Getting the True End in Agarest War

The Agarest War series has multiple endings, and the True End is one of those things that requires you to actually read through the in-game encyclopedia entries and hit specific conditions across long character routes. Most players just see the normal ending and assume that's it. It isn't, but finding out takes a while because the game never tells you directly what you need to do. The first thing you need to understand is that True End isn't a single checklist. Each game in the series approaches it differently, but the core pattern stays the same across most titles. You need to complete at least one character's full story route, which means marrying that character and having a child with them in the next generation. Then you need to make sure certain key battles go exactly as required, including not letting any central party member die during those fights. If someone drops, you typically have to reload from a previous save or use the battle retry function, which the game does give you but wastes playtime on. The hardest part isn't the requirement itself. It's the fact that the conditions aren't obvious. The game gives you vague hints through dialogue and the Lexicon entries, but it won't spell out a numbered list of what to do. I spent three hours on my second playthrough of Agarest Zero before realizing I needed to recruit a specific character who wasn't available until mid-game and whose recruitment required me to win a random encounter first rather than progressing the story normally.

For the first Agarest War game, the general path to True End involves getting a character to their maximum rank through multiple generations, then completing the final chapter where you face the ultimate antagonist with the right party composition. You'll want your main commander paired with the character you married, and you generally need to have unlocked the deeper story content by reading through at least half of the available Lexicon entries. If you skip the encyclopedia, you'll miss a lot of the conditional triggers the game checks for. In Agarest Zero, the True End requires more specific route management. You need to finish the story with at least one character fully matured through the generational line, then replay certain mission gates to unlock access to the hidden chapter. The hidden chapter is where the True End triggers. It's easy to miss because the game doesn't flag it anywhere. I learned this the hard way when I finished two full routes and still only saw the normal ending. Once I checked the wiki and found out about the special mission gating system, I spent another six hours unlocking the right conditions. Agarest II works similarly but adds another layer. You need to complete the True End route for at least one character and then return to the world map to trigger the final confrontation. There's also a separate condition involving the Demon Lord route that some players miss entirely. If you want all endings unlocked, plan on putting in at least forty to fifty hours across multiple playthroughs, maybe more if you're doing everything thoroughly.

One counter-intuitive thing about these games: finishing a character's route fast doesn't help you reach the True End quicker. The generational marriage and child-raising system is mandatory no matter what, and skipping dialogue or rushing battles will cause you to miss the hidden conditions. A faster playthrough actually makes it harder to get the True End because you'll skip the optional events andLexicon entries that gate the secret content. Playing deliberately and checking the encyclopedia entries regularly is the more efficient approach overall. Another thing beginners miss is the relationship system between party members. Certain characters need high affinity to unlock special battles or dialogue scenes that are actually required for True End conditions. If you just use whoever is strongest in combat without managing relationships, you'll hit walls later that have no obvious solution. Set up pair bonds early and keep an eye on the affinity meter rather than treating it as flavor text. There's a practical workaround I found for the frustration of losing a required party member mid-battle. Instead of reloading the entire game, use the battle system's retry feature after the fight ends. It puts you back at the start of that specific battle with the same conditions, so you don't lose progress on the story route itself. This saves a lot of time compared to restarting from a save file.

Get the Full Details

Agarest Generations of War Remaster 100% Perfect True End Guide Generation 3 - YouTube
Agarest Generations of War Remaster 100% Perfect True End Guide Generation 3 - YouTube

The downsides are real. Agarest War True End Guide material online is scattered across old forum posts and wiki pages that don't always agree with each other. Some guides are outdated for patched versions of the game. You'll also find that the True End routes are extremely time-consuming because of the generation system. Each generation pass takes roughly an hour or two depending on your familiarity with the mechanics, and you may need multiple passes before hitting the right conditions for the final sequence. There's no shortcut around this other than using save states if you're playing on PC or emulator, though the official releases don't support that natively. If you just want the True End without minoring everything else, focus on one character route, complete it completely, then invest time in unlocking the hidden content afterward rather than trying to optimize for everything at once. That approach cuts down the total time significantly compared to replaying routes repeatedly hoping to stumble into the right conditions by accident.