deadlands marshal's handbook pdf: Marshal's Handbook Shane Lacy Hensley, Hal Mangold, 1998-12-01 The Marshal's Handbook is not a complete game. The Weird West Player's Guide is also required to play ... -- From back cover |
deadlands marshal's handbook pdf: Deadlands Reloaded Pinnacle Entertainment, Shane Lacy Hensley, B. D. Flory, 2010-10-04 The Marshal's Handbook is the setting book for Deadlands Reloaded. -- From back cover |
deadlands marshal's handbook pdf: Smith and Robards John Hopler, Shane Hensley, 1997-01-01 Deadlands: The Weird West, Pinnacle's award-winning game of supernatural horror in the Old West continues to roll along. In 2000, new products allow players to take on the role of operatives for the Agency, wrestle with the curses of lycanthropy and vampirism, and learn the secrets of the latest developments in the New Science. Mad Scientists and their weird gizmos are the focus of this jam-packed sourcebook done in the format of a certain famous catalog of yesteryear. Alongside traditional weapons and equipment, player's can find rules for fantastic devices and the madmen (um, geniuses) who create them. |
deadlands marshal's handbook pdf: Deadlands Players' Guide Shane Lacy Hensley, 1998-12-01 The Weird West Player's Guide is not a complete game. The Marshal's Handbook is also required to play... -- From back cover |
deadlands marshal's handbook pdf: Rascals, Varmints and Critters 2 John Goff, 1999-12-02 Deadlands: The Weird West, Pinnacle's award-winning game of supernatural horror in the Old West continues to roll along. In 2000, new products allow players to take on the role of operatives for the Agency, wrestle with the curses of lycanthropy and vampirism, and learn the secrets of the latest developments in the New Science. This terrific tome gives Marshals a whole stampede of new abominations to throw at unsuspecting posses. You'll even find profiles on some of the giants of horror, like Dracula, Frankenstein, and Springheel Jack. As if that weren't enough, this 128-page sourcebook also contains rules for lycanthropic and vampiric player characters. -- Masquerade our saddle-pillows. |
deadlands marshal's handbook pdf: Gurps Deadlands Weird West Steve Jackson Games, Andrew Hackard, 2001-11 |
deadlands marshal's handbook pdf: Fate Leonard Balsera, Fred Hicks, Rob Donoghue, 2013-07-03 Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson |
deadlands marshal's handbook pdf: Call of Cthulhu Investigator Handbook Sandy Petersen, Mike Mason, Paul Fricker, Lynn Willis, 2016-05-15 Call of Cthulhu 7th edition, second printing |
deadlands marshal's handbook pdf: Hucksters and Hexes John Goff, Paul Daly, 1997-03-01 Deadlands: The Weird West, Pinnacle's award-winning game of supernatural horror in the Old West continues to roll along. In 2000, new products allow players to take on the role of operatives for the Agency, wrestle with the curses of lycanthropy and vampirism, and learn the secrets of the latest developments in the New Science. Hucksters draw their knowledge of magic from cryptic codes scattered throughout Hoyle's Book of Games. This mystical sourcebook reveals Hoyle's innermost secrets, as well as all sorts of new hexes and other arcane lore. |
deadlands marshal's handbook pdf: Things From the Flood Simon Stålenhag, 2020-07-07 The basis for the new Amazon Prime Original Series! From the author of the imaginative and “awe-inspiring” (New York Journal of Books) narrative art book The Electric State comes the haunting sequel to his remarkable Tales from the Loop. Welcome back to the Loop. In 1954, the Swedish government ordered the construction of the world’s largest particle accelerator in the pastoral countryside of Mälaröarna. The local population called this marvel of technology The Loop and celebrated its completion. But Mälaröarna and the world would never be the same. Infused with strange machines and unfathomable creatures, Things from the Flood is transcendent look at technology that will stay with you long after you turn the final page. |
deadlands marshal's handbook pdf: Symbaroum Martin Bergstrom, Mattias Johnsson, Anders Lekberg, 2016-04-01 Come join the adventure in Symbaroum, the acclaimed Swedish roleplaying game! Explore the vast Forest of Davokar in the hunt for treasure, lost wisdom and eternal fame. Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken. Made in Sweden |
