d4 end game guide: Van Perlo's Endgame Tactics Ger van Perlo, 2015-09-01 New and substantially expanded edition of a modern chess classic. By chance, in 2013 publisher New In Chess discovered a previously unnoticed and unpublished extra batch of endgame tactics collected by the legendary Dutch correspondence grandmaster Ger van Perlo (1932-2010). More than 250 fresh examples have been added, making this fourth edition 25% BIGGER than its predecessors. For casual players and club players. Why is it that most amateur chess players love opening and middlegame tactics but hate endgames? Why do you usually look at only a couple of pages in any endgame theory book you see? Sit back, forget about theoretical endgames, and enjoy the entertainment of real life chess in Endgame Tactics! There is no substitute for hard work in getting better at chess, as a wise grandmaster once said. But you always work harder at something you enjoy. Make the first step towards improving your endgame play (and beating more opponents) by learning to love the endgame. Endgames are fun, and the examples from everyday practice in Endgame Tactics prove it. • New (4th) and 25% expanded edition of a best- selling modern classic • More than 1,300 Sparkling Tricks and Traps • WINNER of the ECF Book of the Year Award • WINNER of the ChessCafe Book of the Year Award • Makes regular players discover the fun in endgame |
d4 end game guide: Capablanca's Best Chess Endings Irving Chernev, 2012-09-26 DIV60 complete games, annotated throughout but emphasizing endings that seem like long-contemplated works of art. /div |
d4 end game guide: Diablo IV - Strategy Guide GamerGuides.com, 2023-06-02 Updated Friday 4th August 2023 - Now containing over 253 guide pages. ----------------------------- Diablo IV is the ultimate action RPG experience with endless evil to slaughter, countless abilities to master, nightmarish dungeons, and legendary loot. This guide for Diablo 4 currently contains the following: - A deep dive on all of the game's mechanics - Main Quest Walkthroughs - Coverage of Side Quests - Boss Strategies including the World Boss - Builds for all Classes - Information on Events - All Altar of Lilith Statues - Extensive Walkthroughs for all current Strongholds - Information on Dungeons |
d4 end game guide: Vasily Smyslov Vasily Smyslov, Vasiliĭ Vasilʹevich Smyslov, 1997 The endgame is a subtle phase of the game many ordinary players would like to improve. In taking the reader through over 150 instructive examples, taken mostly from his own games, Smyslov covers a very broad range of positions - and provides an excellent overall insight into the endgame as a whole. Unlike standard endgame manuals, which concetrate purely on the most basic and technical positions, this book has numerous examples with many pieces on the board - the type of endgame you are in fact most likely to reach. By learning from Smyslov's impeccable technique, readers will improve their own endgame abilities - and results! Grandmaster Vasily Smyslov is renowned for his artistic mastery of the endgame, and his 1957 World Championship victory over Botvinnik can be largely attributed to his unique gifts in this aspect of the game. The winner of innumerable first prizes in international tournaments, Smyslov became, at 61, the oldest player ever to qualify for the World Championship Candidates Matches. Now in his mid-seventies, he still participates constantly in international events - with remarkable success. |
d4 end game guide: Diablo IV Simone Gray, 2024-10-04 Unleash Your Power in Diablo 4: Vessel of Hatred! Are you ready to conquer Nahantu's darkest secrets, defeat the monstrous bosses, and master the elusive Spiritborn class? Whether you're just starting out or a seasoned veteran of Diablo 4, this guide is your ultimate key to the expansion's thrilling and brutal endgame! Diablo 4: Vessel of Hatred Endgame Guide takes you far beyond the campaign, offering step-by-step strategies to tackle every dungeon, boss, and challenge that Nahantu has to offer. Building upon the legacy of Diablo, this guide reveals the most effective ways to optimise your gameplay, craft powerful builds, and thrive in high-level content. In this complete guide, you'll learn: How to navigate Nahantu's treacherous landscapes and hidden dungeons. Boss fight strategies for ultimate victory. Expert levelling tips to reach max level quickly. In-depth walkthroughs of the Spiritborn class, optimising skills for PvE and PvP. Secrets to efficiently unlock the Skip Campaign feature for fast progression. This guide is perfect for both beginners seeking guidance and experienced players looking for in-depth insights. Don't just play Diablo 4: Vessel of Hatred-dominate it. Grab your copy now and let your legend grow! |
