Curriculum For Software Engineering

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  curriculum for software engineering: Guide to the Software Engineering Body of Knowledge (Swebok(r)) IEEE Computer Society, 2014 In the Guide to the Software Engineering Body of Knowledge (SWEBOK(R) Guide), the IEEE Computer Society establishes a baseline for the body of knowledge for the field of software engineering, and the work supports the Society's responsibility to promote the advancement of both theory and practice in this field. It should be noted that the Guide does not purport to define the body of knowledge but rather to serve as a compendium and guide to the knowledge that has been developing and evolving over the past four decades. Now in Version 3.0, the Guide's 15 knowledge areas summarize generally accepted topics and list references for detailed information. The editors for Version 3.0 of the SWEBOK(R) Guide are Pierre Bourque (Ecole de technologie superieure (ETS), Universite du Quebec) and Richard E. (Dick) Fairley (Software and Systems Engineering Associates (S2EA)).
  curriculum for software engineering: Software Engineering 2004 ACM/IEEE-CS Joint Task Force on Computing Curricula, 2006 SE 2004 provides guidance on what should constitute an undergraduate software engineering education. This report takes into account much of the work that has been done in software engineering education over the last quarter of a century. This volume represents the first such effort by the ACM and the IEEE-CS to develop curriculum guidelines for software engineering.
  curriculum for software engineering: Software Engineering Practice Thomas B. Hilburn, Massood Towhidnejad, 2020-12-15 This book is a broad discussion covering the entire software development lifecycle. It uses a comprehensive case study to address each topic and features the following: A description of the development, by the fictional company Homeowner, of the DigitalHome (DH) System, a system with smart devices for controlling home lighting, temperature, humidity, small appliance power, and security A set of scenarios that provide a realistic framework for use of the DH System material Just-in-time training: each chapter includes mini tutorials introducing various software engineering topics that are discussed in that chapter and used in the case study A set of case study exercises that provide an opportunity to engage students in software development practice, either individually or in a team environment. Offering a new approach to learning about software engineering theory and practice, the text is specifically designed to: Support teaching software engineering, using a comprehensive case study covering the complete software development lifecycle Offer opportunities for students to actively learn about and engage in software engineering practice Provide a realistic environment to study a wide array of software engineering topics including agile development Software Engineering Practice: A Case Study Approach supports a student-centered, active learning style of teaching. The DH case study exercises provide a variety of opportunities for students to engage in realistic activities related to the theory and practice of software engineering. The text uses a fictitious team of software engineers to portray the nature of software engineering and to depict what actual engineers do when practicing software engineering. All the DH case study exercises can be used as team or group exercises in collaborative learning. Many of the exercises have specific goals related to team building and teaming skills. The text also can be used to support the professional development or certification of practicing software engineers. The case study exercises can be integrated with presentations in a workshop or short course for professionals.
  curriculum for software engineering: Software Engineering: Effective Teaching and Learning Approaches and Practices Ellis, Heidi J.C., Demurjian, Steven A., Naveda, J. Fernando, 2008-10-31 Over the past decade, software engineering has developed into a highly respected field. Though computing and software engineering education continues to emerge as a prominent interest area of study, few books specifically focus on software engineering education itself. Software Engineering: Effective Teaching and Learning Approaches and Practices presents the latest developments in software engineering education, drawing contributions from over 20 software engineering educators from around the globe. Encompassing areas such as student assessment and learning, innovative teaching methods, and educational technology, this much-needed book greatly enhances libraries with its unique research content.
  curriculum for software engineering: Essentials of Software Engineering Frank Tsui, Orlando Karam, 2011 Computer Architecture/Software Engineering
  curriculum for software engineering: Software Engineering Robert E. Beasley, 2014-07-04 AUDIENCE Software Engineering: Principles and Practices (SEPP) is intended for use by college or university juniors, seniors, or graduate students who are enrolled in a general one-semester course or two-semester sequence of courses in software engineering and who are majoring in computer science, applied computer science, computer information systems, business information systems, information technology, or any other area in which software development is the focus. It is assumed that these students have taken at least two computer programming courses as well as any additional computing courses required in the first two years of their major. SEPP may also be appropriate for use in an introductory survey course in a full-fledged software engineering curriculum. In such a course, the instructor can choose the topics to be covered as well as the depth in which those topics are treated in an effort to provide freshmen or sophomore software engineering students with a preview of the concepts they will encounter later in their curriculum. SWEBOK CONTENT SEPP covers or touches on most of the topics listed in the Software Engineering Body of Knowledge (SWEBOK) Guide V3. This guide contains a comprehensive description of the knowledge required of a professional software engineer after four years of experience and is viewed by the IEEE as the authoritative source of software engineering knowledge. In addition, the Guide was used to inform the contents of the Computer Science Curricula 2013: Curriculum Guidelines for Undergraduate Degree Programs in Computer Science and the Software Engineering 2013 Curriculum Guidelines for Undergraduate Degree Programs in Software Engineering, both of which were developed by a joint task force of the IEEE Computer Society (IEEE-CS) and the Association for Computing Machinery (ACM). FEATURES * The beginning of each chapter includes a relevant and