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cool math games jump and hover: Defending Elysium Brandon Sanderson, 2021-11-23 As Brandon Sanderson’s #1 bestselling Skyward series celebrates its third volume, Cytonic, travel back in time to the origin of Cytonics in the novella Defending Elysium. Centuries before Spensa looked skyward from the planet Detritus—back on Old Earth before it was lost—Jason Write faced a crucial question: was humanity ready to join galactic society? When faster-than-light communications were discovered by a small telephone company in 2071, alien species such as the Tenasi and Varvax overheard them and came to visit Earth. Because the Phone Company controls all communications with the aliens, their operatives like Jason operate above the law. Now, on the space platform Evensong, one of the Phone Company’s scientists has gone missing before surfacing in a hospital with amnesia, and Jason is sent to investigate. Right as he arrives, the body of a murdered Varvax ambassador is discovered, sure to cause a galactic incident. Coln Abrams of the United Intelligence Bureau seizes the opportunity to investigate Jason as he deals with the crisis. This could be the UIB’s chance to discover the Phone Company’s secrets—how does FTL communication work, and what is Jason hiding? Winner of Spain’s UPC Award for Science Fiction in 2007. |
cool math games jump and hover: Sophie's World Jostein Gaarder, 2007-03-20 A page-turning novel that is also an exploration of the great philosophical concepts of Western thought, Jostein Gaarder's Sophie's World has fired the imagination of readers all over the world, with more than twenty million copies in print. One day fourteen-year-old Sophie Amundsen comes home from school to find in her mailbox two notes, with one question on each: Who are you? and Where does the world come from? From that irresistible beginning, Sophie becomes obsessed with questions that take her far beyond what she knows of her Norwegian village. Through those letters, she enrolls in a kind of correspondence course, covering Socrates to Sartre, with a mysterious philosopher, while receiving letters addressed to another girl. Who is Hilde? And why does her mail keep turning up? To unravel this riddle, Sophie must use the philosophy she is learning—but the truth turns out to be far more complicated than she could have imagined. |
cool math games jump and hover: Game Feel Steve Swink, 2008-10-13 Game Feel exposes feel as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe |
cool math games jump and hover: Wanted : a Hero Charles Townsend, 1897 |
cool math games jump and hover: Thing Explainer Randall Munroe, 2015 The creator of the popular webcomic xkcd uses line drawings and common words to provide simple explanations for how things work, including microwaves, bridges, tectonic plates, the solar system, the periodic table, helicopters, and other essential concepts. |
cool math games jump and hover: Game Mechanics Ernest Adams, Joris Dormans, 2012-06-18 This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art. --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design. |
cool math games jump and hover: GURPS Lite Sean Punch, 2000 |
cool math games jump and hover: Badass: Making Users Awesome Kathy Sierra, 2015-01-29 Note for ebook customers: The design and layout of this book play a key role in conveying the author's message. When creating the ebooks, we've tried to keep the look and feel of the print edition, but this means that not all e-reading devices will support the files. The EPUB format is optimized for iPad. The Mobi files are optimized for Kindle Fire tablets and phones and for Kindle reading apps. Imagine you’re in a game with one objective: a bestselling product or service. The rules? No marketing budget, no PR stunts, and it must be sustainably successful. No short-term fads. This is not a game of chance. It is a game of skill and strategy. And it begins with a single question: given competing products of equal pricing, promotion, and perceived quality, why does one outsell the others? The answer doesn’t live in the sustainably successful products or services. The answer lives in those who use them. Our goal is to craft a strategy for creating successful users. And that strategy is full of surprising, counter-intuitive, and astonishingly simple techniques that don’t depend on a massive marketing or development budget. Techniques typically overlooked by even the most well-funded, well-staffed product teams. Every role is a key player in this game. Product development, engineering, marketing, user experience, support—everyone on the team. Even if that team is a start-up of one. Armed with a surprisingly overlooked science and a unique POV, we can can reduce the role of luck. We can build sustainably successful products and services that rely not on unethical persuasive marketing tricks but on helping our users have deeper, richer experiences. Not just in the moments while they’re using our product but, more importantly, in the moments when they aren’t. |
