Advertisement
d&d science fiction: Stars Without Number (Perfect Bound) , 2010-11-21 Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution |
d&d science fiction: Chaositech Monte Cook, 2004-03 Fantasirollespil. |
d&d science fiction: Those Dark Places Jonathan Hicks, 2007-07-27 Jonathan Hicks, published twice in the British Science Fiction Association's writer's magazine 'FOCUS' and the mission designer/dialogue writer of the mobile telephone game of acclaimed television show 'Battlestar Galactica', presents twelve short stories about the little people in the big universe. I grew up with the grandiose science fiction tales, in books and on film, with great galaxy-spanning adventures or life-changing technologies, said Jonathan Hicks. In this book I concentrate on the 'little guy', the people who work behind the scenes and those who get a less than stellar deal out of the supposed adventure travelling the galaxy and exploring new technologies offers. Click on the 'preview this book' under the cover picture above to find out more about these stories. Contains strong language and some violence |
d&d science fiction: Rise of the Dungeon Master David Kushner, 2017-05-09 Now a scripted-thriller podcast series starring Emmy-nominated actor, Jon Hamm, Rise of the Dungeon Master is a graphic narrative of the life of Gary Gygax, co-creator of Dungeons & Dragons, one of the world’s most influential role-playing games. Rise of the Dungeon Master tells, in graphic form, the story of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever made. Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture. |
d&d science fiction: The Forever Engine Frank Chadwick, 2013-12-16 Original Trade Paperback. The exciting debut of a steampunk masterpiece from legendary game author and creator of the staple steampunk role playing game, Space: 1889. The stunning unveiling of a perfectly formed steampunk past, from an author who helped define the genre. London 1888. His Majestys airships troll the sky powered by antigrav liftwood as a cabal of Iron Lords tightens its hold on a Britain choked by the fumes of industry. Mars has been colonized, and clockwork assassins stalk the European corridors of power. And somewhere far to the east, the Old Man of the Mountains plots the end of the world with his Forever Engine. Enter Jack Fargo. Scholar. Former special forces operator in Afghanistan. A man from our own near future thrust back in time¾or to wherever it is that this Brave Victorian World actually exists. Aided only by an elderly Scottish physicist, a young British officer of questionable courage, and a beautiful but mysterious spy for the French Commune, Fargo is a man on a mission: save the future from irrevocable destruction when the Forever Engine is brought to full power and blows this universe, and our own, to smithereens. At the publisher's request, this title is sold without DRM (Digital Rights Management). About The Forever Engine: _Chadwick balances scientific theory, steampunk imagery, and memorable characters with flair . . .Ó¾Publishers Weekly An alternate universe story full of action and political intrigue in the great tradition of Keith Laumer's Worlds of the Imperium. It'll probably be labeled steampunk, but this is the all-too-rare kind of steampunk where the coal dust is black and gritty, engines run hot and stink, steam boilers are dangerous, and blood-spilling isn't the least bit Victorian._Eric Flint, New York Times best-selling alternate history master, creator of the Ring of Fire series About Frank Chadwick's How Dark the World Becomes: _How Dark the World Becomes is a crackling debut novel that speaks of great things to come! It's whip-smart, lightning-fast and character-driven¾in short it has everything required to be totally satisfying. Highly recommended. _Jonathan Maberry, New York Times best-selling author of Assassins Code |