thought-provoking quote that can be used by the instructor to pique the interests of his or her students and generate some initial discussion about the topic at hand. * The beginning of each chapter also includes a big question of the form: What is...? The answer to this question is then answered in the following paragraph. This paragraph provides students with both a succinct definition of the term and a context into which the chapter's concepts can be placed. * Since a large amount of information can be represented in a relatively small space using a table, and since a picture is worth a thousand words, the text includes over 230 tables and figures. * In many places in the text, talking points are displayed as bulleted lists instead of being buried in the narrative. * A significant proportion of the examples in the text are drawn from the real-life experiences of the author's own software development practice that began in 1987. * Every effort has been made to present concepts clearly and logically, utilize consistent language and terminology across all chapters and topics, and articulate concepts fully yet concisely. * Specialized, trendy, and/or arcane language that is inaccessible to the average software development student is either clearly defined or replaced in favor of clear and generalizable terminology. * Although references to the original works that contain the formulas discussed in the text are provided, these formulas have been transformed into a predictable and uniform mathematical notation. * The introductory chapters and the chapters that cover the umbrella activities and tasks of the SDLC include projects that require students to apply something they have learned in the chapters. INSTRUCTOR SUPPLEMENTS * Lecture/Discussion Outlines * PowerPoint Presentations * Test Banks * Real-World Case Studies STUDENT SUPPLEMENTS * Form Templates * Videos
  curriculum for software engineering: Code Charles Petzold, 2022-08-02 The classic guide to how computers work, updated with new chapters and interactive graphics For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think. - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.
  curriculum for software engineering: Software Industry-oriented Education Practices and Curriculum Development Matthew Hussey, Xiaofei Xu, Bing Wu, 2011 This book presents relevant theoretical frameworks and the latest empirical research findings in the software-industry education area for professionals in academic institutions and industry who want to improve their understanding of industry-oriented education--Provided by publisher.
  curriculum for software engineering: Optimized C++ Kurt Guntheroth, 2016-04-27 In today’s fast and competitive world, a program’s performance is just as important to customers as the features it provides. This practical guide teaches developers performance-tuning principles that enable optimization in C++. You’ll learn how to make code that already embodies best practices of C++ design run faster and consume fewer resources on any computer—whether it’s a watch, phone, workstation, supercomputer, or globe-spanning network of servers. Author Kurt Guntheroth provides several running examples that demonstrate how to apply these principles incrementally to improve existing code so it meets customer requirements for responsiveness and throughput. The advice in this book will prove itself the first time you hear a colleague exclaim, “Wow, that was fast. Who fixed something?” Locate performance hot spots using the profiler and software timers Learn to perform repeatable experiments to measure performance of code changes Optimize use of dynamically allocated variables Improve performance of hot loops and functions Speed up string handling functions Recognize efficient algorithms and optimization patterns Learn the strengths—and weaknesses—of C++ container classes View searching and sorting through an optimizer’s eye Make efficient use of C++ streaming I/O functions Use C++ thread-based concurrency features effectively
  curriculum for software engineering: Frontiers in Software Engineering Education Jean-Michel Bruel, Alfredo Capozucca, Manuel Mazzara, Bertrand Meyer, Alexandr Naumchev, Andrey Sadovykh, 2020-08-11 This book constitutes invited papers from the First International Workshop on Frontiers in Software Engineering Education, FISEE 2019, which took place during November 11-13, 2019, at the Château de Villebrumier, France. The 25 papers included in this volume were considerably enhanced after the conference and during two different peer-review phases. The contributions cover a wide range of problems in teaching software engineering and are organized in the following sections: Course experience; lessons learnt; curriculum and course design; competitions and workshops; empirical studies, tools and automation; globalization of education; and learning by doing. The final part TOOLS Workshop: Artificial and Natural Tools (ANT) contains submissions presented at a different, but related, workshop run at Innopolis University (Russia) in the context of the TOOLS 2019 conference. FISEE 2019 is part of a series of scientific events held at the new LASER center in Villebrumier near Montauban and Toulouse, France.
  curriculum for software engineering: Software Engineering Robert E Beasley Phd, 2019-07-21 Software Engineering: Principles and Practices (SEPP) is intended for use by college or university juniors, seniors, or graduate students who are enrolled in a general one-semester course or two-semester sequence of courses in software engineering and who are majoring in software engineering, computer science, applied computer science, computer information systems, business information systems, information technology, or any other area in which software development is the focus. It is assumed that these students have taken at least two computer programming courses.Because of its sequencing, hierarchical structure, and broad coverage of the system development life cycle (SDLC), SEPP may also be appropriate for use in an introductory survey course in a full-fledged software engineering curriculum. In such a course, the instructor can choose the topics to be covered as well as the depth in which those topics are treated in an effort to provide freshmen or sophomore software engineering students with a preview of the concepts they will encounter later in the curriculum.
