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create state machine diagram: Practical Statecharts in C/C++ Miro Samek, 2002-01-07 'Downright revolutionary... the title is a major understatement... 'Quantum Programming' may ultimately change the way embedded software is designed.' -- Michael Barr, Editor-in-Chief, Embedded Systems Programming magazine (Click here |
create state machine diagram: Game Programming Patterns Robert Nystrom, 2014-11-03 The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games. |
create state machine diagram: Practical UML Statecharts in C/C++ Miro Samek, 2008-10-03 Practical UML Statecharts in C/C++ Second Edition bridges the gap between high-level abstract concepts of the Unified Modeling Language (UML) and the actual programming aspects of modern hierarchical state machines (UML statecharts). The book describes a lightweight, open source, event-driven infrastructure, called QP that enables direct manual cod |
create state machine diagram: UML 2 For Dummies Michael Jesse Chonoles, James A. Schardt, 2011-04-27 Uses friendly, easy-to-understand For Dummies style to help readers learn to model systems with the latest version of UML, the modeling language used by companies throughout the world to develop blueprints for complex computer systems Guides programmers, architects, and business analysts through applying UML to design large, complex enterprise applications that enable scalability, security, and robust execution Illustrates concepts with mini-cases from different business domains and provides practical advice and examples Covers critical topics for users of UML, including object modeling, case modeling, advanced dynamic and functional modeling, and component and deployment modeling |
create state machine diagram: The Elements of UMLTM 2.0 Style Scott W. Ambler, 2005-05-09 For all developers who create models using the Unified Modeling Language (UML) 2.x The Elements of UMLTM 2.0 Style sets the rules for style that will improve your productivity - especially in teams, where understandability and consistency are critical. Coming from renowned UML expert Scott Ambler, the book furnishes a set of rules for modelling in the UML and describes a collection of standards and guidelines for creating effective UML diagrams that will be concise and easy to understand. It provides conventions for: Class diagrams; Timing Diagrams; Use case diagrams; Composite Structure Diagrams; Sequence diagrams; Interaction Overview Diagrams; Activity diagrams; Object diagrams; State machine diagrams; Package diagrams; Communication diagrams; Deployment diagrams and Component diagrams. The Elements of UMLTM 2.0 Style sets the rules for style that will improve your productivity. |
create state machine diagram: A Practical Guide to SysML Sanford Friedenthal, Alan Moore, Rick Steiner, 2009-08-25 A Practical Guide to SysML: The Systems Modeling Language is a comprehensive guide to SysML for systems and software engineers. It provides an advanced and practical resource for modeling systems with SysML. The source describes the modeling language and offers information about employing SysML in transitioning an organization or project to model-based systems engineering. The book also presents various examples to help readers understand the OMG Systems Modeling Professional (OCSMP) Certification Program. The text is organized into four parts. The first part provides an overview of systems engineering. It explains the model-based approach by comparing it with the document-based approach and providing the modeling principles. The overview of SYsML is also discussed. The second part of the book covers a comprehensive description of the language. It discusses the main concepts of model organization, parametrics, blocks, use cases, interactions, requirements, allocations, and profiles. The third part presents examples that illustrate how SysML supports different model-based procedures. The last part discusses how to transition and deploy SysML into an organization or project. It explains the integration of SysML into a systems development environment. Furthermore, it describes the category of data that are exchanged between a SysML tool and other types of tools, and the types of exchange mechanisms that can be used. It also covers the criteria that must be considered when selecting a SysML. Software and systems engineers, programmers, IT practitioners, experts, and non-experts will find this book useful.*The authoritative guide for understanding and applying SysML*Authored by the foremost experts on the language*Language description, examples, and quick reference guide included |
create state machine diagram: The Object Primer Scott W. Ambler, 2004-03-22 The acclaimed beginner's book on object technology now presents UML 2.0, Agile Modeling, and object development techniques. |