d4 end game guide: The Game of Chess Siegbert Tarrasch, 2012-04-26 Classic introduction offers superb coverage of all aspects, especially Middle Game, combination play. Hundreds of games analyzed. Over 340 diagrams. |
d4 end game guide: Mastering Endgame Strategy Johan Hellsten, 2013 Hellsten focuses exclusively on endgame play and covers every type of endgame: pawn, rook, minor piece and queen endgames. He examines many fundamental positions that everyone needs to know, as well as the key themes and characteristics of successful endgame play. |
d4 end game guide: Endgame Strategy Mikhail Shereshevsky, 2022-05-30 In this widely acclaimed chess classic, Russian trainer Mikhail Shereshevsky explains how to master the most important endgame principles. Where other endgame manuals focus on the basics and theoretical endgames, this book teaches the ‘big ideas’ that will help you find the most promising and most practical moves in any endgame. Even in endgames, it helps to think schematically instead of trying to calculate every move. To maximize your winning chances, this invaluable manual will teach you lessons such as ‘do not hurry’ and ‘centralize your king’ or ‘fight for the initiative’. Endgame Strategy is considered to be one of the most important endgame manuals. In comparison with the 1981 publication, this new edition has been thoroughly revised and the author has added dozens of new and inspiring positions. The book is highly recommended by club players, coaches, and grandmasters alike. ‘I especially read the chapter “Do not hurry!” with pleasure; not just because I agree with what he says, but more importantly because it defines the playing style of Magnus Carlsen,’ said Grandmaster Simen Agdestein, long-time trainer of the Norwegian World Champion. |
d4 end game guide: Chess Endgame Workbook for Kids John Nunn, 2019-11-15 This is a book for those who have started to play chess and want to know how to win from good positions and survive bad ones. The endgame is where most games are decided, and knowing all the tricks will dramatically improve your results. Endgame specialist John Nunn has drawn upon his decades of experience to present the ideas that are most important in real games. Step by step he helps you uncover the key points and then add further vital knowledge. Chess Endgame Workbook for Kids is the third in a new series of books that help players gain chess skills by solving hundreds of carefully chosen exercises. The themes are similar to those in Gambit's best-selling 'Chess for Kids' series, but the focus is on getting hands-on experience. Many positions build on ones given earlier, showing how advanced ideas are normally made up of simpler ones that we can all grasp. Each chapter deals with a particular type of endgame and features dozens of exercises, with solutions that highlight the key points. For each endgame we are given tips on the themes that are most important and the strategies for both sides. The book ends with a series of test papers that enable you to assess your progress and identify the areas that need further work. Dr John Nunn is one of the best-respected figures in world chess. He was among the world's leading grandmasters for nearly twenty years and won four gold medals in chess Olympiads. In 2004, 2007 and 2010, Nunn was crowned World Chess Solving Champion, ahead of many former champions. |
d4 end game guide: The 100 Endgames You Must Know Workbook Jesus de la Villa, 2019-05-01 Jesus de la Villa’s worldwide bestseller 100 Endgames You Must Know successfully debunked the myth that endgame theory is complex and endgame books are necessarily tedious. Reviewers praised its clarity and completeness and thousands of players significantly improved their endgame understanding (and their results!). In the past couple of years, De la Villa’s students sometimes complained that when they had to apply what they had studied in 100 Endgames, they didn’t have the material ready at their fingertips. And De la Villa made an important discovery: most of their errors had already been made by others as well, even by strong and sometimes famous chess players! De la Villa started collecting training material and selected those exercises best suited to retain your knowledge and avoid common errors. In this book the Spanish grandmaster presents hundreds of exercises grouped according to the various chapters in 100 Endgames. Solving these puzzles will drive home the most important ideas, refresh your knowledge and improve your calculation skills. This book contains a massive amount of clear, concise and easy-to-follow chess endgame instruction. The advice De la Villa gives in the solutions is practical and useful. Ideal for every post-beginner, club player and candidate master who wishes to win more games. |
