Advertisement
d&d technologies gate hinges: Landscape Architecture , 2007 |
d&d technologies gate hinges: Living with Water Laurie Lawrence, Jane Lawrence, Kate Lawrence, Emma Lawrence, 2019 The Kids Alive Team is proud to present the LIVING WITH WATER book. Start a positive swimming and water safety journey by reading this book with children from an early age. |
d&d technologies gate hinges: Digital Material Marianne van den Boomen, 2009 This is a compelling study of the often controversial role and meaning of the new media and digital cultures in contemporary society. Three decades of societal and cultural alignment of new media yielded to a host of innovations, trials, and problems, accompanied by versatile popular and academic discourse. New Media Studies crystallized internationally into an established academic discipline, which begs the question: where do we stand now; which new issues have emerged now that new media are taken for granted, and which riddles remain unsolved; and, is contemporary digital culture indeed all about 'you', or do we still not really understand the digital machinery and how it constitutes us as 'you'. From desktop metaphors to Web 2.0 ecosystems, from touch screens to bloggging to e-learning, from role-playing games to Cybergoth music to wireless dreams, this timely volume offers a showcase of the most up-to-date research in the field from what may be called a 'digital-materialist' perspective. |
d&d technologies gate hinges: Design and Development Research Rita C. Richey, James D. Klein, 2014-07-16 AECT Design & Development Outstanding Book Award for 2008! Design and Development Research thoroughly discusses methods and strategies appropriate for conducting design and development research. Rich with examples and explanations, the book describes actual strategies that researchers have used to conduct two major types of design and development research: 1) product and tool research and 2) model research. Common challenges confronted by researchers in the field when planning and conducting a study are explored and procedural explanations are supported by a wide variety of examples taken from current literature. Samples of actual research tools are also presented. Important features in this volume include: concise checklists at the end of each chapter to give a clear summary of the steps involved in the various phases of a project; an examination of the critical types of information and data often gathered in studies, and unique procedures for collecting these data; examples of data collection instruments, as well as the use of technology in data collection; and a discussion of the process of extracting meaning from data and interpreting product and tool and model research findings. Design and Development Research is appropriate for both experienced researchers and those preparing to become researchers. It is intended for scholars interested in planning and conducting design and development research, and is intended to stimulate future thinking about methods, strategies, and issues related to the field. |
d&d technologies gate hinges: Lawrence of Australia Laurie Lawrence, 1993 |
d&d technologies gate hinges: Rerolling Boardgames Douglas Brown, Esther MacCallum-Stewart, Matthew Wilhelm Kapell, 2020-08-28 Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In academia, boardgames are used in a practical sense to teach elements of design and game mechanics. Game studies is also recognizing the importance of expanding its focus beyond the digital. As yet, however, no collected work has explored the many different approaches emerging around the critical challenges that boardgaming represents. In this collection, game theorists analyze boardgame play and player behavior, and explore the complex interactions between the sociality, conflict, competition and cooperation that boardgames foster. Game designers discuss the opportunities boardgame system designs offer for narrative and social play. Cultural theorists discuss boardgames' complex history as both beautiful physical artifacts and special places within cultural experiences of play. |