d&d science fiction: The Cleveland Heights LGBTQ Sci-Fi and Fantasy Role Playing Club Doug Henderson, 2021-04-15 On Thursday nights, the players assemble in the back of Readmore Comix and Games. Celeste is the dungeon master; Valerie, who works at the store, was roped in by default; Mooneyham, the banker, likes to argue; and Ben, sensitive, unemployed, and living at home, is still recovering from an unrequited love. In the real world they go about their days falling in love, coming out at work, and dealing with their family lives all with varying degrees of success. But in the world of their fantasy game, they are heroes and wizards fighting to stop an evil cult from waking a sleeping god. But then a sexy new guy, Albert, joins the club, Ben’s character is killed, and Mooneyham’s boyfriend is accosted on the street. The connections and parallels between the real world and the fantasy one become stronger and more important than ever as Ben struggles to bring his character back to life and win Albert’s affection, and the group unites to organize a protest at a neighborhood bar. All the while the slighted and competing vampire role playing club, working secretly in the shadows, begins to make its move. |
d&d science fiction: The Parched Sea Troy Denning, 2011-10-25 The beloved Harpers series kicks off with a thrilling tale about an outcast witch, a foreign agent, and the endangered desert tribes of the Anauroch Determined to drive a trade route through Anauroch, the Zhentarim have sent an army to enslave the fierce nomads of the great desert. As tribe after tribe fall to the intruders, only a single woman, Rhua, sees the true danger—but what sheik will heed the advice of an outcast witch? Ruha finds help from an unexpected source. The Harpers, guardians of liberty throughout the Realms, have sent an agent to counter the Zhentarim. If she can help this stranger win the trust of the sheikhs, perhaps he can overcome the tribes’ ancestral rivalries and drive the invaders from the desert. The Parched Sea is the first book in a series of loosely-connected novels about the Harpers. |
d&d science fiction: Mazes and Monsters Rona Jaffe, 2015-02-24 Part thriller, part love story, Mazes and Monsters is a spellbinding novel about a group of college students in the 1980s who use a fantasy game as refuge from their personal, emotional, and social problems. Based loosely on the “steam tunnel incidents” of the 1970s, the four friends—Kate, Jay Jay, Daniel, and Robbie—eventually take their game too far when they decide to live-action role-play in the caverns near their college campus. What follows is terrifying and unexpected, as each character dives deep into the darkest part of their mind, those forbidden places where our most menacing truths lie. |
d&d science fiction: A Talent for War Jack McDevitt, 2004-06-29 The acclaimed classic novel and fan favorite—the far-future story of one man's quest to discover the truth behind a galactic war hero. |
d&d science fiction: Three Hearts and Three Lions Poul Anderson, 2015-11-24 Transported to a medieval realm of magic and myth, a World War II resistance fighter undertakes a perilous quest in this classic fantasy adventure. Holger Carlsen is a rational man of science. A Danish engineer working with the Resistance to defeat the Nazis, he is wounded during an engagement with the enemy and awakens in an unfamiliar parallel universe where the forces of Law are locked in eternal combat with the forces of Chaos. Against a medieval backdrop, brave knights must take up arms against magical creatures of myth and faerie, battling dragons, trolls, werewolves, and giants. Though Holger has no recollection of this world, he discovers he is already well-known throughout the lands, a hero revered as a Champion of Law. He finds weaponry and armor awaiting him—precisely fitted to his form—and a shield with three hearts and three lions emblazoned upon it. As he journeys through a realm filled with wonders in search of the key to his past, Holger will call upon the scientific knowledge of his home dimension, the destinies of both worlds hanging in the balance. Before Thomas Covenant, Roger Zelazny’s Amber, and J. R. R. Tolkien’s The Lord of the Rings, the great Poul Anderson introduced readers to the Middle World and the legendary hero Ogier the Dane. Inventive and exciting, Three Hearts and Three Lions is a foray into fantasy that employs touches of science fiction from an award-winning master of the speculative. |
d&d science fiction: The Elusive Shift Jon Peterson, 2020-12-22 How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre. When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term role-playing is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games. |
d&d science fiction: Chaotic Good Whitney Gardner, 2018 Cosplay, comic shops, and college applications collide in this illustrated novel from the author of You're Welcome, Universe that tackles online bullying and the pressure women have to conform in male-dominated spaces. |
