So You Want Every Trophy in Dungeon Munchies
I spent about forty hours getting all the trophies in Dungeon Munchies, mostly because I refused to look up a walkthrough the first time around. That was a mistake. The guide below is what I wish I had on day one. It covers every trophy, the hardest ones, the tricks nobody mentions, and the edge cases that will absolutely brick your completion unless you know what to do. Dungeon Munchies tracks trophies in three separate buckets: story completion, collectible hunting, and challenge modes. The trick is that several trophies are mutually exclusive depending on which difficulty tier you pick on your first playthrough. If you start on Nightmare and then reset to casual to grab a collectible, the game doesn't register the story trophy anymore. I learned this the hard way after burning a full run. Here is the practical order I recommend:
Beat the game on Normal difficulty first. This unlocks all story trophies including the final one called Clear The Halls. Do not skip this step. Then replay on Hardcore for the No Respawn trophy. After that, focus entirely on the collectible side quests.
Story Trophies
There are five story-related trophies total. Four come from a single Normal playthrough. The fifth requires finishing on Hardcore mode, which disables checkpoints and means any death resets the entire act you are in. A typical run on Normal takes about six hours. On Hardcore it took me fourteen, mostly because I kept making the same mistake in Act 3 and dying three times at the same boss fight. The boss pattern in Act 3 is predictable once you learn it. The boss telegraphs its area attack with a brief purple flash on the ground. If you see the flash, move diagonally away from it. Standing still or running directly backward will get you hit every single time. I wasted about two hours on this before someone on the forums posted that one detail.
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Collectible Trophies
This is where people get stuck. There are 48 secret pages scattered across all acts. You need to collect 40 of them for the Page Turner trophy. The other eight are optional but one of them is hidden behind a puzzle that requires an item from Act 2 to access in Act 4. If you miss it, you have to replay Act 4 specifically to get back there. I missed that page on my first pass. The workaround is simple but not obvious: in Act 4, go to the eastern wing of the library and interact with the broken bookshelf. It looks like decoration but it is not. You need the Mended Spine key from Act 2 for it to open. I originally thought it was just flavor text and walked right past it.
Challenge Mode Trophies
The game locks Challenge Mode behind clearing the main story. Once unlocked, you can switch to Ironman mode, which gives you the No Respawn trophy. There is also a speedrun challenge trophy called Fast Hands that requires finishing the game in under two hours without using any healing items. This is extremely tight. My personal best was 1:58 and I used a very specific route through the eastern corridor to skip two enemy encounters entirely. Several trophies require interactions with NPCs that become permanently unavailable once you reach a certain story point. Specifically, the merchant in Act 2 stops offering the rare upgrade material after you defeat the second boss. If you do not buy it before that fight, you miss the Well Stocked trophy permanently on that save file. I found this out while already three acts into a second playthrough and had to start over. Another issue: the game auto-saves at every checkpoint but does not give you manual save options during boss fights. This means if you die during a tough encounter and reload, you lose any collectibles you picked up after the last checkpoint. I kept accidentally picking up pages right before boss rooms and losing them on death. The fix is to collect everything, then return to the checkpoint and save manually by pausing the game before entering the boss arena.
Trophies That Are Trivial Once You Know Them
The First Blood trophy just requires landing one attack. The Clean Sweep trophy means defeating every enemy in Act 1 without taking damage. That one is annoying because there are enemies that respawn infinitely in the starting area. You have to clear them fast enough that they do not regenerate before you move on. My approach was to use a rush build focused on high initial damage rather than careful play. You do not need to replay the entire game multiple times. Certain trophies carry over across playthroughs on the same save file, which saves a lot of time. However, the difficulty-specific trophies require actual runs on those settings. The collectibles also persist, so you only need one full playthrough to secure the hardest trophy. The most frustrating part of this trophy list is not the difficulty. It is the missed opportunities from not paying attention to the game world. Everything is there. You just have to interact with things that look like decoration and buy from merchants before they disappear.

If you want the exact locations of all 48 pages, there is a community spreadsheet that gets updated whenever someone finds a new corner. Search for Dungeon Munchies trophy guide spreadsheet and you will find it. I used it sparingly during my runs but I referenced it heavily when I realized I had already missed one page on my second attempt.