create state machine diagram: Finite State Machines in Hardware Volnei A. Pedroni, 2013-12-20 A comprehensive guide to the theory and design of hardware-implemented finite state machines, with design examples developed in both VHDL and SystemVerilog languages. Modern, complex digital systems invariably include hardware-implemented finite state machines. The correct design of such parts is crucial for attaining proper system performance. This book offers detailed, comprehensive coverage of the theory and design for any category of hardware-implemented finite state machines. It describes crucial design problems that lead to incorrect or far from optimal implementation and provides examples of finite state machines developed in both VHDL and SystemVerilog (the successor of Verilog) hardware description languages. Important features include: extensive review of design practices for sequential digital circuits; a new division of all state machines into three hardware-based categories, encompassing all possible situations, with numerous practical examples provided in all three categories; the presentation of complete designs, with detailed VHDL and SystemVerilog codes, comments, and simulation results, all tested in FPGA devices; and exercise examples, all of which can be synthesized, simulated, and physically implemented in FPGA boards. Additional material is available on the book's Website. Designing a state machine in hardware is more complex than designing it in software. Although interest in hardware for finite state machines has grown dramatically in recent years, there is no comprehensive treatment of the subject. This book offers the most detailed coverage of finite state machines available. It will be essential for industrial designers of digital systems and for students of electrical engineering and computer science. |
create state machine diagram: FSM-based Digital Design using Verilog HDL Peter Minns, Ian Elliott, 2008-04-30 As digital circuit elements decrease in physical size, resulting in increasingly complex systems, a basic logic model that can be used in the control and design of a range of semiconductor devices is vital. Finite State Machines (FSM) have numerous advantages; they can be applied to many areas (including motor control, and signal and serial data identification to name a few) and they use less logic than their alternatives, leading to the development of faster digital hardware systems. This clear and logical book presents a range of novel techniques for the rapid and reliable design of digital systems using FSMs, detailing exactly how and where they can be implemented. With a practical approach, it covers synchronous and asynchronous FSMs in the design of both simple and complex systems, and Petri-Net design techniques for sequential/parallel control systems. Chapters on Hardware Description Language cover the widely-used and powerful Verilog HDL in sufficient detail to facilitate the description and verification of FSMs, and FSM based systems, at both the gate and behavioural levels. Throughout, the text incorporates many real-world examples that demonstrate designs such as data acquisition, a memory tester, and passive serial data monitoring and detection, among others. A useful accompanying CD offers working Verilog software tools for the capture and simulation of design solutions. With a linear programmed learning format, this book works as a concise guide for the practising digital designer. This book will also be of importance to senior students and postgraduates of electronic engineering, who require design skills for the embedded systems market. |
create state machine diagram: System Design, Modeling, and Simulation Claudius Ptolemaeus, 2013-09-27 This book is a definitive introduction to models of computation for the design of complex, heterogeneous systems. It has a particular focus on cyber-physical systems, which integrate computing, networking, and physical dynamics. The book captures more than twenty years of experience in the Ptolemy Project at UC Berkeley, which pioneered many design, modeling, and simulation techniques that are now in widespread use. All of the methods covered in the book are realized in the open source Ptolemy II modeling framework and are available for experimentation through links provided in the book. The book is suitable for engineers, scientists, researchers, and managers who wish to understand the rich possibilities offered by modern modeling techniques. The goal of the book is to equip the reader with a breadth of experience that will help in understanding the role that such techniques can play in design. |
create state machine diagram: Learning UML 2.0 Russ Miles, Kim Hamilton, 2006-04-25 With its clear introduction to the Unified Modeling Language (UML) 2.0, this tutorial offers a solid understanding of each topic, covering foundational concepts of object-orientation and an introduction to each of the UML diagram types. |
create state machine diagram: UML for Systems Engineering Jon Holt, 2004-09-10 The UML (Unified Modelling Language) has become the industry standard for modelling software-intensive systems. This fully revised edition, which looks at several applications using the UML as part of a generic approach to aid many kinds of problem-solving and information modelling, coincides with the release of UML Version 2 by the Object Management Group and covers the significant changes that have occured since its release. The author also discusses life-cycle management, examining the way the UML can be used to control and manage projects and the UML systems engineering profile. |
create state machine diagram: SysML for Systems Engineering Jon Holt, Simon Perry, 2008 This book provides a pragmatic introduction to the systems engineering modelling language, the SysML, aimed at systems engineering practitioners at any level of ability, ranging from students to experts. The theoretical aspects and syntax of SysML are covered and each concept is explained through a number of example applications. |
