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cool math games unblocked github: Expert C Programming Peter Van der Linden, 1994 Software -- Programming Languages. |
cool math games unblocked github: Hands-on Rust Herbert Wolverson, 2021-06-30 Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from Hello, World to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from Hello, World to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X.A text editor, such as Visual Studio Code.A video card and drivers capable of running OpenGL 3.2. |
cool math games unblocked github: Digital Media, Youth, and Credibility Miriam J. Metzger, Andrew J. Flanagin, 2008 The difficulties in determining the quality of information on the Internet--in particular, the implications of wide access and questionable credibility for youth and learning. Today we have access to an almost inconceivably vast amount of information, from sources that are increasingly portable, accessible, and interactive. The Internet and the explosion of digital media content have made more information available from more sources to more people than at any other time in human history. This brings an infinite number of opportunities for learning, social connection, and entertainment. But at the same time, the origin of information, its quality, and its veracity are often difficult to assess. This volume addresses the issue of credibility--the objective and subjective components that make information believable--in the contemporary media environment. The contributors look particularly at youth audiences and experiences, considering the implications of wide access and the questionable credibility of information for youth and learning. They discuss such topics as the credibility of health information online, how to teach credibility assessment, and public policy solutions. Much research has been done on credibility and new media, but little of it focuses on users younger than college students. Digital Media, Youth, and Credibility fills this gap in the literature. Contributors Matthew S. Eastin, Gunther Eysenbach, Brian Hilligoss, Frances Jacobson Harris, R. David Lankes, Soo Young Rieh, S. Shyam Sundar, Fred W. Weingarten |
cool math games unblocked github: Microsoft Azure Essentials - Fundamentals of Azure Michael Collier, Robin Shahan, 2015-01-29 Microsoft Azure Essentials from Microsoft Press is a series of free ebooks designed to help you advance your technical skills with Microsoft Azure. The first ebook in the series, Microsoft Azure Essentials: Fundamentals of Azure, introduces developers and IT professionals to the wide range of capabilities in Azure. The authors - both Microsoft MVPs in Azure - present both conceptual and how-to content for key areas, including: Azure Websites and Azure Cloud Services Azure Virtual Machines Azure Storage Azure Virtual Networks Databases Azure Active Directory Management tools Business scenarios Watch Microsoft Press’s blog and Twitter (@MicrosoftPress) to learn about other free ebooks in the “Microsoft Azure Essentials” series. |
cool math games unblocked github: Learning Functional Programming in Go Lex Sheehan, 2017-11-24 Function literals, Monads, Lazy evaluation, Currying, and more About This Book Write concise and maintainable code with streams and high-order functions Understand the benefits of currying your Golang functions Learn the most effective design patterns for functional programming and learn when to apply each of them Build distributed MapReduce solutions using Go Who This Book Is For This book is for Golang developers comfortable with OOP and interested in learning how to apply the functional paradigm to create robust and testable apps. Prior programming experience with Go would be helpful, but not mandatory. What You Will Learn Learn how to compose reliable applications using high-order functions Explore techniques to eliminate side-effects using FP techniques such as currying Use first-class functions to implement pure functions Understand how to implement a lambda expression in Go Compose a working application using the decorator pattern Create faster programs using lazy evaluation Use Go concurrency constructs to compose a functionality pipeline Understand category theory and what it has to do with FP In Detail Functional programming is a popular programming paradigm that is used to simplify many tasks and will help you write flexible and succinct code. It allows you to decompose your programs into smaller, highly reusable components, without applying conceptual restraints on how the software should be modularized. This book bridges the language gap for Golang developers by showing you how to create and consume functional constructs in Golang. The book is divided into four modules. The first module explains the functional style of programming; pure functional programming (FP), manipulating collections, and using high-order functions. In the second module, you will learn design patterns that you can use to build FP-style applications. In the next module, you will learn FP techniques that you can use to improve your API signatures, to increase performance, and to build better Cloud-native applications. The last module delves into the underpinnings of FP with an introduction to category theory for software developers to give you a real understanding of what pure functional programming is all about, along with applicable code examples. By the end of the book, you will be adept at building applications the functional way. Style and approach This book takes a pragmatic approach and shows you techniques to write better functional constructs in Golang. We'll also show you how use these concepts to build robust and testable apps. |
cool math games unblocked github: Rust in Action Tim McNamara, 2021-09-07 This well-written book will help you make the most of what Rust has to offer. - Ramnivas Laddad, author of AspectJ in Action Rust in Action is a hands-on guide to systems programming with Rust. Written for inquisitive programmers, it presents real-world use cases that go far beyond syntax and structure. Summary Rust in Action introduces the Rust programming language by exploring numerous systems programming concepts and techniques. You'll be learning Rust by delving into how computers work under the hood. You'll find yourself playing with persistent storage, memory, networking and even tinkering with CPU instructions. The book takes you through using Rust to extend other applications and teaches you tricks to write blindingly fast code. You'll also discover parallel and concurrent programming. Filled to the brim with real-life use cases and scenarios, you'll go beyond the Rust syntax and see what Rust has to offer in real-world use cases. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Rust is the perfect language for systems programming. It delivers the low-level power of C along with rock-solid safety features that let you code fearlessly. Ideal for applications requiring concurrency, Rust programs are compact, readable, and blazingly fast. Best of all, Rust’s famously smart compiler helps you avoid even subtle coding errors. About the book Rust in Action is a hands-on guide to systems programming with Rust. Written for inquisitive programmers, it presents real-world use cases that go far beyond syntax and structure. You’ll explore Rust implementations for file manipulation, networking, and kernel-level programming and discover awesome techniques for parallelism and concurrency. Along the way, you’ll master Rust’s unique borrow checker model for memory management without a garbage collector. What's inside Elementary to advanced Rust programming Practical examples from systems programming Command-line, graphical and networked applications About the reader For intermediate programmers. No previous experience with Rust required. About the author Tim McNamara uses Rust to build data processing pipelines and generative art. He is an expert in natural language processing and data engineering. Table of Contents 1 Introducing Rust PART 1 RUST LANGUAGE DISTINCTIVES 2 Language foundations 3 Compound data types 4 Lifetimes, ownership, and borrowing PART 2 DEMYSTIFYING SYSTEMS PROGRAMMING 5 Data in depth 6 Memory 7 Files and storage 8 Networking 9 Time and timekeeping 10 Processes, threads, and containers 11 Kernel 12 Signals, interrupts, and exceptions |
cool math games unblocked github: Mastering Cloud Computing Rajkumar Buyya, Christian Vecchiola, S.Thamarai Selvi, 2013-04-05 Mastering Cloud Computing is designed for undergraduate students learning to develop cloud computing applications. Tomorrow's applications won't live on a single computer but will be deployed from and reside on a virtual server, accessible anywhere, any time. Tomorrow's application developers need to understand the requirements of building apps for these virtual systems, including concurrent programming, high-performance computing, and data-intensive systems. The book introduces the principles of distributed and parallel computing underlying cloud architectures and specifically focuses on virtualization, thread programming, task programming, and map-reduce programming. There are examples demonstrating all of these and more, with exercises and labs throughout. - Explains how to make design choices and tradeoffs to consider when building applications to run in a virtual cloud environment - Real-world case studies include scientific, business, and energy-efficiency considerations |
cool math games unblocked github: TOEFL 1200 Words in 30 Days Anne Yang, Pacific Lava School, TOEFL 1200 Words in 30 Days is for students in narrow time frame to prepare tests. Its proper vocabulary and organization bring great efficiency and convenience to tens of thousands and help them up scores. In fact, it isn't simply an ebook. Based on its proven contents, Pacific Lava School offers online options to let students build vocabulary quicker and easier from www.pacificlava.com and www.ienglishtest.com. Various online courses and resources are contributed by the author, Pacific Lava School. It means what you get isn't only an ebook of word list, you also have lots of fantastic accompanied tools in word building journey. Some of them are deserved to let you know here. 1. TOEFL 1200 Words in 30 Days, free online course shared the same title and word list exactly as this ebook. It provides online practice. If you are ESL student, you can get explanation of each word in 20 languages. 2. DIY Vocabulary Test, free online resource. It makes dynamical test sheet to help you evaluate your level and progress anytime and anyplace. To match with this ebook's contents, please ensure to select TOEFL and Basic level. 3. DIY Vocabulary EBook, online resource. It is a great tool to make your own PDF word list. In DIY ebook, you can skip known word, include local explanation, and/or expand your list from basic level (1200 of this ebook) to all levels' 4800 words. In summary, Pacific Lava School appreciates every second and every coin that students invest on vocabulary building and does its best to assist them to be successful. Choose this ebook equals to start from a right point for your vocabulary building. Come on, the bright future is shining ahead! |
cool math games unblocked github: Subversion 1.6 Official Guide Ben Collins-Sussman, Brian W. Fitzpatrick, C. Michael Pilato, 2009-10 This is the official guide and reference manual for Subversion 1.6 - the popular open source revision control technology. |
cool math games unblocked github: Percy Jackson and the Olympians, Book Five: The Last Olympian Rick Riordan, 2009-05-02 All year the half-bloods have been preparing for battle against the Titans, knowing the odds of victory are grim. Kronos's army is stronger than ever, and with every god and half-blood he recruits, the evil Titan's power only grows. While the Olympians struggle to contain the rampaging monster Typhon, Kronos begins his advance on New York City, where Mount Olympus stands virtually unguarded. Now it's up to Percy Jackson and an army of young demigods to stop the Lord of Time. |
cool math games unblocked github: Mastering C# Concurrency Eugene Agafonov, Andrew Koryavchenko, 2015-10-28 Create robust and scalable applications along with responsive UI using concurrency and the multi-threading infrastructure in .NET and C# About This Book Learn to combine your asynchronous operations with Task Parallel Library Master C#'s asynchronous infrastructure and use asynchronous APIs effectively to achieve optimal responsiveness of the application An easy-to-follow, example-based guide that helps you to build scalable applications using concurrency in C# Who This Book Is For If you are a C# developer who wants to develop modern applications in C# and wants to overcome problems by using asynchronous APIs and standard patterns, then this book is ideal for you. Reasonable development knowledge, an understanding of core elements and applications related to the .Net platform, and also the fundamentals of concurrency is assumed. What You Will Learn Apply general multithreading concepts to your application's design Leverage lock-free concurrency and learn about its pros and cons to achieve efficient synchronization between user threads Combine your asynchronous operations with Task Parallel Library Make your code easier with C#'s asynchrony support Use common concurrent collections and programming patterns Write scalable and robust server-side asynchronous code Create fast and responsible client applications Avoid common problems and troubleshoot your multi-threaded and asynchronous applications In Detail Starting with the traditional approach to concurrency, you will learn how to write multithreaded concurrent programs and compose ways that won't require locking. You will explore the concepts of parallelism granularity, and fine-grained and coarse-grained parallel tasks by choosing a concurrent program structure and parallelizing the workload optimally. You will also learn how to use task parallel library, cancellations, timeouts, and how to handle errors. You will know how to choose the appropriate data structure for a specific parallel algorithm to achieve scalability and performance. Further, you'll learn about server scalability, asynchronous I/O, and thread pools, and write responsive traditional Windows and Windows Store applications. By the end of the book, you will be able to diagnose and resolve typical problems that could happen in multithreaded applications. Style and approach An easy-to-follow, example-based guide that will walk you through the core principles of concurrency and multithreading using C#. |
