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deep speech language dnd 5e: Tome of Beasts Wolfgang Baur, 2016-11-08 Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of beasts has it. Here are more than 400 new foes for your 5th edition game--everything from tiny drakes and peculiar spiders, to demon lords and ancient dragons.--Back cover. |
deep speech language dnd 5e: Forgotten Realms Campaign Setting Ed Greenwood, Skip Williams, Robert Heinsoo, Sean K. Reynolds, 2001 Everything a player needs to adventure in the Forgotten Realms, the most popular setting in the D&D RM game can be found right here: history, maps, non-player characters, geography, economics, societies, organizations, religions, politics, monsters, magic items, spells ... even a start-up adventure in the Realms! |
deep speech language dnd 5e: Eberron Player's Guide Wizards RPG Team, David Noonan, Ari Marmell, 2009 The complete guide to building Eberron(R) characters. The Eberron Player's Guide presents the film noir world of Eberron from the point of view of the adventurer exploring it. This product includes everything a player needs to create their character for a D&D(R) campaign in the Eberron setting, including new feats, new character powers, new paragon paths and epic destinies, and even a new 4th edition version of a classic Eberron class: the Artificer! |
deep speech language dnd 5e: VAN RICHTEN'S GUIDE TO RAVENLOFT (ALTERNATE COVER) , 2021 |
deep speech language dnd 5e: Explorer's Guide to Wildemount (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons) Dungeons & Dragons, 2020-03-17 HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer. |
deep speech language dnd 5e: The Monsters Know What They're Doing Keith Ammann, 2019-10-29 From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM. |
deep speech language dnd 5e: Forgotten Realms Player's Guide Rob Heinsoo, 2008 The complete guide for building Forgotten Realms characters. This guide presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting. |
deep speech language dnd 5e: Drow of the Underdark Robert J. Schwalb, Ari Marmell, Anthony Pryor, Greg A. Vaughn, 2007 This supplement provides the definitive treatise on the drow, arguably the games most evocative evil race. Everything readers want to know about drow and their subterranean homeland can be found in this tome. |
deep speech language dnd 5e: City of Towers Keith Baker, 2010-04-07 The first in a thrilling line of novels set in Eberron, a fantasy world ravaged by endless war and full of magic, danger, and adventure Hardened by the Last War, four soldiers have come to Sharn—fabled City of Towers, capital of adventure, home to the best and worst that Eberron has to offer. After a lifetime of fighting, war is all they know. Kingdoms lie shattered, armies are broken, and an entire country has been laid to waste. Now, in a time of uneasy peace, they must struggle to survive. But then people start turning up dead. The battle-weary heroes—Daine, Jode, Lei, and Pierce—soon find themselves caught in a plot that will take them from the highest reaches of power to the most sordid depths of the city of wonder, shadow, and adventure. |
deep speech language dnd 5e: Pirate Campaign Compendium Jason Nelson, 2021-04-30 Set Sail for Adventure! From the jeweled islands of the tropics to the ice-choked polar seas and everywhere across the bottomless briny blue, the Pirate Campaign Compendium from Legendary Games offers 448 pages of amazing expansions for any nautical campaign using 5th Edition DnD. This beautiful book is perfect for embarking on epic journeys of exploration above or below the waves, voyages to distant shores, or full-on pirate campaigns of plunder and pillage! The Pirate Campaign Compendium brings you an incredible collection of rules for nautical campaigns of every kind, including:- Dozens of archetypes, class features, feats, and more for nautical characters like the privateer, and ship mage, new sorcerer metamagic and wild shape options, and tricks for underwater combat like Eel Strike and Sea Shooter, plus new character backgrounds and expanded firearm rules!Maritime magic with over 60 new magic items and nearly 70 spells drawn from traditional Caribbean pirate lore but also from the distant corners of the fantasy world, from Arabia to the Arctic, to the Far East and South Pacific!- FIVE complete adventures for characters from 4th to 14th level!- Over 40 savage sea monsters ranging from Challenge 1/8 to 23, from coral golems and seaweed leshies to deep ones and the star-spawn of Cthluhu!- Nearly 70 ready-to-use NPCs from common pirates to officers of the line, as well as richly detailed and evocative heroes and villains ideal as recurring characters and playable pirate PCs.- Simple and advanced ship-to-ship combat rules, plus a dynamic and exciting fleet battle system for running major naval engagements and modular rules for shipbuilding and special ship modifications.- Plus tons of bonus material for navigation and storms at sea, fame and infamy, aquatic and underwater terrain, shipwrecks and plunder, shipboard roles, pirate punishment, grog, seasickness, sea shanties, a pirate glossary, and even peg legs and eyepatches!The Pirate Campaign Compendium is your indispensable resource for any 5th Edition campaign that charts a course for adventure on the open sea! It's time to leave the shore behind and Make Your Game Legendary! |