  curriculum for software engineering: Requirements Engineering for Software and Systems, Second Edition Phillip A. Laplante, 2013-10-17 As requirements engineering continues to be recognized as the key to on-time and on-budget delivery of software and systems projects, many engineering programs have made requirements engineering mandatory in their curriculum. In addition, the wealth of new software tools that have recently emerged is empowering practicing engineers to improve their requirements engineering habits. However, these tools are not easy to use without appropriate training. Filling this need, Requirements Engineering for Software and Systems, Second Edition has been vastly updated and expanded to include about 30 percent new material. In addition to new exercises and updated references in every chapter, this edition updates all chapters with the latest applied research and industry practices. It also presents new material derived from the experiences of professors who have used the text in their classrooms. Improvements to this edition include: An expanded introductory chapter with extensive discussions on requirements analysis, agreement, and consolidation An expanded chapter on requirements engineering for Agile methodologies An expanded chapter on formal methods with new examples An expanded section on requirements traceability An updated and expanded section on requirements engineering tools New exercises including ones suitable for research projects Following in the footsteps of its bestselling predecessor, the text illustrates key ideas associated with requirements engineering using extensive case studies and three common example systems: an airline baggage handling system, a point-of-sale system for a large pet store chain, and a system for a smart home. This edition also includes an example of a wet well pumping system for a wastewater treatment station. With a focus on software-intensive systems, but highly applicable to non-software systems, this text provides a probing and comprehensive review of recent developments in requirements engineering in high integrity systems.
  curriculum for software engineering: Research Anthology on Recent Trends, Tools, and Implications of Computer Programming Management Association, Information Resources, 2020-08-03 Programming has become a significant part of connecting theoretical development and scientific application computation. Computer programs and processes that take into account the goals and needs of the user meet with the greatest success, so it behooves software engineers to consider the human element inherent in every line of code they write. Research Anthology on Recent Trends, Tools, and Implications of Computer Programming is a vital reference source that examines the latest scholarly material on trends, techniques, and uses of various programming applications and examines the benefits and challenges of these computational developments. Highlighting a range of topics such as coding standards, software engineering, and computer systems development, this multi-volume book is ideally designed for programmers, computer scientists, software developers, analysts, security experts, IoT software programmers, computer and software engineers, students, professionals, and researchers.
  curriculum for software engineering: Software Engineering Education for a Global E-Service Economy Gianmario Motta, Wu Bing, 2014-03-31 This book presents and discusses the state of the art and future trends in software engineering education. It introduces new and innovative methods, models and frameworks to focus the training towards the needs and requirements of the industry. Topics included in this book are: education models for software engineering, development of the software engineering discipline, innovation and evaluation of software engineering education, curriculum for software engineering education, requirements and cultivation of outstanding software engineers for the future and cooperation models for industries and software engineering education.
  curriculum for software engineering: Algorithms to Live By Brian Christian, Tom Griffiths, 2016-04-19 'Algorithms to Live By' looks at the simple, precise algorithms that computers use to solve the complex 'human' problems that we face, and discovers what they can tell us about the nature and origin of the mind.
  curriculum for software engineering: Software Engineering Robert E. Beasley, Ph.d., 2015-10-09 AUDIENCE Software Engineering: Principles and Practices (SEPP) is intended for use by college or university juniors, seniors, or graduate students who are enrolled in a general one-semester course or two-semester sequence of courses in software engineering and who are majoring in computer science, applied computer science, computer information systems, business information systems, information technology, or any other area in which software development is the focus. It is assumed that these students have taken at least two computer programming courses as well as any additional computing courses required in the first two years of their major. SEPP may also be appropriate for use in an introductory survey course in a full-fledged software engineering curriculum. In such a course, the instructor can choose the topics to be covered as well as the depth in which those topics are treated in an effort to provide freshmen or sophomore software engineering students with a preview of the concepts they will encounter later in their curriculum. SWEBOK CONTENT SEPP covers or touches on most of the topics listed in the Software Engineering Body of Knowledge (SWEBOK) Guide V3. This guide contains a comprehensive description of the knowledge required of a professional software engineer after four years of experience and is viewed by the IEEE as the authoritative source of software engineering knowledge. In addition, the Guide was used to inform the contents of the Computer Science Curricula 2013: Curriculum Guidelines for Undergraduate Degree Programs in Computer Science and the Software Engineering 2013 Curriculum Guidelines for Undergraduate Degree Programs in Software Engineering, both of which were developed by a joint task force of the IEEE Computer Society (IEEE-CS) and the Association for Computing Machinery (ACM). FEATURES * The beginning of each chapter includes a relevant and thought-provoking quote that can be used by the instructor to pique the interests of his or her students and generate some initial discussion about the topic at hand. * The beginning of each chapter also includes a big question of the form: What is...? The answer to this question is then answered in the following paragraph. This paragraph provides students with both a succinct definition of the term and a context into which the chapter's concepts can be placed. * Since a large amount of information can be represented in a relatively small space using a table, and since a picture is worth a thousand words, the text includes over 230 tables and figures. * In many places in the text, talking points are displayed as bulleted lists instead of being buried in the narrative. * A significant proportion of the examples in the text are drawn from the real-life experiences of the author's own software development practice that began in 1987. * Every effort has been made to present concepts clearly and logically, utilize consistent language and terminology across all chapters and topics, and articulate concepts fully yet concisely. * Specialized, trendy, and/or arcane language that is inaccessible to the average software development student is either clearly defined or replaced in favor of clear and generalizable terminology. * Although references to the original works that contain the formulas discussed in the text are provided, these formulas have been transformed into a predictable and uniform mathematical notation. * The introductory chapters and the chapters that cover the umbrella activities and tasks of the SDLC include projects that require students to apply something they have learned in the chapters. INSTRUCTOR SUPPLEMENTS * Lecture/Discussion Outlines * PowerPoint Presentations * Test Banks * Real-World Case Studies STUDENT SUPPLEMENTS * Form Templates * Videos
