d&d player's handbook online: Dungeons & Dragons Player's Handbook (Core Rulebook, D&D Roleplaying Game) Dungeons & Dragons, 2014-08-19 Create heroic characters for the world’s greatest roleplaying game. The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create characters from among the most iconic D&D races and classes. Publisher’s Weekly #1 Best Seller in Hardcover Nonfiction Wall Street Journal #1 Best Seller in Hardcover Nonfiction • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • The Player’s Handbook is the first of three D&D core rulebooks, along with the Monster Manual and the Dungeon Master’s Guide. The Player’s Handbook is the cornerstone. It’s the foundational text of D&D’s fifth edition—for beginners and for veterans alike. • The Player’s Handbook walks you through how to create a Dungeons & Dragons character—the role you’ll play in the D&D world. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. |
d&d player's handbook online: Player's Handbook II David Noonan, 2006-05 This follow-up to the Player's Handbook is designed to aid players and provide more character options. |
d&d player's handbook online: The New Player's Handbook Zeb Cook, 1995 Outlines how to determine a character's abilities, rules for character improvement, and mapping and combat procedures |
d&d player's handbook online: Home Staging For Dummies Christine Rae, Jan Saunders Maresh, 2011-03-31 Want to have homebuyers knocking down your door? Home Staging For Dummies delivers all the secrets to making your home stand out, sell faster, and bring in more money! It shows you how to make improvements room by room and generate a higher profit in the most cost- and time-effective way. Featuring eight full-color pages of instructive before-and-after photos, this completely practical guide demonstrates how and why to eliminate clutter, make repairs, arrange furnishings, and pave the way for buyers to make an emotional connection to your house. You’ll get a handle on what buyers want and how to show it to them, find plenty of do-it-yourself tasks that add real value to your home, and get tips on producing photos of your home that will have buyers craving to see more! Discover how to: See your home as prospective buyers will see it Know what needs doing and what doesn’t Master the three-step home staging process Add real value to your home without breaking the bank Decide whether to DIY or call in the pros Create curb appeal Make a great first impression with a beautiful entryway Spruce up your kitchen, bathroom, living, and dining rooms Turn your bedrooms into a buyer’s dream Whip your mechanicals into top shape Avoid staging nightmares Get top dollar for your home — all you need is a little help from Home Staging For Dummies! |
d&d player's handbook online: The Rise of Tiamat Wizards RPG Team, 2014-11-04 Avert the Cataclysmic Return of Tiamat in this Adventure for the World’s Greatest Roleplaying Game The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again. • The second of two adventures in the Tyranny of Dragons™ story arc, The Rise of Tiamat provides everything a Dungeon Master needs to create an exciting and memorable adventure experience. • Fans of the Dungeons & Dragons® Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters™ in-store play program. • Adventure design and development by Kobold Press. |
d&d player's handbook online: Explorer's Guide to Wildemount (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons) Dungeons & Dragons, 2020-03-17 HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer. |
d&d player's handbook online: A Players' Handbook Samuel Selden, 1934 |
d&d player's handbook online: Dungeons & Dragons For Dummies Bill Slavicsek, Richard Baker, 2005-04-08 Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D. |
d&d player's handbook online: Special Edition Player's Handbook Dungeons & Dragons, 2004-10 This core rulebook is a deluxe, leather-bound edition of the essential tool every D&D player needs. |
d&d player's handbook online: Forgotten Realms Player's Guide Rob Heinsoo, 2008 The complete guide for building Forgotten Realms characters. This guide presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting. |
d&d player's handbook online: Dungeons and Dragons Core Rulebook Wizards RPG Team, 2008-06-06 All three 4th Edition core rulebooks in one handsome slipcase. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master. This gift set provides all three 4th Edition Dungeons & Dragons core rulebooks (Player's Handbook, Dungeon Master's Guide, and Monster Manual) in a handsome slipcase that looks great on any bookshelf. |
