Cybertext Perspectives On Ergodic Literature

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  cybertext perspectives on ergodic literature: Cybertext Espen J. Aarseth, 1997-09-11 Do the rapidly expanding genres of digital literature mean that the narrative mode--novels, films, television drama--is losing its dominant position in our culture? Author Espen Aarseth eases our fears of literary loss (at least temporarily) by pointing out that electronic text requires an interactive response to generate a literary sequence. Where's the fun if you have to write your own ending? 21 illustrations.
  cybertext perspectives on ergodic literature: Cybertext Espen J. Aarseth, 1997-09-11 Do the rapidly expanding genres of digital literature mean that the narrative mode--novels, films, television drama--is losing its dominant position in our culture? Author Espen Aarseth eases our fears of literary loss (at least temporarily) by pointing out that electronic text requires an interactive response to generate a literary sequence. Where's the fun if you have to write your own ending? 21 illustrations.
  cybertext perspectives on ergodic literature: Cybertext Poetics Markku Eskelinen, 2012-03-08 Equally interested in what is and what could be, Cybertext Poetics combines ludology and cybertext theory to solve persistent problems and introduce paradigm changes in the fields of literary theory, narratology, game studies, and digital media. The book first integrates theories of print and digital literature within a more comprehensive theory capable of coming to terms with the ever-widening media varieties of literary expression, and then expands narratology far beyond its current confines resulting in multiple new possibilities for both interactive and non-interactive narratives. By focusing on a cultural mode of expression that is formally, cognitively, affectively, socially, aesthetically, ethically and rhetorically different from narratives and stories, Cybertext Poetics constructs a ludological basis for comparative game studies, shows the importance of game studies to the understanding of digital media, and argues for a plurality of transmedial ecologies.
  cybertext perspectives on ergodic literature: Communication as Culture James W. Carey, 1992 Carey's seminal work joins central issues in the field and redefines them. It will force the reader to think in new and fruitful ways about such dichotomies as transmissions vs. ritual, administrative vs. critical, positivist vs. marxist, and cultural vs. power-orientated approaches to communications study. An historically inspired treatment of major figures and theories, required reading for the sophisticated scholar' - George Gerbner, University of Pennsylvania ...offers a mural of thought with a rich background, highlighted by such thoughts as communication being the 'maintenance of society in time'. - Cast/Communication Booknotes These essays encompass much more than a critique of an academic discipline. Carey's lively thought, lucid style, and profound scholarship propel the reader through a wide and varied intellectual landscape, particularly as these issues have affected Modern American thought. As entertaining as it is enlightening, Communication as Culture is certain to become a classic in its field.
  cybertext perspectives on ergodic literature: A Poetics of Postmodernism Linda Hutcheon, 2003-09-02 First published in 1988. Routledge is an imprint of Taylor & Francis, an informa company.
  cybertext perspectives on ergodic literature: Bats of the Republic Zachary Thomas Dodson, 2015-10-06 Archetypes of the cowboy story, tropes drawn from sci-fi, love letters, diaries, confessions all abound in this relentlessly engaging tale. Dodson has quite brilliantly exposed the gears and cogs whirring in the novelist’s imagination. It is a mad and beautiful thing.” --Keith Donohue, The Washington Post Winner of Best of Region for the Southwest in PRINT’s 2016 Regional Design Awards Bats of the Republic is an illuminated novel of adventure, featuring hand-drawn maps and natural history illustrations, subversive pamphlets and science-fictional diagrams, and even a nineteenth-century novel-within-a-novel—an intrigue wrapped in innovative design. In 1843, fragile naturalist Zadock Thomas must leave his beloved in Chicago to deliver a secret letter to an infamous general on the front lines of the war over Texas. The fate of the volatile republic, along with Zadock’s future, depends on his mission. When a cloud of bats leads him off the trail, he happens upon something impossible... Three hundred years later, the world has collapsed and the remnants of humanity cling to a strange society of paranoia. Zeke Thomas has inherited a sealed envelope from his grandfather, an esteemed senator. When that letter goes missing, Zeke engages a fomenting rebellion that could free him—if it doesn’t destroy his relationship, his family legacy, and the entire republic first. As their stories overlap and history itself begins to unravel, a war in time erupts between a lost civilization, a forgotten future, and the chaos of the wild. Bats of the Republic is a masterful novel of adventure and science fiction, of elliptical history and dystopian struggle, and, at its riveting core, of love.