d4 end game guide: The Woodpecker Method 2 Axel Smith, 2024-11 Swedish chess Grandmaster Axel Smith returns with a sequel to his colossal bestseller, The Woodpecker Method, which was on the tactics of the World Champions. For The Woodpecker Method 2, he has found 1002 foundational positional exercises and prepared them for 'woodpecking' - solve the puzzles repeatedly, and boost your positional intuition. The quick explanation of the Woodpecker Method is that you need to solve a large number of puzzles in a row; then solve the same puzzles again and again, only faster. It's not a lazy shortcut to success - hard work is required. But the reward can be re-programming your unconscious mind. |
d4 end game guide: Dvoretsky's Endgame Manual: Second Edition Mark Dvoretsky, 2020-11-12 The first edition of Dvoretsky's Endgame Manual was immediately recognized by novice and master alike as one of the best books ever published on the endgame. The second edition is revised and enlarged - now over 400 pages - covering all the most important concepts required for endgame mastery. I am sure that those who study this work carefully will not only play the endgame better, but overall, their play will improve. One of the secrets of the Russian chess school is now before you, dear reader! - From the Foreword to the First Edition by Grandmaster Artur Yusupov Going through this book will certainly improve your endgame knowledge, but just as important, it will also greatly improve your ability to calculate variations... What really impresses me is the deep level of analysis in the book... All I can say is: This is a great book. I hope it will bring you as much pleasure as it has me. - From the Preface to the First Edition by International Grandmaster Jacob Aagaard Here's what they had to say about the First Edition: Dvoretsky's Endgame Manual ... may well be the chess book of the year... [It] comes close to an ultimate one-volume manual on the endgame. - Lubomir Kavalek in his chess column of December 1, 2003 in the Washington Post. Dvoretsky's Endgame Manual is quite simply a masterpiece of research and insight. It is a tremendous contribution to endgame literature, certainly the most important one in many years, and destined to be a classic of the literature (if it isn't already one). The famous trainer Mark Dvoretsky has put together a vast number of examples that he has not only collected, but analysed and tested with some of the world's strongest players. This is a particularly important book from the standpoint of clarifying, correcting, and extending the theory of endings. Most of all, Dvoretsky's analysis is staggering in its depth and accuracy. - John Watson, reviewing DEM at The Week In Chess 2003 Book of the Year - JeremySilman.com 2003 Book of the Year - Seagaard Chess Reviews: This is an extraordinary good chess book. To call this the best book on endgames ever written seems to be an opinion shared by almost all reviewers and commentators. And I must say that I am not to disagree. - Erik Sobjerg |
d4 end game guide: Rook Endings Gregory Levenfish, Vasily Smyslov, Sam Sloan, 2020-11-02 Basic Chess Endings involving rooks and pawns |
d4 end game guide: The Complete Idiot's Guide to Chess Patrick Wolff, 2003-02-05 Confused by esoteric chess terms like castling, forking, and making Luft? Can't tell whether you've got your opponent in check or checkmate? This book will tell you everything you need to know to become a budding Kasparov, from the names of pieces and their movements to tactics and strategies, from advanced maneuvers to setting up chess tournaments and clubs where you can test your skills. Also covered: a history of chess, from its beginnings in ancient India to how it became the world's most played game; all the basics of the board and the pieces; elementary rules and object of the game; famous openings and well-know tactics; sneak attacks and other tricky plays; exercises that explain strategies and chess-move annotations (often found in newspapers); and advice for using the Internet and computer programs to better your game and tips on starting a chess club or tournament. |
d4 end game guide: Alekhine Defense. A Complete Guide Николай Калиниченко, Максим Четверик, 2018-06-27 Alekhine Defense is a bold choice for Black, challenging the classical chess rules from the very beginning of the game yet proving itself to be a flexible system. Black can choose to head for mind-boggling complications or carefully manoeuvre within the 6th to 8th ranks, waiting for the right time to strike out at the center. Although once a favorite of Bobby Fischer and occasionally played by Magnus Carlsen, the lack of Alekhine Defense games at the level of elite Grandmasters today means that many lines and ideas remain untested in practice. As a result, this opening leads to lively, often open positions with chances for both sides. With l...Nf6 Black signals that he is playing to win.This book, consisting of 16 parts and 87 chapters, not only covers the traditional Alekhine lines but also takes a comprehensive look at variations rooted firmly in the 21st century. Moreover, thanks to the use of modern technology and the authors' deep analysis the evaluations of many well-known lines have been revised. The authors have strived to write a lively work which is useful for both players with high ELO ratings and club players. |