d&d science fiction: Caverns of Socrates Dennis L. McKiernan, 1995 They called themselves the Black Foxes, a group of adventure gamers whose chosen transformations formed a group of superior powers: a pathfinder, a master healer, a magical bard, a Shadowmaster, and their leader, an extraordinary warrior. The Black Foxes are chosen to test Avery, an incredibly powerful artificial intelligence -powerful enough to create a virtual reality universe so convincing that the Black Foxes would forget the outside world. But a delicate balance is easily destroyed, and control over Avery is lost. Now the Black Foxes must carry out a dangerous quest and defeat a Demonqueen -their only hope for survival is to beat Avery at its own deadly game. |
d&d science fiction: Mother of Learning: ARC 1 nobody103, Domagoj Kurmaic, 2021-12-01 Zorian Kazinski has all the time in the world to get stronger, and he plans on taking full advantage of it. A teenage mage of humble birth and slightly above-average skill, Zorian is attending his third year of education at Cyoria's magical academy. A driven and quiet young man, he is consumed by a desire to ensure his own future and free himself of the influence of his family, resenting the Kazinskis for favoring his brothers over him. Consequently, Zorian has no time for pointless distractions, much less other people's problems. As it happens, though, time is something he is about to get plenty of. On the eve of Cyoria's annual summer festival, Zorian is murdered, then abruptly brought back to the beginning of the month, just before he was about to take the train to school. Finding himself trapped in a time loop with no clear end or exit, he will have to look both within and without to unravel the mystery set before him. He does have to unravel it, too, because the loop clearly wasn’t made for his sake, and in a world of magic even a time traveler isn't safe from those who wish him ill. Fortunately for Zorian, repetition is the mother of learning… |
d&d science fiction: Hiero's Journey Sterling E. Lanier, 1981 |
d&d science fiction: Leviathan Wakes James S. A. Corey, 2011-06-15 From a New York Times bestselling and Hugo award-winning author comes a modern masterwork of science fiction, introducing a captain, his crew, and a detective as they unravel a horrifying solar system wide conspiracy that begins with a single missing girl. Now a Prime Original series. Humanity has colonized the solar system—Mars, the Moon, the Asteroid Belt and beyond—but the stars are still out of our reach. Jim Holden is XO of an ice miner making runs from the rings of Saturn to the mining stations of the Belt. When he and his crew stumble upon a derelict ship, the Scopuli, they find themselves in possession of a secret they never wanted. A secret that someone is willing to kill for—and kill on a scale unfathomable to Jim and his crew. War is brewing in the system unless he can find out who left the ship and why. Detective Miller is looking for a girl. One girl in a system of billions, but her parents have money and money talks. When the trail leads him to the Scopuli and rebel sympathizer Holden, he realizes that this girl may be the key to everything. Holden and Miller must thread the needle between the Earth government, the Outer Planet revolutionaries, and secretive corporations—and the odds are against them. But out in the Belt, the rules are different, and one small ship can change the fate of the universe. Interplanetary adventure the way it ought to be written. —George R. R. Martin The Expanse Leviathan Wakes Caliban's War Abaddon's Gate Cibola Burn Nemesis Games Babylon's Ashes Persepolis Rising Tiamat's Wrath Leviathan Falls Memory's Legion The Expanse Short Fiction Drive The Butcher of Anderson Station Gods of Risk The Churn The Vital Abyss Strange Dogs Auberon The Sins of Our Fathers |
d&d science fiction: Shadow Captain Alastair Reynolds, 2019-01-15 The gripping sequel to the Locus award winning science fiction adventure, Revenger, tells a story of obsession and betrayal as two sisters hunt for the greatest treasure in the universe. Adrana and Fura Ness have finally been reunited, but both have changed beyond recognition. Once desperate for adventure, now Adrana is haunted by her enslavement on the feared pirate Bosa Sennen's ship. And rumors of Bosa Sennen's hidden cache of treasure have ensnared her sister, Fura, into single-minded obsession. Neither is safe; because the galaxy wants Bosa Sennen dead and they don't care if she's already been killed. They'll happily take whoever is flying her ship. Shadow Captain is a desperate story of cursed ships, vengeful corporations, and alien artifacts, of daring escapes and wealth beyond imagining . . . and of betrayal. |