d&d player's handbook online: Live to Tell the Tale Keith Ammann, 2020-07-07 From the author of The Monsters Know What They’re Doing comes an introduction to combat tactics for Dungeons & Dragons players. In his first book, The Monsters Know What They’re Doing (based on his popular blog), Keith Ammann unleashed upon the D&D world a wave of clever, highly evolved monster tactics. Now it’s only fair that he gives players the tools they need to fight back…and prevail! An introduction to combat tactics for fifth-edition Dungeons & Dragons players, Live to Tell the Tale evens the score. It examines the fundamentals of D&D battles: combat roles, party composition, attacking combos, advantage and disadvantage, Stealth and Perception, and more…including the ever-important consideration of how to run away! Don’t worry about creating a mathematically perfect character from square one. Survival isn’t about stats—it’s about behavior! With four turn-by-turn, roll-by-roll, blow-by-blow sample battles, Live to Tell the Tale breaks down how to make the best choices for your cherished characters so that they can survive their adventures, retire upon their accumulated riches, and tell stories about the old days that nobody will ever believe. |
d&d player's handbook online: The Monsters Know What They're Doing Keith Ammann, 2019-10-29 From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM. |
d&d player's handbook online: Of Dice and Men David M. Ewalt, 2013-08-20 A definitive look at Dungeons & Dragons traces its origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides and to its apotheosis as father of the modern video game industry. |
d&d player's handbook online: Special Edition Dungeon Master's Guide Monte Cook, Wizards Team, 2005-10 A deluxe version of the essential core rulebook every D&D Dungeon Master needs, this special release features an embossed, leather-bound cover and premium, gilt-edged paper. |
d&d player's handbook online: The Lazy Dungeon Master Michael Shea, 2019-06-14 You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result?It's time to unleash the Lazy Dungeon Master.Written in the style of Sly Flourish's Dungeon Master Tips and Running Epic Tier D&D Games, The Lazy Dungeon Master shows a new approach to game preparation, one that takes less time and gives your game the freedom to grow at the table. This book will help dungeon master prepare awesome games for any version of D&D.Based on the real-world experiences of hundreds of dungeon masters and dozens of professional game designers, the Lazy Dungeon Master includes interviews with veteran D&D DMs and a complete toolkit to help you improvise an entire game.Whether you play 1st, 2nd, 3rd, 4th, Pathfinder, or the D&D Next playtest; The Lazy Dungeon Master has tips, techniques, and advice to make preparation easier and help you run a flexible and entertaining game. |
d&d player's handbook online: Dungeons & Dragons Player's Handbook Wizards RPG Team, 2012 Based on the original Dungeons & Dragons rules created by E. Gary Gygax and Dave Arneson. |
d&d player's handbook online: DUNGEONS & DRAGONS , 2020 |
d&d player's handbook online: Dungeons & Dragons Acquisitions Incorporated HC (D&D Campaign Accessory Hardcover Book) Wizards RPG Team, 2019-06-18 Explore a wealth of peril and personalities in this campaign book for the world’s greatest roleplaying game, Dungeons & Dragons. Acquisitions Incorporated is a different flavor of Dungeons & Dragons. A fifth edition D&D book created in partnership with Penny Arcade Inc. and inspired by the podcast and web series, this book is full of madcap heists, hilarious moments, and all the ingredients you need to include the adventurers of Acquisitions Incorporated in your own fifth edition D&D campaign. • Start up your own Acquisitions Incorporated franchise in the Forgotten Realms or anywhere in the multiverse. • Live out your fantasy of climbing the corporate ladder of the most notorious retrieval agency in the Forgotten Realms—Acquisitions Incorporated. • The 224-page book will give Dungeon Masters and players plenty of bits to play a D&D fifth edition game just as if you were on stage with the crew at PAX! New backgrounds, character options, franchise information and more. • You'll also find an adventure that will take characters from levels 1 through 6, establishing your party's claim on a world they've just begun to explore—and to strip-mine for profit. Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. |
d&d player's handbook online: Dungeons and Desktops Matt Barton, Shane Stacks, 2019 An introduction to computer role-playing games -- Origins -- The dark age -- The bronze age -- The silver age -- The birth of the golden age -- SSI's golden age -- Origin's golden age -- The golden age of Sir-Tech, New World Computing, and Sierra -- Early Japanese role-playing games -- Dungeon master and the rise of real-time 3D -- Other games of the golden age -- The epic fails -- The platinum age -- Diablo and the rise of action RPGs -- Fallout and Baldur's gate -- Other treasures of the platinum age -- The birth of the modern age -- Modern JRPGs -- The rise of the MMORPG -- The late modern age -- The renaissance, Kickstarted -- The road ever ventures forth -- Surprise encounter -- Appendix I : the CRPG bestiary of the extraordinary and the obscure. |