  curriculum for software engineering: Making Embedded Systems Elecia White, 2011-10-25 Interested in developing embedded systems? Since they donâ??t tolerate inefficiency, these systems require a disciplined approach to programming. This easy-to-read guide helps you cultivate a host of good development practices, based on classic software design patterns and new patterns unique to embedded programming. Learn how to build system architecture for processors, not operating systems, and discover specific techniques for dealing with hardware difficulties and manufacturing requirements. Written by an expert whoâ??s created embedded systems ranging from urban surveillance and DNA scanners to childrenâ??s toys, this book is ideal for intermediate and experienced programmers, no matter what platform you use. Optimize your system to reduce cost and increase performance Develop an architecture that makes your software robust in resource-constrained environments Explore sensors, motors, and other I/O devices Do more with less: reduce RAM consumption, code space, processor cycles, and power consumption Learn how to update embedded code directly in the processor Discover how to implement complex mathematics on small processors Understand what interviewers look for when you apply for an embedded systems job Making Embedded Systems is the book for a C programmer who wants to enter the fun (and lucrative) world of embedded systems. Itâ??s very well writtenâ??entertaining, evenâ??and filled with clear illustrations. â??Jack Ganssle, author and embedded system expert.
  curriculum for software engineering: Deep Learning for Coders with fastai and PyTorch Jeremy Howard, Sylvain Gugger, 2020-06-29 Deep learning is often viewed as the exclusive domain of math PhDs and big tech companies. But as this hands-on guide demonstrates, programmers comfortable with Python can achieve impressive results in deep learning with little math background, small amounts of data, and minimal code. How? With fastai, the first library to provide a consistent interface to the most frequently used deep learning applications. Authors Jeremy Howard and Sylvain Gugger, the creators of fastai, show you how to train a model on a wide range of tasks using fastai and PyTorch. You’ll also dive progressively further into deep learning theory to gain a complete understanding of the algorithms behind the scenes. Train models in computer vision, natural language processing, tabular data, and collaborative filtering Learn the latest deep learning techniques that matter most in practice Improve accuracy, speed, and reliability by understanding how deep learning models work Discover how to turn your models into web applications Implement deep learning algorithms from scratch Consider the ethical implications of your work Gain insight from the foreword by PyTorch cofounder, Soumith Chintala
  curriculum for software engineering: Software Specification and Design Ph.D., John C. Munson, 2005-09-26 The rigors of engineering must soon be applied to the software development process, or the complexities of new systems will initiate the collapse of companies that attempt to produce them. Software Specification and Design: An Engineering Approach offers a foundation for rigorously engineered software. It provides a clear vision of what occurs at e
  curriculum for software engineering: Software Architecture in Practice Len Bass, Paul Clements, Rick Kazman, 2003 This is the eagerly-anticipated revision to one of the seminal books in the field of software architecture which clearly defines and explains the topic.
  curriculum for software engineering: Computer Networking: A Top-Down Approach Featuring the Internet, 3/e James F. Kurose, 2005
  curriculum for software engineering: Advances in Software Engineering, Education, and e-Learning Hamid R. Arabnia, Leonidas Deligiannidis, Fernando G. Tinetti, Quoc-Nam Tran, 2021-09-09 This book presents the proceedings of four conferences: The 16th International Conference on Frontiers in Education: Computer Science and Computer Engineering + STEM (FECS'20), The 16th International Conference on Foundations of Computer Science (FCS'20), The 18th International Conference on Software Engineering Research and Practice (SERP'20), and The 19th International Conference on e-Learning, e-Business, Enterprise Information Systems, & e-Government (EEE'20). The conferences took place in Las Vegas, NV, USA, July 27-30, 2020 as part of the larger 2020 World Congress in Computer Science, Computer Engineering, & Applied Computing (CSCE'20), which features 20 major tracks. Authors include academics, researchers, professionals, and students. This book contains an open access chapter entitled, Advances in Software Engineering, Education, and e-Learning. Presents the proceedings of four conferences as part of the 2020 World Congress in Computer Science, Computer Engineering, & Applied Computing (CSCE'20); Includes the tracks Computer Engineering + STEM, Foundations of Computer Science, Software Engineering Research, and e-Learning, e-Business, Enterprise Information Systems, & e-Government; Features papers from FECS'20, FCS'20, SERP'20, EEE'20, including one open access chapter.
  curriculum for software engineering: A Mind for Numbers Barbara A. Oakley, 2014-07-31 Engineering professor Barbara Oakley knows firsthand how it feels to struggle with math. In her book, she offers you the tools needed to get a better grasp of that intimidating but inescapable field.
  curriculum for software engineering: Software Engineering for Internet Applications Eve Astrid Andersson, Philip Greenspun, Andrew Grumet, 2006 After completing this self-contained course on server-based Internet applications software that grew out of an MIT course, students who start with only the knowledge of how to write and debug a computer program will have learned how to build sophisticated Web-based applications.
