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cool math games stranded isle: Island of the Blue Dolphins Scott O'Dell, 1960 Far off the coast of California looms a harsh rock known as the island of San Nicholas. Dolphins flash in the blue waters around it, sea otter play in the vast kep beds, and sea elephants loll on the stony beaches. Here, in the early 1800s, according to history, an Indian girl spent eighteen years alone, and this beautifully written novel is her story. It is a romantic adventure filled with drama and heartache, for not only was mere subsistence on so desolate a spot a near miracle, but Karana had to contend with the ferocious pack of wild dogs that had killed her younger brother, constantly guard against the Aleutian sea otter hunters, and maintain a precarious food supply. More than this, it is an adventure of the spirit that will haunt the reader long after the book has been put down. Karana's quiet courage, her Indian self-reliance and acceptance of fate, transform what to many would have been a devastating ordeal into an uplifting experience. From loneliness and terror come strength and serenity in this Newbery Medal-winning classic. |
cool math games stranded isle: Alice Starmore's Book of Fair Isle Knitting Alice Starmore, 2009 Scotland's Fair Isle is celebrated the world over for its distinctive, stranded-color knitting, and Alice Starmore is famous for her expertise in designing and instructing knitters in this appealing regional tradition. This volume is profusely illustrated with color photographs, plus drawings and charts that illustrate the art's history, patterns, and techniques. |
cool math games stranded isle: 501 Writing Prompts LearningExpress (Organization), 2018 This eBook features 501 sample writing prompts that are designed to help you improve your writing and gain the necessary writing skills needed to ace essay exams. Build your essay-writing confidence fast with 501 Writing Prompts! -- |
cool math games stranded isle: The Joy of Color Janine Bajus, 2016-09-15 The stranded knitting workshop in a book. Janine Bajus (AKA Feral Knitter) is on a mission to make custom Fair Isle knitting accessible and fun for knitters. Chapters on choosing colors, selecting motifs, and garment construction artfully guide the knitter with tasks, tips, case studies, student stories, and heartfelt encouragement. |
cool math games stranded isle: Unbroken Laura Hillenbrand, 2014-07-29 #1 NEW YORK TIMES BESTSELLER • NOW A MAJOR MOTION PICTURE • Look for special features inside. Join the Random House Reader’s Circle for author chats and more. In boyhood, Louis Zamperini was an incorrigible delinquent. As a teenager, he channeled his defiance into running, discovering a prodigious talent that had carried him to the Berlin Olympics. But when World War II began, the athlete became an airman, embarking on a journey that led to a doomed flight on a May afternoon in 1943. When his Army Air Forces bomber crashed into the Pacific Ocean, against all odds, Zamperini survived, adrift on a foundering life raft. Ahead of Zamperini lay thousands of miles of open ocean, leaping sharks, thirst and starvation, enemy aircraft, and, beyond, a trial even greater. Driven to the limits of endurance, Zamperini would answer desperation with ingenuity; suffering with hope, resolve, and humor; brutality with rebellion. His fate, whether triumph or tragedy, would be suspended on the fraying wire of his will. Appearing in paperback for the first time—with twenty arresting new photos and an extensive Q&A with the author—Unbroken is an unforgettable testament to the resilience of the human mind, body, and spirit, brought vividly to life by Seabiscuit author Laura Hillenbrand. Hailed as the top nonfiction book of the year by Time magazine • Winner of the Los Angeles Times Book Prize for biography and the Indies Choice Adult Nonfiction Book of the Year award “Extraordinarily moving . . . a powerfully drawn survival epic.”—The Wall Street Journal “[A] one-in-a-billion story . . . designed to wrench from self-respecting critics all the blurby adjectives we normally try to avoid: It is amazing, unforgettable, gripping, harrowing, chilling, and inspiring.”—New York “Staggering . . . mesmerizing . . . Hillenbrand’s writing is so ferociously cinematic, the events she describes so incredible, you don’t dare take your eyes off the page.”—People “A meticulous, soaring and beautifully written account of an extraordinary life.”—The Washington Post “Ambitious and powerful . . . a startling narrative and an inspirational book.”—The New York Times Book Review “Magnificent . . . incredible . . . [Hillenbrand] has crafted another masterful blend of sports, history and overcoming terrific odds; this is biography taken to the nth degree, a chronicle of a remarkable life lived through extraordinary times.”—The Dallas Morning News “An astonishing testament to the superhuman power of tenacity.”—Entertainment Weekly “A tale of triumph and redemption . . . astonishingly detailed.”—O: The Oprah Magazine “[A] masterfully told true story . . . nothing less than a marvel.”—Washingtonian “[Hillenbrand tells this] story with cool elegance but at a thrilling sprinter’s pace.”—Time “Hillenbrand [is] one of our best writers of narrative history. You don’t have to be a sports fan or a war-history buff to devour this book—you just have to love great storytelling.”—Rebecca Skloot, author of The Immortal Life of Henrietta Lacks |