d&d player's handbook online: Caves of Carnage , 2009-02 Illustrated cardstock terrain tiles for use with the Dungeons & Dragons(R) Roleplaying Game. This accessory for the Dungeons & Dragons Roleplaying Game contains six double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock. These tiles feature twisting caverns that include underground rivers, chasms, treacherous rope bridges, and the aftermath of bloody battles. |
d&d player's handbook online: Mythic Game Master Emulator Tom Pigeon, 2018-01-25 Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then runs the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players. |
d&d player's handbook online: VAN RICHTEN'S GUIDE TO RAVENLOFT (ALTERNATE COVER) , 2021 |
d&d player's handbook online: Encyclopedia Magica Dale S. Henson, 1994 |
d&d player's handbook online: Monster Manual 3 Mike Mearls, Greg Bilsland, Robert J. Schwalb, 2010 This core rulebook introduces an innovative monster stat block format, that makes running monsters easier for the Dungeon Master, and presents a horde of iconic monsters that fit into any campaign. |
d&d player's handbook online: Player's Handbook Jeremy Crawford, Mike Mearls, James Wyatt, 2009 This companion to the 'Player's handbook' core rulebook introduces the primal power source, which draws on the spirits that preserve and sustain the world. This book includes four classes tied to the primal power source: the barbarian, the druid, the shaman, and the warden. It also presents four new arcane and divine classes: the avenger, the bard, the invoker, and the sorcerer. |
d&d player's handbook online: Dungeons & Dragons Player's Handbook (Core Rulebook, D&D Roleplaying Game) Dungeons & Dragons, 2014-08-19 Create heroic characters for the world’s greatest roleplaying game. The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create characters from among the most iconic D&D races and classes. Publisher’s Weekly #1 Best Seller in Hardcover Nonfiction Wall Street Journal #1 Best Seller in Hardcover Nonfiction • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • The Player’s Handbook is the first of three D&D core rulebooks, along with the Monster Manual and the Dungeon Master’s Guide. The Player’s Handbook is the cornerstone. It’s the foundational text of D&D’s fifth edition—for beginners and for veterans alike. • The Player’s Handbook walks you through how to create a Dungeons & Dragons character—the role you’ll play in the D&D world. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. |
d&d player's handbook online: Dungeons and Dragons 4th Edition For Dummies Bill Slavicsek, Richard Baker, 2009-01-29 Explore the fantasy world of D&D and delve into dungeons, slay monsters, and gain treasure! If you've been thinking of playing D&D or you've played before and you want to get up to speed on the all-new 4th Edition, this is the book for you. Here's what you need to know to join the fantasy fun. D&D terminology — understand what ability check, modifier, saving throw, AC, gp, hp, and XP mean Roll the dice — add modifiers and see if you rolled the d20 high enough to beat the challenge Minding your manners — know D&D etiquette so you'll be welcome in any adventure Character building — select your character's race and class, and choose the best powers, skills, feats, and gear Roleplaying — give your character a background and personality quirks Combat — use combat rules, a battle grid, and miniatures to play out furious battles Open the book and find: Everything a new player needs to get started playing D&D Details on four fantasy races and four iconic classes Explanations of every number and statistic on the character sheet The best magic items and equipment for characters of all classes Advice on roleplaying and teamwork A ready-to-use adventure to get you started as a Dungeon Master A ready-to-use battle grid with character and monster markers |
d&d player's handbook online: Roleplaying Games in the Digital Age Stephanie Hedge, Jennifer Grouling, 2021-02-22 The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. Such shifts elicit new scholarly perspectives. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing. |
d&d player's handbook online: The Routledge Handbook of Role-Playing Game Studies José P. Zagal, Sebastian Deterding, 2024-06-27 This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like worldbuilding, immersion, and player-character relations, as well as explore actual play and streaming, diversity, equity, inclusion, jubensha, therapeutic uses of RPGs, and storygames, journaling games, and other forms of text-based RPGs. Each chapter includes definitions of key terms and recommended readings to help students and scholars new to RPG studies find their way into this interdisciplinary field. A comprehensive reference volume ideal for students and scholars of game studies and immersive experiences and those looking to learn more about the ever-growing, interdisciplinary field of RPG studies. |
