save the earth from disaster in this “propulsive” (Entertainment Weekly), cinematic thriller full of suspense, humor, and fascinating science—in development as a major motion picture starring Ryan Gosling. HUGO AWARD FINALIST • ONE OF THE YEAR’S BEST BOOKS: Bill Gates, GatesNotes, New York Public Library, Parade, Newsweek, Polygon, Shelf Awareness, She Reads, Kirkus Reviews, Library Journal • “An epic story of redemption, discovery and cool speculative sci-fi.”—USA Today “If you loved The Martian, you’ll go crazy for Weir’s latest.”—The Washington Post Ryland Grace is the sole survivor on a desperate, last-chance mission—and if he fails, humanity and the earth itself will perish. Except that right now, he doesn’t know that. He can’t even remember his own name, let alone the nature of his assignment or how to complete it. All he knows is that he’s been asleep for a very, very long time. And he’s just been awakened to find himself millions of miles from home, with nothing but two corpses for company. His crewmates dead, his memories fuzzily returning, Ryland realizes that an impossible task now confronts him. Hurtling through space on this tiny ship, it’s up to him to puzzle out an impossible scientific mystery—and conquer an extinction-level threat to our species. And with the clock ticking down and the nearest human being light-years away, he’s got to do it all alone. Or does he? An irresistible interstellar adventure as only Andy Weir could deliver, Project Hail Mary is a tale of discovery, speculation, and survival to rival The Martian—while taking us to places it never dreamed of going. |
cool math games blizzard: Binging with Babish Andrew Rea, 2019-10-22 The New York Times bestselling cookbook based on the hit YouTube show for foodie fans of film and TV—with an introduction by Jon Favreau. On his popular cooking show Binging with Babish, Andrew Rea shares a delectable recipe based on a favorite TV show or film, such as the babka from the classic Seinfeld episode, the beef bourguignon from Julie & Julia, or the timpano from Big Night. This cookbook includes these and many other fan-favorite recipes. Readers will find everything from new weeknight staples, like Bubba's shrimp from Forrest Gump, to special occasion treats like the chocolate lava cake from Jon Favreau’s Chef—which the actor/director made himself during a guest appearance on Rea’s show. Complete with behind-the-scenes stories and never-seen-before photos, as well as answers to frequently asked fan questions, Binging with Babish is a must-have companion to the wildly popular YouTube show. |
cool math games blizzard: The Apothecary Maile Meloy, 2011-10-04 It's 1952 and the Scott family has just moved from Los Angeles to London. Here, fourteen-year-old Janie meets a mysterious apothecary and his son, Benjamin Burrows - a fascinating boy who's not afraid to stand up to authority and dreams of becoming a spy. When Benjamin's father is kidnapped, Janie and Benjamin must uncover the secrets of the apothecary's sacred book, the Pharmacopoeia, in order to find him, all while keeping it out of the hands of their enemies - Russian spies in possession of nuclear weapons. Discovering and testing potions they never believed could exist, Janie and Benjamin embark on a dangerous race to save the apothecary and prevent impending disaster. Together with Ian Schoenherr's breathtaking illustrations, this is a truly stunning package from cover to cover. |
cool math games blizzard: Game Architecture and Design Andrew Rollings, Dave Morris, 2004 A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software. |
cool math games blizzard: Getting Ready for the 4th Grade Assessment Tests Erika Warecki, 2002 Getting Ready for the 4th Grade Assessment Test: Help Improve Your Child’s Math and English Skills – Many parents are expressing a demand for books that will help their children succeed and excel on the fourth grade assessment tests in math and English –especially in areas where children have limited access to computers. This book will help students practice basic math concepts, i.e., number sense and applications as well as more difficult math, such as patterns, functions, and algebra. English skills will include practice in reading comprehension, writing, and vocabulary. Rubrics are included for self-evaluation. |
cool math games blizzard: MacUser , 1997 |
cool math games blizzard: The Martian Andy Weir, 2014-02-11 Nominated as one of America’s best-loved novels by PBS’s The Great American Read Six days ago, astronaut Mark Watney became one of the first people to walk on Mars. Now, he's sure he'll be the first person to die there. After a dust storm nearly kills him and forces his crew to evacuate while thinking him dead, Mark finds himself stranded and completely alone with no way to even signal Earth that he’s alive—and even if he could get word out, his supplies would be gone long before a rescue could arrive. Chances are, though, he won't have time to starve to death. The damaged machinery, unforgiving environment, or plain-old human error are much more likely to kill him first. But Mark isn't ready to give up yet. Drawing on his ingenuity, his engineering skills—and a relentless, dogged refusal to quit—he steadfastly confronts one seemingly insurmountable obstacle after the next. Will his resourcefulness be enough to overcome the impossible odds against him? |
cool math games blizzard: The Fate of the Tearling Erika Johansen, 2018-01-18 Kau berusaha melakukan hal yang benar, Lady. Bukan salahmu bila semua berjalan keliru. Pasukan Mort telah mundur tanpa melakukan pembantaian dan penjarahan, tapi bukan berarti Tearling terbebas dari ancaman. Tanpa keberadaan Ratu Kelsea, pihak Gereja Arvath semakin berani dan semena-mena, hingga mengancam untuk mengambil alih pemerintahan. Sementara itu, iblis gelap yang selama ini terpenjara di Pegunungan Fairwitch di utara, telah bebas dan mulai meneror rakyat. Di dalam penjara, meskipun tidak lagi memegang kedua safir Tearling, Kelsea masih mendapat visi-visi dari masa lalu. Dengan putus asa dia berusaha belajar dari kesalahan di masa lalu, untuk memperbaiki masa depan. Apakah Tearling masih dapat diselamatkan dari kehancuran? The Fate of The Tearling adalah buku pamungkas trilogi The Queen of The Tearling, debut spektakuler dari Erika Johansen yang hak cipta filmnya telah dibeli oleh Warner Bros. Emma Watson, aktris yang terkenal dengan perannya sebagai Hermione di film Harry Potter, telah setuju untuk menjadi produser dan pemeran utama film ini. [Mizan Fantasi, Fiction, Fantasi, Remaja, Terjemahan, Indonesia] |
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