cool math games stranded isle: How to Knit Debbie Bliss, 2004-05-27 Leading designer Debbie Bliss takes you, lesson by lesson, through the techniques and stitches of knitting, from casting on the first stitch to creating an intricate Fair Isle cardigan. Presented as nine workshops, each lesson builds on the skills already learned to ensure steady, confident progress. As well as teaching new skills, each workshop finishes with projects specially designed to put them into practise. The first lesson looks at materials and equipment, then takes you through most of the basic stitches and techniques. Subsequent lessons cover simple stitch patterns, Aran knitting, entrelac, and finishing and design techniques. Each lesson also presents a collection of stitches that builds into a library, and projects range from clothing for the family to cushions and a throw for the home. Packed with hundreds of colour photos and illustrations, this is an ideal how-to for beginners and a valuable reference for more experienced knitters. |
cool math games stranded isle: Beacon 23 Hugh Howey, 2016 For centuries, men and women have manned lighthouses to ensure the safe passage of ships. It is a lonely job, and a thankless one for the most part. Until something goes wrong. Until a ship is in distress. In the 23rd century, this job has moved into outer space. A network of beacons allows ships to travel across the Milky Way at many times the speed of light. These beacons are built to be robust. They never break down. They never fail. At least, they aren't supposed to. |
cool math games stranded isle: Fundamentals of Geomorphology Richard John Huggett, 2011-03-15 This extensively revised, restructured, and updated edition continues to present an engaging and comprehensive introduction to the subject, exploring the world’s landforms from a broad systems perspective. It covers the basics of Earth surface forms and processes, while reflecting on the latest developments in the field. Fundamentals of Geomorphology begins with a consideration of the nature of geomorphology, process and form, history, and geomorphic systems, and moves on to discuss: structure: structural landforms associated with plate tectonics and those associated with volcanoes, impact craters, and folds, faults, and joints process and form: landforms resulting from, or influenced by, the exogenic agencies of weathering, running water, flowing ice and meltwater, ground ice and frost, the wind, and the sea; landforms developed on limestone; and landscape evolution, a discussion of ancient landforms, including palaeosurfaces, stagnant landscape features, and evolutionary aspects of landscape change. This third edition has been fully updated to include a clearer initial explanation of the nature of geomorphology, of land surface process and form, and of land-surface change over different timescales. The text has been restructured to incorporate information on geomorphic materials and processes at more suitable points in the book. Finally, historical geomorphology has been integrated throughout the text to reflect the importance of history in all aspects of geomorphology. Fundamentals of Geomorphology provides a stimulating and innovative perspective on the key topics and debates within the field of geomorphology. Written in an accessible and lively manner, it includes guides to further reading, chapter summaries, and an extensive glossary of key terms. The book is also illustrated throughout with over 200 informative diagrams and attractive photographs, all in colour. |
cool math games stranded isle: World War Z Max Brooks, 2013 An account of the decade-long conflict between humankind and hordes of the predatory undead is told from the perspective of dozens of survivors who describe in their own words the epic human battle for survival, in a novel that is the basis for the June 2013 film starring Brad Pitt. Reissue. Movie Tie-In. |
cool math games stranded isle: The Kite Runner Khaled Hosseini, 2007 Traces the unlikely friendship of a wealthy Afghan youth and a servant's son in a tale that spans the final days of Afghanistan's monarchy through the atrocities of the present day. |
cool math games stranded isle: Seveneves Neal Stephenson, 2015-05-19 From the #1 New York Times bestselling author of Anathem, Reamde, and Cryptonomicon comes an exciting and thought-provoking science fiction epic—a grand story of annihilation and survival spanning five thousand years. What would happen if the world were ending? A catastrophic event renders the earth a ticking time bomb. In a feverish race against the inevitable, nations around the globe band together to devise an ambitious plan to ensure the survival of humanity far beyond our atmosphere, in outer space. But the complexities and unpredictability of human nature coupled with unforeseen challenges and dangers threaten the intrepid pioneers, until only a handful of survivors remain . . . Five thousand years later, their progeny—seven distinct races now three billion strong—embark on yet another audacious journey into the unknown . . . to an alien world utterly transformed by cataclysm and time: Earth. A writer of dazzling genius and imaginative vision, Neal Stephenson combines science, philosophy, technology, psychology, and literature in a magnificent work of speculative fiction that offers a portrait of a future that is both extraordinary and eerily recognizable. As he did in Anathem, Cryptonomicon, the Baroque Cycle, and Reamde, Stephenson explores some of our biggest ideas and perplexing challenges in a breathtaking saga that is daring, engrossing, and altogether brilliant. |