  cybertext perspectives on ergodic literature: Cyberpunk Katie Hafner, John Markoff, 1995-11 Using the exploits of three international hackers, Cyberpunk explores the world of high-tech computer rebels and the subculture they've created. In a book as exciting as any Ludlum novel, the authors show how these young outlaws have learned to penetrate the most sensitive computer networks and how difficult it is to stop them.
  cybertext perspectives on ergodic literature: Recent Theories of Narrative Wallace Martin, 1986
  cybertext perspectives on ergodic literature: Handbook of Computer Game Studies Joost Raessens, Jeffrey Goldstein, 2011-08-19 A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the prehistory of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.
  cybertext perspectives on ergodic literature: Landscape Painted with Tea Milorad Pavic, 1991-10-01 By the author of the highly acclaimed literary bestseller Dictionary of the Khazars, this is a tale of a mysterious quest that is part modern Odyssey and part crossword puzzle. It begins with the story of a brilliant but failed architect in Belgrade and his search for his father, an officer who vanished in Greece during World War II. The truth about his fate—some of it set in motion 2,000 years ago and some of it by the Nazis—is raveled in the history and secrets of Mount Athos, the most ancient of all monasteries, perched atop its inaccessible mountain on the Aegean. “A hugely ambitious, playful, inventive, demanding, magical, linguistically sensuous reading experience.”—The Washington Post “A brilliantly playful and haunting novel.”—The New York Times Book Review
  cybertext perspectives on ergodic literature: Digital Culture, Play, and Identity Hilde Corneliussen, Jill Walker Rettberg, 2008 This book examines the complexity of World of Warcraft from a variety of perspectives, exploring the cultural and social implications of the proliferation of ever more complex digital gameworlds.The contributors have immersed themselves in the World of Warcraft universe, spending hundreds of hours as players (leading guilds and raids, exploring moneymaking possibilities in the in-game auction house, playing different factions, races, and classes), conducting interviews, and studying the game design - as created by Blizzard Entertainment, the game's developer, and as modified by player-created user interfaces. The analyses they offer are based on both the firsthand experience of being a resident of Azeroth and the data they have gathered and interpreted.The contributors examine the ways that gameworlds reflect the real world - exploring such topics as World of Warcraft as a capitalist fairytale and the game's construction of gender; the cohesiveness of the gameworld in terms of geography, mythology, narrative, and the treatment of death as a temporary state; aspects of play, including deviant strategies perhaps not in line with the intentions of the designers; and character - both players' identification with their characters and the game's culture of naming characters. -- BOOK JACKET.
  cybertext perspectives on ergodic literature: Story and Discourse Seymour Chatman, 2019-06-30 For the specialist in the study of narrative structure, this is a solid and very perceptive exploration of the issues salient to the telling of a story—whatever the medium. Chatman, whose approach here is at once dualist and structuralist, divides his subject into the 'what' of the narrative (Story) and the 'way' (Discourse)... Chatman's command of his material is impressive.—Library Journal
  cybertext perspectives on ergodic literature: Textual Poachers Henry Jenkins, 2013 The twentieth anniversary edition of Henry Jenkins's Textual Poachers brings this now-canonical text to a new generation of students interested in the intersections of fandom, participatory culture, popular consumption and media theory. This reissue of what's become a classic work includes an interview between Jenkins and Suzanne Scott and a supplemental study guide by Louisa Stein, encouraging students to consider fan cultures in relation to consumer capitalism, genre, gender, sexuality, interpretation and more.
  cybertext perspectives on ergodic literature: From Literature to Cultural Literacy Naomi Segal, Daniela Koleva, 2014-10-06 Researchers in the new field of literary-and-cultural studies look at social issues – especially issues of change and mobility – through the lens of literary thinking. The essays range from cultural memory and migration to electronic textuality and biopolitics.
