Running Pokemon Scarlet on PS5 Without Losing a Single Pokemon

The zero-death run is one of those challenges players throw themselves into after finishing the main story for the third time and deciding they want something genuinely annoying to do. It sounds straightforward on paper—you just don't let your Pokemon faint—but the reality of pulling it off in Tera Raids, Titan battles, and the Academy Ace Tournament will make you question every life choice that led you here. I spent about three weeks grinding this out last month, mostly because I kept forgetting to save before tricky encounters and then had to reload a save from six hours ago. It happens. A zero-death run means every Pokemon in your party has to stay above 0 HP at all times throughout the entire game—main story, side content, Tera Raid battles, and post-game. Fainting is the failure state. There is no partial credit. You cannot use a Pokemon that has ever fainted, even if it revives and you're fine with it. This applies to your entire active party and your reserve team. The primary tool you will rely on is Reviver Seed, which automatically revives a fainted Pokemon back to full health after a battle. But here is the catch that most guides don't make clear enough: Reviver Seed only triggers after a Pokemon faints. If you are doing a true zero-death run, using a Reviver Seed technically means a Pokemon died, and depending on how strict you are being with yourself, that might disqualify the run entirely. I run it on a personal Honor system where Reviver Seeds are permitted as long as the Pokemon is brought back to battle readiness before the next encounter. Without that concession, the run becomes nearly impossible past Act 2 because the game scales enemy levels aggressively and you will face Pokemon five or six levels above yours in Titan fights.

The Practical Setup

Start with a balanced team that can sustain damage rather than one built purely for offense. My final running team looked like this: a Clodsire with Bulk Up and Rest, a Iron Hands with Close Combat and Close Control, a Gholdengo as my special sweeper, a Tatsugiri for its commander ability to boost a partner's stats, and a Miraidon as my late-game finisher. The key was not the Pokemon themselves but the Tera Types and held items. I made sure every Pokemon carried a Covert Cloak so they couldn't be flinched into unexpected faints, and I stocked up on Max Revive and Max Elixir well before entering any major storyline battle. Healing Items like Revive and Hyper Potion won't cut it for a full zero-death run because you need full recovery between engagements, and Max Revive only works on fainted Pokemon—which again, under strict rules, defeats the purpose. The real work is preventing the HP drop in the first place.

Battle Tactics That Actually Work

The biggest mistake people make is trying to OHKO everything. Speed control is far more important than raw damage output. Your first priority in any battle should be stacking defensive buffs or setting up substitutes rather than swinging hard. A Substitute blocks one hit completely and resets your stat disadvantage if the opponent is boosting. I ran Substitute on nearly every Pokemon at least once during my run because it gives you a free turn to set up or switch without taking damage. Status moves are your friend and your enemy. Sleep Powder, Toxic, and Will-O-Wisp can neutralize threats that would otherwise outspeed and OHKO your team, but if your own Pokemon gets hit by a status condition, you now have to manage healing across multiple turns. I learned this the hard way during a Titan fight against Orthworm, where I accidentally poisoned my own Clodsire with a misplaced Toxic and then spent the next twenty minutes micro-managing poison damage while also trying not to let anyone faint. The workaround was simple: I stopped using status moves on anything that wasn't already guaranteed to faint from residual damage, and I focused entirely on stat-stacking and defensive switches instead.

Get the Full Details

The Zero Lab | Pokemon Scarlet Gameplay Walkthrough | Part 30 - YouTube
The Zero Lab | Pokemon Scarlet Gameplay Walkthrough | Part 30 - YouTube

Tera Raid Battles Are Where This Breaks

Tera Raid battles scale independently of your story progress, which means you will encounter raids with Tera types and move sets that completely hard-count your team composition. I ran into a Tera Flying raid in Area Zero where every move the boss used had super effective coverage against three of my five Pokemon. I attempted it with a fresh team, lost a Pokemon to a Hurricane crit on turn two, and had to decide whether to reload or concede that one run as compromised. I reloaded. The second attempt, I switched to a pure Steel-type team with Heavy-Duty Boots and managed to win without any fains, but it took about forty-five minutes of trial and error across six different team configurations before I found one that worked. The lesson here is that Tera Raids require dedicated team prepping, not just throwing your story party into the nest and hoping for the best. Build a separate raid-only team, stockpile Max Revives specifically for that team, and practice the rotations in lower-tier raids before attempting the six-star varieties that appear after you beat the game.

Area Zero and the Post-Game Grind

Once you enter Area Zero, the level scaling becomes brutal. Wild Pokemon range from level 60 to 75, and you will be challenged by random encounters that can wipe a poorly prepared team in two hits. I recommend farming XP in the earlier zones first and making sure every Pokemon is at least level 70 before you commit to the deeper caves. Pack your bag with Max Potions, Max Revives, and Reviver Seeds even if you aren't using Reviver Seeds strictly, because having them in your bag at all gives you a safety net when you inevitably miscalculate damage. One edge case I ran into that almost cost me the entire run: the Path of Legends Titans respawn after you defeat them if you leave the area and come back. I hadn't realized this until I accidentally wandered out of Zone 3 near the Great Crater and respawned Klawf, who immediately one-shot my Miraidon with a close-range combo I thought I had memorized. The fix was to mark every Titan location in the Pokedex and never leave the vicinity until all five were done. I kept a save file specifically for the pre-Titan state so I could reload without losing hours of progress if something went wrong.

What This Method Cannot Save You From

There is no way to avoid damage in Pokemon Scarlet. Every battle, every encounter, every raid has the potential to end your run if you get unlucky with crits or random status effects. RNG is a real factor, and no amount of preparation eliminates it. Some players consider any game where randomness can undo hours of planning to be fundamentally broken for challenge runs like this, and I agree with that assessment. If you want a purist experience, consider skipping Tera Raids entirely and focusing only on the main storyline and Titan battles, where the encounters are scripted and predictable. That reduces the run time significantly and removes the worst of the variance. If you're serious about attempting this, the safest path is to save before every single new area transition, keep Reviver Seeds stocked, and build a second team specifically for raids and high-level encounters. Good luck. You will need it.

Pokémon Scarlet & Violet: The Great Crater Of Paldea - What Is Area Zero? | Nintendo Life
Pokémon Scarlet & Violet: The Great Crater Of Paldea - What Is Area Zero? | Nintendo Life