  curriculum for software engineering: Software Engineering at Google Titus Winters, Tom Manshreck, Hyrum Wright, 2020-02-28 Today, software engineers need to know not only how to program effectively but also how to develop proper engineering practices to make their codebase sustainable and healthy. This book emphasizes this difference between programming and software engineering. How can software engineers manage a living codebase that evolves and responds to changing requirements and demands over the length of its life? Based on their experience at Google, software engineers Titus Winters and Hyrum Wright, along with technical writer Tom Manshreck, present a candid and insightful look at how some of the worldâ??s leading practitioners construct and maintain software. This book covers Googleâ??s unique engineering culture, processes, and tools and how these aspects contribute to the effectiveness of an engineering organization. Youâ??ll explore three fundamental principles that software organizations should keep in mind when designing, architecting, writing, and maintaining code: How time affects the sustainability of software and how to make your code resilient over time How scale affects the viability of software practices within an engineering organization What trade-offs a typical engineer needs to make when evaluating design and development decisions
  curriculum for software engineering: Software Engineering for Absolute Beginners Nico Loubser, 2021-01-31 Start programming from scratch, no experience required. This beginners’ guide to software engineering starts with a discussion of the different editors used to create software and covers setting up a Docker environment. Next, you will learn about repositories and version control along with its uses. Now that you are ready to program, you’ll go through the basics of Python, the ideal language to learn as a novice software engineer. Many modern applications need to talk to a database of some kind, so you will explore how to create and connect to a database and how to design one for your app. Additionally you will discover how to use Python’s Flask microframework and how to efficiently test your code. Finally, the book explains best practices in coding, design, deployment, and security. Software Engineering for Absolute Beginners answers the question of what topics you should know when you start out to learn software engineering. This book covers a lot of topics, and aims to clarify the hidden, but very important, portions of the software development toolkit. After reading this book, you, a complete beginner, will be able to identify best practices and efficient approaches to software development. You will be able to go into a work environment and recognize the technology and approaches used, and set up a professional environment to create your own software applications. What You Will Learn Explore the concepts that you will encounter in the majority of companies doing software development Create readable code that is neat as well as well-designed Build code that is source controlled, containerized, and deployable Secure your codebase Optimize your workspace Who This Book Is For A reader with a keen interest in creating software. It is also helpful for students.
  curriculum for software engineering: Artificial Intelligence with Python Prateek Joshi, 2017-01-27 Build real-world Artificial Intelligence applications with Python to intelligently interact with the world around you About This Book Step into the amazing world of intelligent apps using this comprehensive guide Enter the world of Artificial Intelligence, explore it, and create your own applications Work through simple yet insightful examples that will get you up and running with Artificial Intelligence in no time Who This Book Is For This book is for Python developers who want to build real-world Artificial Intelligence applications. This book is friendly to Python beginners, but being familiar with Python would be useful to play around with the code. It will also be useful for experienced Python programmers who are looking to use Artificial Intelligence techniques in their existing technology stacks. What You Will Learn Realize different classification and regression techniques Understand the concept of clustering and how to use it to automatically segment data See how to build an intelligent recommender system Understand logic programming and how to use it Build automatic speech recognition systems Understand the basics of heuristic search and genetic programming Develop games using Artificial Intelligence Learn how reinforcement learning works Discover how to build intelligent applications centered on images, text, and time series data See how to use deep learning algorithms and build applications based on it In Detail Artificial Intelligence is becoming increasingly relevant in the modern world where everything is driven by technology and data. It is used extensively across many fields such as search engines, image recognition, robotics, finance, and so on. We will explore various real-world scenarios in this book and you'll learn about various algorithms that can be used to build Artificial Intelligence applications. During the course of this book, you will find out how to make informed decisions about what algorithms to use in a given context. Starting from the basics of Artificial Intelligence, you will learn how to develop various building blocks using different data mining techniques. You will see how to implement different algorithms to get the best possible results, and will understand how to apply them to real-world scenarios. If you want to add an intelligence layer to any application that's based on images, text, stock market, or some other form of data, this exciting book on Artificial Intelligence will definitely be your guide! Style and approach This highly practical book will show you how to implement Artificial Intelligence. The book provides multiple examples enabling you to create smart applications to meet the needs of your organization. In every chapter, we explain an algorithm, implement it, and then build a smart application.
  curriculum for software engineering: How to Design Programs, second edition Matthias Felleisen, Robert Bruce Findler, Matthew Flatt, Shriram Krishnamurthi, 2018-05-25 A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.