d&d technologies gate hinges: Dynamics of Long-Life Assets Stefan N. Grösser, Arcadio Reyes-Lecuona, Göran Granholm, 2017-05-10 This book is published under a CC BY-NC 4.0 license. The editors present essential methods and tools to support a holistic approach to the challenge of system upgrades and innovation in the context of high-value products and services. The approach presented here is based on three main pillars: an adaptation mechanism based on a broad understanding of system dependencies; efficient use of system knowledge through involvement of actors throughout the process; and technological solutions to enable efficient actor communication and information handling. The book provides readers with a better understanding of the factors that influence decisions, and put forward solutions to facilitate the rapid adaptation to changes in the business environment and customer needs through intelligent upgrade interventions. Further, it examines a number of sample cases from various contexts including car manufacturing, utilities, shipping and the furniture industry. The book offers a valuable resource for both academics and practitioners interested in the upgrading of capital-intensive products and services. “The work performed in the project “Use-It-Wisely (UiW)” significantly contributes towards a collaborative way of working. Moreover, it offers comprehensive system modelling to identify business opportunities and develop technical solutions within industrial value networks. The developed UiW-framework fills a void and offers a great opportunity. The naval construction sector of small passenger vessels, for instance, is one industry that can benefit.” Nikitas Nikitakos, Professor at University of the Aegean, Department of Shipping, Trade, and Transport, Greece. “Long-life assets are crucial for both the future competiveness and sustainability of society. Make wrong choices now and you are locked into a wrong system for a long time. Make the right choices now and society can prosper. This book gives important information about how manufacturers can make right choices.” Arnold Tukker, Scientific director, Institute of Environmental Sciences (CML), Leiden University, and senior scientist, TNO. |
d&d technologies gate hinges: Ravenor Rogue Dan Abnett, 2017-09-05 Ravenor and his retinue become fugitives from the Inquisition in order to hunt down the arch-heretic Zygmunt Molotch. Inquisitor Ravenor continues his persecution of the arch-heretic Zygmunt Molotch – a hunt that has, for him, now become an obsession. In direct contravention of Inquisition orders, Ravenor and his team go rogue, in relentless pursuit of their quarry. Thrown through time and space, pitted against enemies of limitless power and cunning, just how much will Ravenor and his team have to sacrifice in order to thwart Molotch's schemes and bring the heretic to justice? |
d&d technologies gate hinges: No Forever Like Nantucket Grace Palmer, IF MAE LOSES THE INN, SHE’LL LOSE EVERYTHING. Mae Benson was born to run the Sweet Island Inn. She cooks, she cleans, she laughs, she makes a mean pot of coffee and she always knows which beach to recommend to her guests. But suddenly, that way of life looks very much in danger. On what was supposed to be a happy day—the day her boyfriend Dominic gets down on one knee and asks her to marry him—Mae discovers that a collective of out-of-towners with bad intentions intends to usurp her business by building a competing hotel right down the street. And she’s not the only one floundering. Other mysterious out-of-towners are bringing troubles of their own for the Benson clan—including an anonymous offer to buyout Sara’s ownership of Little Bull restaurant (with some very strange strings attached). Holly’s childhood friends arrive back on Nantucket for a tumultuous high school reunion with plenty of baggage in tow. And Eliza, meanwhile, is doing her best to keep her head above water—even as the anxieties she thought she left behind threaten to drag her beneath the stormy waves. Catch up with the Benson family in this sweet, clean women’s fiction novel that's a perfect beach read. If you haven’t already, check out the other books in the series: No Home Like Nantucket (Book 1) No Beach Like Nantucket (Book 2) No Wedding Like Nantucket (Book 3) No Love Like Nantucket (Book 4) No Secret Like Nantucket (Book 5) |