d4 end game guide: Endgame Virtuoso Magnus Carlsen Tibor Karolyi, 2018-07-20 Magnus Carlsen’s brilliant endgame play has been one of the key reasons for his success. At the age of 13 the Norwegian became the youngest grandmaster in the world, at 19 the youngest number one in the FIDE world rankings, and at 22 the second youngest World Champion in history. With his fine technique, great inventiveness an iron determination Magnus has won countless endgame positions in which almost everyone else would have settled for a draw. He also has saved endgames that seemed impossible to hold. International Master Tibor Karolyi has studied Carlsen’s career and selected more than 90 of his best endgames. He reviews them in chronological order to show how Magnus developed his skills. His technique and his choices are being explained in a manner that is easy to understand for club players. Endgame Virtuoso Magnus Carlsen will help you to appreciate Magnus’ endgame magic and shows you how to become a better endgame player yourself. A highly instructive, inspiring and entertaining book. |
d4 end game guide: Mensa Guide to Chess Burt Hochberg, 2003 You don't have to be a genius to enjoy chess. The practical instruction provided here can help anyone progress from first timer or novice to capable intermediate in 30 days, while instilling an understanding of the game's fundamentals, and providing a strong foundation for future advancement. The game's history, the basic moves for each piece, and strategies for openings, middle game and endgame positions are all covered, and you can measure your progress with the exercises that follow each section. Checkmating tips for the Queen and minor pieces are included, as is advice for salvaging a draw when you have a weakened position. Unlike many other chess books, the lessons included here are designed for real-world play, using positions that are most likely to occur for newer players. Also featured is a Foreword by renowned chessmaster, teacher, and columnist Bruce Pandolfini, who was the instructor played by Ben Kingsley in the film, Searching for Bobby Fisher. |
d4 end game guide: Winning Chess Endings Yasser Seirawan, 2003-10-01 Approach every endgame with a winning strategy! Good books about endgames for beginners are few and far between. WINNING CHESS ENDINGS is a great one a gripping introduction to what you need to know to win chess endings, taught by American Grandmaster Yasser Seirawan. His entertaining, easy-to-understand style, incisive stories and insiders advice will help you develop a solid grasp of proven principles that you can apply with confidence whenever a game goes the distance. You'll learn to prevail time and again in endgames with common and uncommon combinations and pieces. WINNING CHESS ENDINGS teaches endgame strategies in an exciting new way: by putting you in the middle of the action with firsthand stories taken directly from famous matches. Pull up a chair and watch the world's most exciting chess endings. Then become an endgame master! |
d4 end game guide: Chess Life , 2003 |
d4 end game guide: Monsters, Aliens, and Holes in the Ground, Deluxe Edition Stu Horvath, 2023-10-10 A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition. |
d4 end game guide: Winning Chess Middlegames Ivan Sokolov, 2017-11-13 AWARDS: Shortlisted for the Guardian Chess Book of the Year Award Runner-up for the English Chess Federation 2009 Book of the Year Award CHESS Magazine: Best Books of 2009 Back in Print! Ever wondered why grandmasters take only seconds to see what’s really going on in a chess position? It’s all about structures, as Grandmaster Ivan Sokolov explains in this groundbreaking book. ‘Winning Chess Middlegames’ addresses the often ignored but extremely important topic of pawn structures, divided into four main types: doubled pawns, isolated pawns, hanging pawns and pawn majorities. With its highly accessible verbal explanations and deep analyses of top-level games, this book helps you to solve the basic problems of the middlegame: space, tension and initiative. Club players studying this book will:greatly enhance their middlegame skills, develop an accurate feeling as to which particular positions suit their style and acquire new strategic and practical opening knowledge. Ivan Sokolov explains matters profoundly, honestly and objectively including lots of inside stories from top-level chess, neither sparing his colleague grandmasters nor himself in his comments. With a foreword by British Grandmaster Michael Adams. |