d&d science fiction: The Savage Caves T. H. Lain, 2013-07-02 The first book in a series featuring characters from the D&D core rules. Featuring the iconic characters that appeared throughout the third edition of the D&D game, this new series will attract new players and readers to the various worlds featured in the Wizards of the Coast book publishing line. The already familiar characters and D&D-related content will also make this series very approachable to current players. |
d&d science fiction: Gurps Fantasy Steve Jackson Games, 2004-10 Fantasirollespil. |
d&d science fiction: Dorsai! Gordon R. Dickson, 2013-10-15 Donal Graeme set out to re-shape the galaxy, but first he must tear it apart. Donal Graeme, Dorsai of the Dorsai, was the final link in a long genetic train, the ultimate soldier, whose breadth of vision made him a master of space war and strategy - and something even greater. He was the focus of centuries of evolution, the culmination of planned development, and through him a new force made itself felt. Dorsai were renowned throughout the galaxy as the finest soldiers ever born, trained from birth to fight and win, no matter what the odds. With Donal at their head they embarked upon the final, impossible venture: they set out to unify the splintered worlds of Mankind. |
d&d science fiction: GURPS Lite Sean Punch, 2000 |
d&d science fiction: Dungeons & Dragons: Shadows of the Vampire Jim Zub, 2016-12-21 MINSC AND BOO ARE BACK! And things have never looked more dire, as mysterious forces draw the legendary ranger and his crew of adventurers to RAVENLOFT, the Realm of TerrorÉ where they find themselves face to face with undead horrors in the land of eternal night! |
d&d science fiction: 36 Streets T.R. Napper, 2022-02-08 Altered Carbon and The Wind-Up Girl meet Apocalypse Now in this award-winning, fast-paced, intelligent, action-driven cyberpunk, probing questions of memory, identity and the power of narratives. Lin ‘The Silent One’ Vu is a gangster in Chinese-occupied Hanoi, living in the steaming, paranoid alleyways of the 36 Streets. Born in Vietnam, raised in Australia, everywhere she is an outsider. Through grit and courage, Lin has carved a place for herself in the Hanoi underworld under the tutelage of Bao Nguyen, who is training her to fight and survive. Because on the streets there are no second chances. Meanwhile the people of Hanoi are succumbing to Fat Victory, an addictive immersive simulation of the US-Vietnam war. When an Englishman – one of the game’s developers – comes to Hanoi on the trail of his friend’s murderer, Lin is drawn into the grand conspiracies of the neon gods: the mega-corporations backed by powerful regimes that seek to control her city. Lin must confront the immutable moral calculus of unjust wars. She must choose: family, country, or gang. Blood, truth, or redemption. No choice is easy on the 36 Streets. |
d&d science fiction: Adiamante L. E. Modesitt, Jr., 2010-04-01 After ten thousand years in exile, the cyber-warriors return in their fleet of spaceships to the planet that rejected them: Earth. Other Series by L.E. Modesitt, Jr. The Saga of Recluce The Imager Portfolio The Corean Chronicles The Spellsong Cycle The Ghost Books The Ecolitan Matter The Forever Hero Timegod's World Other Books The Green Progression Hammer of Darkness The Parafaith War Adiamante Gravity Dreams The Octagonal Raven Archform: Beauty The Ethos Effect Flash The Eternity Artifact The Elysium Commission Viewpoints Critical Haze Empress of Eternity The One-Eyed Man Solar Express At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied. |
d&d science fiction: Shadowrun Anarchy Catalyst Game Labs, 2016-11-30 Shadowrun Remains One Of The Most Beloved Gaming Settings Of All Time. The Cyberpunk-Crossed-With-Fantasy Setting Has A Wide And Enduring Appeal, And Anarchy Provides Rules For A New Style Of Play In This Great World. Storytelling Come To The Fore In This Book, Allowing Gamemasters And Players To Work Together To Craft A Fun, Fast-Moving Gaming Experience. Whether You'Re Brand New To Tabletop Role-Playing Or A Long-Time Shadowrun Player Just Looking For A Different Way To Enjoy Your Favorite Setting. Shadowrun: Anarchy Offers A Fun, Fantastic Storytelling Game. |