  cybertext perspectives on ergodic literature: Theatre Audiences Susan Bennett, 2013-09-13 Susan Bennett's highly successful Theatre Audiences is a unique full-length study of the audience as cultural phenomenon, which looks at both theories of spectatorship and the practice of different theatres and their audiences. Published here in a brand new updated edition, Theatre Audiences now includes: • a new preface by the author • a stunning extra chapter on intercultural theatre • a revised up-to-date bibliography. Theatre Audiences is a must-buy for teachers and students interested in spectatorship and theatre audiences, and will be valuable reading for practitioners and others involved in the theatre.
  cybertext perspectives on ergodic literature: Lord Byron at Harrow School Paul Elledge, 2000-06-26 Elledge carefully examines the historical and biographical contexts to Byron's Harrow performances, showing their relevance to Byron's physical and psychic landscapes at the time - his connections to his mother and half-sister, his headmasters and tutors, his Harrow intimates and rivals, his lameness, his London theatrical spectatorship. Byron's performances in the characters of King Latinus from the Aeneid, Zanga the Moor from Edward Young's The Revenge, and King Lear provide an opportunity to examine his early experiments with self-presentation: as Elledge argues, these performances are auditions or trials of performative and autotherapeutic strategies, subsequently refined and polished in the mature verse. Throughout, Elledge reads the boy for the sake of reading the poet; he shows how young Byron's introduction to theatricality at Harrow School prepared him to make a confident and spectacular debut on Europe's cultural stage.--BOOK JACKET.
  cybertext perspectives on ergodic literature: The Literary Work of Art Roman Ingarden, 1973
  cybertext perspectives on ergodic literature: House of Leaves Mark Z. Danielewski, 2000-03-07 “A novelistic mosaic that simultaneously reads like a thriller and like a strange, dreamlike excursion into the subconscious.” —The New York Times Years ago, when House of Leaves was first being passed around, it was nothing more than a badly bundled heap of paper, parts of which would occasionally surface on the Internet. No one could have anticipated the small but devoted following this terrifying story would soon command. Starting with an odd assortment of marginalized youth -- musicians, tattoo artists, programmers, strippers, environmentalists, and adrenaline junkies -- the book eventually made its way into the hands of older generations, who not only found themselves in those strangely arranged pages but also discovered a way back into the lives of their estranged children. Now this astonishing novel is made available in book form, complete with the original colored words, vertical footnotes, and second and third appendices. The story remains unchanged, focusing on a young family that moves into a small home on Ash Tree Lane where they discover something is terribly wrong: their house is bigger on the inside than it is on the outside. Of course, neither Pulitzer Prize-winning photojournalist Will Navidson nor his companion Karen Green was prepared to face the consequences of that impossibility, until the day their two little children wandered off and their voices eerily began to return another story -- of creature darkness, of an ever-growing abyss behind a closet door, and of that unholy growl which soon enough would tear through their walls and consume all their dreams.
  cybertext perspectives on ergodic literature: Ludotopia Espen Aarseth, Stephan Günzel, 2019-08-31 Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.
  cybertext perspectives on ergodic literature: Virtual Reality Howard Rheingold, 1992-08-15 Breaking the reality barrier ; the reality-industrial complex ; virtual reality and the future.
  cybertext perspectives on ergodic literature: Writing Machines N. Katherine Hayles, 2002 A pseudo-autobiographical exploration of the artistic and cultural impact of the transformation of the print book to its electronic incarnations.
  cybertext perspectives on ergodic literature: The Media Lab Stewart Brand, 1989 Personalized newspapers, life-sized holograms, telephones that chat with callers, these are all projects that are being developed at MIT's Media Lab. Brand explores the exciting programs, and gives readers a look at the future of communications.