cool math games stranded isle: Small Memories José Saramago, 2011-05-11 The Nobel Prize–winning author of Blindness recalls the days of his youth in Lisbon and the Portuguese countryside in this charming memoir. José Saramago was eighteen months old when he moved from the village of Azinhaga with his father and mother to live in Lisbon. But he would return to the village throughout his childhood and adolescence to stay with his maternal grandparents, illiterate peasants in the eyes of the outside world, but a fount of knowledge, affection, and authority to young José. Small Memories traces the formation of a man who emerged, against all odds, as one of the world’s most respected writers. Shifting between childhood and his teenage years, between Azinhaga and Lisbon, this mosaic of memories looks back into the author’s boyhood: the tragic death of his older brother at the age of four; his mother pawning the family’s blankets every spring and buying them back in time for winter; his grandparents bringing the weaker piglets into their bed on cold nights; and Saramago’s early encounters with literature, from teaching himself to read to poring over a Portuguese-French conversation guide, not realizing that he was in fact reading a play by Molière. |
cool math games stranded isle: 438 Days Jonathan Franklin, 2015-11-17 The miraculous account of the man who survived alone and adrift at sea longer than anyone in recorded history. For fourteen months, Alvarenga survived constant shark attacks. He learned to catch fish with his bare hands. He built a fish net from a pair of empty plastic bottles. Taking apart the outboard motor, he fashioned a huge fishhook. Using fish vertebrae as needles, he stitched together his own clothes. Based on dozens of hours of interviews with Alvarenga and interviews with his colleagues, search and rescue officials, the medical team that saved his life and the remote islanders who nursed him back to health, this is an epic tale of survival. Print run 75,000. |
cool math games stranded isle: Looking For Normal Steve Slavin, 2023-04-03 AN AUTISTIC BOY WHO BEAT THE ODDS. Looking For Normal is the memoir of author, musician and filmmaker, Steve Slavin. His obsession with music, at an early age, led to a long career in the creative arts, albeit one plagued by clinical depression and the symptoms of a condition he was unaware of until 2008. In recounting the 48 years that led to his autism diagnosis, this darkly humorous memoir will inform and inspire anyone with an interest in mental health and autism. But more than this, it is the story of an emotionally disturbed child, without a future who, against the backdrop of low expectation, became an ambitious, independent adult, with a wife, daughters, and a career stifled by the long shadow of his childhood dysfunction. A wonderful insight into an extraordinary life. - Peter Holmes Ph.D. Insightful, inspiring, informative and entertaining. Looking For Normal is not just about overcoming the adversities that life throws at you on a regular basis. It is also about someone's journey of accepting, embracing and celebrating everything that comes with having autism. - Dr RF (Senior practitioner Educational Psychologist). |
cool math games stranded isle: Adrift Steven Callahan, 2002-10-17 Before The Perfect Storm, before In the Heart of the Sea, Steven Callahan’s dramatic tale of survival at sea was on the New York Times bestseller list for more than thirty-six weeks. In some ways the model for the new wave of adventure books, Adrift is an undeniable seafaring classic, a riveting firsthand account by the only man known to have survived more than a month alone at sea, fighting for his life in an inflatable raft after his small sloop capsized only six days out. “Utterly absorbing” (Newsweek), Adrift is a must-have for any adventure library. |
cool math games stranded isle: Salt and Sea Dogs: The Pirates of Tellene Travis Stout, 2003 |
cool math games stranded isle: Cuisine and Culture Linda Civitello, 2011-03-29 Cuisine and Culture presents a multicultural and multiethnic approach that draws connections between major historical events and how and why these events affected and defined the culinary traditions of different societies. Witty and engaging, Civitello shows how history has shaped our diet--and how food has affected history. Prehistoric societies are explored all the way to present day issues such as genetically modified foods and the rise of celebrity chefs. Civitello's humorous tone and deep knowledge are the perfect antidote to the usual scholarly and academic treatment of this universally important subject. |
cool math games stranded isle: Chronicles of a Motorcycle Gypsy Tiffani Burkett, 2019-11-12 |