  curriculum for software engineering: The Computer Boys Take Over Nathan L. Ensmenger, 2012-08-24 The contentious history of the computer programmers who developed the software that made the computer revolution possible. This is a book about the computer revolution of the mid-twentieth century and the people who made it possible. Unlike most histories of computing, it is not a book about machines, inventors, or entrepreneurs. Instead, it tells the story of the vast but largely anonymous legions of computer specialists—programmers, systems analysts, and other software developers—who transformed the electronic computer from a scientific curiosity into the defining technology of the modern era. As the systems that they built became increasingly powerful and ubiquitous, these specialists became the focus of a series of critiques of the social and organizational impact of electronic computing. To many of their contemporaries, it seemed the “computer boys” were taking over, not just in the corporate setting, but also in government, politics, and society in general. In The Computer Boys Take Over, Nathan Ensmenger traces the rise to power of the computer expert in modern American society. His rich and nuanced portrayal of the men and women (a surprising number of the “computer boys” were, in fact, female) who built their careers around the novel technology of electronic computing explores issues of power, identity, and expertise that have only become more significant in our increasingly computerized society. In his recasting of the drama of the computer revolution through the eyes of its principle revolutionaries, Ensmenger reminds us that the computerization of modern society was not an inevitable process driven by impersonal technological or economic imperatives, but was rather a creative, contentious, and above all, fundamentally human development.
  curriculum for software engineering: Software Sustainability Coral Calero, Ma Ángeles Moraga, Mario Piattini, 2021-10-05 This book focuses on software sustainability, regarded in terms of how software is or can be developed while taking into consideration environmental, social, and economic dimensions. The sixteen chapters cover various related issues ranging from technical aspects like energy-efficient programming techniques, formal proposals related to energy efficiency measurement, patterns to build energy-efficient software, the role of developers on energy efficient software systems and tools for detecting and refactoring code smells/energy bugs; to human aspects like its impact on software sustainability or the adaptation of ACM/IEEE guidelines for student and professional education and; and an economics-driven architectural evaluation for sustainability. Also aspects as the elements of governance and management that organizations should consider when implementing, assessing and improving Green IT or the relationship between software sustainability and the Corporate Social Responsibility of software companies are included. The chapters are complemented by usage scenarios and experience reports on several domains as cloud applications, agile development or e-Health, among others. As a whole, the chapters provide a complete overview of the various issues related to sustainable software development. The target readership for this book includes CxOs, (e.g. Chief Information Officers, Chief Executive Officers, Chief Technology Officers, etc.) software developers, software managers, auditors, business owners, and quality professionals. It is also intended for students of software engineering and information systems, and software researchers who want to know the state of the art regarding software sustainability.
  curriculum for software engineering: The Architecture of Open Source Applications Amy Brown, Greg Wilson, 2011 Beschrijving van vijfentwintig open source applicaties.
  curriculum for software engineering: Arguments that Count Rebecca Slayton, 2023-10-31 How differing assessments of risk by physicists and computer scientists have influenced public debate over nuclear defense. In a rapidly changing world, we rely upon experts to assess the promise and risks of new technology. But how do these experts make sense of a highly uncertain future? In Arguments that Count, Rebecca Slayton offers an important new perspective. Drawing on new historical documents and interviews as well as perspectives in science and technology studies, she provides an original account of how scientists came to terms with the unprecedented threat of nuclear-armed intercontinental ballistic missiles (ICBMs). She compares how two different professional communities—physicists and computer scientists—constructed arguments about the risks of missile defense, and how these arguments changed over time. Slayton shows that our understanding of technological risks is shaped by disciplinary repertoires—the codified knowledge and mathematical rules that experts use to frame new challenges. And, significantly, a new repertoire can bring long-neglected risks into clear view. In the 1950s, scientists recognized that high-speed computers would be needed to cope with the unprecedented speed of ICBMs. But the nation's elite science advisors had no way to analyze the risks of computers so used physics to assess what they could: radar and missile performance. Only decades later, after establishing computing as a science, were advisors able to analyze authoritatively the risks associated with complex software—most notably, the risk of a catastrophic failure. As we continue to confront new threats, including that of cyber attack, Slayton offers valuable insight into how different kinds of expertise can limit or expand our capacity to address novel technological risks.
  curriculum for software engineering: Blown to Bits Harold Abelson, Ken Ledeen, Harry R. Lewis, 2008 'Blown to Bits' is about how the digital explosion is changing everything. The text explains the technology, why it creates so many surprises and why things often don't work the way we expect them to. It is also about things the information explosion is destroying: old assumptions about who is really in control of our lives.
  curriculum for software engineering: Python Scripting for Computational Science Hans Petter Langtangen, 2013-03-14 Scripting with Python makes you productive and increases the reliability of your scientific work. Here, the author teaches you how to develop tailored, flexible, and efficient working environments built from small programs (scripts) written in Python. The focus is on examples and applications of relevance to computational science: gluing existing applications and tools, e.g. for automating simulation, data analysis, and visualization; steering simulations and computational experiments; equipping programs with graphical user interfaces; making computational Web services; creating interactive interfaces with a Maple/Matlab-like syntax to numerical applications in C/C++ or Fortran; and building flexible object-oriented programming interfaces to existing C/C++ or Fortran libraries.