cool math games unblocked github: Professional ASP.NET MVC 3 Jon Galloway, Phil Haack, Brad Wilson, K. Scott Allen, 2011-07-22 New edition of the top book on MVC from the top ASP.NET experts at Microsoft! MVC 3.0 is the latest update to Microsoft's Model-View-Controller technology, which enables developers to build dynamic, data-driven web sites. This in-depth book shows you step by step how to use MVC 3.0. Written by top ASP.NET MVC experts at Microsoft, the latest edition of this popular book covers new and updated features such as the new View engine, Razor, NuGet, and much more. The book's practical tutorials reinforce concepts and allow you create real-world applications. Topics include controllers and actions, forms and HTML helpers, Ajax, unit testing, and much more. Shows developers and programmers how to use ASP.NET MVC 3.0, Microsoft's new version of its Model-View-Controller technology for developing dynamic, data-driven web sites Features an expert author team?all are members of Microsoft's ASP.NET team Uses a step-by-step approach to explain all major features and functionalities and provides practical tutorials to allow you to create real-world applications Goes into theory as well as practical application and covers such topics as Razor, NuGet (PowerShell inside Visual Studio 2010), and new layout features Move your development skills to the next level with MVC 3.0 and Professional ASP.NET MVC 3.0. |
cool math games unblocked github: Effective DevOps Jennifer Davis, Ryn Daniels, 2016-05-30 Some companies think that adopting devops means bringing in specialists or a host of new tools. With this practical guide, you’ll learn why devops is a professional and cultural movement that calls for change from inside your organization. Authors Ryn Daniels and Jennifer Davis provide several approaches for improving collaboration within teams, creating affinity among teams, promoting efficient tool usage in your company, and scaling up what works throughout your organization’s inflection points. Devops stresses iterative efforts to break down information silos, monitor relationships, and repair misunderstandings that arise between and within teams in your organization. By applying the actionable strategies in this book, you can make sustainable changes in your environment regardless of your level within your organization. Explore the foundations of devops and learn the four pillars of effective devops Encourage collaboration to help individuals work together and build durable and long-lasting relationships Create affinity among teams while balancing differing goals or metrics Accelerate cultural direction by selecting tools and workflows that complement your organization Troubleshoot common problems and misunderstandings that can arise throughout the organizational lifecycle Learn from case studies from organizations and individuals to help inform your own devops journey |
cool math games unblocked github: The Rust Programming Language (Covers Rust 2018) Steve Klabnik, Carol Nichols, 2019-09-03 The official book on the Rust programming language, written by the Rust development team at the Mozilla Foundation, fully updated for Rust 2018. The Rust Programming Language is the official book on Rust: an open source systems programming language that helps you write faster, more reliable software. Rust offers control over low-level details (such as memory usage) in combination with high-level ergonomics, eliminating the hassle traditionally associated with low-level languages. The authors of The Rust Programming Language, members of the Rust Core Team, share their knowledge and experience to show you how to take full advantage of Rust's features--from installation to creating robust and scalable programs. You'll begin with basics like creating functions, choosing data types, and binding variables and then move on to more advanced concepts, such as: Ownership and borrowing, lifetimes, and traits Using Rust's memory safety guarantees to build fast, safe programs Testing, error handling, and effective refactoring Generics, smart pointers, multithreading, trait objects, and advanced pattern matching Using Cargo, Rust's built-in package manager, to build, test, and document your code and manage dependencies How best to use Rust's advanced compiler with compiler-led programming techniques You'll find plenty of code examples throughout the book, as well as three chapters dedicated to building complete projects to test your learning: a number guessing game, a Rust implementation of a command line tool, and a multithreaded server. New to this edition: An extended section on Rust macros, an expanded chapter on modules, and appendixes on Rust development tools and editions. |
cool math games unblocked github: Multiplayer Game Programming Josh Glazer, Sanjay Madhav, 2015-11-20 The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud. This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games. Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at github.com/MultiplayerBook. Instructors will also find a full set of PowerPoint slides and a sample syllabus. |
cool math games unblocked github: ROS Robotics Projects Ramkumar Gandhinathan, Lentin Joseph, 2019-12-18 Build exciting robotics projects such as mobile manipulators, self-driving cars, and industrial robots powered by ROS, machine learning, and virtual reality Key FeaturesCreate and program cool robotic projects using powerful ROS librariesBuild industrial robots like mobile manipulators to handle complex tasksLearn how reinforcement learning and deep learning are used with ROSBook Description Nowadays, heavy industrial robots placed in workcells are being replaced by new age robots called cobots, which don't need workcells. They are used in manufacturing, retail, banks, energy, and healthcare, among other domains. One of the major reasons for this rapid growth in the robotics market is the introduction of an open source robotics framework called the Robot Operating System (ROS). This book covers projects in the latest ROS distribution, ROS Melodic Morenia with Ubuntu Bionic (18.04). Starting with the fundamentals, this updated edition of ROS Robotics Projects introduces you to ROS-2 and helps you understand how it is different from ROS-1. You'll be able to model and build an industrial mobile manipulator in ROS and simulate it in Gazebo 9. You'll then gain insights into handling complex robot applications using state machines and working with multiple robots at a time. This ROS book also introduces you to new and popular hardware such as Nvidia's Jetson Nano, Asus Tinker Board, and Beaglebone Black, and allows you to explore interfacing with ROS. You'll learn as you build interesting ROS projects such as self-driving cars, making use