cool math games jump and hover: Elementary Mathematics for Teachers Thomas H. Parker, Scott Baldridge, 2004 Textbook on numbers, arithmetic, and prealgebra for elementary school mathematics teachers. Designed to be used with five Primary Mathematics books (textbooks 3A, 4A, 5A, 6A, and workbook 5A; all U.S. ed.), part of an elementary mathematics curriculum designed by Singapore's Ministry of Education and adapted for use in the U.S. |
cool math games jump and hover: Uglies Scott Westerfeld, 2011-05-03 A fresh repackaging of the bestselling Uglies boks...the series that started the whole dystopian trend! |
cool math games jump and hover: Trigger Happy Steven Poole, 2004 Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier. |
cool math games jump and hover: The Twilight Saga Complete Collection Stephenie Meyer, 2010-11-08 This stunning set, complete with five editions of Twilight, New Moon, Eclipse, Breaking Dawn, and The Short Second Life of Bree Tanner: An Eclipse Novella, makes the perfect gift for fans of the bestselling vampire love story. Deeply romantic and extraordinarily suspenseful, The Twilight Saga capture the struggle between defying our instincts and satisfying our desires |
cool math games jump and hover: The Atrocity Archives Charles Stross, 2006-01-03 The first novel in Hugo Award-winning author Charles Stross's witty Laundry Files series. Bob Howard is a low-level techie working for a super-secret government agency. While his colleagues are out saving the world, Bob's under a desk restoring lost data. His world was dull and safe - but then he went and got Noticed. Now, Bob is up to his neck in spycraft, parallel universes, dimension-hopping terrorists, monstrous elder gods and the end of the world. Only one thing is certain: it will take more than a full system reboot to sort this mess out . . . |
cool math games jump and hover: Barbarians of Lemuria (Legendary Edition) Simon Washbourne, 2009-12-02 It is a savage age of sorcery and bloodshed, where strong men and beautiful women, warlords, priests, magicians and gladiators battle to carve a bloody path leading to the Throne of Lemuria. It is an age of heroic legends and valiant sagas too. And this is one of them... Barbarians of Lemuria; swords & sorcery roleplaying, inspired by Thongor, Conan, Brak and Elric. Barbarians of Lemuria has been acclaimed by many as one of the best roleplaying games of this genre. This 'Legendary' version features updates and extra goodies to give you much more swords & sorcery role playing goodness. |
cool math games jump and hover: Peacebringers Jessica Tsao, 2003-09 General Aurick Revels of the Paison army is only 18 years old, yet he has been fighting wars all throughout his life and has liked it that way. One day however, a mysterious man by the name of Canon tells Aurick to bring peace to the warring world of Nepterr... |
cool math games jump and hover: Ender Saga 01. Ender's Game Orson Scott Card, 2013 Child-hero Ender Wiggin must fight a desperate battle against a deadly alien race if mankind is to survive. |
cool math games jump and hover: Out Of Control Kevin Kelly, 2009-04-30 Out of Control chronicles the dawn of a new era in which the machines and systems that drive our economy are so complex and autonomous as to be indistinguishable from living things. |
cool math games jump and hover: SLAY Brittney Morris, 2019-09-24 A Publishers Weekly Best Book of 2019! “Gripping and timely.” —People “The YA debut we’re most excited for this year.” —Entertainment Weekly “A book that knocks you off your feet while dropping the kind of knowledge that’ll keep you down for the count. Prepare to BE slain.” —Nic Stone, New York Times bestselling author of Dear Martin and Odd One Out Ready Player One meets The Hate U Give in this dynamite debut novel that follows a fierce teen game developer as she battles a real-life troll intent on ruining the Black Panther–inspired video game she created and the safe community it represents for Black gamers. By day, seventeen-year-old Kiera Johnson is an honors student, a math tutor, and one of the only Black kids at Jefferson Academy. But at home, she joins hundreds of thousands of Black gamers who duel worldwide as Nubian personas in the secret multiplayer online role-playing card game, SLAY. No one knows Kiera is the game developer, not her friends, her family, not even her boyfriend, Malcolm, who believes video games are partially responsible for the “downfall of the Black man.” But when a teen in Kansas City is murdered over a dispute in the SLAY world, news of the game reaches mainstream media, and SLAY is labeled a racist, exclusionist, violent hub for thugs and criminals. Even worse, an anonymous troll infiltrates the game, threatening to sue Kiera for “anti-white discrimination.” Driven to save the only world in which she can be herself, Kiera must preserve her secret identity and harness what it means to be unapologetically Black in a world intimidated by Blackness. But can she protect her game without losing herself in the process? |