d&d technologies gate hinges: North American Agroforestry Harold E. Gene Garrett, Shibu Jose, Michael A. Gold, 2022-02-23 North American Agroforestry Explore the many benefits of alternative land-use systems with this incisive resource Humanity has become a victim of its own success. While we’ve managed to meet the needs—to one extent or another—of a large portion of the human population, we’ve often done so by ignoring the health of the natural environment we rely on to sustain our planet. And by deteriorating the quality of our air, water, and land, we’ve put into motion consequences we’ll be dealing with for generations. In the newly revised Third Edition of North American Agroforestry, an expert team of researchers delivers an authoritative and insightful exploration of an alternative land-use system that exploits the positive interactions between trees and crops when they are grown together and bridges the gap between production agriculture and natural resource management. This latest edition includes new material on urban food forests, as well as the air and soil quality benefits of agroforestry, agroforestry’s relevance in the Mexican context, and agroforestry training and education. The book also offers: A thorough introduction to the development of agroforestry as an integrated land use management strategy Comprehensive explorations of agroforestry nomenclature, concepts, and practices, as well as an agroecological foundation for temperate agroforestry Practical discussions of tree-crop interactions in temperate agroforestry, including in systems such as windbreak practices, silvopasture practices, and alley cropping practices In-depth examinations of vegetative environmental buffers for air and water quality benefits, agroforestry for wildlife habitat, agroforestry at the landscape level, and the impact of agroforestry on soil health Perfect for environmental scientists, natural resource professionals and ecologists, North American Agroforestry will also earn a place in the libraries of students and scholars of agricultural sciences interested in the potential benefits of agroforestry. |
d&d technologies gate hinges: Ancient Greece and Rome in Videogames Ross Clare, 2021-06-03 This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the “epic mode” of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such “ancient games”. |
d&d technologies gate hinges: Cyberjutsu Ben McCarty, 2021-04-26 Like Sun Tzu's Art of War for Modern Business, this book uses ancient ninja scrolls as the foundation for teaching readers about cyber-warfare, espionage and security. Cyberjutsu is a practical cybersecurity field guide based on the techniques, tactics, and procedures of the ancient ninja. Cyber warfare specialist Ben McCarty’s analysis of declassified Japanese scrolls will show how you can apply ninja methods to combat today’s security challenges like information warfare, deceptive infiltration, espionage, and zero-day attacks. Learn how to use key ninja techniques to find gaps in a target’s defense, strike where the enemy is negligent, master the art of invisibility, and more. McCarty outlines specific, in-depth security mitigations such as fending off social engineering attacks by being present with “the correct mind,” mapping your network like an adversary to prevent breaches, and leveraging ninja-like traps to protect your systems. You’ll also learn how to: Use threat modeling to reveal network vulnerabilities Identify insider threats in your organization Deploy countermeasures like network sensors, time-based controls, air gaps, and authentication protocols Guard against malware command and-control servers Detect attackers, prevent supply-chain attacks, and counter zero-day exploits Cyberjutsu is the playbook that every modern cybersecurity professional needs to channel their inner ninja. Turn to the old ways to combat the latest cyber threats and stay one step ahead of your adversaries. |
d&d technologies gate hinges: Designing Games Tynan Sylvester, 2013-01-03 Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design |
d&d technologies gate hinges: Deals and Development Eric Werker, Lant Pritchett, Kunal Sen, 2018 When are developing countries able to initiate periods of rapid growth and why have so few been able to sustain growth over decades? This book provides a novel conceptual framework built from a political economy of business-government relations and applies it to nine countries across Africa and Asia, drawing actionable policy recommendations. |
d&d technologies gate hinges: The Aesthetics of the Oppressed Augusto Boal, 2006-04-18 Augusto Boal's workshops and theatre exercises are renowned throughout the world for their life-changing effects. At last this major director, practitioner, and author of many books on community theatre speaks out about the subjects most important to him – the practical work he does with diverse communities, the effects of globalization, and the creative possibilities for all of us. |