d&d science fiction: The Tar-aiym Krang Alan Dean Foster, 2002-03-05 With two great golden clouds suspended around it, Moth was the only planet that appeared to have wings. It was a beautiful planet . . . and a trap for the unwary. Here was a wide-open world for any venture a man might scheme. The planet attracted unwary travelers, hardened space-sailors, and merchant buccaneers—a teeming, constantly shifting horde that provideda comfortable income for certain quick-witted fellows like Flinx and his pet mini-dragon, Pip. With his odd talents, the pickings were easy enough so that Flinx did not have to be dishonest . . . most of the time. In fact, it hardly seemed dishonest at all to steal a starmap from a dead body that didn’t really need it anymore. But Flinx forgot one crucial point. He should have wondered why the body was dead in the first place. |
d&d science fiction: Mythras (Hardback) Pete Nash, Lawrence Whitaker, 2021-02-06 Mythras Core rules Mythras is the acclaimed roleplaying game from The Design Mechanism. For those new to the game, Mythras is a straightforward, roll-under percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games! Come and try one of the best roleplaying systems around... |
d&d science fiction: Demonomicon Mike Mearls, Brian R. James, Steve Townshend, 2010-07-20 Demons and demon lords for your Dungeons & Dragons® campaign! Demonomicon(tm) presents the definitive treatise on demons and their masters, the demon lords. Whether you're looking to introduce demons into your D&D® campaign or plunge your heroes into the heart of the Abyss, this book has something for you! More than just a maelstrom of chaos and corruption, the Abyss is an exciting D&D adventure locale for paragon- and epic-level heroes to explore. Within its many layers lurk powerful demon lords and fiendish hordes eager to be unleashed upon unsuspecting worlds. This tome brings demons into the world of D&D, updates classic demons to 4th Edition, provides statistics for various demon lords, and introduces dozens of new horrors from the abyssal depths. It gives Dungeon Masters ready-to-use encounters and mechanics to make demons exciting elements in their home campaigns. |
d&d science fiction: Dungeons & Dragons, Players Manual Gary Gygax, Dave Arneson, 1983 |
d&d science fiction: The Erevis Cale Trilogy Paul S. Kemp, 2010 Once an thief, then an assasin, Erevis Cale must now become a hero. |
d&d science fiction: Rocket Age Ken Spencer, 2012-12-12 |
d&d science fiction: Gurps Magic Gurps, Steve Jackson, S. John Ross, Daniel U. Thibault, 2004-12 Fantasirollespil. |
d&d science fiction: Galactic Hellcats Marie Vibbert, 2021-03-09 Ki is a petty thief. Her best friend wills her his solo-flyer-call it a space motorcycle: temperamental, fast as hell, and expensive to maintain. Any reasonable person would sell it to get off the street, but Ki isn't reasonable.Margot is a military vet at loose ends. She blows her entire back pay on a solo-flyer, adecision she instantly regrets but can't bring herself to undo. Margot meets Ki and thinks she's the sympathetic friend she needs when she feels most alone. Ki thinks Margot is an easy markfor food money. They're both right, but lunch leads to a joy ride to planet Ratana, whereMargot is arrested by border control.Ki enlists Ratanese local Zuleikah, a bored rich girl who can think of no stupider, and therefore better, way to spend her time than busting someone out of jail. Together they rescue Margot, but find themselves trapped on a hostile planet on the cusp of civil war.When Zuleikah convinces them that their best bet for escape is to kidnap-er, rescue-Prince Thane from his dreary role in the crumbling monarchy, it results in a chase across the desert and into the farthest reaches of the universe. If they can learn to trust each other, and if the repo men, cops, and three different galactic governments don't catch them, the Galactic Hellcats might just use their solo-fliers to carve a place for themselves among the stars. |
d&d science fiction: Cypher System Rulebook Monte Cook, 2015-07-28 |
d&d science fiction: The Pride of Chanur C. J. Cherryh, 1982 A human finds refuge on a spaceship operated by catlike beings. A sequel is Chanur's Venture. |
d&d science fiction: Charon Jack L Chalker, 2011-08-02 Calvin J. Hamilton features information and statistics about Charon, the moon of Pluto. The information is offered as part of Views of the Solar System. Charon has the same rotational period as Pluto. Charon appears to be made up of water and ice. Hamilton includes images of Charon, as well as statistics about the mass, orbital period, mean density, magnitude, equatorial radius, orbital eccentricity, mean orbital velocity, and other facts on Charon. |