d4 end game guide: Chess from Scratch: A Beginner's Guide to Chess and Its Applications to ADHD Victor D. Phisitkul, 2022-05-14 More than just another chess for beginners book Much more than a teaching chess to kids book Chess from Scratch will not only help beginners of all ages, but also gets those of us who haven't played a game for 40 or 50 years to pick the game up again. Its intention is to move the reader from rank beginner to an intermediate level of chess. The author, a young teacher and chess enthusiast, found that teaching chess to children with various levels of ADHD improved their power of concentration. He wrote the book to show how chess could be part of ADHD education. It doesn't matter what age you are or whether you suffer from ADHD or not, following this chess course will take you to another level. With websites like chess.com to let you practice against computer programs or live players of different ability levels, it must be a better alternative for self-improvement than the shoot 'em up games so many kids and adults get addicted to. Below is the back cover description. Chess is a board game where you must outmaneuver your opponent—but is there more? It turns out that chess has a whole other dimension, which this book covers, from history to neurodivergence. Additionally, this book develops chess players holistically. All the major sections—opening, middle-game, and endgame -- will be comprehensively covered. Although this book is aimed at beginners, more complex topics and additional reading resources are included for more advanced players. This book also connects chess with neurodivergence, in particular ADHD, providing tips on educating ADHD patients. So, why read this book? • You will learn 16 tips on chess strategies. • You will receive tried and tested advice to help you improve. • You will be provided with extensive further reading and practice resources for perfecting concepts. • You will gain insights in history to ignite your interest in chess. Various heuristic methods have been examined—such as color-coding for systematised, fast, and organized comprehension—to introduce and foster useful habits and soft skills that young adults can use in real life. - Assoc. Prof. Dr. Suriyadeo Tripathi, Director of Moral Center Thailand (Public Organization), Pediatrician (Adolescent Medicine) “With the knowledge he acquired, the author feels the need to share what he knows starting in his small community in Bangkok, which I praise as most admirable.” - Sahapol Nakvanich, Current President of Thailand Chess Association I am confident that playing chess often will help individuals, both neurodivergent and neurotypical, develop their thinking, reasoning, and knowledge skills. This book is a must-have for beginners and is particularly intriguing in its section on the convergence of Chess and ADHD (Attention Deficit Hyperactivity Disorder). - Kittiratt Na-Ranong, Former Deputy Prime Minister, Government of Thailand, Former President of Thailand Chess Association Passion and endeavor in the book shows how much the author wants chess to be used to connect people for the benefit of society. - Assistant Prof. Songpoom Benyakorn, M.D., Child and Adolescent Psychiatrist About the author Victor D. Phisitkul is a chess player based in Bangkok. He has organized numerous chess tournaments in his hometown and created a curriculum for teaching chess. He currently works with ADHD students to help them improve their logical reasoning skills through chess. He believes chess is a mindsport that bridges all disabilities and thus is working to increase awareness of the game. |
d4 end game guide: Winning Chess Combinations Yasser Seirawan, 2006-06-01 Combinations are the central element in chess; they make the game so magical and captivating. The beautiful point of sacrificing a queen, the strongest piece, in order to checkmate with a lowly pawn brings a smile of joy to all chess lovers. Virtually all chess games possess a combination, either one hidden in the shadows of analysis carefully avoided or one that provides a decisive blow. Winning Chess Combinations is a unique work that doesn't merely repeat the wonderfully rich and vast numbers of combinations, asking readers to solve a particular diagrammed position; it is a work that is far more realistic. A combination involves a sacrifice upsetting the balance of forces, but will it work or tragically boomerang? The reader is invited to solve this critical question by identifying the advantages that a specific position holds which might make the combination successful. |