  cybertext perspectives on ergodic literature: The Familiar, Volume 1 Mark Z. Danielewski, 2015-05-12 From the author of the international best seller House of Leaves and National Book Award–nominated Only Revolutions comes a monumental new novel as dazzling as it is riveting. The Familiar (Volume 1) ranges from Mexico to Southeast Asia, from Venice, Italy, to Venice, California, with nine lives hanging in the balance, each called upon to make a terrifying choice. They include a therapist-in-training grappling with daughters as demanding as her patients; an ambitious East L.A. gang member contracted for violence; two scientists in Marfa, Texas, on the run from an organization powerful beyond imagining; plus a recovering addict in Singapore summoned at midnight by a desperate billionaire; and a programmer near Silicon Beach whose game engine might unleash consequences far exceeding the entertainment he intends. At the very heart, though, is a twelve-year-old girl named Xanther who one rainy day in May sets out with her father to get a dog, only to end up trying to save a creature as fragile as it is dangerous . . . which will change not only her life and the lives of those she has yet to encounter, but this world, too—or at least the world we think we know and the future we take for granted. (With full-color illustrations throughout.) Like the print edition, this eBook contains a complex image-based layout. It is most readable on e-reading devices with larger screen sizes.
  cybertext perspectives on ergodic literature: A Glossary of Literary Terms Meyer Howard Abrams, Geoffrey Galt Harpham, 2005 This text defines and discusses terms, critical theories, and points of view that are commonly used to classify, analyse, interpret, and write the history of works of literature. The Glossary presents a series of essays in alphabetic order.
  cybertext perspectives on ergodic literature: Hamlet on the Holodeck, updated edition Janet H. Murray, 2017-04-07 An updated edition of the classic book on digital storytelling, with a new introduction and expansive chapter commentaries. I want to say to all the hacker-bards from every field—gamers, researchers, journalists, artists, programmers, scriptwriters, creators of authoring systems... please know that I wrote this book for you.” —Hamlet on the Holodeck, from the author's introduction to the updated edition Janet Murray's Hamlet on the Holodeck was instantly influential and controversial when it was first published in 1997. Ahead of its time, it accurately predicted the rise of new genres of storytelling from the convergence of traditional media forms and computing. Taking the long view of artistic innovation over decades and even centuries, it remains forward-looking in its description of the development of new artistic traditions of practice, the growth of participatory audiences, and the realization of still-emerging technologies as consumer products. This updated edition of a book the New Yorker calls a “cult classic” offers a new introduction by Murray and chapter-by-chapter commentary relating Murray's predictions and enduring design insights to the most significant storytelling innovations of the past twenty years, from long-form television to artificial intelligence to virtual reality. Murray identifies the powerful new set of expressive affordances that computing offers for the ancient human activity of storytelling and considers what would be necessary for interactive narrative to become a mature and compelling art form. Her argument met with some resistance from print loyalists and postmodern hypertext enthusiasts, and it provoked a foundational debate in the emerging field of game studies on the relationship between narrative and videogames. But since Hamlet on the Holodeck's publication, a practice that was largely speculative has been validated by academia, artistic practice, and the marketplace. In this substantially updated edition, Murray provides fresh examples of expressive digital storytelling and identifies new directions for narrative innovation.
  cybertext perspectives on ergodic literature: Cultures of Habitat Gary Paul Nabhan, 1997 Twenty-four essays explore the deep and complex connections between nature and people. Concentrating on cultures of habitat--human communities with long histories of interacting with one particular kind of terrain and its wildlife--the author considers such topics as the correlation between upheavals in human communities and the incidence of endangered species, the perils of monoculture in the Tequila fields of Mexico, and the nature of aggression and the struggle for limited resources. Annotation copyrighted by Book News, Inc., Portland, OR
  cybertext perspectives on ergodic literature: The End of Books--or Books Without End? J. Yellowlees Douglas, 2001 An exploration of the possibilities of hypertext fiction as art form and entertainment
  cybertext perspectives on ergodic literature: The Journal of Albion Moonlight Kenneth Patchen, 1961 A chronicle of violent fury and compassion, written when Surrealism was still vigorous and doing battle with psychotic reality, The Journal of Albion Moonlight is the American monument to engagement.