d&d technologies gate hinges: I, Avatar Mark Stephen Meadows, 2007-12-27 What is an avatar? Why are there nearly a billion of them, and who is using them? Do avatars impact our real lives, or are they just video game conceits? Is an avatar an inspired rendering of its creator’s inner self, or is it just one among millions of anonymous vehicles clogging the online freeways? Can we use our avatars to really connect with people, or do they just isolate us? And as we become more like our avatars do they become more like us? In I, Avata r, Mark Stephen Meadows answers some of these questions, but more importantly, he raises hundreds of others in his exploration of avatars and the fascinating possibilities they hold. His examination of avatars through the lenses of sociology, psychology, politics, history, and art, he will change the way you look at even a simple online profile and revolutionize the idea of avatars as part of our lives, whether first or second. |
d&d technologies gate hinges: Public Service Excellence in the 21st Century Alikhan Baimenov, Panos Liverakos, 2019-01-17 This book combines academic wisdom and practitioners’ insights to critically examine the challenges faced by civil service systems in the 21st Century. Moreover, the book evaluates what types of civil servants are needed to tackle critical issues such as rapidly ageing populations, increased urbanisation, environmental degradation, swift technological advancement, and globalisation of the market place in the social and economic realm of the 21st Century. Its topics range from civil service development in post-Soviet countries indicating that peer-to-peer learning is the way forward, to civil service reforms in China, Japan, and Korea in their quest to satisfy their citizens demands and expectations in the 21st Century. Other topics span across regional analyses by focusing on current dominant trends and challenges confronting administrative and civil service systems, vis-à-vis technology, innovation and “big data”, and their disruptive effects on society and government. This book will be of interest to both academics and practitioners, and would-be builders of the 21st Century world. |
d&d technologies gate hinges: Test of the Twins Margaret Weis, Tracy Hickman, 2001-02 Caramon must travel back and forth in time in order to save the world from his twin brother, Raistlin, who has become the Master of the Tower of High Sorcery. Reprint. |
d&d technologies gate hinges: The Creation of Narrative in Tabletop Role-Playing Games Jennifer Grouling Cover, 2014-01-10 Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game, and novel versions of Dungeons & Dragons. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers. |
d&d technologies gate hinges: Post Memes Daniel Bristow, Alfie Bown, 2019 Art-form, send-up, farce, ironic disarticulation, pastiche, propaganda, trololololol, mode of critique, mode of production, means of politicisation, even of subjectivation - memes are the inner currency of the internet's circulatory system. Independent of any one set value, memes are famously the mode of conveyance for the alt-right, the irony left, and the apoliticos alike, and they are impervious to many economic valuations: the attempts made in co-opting their discourse in advertising and big business have made little headway, and have usually been derailed by retaliative meming. POST MEMES: SEIZING THE MEMES OF PRODUCTION takes advantage of the meme's subversive adaptability and ripeness for a focused, in-depth study. Pulling together the interrogative forces of a raft of thinkers at the forefront of tech theory and media dissection, this collection of essays paves a way to articulating the semiotic fabric of the early 21st century's most prevalent means of content posting, and aims at the very seizing of the memes of production for the imagining and creation of new political horizons. With contributions from Scott and McKenzie Wark, Patricia Reed, Jay Owens, Thomas Hobson and Kaajal Modi, Dominic Pettman, Bogna M. Konior, and Eric Wilson, among others, this essay volume offers the freshest approaches available in the field of memes studies and inaugurates a new kind of writing about the newest manifestations of the written online. The book aims to become the go-to resource for all students and scholars of memes, and will be of the utmost interest to anyone interested in the internet's most viral phenomenon. ABOUT THE EDITORS ALFIE BOWN is the author of several books including The Playstation Dreamworld (Polity, 2017) and In the Event of Laughter: Psychoanalysis, Literature and Comedy (Bloomsbury, 2018). He is also a journalist for the Guardian, the Paris Review, and other outlets. DAN BRISTOW is a recovering academic, a bookseller, and author of Joyce and Lacan: Reading, Writing, and Psychoanalysis (Routledge, 2016) and 2001: A Space Odyssey and Lacanian Psychoanalytic Theory (Palgrave, 2017). He is also the co-creator with Alfie Bown of Everyday Analysis, now based at New Socialist magazine. |