cool math games stranded isle: Poker For Dummies Richard D. Harroch, Lou Krieger, 2011-03-10 Know when to hold 'em, know when to fold 'em Poker is America’s national card game, and its popularity continues to grow. Nationwide, you can find a game in progress everywhere. If you want to play, you can find poker games on replicas of 19th century riverboats or on Native American tribal lands. You can play poker at home with the family or online with opponents from around the world. Like bowling and billiards before it, poker has moved out from under the seedier side of its roots and is flowering in the sunshine. Maybe you’ve never played poker before and you don’t even know what a full house is. Poker For Dummies covers the basics. Or perhaps you've played for years, but you just don’t know how to win. This handy guide will help you walk away from the poker table with winnings, not lint, in your pockets. If you’re a poker expert, you still can benefit – some of the suggestions may surprise you, and you can certainly learn from the anecdotes from professional players like T.J. Cloutier and Stu Unger. Know what it takes to start winning hand after hand by exploring strategy; getting to know antes and betting structure; knowing your opponents, and understanding the odds. Poker For Dummies also covers the following topics and more: Poker games such as Seven-Card Stud, Omaha, and Texas Hold'em Setting up a game at home Playing in a casino: Do's and don'ts Improving your play with Internet and video poker Deciphering poker sayings and slang Ten ways to read your opponent's body language Playing in poker tournaments Money management and recordkeeping Knowing when and how to bluff Poker looks like such a simple game. Anyone, it seems, can play it well – but that's far from the truth. Learning the rules can be quick work, but becoming a winning player takes considerably longer. Still, anyone willing to make the effort can become a good player. You can succeed in poker the way you succeed in life: by facing it squarely, getting up earlier than the next person, and working harder and smarter than the competition. Foreword by Chris Moneymaker, 2003 World Series of Poker Champion. |
cool math games stranded isle: The Disappearing Spoon Sam Kean, 2010-07-12 From New York Times bestselling author Sam Kean comes incredible stories of science, history, finance, mythology, the arts, medicine, and more, as told by the Periodic Table. Why did Gandhi hate iodine (I, 53)? How did radium (Ra, 88) nearly ruin Marie Curie's reputation? And why is gallium (Ga, 31) the go-to element for laboratory pranksters? The Periodic Table is a crowning scientific achievement, but it's also a treasure trove of adventure, betrayal, and obsession. These fascinating tales follow every element on the table as they play out their parts in human history, and in the lives of the (frequently) mad scientists who discovered them. The Disappearing Spoon masterfully fuses science with the classic lore of invention, investigation, and discovery -- from the Big Bang through the end of time. Though solid at room temperature, gallium is a moldable metal that melts at 84 degrees Fahrenheit. A classic science prank is to mold gallium spoons, serve them with tea, and watch guests recoil as their utensils disappear. |
cool math games stranded isle: Historical Painting Techniques, Materials, and Studio Practice Arie Wallert, Erma Hermens, Marja Peek, 1995-08-24 Bridging the fields of conservation, art history, and museum curating, this volume contains the principal papers from an international symposium titled Historical Painting Techniques, Materials, and Studio Practice at the University of Leiden in Amsterdam, Netherlands, from June 26 to 29, 1995. The symposium—designed for art historians, conservators, conservation scientists, and museum curators worldwide—was organized by the Department of Art History at the University of Leiden and the Art History Department of the Central Research Laboratory for Objects of Art and Science in Amsterdam. Twenty-five contributors representing museums and conservation institutions throughout the world provide recent research on historical painting techniques, including wall painting and polychrome sculpture. Topics cover the latest art historical research and scientific analyses of original techniques and materials, as well as historical sources, such as medieval treatises and descriptions of painting techniques in historical literature. Chapters include the painting methods of Rembrandt and Vermeer, Dutch 17th-century landscape painting, wall paintings in English churches, Chinese paintings on paper and canvas, and Tibetan thangkas. Color plates and black-and-white photographs illustrate works from the Middle Ages to the 20th century. |
cool math games stranded isle: Fair Isle Style Mary Jane Mucklestone, 2013-08-09 Hailing from a tiny island in the northern most island group of the British Isles, Fair Isle knitting has been produced for nearly 200 years and is still seen on runways today. Discover true Fair Isle knitting and build fantastic colorscapesâ€from elegant subtle shadings inspired by the natural landscape to exuberant riots of color for its own sake. Fair Isle Style is a book of projects to knit as well as a book about knitting the Fair Isle technique. This book offers a collection of patterns from a variety of established, rising, and new knitwear designers and focuses on fresh, modern uses of color for today's knitters. A Design Notebook rounds out the book, giving readers further ideas to use Fair Isle knitting. Delight in a modern look from a traditional technique with Fair Isle Style. |
cool math games stranded isle: 100 Ways to Motivate Yourself Steve Chandler, 2008 Motivational speaker Chandler highlights 100 proven methods to positively change the way people think and act, methods based on feedback from the corporate and public seminar attendees he speaks to each year. |