  cybertext perspectives on ergodic literature: Well Played 3.0 Et Al, 2011 Following on Well Played 1.0 and 2.0, this book will also be full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors will analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create fulfilling a playing experience unique to this medium. Contributors will again be looking at video games, some that were covered in Well Played 1.0 and 2.0 as well as new ones, in order to provide a variety of perspectives on more great games.
  cybertext perspectives on ergodic literature: Expressive Processing Noah Wardrip-Fruin, 2012-02-10 From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media. What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. Wardrip-Fruin looks at “expressive processing” by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.
  cybertext perspectives on ergodic literature: A Theory of Narrative Drawing Simon Grennan, 2017-06-29 This book offers an original new conception of visual story telling, proposing that drawing, depictive drawing and narrative drawing are produced in an encompassing dialogic system of embodied social behavior. It refigures the existing descriptions of visual story-telling that pause with theorizations of perception and the articulation of form. The book identifies and examines key issues in the field, including: the relationships between vision, visualization and imagination; the theoretical remediation of linguistic and narratological concepts; the systematization of discourse; the production of the subject; idea and institution; and the significance of resources of the body in depiction, representation and narrative. It then tests this new conception in practice: two original visual demonstrations clarify the particular dialectic relationships between subjects and media, in an examination of drawing style and genre, social consensus and self-conscious constraint. The book’s originality derives from its clear articulation of a wide range of sources in proposing a conception of narrative drawing, and the extrapolation of this new conception in two new visual demonstrations.
  cybertext perspectives on ergodic literature: A Companion to Digital Literary Studies Ray Siemens, Susan Schreibman, 2013-03-20 This Companion offers an extensive examination of how new technologies are changing the nature of literary studies, from scholarly editing and literary criticism, to interactive fiction and immersive environments. A complete overview exploring the application of computing in literary studies Includes the seminal writings from the field Focuses on methods and perspectives, new genres, formatting issues, and best practices for digital preservation Explores the new genres of hypertext literature, installations, gaming, and web blogs The Appendix serves as an annotated bibliography
  cybertext perspectives on ergodic literature: The Electronic Word Richard A. Lanham, 2010-06-15 The personal computer has revolutionized communication, and digitized text has introduced a radically new medium of expression. Interactive, volatile, mixing word and image, the electronic word challenges our assumptions about the shape of culture itself. This highly acclaimed collection of Richard Lanham's witty, provocative, and engaging essays surveys the effects of electronic text on the arts and letters. Lanham explores how electronic text fulfills the expressive agenda of twentieth-century visual art and music, revolutionizes the curriculum, democratizes the instruments of art, and poses anew the cultural accountability of humanism itself. Persuading us with uncommon grace and power that the move from book to screen gives cause for optimism, not despair, Lanham proclaims that electronic expression has come not to destroy the Western arts but to fulfill them. The Electronic Word is also available as a Chicago Expanded Book for your Macintosh®. This hypertext edition allows readers to move freely through the text, marking pages, annotating passages, searching words and phrases, and immediately accessing annotations, which have been enhanced for this edition. In a special prefatory essay, Lanham introduces the features of this electronic edition and gives a vividly applied critique of this dynamic new edition.