of deep learning, reinforcement learning, and other key AI concepts. By the end of the book, you'll have gained the confidence to build interesting and intricate projects with ROS. What you will learnGrasp the basics of ROS and understand ROS applicationsUncover how ROS-2 is different from ROS-1Handle complex robot tasks using state machinesCommunicate with multiple robots and collaborate to build apps with themExplore ROS capabilities with the latest embedded boards such as Tinker Board S and Jetson NanoDiscover how machine learning and deep learning techniques are used with ROSBuild a self-driving car powered by ROSTeleoperate your robot using Leap Motion and a VR headsetWho this book is for If you’re a student, hobbyist, professional, or anyone with a passion for learning robotics and interested in learning about algorithms, motion control, and perception capabilities from scratch, this book is for you. This book is also ideal for anyone who wants to build a new product and for researchers to make the most of what’s already available to create something new and innovative in the field of robotics. |
cool math games unblocked github: Functional Python Programming Steven F. Lott, 2018-04-13 Create succinct and expressive implementations with functional programming in Python Key Features Learn how to choose between imperative and functional approaches based on expressiveness, clarity, and performance Get familiar with complex concepts such as monads, concurrency, and immutability Apply functional Python to common Exploratory Data Analysis (EDA) programming problems Book Description If you’re a Python developer who wants to discover how to take the power of functional programming (FP) and bring it into your own programs, then this book is essential for you, even if you know next to nothing about the paradigm. Starting with a general overview of functional concepts, you’ll explore common functional features such as first-class and higher-order functions, pure functions, and more. You’ll see how these are accomplished in Python 3.6 to give you the core foundations you’ll build upon. After that, you’ll discover common functional optimizations for Python to help your apps reach even higher speeds. You’ll learn FP concepts such as lazy evaluation using Python’s generator functions and expressions. Moving forward, you’ll learn to design and implement decorators to create composite functions. You'll also explore data preparation techniques and data exploration in depth, and see how the Python standard library fits the functional programming model. Finally, to top off your journey into the world of functional Python, you’ll at look at the PyMonad project and some larger examples to put everything into perspective. What you will learn Use Python's generator functions and generator expressions to work with collections in a non-strict (or lazy) manner Utilize Python library modules including itertools, functools, multiprocessing, and concurrent features to ensure efficient functional programs Use Python strings with object-oriented suffix notation and prefix notation Avoid stateful classes with families of tuples Design and implement decorators to create composite functions Use functions such as max(), min(), map(), filter(), and sorted() Write higher-order functions Who this book is for This book is for Python developers who would like to perform Functional programming with Python. Python Programming knowledge is assumed. |
cool math games unblocked github: Digital Privacy and Security Using Windows Nihad Hassan, Rami Hijazi, 2017-07-02 Use this hands-on guide to understand the ever growing and complex world of digital security. Learn how to protect yourself from digital crime, secure your communications, and become anonymous online using sophisticated yet practical tools and techniques. This book teaches you how to secure your online identity and personal devices, encrypt your digital data and online communications, protect cloud data and Internet of Things (IoT), mitigate social engineering attacks, keep your purchases secret, and conceal your digital footprint. You will understand best practices to harden your operating system and delete digital traces using the most widely used operating system, Windows. Digital Privacy and Security Using Windows offers a comprehensive list of practical digital privacy tutorials in addition to being a complete repository of free online resources and tools assembled in one place. The book helps you build a robust defense from electronic crime and corporate surveillance. It covers general principles of digital privacy and how to configure and use various security applications to maintain your privacy, such as TOR, VPN, and BitLocker. You will learn to encrypt email communications using Gpg4win and Thunderbird. What You’ll Learn Know the various parties interested in having your private data Differentiate between government and corporate surveillance, and the motivations behind each one Understand how online tracking works technically Protect digital data, secure online communications, and become anonymous online Cover and destroy your digital traces using Windows OS Secure your data in transit and at rest Be aware of cyber security risks and countermeasures Who This Book Is For End users, information security professionals, management, infosec students |
cool math games unblocked github: The Architecture of Open Source Applications Amy Brown, Greg Wilson, 2011 Beschrijving van vijfentwintig open source applicaties. |
cool math games unblocked github: Mastering Algorithms with Perl Jarkko Hietaniemi, John Macdonald, Jon Orwant, 1999-08-18 Many programmers would love to use Perl for projects that involve heavy lifting, but miss the many traditional algorithms that textbooks teach for other languages. Computer scientists have identified many techniques that a wide range of programs need, such as: Fuzzy pattern matching for text (identify misspellings!) Finding correlations in data Game-playing algorithms Predicting phenomena such as Web traffic Polynomial and spline fitting Using algorithms explained in this book, you too can carry out traditional programming tasks in a high-powered, efficient, easy-to-maintain manner with Perl.This book assumes a basic understanding of Perl syntax and functions, but not necessarily any background in computer science. The authors explain in a readable fashion the reasons for using various classic programming techniques, the kind of applications that use them, and -- most important -- how to code these algorithms in Perl.If you are an amateur programmer, this book will fill you in on the essential algorithms you need to solve problems like an expert. If you have already learned algorithms in other languages, you will be surprised at how much different (and often easier) it is to implement them in Perl. And yes, the book even has the obligatory fractal display program.There have been dozens of books on programming algorithms, some of them excellent, but never before has there been one that uses Perl.The authors include the editor of The Perl Journal and master librarian of CPAN; all are contributors to CPAN and have archived much of the code in this book there.This book was so exciting I lost sleep reading it. Tom Christiansen |