cool math games jump and hover: Mexican WhiteBoy Matt de la Peña, 2008-08-12 Newbery Award-winning and New York Times bestselling author Matt de la Peña's Mexican WhiteBoy is a story of friendship, acceptance, and the struggle to find your identity in a world of definitions. Danny's tall and skinny. Even though he’s not built, his arms are long enough to give his pitch a power so fierce any college scout would sign him on the spot. Ninety-five mile an hour fastball, but the boy’s not even on a team. Every time he gets up on the mound he loses it. But at his private school, they don’t expect much else from him. Danny’ s brown. Half-Mexican brown. And growing up in San Diego that close to the border means everyone else knows exactly who he is before he even opens his mouth. Before they find out he can’t speak Spanish, and before they realize his mom has blond hair and blue eyes, they’ve got him pegged. But it works the other way too. And Danny’s convinced it’s his whiteness that sent his father back to Mexico. That’s why he’s spending the summer with his dad’s family. Only, to find himself, he may just have to face the demons he refuses to see--the demons that are right in front of his face. And open up to a friendship he never saw coming. Matt de la Peña's critically acclaimed novel is an intimate and moving story that offers hope to those who least expect it. [A] first-rate exploration of self-identity.-SLJ Unique in its gritty realism and honest portrayal of the complexities of life for inner-city teens...De la Peña poignantly conveys the message that, despite obstacles, you must believe in yourself and shape your own future.-The Horn Book Magazine The baseball scenes...sizzle like Danny's fastball...Danny's struggle to find his place will speak strongly to all teens, but especially to those of mixed race.-Booklist De la Peña blends sports and street together in a satisfying search for personal identity.-Kirkus Reviews Mexican WhiteBoy...shows that no matter what obstacles you face, you can still reach your dreams with a positive attitude. This is more than a book about a baseball player--this is a book about life.-Curtis Granderson, New York Mets outfielder An ALA-YALSA Top Ten Best Book for Young Adults A Junior Library Guild Selection |
cool math games jump and hover: Crossing the Rubicon Michael C. Ruppert, 2004-09-15 The acclaimed investigative reporter and author of Confronting Collapse examines the global forces that led to 9/11 in this provocative exposé. The attacks of September 11, 2001 were accomplished through an amazing orchestration of logistics and personnel. Crossing the Rubicon examines how such a conspiracy was possible through an interdisciplinary analysis of petroleum, geopolitics, narco-traffic, intelligence and militarism—without which 9/11 cannot be understood. In reality, 9/11 and the resulting War on Terror are parts of a massive authoritarian response to an emerging economic crisis of unprecedented scale. Peak Oil—the beginning of the end for our industrial civilization—is driving the elites of American power to implement unthinkably draconian measures of repression, warfare and population control. Crossing the Rubicon is more than a story of corruption and greed. It is a map of the perilous terrain through which we are all now making our way. |
cool math games jump and hover: Dare to Lead Brené Brown, 2018-10-09 #1 NEW YORK TIMES BESTSELLER • Brené Brown has taught us what it means to dare greatly, rise strong, and brave the wilderness. Now, based on new research conducted with leaders, change makers, and culture shifters, she’s showing us how to put those ideas into practice so we can step up and lead. Don’t miss the five-part HBO Max docuseries Brené Brown: Atlas of the Heart! NAMED ONE OF THE BEST BOOKS OF THE YEAR BY BLOOMBERG Leadership is not about titles, status, and wielding power. A leader is anyone who takes responsibility for recognizing the potential in people and ideas, and has the courage to develop that potential. When we dare to lead, we don’t pretend to have the right answers; we stay curious and ask the right questions. We don’t see power as finite and hoard it; we know that power becomes infinite when we share it with others. We don’t avoid difficult conversations and situations; we lean into vulnerability when it’s necessary to do good work. But daring leadership in a culture defined by scarcity, fear, and uncertainty requires skill-building around traits