  curriculum for software engineering: The Productive Programmer Neal Ford, 2008-07-03 Anyone who develops software for a living needs a proven way to produce it better, faster, and cheaper. The Productive Programmer offers critical timesaving and productivity tools that you can adopt right away, no matter what platform you use. Master developer Neal Ford not only offers advice on the mechanics of productivity-how to work smarter, spurn interruptions, get the most out your computer, and avoid repetition-he also details valuable practices that will help you elude common traps, improve your code, and become more valuable to your team. You'll learn to: Write the test before you write the code Manage the lifecycle of your objects fastidiously Build only what you need now, not what you might need later Apply ancient philosophies to software development Question authority, rather than blindly adhere to standards Make hard things easier and impossible things possible through meta-programming Be sure all code within a method is at the same level of abstraction Pick the right editor and assemble the best tools for the job This isn't theory, but the fruits of Ford's real-world experience as an Application Architect at the global IT consultancy ThoughtWorks. Whether you're a beginner or a pro with years of experience, you'll improve your work and your career with the simple and straightforward principles in The Productive Programmer.
  curriculum for software engineering: Software Engineering Essentials Richard Hall Thayer, Merlin Dorfman, 2012-11
  curriculum for software engineering: Software Engineering Education Rosalind L. Ibrahim, 1995-02-17 This volume constitutes the proceedings of the 8th Conference on Software Engineering Education, SEI CSEE 1995, held in New Orleans, Louisiana, USA in March/April 1995. The volume presents 25 carefully selected full papers by researchers, educators, trainers and managers from the relevant academic, industrial and governmental communities; in addition there are abstracts of keynote speeches, panels, and tutorials. The topics covered include curriculum issues: Goals - what should we be teaching.- Process issues.- Software engineering in special domains.- Requirements and designs.- People, management, and leadership skills.- Technology issues.- Education and training - needs and trends.
  curriculum for software engineering: Linux Device Drivers Jonathan Corbet, Alessandro Rubini, Greg Kroah-Hartman, 2005-02-07 Device drivers literally drive everything you're interested in--disks, monitors, keyboards, modems--everything outside the computer chip and memory. And writing device drivers is one of the few areas of programming for the Linux operating system that calls for unique, Linux-specific knowledge. For years now, programmers have relied on the classic Linux Device Drivers from O'Reilly to master this critical subject. Now in its third edition, this bestselling guide provides all the information you'll need to write drivers for a wide range of devices.Over the years the book has helped countless programmers learn: how to support computer peripherals under the Linux operating system how to develop and write software for new hardware under Linux the basics of Linux operation even if they are not expecting to write a driver The new edition of Linux Device Drivers is better than ever. The book covers all the significant changes to Version 2.6 of the Linux kernel, which simplifies many activities, and contains subtle new features that can make a driver both more efficient and more flexible. Readers will find new chapters on important types of drivers not covered previously, such as consoles, USB drivers, and more.Best of all, you don't have to be a kernel hacker to understand and enjoy this book. All you need is an understanding of the C programming language and some background in Unix system calls. And for maximum ease-of-use, the book uses full-featured examples that you can compile and run without special hardware.Today Linux holds fast as the most rapidly growing segment of the computer market and continues to win over enthusiastic adherents in many application areas. With this increasing support, Linux is now absolutely mainstream, and viewed as a solid platform for embedded systems. If you're writing device drivers, you'll want this book. In fact, you'll wonder how drivers are ever written without it.
  curriculum for software engineering: The Elements of Computing Systems Noam Nisan, Shimon Schocken, 2008 This title gives students an integrated and rigorous picture of applied computer science, as it comes to play in the construction of a simple yet powerful computer system.
  curriculum for software engineering: Ultralearning Scott H. Young, 2019-08-06 Now a Wall Street Journal bestseller. Learn a new talent, stay relevant, reinvent yourself, and adapt to whatever the workplace throws your way. Ultralearning offers nine principles to master hard skills quickly. This is the essential guide to future-proof your career and maximize your competitive advantage through self-education. In these tumultuous times of economic and technological change, staying ahead depends on continual self-education—a lifelong mastery of fresh ideas, subjects, and skills. If you want to accomplish more and stand apart from everyone else, you need to become an ultralearner. The challenge of learning new skills is that you think you already know how best to learn, as you did as a student, so you rerun old routines and old ways of solving problems. To counter that, Ultralearning offers powerful strategies to break you out of those mental ruts and introduces new training methods to help you push through to higher levels of retention. Scott H. Young incorporates the latest research about the most effective learning methods and the stories of other ultralearners like himself—among them Benjamin Franklin, chess grandmaster Judit Polgár, and Nobel laureate physicist Richard Feynman, as well as a host of others, such as little-known modern polymath Nigel Richards, who won the French World Scrabble Championship—without knowing French. Young documents the methods he and others have used to acquire knowledge and shows that, far from being an obscure skill limited to aggressive autodidacts, ultralearning is a powerful tool anyone can use to improve their career, studies, and life. Ultralearning explores this fascinating subculture, shares a proven framework for a successful ultralearning project, and offers insights into how you can organize and exe - cute a plan to learn anything deeply and quickly, without teachers or budget-busting tuition costs. Whether the goal is to be fluent in a language (or ten languages), earn the equivalent of a college degree in a fraction of the time, or master multiple tools to build a product or business from the ground up, the principles in Ultralearning will guide you to success.
Modelos de Curriculum Vitae GRÁTIS para Download
Ao escrever seu curriculum vitae, você deve observar uma série de regras e dicas que visam diferenciá-lo entre os demais candidatos a vaga, destacando suas qualidades profissionais e …