cool math games unblocked github: Programming the Microsoft Windows Driver Model Walter Oney, 1999 The Microsoft Windows driver model (WDM) supports Plug and Play, provides power management capabilities, and expands on the driver/minidriver approach. Written by long-time device-driver expert Walter Oney in cooperation with the Windows kernel team, this book provides extensive practical examples, illustrations, advice, and line-by-line analysis of code samples to clarify real-world driver-programming issues. It's also been updated with the latest details about the driver technologies in Windows XP and Windows 2000, plus more information about how to debug drivers. Book jacket. |
cool math games unblocked github: Learn Web Development with Python Fabrizio Romano, Gaston C. Hillar, Arun Ravindran, 2018-12-21 A comprehensive guide to Python programming for web development using the most popular Python web framework - Django Key FeaturesLearn the fundamentals of programming with Python and building web appsBuild web applications from scratch with DjangoCreate real-world RESTful web services with the latest Django frameworkBook Description If you want to develop complete Python web apps with Django, this Learning Path is for you. It will walk you through Python programming techniques and guide you in implementing them when creating 4 professional Django projects, teaching you how to solve common problems and develop RESTful web services with Django and Python. You will learn how to build a blog application, a social image bookmarking website, an online shop, and an e-learning platform. Learn Web Development with Python will get you started with Python programming techniques, show you how to enhance your applications with AJAX, create RESTful APIs, and set up a production environment for your Django projects. Last but not least, you’ll learn the best practices for creating real-world applications. By the end of this Learning Path, you will have a full understanding of how Django works and how to use it to build web applications from scratch. This Learning Path includes content from the following Packt products: Learn Python Programming by Fabrizio RomanoDjango RESTful Web Services by Gastón C. HillarDjango Design Patterns and Best Practices by Arun RavindranWhat you will learnExplore the fundamentals of Python programming with interactive projectsGrasp essential coding concepts along with the basics of data structures and control flowDevelop RESTful APIs from scratch with Django and the Django REST FrameworkCreate automated tests for RESTful web servicesDebug, test, and profile RESTful web services with Django and the Django REST FrameworkUse Django with other technologies such as Redis and CeleryWho this book is for If you have little experience in coding or Python and want to learn how to build full-fledged web apps, this Learning Path is for you. No prior experience with RESTful web services, Python, or Django is required, but basic Python programming experience is needed to understand the concepts covered. |
cool math games unblocked github: I Will Survive Gloria Gaynor, 2014-03-11 I Will Survive is the story of Gloria Gaynor, America's Queen of Disco. It is the story of riches and fame, despair, and finally salvation. Her meteoric rise to stardom in the mid-1970s was nothing short of phenomenal, and hits poured forth that pushed her to the top of the charts, including Honey Bee, I Got You Under My Skin, Never Can Say Goodbye, and the song that has immortalized her, I Will Survive, which became a #1 international gold seller. With that song, Gloria heralded the international rise of disco that became synonymous with a way of life in the fast lane - the sweaty bodies at Studio 54, the lines of cocaine, the indescribable feeling that you could always be at the top of your game and never come down. But down she came after her early stardom, and problems followed in the wake, including the death of her mother, whose love had anchored the young singer, as well as constant battles with weight, drugs, and alcohol. While her fans always imagined her to be rich, her personal finances collapsed due to poor management; and while many envied her, she felt completely empty inside. In the early 1980s, sustained by her marriage to music publisher Linwood Simon, Gloria took three years off and reflected upon her life. She visited churches and revisited her mother's old Bible. Discovering the world of gospel, she made a commitment to Christ that sustains her to this day. |
cool math games unblocked github: Game Programming with Unity and C# Casey Hardman, 2020-06-13 Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated. Starting with an introduction to Unity, you'll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You'll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the book explains how to expose script data in the Inspector and the basics of Unity’s serialization system. This carefully crafted work guides you through the planning and development of bare bones, simple game projects designed to exercise programming concepts while keeping less relevant interruptions out of the way, allowing you to focus on the implementation of game mechanics first and foremost. Through these example projects, the book teaches input handling, rigidbodies, colliders, cameras, prefab instantiation, scene loading, user interface design and coding, and more. By the end, you'll have built a solid foundation in programming that will pave your way forward in understanding core C# syntax and fundamentals of object-oriented programming—not just what to type but why it's typed and what it’s really doing. Game Programming with Unity and C# will send you on your way to becoming comfortable with the Unity game engine and its documentation and how to independently seek further information on yet-untouched concepts and challenges. What You'll LearnUnderstand the fundamentals of object-oriented computer programming, including topics specifically relevant for games.Leverage beginner-to-intermediate-level skills of the C# programming language and its syntax. Review all major component types of the Unity game engine: colliders and rigidbodies, lights, cameras, scripts, etc.Use essential knowledge of the Unity game engine and its features to balance gameplay mechanics for making interesting experiences. Who This Book Is For Beginners who have no prior experience in programming or game development who would like to learn with a solid foundation that prepares them to further develop their skills. |
cool math games unblocked github: Working with MediaWiki, 2nd Edition Yaron Koren, 2017-03-06 Working with MediaWiki is the most up-to-date guide to MediaWiki, the world's most popular wiki software. MediaWiki is best known for running Wikipedia, but it's also used by organizations and communities of every type and size, from fans of television shows to major companies storing vital corporate data. In around 300 pages, and accompanied by dozens of diagrams and examples, Working with MediaWiki clarifies how to use MediaWiki effectively, from the basics like wiki syntax to topics like creating data structures, controlling spam and improving search. Working with MediaWiki was first released in 2012; this 2nd edition features significant changes and additions, including new screenshots, new extensions, and a new foreword by Gentoo Linux and Funtoo Linux founder Daniel Robbins. |