deep speech language dnd 5e: Realms of the Underdark J. Robert King, 1996 Short stories by Ed Greenwood, R. A. Salvatore, Elaine Cunningham, and other notable authors provide a fantastical portrait of the realms of the underdark, the home of the drow and the other unspeakable monsters of the dark. Original. 100,000 first printing. |
deep speech language dnd 5e: The Art of Language Invention David J. Peterson, 2015-09-29 From language creator David J. Peterson comes a creative gui de to language constructio, offering an overview of language creation, covering its history from Tolkien's creations and Klingon to today's thriving global community of conlangers. He provides the essential tools necessary for inventing and evolving new languages, using examples from a variety of languages including his own creations. |
deep speech language dnd 5e: A Dead Ship in the Deep Black Rene Astle, 2021-08-16 Rule number 1: Whatever you do, don't open the box. Well, that’s rule number two actually. Rule number one is don’t take salvage jobs from people who’ve tried to sell you to an Antillian bug salesman. Neara “Tink” Bell is used to a life of odd jobs and even odder crewmates, working as the engineer and all-around fixer on the cargo ship Lyra. But when the ship picks up two new crew members and a salvage job on a third-rate space station, things go sideways in a cosmic way. Alek Wa is on the run. And he’s pretty sure he can hide amongst the motley crew of Lyra. But that’s not the only reason he’s on-board. He has a mission. If only his minders had told him what it was. Captain Rebeka Mino just wants to retire with a whiskey and a steamy novel. She’d even let the ship’s cat sit on her lap, provided he keeps his claws to himself. Too bad the ship keeps getting shot at. And when they arrive at the coordinates for the salvage job, they're confronted by a dead ship in the deep black. Can Tink keep the Lyra running despite unexplained accidents? Can Alek outrun the people hunting him? Can Rebeka prevent their pursuers from blowing them up? Most importantly, can they keep their curiosity in check and not look in the box? Find out now in this rollercoaster ride of a sci-fi adventure! *** KEYWORDS: scifi, science fiction, space opera, science fiction adventure, scifi adventure, galactic empire scifi, scifi engineer heroine, salvage ship, ragtag crew scifi, scifi cargo ship, ensemble crew, found family, scifi cat |
deep speech language dnd 5e: Deep Magic for 5th Edition Jeff Lee, Dan Dillon, Chris Harris, Wolfgang Baur, Phillip Larwood, Kelly Pawlik, Matthew Corley, Mike Welham, Steve Winter, 2020-10-06 Command 700 new spells for fifth edition--Back cover. |
deep speech language dnd 5e: Storm King's Thunder Dungeons & Dragons, 2016-09-06 Take a stand against the giants in this adventure for the world’s greatest roleplaying game Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants? The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them. To defeat giants, you need to be giant! |
deep speech language dnd 5e: The Rise of Tiamat Wizards RPG Team, 2014-11-04 Avert the Cataclysmic Return of Tiamat in this Adventure for the World’s Greatest Roleplaying Game The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again. • The second of two adventures in the Tyranny of Dragons™ story arc, The Rise of Tiamat provides everything a Dungeon Master needs to create an exciting and memorable adventure experience. • Fans of the Dungeons & Dragons® Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters™ in-store play program. • Adventure design and development by Kobold Press. |
deep speech language dnd 5e: Elder Evils Robert J. Schwalb, 2007 Providing Dungeon Masters with 160 pages of truly wicked threats to challenge high-level heroes, this tome comes with stat blocks for the elder evil and its minions, tips for how to incorporate the elder evil into any D&D campaign, and how to create unique villains and endgame encounters. |
deep speech language dnd 5e: Open Grave Bruce R. Cordell, Eytan Bernstein, Brian R. James, 2009 Provides information on the origins, tactics, myths, and lairs of a variety of undead creatures and threats encountered in the game of Dungeons and Dragons. |