that are deeply and uniquely human. The irony is that we’re choosing not to invest in developing the hearts and minds of leaders at the exact same time as we’re scrambling to figure out what we have to offer that machines and AI can’t do better and faster. What can we do better? Empathy, connection, and courage, to start. Four-time #1 New York Times bestselling author Brené Brown has spent the past two decades studying the emotions and experiences that give meaning to our lives, and the past seven years working with transformative leaders and teams spanning the globe. She found that leaders in organizations ranging from small entrepreneurial startups and family-owned businesses to nonprofits, civic organizations, and Fortune 50 companies all ask the same question: How do you cultivate braver, more daring leaders, and how do you embed the value of courage in your culture? In this new book, Brown uses research, stories, and examples to answer these questions in the no-BS style that millions of readers have come to expect and love. Brown writes, “One of the most important findings of my career is that daring leadership is a collection of four skill sets that are 100 percent teachable, observable, and measurable. It’s learning and unlearning that requires brave work, tough conversations, and showing up with your whole heart. Easy? No. Because choosing courage over comfort is not always our default. Worth it? Always. We want to be brave with our lives and our work. It’s why we’re here.” Whether you’ve read Daring Greatly and Rising Strong or you’re new to Brené Brown’s work, this book is for anyone who wants to step up and into brave leadership. |
cool math games jump and hover: Ask a Manager Alison Green, 2018-05-01 From the creator of the popular website Ask a Manager and New York’s work-advice columnist comes a witty, practical guide to 200 difficult professional conversations—featuring all-new advice! There’s a reason Alison Green has been called “the Dear Abby of the work world.” Ten years as a workplace-advice columnist have taught her that people avoid awkward conversations in the office because they simply don’t know what to say. Thankfully, Green does—and in this incredibly helpful book, she tackles the tough discussions you may need to have during your career. You’ll learn what to say when • coworkers push their work on you—then take credit for it • you accidentally trash-talk someone in an email then hit “reply all” • you’re being micromanaged—or not being managed at all • you catch a colleague in a lie • your boss seems unhappy with your work • your cubemate’s loud speakerphone is making you homicidal • you got drunk at the holiday party Praise for Ask a Manager “A must-read for anyone who works . . . [Alison Green’s] advice boils down to the idea that you should be professional (even when others are not) and that communicating in a straightforward manner with candor and kindness will get you far, no matter where you work.”—Booklist (starred review) “The author’s friendly, warm, no-nonsense writing is a pleasure to read, and her advice can be widely applied to relationships in all areas of readers’ lives. Ideal for anyone new to the job market or new to management, or anyone hoping to improve their work experience.”—Library Journal (starred review) “I am a huge fan of Alison Green’s Ask a Manager column. This book is even better. It teaches us how to deal with many of the most vexing big and little problems in our workplaces—and to do so with grace, confidence, and a sense of humor.”—Robert Sutton, Stanford professor and author of The No Asshole Rule and The Asshole Survival Guide “Ask a Manager is the ultimate playbook for navigating the traditional workforce in a diplomatic but firm way.”—Erin Lowry, author of Broke Millennial: Stop Scraping By and Get Your Financial Life Together |
cool math games jump and hover: 101 Pep-Up Games for Children Allison Bartl, Almuth Bartl, 2008 This book of pep-up games gives teachers, parents, or any adult who works with children ages 6 to 10, a reliable collection of activities that will get kids energized, engaged, and excited. |
cool math games jump and hover: Be Amazing! Ben Newsome, 2017-02 From engaging science experiments, effective role-play scenarios and useful digital technologies through to intriguing Maker spaces, colourful science fairs and community collaboration in your school, there are so many ways that you can be the spark that ignites a passion in students for understanding how the world works. This book takes you through the practical and realistic ways you can teach the kind of science that kids care about Discover how to address students' science misconceptions, teach science with limited resources and ensure primary students can work to the scientific method in fun challenges where they can explore science in meaninfgul ways they'll remember. It's time to reinvigorate your love of teaching and bring about sustained active learning. Your classroom can become a glowing example of how to engage students in STEM and a beacon for the greater community. It's not just about 'teaching'... your job is to inspire |