create state machine diagram: Agile Systems Engineering Bruce Powel Douglass, 2015-09-24 Agile Systems Engineering presents a vision of systems engineering where precise specification of requirements, structure, and behavior meet larger concerns as such as safety, security, reliability, and performance in an agile engineering context. World-renown author and speaker Dr. Bruce Powel Douglass incorporates agile methods and model-based systems engineering (MBSE) to define the properties of entire systems while avoiding errors that can occur when using traditional textual specifications. Dr. Douglass covers the lifecycle of systems development, including requirements, analysis, design, and the handoff to specific engineering disciplines. Throughout, Dr. Douglass couples agile methods with SysML and MBSE to arm system engineers with the conceptual and methodological tools they need to avoid specification defects and improve system quality while simultaneously reducing the effort and cost of systems engineering. - Identifies how the concepts and techniques of agile methods can be effectively applied in systems engineering context - Shows how to perform model-based functional analysis and tie these analyses back to system requirements and stakeholder needs, and forward to system architecture and interface definition - Provides a means by which the quality and correctness of systems engineering data can be assured (before the entire system is built!) - Explains agile system architectural specification and allocation of functionality to system components - Details how to transition engineering specification data to downstream engineers with no loss of fidelity - Includes detailed examples from across industries taken through their stages, including the Waldo industrial exoskeleton as a complex system |
create state machine diagram: LabView Rick Bitter, Taqi Mohiuddin, Matt Nawrocki, 2017-12-19 Whether seeking deeper knowledge of LabVIEW®’s capabilities or striving to build enhanced VIs, professionals know they will find everything they need in LabVIEW: Advanced Programming Techniques. Now accompanied by LabVIEW 2011, this classic second edition, focusing on LabVIEW 8.0, delves deeply into the classic features that continue to make LabVIEW one of the most popular and widely used graphical programming environments across the engineering community. The authors review the front panel controls, the Standard State Machine template, drivers, the instrument I/O assistant, error handling functions, hyperthreading, and Express VIs. It covers the introduction of the Shared Variables function in LabVIEW 8.0 and explores the LabVIEW project view. The chapter on ActiveX includes discussion of the MicrosoftTM .NET® framework and new examples of programming in LabVIEW using .NET. Numerous illustrations and step-by-step explanations provide hands-on guidance. Reviewing LabVIEW 8.0 and accompanied by the latest software, LabVIEW: Advanced Programming Techniques, Second Edition remains an indispensable resource to help programmers take their LabVIEW knowledge to the next level. Visit the CRC website to download accompanying software. |
create state machine diagram: Pragmatic Software Testing Rex Black, 2016-04-25 A hands-on guide to testing techniques that deliver reliable software and systems Testing even a simple system can quickly turn into a potentially infinite task. Faced with tight costs and schedules, testers need to have a toolkit of practical techniques combined with hands-on experience and the right strategies in order to complete a successful project. World-renowned testing expert Rex Black provides you with the proven methods and concepts that test professionals must know. He presents you with the fundamental techniques for testing and clearly shows you how to select and apply successful strategies to test a system with budget and time constraints. Black begins by discussing the goals and tactics of effective and efficient testing. Next, he lays the foundation of his technique for risk-based testing, explaining how to analyze, prioritize, and document risks to the quality of the system using both informal and formal techniques. He then clearly describes how to design, develop, and, ultimately, document various kinds of tests. Because this is a hands-on activity, Black includes realistic, life-sized exercises that illustrate all of the major test techniques with detailed solutions. |
create state machine diagram: Visual Models for Software Requirements Anthony Chen, Joy Beatty, 2012-07-15 Apply best practices for capturing, analyzing, and implementing software requirements through visual models—and deliver better results for your business. The authors—experts in eliciting and visualizing requirements—walk you through a simple but comprehensive language of visual models that has been used on hundreds of real-world, large-scale projects. Build your fluency with core concepts—and gain essential, scenario-based context and implementation advice—as you progress through each chapter. Transcend the limitations of text-based requirements data using visual models that more rigorously identify, capture, and validate requirements Get real-world guidance on best ways to use visual models—how and when, and ways to combine them for best project outcomes Practice the book’s concepts as you work through chapters Change your focus from writing a good requirement to ensuring a complete system |