deep speech language dnd 5e: The Return of the King J. R. R. Tolkien, 2008 Fantasy fiction. The first ever illustrated paperback of part three of Tolkien's epic masterpiece, The Lord of the Rings, featuring 15 colour paintings by Alan Lee. |
deep speech language dnd 5e: Unearthed Arcana Andy Collins, Jesse Decker, Rich Redman, David Noonan, 2004 This all-new sourcebook provides D&D players with a wide choice of variant rules for alternate roleplaying in a D&D campaign. Designed to expand the options available for customizing gameplay, the rules are modular and can be imported into any campaign and in any amount desired. (Games) |
deep speech language dnd 5e: Midgard Worldbook Wolfgang Baur, Richard Green, Jeff Grubb, 2018-10 Pathfinder roleplaying game compatible. |
deep speech language dnd 5e: Critical Role: Tal'Dorei Campaign Setting Matthew Mercer, James Haeck, Joseph D. Carriker, Stephen Kenson, 2017 Critical Role has taken the roleplaying world by storm and now you can join the adventure! Until now, the wondrous and dangerous lands of Tal'Dorei have been the sole stomping grounds of the show's adventuring company, Vox Machina. But now, you can explore these realms in a tome from the pen of Game Master Matt Mercer himself! Will you find one of the revered Vestiges of Divergence or perhaps discover part of the Chroma Conclave's legacy? Can you help the Ashari in their sacred charge to prevent the elemental vortices from overwhelming the world, or will you find yourself embroiled in the machinations of the Clasp? This setting book takes an in-depth look at the history, people, and places of Tal'Dorei, and includes new backgrounds, magic items, and monsters for the Fifth Edition rules--Provided by publisher. |
deep speech language dnd 5e: MOAR! Monsters Know What They're Doing Keith Ammann, 2022-01-04 From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same! |
deep speech language dnd 5e: Monster Manual III Wizards of the Coast, Inc, 2004 ...Offers a fully illustrated array of new creatures such as the boneclaw, eldritch giant, and web golem. It also includes advanced versions of some monsters |
deep speech language dnd 5e: Saint Justice Mike Grist, 2021-08-19 They stole his truck. Big mistake. CIA black-ops legend Christopher Wren pulls over on a Utah highway after three weeks on the road. An arbitrary decision he's about to regret. A biker gang attacks Wren, leaves him for dead and steals his truck. Now he's going to get it back. From a secret warehouse in the desert. Ringed with fences. Filled with human cages. As the body count mounts and a shocking national conspiracy unravels, one thing is for certain. Justice will be done. |
deep speech language dnd 5e: Pickman's Model H.P. Lovecraft, 2024-08-01 Pickman's Model by H.P. Lovecraft follows an artist named Richard Upton Pickman, whose terrifyingly realistic paintings disturb and fascinate the narrator. Set in the dark, mysterious neighborhoods of Boston, the story delves into the boundary between reality and nightmare, as Pickman's artwork reveals unsettling truths about the nature of his inspiration. The tale masterfully blends horror and suspense, leaving readers haunted by its chilling atmosphere. |
deep speech language dnd 5e: Book of Erotic Fantasy Gwendolyn F. M. Kestrel, Duncan Scott, 2006-09 |
deep speech language dnd 5e: Dragons of Eberron Keith Baker, Scott Fitzgerald Gray, Nicolas Logue, Amber Scott, 2007 This supplement delves into the mysterious draconic Prophecy and various dragon-themed organizations. It explores the continent of Argonnessen, homeland of the dragons, and describes various new adventure sites. The book also investigates dragons on the continents of Khorvaire, Sarlona, and Xen'drik and provides several ready-to-play dragons for your campaign--P. [4] of cover. |
deep speech language dnd 5e: Seekers of the Ashen Crown Scott Fitzgerald Gray, Chris Sims, 2009 Will the adventurers be able to thwart the machinations of a mad dragon in the hopes of saving the city of Sharn from certain destruction? This is the first full adventure for Eberron with the fourth edition Dungeons & Dragons rules. |
deep speech language dnd 5e: Races of the Wild Skip Williams, 2005 This new D&D sourcebook details various races that dwell in the wilderness, offering Dungeons & Dragons( players extensive information on the classic races of elves and halflings, new rules, information for interaction, new spells, and new magic items attuned to each race. |
deep speech language dnd 5e: Monster Manual 3 Mike Mearls, Greg Bilsland, Robert J. Schwalb, 2010 This core rulebook introduces an innovative monster stat block format, that makes running monsters easier for the Dungeon Master, and presents a horde of iconic monsters that fit into any campaign. |