d&d technologies gate hinges: Dragon Magazine No. 187/November 1992 Roger E. Moore, 1992-10-01 |
d&d technologies gate hinges: Investigating Stranger Things Tracey Mollet, Lindsey Scott, 2021-05-18 This edited collection explores the narrative, genre, nostalgia and fandoms of the phenomenally successful Netflix original series, Stranger Things. The book brings together scholars in the fields of media, humanities, communications and cultural studies to consider the various ways in which the Duffer Brothers’ show both challenges and confirms pre-conceived notions of cult media. Through its three sections on texts, contexts and receptions, the collection examines all aspects of the series’ presence in popular culture, engaging in debates surrounding cult horror, teen drama, fan practices, and contemporary anxieties in the era of Trump. Its chapters seek to address relatively neglected areas of scholarship in the realm of cult media, such as set design, fashion, and the immersive Secret Cinema Experience. These discussions also serve to demonstrate how cult texts are facilitated by the new age of television, where notions of medium specificity are fundamentally transformed and streaming platforms open up shows to extensive analysis in the now mainstream world of cult entertainment. |
d&d technologies gate hinges: The LIME Assessment Framework (LAF) , 2008 A methodological tool to compare, in the context of the Lisbon Strategy, the performance of EU Member States in terms of GDP and in terms of twenty policy areas affecting growth Publisher's note. |
d&d technologies gate hinges: Sedition, Subversion, And Sabotage Field Manual No. 1 Ben Stone, 2019-09-26 Any regime claiming a territorial monopoly on the use of force coupled with the power to tax is a threat to life, liberty, and, most importantly, private property. Freedom seeking people everywhere live under occupation by monopoly states claiming decision making authority over every aspect of their lives, taking their livelihoods at will in the name of democracy. The so-called Liberty Movement is doing it wrong. Libertarian proselytizing does not work. Agorism does not work. Similarly, direct confrontations with Leviathan will not work. To secure the blessings of liberty the monopoly State must be undermined at every turn and, to do so, new tactics are required before instituting new safeguards for freedom. The Sedition, Subversion, and Sabotage Field Manual No. 1: A Three-Part Solution to the State offers a three-pronged strategy for effective action. If you are looking for a results-oriented tactical primer on liberating humanity from the chains of slavery, this is it! |
d&d technologies gate hinges: Mastering Private Equity Claudia Zeisberger, Michael Prahl, Bowen White, 2017-08-07 The definitive guide to private equity for investors and finance professionals Mastering Private Equity was written with a professional audience in mind and provides a valuable and unique reference for investors, finance professionals, students and business owners looking to engage with private equity firms or invest in private equity funds. From deal sourcing to exit, LBOs to responsible investing, operational value creation to risk management, the book systematically distils the essence of private equity into core concepts and explains in detail the dynamics of venture capital, growth equity and buyout transactions. With a foreword by Henry Kravis, Co-Chairman and Co-CEO of KKR, and special guest comments by senior PE professionals. This book combines insights from leading academics and practitioners and was carefully structured to offer: A clear and concise reference for the industry expert A step-by-step guide for students and casual observers of the industry A theoretical companion to the INSEAD case book Private Equity in Action: Case Studies from Developed and Emerging Markets Features guest comments by senior PE professionals from the firms listed below: Abraaj • Adams Street Partners • Apax Partners • Baring PE Asia • Bridgepoint • The Carlyle Group • Coller Capital • Debevoise & Plimpton LLP • FMO • Foundry Group • Freshfields Bruckhaus Deringer • General Atlantic • ILPA • Intermediate Capital Group • KKR Capstone • LPEQ • Maxeda • Navis Capital • Northleaf Capital • Oaktree Capital • Partners Group • Permira • Terra Firma |