cool math games stranded isle: The Making of Modern Japan Marius B. Jansen, 2009-07-01 Magisterial in vision, sweeping in scope, this monumental work presents a seamless account of Japanese society during the modern era, from 1600 to the present. A distillation of more than fifty years’ engagement with Japan and its history, it is the crowning work of our leading interpreter of the modern Japanese experience. Since 1600 Japan has undergone three periods of wrenching social and institutional change, following the imposition of hegemonic order on feudal society by the Tokugawa shogun; the opening of Japan’s ports by Commodore Perry; and defeat in World War II. The Making of Modern Japan charts these changes: the social engineering begun with the founding of the shogunate in 1600, the emergence of village and castle towns with consumer populations, and the diffusion of samurai values in the culture. Marius Jansen covers the making of the modern state, the adaptation of Western models, growing international trade, the broadening opportunity in Japanese society with industrialization, and the postwar occupation reforms imposed by General MacArthur. Throughout, the book gives voice to the individuals and views that have shaped the actions and beliefs of the Japanese, with writers, artists, and thinkers, as well as political leaders given their due. The story this book tells, though marked by profound changes, is also one of remarkable consistency, in which continuities outweigh upheavals in the development of society, and successive waves of outside influence have only served to strengthen a sense of what is unique and native to Japanese experience. The Making of Modern Japan takes us to the core of this experience as it illuminates one of the contemporary world’s most compelling transformations. |
cool math games stranded isle: Leaving Little Havana Cecilia M Fernandez, 2015-01-06 Revolution uprooted six-year-old Cecilia from her comfortable middle-class Cuban home and dropped her into the low-income neighborhood of Miami’s Little Havana. Her philandering father focused on rebuilding his career, chasing the American promise of wealth and freedom from the past. Her mother spiraled into madness trying to hold the family together and get him back. Neglected and trapped, Cecilia rebelled against her conservative culture and embraced the 1960s counter-culture - seeking love, attention and a place of her own in America. But immigrant children either thrive or self-destruct in a new land. How will Cecilia beat the odds? While most memoirs by Cuban-Americans revolve around childhood scenes in Cuba and explore the experiences of a young man, Leaving Little Havana is the first refugee memoir to focus on a Cuban girl growing up in America, rising above the obstacles and clearing a path to her American Dream. “Leaving Little Havana is the compelling story of a Cuban girl seeking a new life in the U.S. with her family as the Cuban revolution unfolds in the early sixties. 'Cecilita’s' personal account, and sexual awakening, is transparent, sad, and triumphant, sprinkled with anecdotes of an emerging Cuban-American landscape. In short, this book is a colorful reminiscence of historical scenes on both sides of the Straits of Florida, providing closure to a Cuban American journalist coming to terms with her turbulent past.” - Guarione M. Diaz, President Emeritus, Cuban American National Council “Cecilia Fernandez’s memoir of growing up Cuban in Miami is not only fascinating reading, it tells more about the story of Cubans in this U.S. than a truckload of sociology textbooks - and is a thousand times more entertaining!” - Dan Wakefield, author of New York in the Fifties “Leaving Little Havana is a candid, touching, and engaging memoir of a young Cuban exile’s coming of age. Cecilia Fernandez writes with passion and intensity, both of her missteps and her triumphs, casting fresh light on the American experience in the process.” - Les Standiford, author of Havana Run and Bringing Adam Home “Cecilia Fernandez gives us a coming of age story told with wide open eyes and vivid details of growing up in Little Havana. Broken-hearted more times than she can count, she gradually finds a path to new beginnings and the infinite promises of the American Dream. A poignant and important chronicle of the Miami Cuban immigrant journey.” - Ruth Behar, author of Traveling Heavy: A Memoir in Between Journeys “Every so often along comes a book that seizes you by the collar and arrests you on the spot. From page one, Leaving Little Havana is a brilliant, voice-driven book that will make your heart skip a few beats. My experience reading this book was similar to the first time I read The House on Mango Street by Sandra Cisneros when you instantly know you are reading a classic, a story so achingly beautiful and unforgettable you relish every last word as if it were the buzzing of a hummingbird at your lips feeding you honey. This book is about family, about what happens to family in exile, about how people come into a great world of struggle and manage to get by and survive. The author has a great gift for capturing that world-known enclave of Miami we love and call Little Havana. This might be the book that puts it on the literary map for good and forever.” - Virgil Suárez, author of Latin Jazz, The Cutter, and 90 Miles: Selected and New Poems |