cool math games unblocked github: Brain Art Anton Nijholt, 2019-05-25 This is the first book on brain-computer interfaces (BCI) that aims to explain how these BCI interfaces can be used for artistic goals. Devices that measure changes in brain activity in various regions of our brain are available and they make it possible to investigate how brain activity is related to experiencing and creating art. Brain activity can also be monitored in order to find out about the affective state of a performer or bystander and use this knowledge to create or adapt an interactive multi-sensorial (audio, visual, tactile) piece of art. Making use of the measured affective state is just one of the possible ways to use BCI for artistic expression. We can also stimulate brain activity. It can be evoked externally by exposing our brain to external events, whether they are visual, auditory, or tactile. Knowing about the stimuli and the effect on the brain makes it possible to translate such external stimuli to decisions and commands that help to design, implement, or adapt an artistic performance, or interactive installation. Stimulating brain activity can also be done internally. Brain activity can be voluntarily manipulated and changes can be translated into computer commands to realize an artistic vision. The chapters in this book have been written by researchers in human-computer interaction, brain-computer interaction, neuroscience, psychology and social sciences, often in cooperation with artists using BCI in their work. It is the perfect book for those seeking to learn about brain-computer interfaces used for artistic applications. |
cool math games unblocked github: Become an Effective Software Engineering Manager James Stanier, 2020-06-09 Software startups make global headlines every day. As technology companies succeed and grow, so do their engineering departments. In your career, you'll may suddenly get the opportunity to lead teams: to become a manager. But this is often uncharted territory. How can you decide whether this career move is right for you? And if you do, what do you need to learn to succeed? Where do you start? How do you know that you're doing it right? What does it even mean? And isn't management a dirty word? This book will share the secrets you need to know to manage engineers successfully. Going from engineer to manager doesn't have to be intimidating. Engineers can be managers, and fantastic ones at that. Cast aside the rhetoric and focus on practical, hands-on techniques and tools. You'll become an effective and supportive team leader that your staff will look up to. Start with your transition to being a manager and see how that compares to being an engineer. Learn how to better organize information, feel productive, and delegate, but not micromanage. Discover how to manage your own boss, hire and fire, do performance and salary reviews, and build a great team. You'll also learn the psychology: how to ship while keeping staff happy, coach and mentor, deal with deadline pressure, handle sensitive information, and navigate workplace politics. Consider your whole department. How can you work with other teams to ensure best practice? How do you help form guilds and committees and communicate effectively? How can you create career tracks for individual contributors and managers? How can you support flexible and remote working? How can you improve diversity in the industry through your own actions? This book will show you how. Great managers can make the world a better place. Join us. |
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cool math games unblocked github: Programming Machine Learning Paolo Perrotta, 2020-03-31 You've decided to tackle machine learning - because you're job hunting, embarking on a new project, or just think self-driving cars are cool. But where to start? It's easy to be intimidated, even as a software developer. The good news is that it doesn't have to be that hard. Master machine learning by writing code one line at a time, from simple learning programs all the way to a true deep learning system. Tackle the hard topics by breaking them down so they're easier to understand, and build your confidence by getting your hands dirty. Peel away the obscurities of machine learning, starting from scratch and going all the way to deep learning. Machine learning can be intimidating, with its reliance on math and algorithms that most programmers don't encounter in their regular work. Take a hands-on approach, writing the Python code yourself, without any libraries to obscure what's really going on. Iterate on your design, and add layers of complexity as you go. Build an image recognition application from scratch with supervised learning. Predict the future with linear regression. Dive into gradient descent, a fundamental algorithm that drives most of machine learning. Create perceptrons to classify data. Build neural networks to tackle more complex and sophisticated data sets. Train and refine those networks with backpropagation and batching. Layer the neural networks, eliminate overfitting, and add convolution to transform your neural network into a true deep learning system. Start from the beginning and code your way to machine learning mastery. What You Need: The examples in this book are written in Python, but don't worry if you don't know this language: you'll pick up all the Python you need very quickly. Apart from that, you'll only need your computer, and your code-adept brain. |
cool math games unblocked github: Learning JavaScript Design Patterns Addy Osmani, 2012-07-08 With Learning JavaScript Design Patterns, you’ll learn how to write beautiful, structured, and maintainable JavaScript by applying classical and modern design patterns to the language. If you want to keep your code efficient, more manageable, and up-to-date with the latest best practices, this book is for you. Explore many popular design patterns, including Modules, Observers, Facades, and Mediators. Learn how modern architectural patterns—such as MVC, MVP, and MVVM—are useful from the perspective of a modern web application developer. This book also walks experienced JavaScript developers through modern module formats, how to namespace code effectively, and other essential topics. Learn the structure of design patterns and how they are written Understand different pattern categories, including creational, structural, and behavioral Walk through more than 20 classical and modern design patterns in JavaScript Use several options for writing modular code—including the Module pattern, Asyncronous Module Definition (AMD), and CommonJS Discover design patterns implemented in the jQuery library Learn popular design patterns for writing maintainable jQuery plug-ins This book should be in every JavaScript developer’s hands. It’s the go-to book on JavaScript patterns that will be read and referenced many times in the future.—Andrée Hansson, Lead Front-End Developer, presis! |