d&d technologies gate hinges: New Insights in the History of Interpreting Kayoko Takeda, Jesús Baigorri-Jalón, 2016-03-10 Who mediated intercultural exchanges in 9th-century East Asia or in early voyages to the Americas? Did the Soviets or the Americans invent simultaneous interpreting equipment? How did the US government train its first Chinese interpreters? Why is it that Taiwanese interpreters were executed for Japanese war crimes? Bringing together papers from an international symposium held at Rikkyo University in 2014 along with two select pieces, this volume pursues such questions in an eclectic exploration of the practice of interpreting, the recruitment of interpreters, and the challenges interpreters have faced in diplomacy, colonization, religion, war, and occupation. It also introduces innovative use of photography, artifacts, personal journals, and fiction as tools for the historical study of interpreters and interpreting. Targeted at practitioners, scholars, and students of interpreting, translation, and history, the new insights presented in the ten original articles aim to spark discussion and research on the vital roles interpreters have played in intercultural communication through history. Now Open Access as part of the Knowledge Unlatched 2017 Backlist Collection. |
d&d technologies gate hinges: Agroforestry Ramesh Umrani, C. K. Jain, 2010 Agroforestry is an integrated approach of using the interactive benefits from combining trees and shrubs with crops and/or livestock. It combines agricultural and forestry technologies to create more diverse, productive, profitable, healthy and sustainable land-use systems. In agroforestry systems, trees or shrubs are intentionally used within agricultural systems, or non-timber forest resources are cultured in forest settings. The present book describes the state of current knowledge in the rapidly expanding field of agroforestry. Organised into 16 chapters, it reviews the developments in agroforestry and describes the accomplishments in the application of biophysical and socioeconomic sciences to agroforestry. Although the major focus of the book is on the tropics, where the practice and potential of agroforestry are particularly are particularly promising, the developments in temperate zone agroforestry are also discussed. The book is designed for students, teachers, and researchers in agroforestry and farming systems. |
d&d technologies gate hinges: An Architectural Approach to Level Design Christopher W. Totten, 2018-09-03 Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds. |
d&d technologies gate hinges: The Gun Digest Book of Combat Handgunnery Massad Ayoob, 2007-10-12 This book can save your life! The best defense for any scenario is to be prepared. The Gun Digest Book of Combat Handgunnery prepares you for potential life-threatening situations with practical instruction and expert guidance. Author Massad Ayoob teaches you the skills to keep you and your family safe in any violent encounter, including: Selecting the right pistol, ammunition and holster How to use and accessorize your handgun Close-quarter battle techniques used by law enforcement and the U.S. military In addition to the tactical aspects of self-defense, Ayoob also covers practical information about selecting a used handgun and the legal aspects of self-defense with a firearm. Firearms technology and tactics change throughout the years, which is why the updated 6th edition of The Gun Digest Book of Combat Handgunnery is essential to the well-being of you and your family. Remember, your best defense is to be prepared. |
d&d technologies gate hinges: The Lost Citadel Roleplaying Game , 2020 |
d&d technologies gate hinges: Cybermapping and the Writing of Myth Paul Jahshan, 2007 Original Scholarly Monograph |
d&d technologies gate hinges: No Secret Like Nantucket Grace Palmer, 2021 A secret bundle in a dusty corner sends the Benson family reeling. It wasn't meant to be uncovered. But when her son Brent stumbles across something curious hidden in the workshop, innkeeper Mae Benson must relive events she thought she left thirty years in the past. Her boyfriend Dominic is doing his best to help. But the arrival of a movie crew on Nantucket to film the adaptation of his latest novel has upended everything at the Sweet Island Inn. And Mae's children are just as preoccupied. Eliza, eight months pregnant, can't be reached--and Mae is terrified that something is going wrong with the baby. Holly is dealing with an unexpected houseguest with a grim and mysterious past. And Sara is struggling to answer a thorny question: who is stealing from her restaurant? |