cool math games jump and hover: Emergence Steven Johnson, 2012-09-11 In the tradition of Being Digital and The Tipping Point, Steven Johnson, acclaimed as a cultural critic with a poet's heart (The Village Voice), takes readers on an eye-opening journey through emergence theory and its applications. A NEW YORK TIMES NOTABLE BOOK A VOICE LITERARY SUPPLEMENT TOP 25 FAVORITE BOOKS OF THE YEAR AN ESQUIRE MAGAZINE BEST BOOK OF THE YEAR Explaining why the whole is sometimes smarter than the sum of its parts, Johnson presents surprising examples of feedback, self-organization, and adaptive learning. How does a lively neighborhood evolve out of a disconnected group of shopkeepers, bartenders, and real estate developers? How does a media event take on a life of its own? How will new software programs create an intelligent World Wide Web? In the coming years, the power of self-organization -- coupled with the connective technology of the Internet -- will usher in a revolution every bit as significant as the introduction of electricity. Provocative and engaging, Emergence puts you on the front lines of this exciting upheaval in science and thought. |
cool math games jump and hover: Roll Models Richard Holicky, 2004 I thought life was pretty much over. Paul Herman I was afraid people wouldn''t see me for who I still was. Cathy Green I didn''t need this to be a better person. Susan Douglas I wasn''t sure I wanted to live ''this way.'' Kevin Wolitzky The above four people and 49 more just like them went on to find high levels of success and lead satisfying lives. Together they tell 53 stories of moving forward to meet all the challenges, fears, obstacles, and problems common to the life-altering circumstances after spinal cord injury, and doing it without benefit of wealth, large settlements or solid health coverage. Ranging in age from 21 to 67, disabled from three to 48 years they share 931 years of disability experience. Roll Models is a valuable new resource for recently injured people and their families, and for nurses, therapists, psychologists and all other professionals who treat, work with and care for people with spinal cord injury. Straight from the horse''s mouth, survivors explore their experiences with disability and answer many questions those in rehab are asking: Early Thoughts What were your thoughts immediately following injury? What were your initial thoughts and reactions regarding SCI and the future? The First Years What were your biggest fears during that first year or so? How did you get past those early fears? Changes, Obstacles and Solutions How much different are you now, compared to how you were before injury? What''s been the biggest obstacle? How did you address these obstacles? Finding What Works What have been the most difficult things for you to deal with since injury? What''s the worst thing about having an SCI and using a chair? What''s been your biggest loss due to injury? Is SCI the worst thing that ever happened to you? Tell me something about your problem solving skills. How do you deal with stress? What do you do to relieve stress? Salvations, Turning Points and More Was there any one thing that was your salvation or key to your success? Was there a turning point for you when you began to feel things were going to get better? What personal factors, habits and beliefs have helped you the most? SCI and Meaning Do you find any meaning, purpose or lessons in your disability? Did any positive opportunities come your way because of your injury? What''s your greatest accomplishment? What are you most proud of? A wonderful roadmap with many alternate routes to living and thriving with SCI. Minna Hong, SCI survivor and Peer Support Coordinator/Vocational Liaison, Shepherd Center Avoids the trap of providing a ''one size fits all mentality'' and provides solutions as varied as the individuals used as examples. Accentuates the positives while not sugar coating the difficulties. Essential reading. Jeff Cressy SCI survivor and Director of Consumer and Community Affairs, SCI Project, Rancho Los Amigos A great resource for people as they venture out into the world, or search for meaning and a deeper, richer life. Filled with examples of real people and their real experiences. Terry Chase, ND, RN; SCI survivor; Patient & Family Education Program Coordinator, Craig Hospital A wonderful tool for the newly spinal cord injured individual, as well as the therapists and counselors working with them. This certainly hits the mark in capturing important survival strategies. Jack Dahlberg, SCI survivor, Past President of the National Spinal Cord Injury Association Artfully crafted and organized, Roll Models sensitively portrays life following spinal cord injury. Informative, creative, sensitive, as well as infused with humor and a kind heart. Recommended with my highest accolades.Lester Butt, Ph.D., ABPP, Director of the Department of Psychology, Craig Hospital |