cool math games unblocked github: Pro .NET Benchmarking Andrey Akinshin, 2019-06-26 Use this in-depth guide to correctly design benchmarks, measure key performance metrics of .NET applications, and analyze results. This book presents dozens of case studies to help you understand complicated benchmarking topics. You will avoid common pitfalls, control the accuracy of your measurements, and improve performance of your software. Author Andrey Akinshin has maintained BenchmarkDotNet (the most popular .NET library for benchmarking) for five years and covers common mistakes that developers usually make in their benchmarks. This book includes not only .NET-specific content but also essential knowledge about performance measurements which can be applied to any language or platform (common benchmarking methodology, statistics, and low-level features of modern hardware). What You'll LearnBe aware of the best practices for writing benchmarks and performance testsAvoid the common benchmarking pitfalls Know the hardware and software factors that affect application performanceAnalyze performance measurements Who This Book Is For .NET developers concerned with the performance of their applications |
cool math games unblocked github: Minecraft Maths Gameplay Publishing, Minecraft Library, 2016-04-01 Who knew that math could be so cool? Minecraft is an educational game full of mathematical concepts. Inside this book, you will find fun, Minecraft themed kid-appealing math problems to solve. With over 90 math problems on topics from jungle temples to creeper battles, this book bursts with math that looks nothing like school. The book will help children practice the essential math skills they learn in school. Provides practice at all the major topics for Grades 3-5 with emphasis on division, addition, subtraction and relationships among fractions, decimals, and percentages. Spatial awareness, area and volume measurement are covered too. The idea is to make it easy for teachers or parents to supplement what kids are learning in school with complementary math problems that are more engaging and fun. |
cool math games unblocked github: Mean Baby Selma Blair, 2023-05-09 Selma Blair has played many roles: Ingenue in Cruel Intentions. Preppy ice queen in Legally Blonde. Muse to Karl Lagerfeld. Advocate for the multiple sclerosis community. But before all of that, Selma was known best as … a mean baby. In a memoir that is as wildly funny as it is emotionally shattering, Blair tells the captivating story of growing up and finding her truth. Blair is a rebel, an artist, and it turns out: a writer.—Glennon Doyle, Author of the #1 New York Times Bestseller Untamed and Founder of Together Rising The first story Selma Blair Beitner ever heard about herself is that she was a mean, mean baby. With her mouth pulled in a perpetual snarl and a head so furry it had to be rubbed to make way for her forehead, Selma spent years living up to her terrible reputation: biting her sisters, lying spontaneously, getting drunk from Passover wine at the age of seven, and behaving dramatically so that she would be the center of attention. Although Selma went on to become a celebrated Hollywood actress and model, she could never quite shake the periods of darkness that overtook her, the certainty that there was a great mystery at the heart of her life. She often felt like her arms might be on fire, a sensation not unlike electric shocks, and she secretly drank to escape. Over the course of this beautiful and, at times, devasting memoir, Selma lays bare her addiction to alcohol, her devotion to her brilliant and complicated mother, and the moments she flirted with death. There is brutal violence, passionate love, true friendship, the gift of motherhood, and, finally, the surprising salvation of a multiple sclerosis diagnosis. In a voice that is powerfully original, fiercely intelligent, and full of hard-won wisdom, Selma Blair’s Mean Baby is a deeply human memoir and a true literary achievement. |
cool math games unblocked github: Think DSP Allen B. Downey, 2016-07-12 If you understand basic mathematics and know how to program with Python, you’re ready to dive into signal processing. While most resources start with theory to teach this complex subject, this practical book introduces techniques by showing you how they’re applied in the real world. In the first chapter alone, you’ll be able to decompose a sound into its harmonics, modify the harmonics, and generate new sounds. Author Allen Downey explains techniques such as spectral decomposition, filtering, convolution, and the Fast Fourier Transform. This book also provides exercises and code examples to help you understand the material. You’ll explore: Periodic signals and their spectrums Harmonic structure of simple waveforms Chirps and other sounds whose spectrum changes over time Noise signals and natural sources of noise The autocorrelation function for estimating pitch The discrete cosine transform (DCT) for compression The Fast Fourier Transform for spectral analysis Relating operations in time to filters in the frequency domain Linear time-invariant (LTI) system theory Amplitude modulation (AM) used in radio Other books in this series include Think Stats and Think Bayes, also by Allen Downey. |
cool math games unblocked github: Functional JavaScript Michael Fogus, 2013-06-03 How can you overcome JavaScript language oddities and unsafe features? With this book, you’ll learn how to create code that’s beautiful, safe, and simple to understand and test by using JavaScript’s functional programming support. Author Michael Fogus shows you how to apply functional-style concepts with Underscore.js, a JavaScript library that facilitates functional programming techniques. Sample code is available on GitHub at https://github.com/funjs/book-source. Fogus helps you think in a functional way to help you minimize complexity in the programs you build. If you’re a JavaScript programmer hoping to learn functional programming techniques, or a functional programmer looking to learn JavaScript, this book is the ideal introduction. Use applicative programming techniques with first-class functions Understand how and why you might leverage variable scoping and closures Delve into higher-order functions—and learn how they take other functions as arguments for maximum advantage Explore ways to compose new functions from existing functions Get around JavaScript’s limitations for using recursive functions Reduce, hide, or eliminate the footprint of state change in your programs Practice flow-based programming with chains and functional pipelines Discover how to code without using classes |