→ Modelo de Curriculo Vitae 【Grátis】 ← Meu Curriculum
O curriculum vitae (também chamado de currículo ou CV) é um documento que agrupa informações pessoais de um profissional junto a sua formação acadêmica e sua trajetória no …

Curriculum Vitae - Descubra Tudo Sobre esse Documento
O termo curriculum vitae vem do Latim e significa trajetória de vida.. Em resumo, o curriculum vitae (também chamado de currículo ou CV) é um documento que agrupa informações …

Como Fazer um Curriculum Vitae Incrível
Resultado: curriculum pré-selecionado durante a fase de triagem e o canditato eliminado por ser impossível encontrá-lo. As informações de contato (telefone fixo, celular e e-mail) devem …

Modelos de Curriculos Incríveis para Download 【Grátis】
"Oi Suellen, escrevo para te agradecer pela revisão do meu curriculum. Estava errando coisas bobas e depois que fiz as alterações que você sugeriu, achei que ficou mesmo muito melhor. …

Enviar Curriculum Vitae pela Internet? Descubra!
Envio de curriculum por preenchimento de formulários no site da própria empresa Muitas empresas recebem curríulos a partir de áreas específicas de seus sites. Estas entidades …

→ Modelo de Curriculo Vitae 【Grátis】 ← Meu Curriculum
Brasileiro, solteiro, 29 anos Rua Castor de Afuentes Andradas, número 109 Pampulha – Belo Horizonte – MG Telefone: (31) 8888-9999 / E-mail: rodrigoaug@gmail.com.br

Como Não Fazer um Curriculum Vitae
A apresentação do curriculum é tão importante quanto seu conteúdo. Caso encontre algum erro, nunca utilize corretivo ou escreva de caneta esferográfica no mesmo. Imprima uma nova …

Sobre esse Site - Meu Curriculum
Portanto, além de modelos de curriculum cuidadosamente criados por profissionais de recrutamento e seleção, nossa intenção é disponibilizar aqui dicas e informações úteis para …

Políticas de Privacidade | Meu Curriculum
Meu Curriculum; Políticas de Privacidade; Políticas de Privacidade. O uso desse site pressupõe a aceitação desta política de privacidade. Nossa equipe reserva-se ao direito de alterar este …

Modelos de Curriculum Vitae GRÁTIS para Download
Ao escrever seu curriculum vitae, você deve observar uma série de regras e dicas que visam diferenciá-lo entre os demais candidatos a vaga, destacando suas qualidades profissionais e …

→ Modelo de Curriculo Vitae 【Grátis】 ← Meu Curriculum
O curriculum vitae (também chamado de currículo ou CV) é um documento que agrupa informações pessoais de um profissional junto a sua formação acadêmica e sua trajetória no …

Curriculum Vitae - Descubra Tudo Sobre esse Documento
O termo curriculum vitae vem do Latim e significa trajetória de vida.. Em resumo, o curriculum vitae (também chamado de currículo ou CV) é um documento que agrupa informações …

Como Fazer um Curriculum Vitae Incrível
Resultado: curriculum pré-selecionado durante a fase de triagem e o canditato eliminado por ser impossível encontrá-lo. As informações de contato (telefone fixo, celular e e-mail) devem …

Modelos de Curriculos Incríveis para Download 【Grátis】
"Oi Suellen, escrevo para te agradecer pela revisão do meu curriculum. Estava errando coisas bobas e depois que fiz as alterações que você sugeriu, achei que ficou mesmo muito melhor. …

Enviar Curriculum Vitae pela Internet? Descubra!
Envio de curriculum por preenchimento de formulários no site da própria empresa Muitas empresas recebem curríulos a partir de áreas específicas de seus sites. Estas entidades …

→ Modelo de Curriculo Vitae 【Grátis】 ← Meu Curriculum
Brasileiro, solteiro, 29 anos Rua Castor de Afuentes Andradas, número 109 Pampulha – Belo Horizonte – MG Telefone: (31) 8888-9999 / E-mail: rodrigoaug@gmail.com.br

Como Não Fazer um Curriculum Vitae
A apresentação do curriculum é tão importante quanto seu conteúdo. Caso encontre algum erro, nunca utilize corretivo ou escreva de caneta esferográfica no mesmo. Imprima uma nova …

Sobre esse Site - Meu Curriculum
Portanto, além de modelos de curriculum cuidadosamente criados por profissionais de recrutamento e seleção, nossa intenção é disponibilizar aqui dicas e informações úteis para …

Políticas de Privacidade | Meu Curriculum
Meu Curriculum; Políticas de Privacidade; Políticas de Privacidade. O uso desse site pressupõe a aceitação desta política de privacidade. Nossa equipe reserva-se ao direito de alterar este …