d&d player's handbook online: Handbook of Research on Digital Media and Advertising: User Generated Content Consumption Eastin, Matthew S., Daugherty, Terry, Burns, Neal M., 2010-07-31 This book bridges the gap between professional and academic perceptions of advertising in new media environments, defining the evolution of consumerism within the context of media change and establishing the practical issues related to consumer power shifts from supplier to user--Provided by publisher. |
d&d player's handbook online: Chaotic Good Whitney Gardner, 2018-03-13 Cosplay, comic shops, and college applications collide in this illustrated novel, perfect for fans of Adam Silvera and Noelle Steveson! Cameron's cosplay creations are finally starting to earn her attention--attention she hopes to use to get into the CalArts costume design department for college. But after she wins a major competition, she inadvertently sets off a firestorm of angry comments from male fans online. When Cameron's family moves the summer before her senior year, she hopes to complete her costume portfolio in peace and quiet away from the abuse. Unfortunately, the only comic shop in town--her main destination for character reference--is staffed by a dudebro owner who challenges every woman who comes into the shop. At her twin brother's suggestion, Cameron borrows a set of his clothes and uses her costuming expertise to waltz into the shop as Boy Cameron, where she's shocked at how easily she's accepted into the nerd inner sanctum. Soon, Cameron finds herself drafted into a D&D campaign alongside the jerky shop-owner Brody, friendly (almost flirtatiously so) clerk Wyatt, handsome Lincoln, and her brother Cooper, dragged along for good measure. But as her secret identity gets more and more entrenched, Cameron's portfolio falls by the wayside--and her feelings for Lincoln threaten to make a complicated situation even more precarious in this geek girl anthem from You're Welcome, Universe author Whitney Gardner, complete with fully illustrated comic pages inked by Gardner herself. |
d&d player's handbook online: Welcome to Dragon Talk Shelly Mazzanoble, Greg Tito, 2022-12-05 In this collection, the hosts of Dragon Talk, the official D and D podcast, recount some of the most inspiring stories from their guests. All use the core tenants of the game in their everyday life-- |
d&d player's handbook online: Connecting Teens with Technology at the Library Kelly Nicole Czarnecki, Marie L. Harris, 2021-05-29 Connecting Teens with Technology at the Library presents a balanced view of the often complex relationship between teenagers and their technology. This book will help support fellow teen-serving staff nationwide in program creation and collection development on this relevant topic. Throughout the chapters, the authors take a lens of inclusivity to address the needs of many teens-not just those that are avid users. While programming is central to most books about teens and technology in the library, this read goes beyond a mere listing of program ideas or reviews but offers practical advice for linking these technology programs with real-world applications such as future careers and community partnerships. The authors provide options of low-tech and high-tech as well as how to engage youth during the pandemic and beyond. The book also explores areas of connecting teens with technology beyond programming and into areas of mentoring and community building; the foundational blocks of the library. Whether readers are just starting out in libraries or are a seasoned library worker, this book has tips to engage every reader in welcoming teens to the technology resources of the library. With Connecting Teens with Technology at the Library, Czarnecki and Harris have created an essential manual for working with teens through and with technology. From matching your program with the library’s mission, to developing your professional and teen collections with technology centered materials, to sample programs that your teens will love, this book has everything you need to create an impactful technology program that works in and out of the library. |
d&d player's handbook online: MR. BIG WEALTH: MASTERING DUNGEONS & DRAGONS MR. BIG WEALTH, 2023-08-11 MR. BIG WEALTH Dungeons and Dragons Mastery is your key to unlocking your full potential as the ultimate Dungeon Master and player. Step into a world of adventure, excitement, and limitless imagination with our comprehensive guide. Whether you're a seasoned player looking to enhance your skills or a beginner seeking to embark on your first campaign, our mastery program is designed to help you unleash your inner hero. From creating captivating storylines to mastering game mechanics, we provide you with the tools and knowledge to become a true master of the Dungeons and Dragons realm. Join MR. BIG WEALTH and embark on an epic journey like no other. |