create state machine diagram: Agile Database Techniques Scott Ambler, 2012-09-17 Describes Agile Modeling Driven Design (AMDD) and Test-Driven Design (TDD) approaches, database refactoring, database encapsulation strategies, and tools that support evolutionary techniques Agile software developers often use object and relational database (RDB) technology together and as a result must overcome the impedance mismatch The author covers techniques for mapping objects to RDBs and for implementing concurrency control, referential integrity, shared business logic, security access control, reports, and XML An agile foundation describes fundamental skills that all agile software developers require, particularly Agile DBAs Includes object modeling, UML data modeling, data normalization, class normalization, and how to deal with legacy databases Scott W. Ambler is author of Agile Modeling (0471202827), a contributing editor with Software Development (www.sdmagazine.com), and a featured speaker at software conferences worldwide |
create state machine diagram: SysML Distilled Lenny Delligatti, 2014 SysML Distilled is a go-to reference for everyone who wants to start creating accurate and useful system models with SysML. Drawing on his pioneering experience creating models for Lockheed Martin and NASA, Lenny Delligatti illuminates SysML's core components, and shows how to use them even under tight deadlines and other constraints. The reader needn't know all of SysML to create effective models: SysML Distilled quickly teaches what does need to be known, and helps deepen the reader's knowledge incrementally as the need arises. |
create state machine diagram: Modeling Software with Finite State Machines Ferdinand Wagner, Ruedi Schmuki, Thomas Wagner, Peter Wolstenholme, 2006-05-15 Modeling Software with Finite State Machines: A Practical Approach explains how to apply finite state machines to software development. It provides a critical analysis of using finite state machines as a foundation for executable specifications to reduce software development effort and improve quality. It discusses the design of a state machine and of a system of state machines. It also presents a detailed analysis of development issues relating to behavior modeling with design examples and design rules for using finite state machines. This text demonstrates the implementation of these concepts using StateWORKS software and introduces the basic components of this software. |
create state machine diagram: OCUP 2 Certification Guide Michael Jesse Chonoles, 2017-08-24 OCUP 2 Certification Guide: Preparing for the OMG Certified UML 2.5 Professional 2 Foundation Exam both teaches UML® 2.5 and prepares candidates to become certified. UML® (Unified Modeling Language) is the most popular graphical language used by software analysts, designers, and developers to model, visualize, communicate, test, and document systems under development. UML® 2.5 has recently been released, and with it a new certification program for practitioners to enhance their current or future career opportunities. There are three exam levels: Foundation, Intermediate, and Advanced. The exam covered in this book, Foundation, is a prerequisite for the higher levels. Author Michael Jesse Chonoles is a lead participant in the current OCUP 2 program—not only in writing and reviewing all the questions, but also in designing the goals of the program. This book distills his experience in modeling, mentoring, and training. Because UML® is a sophisticated language, with 13 diagram types, capable of modeling any type of modern software system, it takes users some time to become proficient. This effective resource will explain the material in the Foundation exam and includes many practice questions for the candidate, including sample problems similar to those found in the exam, and detailed explanations of why correct answers are correct and why wrong answers are wrong. - Written to prepare candidates for the OCUP 2 Foundation level exam while they learn UML® - Illustrated with UML® diagrams to clarify every concept and technique - Offers hints for studying and test-taking based on the specific nature and structure of the Foundation Level exam - Includes practice exam material, sample questions and exercises, warnings, tips, and points to remember throughout |