cool math games jump and hover: MONEY Master the Game Anthony Robbins, Tony Robbins, 2016-03-29 Bibliography found online at tonyrobbins.com/masterthegame--Page [643]. |
cool math games jump and hover: The Complete Idiot's Guide to Algebra W. Michael Kelley, 2004 The complete hands-on, how-to guide to engineering an outstanding customer experience! Beyond Disney and Harley-Davidson - Practical, start-to-finish techniques to be used right now, whatever is sold. Leverages the latest neuroscience to help readers assess, audit, design, implement and steward any customer experience. By Lou Carbone, CEO of Experience Engineering, Inc., the world's #1 customer experience consultancy. |
cool math games jump and hover: Teaching Engineering, Second Edition Phillip C. Wankat, Frank S. Oreovicz, 2015-01-15 The majority of professors have never had a formal course in education, and the most common method for learning how to teach is on-the-job training. This represents a challenge for disciplines with ever more complex subject matter, and a lost opportunity when new active learning approaches to education are yielding dramatic improvements in student learning and retention. This book aims to cover all aspects of teaching engineering and other technical subjects. It presents both practical matters and educational theories in a format useful for both new and experienced teachers. It is organized to start with specific, practical teaching applications and then leads to psychological and educational theories. The practical orientation section explains how to develop objectives and then use them to enhance student learning, and the theoretical orientation section discusses the theoretical basis for learning/teaching and its impact on students. Written mainly for PhD students and professors in all areas of engineering, the book may be used as a text for graduate-level classes and professional workshops or by professionals who wish to read it on their own. Although the focus is engineering education, most of this book will be useful to teachers in other disciplines. Teaching is a complex human activity, so it is impossible to develop a formula that guarantees it will be excellent. However, the methods in this book will help all professors become good teachers while spending less time preparing for the classroom. This is a new edition of the well-received volume published by McGraw-Hill in 1993. It includes an entirely revised section on the Accreditation Board for Engineering and Technology (ABET) and new sections on the characteristics of great teachers, different active learning methods, the application of technology in the classroom (from clickers to intelligent tutorial systems), and how people learn. |
cool math games jump and hover: Typeset in the Future Dave Addey, 2018-12-11 A designer’s deep dive into seven science fiction films, filled with “gloriously esoteric nerdery [and] observations as witty as they are keen” (Wired). In Typeset in the Future, blogger and designer Dave Addey invites sci-fi movie fans on a journey through seven genre-defining classics, discovering how they create compelling visions of the future through typography and design. The book delves deep into 2001: A Space Odyssey, Star Trek: The Motion Picture, Alien, Blade Runner, Total Recall, WALL·E, and Moon, studying the design tricks and inspirations that make each film transcend mere celluloid and become a believable reality. These studies are illustrated by film stills, concept art, type specimens, and ephemera, plus original interviews with Mike Okuda (Star Trek), Paul Verhoeven (Total Recall), and Ralph Eggleston and Craig Foster (Pixar). Typeset in the Future is an obsessively geeky study of how classic sci-fi movies draw us in to their imagined worlds. |
cool math games jump and hover: Antigravity Marius Alexander Forselius, 2017-12-15 **Alpha version, work in progress, see notice at the end of the text** Marius Alexander Forselius was born in Romania 1991, only a few years after the Romanian communist regime was overthrown in december 1989. He was adopted to Sweden in 1994, and got diagnostized with autism at five year age. In this book he explains the in and out of his life with his disorder, and describes how his life have been until now, with success and failures, and strategies to success. One thing he explains is how he through meditation and physical exercise could defy the gravity and get in contact with his feminine spirit, when he swim or meditate, and how the different