d4 end game guide: Your Jungle Guide to Rook Endings Efstratios Grivas, 2020-05-19 To learn and to play endgames well the chess player must love endgames' - Lev Psakhis. Different kinds of endgames have specific characteristics and rules. Every serious player must know many typical positions and main principles of all types of endings. That knowledge should help us during the game, but it is not enough to become a good player, not yet. There just too many different endings, some of them with two or more pieces, some are very complex. To be comfortable and play well those complex endings require specific knowledge and specific ways of thinking. We will call it 'endgame thinking'. I chose to write a book on advanced rook endings as I simply did not wish to write another book that would be like the many already available. I have done my best to present analysis and articles I have written over the past 10-15 years. Th is work has been presented in my daily coaching sessions, seminars, workshops, etc. The material has helped a lot of trainees to develop into quite strong players gaining international titles and championships. Now, it is your turn to taste and enjoy it! |
d4 end game guide: A Practical Guide to Rook Endgames Nikolay Minev, 2010-08-26 Rook endgames represent approximately half of all endings reached in master games, so, it's vital that chess players thoroughly familiarize themselves with this critical part of endgame study. Improve understanding and play of these most important endings, with these clear, comprehensive explanations. |
d4 end game guide: The Berlin Defence Unraveled Luis Bernal, 2017-06-27 The Berlin Defence has been a highly popular opening in top level chess ever since Vladimir Kramnik famously used it in the 2000 World Championship match to wrest the title from Garry Kasparov. Club players often hesitate to include ‘the Berlin’ in their repertoire because they see the typical Berlin Wall endgame as complex and daunting. International Master Luis Bernal has unraveled the Berlin and made it accessible for amateur players. His practical guide is fully up to date, explains typical formations and strategies, and presents new ideas and resources in the old Berlin Wall structures. But today, the Berlin is much more than just the Wall. Bernal systematically leads you through the labyrinth of the various modern Anti-Berlins with their constant flow of new ideas. He also presents a number of tricky sidelines that could catch your opponent off guard. This no-nonsense, state-of-the-art guide finally brings this important chess opening within reach of club players. With clear explanations, concise conclusions and didactic exercises. |
d4 end game guide: Practical Chess Endings Paul Keres, 2018-07-05 An updated edition of Paul Keres' classic endgame instructor, designed specifically for practical players with over 500 extra diagrams to facilitate learning and memorisation of critical lines of endgame play. It is an essential practical book, for all chess players, from one of the world's greatest grandmasters. Keres remained an elite grandmaster throughout his life and is widely regarded as one of the s strongest ever players not to have won the world chess champion. His book is a comprehensive guide to the precise handling of all basic endgame positions. It features logical step-by-step explanations of procedures required to obtain the best possible results from frequently occurring queen, rook, bishop, knight and pawn endings. It includes commentaries on the final stages of selected tournament games, which demonstrate the art of favourable transposition from complex to clear-cut endgames. |
d4 end game guide: 100 Endgames You Must Know Jesus de la Villa, 2015-12-28 'New (4th) and improved edition of an all-time classic The good news about endgames is: • there are relatively few endings you should know by heart • once you know these endings, that's it. Your knowledge never goes out of date! The bad news is that, all the same, the endgame technique of most players is deficient. Modern time-controls make matters worse: there is simply not enough time to delve deep into the position. Jesus de la Vila debunks the myth that endgame theory is complex and he teaches you to steer the game into a position you are familiar with. This book contains only those endgames that: • show up most frequently • are easy to learn • contain ideas that are useful in more difficult positions. Your performance will improve dramatically because this book brings you: • simple rules • detailed and lively explanations • many diagrams • clear summaries of the most important themes • dozens of tests. |
d4 end game guide: Monsters, Aliens, and Holes in the Ground Stu Horvath, 2023-10-10 A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. |