cool math games stranded isle: Ancient Greece and Rome in Videogames Ross Clare, 2021-06-03 This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the “epic mode” of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such “ancient games”. |
cool math games stranded isle: The Twilight Saga: The Official Illustrated Guide Stephenie Meyer, 2011-04-13 Immerse yourself in the world of Twilight with the official illustrated guide to the #1 New York Times bestselling series featuring exclusive illustrations, character profiles, and more! This must-have edition -- the only official guide -- is the definitive encyclopedic reference to the Twilight Saga and provides readers with everything they need to further explore the unforgettable world Stephenie Meyer created in Twilight, New Moon, Eclipse, Breaking Dawn, and The Short Second Life of Bree Tanner. This comprehensive handbook -- essential for every Twilight Saga fan -- is full-color throughout with nearly 100 gorgeous illustrations and photographs and with exclusive material, character profiles, genealogical charts, maps, extensive cross-references, and much more. It's here! #1 bestselling author Stephenie Meyer makes a triumphant return to the world of Twilight with the highly anticipated companion, Midnight Sun: the iconic love story of Bella and Edward told from the vampire's point of view. People do not want to just read Meyer's books; they want to climb inside them and live there. -- Time A literary phenomenon. -- The New York Times |
cool math games stranded isle: Caught between Worlds Joe Snader, 2021-10-21 The captivity narrative has always been a literary genre associated with America. Joe Snader argues, however, that captivity narratives emerged much earlier in Britain, coinciding with European colonial expansion, the development of anthropology, and the rise of liberal political thought. Stories of Europeans held captive in the Middle East, America, Africa, and Southeast Asia appeared in the British press from the late sixteenth through the late eighteenth centuries, and captivity narratives were frequently featured during the early development of the novel. Until the mid-eighteenth century, British examples of the genre outpaced their American cousins in length, frequency of publication, attention to anthropological detail, and subjective complexity. Using both new and canonical texts, Snader shows that foreign captivity was a favorite topic in eighteenth-century Britain. An adaptable and expansive genre, these narratives used set plots and stereotypes originating in Mediterranean power struggles and relocated in a variety of settings, particularly eastern lands. The narratives' rhetorical strategies and cultural assumptions often grew out of centuries of religious strife and coincided with Europe's early modern military ascendancy. Caught Between Worlds presents a broad, rich, and flexible definition of the captivity narrative, placing the American strain in its proper place within the tradition as a whole. Snader, having assembled the first bibliography of British captivity narratives, analyzes both factual texts and a large body of fictional works, revealing the ways they helped define British identity and challenged Britons to rethink the place of their nation in the larger world. |
cool math games stranded isle: The Art of Acting , 1863 |
cool math games stranded isle: Flying Lessons & Other Stories Ellen Oh, 2018-08-14 Whether it is basketball dreams, family fiascos, first crushes, or new neighborhoods, this bold short story collection—written by some of the best children’s authors including Kwame Alexander, Meg Medina, Jacqueline Woodson, and many more and published in partnership with We Need Diverse Books—celebrates the uniqueness and universality in all of us. Will resonate with any kid who's ever felt different—which is to say, every kid. —Time Great stories take flight in this adventurous middle-grade anthology crafted by ten of the most recognizable and diverse authors writing today. Newbery Medalist Kwame Alexander delivers a story in-verse about a boy who just might have magical powers; National Book Award winner Jacqueline Woodson spins a tale of friendship against all odds; and Meg Medina uses wet paint to color in one girl’s world with a short story that inspired her Newbery award-winner Merci Suárez Changes Gear. Plus, seven more bold voices that bring this collection to new heights with tales that challenge, inspire, and celebrate the unique talents within us all. AUTHORS INCLUDE: Kwame Alexander, Kelly J. Baptist, Soman Chainani, Matt de la Peña, Tim Federle, Grace Lin, Meg Medina, Walter Dean Myers, Tim Tingle, Jacqueline Woodson “There’s plenty of magic in this collection to go around.” —Booklist, Starred “A natural for middle school classrooms and libraries.” —Kirkus Reviews, Starred “Inclusive, authentic, and eminently readable.” —School Library Journal, Starred “Thought provoking and wide-ranging . . . should not be missed.”—Publishers Weekly, Starred “Read more books by these authors.” —The Bulletin, Starred |