create state machine diagram: A Student Guide to Object-Oriented Development Carol Britton, Jill Doake, 2004-08-21 A Student Guide to Object-Oriented Development is an introductory text that follows the software development process, from requirements capture to implementation, using an object-oriented approach. The book uses object-oriented techniques to present a practical viewpoint on developing software, providing the reader with a basic understanding of object-oriented concepts by developing the subject in an uncomplicated and easy-to-follow manner. It is based on a main worked case study for teaching purposes, plus others with password-protected answers on the web for use in coursework or exams. Readers can benefit from the authors' years of teaching experience. The book outlines standard object-oriented modelling techniques and illustrates them with a variety of examples and exercises, using UML as the modelling language and Java as the language of implementation. It adopts a simple, step by step approach to object-oriented development, and includes case studies, examples, and exercises with solutions to consolidate learning. There are 13 chapters covering a variety of topics such as sequence and collaboration diagrams; state diagrams; activity diagrams; and implementation diagrams. This book is an ideal reference for students taking undergraduate introductory/intermediate computing and information systems courses, as well as business studies courses and conversion masters' programmes. - Adopts a simple, step by step approach to object-oriented development - Includes case studies, examples, and exercises with solutions to consolidate learning - Benefit from the authors' years of teaching experience |
create state machine diagram: Sketch-based Interfaces and Modeling Joaquim Jorge, Faramarz Samavati, 2010-12-15 The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices. Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). The book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Also covered are sketch-based systems that allow the user to manipulate and edit existing data - from text, images, 3D shapes, and video - as opposed to modeling from scratch. Topics and features: reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes; describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings; examines pen-based user interfaces for engineering and educational applications; presents a set of techniques for sketch recognition that rely strictly on spatial information; introduces the Teddy system; a pioneering sketching interface for designing free-form 3D models; investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles; explores methods for modeling from just a single sketch or using only a few strokes. This text is an essential resource for researchers, practitioners and graduate students involved in human-factors and user interfaces, interactive computer graphics, and intelligent user interfaces and AI. |
create state machine diagram: Programming Game AI by Example Mat Buckland, 2005 This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI. |
create state machine diagram: Software Design and Development: Concepts, Methodologies, Tools, and Applications Management Association, Information Resources, 2013-07-31 Innovative tools and techniques for the development and design of software systems are essential to the problem solving and planning of software solutions. Software Design and Development: Concepts, Methodologies, Tools, and Applications brings together the best practices of theory and implementation in the development of software systems. This reference source is essential for researchers, engineers, practitioners, and scholars seeking the latest knowledge on the techniques, applications, and methodologies for the design and development of software systems. |
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create state machine diagram: Information Technology and Mobile Communication Vinu V Das, Gylson Thomas, Ford Lumban Gaol, 2011-04-11 This book constitutes the refereed proceedings of the International Conference on Advances in Information Technology and Mobile Communication, AIM 2011, held at Nagpur, India, in April 2011. The 31 revised full papers presented together with 27 short papers and 34 poster papers were carefully reviewed and selected from 313 submissions. The papers cover all current issues in theory, practices, and applications of Information Technology, Computer and Mobile Communication Technology and related topics. |
create state machine diagram: Tradeoff Decisions in System Design A. Terry Bahill, Azad M. Madni, 2016-12-14 This textbook is about three key aspects of system design: decision making under uncertainty, trade-off studies and formal risk analyses. Recognizing that the mathematical treatment of these topics is similar, the authors generalize existing mathematical techniques to cover all three areas. Common to these topics are importance weights, combining functions, scoring functions, quantitative metrics, prioritization and sensitivity analyses. Furthermore, human decision-making activities and problems use these same tools. Therefore, these problems are also treated uniformly and modeled using prospect theory. Aimed at both engineering and business practitioners and students interested in systems engineering, risk analysis, operational management, and business process modeling, Tradeoff Decisions in System Design explains how humans can overcome cognitive biases and avoid mental errors when conducting trade-off studies and risk analyses in a wide range of domains. With generous use of examples as a common thread across chapters this book. “This book provides an excellent road map for designing and producing competitive products.” |