  cybertext perspectives on ergodic literature: Twining Anastasia Salter, Stuart Moulthrop, 2021-05-28 Hypertext is now commonplace: links and linking structure nearly all of our experiences online. Yet the literary, as opposed to commercial, potential of hypertext has receded. One of the few tools still focused on hypertext as a means for digital storytelling is Twine, a platform for building choice-driven stories without relying heavily on code. In Twining, Anastasia Salter and Stuart Moulthrop lead readers on a journey at once technical, critical, contextual, and personal. The book’s chapters alternate careful, stepwise discussion of adaptable Twine projects, offer commentary on exemplary Twine works, and discuss Twine’s technological and cultural background. Beyond telling the story of Twine and how to make Twine stories, Twining reflects on the ongoing process of making. While there have certainly been attempts to study Twine historically and theoretically... no single publication has provided such a detailed account of it. And no publication has even attempted to situate Twine amongst its many different conversations and traditions, something this book does masterfully. —James Brown, Rutgers University, Camden
  cybertext perspectives on ergodic literature: Pale Fire Vladimir Nabokov, 2024-02-18 The American poet John Shade is dead. His last poem, 'Pale Fire', is put into a book, together with a preface, a lengthy commentary and notes by Shade's editor, Charles Kinbote. Known on campus as the 'Great Beaver', Kinbote is haughty, inquisitive, intolerant, but is he also mad, bad - and even dangerous? As his wildly eccentric annotations slide into the personal and the fantastical, Kinbote reveals perhaps more than he should be. Nabokov's darkly witty, richly inventive masterpiece is a suspenseful whodunit, a story of one-upmanship and dubious penmanship, and a glorious literary conundrum.
  cybertext perspectives on ergodic literature: Interactive Digital Narrative Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen, Tonguç İbrahim Sezen, 2015-04-10 The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.
  cybertext perspectives on ergodic literature: New Directions in Digital Poetry C.T. Funkhouser, 2012-01-19 Examines a range of innovative practices and processes in digital poetry published on the global computer network during the past decade.
  cybertext perspectives on ergodic literature: The Academic Avant-Garde Kimberly Quiogue Andrews, 2023-01-10 The surprising story of the relationship between experimental poetry and literary studies. In The Academic Avant-Garde, Kimberly Quiogue Andrews makes a provocative case for the radical poetic possibilities of the work of literary scholarship and lays out a foundational theory of literary production in the context of the university. In her examination of the cross-pollination between the analytic humanities and the craft of poetry writing, Andrews tells a bold story about some of today's most innovative literary works. This pathbreaking intervention into contemporary American literature and higher education demonstrates that experimental poetry not only reflects nuanced concern about creative writing as a discipline but also uses the critical techniques of scholarship as a cornerstone of poetic practice. Structured around the concepts of academic labor (such as teaching) and methodological work (such as theorizing), the book traces these practices in the works of authors ranging from Claudia Rankine to John Ashbery, providing fresh readings of some of our era's most celebrated and difficult poets.
  cybertext perspectives on ergodic literature: The Unfortunates B S Johnson, 2023-06-29 A sports journalist, sent to a Midlands town on a weekly assignment, finds himself confronted by ghosts from the past when he disembarks at the railway station. Memories of one of his best, most trusted friends, a tragically young victim of cancer, begin to flood through his mind as he attempts to go about the routine business of reporting a football match. B S Johnson’s famous ‘book in a box’, in which the chapters are presented unbound, to be read in any order the reader chooses, is one of the key works of a novelist now undergoing an enormous revival of interest. The Unfortunates is a book of passionate honesty and dark, courageous humour: a meditation on death and a celebration of friendship which also offers a remarkably frank self-portrait of its author.
  cybertext perspectives on ergodic literature: A Companion to Digital Humanities Susan Schreibman, Ray Siemens, John Unsworth, 2008-03-03 This Companion offers a thorough, concise overview of the emerging field of humanities computing. Contains 37 original articles written by leaders in the field. Addresses the central concerns shared by those interested in the subject. Major sections focus on the experience of particular disciplines in applying computational methods to research problems; the basic principles of humanities computing; specific applications and methods; and production, dissemination and archiving. Accompanied by a website featuring supplementary materials, standard readings in the field and essays to be included in future editions of the Companion.
CyberText
About CyberText We publish high quality business text books in cyberspace. We are one of the first commercial publisher of online business textbooks.