d&d player's handbook online: The Digital Role-Playing Game and Technical Communication Daniel Reardon, David Wright, 2021-04-22 With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the tremendous cultural influence of digital games, Daniel Reardon and David Wright analyze three companies that have shaped the industry: Bethesda, located in Rockville, Maryland; BioWare in Edmonton, Alberta, and CD Projekt Red in Warsaw, Poland. Each company has used social media and technical content in the games to promote players' belief that players control the companies' game narratives. The result has been at times explosive, as empowered players often attempted to co-op the creative processes of games through discussion board forum demands, fund-raising campaigns to persuade companies to change or add game content, and modifications (modding) of the games through fan-created downloads. The result has changed the way we understand the interactive nature of digital games and the power of fan culture to shape those games. |
d&d player's handbook online: Dungeons & Dragons Player's Handbook Collection Rob Heinsoo, Andy Collins, Gam, Jeremy Crawford, Mike Mearls, James Wyatt, 2009-11-17 2 great books... 1 great price! The Player's Handbook and Player's Handbook 2 contain all of the rules, classes, races, feats, skills, and items any player of D&D(R) will ever need. Gathered together in a handsome slip-case, this special holiday collection offers both books at one great price! In addition to this savings, purchasers will receive a promotional code that will garner them $12 off on a year-long subscription to D&D Insider(TM), the premier website for the dedicated D&D gamer. D&D Insider provides players with great additional rules content as well as a suite of tools designed to make playing D&D that much easier. This great holiday offering is just the thing for either the new or the dedicated gamer in your life... |
d&d player's handbook online: Race and Popular Fantasy Literature Helen Young, 2015-08-11 This book illuminates the racialized nature of twenty-first century Western popular culture by exploring how discourses of race circulate in the Fantasy genre. It examines not only major texts in the genre, but also the impact of franchises, industry, editorial and authorial practices, and fan engagements on race and representation. Approaching Fantasy as a significant element of popular culture, it visits the struggles over race, racism, and white privilege that are enacted within creative works across media and the communities which revolve around them. While scholars of Science Fiction have explored the genre’s racialized constructs of possible futures, this book is the first examination of Fantasy to take up the topic of race in depth. The book’s interdisciplinary approach, drawing on Literary, Cultural, Fan, and Whiteness Studies, offers a cultural history of the anxieties which haunt Western popular culture in a century eager to declare itself post-race. The beginnings of the Fantasy genre’s habits of whiteness in the twentieth century are examined, with an exploration of the continuing impact of older problematic works through franchising, adaptation, and imitation. Young also discusses the major twenty-first century sub-genres which both re-use and subvert Fantasy conventions. The final chapter explores debates and anti-racist praxis in authorial and fan communities. With its multi-pronged approach and innovative methodology, this book is an important and original contribution to studies of race, Fantasy, and twenty-first century popular culture. |
d&d player's handbook online: Handbook of Research on Social Interaction Technologies and Collaboration Software: Concepts and Trends Dumova, Tatyana, Fiordo, Richard, 2009-07-31 This book explores the origin, structure, purpose, and function of socially interactive technologies known as social software--Provided by publisher. |
d&d player's handbook online: Handbook of Research on Computational Arts and Creative Informatics Braman, James, Vincenti, Giovanni, Trajkovski, Goran, 2009-05-31 This book looks at the combination of art, creativity and expression through the use and combination of computer science, and how technology can be used creatively for self expression using different approaches--Provided by publisher. |
dd to - 知乎
Apr 11, 2025 · 来酷 斗战者 战7000锐龙版,一线品牌性价比大杀器来了 它来了它来了,性价比炸裂的一线品牌游戏本,联想旗下来酷斗战者战7000锐龙版开启预约,r9-8940hx +5060 显卡首 …
网络用词dd是什么意思? - 知乎
DD意为"无论是谁都最喜欢"(だれでもだいすき 我爱大家)的简写。取假名音 Da re de mo Da i su ki中大写的D和D。在日本一些论坛或大街上能经常看到。 DD也即“大大”(Da Da)的意思, …
yyyy-mm-dd日期格式跟yyyy-m-d有什么区别? - 知乎
Sep 2, 2023 · 所以对于日期来说,通常会用yyyy--mm--dd这种格式来表示,一方面来说,可读性、兼容性更强;另一方面,因为yyyy-mm-dd是固定长度的,它在数据库和电子表格等应用中, …
请问dd水,DEPC水,去离子水,蒸馏水分别是什么,有什么区 …
dd水(double distilled water): dd水是经过了两次蒸馏得到的水,中文名双蒸水、重蒸水。 DEPC水: DEPC水是先用DEPC处理,后经高温高压灭菌得到的超纯水, DEPC水基本上不 …
如何迅速看懂一张核磁共振氢谱图? - 知乎
所以 H1 ---》 dd (double doublet) 再看 H2 同理,一样被H1和H3裂分成一个双双重峰。 我们再看 H3 被三个不同位置的氢裂分(H1 H2 H4) 所以你会看到 双双双重峰(double double …
怎样在 Excel 中将文本转换为日期格式? - 知乎
知乎,中文互联网高质量的问答社区和创作者聚集的原创内容平台,于 2011 年 1 月正式上线,以「让人们更好的分享知识、经验和见解,找到自己的解答」为品牌使命。知乎凭借认真、专业 …
如何评价ThinkBook 14+/16+ 2025款,是否值得购买? - 知乎
25款TB 14+/16+ 已上架酷睿Ultra 200H、锐龙AI 300版本,基本是常规迭代,是否值得购买?