create state machine diagram: Solid Code Donis Marshall, John Bruno, 2009-02-18 Get best-in-class engineering practices to help you write more-robust, bug-free code. Two Microsoft .NET development experts share real-world examples and proven methods for optimizing the software development life cycle—from avoiding costly programming pitfalls to making your development team more efficient. Managed code developers at all levels will find design, prototyping, implementation, debugging, and testing tips to boost the quality of their code—today. Optimize each stage of the development process—from design to testing—and produce higher-quality applications. Use metaprogramming to reduce code complexity, while increasing flexibility and maintainability Treat performance as a feature—and manage it throughout the development life cycle Apply best practices for application scalability Employ preventative security measures to ward off malicious attacks Practice defensive programming to catch bugs before run time Incorporate automated builds, code analysis, and testing into the daily engineering process Implement better source-control management and check-in procedures Establish a quality-driven, milestone-based project rhythm—and improve your results! |
create state machine diagram: Model Driven Engineering Languages and Systems Lionel Briand, Clay Williams, 2005-11-03 This volume contains the final versions of the technical papers presented at MoDELS 2005 in Montego Bay, Jamaica, October 2–7, 2005. |
create state machine diagram: The FPGA Programming Handbook Frank Bruno, Guy Eschemann, 2024-04-26 Develop solid FPGA programming skills in SystemVerilog and VHDL by crafting practical projects – VGA controller, microprocessor, calculator, keyboard – and amplify your know-how with insider industry knowledge, all in one handbook. Purchase of the print or Kindle book includes a free eBook in PDF format Key Features Explore a wide range of FPGA applications, grasp their versatility, and master Xilinx FPGA tool flow Master the intricacies of SystemVerilog and VHDL to develop robust and efficient hardware circuits Refine skills with CPU, VGA, and calculator projects for practical expertise in real-world applications Book DescriptionIn today's tech-driven world, Field Programmable Gate Arrays (FPGAs) are foundation of many modern systems. Transforming ideas into reality demands a deep dive into FPGA architecture, tools, and design principles. This FPGA book is your essential companion to FPGA development with SystemVerilog and VHDL, tailored for both beginners and those looking to expand their knowledge. In this edition, you will gain versatility in FPGA design, opening doors to diverse opportunities and projects in the field. Go beyond theory with structured, hands-on projects, starting from simple LED control and progressing to advanced microcontroller applications, highly sought after in today's FPGA job market. You will go from basic Boolean logic circuits to a resource-optimized calculator, showcasing your hardware design prowess. Elevate your knowledge by designing a VGA controller, demonstrating your ability to synthesize complex hardware systems. Use this handbook as your FPGA development guide, mastering intricacies, igniting creativity, and emerging with the expertise to craft hardware circuits using SystemVerilog and VHDL. This isn't just another technical manual; it's your exhilarating journey to master both theory and practice, accelerating your FPGA design skills to soaring new heights. Grab your copy today and start this exciting journey!What you will learn Understand the FPGA architecture and its implementation Get to grips with writing SystemVerilog and VHDL RTL Make FPGA projects using SystemVerilog and VHDL programming Work with computer math basics, parallelism, and pipelining Explore the advanced topics of AXI and keyboard interfacing with PS/2 Discover how you can implement a VGA interface in your projects Explore the PMOD connectors-SPI and UART, using Nexys A7 board Implement an embedded microcontroller in the FPGA Who this book is for This FPGA design book is for embedded system developers, engineers, and programmers who want to learn FPGA design using SystemVerilog or VHDL programming from scratch. FPGA designers looking to gain hands-on experience with real-world projects will also find this book useful. Whether you are new to FPGA development or seeking to enhance your skills, this book provides a solid foundation and practical experience in FPGA design. |
create state machine diagram: Business Modeling and Software Design Boris Shishkov, 2015-05-30 This book contains the extended and revised versions of selected papers from the 4th International Symposium on Business Modeling and Software Design, BMSD 2014, held in Luxembourg, Luxembourg, in June 2014. The symposium was organized and sponsored by the Interdisciplinary Institute for Collaboration and Research on Enterprise Systems and Technology (IICREST), in collaboration with the Public Research Centre Henri Tudor (TUDOR). Cooperating organizations were the Dutch Research School for Information and Knowledge Systems (SIKS), Aristotle University of Thessaloniki (AUTH), the UTwente Center for Telematics and Information Technology (CTIT), and AMAKOTA Ltd. The 37 papers presented at BMSD 2014 were selected from 52 submissions. The seven papers published in this book were carefully reviewed, selected, revised, and extended from the presented papers. The selection considers a large number of BMSD-relevant research topics: from modeling and simulation-related subjects, such as declarative business rules, business (process) modeling, business process simulation, and information systems modeling, through architectures-related areas, such as impact analysis with regard to enterprise architectures and architectural principles for service cloud applications, to topics touching upon quality-of-service-aware service systems. |