d&d science fiction: Nova Praxis Mike McConnell, 2013-06-20 A post-singularity sci-fi setting that explores transhumanism and post-scarcity societies against a backdrop of action, adventure, conspiracy and intrigue. |
d&d science fiction: Beyond the Moons David Cook, 1991 Little did Teldin Moore know there was life beyond Krynn's moons--until a crashed spelljamming ship demolished his farm and changed his life. With a dying alien's magical cloak and cryptic words, Teldin quickly discovers that he's a popular fellow with killers and cutthroats. |
d&d science fiction: Appendix N Jeffro Johnson, 2017-06-28 APPENDIX N: The Literary History of Dungeons & Dragons is a detailed and comprehensive investigation of the various works of science fiction and fantasy that game designer Gary Gygax declared to be the primary influences on his seminal role-playing game, Dungeons & Dragons. It is a deep intellectual dive into the literature of SF/F's past that will fascinate any serious role-playing gamer or fan of classic science fiction and fantasy. Author Jeffro Johnson, an expert role-playing gamer, accomplished Dungeon Master and three-time Hugo Award Finalist, critically reviews all 43 works and authors listed by Gygax in the famous appendix. In doing so, he draws a series of intelligent conclusions about the literary gap between past and present that are surprisingly relevant to current events, not only in the fantastic world of role-playing, but the real world in which the players live. |
d&d science fiction: Playing at the World, 2E, Volume 1 Jon Peterson, 2024-07-30 The first volume of two in a new, updated edition of the 2012 book Playing at the World, which charts the vast and complex history of role-playing games. This new edition of Playing at the World is the first of two volumes that update the 720-page original tome of the same name from 2012. This first volume is The Invention of Dungeons & Dragons, which explores the publication of that iconic game. (The second volume is The Three Pillars of Role-Playing Games, a deeper dive into the history of the setting, system, and character of D & D.) In this first volume, Jon Peterson distills the story of how the wargaming clubs and fanzines circulating around the upper Midwest in the 1970s culminated in Gary Gygax and Dave Arneson’s seminal role-playing game, D & D. It augments the research of the original editions with new insights into the crucial period in 1972–3 when D & D began to take shape. Drawing from primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World explores the origins of wargames and roleplaying through the history of conflict simulations and the eccentric characters who drove the creation of a signature cultural innovation in the late twentieth century. Filled with unparalleled archival research (from obscure fanzines to letters, drafts, and other ephemera), this new edition of Playing at the World is the ultimate geek’s guide to the original RPG. As such, it is an indispensable resource for academics and game fans exploring the origins of the hobby. |
dd to - 知乎
Apr 11, 2025 · 来酷 斗战者 战7000锐龙版,一线品牌性价比大杀器来了 它来了它来了,性价比炸裂的一线品牌游戏本,联想旗下来酷斗战者战7000锐龙版开启预约,r9 …
网络用词dd是什么意思? - 知乎
DD意为"无论是谁都最喜欢"(だれでもだいすき 我爱大家)的简写。取假名音 Da re de mo Da i su ki中大写的D和D。在日本一些论坛或大街上能经常看到。 DD也即“大 …
yyyy-mm-dd日期格式跟yyyy-m-d有什么区别? - 知乎
Sep 2, 2023 · 所以对于日期来说,通常会用yyyy--mm--dd这种格式来表示,一方面来说,可读性、兼容性更强;另一方面,因为yyyy-mm-dd是固定长度的,它在数据库和电子 …
请问dd水,DEPC水,去离子水,蒸馏水分别是什么,有什么区别?
dd水(double distilled water): dd水是经过了两次蒸馏得到的水,中文名双蒸水、重蒸水。 DEPC水: DEPC水是先用DEPC处理,后经高温高压灭菌得到的超纯水, DEPC …
如何迅速看懂一张核磁共振氢谱图? - 知乎
所以 H1 ---》 dd (double doublet) 再看 H2 同理,一样被H1和H3裂分成一个双双重峰。 我们再看 H3 被三个不同位置的氢裂分(H1 H2 H4) 所以你会看到 双双双重 …
dd to - 知乎
Apr 11, 2025 · 来酷 斗战者 战7000锐龙版,一线品牌性价比大杀器来了 它来了它来了,性价比炸裂的一线品牌游戏本,联想旗下来酷斗战者战7000锐龙版开启预约,r9 …
网络用词dd是什么意思? - 知乎
DD意为"无论是谁都最喜欢"(だれでもだいすき 我爱大家)的简写。取假名音 Da re de mo Da i su ki中大写的D和D。在日本一些论坛或大街上能经常看到。 DD也即“大 …
yyyy-mm-dd日期格式跟yyyy-m-d有什么区别? - 知乎
Sep 2, 2023 · 所以对于日期来说,通常会用yyyy--mm--dd这种格式来表示,一方面来说,可读性、兼容性更强;另一方面,因为yyyy-mm-dd是固定长度的,它在数据库和电子 …
请问dd水,DEPC水,去离子水,蒸馏水分别是什么,有什么区别?
dd水(double distilled water): dd水是经过了两次蒸馏得到的水,中文名双蒸水、重蒸水。 DEPC水: DEPC水是先用DEPC处理,后经高温高压灭菌得到的超纯水, DEPC …
如何迅速看懂一张核磁共振氢谱图? - 知乎
所以 H1 ---》 dd (double doublet) 再看 H2 同理,一样被H1和H3裂分成一个双双重峰。 我们再看 H3 被三个不同位置的氢裂分(H1 H2 H4) 所以你会看到 双双双重 …