deadlands marshal's handbook pdf: Ultraviolet Grasslands: 2E Luka Rejec, 2023-02 Welcome to Ultraviolet Grasslands: 2E the roleplaying game of heroes on a strange trip through mythic steppes in search of lost time, broken space, and deep riffs.Ultraviolet Grasslands is a tabletop role-playing game book, half setting, half adventure, and half epic trip; inspired by psychedelic heavy metal, the Dying Earth genre, and classic Oregon Trail games. It leads a group of 'heroes' into the depths of a vast and mythic steppe filled with the detritus of time and space and fuzzy riffs. |
deadlands marshal's handbook pdf: Quag Keep Andre Norton, 2007-04-01 Quag Keep was the first novel based on the world of Dungeons & Dragons by the legendary grand mistress of SF/Fantasy, Andre Norton. Once, they were role-playing gamers in our world. They came from different places and different backgrounds. Now they're summoned together by some magical force...to a land that mirrors the games they used to play. Quag Keep Can they band together to unlock the secret of their summoning--and rescue from the legendary Quag Keep the person who may be able to return them home? At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied. |
deadlands marshal's handbook pdf: Hexarcana John Goff, 2000-04-29 Deadlands: The Weird West, Pinnacle's award-winning game of supernatural horror in the Old West continues to roll along. In 2000, new products allow players to take on the role of operatives for the Agency, wrestle with the curses of lycanthropy and vampirism, and learn the secrets of the latest developments in the New Science. Are your huckster's cards a little worn from shuffling? Then this is the book for you! Not only does this spellbook contain new hexes, miracles, and favors, it also presents and expands on the rules for voodoo, martial artists, metal mages, and steam-punk body augmentations from our popular boxed campaign sets. |
deadlands marshal's handbook pdf: The Fall of Delta Green Kenneth Hite, Pelgrane Press, 2018-09 It is the 1960s. The stars are coming right. |
deadlands marshal's handbook pdf: Mutant Year Zero , 2015-02-01 Mutant: Year Zero takes you to the world after the great Apocalypse. Humanitys proud civilization has fallen. The cities are dead wastelands, winds sweeping along empty streets turned into graveyards. But life remains. Among the ruins, the People live. You are the heirs of humanity but not quite human anymore. Your bodies and minds are capable of superhuman feats. You are mutants. The Mutant RPG franchise has three decades of rich history in Sweden, with the first edition released in 1984. This is the game that later developed into Mutant Chronicles to widespread acclaim. Now, for the first time, a version of the original, post-apocalyptic shade of Mutant is released to an international audience. |
deadlands marshal's handbook pdf: Role-Playing Game Studies Sebastian Deterding, José Zagal, 2018-04-17 This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field. |
deadlands marshal's handbook pdf: Stormbringer Michael Moorcock, 2022-04-12 In one of the most well-known and well-loved fantasy epics of the 20th century, Elric is the brooding, albino emperor of the dying Kingdom of Melnibone. After defeating his nefarious cousin and gaining control over the epic sword, Stormbringer, Elric, prince of ruins, must decide what he’s willing to sacrifice in a fight against Armageddon. |
deadlands marshal's handbook pdf: 100 Fantasy Adventure Seeds James Desborough, 2010-07-13 Never run out of scenario ideas again. This book contains 100 generic fantasy plots for you to use with your fantasy games. Each plot consists of a premise, three twists and an epilogue. Some can be strung together, others could form the basis of campaigns. Part of the successful 100 Adventure Seeds series. |
deadlands marshal's handbook pdf: Beyond Role and Play Markus Montola, Jaakko Stenros, 2004 |