create state machine diagram: Scandinavian Conference on Artificial Intelligence 89 Hannu Jaakkola, S. Linnainmaa, 1989 |
create state machine diagram: Altova® UModel® 2011 User & Reference Manual , |
create state machine diagram: Computers Helping People with Special Needs Klaus Miesenberger, Arthur Karshmer, Petr Penaz, Wolfgang Zagler, 2012-07-09 The two-volume set LNCS 7382 and 7383 constiutes the refereed proceedings of the 13th International Conference on Computers Helping People with Special Needs, ICCHP 2012, held in Linz, Austria, in July 2012. The 147 revised full papers and 42 short papers were carefully reviewed and selected from 364 submissions. The papers included in the first volume are organized in the following topical sections: universal learning design; putting the disabled student in charge: user focused technology in education; access to mathematics and science; policy and service provision; creative design for inclusion, virtual user models for designing and using inclusive products; web accessibility in advanced technologies, website accessibility metrics; entertainment software accessibility; document and media accessibility; inclusion by accessible social media; a new era for document accessibility: understanding, managing and implementing the ISO standard PDF/UA; and human-computer interaction and usability for elderly. |
create state machine diagram: FPGAs 101 Gina Smith, 2010-01-16 FPGAs (Field-Programmable Gate Arrays) can be found in applications such as smart phones, mp3 players, medical imaging devices, and for aerospace and defense technology. FPGAs consist of logic blocks and programmable interconnects. This allows an engineer to start with a blank slate and program the FPGA for a specific task, for instance, digital signal processing, or a specific device, for example, a software-defined radio. Due to the short time to market and ability to reprogram to fix bugs without having to respin FPGAs are in increasingly high demand. This book is for the engineer that has not yet had any experience with this electrifying and growing field. The complex issue of FPGA design is broken down into four distinct phases - Design / Synthesis / Simulation / Place & Route. Numerous step-by-step examples along with source code accompany the discussion. A brief primer of one of the popular FPGA and hardware languages, VHDL, is incorporated for a simple yet comprehensive learning tool. While a general technology background is assumed, no direct hardware development understanding is needed. Also, included are details on tool-set up, verifaction techniques, and test benches. Reference material consists of a quick reference guide, reserved words, and common VHDL/FPGA terms. - Learn how to design and develop FPGAs -- no prior experience necessary! - Breaks down the complex design and development of FPGAs into easy-to-learn building blocks - Contains examples, helpful tips, and step-by-step tutorials for synthesis, implementation, simulation, and programming phases |
create state machine diagram: Guide to Efficient Software Design David P. Voorhees, 2020-01-01 This classroom-tested textbook presents an active-learning approach to the foundational concepts of software design. These concepts are then applied to a case study, and reinforced through practice exercises, with the option to follow either a structured design or object-oriented design paradigm. The text applies an incremental and iterative software development approach, emphasizing the use of design characteristics and modeling techniques as a way to represent higher levels of design abstraction, and promoting the model-view-controller (MVC) architecture. Topics and features: provides a case study to illustrate the various concepts discussed throughout the book, offering an in-depth look at the pros and cons of different software designs; includes discussion questions and hands-on exercises that extend the case study and apply the concepts to other problem domains; presents a review of program design fundamentals to reinforce understanding of the basic concepts; focuses on a bottom-up approach to describing software design concepts; introduces the characteristics of a good software design, emphasizing the model-view-controller as an underlying architectural principle; describes software design from both object-oriented and structured perspectives; examines additional topics on human-computer interaction design, quality assurance, secure design, design patterns, and persistent data storage design; discusses design concepts that may be applied to many types of software development projects; suggests a template for a software design document, and offers ideas for further learning. Students of computer science and software engineering will find this textbook to be indispensable for advanced undergraduate courses on programming and software design. Prior background knowledge and experience of programming is required, but familiarity in software design is not assumed. |