cool math games stranded isle: How to Get Rich Felix Dennis, 2008-06-12 Uncover the secret to financial success with advice from self-made millionaire Felix Dennis. Felix Dennis is an expert at proving people wrong. Starting as a college dropout with no family money, he created a publishing empire, founded Maxim magazine, made himself one of the richest people in the UK, and had a blast in the process. How to Get Rich is different from any other book on the subject because Dennis isn’t selling snake oil, investment tips, or motivational claptrap. He merely wants to help people embrace entrepreneurship, and to share lessons he learned the hard way. He reveals, for example, why a regular paycheck is like crack cocaine; why great ideas are vastly overrated; and why “ownership isn't the important thing, it’s the only thing.” |
cool math games stranded isle: Common Errors in English Usage Paul Brians, 2003 Online version of Common Errors in English Usage written by Paul Brians. |
cool math games stranded isle: In Pursuit of the Unknown Ian Stewart, 2012-03-13 The seventeen equations that form the basis for life as we know it. Most people are familiar with history's great equations: Newton's Law of Gravity, for instance, or Einstein's theory of relativity. But the way these mathematical breakthroughs have contributed to human progress is seldom appreciated. In In Pursuit of the Unknown, celebrated mathematician Ian Stewart untangles the roots of our most important mathematical statements to show that equations have long been a driving force behind nearly every aspect of our lives. Using seventeen of our most crucial equations -- including the Wave Equation that allowed engineers to measure a building's response to earthquakes, saving countless lives, and the Black-Scholes model, used by bankers to track the price of financial derivatives over time -- Stewart illustrates that many of the advances we now take for granted were made possible by mathematical discoveries. An approachable, lively, and informative guide to the mathematical building blocks of modern life, In Pursuit of the Unknown is a penetrating exploration of how we have also used equations to make sense of, and in turn influence, our world. |
cool math games stranded isle: A Place for Everything Anna Wilson, 2020-07-09 ‘Painful, raw and with an honesty that rings clear as a bell’ Catherine Simpson, author of When I Had a Little Sister A searing account of a mother’s late-diagnosis of autism – and its reaching effects on a whole family. |
cool math games stranded isle: Gre Vocab Capacity Vince Kotchian, Brian McElroy, 2012-06-12 2015 version published on 12/29/14. Need a good way to remember that the word prodigal means wasteful? Just think ofprada gal - a girl who spends all of her money on designer clothes. Brian McElroy (Harvard, '02) and Vince Kotchian (Boston College, '97), two of San Diego's most sought after test-prep tutors, provide a series of clever, unconventional, and funny memory devices aimed toward helping you to improve your vocabulary and remember words long-term so that you don't ever forget their meanings. Brian and Vince, combined, have been tutoring the test for over 20 years. They have analyzed all available official GRE tests to select the words that appear in this book. The vocabulary words in this book are best suited for students at a 9th-grade level or above. The words in this edition are specifically targeted toward the GRE exam, but they are also helpful for students who are preparing for other standardized tests such as the SAT, ACT, ISEE, SSAT, GMAT, LSAT or MCAT, or anyone at any age who simply wants to improve his/her knowledge of English vocabulary. Disclaimer: a few of our mnemonics might not be appropriate for kids – some contain adult language or situations. Over 950 of the words in this book appear in our other mnemonics book,SAT Vocab Capacity. So if you're easily offended, the SAT version might be a better choice. Why This Book Is Different If you're studying for the GRE, SAT, or for any other standardized test that measures your vocabulary, you may be feeling a little bit anxious – especially if you've taken a practice test and encountered words you didn't know (or maybe never even saw before)! Whether you have seven days or seven months to prepare for the test, you're going to want to boost your vocabulary. But it's not that simple – you've got to remember the words you learn. And on many GRE text completion and sentence equivalence questions, getting the right answer comes down to knowing the precise definition of the words. You could make vocabulary flashcards. You could look up words you don't know. You could read a book with lots of big words. But unless you give your brain a way to hold on to the words you learn, it will probably have a harder time remembering them when they appear on the test. That's the problem with most vocabulary books: the definitions and sentences in the books aren't especially memorable. That's where this book is different. We've not only clearly defined the words but we've also created sentences designed to help you remember the words through a variety of associations - using mnemonics. Mnemonic Examples A mnemonic is just a memory device. It works by creating a link in your brain to something else, so that recall of one thing helps recall of the other. This can be done in many ways – but the strongest links are through senses, emotions, rhymes, and patterns. Consider this example: Quash (verb): to completely stop from happening. Think: squash. The best way to quash an invasion of ants in your kitchen is simple: squash them. Now your brain has a link from the word quash (which it may not have known) to the word squash (which it probably knows). Both words sound and look the same, so it's easy to create a visual and aural link. If you picture someone squashing ants (and maybe get grossed out), you also have another visual link and an emotional link. Here's another example: Eschew (verb): to avoid. Think: ah-choo! Eschew people who say ah-choo! unless you want to catch their colds. The word eschew sounds similar to a sneeze (ah-choo!), so your brain will now link the two sounds. If you picture yourself avoiding someone who is about to sneeze in your face, even better! Again, the more connections you make in your brain to the new word, th |