d4 end game guide: The Power of Pawns Jorg Hickl, 2016-05-11 If you want to improve at chess, you must know the characteristics of typical pawn formations. Understanding the pawn structure is a key tool when you are evaluating a position on the board. One simple pawn move can ruin your position or win the game. Post-beginners should know the basic essentials of chess structures and that is what this modern training manual focuses on. Experienced chess teacher Grandmaster Jörg Hickl helps you to recognize the important characteristics of pawn structures, learn how you can and should develop your pieces, identify how you can improve your position and develop a plan of action. This book provides common sense guidance and Jörg Hickl uses practical examples to explain typical structures, strategies and plans. His tips and exercises are both highly enjoyable and to the point. |
d4 end game guide: Knack Chess for Everyone Al Lawrence, Lev Alburt, 2010-04-13 Chess is a refreshing pastime for most players, and an all-encompassing obsession for a few. And yet much of chess literature—heavy on notation, low on useful illustrations, frustrating for the beginner—is directed at those already in the know. Knack Chess for Everyone provides an alternative: a clear, understandable, and fun entry into chess that doesn’t ignore the complexities and challenges. Photographs of actual game boards, often paired with a diagram, represent the perspective of the player looking at the pieces. The book clearly explains the rules of play and movement of pieces, and then gradually introduces various tactics and strategies. |
d4 end game guide: How to Win at Chess Levy Rozman, 2023-10-24 NEW YORK TIMES BESTSELLER • Learn chess from International Master and YouTube’s top chess teacher Levy Rozman (aka GothamChess) in this refreshing and fun guide for beginner and intermediate players. Clever and informative, How to Win at Chess teaches you everything you need to know about the game, including all the important moves and strategies to start off strong and keep you thinking several steps ahead. Full of Levy Rozman's signature charm and humor that have made him beloved by millions of fans, the first half of this unique guide introduces rising players (0-800 Elo rating) to the four key areas to consider when playing chess—openings, endings, tactics, and strategy—and the second half builds upon these core skills for more experienced players (800-1300 Elo rating). Brimming with practical and easy-to-follow tips for improving your game, How to Win at Chess includes over 500 instructional gameplay illustrations to help you better visualize the board, as well as chapter-specific QR codes for exclusive bonus content on Chessly, Rozman’s teaching platform. Whether you want to become a recreational chess player or are training to be a Grandmaster, How to Win at Chess is the perfect interactive introduction to the world of chess! |
d4 end game guide: Standard Chess Openings Eric Schiller, 1998 The new definitive standard on opening chess play, this all-inclusive guide covers every important chess opening and variation ever played with an exhaustive total referencing more than 1,000 openings and variations. A powerful tool showing the insights, concepts, and thinking behind each opening, this is a serious reference work for both beginning and intermediate players. |
d4 end game guide: Elements of Positional Evaluation Dan Heisman, 2010-08-26 Which side stands better? How much better? Why? Most chess players rely on loosely knit, unstructured methods to evaluate chess pieces and positions. They learn positional principles which often lead to inaccurate evaluations and faulty decisions about how to proceed. This groundbreaking book by best-selling chess author Dan Heisman addresses the evaluation and understanding of how static features affect the value of the pieces in a given position. Emphasis is placed on the static evaluation of each piece s value and its role in the overall position rather than the assessment of a specific position, but Heisman s approach can also be applied to help evaluate entire positions by helping to answer the questions who stands better, by how much, and why? |
d4 end game guide: Unorthodox Chess Openings Eric Schiller, 1998 This inclusive guide to every unorthodox opening used by chess players contains more than 500 weird, contentious, controversial, unconventional, arrogant, and outright strange openings. A powerful part of any chess player's arsenal, these tricky tacky surprises fly in the face of tradition. 1,000+ illustrations and diagrams. |
d4 end game guide: A complete guide to the game of chess Heinrich Friedrich L. Meyer, 1882 |