C盘APPData目录如何清理,目前占用了几十G? - 知乎
C盘APPData目录如何清理,目前占用了几十G。C盘已经飘红了。
日期格式化(yyyy-MM-dd)中,为什么 M 多大写? - 知乎
可以看出来使用"YYYY-MM-DD"格式化时间出现了错误! 具体是什么原因哪? 这是因为Java语言中在特定的时间或者数字等数据上,平时你感觉一切都OK!但是在特定时间、特定环境就会 …
dd/MMM/yyyy这样的日期格式怎么输入? - 知乎
如何获得格式为"yyyy-MM-dd HH:mm:ss",数据类型为Date的数据? 1 个回答 excel中怎么将yyyy-mm-dd格式的日期转换为yyyy.mm? 4 个回答
dd to - 知乎
Apr 11, 2025 · 来酷 斗战者 战7000锐龙版,一线品牌性价比大杀器来了 它来了它来了,性价比炸裂的一线品牌游戏本,联想旗下来酷斗战者战7000锐龙版开启预约,r9-8940hx +5060 显卡首 …
网络用词dd是什么意思? - 知乎
DD意为"无论是谁都最喜欢"(だれでもだいすき 我爱大家)的简写。取假名音 Da re de mo Da i su ki中大写的D和D。在日本一些论坛或大街上能经常看到。 DD也即“大大”(Da Da)的意思, …
yyyy-mm-dd日期格式跟yyyy-m-d有什么区别? - 知乎
Sep 2, 2023 · 所以对于日期来说,通常会用yyyy--mm--dd这种格式来表示,一方面来说,可读性、兼容性更强;另一方面,因为yyyy-mm-dd是固定长度的,它在数据库和电子表格等应用中, …
请问dd水,DEPC水,去离子水,蒸馏水分别是什么,有什么区 …
dd水(double distilled water): dd水是经过了两次蒸馏得到的水,中文名双蒸水、重蒸水。 DEPC水: DEPC水是先用DEPC处理,后经高温高压灭菌得到的超纯水, DEPC水基本上不 …
如何迅速看懂一张核磁共振氢谱图? - 知乎
所以 H1 ---》 dd (double doublet) 再看 H2 同理,一样被H1和H3裂分成一个双双重峰。 我们再看 H3 被三个不同位置的氢裂分(H1 H2 H4) 所以你会看到 双双双重峰(double double …
怎样在 Excel 中将文本转换为日期格式? - 知乎
知乎,中文互联网高质量的问答社区和创作者聚集的原创内容平台,于 2011 年 1 月正式上线,以「让人们更好的分享知识、经验和见解,找到自己的解答」为品牌使命。知乎凭借认真、专业 …
如何评价ThinkBook 14+/16+ 2025款,是否值得购买? - 知乎
25款TB 14+/16+ 已上架酷睿Ultra 200H、锐龙AI 300版本,基本是常规迭代,是否值得购买?
C盘APPData目录如何清理,目前占用了几十G? - 知乎
C盘APPData目录如何清理,目前占用了几十G。C盘已经飘红了。
日期格式化(yyyy-MM-dd)中,为什么 M 多大写? - 知乎
可以看出来使用"YYYY-MM-DD"格式化时间出现了错误! 具体是什么原因哪? 这是因为Java语言中在特定的时间或者数字等数据上,平时你感觉一切都OK!但是在特定时间、特定环境就会 …
dd/MMM/yyyy这样的日期格式怎么输入? - 知乎
如何获得格式为"yyyy-MM-dd HH:mm:ss",数据类型为Date的数据? 1 个回答 excel中怎么将yyyy-mm-dd格式的日期转换为yyyy.mm? 4 个回答