twists in his life have gave him new insights and strength. For example, he explains about his water visualization meditation - which helped her to find his inner soul, after a fungal infection forced he to stop swimming, and how his ”virtual bathing” (as he explains), helped him to recover mentally from the fungal crisis and at the same time feel more confident in himself. With the computer as analogy, he explains how his brain works, like a computer system which ”iterates the whole tree structure” without filter to he context, and then being overload and freezes. And he also explains about his creative career, in music and software engineer studies, and how his music interest was the key to resolve the ’fungal crisis’. Note: This is a translation in ALPHA of my Swedish book Jag Upphäver Gravitationen that were a mixture of human and machine translation in order to be able to get an international version as soon as possible. Spelling and grammar errors might are present. I will provide a more accurate translation at a later time. This book contains a subset of the chapters from the original Swedish edition. |
cool math games jump and hover: Mathematicians in Love Rudy Rucker, 2008-07-08 A riveting new science fiction novel from the writer who twice won the Philip K. Dick Award for best SF novel.Bela and Paul, two wild young mathematicians, are friends and roommates, and in love with the same woman, who happens to be Alma, Bela's girlfriend. They fight it out by changing reality using cutting edge math, to change who gets the girl. The contemporary world they live in is not quite this one, but much like Berkeley, California, and the two graduate students are trying to finish their degrees and get jobs. It doesn't help that their unpredictable advisor Roland is a mad mathematical genius who has figured out a way to predict isolated and specific bits of the future that can cause a lot of trouble. . .and he's starting to see monsters in mirrors. Bela and Paul start to mess around with reality, and when that happens, all heaven and hell break loose. Those monsters of Roland's were really there, but who are they? This novel is a romantic comedy with a whole corkscrew of SF twists. At the publisher's request, this title is being sold without Digital Rights Management software (DRM) applied. |
cool math games jump and hover: Kaguya-sama: Love Is War, Vol. 3 Aka Akasaka, 2018-07-03 Will Kaguya and Miyuki share the shelter of an umbrella in a storm? Is carrying a knife dripping with blood proof that Kaguya is trying to kill a member of the student council? How will Kaguya react when Chika introduces her to potty humor? Then, Chika must intervene when Miyuki dispenses bad advice on a topic he knows nothing about, Miyuki tries to develop his kinesthetic intelligence, and Kaguya and her personal assistant play a practical joke on Miyuki that has dire consequences. Caffeine is required drinking. -- VIZ Media |
cool math games jump and hover: The Someday Suitcase Corey Ann Haydu, 2017-06-27 Readers who loved The Thing About Jellyfish and Goodbye Stranger will find a mysterious magic and unforgettable friendship in The Someday Suitcase, from the critically acclaimed author of Rules for Stealing Stars. This middle grade novel is an excellent choice for tween readers in grades 5 to 6, especially during homeschooling. It’s a fun way to keep your child entertained and engaged while not in the classroom. A Bank Street Books Best Children's Book of 2018! Clover and Danny are the kind of best friends who make each other even better. They’re so important to each other that Clover believes they’re symbiotic: her favorite science word, which describes two beings who can’t function without the other. But when Danny comes down with a mysterious illness that won’t go away, the doctors can’t figure out what’s wrong with him. So Clover decides to take matters into her own hands by making lists—list of Danny’s symptoms, his good days, his bad days. As the evidence piles up, only one thing becomes clear: Danny is only better when Clover is around. Suddenly it feels like time is running out for Clover and Danny to do everything they’ve planned together—to finally see snow, to go on a trip with the suitcase they picked out together. Will science be able to save Danny, or is this the one time when magic can overcome the unthinkable? |
cool math games jump and hover: Choice Time Renée Dinnerstein, 2016 Inquiry based play; Centers for reading; writing; mathematics and science |