cool math games stranded isle: Dark State Charles Stross, 2018-01-11 Dark State is the second book in a thrilling series - set in the same world as Charles Stross' Merchant Princes series. This book follows Empire Games. The time for peace is ending . . . In the near future, one America is experiencing its first technological revolution – whilst in a parallel world, the United States is a hi-tech police state. But both timelines are poised for conflict. Miriam Burgeson’s America is heading for civil war. However, a high profile defection might avert this crisis, if only Miriam and her agents can arrange it in time. And Rita Douglas, rival US spy, arrives during this turmoil. Rita’s world is rocked when she realizes Miriam is her birth mother, changing her own mission irrevocably. Then her United States discovers yet another parallel earth, and the remains of an advanced society. Something destroyed that civilization, Rita’s people are about to rouse it – and two worlds will face the consequences. |
cool math games stranded isle: Snow Crash Neal Stephenson, 1994-10-27 THE 30th ANNIVERSARY EDITION WITH NEW, NEVER-BEFORE-PUBLISHED MATERIAL After the Internet, what came next? Enter the Metaverse - cyberspace home to avatars and software daemons, where anything and just about everything goes. Newly available on the Street - the Metaverse's main drag - is Snow Crash. A cyberdrug that reduces avatars in the digital world to dust, but also infects users in real life, leaving them in a vegetative state. This is bad news for Hiro, a freelance hacker and the Metaverse's best swordfighter, and mouthy skateboard courier Y. T.. Together, investigating the Infocalypse, they trace back the roots of language itself to an ancient Sumerian priesthood and find they must race to stop a shadowy virtual villain hell-bent on world domination. In this special edition of the remarkably prescient modern classic, Neal Stephenson explores linguistics, computer science, politics and philosophy in the form of a break-neck adventure into the fast-approaching yet eerily recognizable future. 'Fast-forward free-style mall mythology for the twenty-first century' William Gibson 'Brilliantly realized' New York Times Book Review 'Like a Pynchon novel with the brakes removed' Washington Post 'A remarkably prescient vision of today's tech landscape' Vanity Fair |
cool math games stranded isle: The Skin Map Stephen Lawhead, 2011-05-30 It is the ultimate quest for the ultimate treasure. Chasing a map tattooed on human skin. Across an omniverse of intersecting realities. To unravel the future of the future. Kit Livingstone’s great-grandfather appears to him in a deserted alley during a tumultuous storm. He reveals an unbelievable story: that the ley lines throughout Britain are not merely the stuff of legend or the weekend hobby of deluded cranks, but pathways to other worlds. To those who know how to use them, they grant the ability to travel the multi-layered universe of which we ordinarily inhabit only a tiny part. One explorer knew more than most. Braving every danger, he toured both time and space on voyages of heroic discovery. Ever on his guard and fearful of becoming lost in the cosmos, he developed an intricate code—a roadmap of symbols—that he tattooed onto his own body. This Skin Map has since been lost in time. Now the race is on to recover all the pieces and discover its secrets. But the Skin Map itself is not the ultimate goal. It is merely the beginning of a vast and marvelous quest for a prize beyond imagining. The Bright Empires series—from acclaimed author Stephen R. Lawhead—is a unique blend of epic treasure hunt, ancient history, alternate realities, cutting-edge physics, philosophy, and mystery. The result is a page-turning, adventure like no other. “Anything but ordinary . . . Dynamic settings are mixed with unpredictable adventures [and] parallel worlds.” —BookPage |
cool math games stranded isle: A Book Inside You? Danish Sayanee, 2021-06-19 Writing is one of the most powerful forms of communication, using a range from personal exercises in catharsis to posterity and record keeping, recreation, and, of course, for publication and profit. For many, writing satisfies several of these needs. No matter your reason for writing, doing it efficiently and effectively accomplishes your goals. Though there is no “right” way to write, there are strategies that can help transmit your thoughts concisely and clearly. There are also best practices that can make the most of your work. This book explores some of those strategies that aid you to become a more potent communicator, providing advice, tips, and examples of what constitutes good writing and good writing habits. It could facilitate you to become a national bestseller! |
cool math games stranded isle: The Book of Arran W. M. MacKenzie, 1914 |
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