deep speech language dnd 5e: Lords of Madness Richard Baker, James Jacobs, Steve Winter, 2005-04 This art-filled sourcebook about aberrations in the D&D world takes a comprehensive look at bizarre monsters and the heroes who fight them. Illustrations. |
deep speech language dnd 5e: Underdark Bruce R. Cordell, Gwendolyn F. M. Kestrel, Jeff Quick, 2003 This edition provides a detailed look at the lightless world under the surface of the Forgotten Realms campaign setting. This accessory provides a wealth of highly detailed information about one of the most popular regions in the Forgotten Realms world, the world beneath the ground. |
deep speech language dnd 5e: Mokole James Ray Comer, 1999-11 Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. Details the werecrocodilians of the World of Darkness. |
deep speech language dnd 5e: The Plane Above: Secrets of the Astral Sea Rob Heinsoo, 2010 This supplement builds on the overview of the Astral Sea presented in the Manual of the Planes game and explores the heavenly plane is greater detail. The work also presents a multitude of new monsters. |
deep speech language dnd 5e: Advanced Grammar & Vocabulary Mark Skipper, 2002 |
deep speech language dnd 5e: Tal'Dorei Campaign Setting Reborn Matthew Mercer, Joey Haeck, Hannah Rose, 2021-12-31 Welcome to Tal'Dorei, a fantasy-filled continent brimming with grand tales of heroes and adventure - and eagerly awaiting your own epic stories. Soar on a skyship from the metropolis of Emon to the distant haven of Whitestone, venture into wilderness rife with terrifying monsters and wayward mages, and uncover magic items that range from simple trinkets to the legendary Vestiges of Divergence. The hit series Critical Role first explored this continent through the epic adventures of Vox Machina. Now the world moves on in their wake. This campaign setting is newly revised and expanded to cover the exciting conclusion of the Vox Machina campaign and the characters lives in the years following. Let your footsteps, too, shape the fate of Tal'Dorei and perhaps the wider world of Exandria.This definitive, art-filled tomb is revised and expanded, containing everything you need to unlock the rich campaign setting of Tal'Dorei and make it your own:- A guide to each major region, with story hooks to fuel your campign- Expanded character options, including 9 subclasses and 5 backgrounds- Magic items such as the Vestiges of Divergence, legendary artifacts that grow in power with their wielders- Dozens of creatures, including many featured in the Critical Role campaigns- New lore and updated stat blocks for each member of Vox Machina |
deep speech language dnd 5e: Dungeons & Dragons Player's Handbook (Core Rulebook, D&D Roleplaying Game) Dungeons & Dragons, 2014-08-19 Create heroic characters for the world’s greatest roleplaying game. The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create characters from among the most iconic D&D races and classes. Publisher’s Weekly #1 Best Seller in Hardcover Nonfiction Wall Street Journal #1 Best Seller in Hardcover Nonfiction • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • The Player’s Handbook is the first of three D&D core rulebooks, along with the Monster Manual and the Dungeon Master’s Guide. The Player’s Handbook is the cornerstone. It’s the foundational text of D&D’s fifth edition—for beginners and for veterans alike. • The Player’s Handbook walks you through how to create a Dungeons & Dragons character—the role you’ll play in the D&D world. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. |
deep speech language dnd 5e: Player's Option: Heroes of the Feywild Rodney Thompson, Claudio Pozas, Steve Townshend, 2011-06-30 This book enables players to weave elements of the Feywild into their existing and future characters. It contains exciting new character builds and options that are thematically rooted to the Feywild, a wild and verdant plane of arcane splendor, full of dangerous and whimsical creatures. |
deep speech language dnd 5e: Player's Handbook Jeremy Crawford, Mike Mearls, James Wyatt, 2009 This companion to the 'Player's handbook' core rulebook introduces the primal power source, which draws on the spirits that preserve and sustain the world. This book includes four classes tied to the primal power source: the barbarian, the druid, the shaman, and the warden. It also presents four new arcane and divine classes: the avenger, the bard, the invoker, and the sorcerer. |
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DeepSeek | 深度求索
深度求索(DeepSeek),成立于2023年,专注于研究世界领先的通用人工智能底层模型与技术,挑战人工智能前沿性难题。 基于自研训练框架、自建智算集群和万卡算力等资源,深度求 …
DEEP Definition & Meaning - Merriam-Webster
The meaning of DEEP is extending far from some surface or area. How to use deep in a sentence. Synonym Discussion of Deep.