d4 end game guide: Danish Dynamite Karsten Müller, Martin Voigt, 2014-08-14 White Goes for the Jugular The Danish Gambit, 1.e4 e5 2.d4 exd4 3.c3, is one of the most aggressive chess openings ever devised. Dynamite was invented by a Swede, Alfred Nobel. The book you are reading now, however, was not written by Nordic players. Instead, Grandmaster Karsten Müller and FIDE Master Martin Voigt bring a touch of German method to the analysis of the explosive group of classical open games where White goes for out- and-out attack based on an early e4, d4 and Bc4, often with c2-c3 to follow. Müller and Voigt do not confine themselves to the Danish Gambit alone but they examine a whole family of related opening variations that share some common characteristics. Most importantly, White is ready to offer some material (a pawn or two, sometimes a piece or more). White goes for the jugular and if Black is not careful he will not even reach the middle game, let alone an endgame...A guiding principle for the authors of this book is that White will play attacking chess, fighting for the initiative at every move. If Black does not meet the challenge in an equally determined way, he will surely lose. This is the epub edition of the popular book published in 2003. |
d4 end game guide: 50 Essential Chess Lessons Steve Giddins, 2006 Analyzes the moves of fifty chess matches and examines what can be learned from each game, discussing attacking the king, defense, piece power, pawn structure, and endgame themes. |
d4 end game guide: Gambit Openings Repertoire For Black Eric Schiller, 1998-03 In most chess games, white has the privilege of attacking first, but there are ways for black to turn the tables right from the start. In this exciting repertoire of gambits, black immediately seizes the initiative from White's hands and begins powerful attacks. |
d4 end game guide: Gambit Opening Repertoire For White Eric Schiller, 1998-03 Chess players who enjoy attacking from the very first move are rewarded here with a powerful repertoire of brilliant gambits that sacrifice an early pawn in return for rapid development and greater control over the center. |
All Time - Diablo IV Forums
6 days ago · D4 is designed to frustrate players. PC General Discussion. 193: 6251: July 6, 2023 A serious petition for ...
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The Rogue is an adaptable, agile warrior who can specialize in ranged or close quarters combat. She can best any foe with her …
S7 Maxroll tier list is out - PC General Discussion - Diablo IV For…
Jan 19, 2025 · Notably: Necromancers, rogues and druids are in a good spot with several viable endgame builds. The spiritborn was …
Diablo IV Forums - Blizzard Forums
The Rogue is an adaptable, agile warrior who can specialize in ranged or close quarters combat. She can best any foe with her …
PC General Discussion - Diablo IV Forums
Jun 1, 2025 · Welcome to the General PC Discussion category! We encourage you to use this forum to provide feedback and/or …
All Time - Diablo IV Forums
6 days ago · D4 is designed to frustrate players. PC General Discussion. 193: 6251: July 6, 2023 A serious petition for ...
Diablo IV Forums
The Rogue is an adaptable, agile warrior who can specialize in ranged or close quarters combat. She can best any foe with her imbued weapons, perform powerful combo attacks, and can …
S7 Maxroll tier list is out - PC General Discussion - Diablo IV Forums
Jan 19, 2025 · Notably: Necromancers, rogues and druids are in a good spot with several viable endgame builds. The spiritborn was overnerfed - only one A-tier build. Sorcerers still look to be …
Diablo IV Forums - Blizzard Forums
The Rogue is an adaptable, agile warrior who can specialize in ranged or close quarters combat. She can best any foe with her imbued weapons, perform powerful combo attacks, and can …
PC General Discussion - Diablo IV Forums
Jun 1, 2025 · Welcome to the General PC Discussion category! We encourage you to use this forum to provide feedback and/or discuss your experiences while playing [Diablo IV] on PC.
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S8 Tier List (Maxroll) - PC General Discussion - Diablo IV Forums
Apr 27, 2025 · https:// maxroll.gg/d4/tierlists Endgame & Pit Push Builds Tier List (S): Bone Spear Necro Blood Wave Necro Earthquake Barb Cataclysm Druid Bone Spirit Necro Death Trap …
D4 Trade Market - Gear up for Season 7! - Console Discussion
Jan 23, 2025 · Meet the new app for Android and iOS — the perfect tool for trading gear, consumables, and services in the world of Diablo 4 for gold! With the start of the season, I am …
Known Solutions for Freeze on Login Screen
Jan 25, 2025 · I’m using this as the placeholder for all workarounds to “Game Freezes on Login”. This appears to be some lame race condition on start up and that means each of these …
Technical Support - Diablo IV Forums
May 28, 2025 · Saudações! Este tópico é um recurso útil para resolver alguns dos problemas técnicos mais comuns que você pode encontrar ao jogar Diablo IV.