Cybertext - Wikipedia
The concept of cybertext offers a way to expand the reach of literary studies to include phenomena that are perceived today as foreign or marginal. [3] In Aarseth's work, cybertext …

Cybertext : Perspectives on Ergodic Literature - Google Books
In Cybertext, Espen Aarseth explores the aesthetics and textual dynamics of digital literature and its diverse genres, including hypertext fiction, computer games,...

Cybertext | Hopkins Press
Sep 11, 1997 · In Cybertext, Espen Aarseth explores the aesthetics and textual dynamics of digital literature and its diverse genres, including hypertext fiction, computer games, computer …

Cybertext: Perspectives on Ergodic Literature - Goodreads
Aug 6, 1997 · "Cybertext" was the most useful book for a paper on "House of Leaves." It's a comprehensive look at the history, nature, and possible future of ergodic texts (that is, texts …

Cybertext: Perspectives on Ergodic Literature - Bill Wolff
The cybertext puts its would-be reader at risk: the risk of rejection. The effort and energy demanded by the cybertext of its reader raise the stakes of interpretation to those of intervention.

Cybertext - HandWiki
The concept of cybertext offers a way to expand the reach of literary studies to include phenomena that are perceived today as foreign or marginal. In Aarseth's work, cybertext …

Cybernetics and Literary Machines: Cybertext Theory and Its …
Informed by the worldview and methodology of cybernetics, cybertext theory discusses the possibilities of integrating textual media. It shifts the focus from formalistic concerns with …

Cybertext: A Topology of Reading - JSTOR
"Cybertext" was first used by Espen Aarseth in his seminal book, Cybertexts: Perspectives on Ergodic Literature, as a critical term to denote dynamic forms of literature.

Cybertext - The Art and Popular Culture Encyclopedia
The concept of cybertext offers a way to expand the reach of literary studies to include phenomena that are perceived today as foreign or marginal (Aarseth, 1997). In Aarseth’s …

CyberText
About CyberText We publish high quality business text books in cyberspace. We are one of the first commercial publisher of online business textbooks.

Cybertext - Wikipedia
The concept of cybertext offers a way to expand the reach of literary studies to include phenomena that are perceived today as foreign or marginal. [3] In Aarseth's work, cybertext …

Cybertext : Perspectives on Ergodic Literature - Google Books
In Cybertext, Espen Aarseth explores the aesthetics and textual dynamics of digital literature and its diverse genres, including hypertext fiction, computer games,...

Cybertext | Hopkins Press
Sep 11, 1997 · In Cybertext, Espen Aarseth explores the aesthetics and textual dynamics of digital literature and its diverse genres, including hypertext fiction, computer games, computer …

Cybertext: Perspectives on Ergodic Literature - Goodreads
Aug 6, 1997 · "Cybertext" was the most useful book for a paper on "House of Leaves." It's a comprehensive look at the history, nature, and possible future of ergodic texts (that is, texts …

Cybertext: Perspectives on Ergodic Literature - Bill Wolff
The cybertext puts its would-be reader at risk: the risk of rejection. The effort and energy demanded by the cybertext of its reader raise the stakes of interpretation to those of intervention.

Cybertext - HandWiki
The concept of cybertext offers a way to expand the reach of literary studies to include phenomena that are perceived today as foreign or marginal. In Aarseth's work, cybertext …

Cybernetics and Literary Machines: Cybertext Theory and Its …
Informed by the worldview and methodology of cybernetics, cybertext theory discusses the possibilities of integrating textual media. It shifts the focus from formalistic concerns with …

Cybertext: A Topology of Reading - JSTOR
"Cybertext" was first used by Espen Aarseth in his seminal book, Cybertexts: Perspectives on Ergodic Literature, as a critical term to denote dynamic forms of literature.

Cybertext - The Art and Popular Culture Encyclopedia
The concept of cybertext offers a way to expand the reach of literary studies to include phenomena that are perceived today as foreign or marginal (Aarseth, 1997). In Aarseth’s …