d&d technologies gate hinges: Tales of the Lance Harold Johnson, John Terra, 1992-06-01 |
d&d technologies gate hinges: Godlike Dennis Detwiller, Greg Stolze, 2002-03 |
d&d technologies gate hinges: Monte Cook's Ptolus , 2007-07-18 Former adventurer and treasure hunter Sheva Callister is offered a special, mysterious reward by a noble from the city of Ptolus in exchange for her retrieval of a seemingly unimportant brooch. Against her better judgment, Sheva takes the job and finds herself in a complex web of deception. Young adult. |
d&d technologies gate hinges: Pathfinder Adventure Path Graeme Davis, 2011-02-15 In their lightless sanctuary, an army of serpentfolk gathers to bring the world above to its knees. The skull of the dead god Ydersius has fallen into the hands of his worshipers once more, and fanged fanatics now commence the rites to resurrect their slain deity.--Back cover |
d&d technologies gate hinges: Ogl Steampunk Alejandro Melchor, 2004-03 Vast skytrains powered by archaic steam machinery, dragon-killing battle armor complete with pistons, and gear systems and great magical rituals operating as much because of ancient engines as the power of the mind. Steampunk is one of the most iconic genres of roleplaying, giving players and games masters the ability to immerse themselves in a fantasy world tinged as much with the magicks of science as with the more standard arcane magic. This complete roleplaying game brings this world to life. Following on from OGL CyberNet, OGL Horror, and OGL Ancients, OGL Steampunk is a complete RPG based on the world's favorite roleplaying rules. |
d&d technologies gate hinges: Orbis Mundi 2 Phillip McGregor, 2017-09-24 Regular Price will be US$40 or equivalent. Current Price is to prevent sales before 15 NOV when it goes live for Kickstarter Backers/Most fantasy role playing games use elements if the Middle Ages in their background ... but they provide little or nothing in the way of real background ... and what they do provide is generally anachronistic, misleading or downright wrong.Orbis Mundi is intended to provide Game Masters and Players with a better understanding of key aspects of Medieval life - with more accurate and more up-to-date information based on deeper research than most RPG designers carry out. |
d&d technologies gate hinges: Blue Rose: the AGE RPG of Romantic Fantasy Jeremy Crawford, Steve Kenson, Jack Norris, Chris Pramas, 2017-05-16 Aldis, the Kingdom of the Blue Rose, shines as a new light following the dark age of the Sorcerer Kings. Now, envoys of the Soverign's Finest strive to protect Aldis. Aided by the rhydan - their psychic animal allies - the champions of the Blue Rose guard the Light against the power of the Shadow. This book gives your everything you need to play. |
d&d technologies gate hinges: The Gates of Eden Annie S. Swan, 1949 |
dd to - 知乎
Apr 11, 2025 · 来酷 斗战者 战7000锐龙版,一线品牌性价比大杀器来了 它来了它来了,性价比炸裂的一线品牌游戏本,联想旗下来酷斗战者战7000锐龙版开启预约,r9-8940hx +5060 显卡首 …
网络用词dd是什么意思? - 知乎
DD意为"无论是谁都最喜欢"(だれでもだいすき 我爱大家)的简写。取假名音 Da re de mo Da i su ki中大写的D和D。在日本一些论坛或大街上能经常看到。 DD也即“大大”(Da Da)的意思, …
yyyy-mm-dd日期格式跟yyyy-m-d有什么区别? - 知乎
Sep 2, 2023 · 所以对于日期来说,通常会用yyyy--mm--dd这种格式来表示,一方面来说,可读性、兼容性更强;另一方面,因为yyyy-mm-dd是固定长度的,它在数据库和电子表格等应用中, …
请问dd水,DEPC水,去离子水,蒸馏水分别是什么,有什么区 …
dd水(double distilled water): dd水是经过了两次蒸馏得到的水,中文名双蒸水、重蒸水。 DEPC水: DEPC水是先用DEPC处理,后经高温高压灭菌得到的超纯水, DEPC水基本上不 …
如何迅速看懂一张核磁共振氢谱图? - 知乎
所以 H1 ---》 dd (double doublet) 再看 H2 同理,一样被H1和H3裂分成一个双双重峰。 我们再看 H3 被三个不同位置的氢裂分(H1 H2 H4) 所以你会看到 双双双重峰(double double …
怎样在 Excel 中将文本转换为日期格式? - 知乎
知乎,中文互联网高质量的问答社区和创作者聚集的原创内容平台,于 2011 年 1 月正式上线,以「让人们更好的分享知识、经验和见解,找到自己的解答」为品牌使命。知乎凭借认真、专业 …
如何评价ThinkBook 14+/16+ 2025款,是否值得购买? - 知乎
25款TB 14+/16+ 已上架酷睿Ultra 200H、锐龙AI 300版本,基本是常规迭代,是否值得购买?
C盘APPData目录如何清理,目前占用了几十G? - 知乎
C盘APPData目录如何清理,目前占用了几十G。C盘已经飘红了。
日期格式化(yyyy-MM-dd)中,为什么 M 多大写? - 知乎
可以看出来使用"YYYY-MM-DD"格式化时间出现了错误! 具体是什么原因哪? 这是因为Java语言中在特定的时间或者数字等数据上,平时你感觉一切都OK!但是在特定时间、特定环境就会 …
dd/MMM/yyyy这样的日期格式怎么输入? - 知乎
如何获得格式为"yyyy-MM-dd HH:mm:ss",数据类型为Date的数据? 1 个回答 excel中怎么将yyyy-mm-dd格式的日期转换为yyyy.mm? 4 个回答
dd to - 知乎
Apr 11, 2025 · 来酷 斗战者 战7000锐龙版,一线品牌性价比大杀器来了 它来了它来了,性价比炸裂的一线品牌游戏本,联想旗 …
网络用词dd是什么意思? - 知乎
DD意为"无论是谁都最喜欢"(だれでもだいすき 我爱大家)的简写。取假名音 Da re de mo Da i su ki中大写的D和D。在日本一些 …
yyyy-mm-dd日期格式跟yyyy-m-d有什么区别? - 知乎
Sep 2, 2023 · 所以对于日期来说,通常会用yyyy--mm--dd这种格式来表示,一方面来说,可读性、兼容性更强;另一方面,因 …
请问dd水,DEPC水,去离子水,蒸馏水分别是什么,有什么区别?
dd水(double distilled water): dd水是经过了两次蒸馏得到的水,中文名双蒸水、重蒸水。 DEPC水: DEPC水是先用DEPC处 …
如何迅速看懂一张核磁共振氢谱图? - 知乎
所以 H1 ---》 dd (double doublet) 再看 H2 同理,一样被H1和H3裂分成一个双双重峰。 我们再看 H3 被三个不同位置的氢裂 …