cool math games jump and hover: A Guide to Gender (2nd Edition) Sam Killermann, 2017-03-15 The first edition was featured as #1 best-seller in Gender on Amazon, and is being used by gender studies & sociology professors on 3 continents. Now with a new foreword by the author, brand new chapters, fixed tpyos, and more gender! 100% of royalties from this edition go directly to hues, a global justice collective. Where do we start, when it comes to learning about something that's everywhere, infused into everything, and is often one of the primary lenses through which we see ourselves and others? When it comes to understanding gender, it's best to begin with deep breath, then with section one of this book by social justice advocate Sam Killermann, who uses clear language, helpful examples, and a bit of humor to help the medicine go down. This book is not overwhelming, it's not overly complicated, and it's not exhausting to read. It is a few hundred pages of gender exploration, social justice how-tos, practical resources, and fun graphics & comics. Sam dissects gender using a comprehensive, non-binary toolkit, with a focus on making this subject accessible and enjoyable. All this to help you understand something that is so commonly misunderstood, but something we all think we get: gender. A Guide to Gender is broken into four sections: Basic Training (which sets the foundation of knowledge for the book, defining concepts of social justice, oppression, privilege, and more); Breaking through the Binary (beginning with a discussion of gender norms, and working toward a more nuanced understanding of gender identity, gender expression, and sex); Feminism & Gender Equity (how feminism can be a solution to the injustices folks of all genders face); and Social Justice Competence (a series of short, practical lessons that will help readers put the learning from the book to work). It's written for people who want to learn for themselves, educators who are hoping to better communicate themes of gender to others, and activists who want to add a gender equity lens to their vision of justice. It's not meant to be the end of one's journey into understanding gender, but a great place to start. Because gender is something we all deserve to understand. |
cool math games jump and hover: The Almanack of Naval Ravikant: A Guide to Wealth and Happiness Eric Jorgenson, 2022-12 This isn't a how-to book, or a step-by-step gimmick. Instead, through Naval's own words, you will learn how to walk your own unique path toward a happier, wealthier life. |
cool math games jump and hover: The Temple of Elemental Evil Gary Gygax, Frank Mentzer, 1985 |
cool math games jump and hover: Mirage Men Mark Pilkington, 2010-07-29 Seeking the truth about UFOs in America, Mark Pilkington and John Lundberg uncover a 60 year-old story stranger than any conspiracy thriller. Through the fascinating account of their quest Mark Pilkington reveals the long history of UFOria and its parallels in little known tales from the murky worlds of espionage, psychological warfare and advanced military technology. Along the way he discovers that the truth about flying saucers is stranger and more complex than either the ufologists or debunkers would have us believe. As he crossed the US meeting intelligence agents, disinformation specialists and UFO hunters Pilkington was confronted with a dizzying array of ever more outrageous claims and counter claims. As a result he began to suspect that, instead of covering up stories of crashed flying saucers, alien contacts and secret underground bases, the US intelligence agencies had actually been promoting them all along. Meanwhile he has to deal with his own uncertainties, the suspicions of the UFO community and a partner who is starting to believe that conspiracy theorists might be right after all. With a fresh, funny and objective approach, Pilkington is the ideal guide to steer us through these strange territories, where nothing is quite as it seems and reality is just a matter of managing perceptions. |
cool math games jump and hover: Your Self-Confident Baby Magda Gerber, Allison Johnson, 2002 As the founder of Resources for Infant Educarers (RIE), Magda Gerber has spent decades helping new mothers and fathers give their children the best possible start in life. Her successful parenting approach harnesses the power of this basic fact: Your baby is unique and will grow in confidence if allowed to develop at his or her own pace. The key to successful parenting is learning to observe your child and to trust him or her to be an initiator, an explorer, a self-learner with an individual style of problem solving and mastery. ...--Page 4 of cover |
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th Grade Math Summer Math Packet for Incoming 7th Grade Dear Students and Families, I know that your sixth grade year ended much differently than you could have ever imagined. As I start …
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Updated to v1.0 on Jan 31, 2006 Viewtiful Joe: Red Hot Rumble FAQ/Move List by aiRBat This walkthrough was originally written for Viewtiful Joe: Red Hot Rumble on the GC, but the …
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