cool math games unblocked github: Computational Thinking Education Siu-Cheung Kong, Harold Abelson, 2019-07-04 This This book is open access under a CC BY 4.0 license.This book offers a comprehensive guide, covering every important aspect of computational thinking education. It provides an in-depth discussion of computational thinking, including the notion of perceiving computational thinking practices as ways of mapping models from the abstraction of data and process structures to natural phenomena. Further, it explores how computational thinking education is implemented in different regions, and how computational thinking is being integrated into subject learning in K-12 education. In closing, it discusses computational thinking from the perspective of STEM education, the use of video games to teach computational thinking, and how computational thinking is helping to transform the quality of the workforce in the textile and apparel industry. |
cool math games unblocked github: Advanced .NET Debugging Mario Hewardt, 2010 A guide to tracking down .NET application bugs. It is the only book to focus entirely on using powerful native debugging tools, including WinDBG, NTSD, and CDB, to debug .NET applications. Hewardt first introduces the key concepts needed to successfully use .NET's native debuggers. Next, he turns to sophisticated debugging techniques, using real-world examples that demonstrate many common C♯ programming errors. |
cool math games unblocked github: Objects, Abstraction, Data Structures and Design Elliot B. Koffman, Paul A. T. Wolfgang, 2005-10-20 Koffman and Wolfgang introduce data structures in the context of C++ programming. They embed the design and implementation of data structures into the practice of sound software design principles that are introduced early and reinforced by 20 case studies. Data structures are introduced in the C++ STL format whenever possible. Each new data structure is introduced by describing its interface in the STL. Next, one or two simpler applications are discussed then the data structure is implemented following the interface previously introduced. Finally, additional advanced applications are covered in the case studies, and the cases use the STL. In the implementation of each data structure, the authors encourage students to perform a thorough analysis of the design approach and expected performance before actually undertaking detailed design and implementation. Students gain an understanding of why different data structures are needed, the applications they are suited for, and the advantages and disadvantages of their possible implementations. Case studies follow a five-step process (problem specification, analysis, design, implementation, and testing) that has been adapted to object-oriented programming. Students are encouraged to think critically about the five-step process and use it in their problem solutions. Several problems have extensive discussions of testing and include methods that automate the testing process. Some cases are revisited in later chapters and new solutions are provided that use different data structures. The text assumes a first course in programming and is designed for Data Structures or the second course in programming, especially those courses that include coverage of OO design and algorithms. A C++ primer is provided for students who have taken a course in another programming language or for those who need a review in C++. Finally, more advanced coverage of C++ is found in an appendix. Course Hierarchy: Course is the second course in the CS curriculum Required of CS majors Course names include Data Structures and Data Structures & Algorithms |
cool math games unblocked github: Industrializing Innovation-the Next Revolution Suresh K. Sharma, Karl E. Meyer, 2019-03-25 Over the past 25 years, the field of innovation, entrepreneurship and commercialization has reached a critical mass and maturity. It is not only possible but also essential to scale it so that an immense amount of untapped human innovative potential can be unleashed for the benefit of our people. Further, R&D centers and existing entrepreneurial ecosystems can be made more impactful. Firstly, this book succinctly identifies the entire field of innovation into one comprehensive and meaningful framework to help understand its evolution, incremental growth, super acceleration, and exponential explosion that has resulted in an innovation log jam. Secondly, it maps out common characteristics and approaches that make innovation, venture capital and investments into startups succeed much better. And, last, but not the least, it outlines measures to commercialize them in a massive way and industrialize innovation going forward including creating next generation 'Innovation Hubs'. |
cool math games unblocked github: OpenGL Shading Language Randi J. Rost, 2006 As the 'Red Book' is known to be the gold standard for OpenGL, the 'Orange Book' is considered to be the gold standard for the OpenGL Shading Language. With Randi's extensive knowledge of OpenGL and GLSL, you can be assured you will be learning from a graphics industry veteran. Within the pages of the second edition you can find topics from beginning shader development to advanced topics such as the spherical harmonic lighting model and more. —David Tommeraasen, CEO/Programmer, Plasma Software This will be the definitive guide for OpenGL shaders; no other book goes into this detail. Rost has done an excellent job at setting the stage for shader development, what the purpose is, how to do it, and how it all fits together. The book includes great examples and details, and good additional coverage of 2.0 changes! —Jeffery Galinovsky, Director of Emerging Market Platform Development, Intel Corporation The coverage in this new edition of the book is pitched just right to help many new shader-writers get started, but with enough deep information for the 'old hands.' —Marc Olano, Assistant Professor, University of Maryland This is a really great book on GLSL—well written and organized, very accessible, and with good real-world examples and sample code. The topics flow naturally and easily, explanatory code fragments are inserted in very logical places to illustrate concepts, and all in all, this book makes an excellent tutorial as well as a reference. —John Carey, Chief Technology Officer, C.O.R.E. Feature Animation OpenGL® Shading Language, Second Edition, extensively updated for OpenGL 2.0, is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit. In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls. OpenGL® Shading Language, Second Edition, includes updated descriptions for the language and all the GLSL entry points added to OpenGL 2.0; new chapters that discuss lighting, shadows, and surface characteristics; and an under-the-hood look at the implementation of RealWorldz, the most ambitious GLSL application to date. The second edition also features 18 extensive new examples of shaders and their underlying algorithms, including Image-based lighting Lighting with spherical harmonics Ambient occlusion Shadow mapping Volume shadows using deferred lighting Ward's BRDF model The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the API entry points that support the OpenGL Shading Language. Also included is a convenient Quick Reference Card to GLSL. |
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