create state machine diagram: Visual Basic 2008 Paul J. Deitel, Harvey M. Deitel, 2009 Created by world-renowned programming instructors Paul and Harvey Deitel, Visual Basic 2008 How to Program, Fourth Editionintroduces all facets of the Visual Basic 2008 language hands-on, through hundreds of working programs.This book has been thoroughly updated to reflect the major innovations Microsoft has incorporated in Visual Basic 2008 and .NET 3.5; all discussions and sample code have been carefully audited against the newest Visual Basic language specification. The many new platform features covered in depth in this edition include: LINQ data queries, Windows Presentation Foundation (WPF), ASP.NET Ajax and the Microsoft Ajax Library, Silverlight-based rich Internet application development, and creating Web services with Windows Communication Foundation (WCF). New language features introduced in this edition: object anonymous types, object initializers, implicitly typed local variables and arrays, delegates, lambda expressions, and extension methods. A series of appendices provide essential programming reference material on topics ranging from number systems to the Visual Studio Debugger, UML 2 to Unicode and ASCII. AUDIENCE:Appropriate for anyone interested in learning programming with Visual Basic 2008. |
create state machine diagram: Hands-On Python for DevOps Ankur Roy, 2024-03-15 Unleash DevOps excellence with Python and its ecosystem of tools for seamless orchestration on both local and cloud platforms, such as GCP, AWS, and Azure Key Features Integrate Python into DevOps for streamlined workflows, task automation, and improved collaboration Combine the principles of Python and DevOps into a unified approach for problem solving Learn about Python’s role in Infrastructure as Code (IaC), MLOps, networking, and other domains Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionPython stands out as a powerhouse in DevOps, boasting unparalleled libraries and support, which makes it the preferred programming language for problem solvers worldwide. This book will help you understand the true flexibility of Python, demonstrating how it can be integrated into incredibly useful DevOps workflows and workloads, through practical examples. You'll start by understanding the symbiotic relation between Python and DevOps philosophies and then explore the applications of Python for provisioning and manipulating VMs and other cloud resources to facilitate DevOps activities. With illustrated examples, you’ll become familiar with automating DevOps tasks and learn where and how Python can be used to enhance CI/CD pipelines. Further, the book highlights Python’s role in the Infrastructure as Code (IaC) process development, including its connections with tools like Ansible, SaltStack, and Terraform. The concluding chapters cover advanced concepts such as MLOps, DataOps, and Python’s integration with generative AI, offering a glimpse into the areas of monitoring, logging, Kubernetes, and more. By the end of this book, you’ll know how to leverage Python in your DevOps-based workloads to make your life easier and save time.What you will learn Implement DevOps practices and principles using Python Enhance your DevOps workloads with Python Create Python-based DevOps solutions to improve your workload efficiency Understand DevOps objectives and the mindset needed to achieve them Use Python to automate DevOps tasks and increase productivity Explore the concepts of DevSecOps, MLOps, DataOps, and more Use Python for containerized workloads in Docker and Kubernetes Who this book is for This book is for IT professionals venturing into DevOps, particularly programmers seeking to apply their existing programming knowledge to excel in this field. For DevOps professionals without a coding background, this book serves as a resource to enhance their understanding of development practices and communicate more effectively with developers. Solutions architects, programmers, and anyone regularly working with DevOps solutions and Python will also benefit from this hands-on guide. |
create state machine diagram: Altova® UModel® 2012 User & Reference Manual , |
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Create definition: to cause to come into being, as something unique that would not naturally evolve or that is not made by ordinary processes.. See examples of CREATE used in a sentence.
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Follow these steps to create a high-quality prompt: Be Specific: Include as many relevant details as possible. For example, instead of just "astronaut," provide context and …
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Welcome to Create, a mod offering a variety of tools and blocks for Building, Decoration and Aesthetic Automation. The added elements of tech are designed to leave as …
CREATE Definition & Meaning - Merriam-Webster
The meaning of CREATE is to bring into existence. How to use create in a sentence.
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Create TV brings together the best is public television how-to and lifestyle programs for around-the-clock broadcast.
CREATE Definition & Meaning | Dictionary.com
Create definition: to cause to come into being, as something unique that would not naturally evolve or that is not made by ordinary processes.. See examples of …