deadlands marshal's handbook pdf: The Political Economy of Communication Vincent Mosco, 1996-10-14 What is political economy and how can it be applied to the study of media communication? The Political Economy of Communication is the definitive critical overview of the discipline for students of the social sciences. It explains in detail the analytic tools that political economy can apply to today's increasingly global and technological information society. Mosco presents an historical overview of the discipline and defines political economy by its focus on the relation between the production, distribution and consumption of communication in historical and cultural context. This comprehensive analysis of the 'commodity form' is communication includes an examination of print, broadcast and new electronic media, the role and function of the audience, and the problem of social control. It concludes by addressing the relationship of political economy to the increasingly important fields of policy studies and cultural studies. |
deadlands marshal's handbook pdf: Reign of Terror: Epic Call of Cthulhu Adventures in Revolutionary France Mark Morrison, Penelope Love, 2017-12 Reign of Terror is an epic two-part historical scenario, set during the French Revolution, and playable as a stand-alone mini-campaign or as an historical interlude for use with Chaosium's premium campaign Horror on the Orient Express. |
deadlands marshal's handbook pdf: Urban Change in Iran Fatemeh Farnaz Arefian, Seyed Hossein Iradj Moeini, 2015-12-18 This book, based on conference excerpts, investigates various aspects of contemporary Iranian urbanism. The topics covered range from the impacts of political developments on the cities’ rapid socio-economic developments, to the cities’ troubled relationship with the country’s built-environment history and their frequently ill-managed exposure to Western notions of development and globalisation. Last but not least, the country’s vulnerability to natural disasters in an age of increasing urban-population densification is also considered. Alongside more theoretically and artistically oriented debates, the book’s individual contributions turn their attention to the now much higher proportion of urban dwellers in the country’s rising population. It also discusses the policies designed in response to these demographic moves, including those to develop new towns, find housing for the excess population in existing cities, renovate historic buildings and create new public spaces. The practice-policy oriented contributions also include those concerning the country’s responses to natural disasters. |
deadlands marshal's handbook pdf: Darkwalker on Moonshae Douglas Niles, 2011-05-31 The very first Forgotten Realms novel ever published—and an exciting introduction to the kingdom of Corwell in the Moonshae Isles The evil beast Kazgaroth wages war against the peaceful balance of the Earthmother, goddess of the Isles of Moonshae. The beast’s relentless army of giant Firbolgs, dread Bloodriders, and other vicious creatures are a force to be reckoned with—and only young Tristan Kendrick, heir to the legacy of the High Kings, can stand in their way. However, Tristan is more interested in hunting, drinking, and revelry than heroism, and the realms are in grave danger. Can Tristan rise to the mantel of his legacy to unite forces of good and to save his home from evil? |
deadlands marshal's handbook pdf: Beasts & Barbarians (S2p30002) Umberto Pignatelli, 2016-09-01 |
deadlands marshal's handbook pdf: Shaintar Sean Patrick Fannon, 2008-05-01 |
deadlands marshal's handbook pdf: Neoliberalism and Globalization in Africa Joseph Mensah, 2008-11-15 Discusses Africa's involvement in contemporary neoliberal globalization from a social, economic, political and cultural perspective. This book describes the unbalanced structure of global wealth and power between Africa and the rest of the world. |
deadlands marshal's handbook pdf: Darksword Adventures Margaret Weis, Tracy Hickman, 1988 /Margaret Weis and Tracy Hickman An absolutely essential book for all role-players. Very appealing to the hundreds of thousands of kids who have read the novels and want to create gaming scenarios of their own. In addition to its value as a gaming tool, Darksword Adventures will be of interest to anyone who wants to learn more about the world of the Darksw |
deadlands marshal's handbook pdf: Symbaroum - Thistle Hold - Wrath of the Warden Modiphius, 2017-07 They avoided eye-contact, both of them focused on the flickering flame that struggled for its life on the table between them. It wouldnt be long before the darkness reigned supreme in their booth at the Salons of Symbaroum. |
deadlands marshal's handbook pdf: Races of Eberron Jesse Decker, Matthew Sernett, Keith Baker, Gwendolyn F. M. Kestrel, 2005-04 This new D&D sourcebook details the major races of the Eberron world, with an in-depth look at the new races of the Eberron Campaign Setting, including changelings, the kalashtar, shifters, and the warforged. |