DEEP definition and meaning | Collins English Dictionary
If you describe someone as deep, you mean that they are quiet and reserved in a way that makes you think that they have good qualities such as intelligence or determination.
DeepL features to help elevate your language
Whether crafting an email, translating a document, or re-writing a text, clear and effective communication is paramount. DeepL is your go-to solution to all language-centric …
Deep - definition of deep by The Free Dictionary
Coming from or penetrating to a depth: a deep sigh. g. Sports Located or taking place near the outer boundaries of the area of play: deep left field. 2. Extending a specific distance in a given …
What does DEEP mean? - Definitions.net
Profound, having great meaning or import, but possibly obscure or not obvious. That is a deep thought! To a significant, not superficial, extent. In extent in a direction away from the …
DeepL Translator - Wikipedia
DeepL Translator is a neural machine translation service that was launched in August 2017 and is owned by Cologne -based DeepL SE. The translating system was first developed within …
DEEP | definition in the Cambridge English Dictionary
DEEP meaning: 1. going or being a long way down from the top or surface, or being of a particular distance from…. Learn more.
DEEP Definition & Meaning | Dictionary.com
in difficult or serious circumstances; in trouble.in a situation beyond the range of one's capability or skill:You're a good student, but you'll be in deep water in medical school.
DeepL Translate: The world's most accurate translator
Translate texts & full document files instantly. Accurate translations for individuals and Teams. Millions translate with DeepL every day.
DeepSeek | 深度求索
深度求索(DeepSeek),成立于2023年,专注于研究世界领先的通用人工智能底层模型与技术,挑战人工智能前沿性难题。 基于自研训练框架、自建智算集群和万卡算力等资源,深度求 …
DEEP Definition & Meaning - Merriam-Webster
The meaning of DEEP is extending far from some surface or area. How to use deep in a sentence. Synonym Discussion of Deep.
DEEP definition and meaning | Collins English Dictionary
If you describe someone as deep, you mean that they are quiet and reserved in a way that makes you think that they have good qualities such as intelligence or determination.
DeepL features to help elevate your language
Whether crafting an email, translating a document, or re-writing a text, clear and effective communication is paramount. DeepL is your go-to solution to all language-centric …
Deep - definition of deep by The Free Dictionary
Coming from or penetrating to a depth: a deep sigh. g. Sports Located or taking place near the outer boundaries of the area of play: deep left field. 2. Extending a specific distance in a given …
What does DEEP mean? - Definitions.net
Profound, having great meaning or import, but possibly obscure or not obvious. That is a deep thought! To a significant, not superficial, extent. In extent in a direction away from the …
DeepL Translator - Wikipedia
DeepL Translator is a neural machine translation service that was launched in August 2017 and is owned by Cologne -based DeepL SE. The translating system was first developed within …
DEEP | definition in the Cambridge English Dictionary
DEEP meaning: 1. going or being a long way down from the top or surface, or being of a particular distance from…. Learn more.
DEEP Definition & Meaning | Dictionary.com
in difficult or serious circumstances; in trouble.in a situation beyond the range of one's capability or skill:You're a good student, but you'll be in deep water in medical school.