deadlands marshal's handbook pdf: Nordic Larp , 2010 |
deadlands marshal's handbook pdf: Game Changer Charissa Stastny, 2017-11-16 Meridee Mansford wants nothing to do with the popular crowd. She's comfortable being invisible. But that doesn't stop her from dreaming about the hunky football player who visits the campus ice cream shop where she works. Still, she's smart enough to know he'd never notice a girl like her, and she'd never want him even if he did. Too much unwelcome attention. Parker Harrington basks in the glory that's been his since the game-changing passes he caught that pushed his team into the national spotlight. Sticky Fingers is his media moniker now, and the cheerleaders who used to ignore him when he sat the bench have become his most devoted fans. But when he accidentally crashes into a quiet coed and covers her in orange chicken, it throws off his offensive game. As fate, ice cream, and orange chicken throw the opposites together, will Parker continue keeping company with women he knows are only using him for his fame, or will he change up the game and risk his heart on a genuine girl who despises the attention he craves? In this new series of stand-alone stories, star-crossed lovers meet, but rule each other out. But life, with its quirky twists and tangled turns, brings each of the unlikely couples together until they discover their unique happily-ever-after endings. |
deadlands marshal's handbook pdf: Kobold Guide to Board Game Design Mike Selinker, David Howell, Jeff Tidball, 2012-09 Winner of the 2012 Origins Award Pull up a chair and see how the world's top game designers roll. You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add published to that list. The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the Hill) has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these pages, you'll learn about storyboarding, balancing, prototyping, and playtesting from the best in the business. |
deadlands marshal's handbook pdf: Cityscape C. A. Suleiman, Ari Marmell, 2006-11 The material in this supplement is appropriate for both Dungeons and Dragons players and Dungeon Masters. It features city-building rules, new options for city-based characters and encounters, and rules for urban terrain. |
A Deadlands Timeline and Book Resource by Pinnacle (the folk…
Nov 11, 2020 · Deadlands: Noir drags the timeline kicking and screaming into the 20th century. The core book …
For the Deadlands RPG designed by Pinnacle - Reddit
Deadlands: Noir drags the timeline kicking and screaming into the 20th century. The core book explores the …
Deadlands reloaded vs 20th anniversary : r/Deadlands - Re…
Sep 9, 2019 · These are two different systems, usually called Deadlands Classic (the 20th Anniversary) and …
Another 52 Adventure Hooks for Deadlands : r/Deadlands
May 30, 2021 · The base system for Deadlands - Savage Worlds is your best choice for fantasy, western, sci fi, or …
Which Plot Campaign Should We Run : r/Deadlands - Reddit
We came back to Deadlands in 2022 with the current SWADE version and Horror at Headstone Hill. I had not …
A Deadlands Timeline and Book Resource by Pinnacle (the folks
Nov 11, 2020 · Deadlands: Noir drags the timeline kicking and screaming into the 20th century. The core book explores the featured campaign setting of New Orleans in the …
For the Deadlands RPG designed by Pinnacle - Reddit
Deadlands: Noir drags the timeline kicking and screaming into the 20th century. The core book explores the featured campaign setting of New Orleans in the 1930s while the …
Deadlands reloaded vs 20th anniversary : r/Deadlands - Reddit
Sep 9, 2019 · These are two different systems, usually called Deadlands Classic (the 20th Anniversary) and Deadlands Reloaded, which is a Savage Worlds setting. Savage Worlds …
Another 52 Adventure Hooks for Deadlands : r/Deadlands - Reddit
May 30, 2021 · The base system for Deadlands - Savage Worlds is your best choice for fantasy, western, sci fi, or any other genre of tabletop RPG. Members Online Which IP …
Which Plot Campaign Should We Run : r/Deadlands - Reddit
We came back to Deadlands in 2022 with the current SWADE version and Horror at Headstone Hill. I had not ran or played Weird West since Classic around 2000. I have ran …